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Shad0w

Que Linguagem De Programação E Essa?

14 posts in this topic

Esse topico foi postado aqui pk nao sabia onde postar visto que não tem área ajuda na Programação

import chrimport grpimport appimport netimport sndimport wndMgrimport eventimport systemSettingimport localeInfoimport uiimport networkModuleimport mathimport sndimport musicInfoimport playerSettingModuleimport uiScriptLocaleimport uiToolTipLOCALE_PATH = "uiscript/"+uiScriptLocale.CODEPAGE+"_"MAN			= 0WOMAN		= 1SHAPE0		= 0SHAPE1		= 1PAGE_COUNT	= 2SLOT_COUNT	= 4BASE_CHR_ID	= 3class CreateCharacterWindow(ui.Window):	SLOT_ROTATION = [135.0, 225.0, 315.0, 45.0]		CREATE_STAT_POINT = 0	STAT_CON = 0	STAT_INT = 1	STAT_STR = 2	STAT_DEX = 3	STAT_DESCRIPTION =	{							STAT_CON : localeInfo.STAT_TOOLTIP_CON,							STAT_INT : localeInfo.STAT_TOOLTIP_INT,							STAT_STR : localeInfo.STAT_TOOLTIP_STR,							STAT_DEX : localeInfo.STAT_TOOLTIP_DEX,						}	START_STAT =	(  ## CON INT STR DEX						[ 4, 3, 6, 3, ], ## Warrior						[ 3, 3, 4, 6, ], ## Assassin						[ 3, 5, 5, 3, ], ## Sura						[ 4, 6, 3, 3, ], ## Shaman						[ 4, 3, 6, 3, ], ## Warrior						[ 3, 3, 4, 6, ], ## Assassin						[ 3, 5, 5, 3, ], ## Sura						[ 4, 6, 3, 3, ], ## Shaman					)	DESCRIPTION_FILE_NAME =	(		uiScriptLocale.JOBDESC_WARRIOR_PATH,		uiScriptLocale.JOBDESC_ASSASSIN_PATH,		uiScriptLocale.JOBDESC_SURA_PATH,		uiScriptLocale.JOBDESC_SHAMAN_PATH,	)	class DescriptionBox(ui.Window):		def __init__(self):			ui.Window.__init__(self)			self.descIndex = 0		def __del__(self):			ui.Window.__del__(self)		def SetIndex(self, index):			self.descIndex = index		def OnRender(self):			event.RenderEventSet(self.descIndex)	class CharacterRenderer(ui.Window):		def OnRender(self):			grp.ClearDepthBuffer()			grp.SetGameRenderState()			grp.PushState()			grp.SetOmniLight()			screenWidth = wndMgr.GetScreenWidth()			screenHeight = wndMgr.GetScreenHeight()			newScreenWidth = float(screenWidth - 270)			newScreenHeight = float(screenHeight)			grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)			app.SetCenterPosition(0.0, 0.0, 0.0)			app.SetCamera(1550.0, 15.0, 180.0, 95.0)			grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)			(x, y) = app.GetCursorPosition()			grp.SetCursorPosition(x, y)			chr.Deform()			chr.Render()			grp.RestoreViewport()			grp.PopState()			grp.SetInterfaceRenderState()	def __init__(self, stream):		print "NEW CREATE WINDOW ----------------------------------------------------------------------------"		ui.Window.__init__(self)		net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)		self.stream=stream	def __del__(self):		print "---------------------------------------------------------------------------- DELETE CREATE WINDOW"		net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0)		ui.Window.__del__(self)	def Open(self):		print "OPEN CREATE WINDOW ----------------------------------------------------------------------------"		playerSettingModule.LoadGameData("INIT")		self.reservingRaceIndex = -1		self.reservingShapeIndex = -1		self.reservingStartTime = 0		self.stat = [0, 0, 0, 0]			self.gender = 0		self.slot = -1		self.shapeList = [			[0, 0, 0, 0],			[0, 0, 0, 0]]		self.descIndex = 0		try:			dlgBoard = ui.ScriptWindow()			pythonScriptLoader = ui.PythonScriptLoader()			pythonScriptLoader.LoadScriptFile(dlgBoard, uiScriptLocale.LOCALE_UISCRIPT_PATH + "createcharacterwindow.py")		except:			import exception			exception.Abort("CreateCharacterWindow.Open.LoadObject")		try:			getChild = dlgBoard.GetChild			self.NameList = []			self.NameList.append(getChild("name_warrior"))			self.NameList.append(getChild("name_assassin"))			self.NameList.append(getChild("name_sura"))			self.NameList.append(getChild("name_shaman"))			self.GaugeList = []			self.GaugeList.append(getChild("hth_gauge"))			