DemonZ

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About DemonZ

  • Birthday 07/30/1995

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  1. solve by sublime text ainda bem que ajudei <3
  2. @[DEV]Yara isso é o dump das mesmas files? acho mais interessante ele aprender a fazer de raiz que estar reaproveitar de outras files pelo menos aprende algo
  3. achas que vale a pena ficares com a maquina exposta a esse ponto com vps baratas? já tentaste extrair o zone archiver? talvez os teus sejam a partir de dump da source ou crias dos txt da maquina (itemproto names e itemproto) para cliente tenta ver na net dump proto source espero ter ajudado se ajudei mereço ai +1
  4. Boas noites a todos procuro alguém experiente em cores dos canais para ajudar a reconfigurar as portas tanto das files como cliente já fiz uma pequena pesquisa em que dizem que tenho verificar as portas ver se não tem nenhuma repetida a única a ficar igual é a db port em todos os canais mas para quem nunca mexeu em cores de um servidor torna-se um pouco chato pago pelo trabalho caso seja preciso desde já obrigado a quem perdeu um pouco do seu tempo a ler este meu tópico SYSERR: Aug 24 02:05:17 :: socket_bind: bind: Address already in use
  5. pode tar desativado na source alguma ajuda nao exite chamar no privado ;)
  6. ItemShop v1.3.1 ~ Shang e o questglobal.cpp ta nesta forma pelo original que tinha nao vejo nada de errado so nao queria por uma data de spam ai #include "stdafx.h" #include <sstream> #include "constants.h" #include "char.h" #include "char_manager.h" #include "log.h" #include "questmanager.h" #include "questlua.h" #include "questevent.h" #include "config.h" #include "mining.h" #include "fishing.h" #include "priv_manager.h" #include "utils.h" #include "p2p.h" #include "item_manager.h" #include "mob_manager.h" #include "start_position.h" #include "over9refine.h" #include "OXEvent.h" #include "regen.h" #include "cmd.h" #include "guild.h" #include "guild_manager.h" #include "sectree_manager.h" #include "../../common/service.h" #include "db.h" #undef sys_err #ifndef __WIN32__ #define sys_err(fmt, args...) quest::CQuestManager::instance().QuestError(__FUNCTION__, __LINE__, fmt, ##args) #else #define sys_err(fmt, ...) quest::CQuestManager::instance().QuestError(__FUNCTION__, __LINE__, fmt, __VA_ARGS__) #endif extern ACMD(do_block_chat); namespace quest { int _get_locale(lua_State* L) { lua_pushstring(L, g_stLocale.c_str()); return 1; } int _number(lua_State* L) { if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2)) lua_pushnumber(L, 0); else lua_pushnumber(L, number((int)lua_tonumber(L, 1), (int)lua_tonumber(L, 2))); return 1; } int _time_to_str(lua_State* L) { time_t curTime = (time_t)lua_tonumber(L, -1); lua_pushstring(L, asctime(gmtime(&curTime))); return 1; } int _say(lua_State* L) { ostringstream s; combine_lua_string(L, s); CQuestManager::Instance().AddScript(s.str() + "[ENTER]"); return 0; } int _chat(lua_State* L) { ostringstream s; combine_lua_string(L, s); CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_TALKING, "%s", s.str().c_str()); return 0; } int _cmdchat(lua_State* L) { ostringstream s; combine_lua_string(L, s); CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_COMMAND, "%s", s.str().c_str()); return 0; } int _syschat(lua_State* L) { ostringstream s; combine_lua_string(L, s); CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_INFO, "%s", s.str().c_str()); return 0; } int _notice(lua_State* L) { ostringstream s; combine_lua_string(L, s); CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_NOTICE, "%s", s.str().c_str()); return 0; } int _left_image(lua_State* L) { if (lua_isstring(L, -1)) { string s = lua_tostring(L,-1); CQuestManager::Instance().AddScript("[LEFTIMAGE src;"+s+"]"); } return 0; } int _top_image(lua_State* L) { if (lua_isstring(L, -1)) { string s = lua_tostring(L,-1); CQuestManager::Instance().AddScript("[TOPIMAGE src;"+s+"]"); } return 0; } int _set_skin(lua_State* L) // Quest UI style { if (lua_isnumber(L, -1)) { CQuestManager::Instance().SetSkinStyle((int)rint(lua_tonumber(L,-1))); } else { sys_err("QUEST wrong skin index"); } return 0; } int _set_server_timer(lua_State* L) { int n = lua_gettop(L); if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) && (n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3))) { sys_err("QUEST set_server_timer argument count wrong."); return 