antiblock
Elveron
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SINVAL o.O

Sistema De Conquista

21 posts in this topic

antiblock
Elveron

nosssssa eu procurei muito isso obrigado

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"trabalho Ymir pasta."

Seems like c/p.

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c/p -> Copy Paste?

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c/p -&--#62; Copy Paste?

Sim, mais aonde eu peguei so a explicação que ta diferente..Tem mt sunga-sunga 19 ja baixaram so 5 agradecimentos... Edited by ઽiท√αℓ (see edit history)

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quest logros_keko begin
state start begin
  when login begin
   local actual_achievement_points = pc.getqf("achievement_points")
   if pc.getqf("firstlogin") != 1 then
        local Reward = 1
        pc.setqf("firstlogin", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Primer_login%".. actual_achievement_points + Reward .."")
   else
        cmdchat("achievementpoints ".. pc.getqf("achievement_points"))
   end
  end
 
   when 691.kill begin
   local Reward = 2
   local Achievement = "Jefe_Orco"
   local killcount = pc.getqf("691")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("691", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 791.kill begin
   local Reward = 3
   local Achievement = "Lider_esoterico"
   local killcount = pc.getqf("791")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("791", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 2493.kill begin
   local Reward = 100
   local Achievement = "Dragon_azul"
   local killcount = pc.getqf("2493")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("2493", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 2492.kill begin
   local Reward = 20
   local Achievement = "Comandante_Setaou"
   local killcount = pc.getqf("2492")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("2492", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 1091.kill begin
   local Reward = 5
   local Achievement = "Rey_demonio"
   local killcount = pc.getqf("1091")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("1091", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 2597.kill begin
   local Reward = 20
   local Achievement = "Muerte"
   local killcount = pc.getqf("2597")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("2597", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 1192.kill begin
   local Reward = 12
   local Achievement = "Bruja_de_hielo"
   local killcount = pc.getqf("1192")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("1192", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 1304.kill begin
   local Reward = 5
   local Achievement = "Tigre_fantasma"
   local killcount = pc.getqf("1304")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("1304", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 1901.kill begin
   local Reward = 4
   local Achievement = "9_colas"
   local killcount = pc.getqf("1901")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("1901", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 2091.kill begin
   local Reward = 3
   local Achievement = "Reina_araña"
   local killcount = pc.getqf("2091")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("2091", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 2206.kill begin
   local Reward = 4
   local Achievement = "Jefe_logros"
   local killcount = pc.getqf("2206")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("2206", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 2191.kill begin
   local Reward = 5
   local Achievement = "Tortuga_del_desierto"
   local killcount = pc.getqf("2191")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("2191", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 692.kill begin
   local Reward = 3
   local Achievement = "Orco_elite"
   local killcount = pc.getqf("692")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("692", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 693.kill begin
   local Reward = 5
   local Achievement = "Orco_renacido"
   local killcount = pc.getqf("693")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("693", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 50129.use begin
  say_title ( "Obten puntos logro")
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  local p = select ( "Obten 200 puntos logro" )
  if p == 1 then
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points + 200 )
  say ( "Enorabuena tienes 200 logros mas" )
  say ( "Disfrutalos!" )
  item.remove ( "50129", 1 )
  end
  end
  when 50130.use begin
  say_title ( "Obten puntos logro")
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  local p = select ( "Obten 100 puntos logro" )
  if p == 1 then
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points + 100 )
  say ( "Enorabuena tienes 100 logros mas" )
  say ( "Disfrutalos!" )
  item.remove ( "50130", 1 )
  end
  end
  when 50131.use begin
  say_title ( "Obten puntos logro")
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  local p = select ( "Obten 50 puntos logro" )
  if p == 1 then
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points + 50 )
  say ( "Enorabuena tienes 50 logros mas" )
  say ( "Disfrutalos!" )
  item.remove ( "50131", 1 )
  end
  end
  when 50132.use begin
  say_title ( "Obten puntos logro")
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  local p = select ( "Obten 25 puntos logro" )
  if p == 1 then
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points + 25 )
  say ( "Enorabuena tienes 25 logros mas" )