self.GaugeList.append(getChild("int_gauge"))			self.GaugeList.append(getChild("str_gauge"))			self.GaugeList.append(getChild("dex_gauge"))			self.btnCreate = getChild("create_button")			self.btnCancel = getChild("cancel_button")			self.btnPrev = getChild("prev_button")			self.btnNext = getChild("next_button")			self.btnLeft = getChild("left_button")			self.btnRight = getChild("right_button")			self.textBoard = getChild("text_board")			self.genderButtonList = []			self.genderButtonList.append(getChild("gender_button_01"))			self.genderButtonList.append(getChild("gender_button_02"))			self.shapeButtonList = []			self.shapeButtonList.append(getChild("shape_button_01"))			self.shapeButtonList.append(getChild("shape_button_02"))			self.editCharacterName = getChild("character_name_value")			self.statValue = []			self.statValue.append(getChild("hth_value"))			self.statValue.append(getChild("int_value"))			self.statValue.append(getChild("str_value"))			self.statValue.append(getChild("dex_value"))			getChild("hth_button").ShowToolTip = lambda arg=self.STAT_CON: self.OverInStatButton(arg)			getChild("hth_button").HideToolTip = lambda arg=self.STAT_CON: self.OverOutStatButton()			getChild("int_button").ShowToolTip = lambda arg=self.STAT_INT: self.OverInStatButton(arg)			getChild("int_button").HideToolTip = lambda arg=self.STAT_INT: self.OverOutStatButton()			getChild("str_button").ShowToolTip = lambda arg=self.STAT_STR: self.OverInStatButton(arg)			getChild("str_button").HideToolTip = lambda arg=self.STAT_STR: self.OverOutStatButton()			getChild("dex_button").ShowToolTip = lambda arg=self.STAT_DEX: self.OverInStatButton(arg)			getChild("dex_button").HideToolTip = lambda arg=self.STAT_DEX: self.OverOutStatButton()			getChild("hth_button").Hide()			getChild("int_button").Hide()			getChild("str_button").Hide()			getChild("dex_button").Hide()			self.backGround = getChild("BackGround")		except:			import exception			exception.Abort("CreateCharacterWindow.Open.BindObject")		self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))		self.btnCancel.SetEvent(ui.__mem_func__(self.CancelCreate))		self.btnPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))		self.btnNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage))		self.btnLeft.SetEvent(ui.__mem_func__(self.__DecreaseSlotIndex))		self.btnRight.SetEvent(ui.__mem_func__(self.__IncreaseSlotIndex))		self.genderButtonList[0].SetEvent(ui.__mem_func__(self.__SelectGender), MAN)		self.genderButtonList[1].SetEvent(ui.__mem_func__(self.__SelectGender), WOMAN)		self.shapeButtonList[0].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE0)		self.shapeButtonList[1].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE1)		self.editCharacterName.SetReturnEvent(ui.__mem_func__(self.CreateCharacter))		self.editCharacterName.SetEscapeEvent(ui.__mem_func__(self.CancelCreate))		self.dlgBoard = dlgBoard		self.curRotation	= [] + self.SLOT_ROTATION		self.destRotation	= [] + self.SLOT_ROTATION		self.curNameAlpha	= [0.0, 0.0, 0.0, 0.0, 0.0]		self.destNameAlpha	= [0.0, 0.0, 0.0, 0.0, 0.0]		self.curGauge		= [0.0, 0.0, 0.0, 0.0]		self.destGauge		= [0.0, 0.0, 0.0, 0.0]		self.descriptionBox = self.DescriptionBox()		self.descriptionBox.Show()		self.chrRenderer = self.CharacterRenderer()		self.chrRenderer.SetParent(self.backGround)		self.chrRenderer.Show()		self.toolTip = uiToolTip.ToolTip()		self.toolTip.ClearToolTip()		self.editCharacterName.SetText("")		self.EnableWindow()		self.__SelectSlot(0)		app.SetCamera(500.0, 10.0, 180.0, 95.0)		self.__MakeCharacter(0, 0, playerSettingModule.RACE_WARRIOR_M)		self.__MakeCharacter(0, 1, playerSettingModule.RACE_ASSASSIN_M)		self.__MakeCharacter(0, 2, playerSettingModule.RACE_SURA_M)		self.__MakeCharacter(0, 3, playerSettingModule.RACE_SHAMAN_M)		self.