0; } const char * name = lua_tostring(L, 1); double t = lua_tonumber(L, 2); DWORD arg = 0; CQuestManager & q = CQuestManager::instance(); if (lua_isnumber(L, 3)) arg = (DWORD) lua_tonumber(L, 3); int timernpc = q.LoadTimerScript(name); LPEVENT event = quest_create_server_timer_event(name, t, timernpc, false, arg); q.AddServerTimer(name, arg, event); return 0; } int _set_server_loop_timer(lua_State* L) { int n = lua_gettop(L); if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) && (n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3))) { sys_err("QUEST set_server_timer argument count wrong."); return 0; } const char * name = lua_tostring(L, 1); double t = lua_tonumber(L, 2); DWORD arg = 0; CQuestManager & q = CQuestManager::instance(); if (lua_isnumber(L, 3)) arg = (DWORD) lua_tonumber(L, 3); int timernpc = q.LoadTimerScript(name); LPEVENT event = quest_create_server_timer_event(name, t, timernpc, true, arg); q.AddServerTimer(name, arg, event); return 0; } int _clear_server_timer(lua_State* L) { CQuestManager & q = CQuestManager::instance(); const char * name = lua_tostring(L, 1); DWORD arg = (DWORD) lua_tonumber(L, 2); q.ClearServerTimer(name, arg); return 0; } int _set_named_loop_timer(lua_State* L) { int n = lua_gettop(L); if (n != 2 || !lua_isnumber(L, -1) || !lua_isstring(L, -2)) sys_err("QUEST set_timer argument count wrong."); else { const char * name = lua_tostring(L, -2); double t = lua_tonumber(L, -1); CQuestManager & q = CQuestManager::instance(); int timernpc = q.LoadTimerScript(name); q.GetCurrentPC()->AddTimer(name, quest_create_timer_event(name, q.GetCurrentCharacterPtr()->GetPlayerID(), t, timernpc, true)); } return 0; } int _get_server_timer_arg(lua_State* L) { lua_pushnumber(L, CQuestManager::instance().GetServerTimerArg()); return 1; } int _set_timer(lua_State* L) { if (lua_gettop(L) != 1 || !lua_isnumber(L, -1)) sys_err("QUEST invalid argument."); else { double t = lua_tonumber(L, -1); CQuestManager& q = CQuestManager::instance(); quest_create_timer_event("", q.GetCurrentCharacterPtr()->GetPlayerID(), t); } return 0; } int _set_named_timer(lua_State* L) { int n = lua_gettop(L); if (n != 2 || !lua_isnumber(L, -1) || !lua_isstring(L, -2)) { sys_err("QUEST set_timer argument count wrong."); } else { const char * name = lua_tostring(L,-2); double t = lua_tonumber(L, -1); CQuestManager & q = CQuestManager::instance(); int timernpc = q.LoadTimerScript(name); q.GetCurrentPC()->AddTimer(name, quest_create_timer_event(name, q.GetCurrentCharacterPtr()->GetPlayerID(), t, timernpc)); } return 0; } int _timer(lua_State * L) { if (lua_gettop(L) == 1) return _set_timer(L); else return _set_named_timer(L); } int _clear_named_timer(lua_State* L) { int n = lua_gettop(L); if (n != 1 || !lua_isstring(L, -1)) sys_err("QUEST set_timer argument count wrong."); else { CQuestManager & q = CQuestManager::instance(); q.GetCurrentPC()->RemoveTimer(lua_tostring(L, -1)); } return 0; } int _getnpcid(lua_State * L) { const char * name = lua_tostring(L, -1); CQuestManager & q = CQuestManager::instance(); lua_pushnumber(L, q.FindNPCIDByName(name)); return 1; } int _is_test_server(lua_State * L) { lua_pushboolean(L, test_server); return 1; } int _is_speed_server(lua_State * L) { lua_pushboolean(L, speed_server); return 1; } int _raw_script(lua_State* L) { if ( test_server ) sys_log ( 0, "_raw_script : %s ", lua_tostring(L,-1)); if (lua_isstring(L, -1)) CQuestManager::Instance().AddScript(lua_tostring(L,-1)); else sys_err("QUEST wrong argument: questname: %s", CQuestManager::instance().GetCurrentQuestName().c_str()); return 0; } int _char_log(lua_State * L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); DWORD what = 0; const char* how = ""; const char* hint = ""; if (lua_isnumber(L, 1)) what = (DWORD)lua_tonumber(L, 1); if (lua_isstring(L, 2)) how = lua_tostring(L, 2); if (lua_tostring(L, 3)) hint = lua_tostring(L, 3); LogManager::instance().CharLog(ch, what, how, hint); return 0; } int _item_log(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); DWORD dwItemID = 0; const char* how = ""; const char* hint = ""; if ( lua_isnumber(L, 1) ) dwItemID = (DWORD)lua_tonumber(L, 1); if ( lua_isstring(L, 2) ) how = lua_tostring(L, 2); if ( lua_tostring(L, 3) ) hint = lua_tostring(L, 3); LPITEM item = ITEM_MANAGER::instance().Find(dwItemID); if (item) LogManager::instance().ItemLog(ch, item, how, hint); return 0; } int _syslog(lua_State* L) { if (!lua_isnumber(L, 1) || !lua_isstring(L, 2)) return 0; if (lua_tonumber(L, 1) >= 1) { if (!test_server) return 0; } PC* pc = CQuestManager::instance().GetCurrentPC(); if (!pc) return 0; LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (!ch) return 0; sys_log(0, "QUEST: quest: %s player: %s : %s", pc->GetCurrentQuestName().c_str(), ch->GetName(), lua_tostring(L, 2)); if (true == test_server) { ch->ChatPacket(CHAT_TYPE_INFO, "QUEST_SYSLOG %s", lua_tostring(L, 2)); } return 0; } int _syserr(lua_State* L) { if (!lua_isstring(L, 1)) return 0; PC* pc = CQuestManager::instance().GetCurrentPC(); if (!pc) return 0; LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (!ch) return 0; sys_err("QUEST: quest: %s player: %s : %s", pc->GetCurrentQuestName().c_str(), ch->GetName(), lua_tostring(L, 1)); ch->ChatPacket(CHAT_TYPE_INFO, "QUEST_SYSERR %s", lua_tostring(L, 1)); return 0; } // LUA_ADD_BGM_INFO int _set_bgm_volume_enable(lua_State* L) { CHARACTER_SetBGMVolumeEnable(); return 0; } int _add_bgm_info(lua_State* L) { if (!lua_isnumber(L, 1) || !lua_isstring(L, 2)) return 0; int mapIndex = (int)lua_tonumber(L, 1); const char* bgmName = lua_tostring(L, 2); if (!bgmName) return 0; float bgmVol = lua_isnumber(L, 3) ? lua_tonumber(L, 3) : (1.0f/5.0f)*0.1f; CHARACTER_AddBGMInfo(mapIndex, bgmName, bgmVol); return 0; } // END_OF_LUA_ADD_BGM_INFO // LUA_ADD_GOTO_INFO int _add_goto_info(lua_State* L) { const char* name = lua_tostring(L, 1); int empire = (int)lua_tonumber(L, 2); int mapIndex = (int)lua_tonumber(L, 3); int x = (int)lua_tonumber(L, 4); int y = (int)lua_tonumber(L, 5); if (!name) return 0; CHARACTER_AddGotoInfo(name, empire, mapIndex, x, y); return 0; } // END_OF_LUA_ADD_GOTO_INFO // REFINE_PICK int _refine_pick(lua_State* L) { BYTE bCell = (BYTE) lua_tonumber(L,-1); CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPITEM item = ch->GetInventoryItem(bCell); int ret = mining::RealRefinePick(ch, item); lua_pushnumber(L, ret); return 1; } // END_OF_REFINE_PICK int _fish_real_refine_rod(lua_State* L) { BYTE bCell = (BYTE) lua_tonumber(L,-1); CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPITEM item = ch->GetInventoryItem(bCell); int ret = fishing::RealRefineRod(ch, item); lua_pushnumber(L, ret); return 1; } int _give_char_privilege(lua_State* L) { int pid = CQuestManager::instance().GetCurrentCharacterPtr()->GetPlayerID(); int type = (int)lua_tonumber(L, 1); int value = (int)lua_tonumber(L, 2); if (MAX_PRIV_NUM <= type) { sys_err("PRIV_MANAGER: _give_char_privilege: wrong empire priv type(%u)", type); return 0; } CPrivManager::instance().RequestGiveCharacterPriv(pid, type, value); return 0; } int _give_empire_privilege(lua_State* L) { int empire = (int)lua_tonumber(L,1); int type = (int)lua_tonumber(L, 2); int value = (int)lua_tonumber(L, 3); int time = (int) lua_tonumber(L,4); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (MAX_PRIV_NUM <= type) { sys_err("PRIV_MANAGER: _give_empire_privilege: wrong empire priv type(%u)", type); return 0; } if (ch) sys_log(0, "_give_empire_privileage(empire=%d, type=%d, value=%d, time=%d), by quest, %s", empire, type, value, time, ch->GetName()); else sys_log(0, "_give_empire_privileage(empire=%d, type=%d, value=%d, time=%d), by quest, NULL", empire, type, value, time); CPrivManager::instance().RequestGiveEmpirePriv(empire, type, value, time); return 0; } int _give_guild_privilege(lua_State* L) { int guild_id = (int)lua_tonumber(L,1); int type = (int)lua_tonumber(L, 2); int value = (int)lua_tonumber(L, 3); int time = (int)lua_tonumber( L, 4 ); if (MAX_PRIV_NUM <= type) { sys_err("PRIV_MANAGER: _give_guild_privilege: wrong empire priv type(%u)", type); return 0; } sys_log(0, "_give_guild_privileage(empire=%d, type=%d, value=%d, time=%d)", guild_id, type, value, time); CPrivManager::instance().RequestGiveGuildPriv(guild_id,type,value,time); return 0; } int _get_empire_privilege_string(lua_State* L) { int empire = (int) lua_tonumber(L, 1); ostringstream os; bool found = false; for (int type = PRIV_NONE + 1; type < MAX_PRIV_NUM; ++type) { CPrivManager::SPrivEmpireData* pkPrivEmpireData = CPrivManager::instance().GetPrivByEmpireEx(empire, type); if (pkPrivEmpireData && pkPrivEmpireData->m_value) { if (found) os << ", "; os << LC_TEXT(c_apszPrivNames[type]) << " : " << pkPrivEmpireData->m_value << "%" << " (" << ((pkPrivEmpireData->m_end_time_sec-get_global_time())/3600.0f) << " hours)" << endl; found = true; } } if (!found) os << "None!" << endl; lua_pushstring(L, os.str().c_str()); return 1; } int _get_empire_privilege(lua_State* L) { if (!lua_isnumber(L,1) || !lua_isnumber(L,2)) { lua_pushnumber(L,0); return 1; } int empire = (int)lua_tonumber(L,1); int type = (int)lua_tonumber(L,2); int value = CPrivManager::instance().GetPrivByEmpire(empire,type); lua_pushnumber(L, value); return 1; } int _get_guild_privilege_string(lua_State* L) { int guild = (int) lua_tonumber(L,1); ostringstream os; bool found = false; for (int type = PRIV_NONE+1; type < MAX_PRIV_NUM; ++type) { const CPrivManager::SPrivGuildData* pPrivGuildData = CPrivManager::instance().GetPrivByGuildEx( guild, type ); if (pPrivGuildData && pPrivGuildData->value) { if (found) os << ", "; os << LC_TEXT(c_apszPrivNames[type]) << " : " << pPrivGuildData->value << "%" << " (" << ((pPrivGuildData->end_time_sec - get_global_time()) / 3600.0f) << " hours)" << endl; found = true; } } if (!found) os << "None!" << endl; lua_pushstring(L, os.str().c_str()); return 1; } int _get_guildid_byname( lua_State* L ) { if ( !lua_isstring( L, 1 ) ) { sys_err( "_get_guildid_byname() - invalud argument" ); lua_pushnumber( L, 0 ); return 1; } const char* pszGuildName = lua_tostring( L, 1 ); CGuild* pFindGuild = CGuildManager::instance().FindGuildByName( pszGuildName ); if ( pFindGuild ) lua_pushnumber( L, pFindGuild->GetID() ); else lua_pushnumber( L, 0 ); return 1; } int _get_guild_privilege(lua_State* L) { if (!lua_isnumber(L,1) || !lua_isnumber(L,2)) { lua_pushnumber(L,0); return 1; } int guild = (int)lua_tonumber(L,1); int type = (int)lua_tonumber(L,2); int value = CPrivManager::instance().GetPrivByGuild(guild,type); lua_pushnumber(L, value); return 1; } int _item_name(lua_State* L) { if (lua_isnumber(L,1)) { DWORD dwVnum = (DWORD)lua_tonumber(L,1); TItemTable* pTable = ITEM_MANAGER::instance().GetTable(dwVnum); if (pTable) lua_pushstring(L,pTable->szLocaleName); else lua_pushstring(L,""); } else lua_pushstring(L,""); return 1; } int _mob_name(lua_State* L) { if (lua_isnumber(L, 1)) { DWORD dwVnum = (DWORD) lua_tonumber(L,1); const CMob * pkMob = CMobManager::instance().Get(dwVnum); if (pkMob) lua_pushstring(L, pkMob->m_table.szLocaleName); else lua_pushstring(L, ""); } else lua_pushstring(L,""); return 1; } int _mob_vnum(lua_State* L) { if (lua_isstring(L,1)) { const char* str = lua_tostring(L, 1); const CMob* pkMob = CMobManager::instance().Get(str, false); if (pkMob) lua_pushnumber(L,pkMob->m_table.dwVnum); else lua_pushnumber(L,0); } else lua_pushnumber(L,0); return 1; } int _get_global_time(lua_State* L) { lua_pushnumber(L, get_global_time()); return 1; } int _get_channel_id(lua_State* L) { lua_pushnumber(L, g_bChannel); return 1; } int _do_command(lua_State* L) { if (!lua_isstring(L, 1)) return 0; const char * str = lua_tostring(L, 1); size_t len = strlen(str); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); ::interpret_command(ch, str, len); return 0; } int _find_pc(lua_State* L) { if (!lua_isstring(L, 1)) { sys_err("invalid argument"); lua_pushnumber(L, 0); return 1; } const char * name = lua_tostring(L, 1); LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(name); lua_pushnumber(L, tch ? tch->GetVID() : 0); return 1; } int _find_pc_cond(lua_State* L) { if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3)) { sys_err("invalid argument"); lua_pushnumber(L, 0); return 1; } int iMinLev = (int) lua_tonumber(L, 1); int iMaxLev = (int) lua_tonumber(L, 2); unsigned int uiJobFlag = (unsigned int) lua_tonumber(L, 3); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); LPCHARACTER tch; if (test_server) { sys_log(0, "find_pc_cond map=%d, job=%d, level=%d~%d", ch->GetMapIndex(), uiJobFlag, iMinLev, iMaxLev); } tch = CHARACTER_MANAGER::instance().FindSpecifyPC(uiJobFlag, ch->GetMapIndex(), ch, iMinLev, iMaxLev); lua_pushnumber(L, tch ? tch->GetVID() : 0); return 1; } int _find_npc_by_vnum(lua_State* L) { if (!lua_isnumber(L, 1)) { sys_err("invalid argument"); lua_pushnumber(L, 0); return 1; } DWORD race = (DWORD) lua_tonumber(L, 1); CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(race, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER tch = *(it++); if (tch->GetMapIndex() == CQuestManager::instance().GetCurrentCharacterPtr()->GetMapIndex()) { lua_pushnumber(L, tch->GetVID()); return 1; } } } //sys_err("not find(race=%d)", race); lua_pushnumber(L, 0); return 1; } // 새로운 state를 만든다. int _set_quest_state(lua_State* L) { if (!lua_isstring(L, 1) || !lua_isstring(L, 2)) return 0; CQuestManager& q = CQuestManager::instance(); QuestState * pqs = q.GetCurrentState(); PC* pPC = q.GetCurrentPC(); //assert(L == pqs->co); if (L!