  say ( "Disfrutalos!" )
  item.remove ( "50132", 1 )
  end
  end
  when 50115.use begin
  say_title ( "Canjea tus puntos logro" )
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  local p = select ( "Caballo armado - 5 puntos" , "Caballo militar - 30 puntos" , "Bonus mediohumanos +20% por 30min - 50 puntos" , "Bonus HP +5000 por 30min - 60 puntos" , "Armadura divina - 400 logros" , "Mascota de ataque - 30 puntos" , "Mas" )
  if p == 1 then
  if pc . getqf ( "achievement_points" ) <= 4 then
  say ( "Lo siento necesitas mas puntos" )
  return
  end
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points - 5 )
  say ( "Has recibido un caballo armado" )
  horse . set_level ( "11" )
  horse . unsummon ( )
  horse . summon ( )
  pc . give_item2 ( "50052" , 1 )
  return
  elseif p == 2 then
  if pc . getqf ( "achievement_points" ) <= 29 then
  say ( "Lo siento necesitas mas puntos" )
  return
  end
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points - 30 )
  say ( "Has recibido un caballo militar" )
  horse . set_level ( "21" )
  horse . unsummon ( )
  horse . summon ( )
  pc . give_item2 ( "50053" , 1 )
  return
  elseif p == 3 then
  if pc . getqf ( "achievement_points" ) <= 49 then
  say ( "Lo siento necesitas mas puntos" )
  return
  end
  local actual_achievement_points = pc . getqf ( "achievement_points" )
  pc . setqf ( "achievement_points" , actual_achievement_points - 50 )
  say ( "Has recibido 20% fuerza contra mediohumanos por 30min" )
  affect . add_collect ( apply . ATTBONUS_HUMAN , 20 , 60 * 30 )
  return
  elseif p == 4 then
  if pc . getqf ( "achievement_points" ) <= 59 then
  say ( "Lo siento necesitas mas puntos" )
  return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 60 )
say ( "Has recibido 5000hp por 30min" )
affect . add_collect ( apply . MAX_HP , 5000 , 60 * 30 )
return
elseif p == 5 then
if pc. getqf ( "achievement_points" ) <= 399 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 399 )
local armor = select ( "Armd. divina (G)" , "Armd. divina (N)" , "Armd. divina (S)" , "Armd. divina ©" )
if armor == 1 then
say ( "Has recibido la Armadura divina" )
pc . give_item2 ( "42080" , 1 )
return
elseif armor == 2 then
say ( "Has recibido la Armadura divina" )
pc . give_item2 ( "44080" , 1 )
return
elseif armor == 3 then
say ( "Has recibido la Armadura divina" )
pc . give_item2 ( "46080" , 1 )
return
elseif armor == 4 then
say ( "Has recibido la Armadura divina" )
pc . give_item2 ( "48080" , 1 )
return
end
elseif p == 6 then
if pc . getqf ( "achievement_points" ) <= 29 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 29 )
say ( "Has recibido la mascota de ataque" )
pc . give_item2 ( "30312" , 1 )
return
elseif p == 7 then
local p2 = select ( "Leon Blanco - 40 puntos" , "Anillo experiencia - 5 puntos" , "Fuerza monstruo +20% 30min - 15 puntos" , "Velocidad movimiento +25% 30min - 10 puntos" , "Mascota de defensa - 25 puntos" , "Cuantos logros tengo?" , "Cerrar" )
if p2 == 1 then
if pc . getqf ( "achievement_points" ) <= 39 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 40 )
say ( "Has recibido un leon blanco disfrtualo, no se acaba" )
pc . give_item2 ( "50110" , 1 )
return
elseif p2 == 2 then
if pc . getqf ( "achievement_points" ) <= 4 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 5 )
say ( "Disfruta de un anillo de experiencia" )
pc . give_item2 ( "71015" , 1 )
return
elseif p2 == 3 then
if pc . getqf ( "achievement_points" ) <= 14 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 15 )
say ( "Has recibido 20% fuerza monstruo por 30min" )
affect . add_collect ( apply . ATTBONUS_MONSTER , 20 , 60 * 30 )
return
elseif p2 == 4 then
if pc . getqf ( "achievement_points" ) <= 9 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 10 )
say ( "Has recibido 25% velo.movimiento por 30min" )
affect . add_collect ( apply . MOV_SPEED , 25 , 60 * 30 )
return
elseif p2 == 5 then
if pc . getqf ( "achievement_points" ) <= 24 then
say ( "Lo siento necesitas mas puntos" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 25 )
say ( "Has recibido la mascota de defensa" )
pc . give_item2 ( "71124" , 1 )
return
elseif p2 == 6 then
local Reward = 0
local Achievement = "Ver_tus_logros"
local killcount = pc.getqf("logros")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
elseif p2 == 7 then
return
end
end
end
   when 8013.kill begin
   local Reward = 8
   local Achievement = "Metin_muerte"
   local killcount = pc.getqf("8013")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("8013", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 8016.kill begin
   local Reward = 5
   local Achievement = "Metin_demonio"
   local killcount = pc.getqf("8016")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("8016", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 8012.kill begin
   local Reward = 6
   local Achievement = "Metin_caida"
   local killcount = pc.getqf("8012")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("8012", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 8015.kill begin
   local Reward = 5
   local Achievement = "Metin_dureza"
   local killcount = pc.getqf("8015")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("8015", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 8026.kill begin
   local Reward = 2
   local Achievement = "Metin_85"
   local killcount = pc.getqf("8026")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("8026", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when 8027.kill begin
   local Reward = 3
   local Achievement = "Metin_90"
   local killcount = pc.getqf("8027")