__MakeCharacter(1, 0, playerSettingModule.RACE_WARRIOR_W)		self.__MakeCharacter(1, 1, playerSettingModule.RACE_ASSASSIN_W)		self.__MakeCharacter(1, 2, playerSettingModule.RACE_SURA_W)		self.__MakeCharacter(1, 3, playerSettingModule.RACE_SHAMAN_W)		self.__SelectGender(app.GetRandom(MAN, WOMAN))		self.__SelectShape(0)		self.__SelectSlot(app.GetRandom(0, 3))		self.dlgBoard.Show()		self.Show()		if musicInfo.createMusic != "":			snd.SetMusicVolume(systemSetting.GetMusicVolume())			snd.FadeInMusic("BGM/"+musicInfo.createMusic)		app.ShowCursor()	def Close(self):		print "---------------------------------------------------------------------------- CLOSE CREATE WINDOW"		self.editCharacterName.Enable()		self.dlgBoard.ClearDictionary()		self.stream=0		self.shapeButtonList = []		self.genderButtonList = []		self.btnCreate = 0		self.btnCancel = 0		self.btnPrev = 0		self.btnNext = 0		self.btnLeft = 0		self.btnRight = 0		self.textBoard = 0		self.editCharacterName = 0		self.backGround = None		if musicInfo.createMusic != "":			snd.FadeOutMusic("BGM/"+musicInfo.createMusic)		for id in xrange(BASE_CHR_ID + SLOT_COUNT * PAGE_COUNT):			chr.DeleteInstance(id)		self.dlgBoard.Hide()		self.Hide()		app.HideCursor()		event.Destroy()	def EnableWindow(self):		self.reservingRaceIndex = -1		self.reservingShapeIndex = -1		self.btnCreate.Enable()		self.btnCancel.Enable()		self.btnPrev.Enable()		self.btnNext.Enable()		self.btnLeft.Enable()		self.btnRight.Enable()		self.editCharacterName.SetFocus()		self.editCharacterName.Enable()		for page in xrange(PAGE_COUNT):			for slot in xrange(SLOT_COUNT):				chr_id = self.__GetSlotChrID(page, slot)				chr.SelectInstance(chr_id)				chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)	def DisableWindow(self):		self.btnCreate.Disable()		self.btnCancel.Disable()		self.btnPrev.Disable()		self.btnNext.Disable()		self.btnLeft.Disable()		self.btnRight.Disable()		self.editCharacterName.Disable()		self.btnCreate.SetUp()	## Manage Character	def __GetSlotChrID(self, page, slot):		return BASE_CHR_ID + page * SLOT_COUNT + slot	def __MakeCharacter(self, page, slot, race):		chr_id = self.__GetSlotChrID(page, slot)		chr.CreateInstance(chr_id)		chr.SelectInstance(chr_id)		chr.SetVirtualID(chr_id)		chr.SetRace(race)		chr.SetArmor(0)		chr.SetHair(0)		chr.Refresh()		chr.SetMotionMode(chr.MOTION_MODE_GENERAL)		chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)		chr.SetRotation(0.0)		chr.Hide()	def __SelectGender(self, gender):				for button in self.genderButtonList:			button.SetUp()		self.genderButtonList[gender].Down()		self.gender = gender		if gender == MAN:			for i in xrange(SLOT_COUNT):				chr.SelectInstance(self.__GetSlotChrID(0, i))				chr.Show()			for i in xrange(SLOT_COUNT):				chr.SelectInstance(self.__GetSlotChrID(1, i))				chr.Hide()		else:			for i in xrange(SLOT_COUNT):				chr.SelectInstance(self.__GetSlotChrID(0, i))				chr.Hide()			for i in xrange(SLOT_COUNT):				chr.SelectInstance(self.__GetSlotChrID(1, i))				chr.Show()				def __SelectShape(self, shape):		self.shapeList[self.gender][self.slot] = shape		for button in self.shapeButtonList:			button.SetUp()		self.shapeButtonList[shape].Down()		chr_id = self.__GetSlotChrID(self.gender, self.slot)				chr.SelectInstance(chr_id)				chr.ChangeShape(shape)				chr.SetMotionMode(chr.MOTION_MODE_GENERAL)		chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)	def GetSlotIndex(self):		return self.slot	def RefreshStat(self):		statSummary = self.stat[0] + self.stat[1] + self.stat[2] + self.stat[3]		self.destGauge =	(								float(self.stat[0])/float(statSummary),								float(self.stat[1])/float(statSummary),								float(self.stat[2])/float(statSummary),								float(self.stat[3])/float(statSummary),							)		for i in xrange(4):			self.statValue[i].SetText(str(self.stat[i]))	def __SelectSlot(self, slot):		if slot < 0:			return		if slot >= SLOT_COUNT:			return				if self.slot == slot:			return		self.slot = slot		self.ResetStat()		for i in xrange(SLOT_COUNT):			self.destNameAlpha[i] = 0.0		self.destNameAlpha[slot] = 1.0		for i in xrange(SLOT_COUNT):			self.destRotation[(i+self.slot)%SLOT_COUNT] = self.SLOT_ROTATION[i]		if self.IsShow():			snd.PlaySound("sound/ui/click.wav")		event.ClearEventSet(self.descIndex)		self.descIndex = event.RegisterEventSet(self.DESCRIPTION_FILE_NAME[self.slot])				if localeInfo.IsARABIC(): 			event.SetEventSetWidth(self.descIndex, 170)		chr_id = self.