=pqs->co) { luaL_error(L, "running thread != current thread???"); sys_log(0,"running thread != current thread???"); return -1; } if (pPC) { //const char* szQuestName = lua_tostring(L, 1); //const char* szStateName = lua_tostring(L, 2); const string stQuestName(lua_tostring(L, 1)); const string stStateName(lua_tostring(L, 2)); if ( test_server ) sys_log(0,"set_state %s %s ", stQuestName.c_str(), stStateName.c_str() ); if (pPC->GetCurrentQuestName() == stQuestName) { pqs->st = q.GetQuestStateIndex(pPC->GetCurrentQuestName(), lua_tostring(L, -1)); pPC->SetCurrentQuestStateName(lua_tostring(L,-1)); } else { pPC->SetQuestState(stQuestName, stStateName); } } return 0; } int _get_quest_state(lua_State* L) { if (!lua_isstring(L, 1) ) return 0; CQuestManager& q = CQuestManager::instance(); PC* pPC = q.GetCurrentPC(); if (pPC) { std::string stQuestName = lua_tostring(L, 1); stQuestName += ".__status"; int nRet = pPC->GetFlag( stQuestName.c_str() ); lua_pushnumber(L, nRet ); if ( test_server ) sys_log(0,"Get_quest_state name %s value %d", stQuestName.c_str(), nRet ); } else { if ( test_server ) sys_log(0,"PC == 0 "); lua_pushnumber(L, 0); } return 1; } int _under_han(lua_State* L) { if (!lua_isstring(L, 1)) lua_pushboolean(L, 0); else lua_pushboolean(L, under_han(lua_tostring(L, 1))); return 1; } int _notice_all( lua_State* L ) { ostringstream s; combine_lua_string(L, s); TPacketGGNotice p; p.bHeader = HEADER_GG_NOTICE; p.lSize = strlen(s.str().c_str()) + 1; TEMP_BUFFER buf; buf.write(&p, sizeof(p)); buf.write(s.str().c_str(), p.lSize); P2P_MANAGER::instance().Send(buf.read_peek(), buf.size()); // HEADER_GG_NOTICE SendNotice(s.str().c_str()); return 1; } EVENTINFO(warp_all_to_village_event_info) { DWORD dwWarpMapIndex; warp_all_to_village_event_info() : dwWarpMapIndex( 0 ) { } }; struct FWarpAllToVillage { FWarpAllToVillage() {}; void operator()(LPENTITY ent) { if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER ch = (LPCHARACTER) ent; if (ch->IsPC()) { BYTE bEmpire = ch->GetEmpire(); if ( bEmpire == 0 ) { sys_err( "Unkonwn Empire %s %d ", ch->GetName(), ch->GetPlayerID() ); return; } ch->WarpSet( g_start_position[bEmpire][0], g_start_position[bEmpire][1] ); } } } }; EVENTFUNC(warp_all_to_village_event) { warp_all_to_village_event_info * info = dynamic_cast<warp_all_to_village_event_info *>(event->info); if ( info == NULL ) { sys_err( "warp_all_to_village_event> <Factor> Null pointer" ); return 0; } LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( info->dwWarpMapIndex ); if (NULL != pSecMap) { FWarpAllToVillage f; pSecMap->for_each( f ); } return 0; } int _warp_all_to_village( lua_State * L ) { int iMapIndex = static_cast<int>(lua_tonumber(L, 1)); int iSec = static_cast<int>(lua_tonumber(L, 2)); warp_all_to_village_event_info* info = AllocEventInfo<warp_all_to_village_event_info>(); info->dwWarpMapIndex = iMapIndex; event_create(warp_all_to_village_event, info, PASSES_PER_SEC(iSec)); SendNoticeMap(LC_TEXT("잠시후 모두 마을로 이동됩니다."), iMapIndex, false); return 0; } int _warp_to_village( lua_State * L ) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (NULL != ch) { BYTE bEmpire = ch->GetEmpire(); ch->WarpSet( g_start_position[bEmpire][0], g_start_position[bEmpire][1] ); } return 0; } int _say_in_map( lua_State * L ) { int iMapIndex = static_cast<int>(lua_tonumber( L, 1 )); std::string Script(lua_tostring( L, 2 )); Script += "[ENTER]"; Script += "[DONE]"; struct ::packet_script packet_script; packet_script.header = HEADER_GC_SCRIPT; packet_script.skin = CQuestManager::QUEST_SKIN_NORMAL; packet_script.src_size = Script.size(); packet_script.size = packet_script.src_size + sizeof(struct packet_script); FSendPacket f; f.buf.write(&packet_script, sizeof(struct packet_script)); f.buf.write(&Script[0], Script.size()); LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( iMapIndex ); if ( pSecMap ) { pSecMap->for_each( f ); } return 0; } struct FKillSectree2 { void operator () (LPENTITY ent) { if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER ch = (LPCHARACTER) ent; if (!ch->IsPC() && !ch->IsPet()) ch->Dead(); } } }; int _kill_all_in_map ( lua_State * L ) { LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( lua_tonumber(L,1) ); if (NULL != pSecMap) { FKillSectree2 f; pSecMap->for_each( f ); } return 0; } //주의: 몹 리젠이 안되는 맵에서만 사용 int _regen_in_map( lua_State * L ) { int iMapIndex = static_cast<int>(lua_tonumber(L, 1)); std::string szFilename(lua_tostring(L, 2)); LPSECTREE_MAP pkMap = SECTREE_MANAGER::instance().GetMap(iMapIndex); if (pkMap != NULL) { regen_load_in_file( szFilename.c_str(), iMapIndex, pkMap->m_setting.iBaseX ,pkMap->m_setting.iBaseY ); } return 0; } int _enable_over9refine( lua_State* L ) { if ( lua_isnumber(L, 1) == true && lua_isnumber(L, 2) == true ) { DWORD dwVnumFrom = (DWORD)lua_tonumber(L, 1); DWORD dwVnumTo = (DWORD)lua_tonumber(L, 2); COver9RefineManager::instance().enableOver9Refine(dwVnumFrom, dwVnumTo); } return 0; } int _add_ox_quiz(lua_State* L) { int level = (int)lua_tonumber(L, 1); const char* quiz = lua_tostring(L, 2); bool answer = lua_toboolean(L, 3); if ( COXEventManager::instance().AddQuiz(level, quiz, answer) == false ) { sys_log(0, "OXEVENT : Cannot add quiz. %d %s %d", level, quiz, answer); } return 1; } EVENTFUNC(warp_all_to_map_my_empire_event) { warp_all_to_map_my_empire_event_info * info = dynamic_cast<warp_all_to_map_my_empire_event_info *>(event->info); if ( info == NULL ) { sys_err( "warp_all_to_map_my_empire_event> <Factor> Null pointer" ); return 0; } LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( info->m_lMapIndexFrom ); if (pSecMap) { FWarpEmpire f; f.m_lMapIndexTo = info->m_lMapIndexTo; f.m_x = info->m_x; f.m_y = info->m_y; f.m_bEmpire = info->m_bEmpire; pSecMap->for_each(f); } return 0; } int _block_chat(lua_State* L) { LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr(); if (pChar != NULL) { if (lua_isstring(L, 1) != true && lua_isstring(L, 2) != true) { lua_pushboolean(L, false); return 1; } std::string strName(lua_tostring(L, 1)); std::string strTime(lua_tostring(L, 2)); std::string strArg = strName + " " + strTime; do_block_chat(pChar, const_cast<char*>(strArg.c_str()), 0, 0); lua_pushboolean(L, true); return 1; } lua_pushboolean(L, false); return 1; } int _spawn_mob(lua_State* L) { if( false == lua_isnumber(L, 1) || false == lua_isnumber(L, 2) || false == lua_isboolean(L, 3) ) { lua_pushnumber(L, 0); return 1; } const DWORD dwVnum = static_cast<DWORD>(lua_tonumber(L, 1)); const size_t count = MINMAX(1, static_cast<size_t>(lua_tonumber(L, 2)), 10); const bool isAggresive = static_cast<bool>(lua_toboolean(L, 3)); size_t SpawnCount = 0; const CMob* pMonster = CMobManager::instance().Get( dwVnum ); if( NULL != pMonster ) { const LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr(); for( size_t i=0 ; i < count ; ++i ) { const LPCHARACTER pSpawnMonster = CHARACTER_MANAGER::instance().SpawnMobRange( dwVnum, pChar->GetMapIndex(), pChar->GetX() - number(200, 750), pChar->GetY() - number(200, 750), pChar->GetX() + number(200, 750), pChar->GetY() + number(200, 750), true, pMonster->m_table.bType == CHAR_TYPE_STONE, isAggresive ); if( NULL != pSpawnMonster ) { ++SpawnCount; } } sys_log(0, "QUEST Spawn Monstster: VNUM(%u) COUNT(%u) isAggresive(%b)", dwVnum, SpawnCount, isAggresive); } lua_pushnumber(L, SpawnCount); return 1; } int _notice_in_map( lua_State* L ) { const LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr(); if (NULL != pChar) { SendNoticeMap( lua_tostring(L,1), pChar->GetMapIndex(), lua_toboolean(L,2) ); } return 0; } int _get_locale_base_path( lua_State* L ) { lua_pushstring( L, LocaleService_GetBasePath().c_str() ); return 1; } struct FPurgeArea { int x1, y1, x2, y2; LPCHARACTER ExceptChar; FPurgeArea(int a, int b, int c, int d, LPCHARACTER p) : x1(a), y1(b), x2(c), y2(d), ExceptChar(p) {} void operator () (LPENTITY ent) { if (true == ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER pChar = static_cast<LPCHARACTER>(ent); if (pChar == ExceptChar) return; if (!pChar->IsPet() && (true == pChar->IsMonster() || true == pChar->IsStone())) { if (x1 <= pChar->GetX() && pChar->GetX() <= x2 && y1 <= pChar->GetY() && pChar->GetY() <= y2) { M2_DESTROY_CHARACTER(pChar); } } } } }; int _purge_area( lua_State* L ) { int x1 = lua_tonumber(L, 1); int y1 = lua_tonumber(L, 2); int x2 = lua_tonumber(L, 3); int y2 = lua_tonumber(L, 4); const int mapIndex = SECTREE_MANAGER::instance().GetMapIndex( x1, y1 ); if (0 == mapIndex) { sys_err("_purge_area: cannot get a map index with (%u, %u)", x1, y1); return 