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("8027", killcount + 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)
   cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1  .."%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 100 and pc.getqf("Level00") != 1 begin
   local Reward = 2
   local Achievement = "Level_100"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level00", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 110 and pc.getqf("Level10") != 1 begin
   local Reward = 2
   local Achievement = "Level_110"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level10", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 115 and pc.getqf("Level15") != 1 begin
   local Reward = 3
   local Achievement = "Level_115"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level15", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 120 and pc.getqf("Level00") != 1 begin
   local Reward = 4
   local Achievement = "Level_120"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level20", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 125 and pc.getqf("Level25") != 1 begin
   local Reward = 5
   local Achievement = "Level_125"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level25", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 130 and pc.getqf("Level30") != 1 begin
   local Reward = 10
   local Achievement = "Level_130"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level30", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 135 and pc.getqf("Level35") != 1 begin
   local Reward = 25
   local Achievement = "Level_135"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level35", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 140 and pc.getqf("Leve140") != 1 begin
   local Reward = 50
   local Achievement = "Level_140"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Level40", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login or levelup with pc.get_level() >= 140 and pc.getqf("Leve140") != 1 begin
   local Reward = 100
   local Achievement = "Level_140"
   local actual_achievement_points = pc.getqf("achievement_points")
   pc.setqf("Leve140", 1)
   pc.setqf("achievement_points", actual_achievement_points + Reward)  
   cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")
  end
  when login begin
  loop_timer("check_eq", 10)
  end
  when check_eq.timer begin
   local russi = pc.get_armor()
   local waffe = pc.get_weapon()
   local actual_achievement_points = pc.getqf("achievement_points")
   local Reward = 5
   if russi==11299 and pc.getqf("achievement_ssp") != 1 then
        pc.setqf("achievement_ssp", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")
   elseif russi==11499 and pc.getqf("achievement_swa") != 1 then
        pc.setqf("achievement_swa", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")
   elseif russi==11699 and pc.getqf("achievement_mpp") != 1 then
        pc.setqf("achievement_mpp", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")
   elseif russi==11899 and pc.getqf("achievement_sk") != 1 then
        pc.setqf("achievement_sk", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")
   elseif waffe==189 and pc.getqf("achievement_gifti") != 1 then
        pc.setqf("achievement_gifti", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Giftschwert+9%".. actual_achievement_points + Reward .."")
   elseif waffe==199 and pc.getqf("achievement_lowenschw.") != 1 then
        pc.setqf("achievement_lowenschw.", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Löwenschwert+9%".. actual_achievement_points + Reward .."")
   elseif waffe==5129 and pc.getqf("achievement_orchiglocke") != 1 then
        pc.setqf("achievement_orchiglocke", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Orchideenglocke+9%".. actual_achievement_points + Reward .."")
   elseif waffe==2179 and pc.getqf("achievement_krahenstahl") != 1 then
        pc.setqf("achievement_krahenstahl", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Krähenstahlbogen+9%".. actual_achievement_points + Reward .."")
   elseif waffe==1139 and pc.getqf("achievement_teufelsflugenchak") != 1 then
        pc.setqf("achievement_teufelsflugenchak", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Teufelsflügel-Chakram+9%".. actual_achievement_points + Reward .."")
   elseif waffe==3169 and pc.getqf("achievement_Grolli") != 1 then
        pc.setqf("achievement_Grolli", 1)
        pc.setqf("achievement_points", actual_achievement_points + Reward)
        cmdchat("achievement Grollschwert+9%".. actual_achievement_points + Reward .."")
   end  
  end
end

 

A quest está a me dar esse erro!!
assertion failure : nested==0

logros_keko.quest:514:Abort (core dumped)

Se alguém sobe e u dou +1
 

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Não entendi uma coisa, onde ele guarda os pontos que cada jogador tem?

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n guarda

 

vais na tabela quest, e procuras na o nome da quest, e ta la guardado penso eu, mas n aparece os de cada 1

 

smepre podes alterar a quest e criar uma nova tabela, para guardar os pontos

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n guarda

 

vais na tabela quest, e procuras na o nome da quest, e ta la guardado penso eu, mas n aparece os de cada 1

 

smepre podes alterar a quest e criar uma nova tabela, para guardar os pontos

 

Pois, tem de ser feito mesmo isso, criar uma tabela para guardar os pontos, penso que assim como esta após o reboot os pontos devem voltar ao 0.

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