__GetSlotChrID(self.gender, slot)		if chr.HasInstance(chr_id):			chr.SelectInstance(chr_id)			self.__SelectShape(self.shapeList[self.gender][slot])	def CreateCharacter(self):		if -1 != self.reservingRaceIndex:			return		textName = self.editCharacterName.GetText()		if False == self.__CheckCreateCharacter(textName):			return		if musicInfo.selectMusic != "":			snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)		self.DisableWindow()				chr_id = self.__GetSlotChrID(self.gender, self.slot)		chr.SelectInstance(chr_id)		self.reservingRaceIndex = chr.GetRace()		self.reservingShapeIndex = self.shapeList[self.gender][self.slot]		self.reservingStartTime = app.GetTime()		for eachSlot in xrange(SLOT_COUNT):			sel_id = self.__GetSlotChrID(self.gender, eachSlot)			chr.SelectInstance(sel_id)			if eachSlot == self.slot:				chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED)			else:				chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED)	def CancelCreate(self):		self.stream.SetSelectCharacterPhase()	def __DecreaseSlotIndex(self):		slotIndex = (self.GetSlotIndex() - 1 + SLOT_COUNT) % SLOT_COUNT		self.__SelectSlot(slotIndex)	def __IncreaseSlotIndex(self):		slotIndex = (self.GetSlotIndex() + 1) % SLOT_COUNT		self.__SelectSlot(slotIndex)	def PrevDescriptionPage(self):		if True == event.IsWait(self.descIndex):			if event.GetVisibleStartLine(self.descIndex)-5 >= 0:				event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)-5)				event.Skip(self.descIndex)		else:			event.Skip(self.descIndex)	def NextDescriptionPage(self):		if True == event.IsWait(self.descIndex):			event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)+5)			event.Skip(self.descIndex)		else:			event.Skip(self.descIndex)	def __CheckCreateCharacter(self, name):		if len(name) == 0:			self.PopupMessage(localeInfo.CREATE_INPUT_NAME, self.EnableWindow)			return False		if name.find(localeInfo.CREATE_GM_NAME)!=-1:			self.PopupMessage(localeInfo.CREATE_ERROR_GM_NAME, self.EnableWindow)			return False		if net.IsInsultIn(name):			self.PopupMessage(localeInfo.CREATE_ERROR_INSULT_NAME, self.EnableWindow)			return False		return True			def ResetStat(self):		for i in xrange(4):			self.stat[i] = self.START_STAT[self.slot][i]		self.lastStatPoint = self.CREATE_STAT_POINT		self.RefreshStat()	## Event	def OnCreateSuccess(self):		self.stream.SetSelectCharacterPhase()	def OnCreateFailure(self, type):		if 1 == type:			self.PopupMessage(localeInfo.CREATE_EXIST_SAME_NAME, self.EnableWindow)		else:			self.PopupMessage(localeInfo.CREATE_FAILURE, self.EnableWindow)	def OnKeyDown(self, key):		if key == 2:			self.__SelectSlot(0)		if key == 3:			self.__SelectSlot(1)		if key == 4:			self.__SelectSlot(2)		if key == 5:			self.__SelectSlot(3)		if 203 == key:			self.__DecreaseSlotIndex()		if 205 == key:			self.__IncreaseSlotIndex()		if 59 == key:			self.__SelectGender(MAN_PAGE)		if 60 == key:			self.__SelectGender(WOMAN_PAGE)		return True	def OnUpdate(self):		chr.Update()		(xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()		event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7))		self.descriptionBox.SetIndex(self.descIndex)		for i in xrange(4):			self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0			self.NameList[i].SetAlpha(self.curNameAlpha[i])		for i in xrange(4):			self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0			if abs(self.curGauge[i] - self.destGauge[i]) < 0.005:				self.curGauge[i] = self.destGauge[i]			self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)		for page in xrange(PAGE_COUNT):			for i in xrange(SLOT_COUNT):				chr.SelectInstance(self.