0; } LPSECTREE_MAP pSectree = SECTREE_MANAGER::instance().GetMap(mapIndex); if (NULL != pSectree) { FPurgeArea func(x1, y1, x2, y2, CQuestManager::instance().GetCurrentNPCCharacterPtr()); pSectree->for_each(func); } return 0; } struct FWarpAllInAreaToArea { int from_x1, from_y1, from_x2, from_y2; int to_x1, to_y1, to_x2, to_y2; size_t warpCount; FWarpAllInAreaToArea(int a, int b, int c, int d, int e, int f, int g, int h) : from_x1(a), from_y1(b), from_x2(c), from_y2(d), to_x1(e), to_y1(f), to_x2(g), to_y2(h), warpCount(0) {} void operator () (LPENTITY ent) { if (true == ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER pChar = static_cast<LPCHARACTER>(ent); if (true == pChar->IsPC()) { if (from_x1 <= pChar->GetX() && pChar->GetX() <= from_x2 && from_y1 <= pChar->GetY() && pChar->GetY() <= from_y2) { ++warpCount; pChar->WarpSet( number(to_x1, to_x2), number(to_y1, to_y2) ); } } } } }; int _warp_all_in_area_to_area( lua_State* L ) { int from_x1 = lua_tonumber(L, 1); int from_y1 = lua_tonumber(L, 2); int from_x2 = lua_tonumber(L, 3); int from_y2 = lua_tonumber(L, 4); int to_x1 = lua_tonumber(L, 5); int to_y1 = lua_tonumber(L, 6); int to_x2 = lua_tonumber(L, 7); int to_y2 = lua_tonumber(L, 8); const int mapIndex = SECTREE_MANAGER::instance().GetMapIndex( from_x1, from_y1 ); if (0 == mapIndex) { sys_err("_warp_all_in_area_to_area: cannot get a map index with (%u, %u)", from_x1, from_y1); lua_pushnumber(L, 0); return 1; } LPSECTREE_MAP pSectree = SECTREE_MANAGER::instance().GetMap(mapIndex); if (NULL != pSectree) { FWarpAllInAreaToArea func(from_x1, from_y1, from_x2, from_y2, to_x1, to_y1, to_x2, to_y2); pSectree->for_each(func); lua_pushnumber(L, func.warpCount); sys_log(0, "_warp_all_in_area_to_area: %u character warp", func.warpCount); return 1; } else { lua_pushnumber(L, 0); sys_err("_warp_all_in_area_to_area: no sectree"); return 1; } } int _get_table_postfix(lua_State* L) { lua_pushstring(L, get_table_postfix()); return 1; } int _mysql_direct_query(lua_State* L) { // char szQuery[1024]; if (!lua_isstring(L, 1)) return 0; // strncpy(szQuery, lua_tostring(L, 1), sizeof(szQuery)); int i=0, m=1; MYSQL_ROW row; MYSQL_FIELD * field; MYSQL_RES * result; // SQLMsg * pMsg = DBManager::instance().DirectQuery(szQuery); std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(lua_tostring(L, 1))); if (pMsg.get()) { // ret1 (number of affected rows) lua_pushnumber(L, pMsg->Get()->uiAffectedRows); //-1 if error such as duplicate occurs (-2147483648) // ret2 (table of affected rows) lua_newtable(L); if ((result = pMsg->Get()->pSQLResult) && !(pMsg->Get()->uiAffectedRows == 0 || pMsg->Get()->uiAffectedRows == (uint32_t)-1)) { // LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); // ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Retrieved %u fields\n", __FUNCTION__, mysql_num_fields(result)); // ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Retrieved %u rows\n", __FUNCTION__, mysql_num_rows(result)); // ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Affected %u rows\n", __FUNCTION__, pMsg->Get()->uiAffectedRows); // ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Num %u rows\n", __FUNCTION__, pMsg->Get()->uiNumRows); while((row = mysql_fetch_row(result))) { lua_pushnumber(L, m); lua_newtable(L); while((field = mysql_fetch_field(result))) { lua_pushstring(L, field->name); if (!(field->flags & NOT_NULL_FLAG) && (row==NULL)) { // lua_pushstring(L, "NULL"); lua_pushnil(L); } else if (IS_NUM(field->type)) { double val = NAN; lua_pushnumber(L, (sscanf(row,"%lf",&val)==1)?val:NAN); } else if (field->type == MYSQL_TYPE_BLOB) { lua_newtable(L); for (DWORD iBlob=0; iBlob < field->max_length; iBlob++) { lua_pushnumber(L, row[iBlob]); lua_rawseti(L, -2, iBlob+1); } } else lua_pushstring(L, row); // LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); // ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Retrieved %d flag %s for %s\n", __FUNCTION__, field->type, field->name, row?row:"NULL"); lua_rawset(L, -3); i++; } mysql_field_seek(result, 0); i=0; lua_rawset(L, -3); m++; } } } else {lua_pushnumber(L, 0); lua_newtable(L);} // delete pMsg; return 2; } int _mysql_escape_string(lua_State* L) { char szQuery[1024] = {0}; if (!lua_isstring(L, 1)) return 0; // mysql_escape_string(szQuery, lua_tostring(L, 1), sizeof(szQuery)); DBManager::instance().EscapeString(szQuery, sizeof(szQuery), lua_tostring(L, 1), strlen(lua_tostring(L, 