__GetSlotChrID(page, i))				distance = 50.0				rotRadian = self.curRotation[i] * (math.pi*2) / 360.0				x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian)				y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian)				chr.SetPixelPosition(int(x), int(y), 30)				if abs(self.destRotation[i] - self.curRotation[i]) < 1.0:					self.curRotation[i] = self.destRotation[i]				dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i])				rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i])				if app.DEGREE_DIRECTION_RIGHT == dir:					self.curRotation[i] += rot / 10.0				elif app.DEGREE_DIRECTION_LEFT == dir:					self.curRotation[i] -= rot / 10.0				self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0		###########################################################		if -1 != self.reservingRaceIndex:			if app.GetTime() - self.reservingStartTime >= 1.5:				chrSlot=self.stream.GetCharacterSlot()				textName = self.editCharacterName.GetText()				raceIndex = self.reservingRaceIndex				shapeIndex = self.reservingShapeIndex				startStat = self.START_STAT[self.reservingRaceIndex]				statCon = self.stat[0] - startStat[0]				statInt = self.stat[1] - startStat[1]				statStr = self.stat[2] - startStat[2]				statDex = self.stat[3] - startStat[3]				net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, statCon, statInt, statStr, statDex)				self.reservingRaceIndex = -1		###########################################################		def EmptyFunc(self):		pass	def PopupMessage(self, msg, func=0):		if not func:			func=self.EmptyFunc		self.stream.popupWindow.Close()		self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)	def OnPressExitKey(self):		self.CancelCreate()		return True	def OverInStatButton(self, stat):		if not self.STAT_DESCRIPTION.has_key(stat):			return		self.toolTip.ClearToolTip()		self.toolTip.AppendTextLine(self.STAT_DESCRIPTION[stat])		self.toolTip.Show()	def OverOutStatButton(self):		self.toolTip.Hide()if __name__ == "__main__":	import app	import wndMgr	import systemSetting	import mouseModule	import networkModule	app.SetMouseHandler(mouseModule.mouseController)	app.SetHairColorEnable(True)	wndMgr.SetMouseHandler(mouseModule.mouseController)	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)	mouseModule.mouseController.Create()	mainStream = networkModule.MainStream()	mainStream.Create()		test = CreateCharacterWindow(mainStream)	test.Open()	app.Loop()[/spoiler]

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antiblock
diamwall

Esse ficheiro esta guardado como .py quando e assim pesquisa na google o tipo de ficheiro....

 

De facto é phyton.

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Esse ficheiro esta guardado como .py quando e assim pesquisa na google o tipo de ficheiro....

 

De facto é phyton.

obrigado :p

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Doge script

Errado, Doge++ Script

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Doge script

 

Errado, Doge++ Script

 

Esse ficheiro esta guardado como .py quando e assim pesquisa na google o tipo de ficheiro....

 

De facto é phyton.

Qual delas afinal 0_0

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doge script é o que está na minha assinatura. quer dizer, não é bem, mas é parecido

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continua a serr Python isso, o dodge script do pacificador ainda nem saiu, e mesmo assim continuava a ser muito diferente disso...

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