1))); lua_pushstring(L, szQuery); return 1; } void RegisterGlobalFunctionTable(lua_State* L) { extern int quest_setstate(lua_State* L); luaL_reg global_functions[] = { { "sys_err", _syserr }, { "sys_log", _syslog }, { "char_log", _char_log }, { "item_log", _item_log }, { "set_state", quest_setstate }, { "set_skin", _set_skin }, { "setskin", _set_skin }, { "time_to_str", _time_to_str }, { "say", _say }, { "chat", _chat }, { "cmdchat", _cmdchat }, { "syschat", _syschat }, { "get_locale", _get_locale }, { "setleftimage", _left_image }, { "settopimage", _top_image }, { "server_timer", _set_server_timer }, { "clear_server_timer", _clear_server_timer }, { "server_loop_timer", _set_server_loop_timer }, { "get_server_timer_arg", _get_server_timer_arg }, { "timer", _timer }, { "loop_timer", _set_named_loop_timer }, { "cleartimer", _clear_named_timer }, { "getnpcid", _getnpcid }, { "is_test_server", _is_test_server }, { "is_speed_server", _is_speed_server }, { "raw_script", _raw_script }, { "number", _number }, // LUA_ADD_BGM_INFO { "set_bgm_volume_enable", _set_bgm_volume_enable }, { "add_bgm_info", _add_bgm_info }, // END_OF_LUA_ADD_BGM_INFO // LUA_ADD_GOTO_INFO { "add_goto_info", _add_goto_info }, // END_OF_LUA_ADD_GOTO_INFO // REFINE_PICK { "__refine_pick", _refine_pick }, // END_OF_REFINE_PICK { "add_ox_quiz", _add_ox_quiz }, { "__fish_real_refine_rod", _fish_real_refine_rod }, // XXX { "__give_char_priv", _give_char_privilege }, { "__give_empire_priv", _give_empire_privilege }, { "__give_guild_priv", _give_guild_privilege }, { "__get_empire_priv_string", _get_empire_privilege_string }, { "__get_empire_priv", _get_empire_privilege }, { "__get_guild_priv_string", _get_guild_privilege_string }, { "__get_guildid_byname", _get_guildid_byname }, { "__get_guild_priv", _get_guild_privilege }, { "item_name", _item_name }, { "mob_name", _mob_name }, { "mob_vnum", _mob_vnum }, { "get_time", _get_global_time }, { "get_global_time", _get_global_time }, { "get_channel_id", _get_channel_id }, { "command", _do_command }, { "find_pc_cond", _find_pc_cond }, { "find_pc_by_name", _find_pc }, { "find_npc_by_vnum", _find_npc_by_vnum }, { "set_quest_state", _set_quest_state }, { "get_quest_state", _get_quest_state }, { "under_han", _under_han }, { "notice", _notice }, { "notice_all", _notice_all }, { "notice_in_map", _notice_in_map }, { "warp_all_to_village", _warp_all_to_village }, { "warp_to_village", _warp_to_village }, { "say_in_map", _say_in_map }, { "kill_all_in_map", _kill_all_in_map }, { "regen_in_map", _regen_in_map }, { "enable_over9refine", _enable_over9refine }, { "block_chat", _block_chat }, { "spawn_mob", _spawn_mob }, { "get_locale_base_path", _get_locale_base_path }, { "purge_area", _purge_area }, { "warp_all_in_area_to_area", _warp_all_in_area_to_area }, { "get_table_postfix", _get_table_postfix }, { "mysql_escape_string", _mysql_escape_string }, { "mysql_direct_query", _mysql_direct_query }, { NULL, NULL } }; int i = 0; while (global_functions.name != NULL) { lua_register(L, global_functions.name, global_functions.func); ++i; } } }
  7. boas noites antes de mais venho com uma duvida que me surgio num sistema que tentei add ao questglobal.cpp do src game ja cheguei add sistema anteriormente numas files aleatorias tudo sem problemas tentei add em outras nao me aceita a funçao alguem ai que ja ultrapassou o problema em questao ? qualquer ajuda ou informaçao é bem vinda PS boa recompensa sistema ficar add :D mysql_direct_query int _mysql_direct_query(lua_State* L)
  8. e nemere nao arranjas o upload nao sendo pedir muito desde ja obrigado boa partilha
  9. tas a compilar src pelo putty? , tenta compilar em vdi whit src preparada no oracle bastante melhor e ve se te da o mesmo erro alguma coisa manda pm
  10. In userinterface--->PythonBackground.cpp encontrei esta soluçao na src bin vou testar desde ja muito obrigado Karbust™ # PT
  11. Alguem sabe onde poderei alterar o nome da pasta Pack do cliente metin2 ,no meu cliente a pasta pack foi renomeada para patch_client/miles E queria descubrir onde o cliente encontra esse directorio agradeco qql ajuda desde ja obrigado
  12. alguém consegue fazer repload do link referente ao mega do tópico encontra-se offline
  13. tenho aqui um cliente ja sei onde foram buscar isso obrigado por partilhares mano essa tua interface
  14. boas que correção esta source contem desde ja muito obrigado pela partilha