SINOLOGY 220 Posted September 24, 2015 Tenho aqui o último do PT mas não está a funcionar.Dá um erro com o cliente, não é compatível.Alguém consegue arranjar-me um funcional em Português?Não ficaria a perder. Obrigado.Cumprimentos. Share this post Link to post Share on other sites
Hadak 31 Posted September 24, 2015 basta sacares o Metin2PT Oficial e descompactares o locale_pt. Penso que não seja dificil :( 1 SINOLOGY reacted to this Share this post Link to post Share on other sites
SINOLOGY 220 Posted September 24, 2015 basta sacares o Metin2PT Oficial e descompactares o locale_pt. Penso que não seja dificil :( Eu tenho o do PT atual mas não funciona no meu cliente. Aparece um BUG assim: 0924 15:07:12384 :: CPythonNonPlayer::LoadNonPlayerData: invalid size 353792 check data format. 0924 15:07:12384 :: LoadLocaleData - LoadMobProto(locale/de/mob_proto) Error 0924 15:07:12810 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mse) Error 0924 15:07:12810 :: CInstanceBase::RegisterEffect(eEftType=269, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mse, isCache=1) - Error 0924 15:07:19477 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0924 15:07:20494 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0924 15:07:21006 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error 0924 15:07:21006 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error 0924 15:07:21006 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error 0924 15:07:21006 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error 0924 15:07:26860 :: Traceback (most recent call last): 0924 15:07:26860 :: File "networkModule.py", line 239, in SetGamePhase 0924 15:07:26862 :: File "game.py", line 105, in __init__ 0924 15:07:26865 :: File "interfaceModule.py", line 291, in MakeInterface 0924 15:07:26867 :: File "interfaceModule.py", line 127, in __MakeTaskBar 0924 15:07:26870 :: File "uiTaskBar.py", line 553, in LoadWindow 0924 15:07:26873 :: File "uiTaskBar.py", line 761, in RefreshQuickSlot 0924 15:07:26875 :: RuntimeError 0924 15:07:26876 :: : 0924 15:07:26876 :: skill.GetSkillType - Failed to find skill by 2 0924 15:07:26876 :: 0924 15:07:26880 :: Traceback (most recent call last): 0924 15:07:26880 :: File "game.py", line 791, in RefreshInventory 0924 15:07:26883 :: File "interfaceModule.py", line 567, in RefreshInventory 0924 15:07:26886 :: AttributeError 0924 15:07:26886 :: : 0924 15:07:26886 :: 'NoneType' object has no attribute 'RefreshQuickSlot' 0924 15:07:26886 :: 0924 15:07:26886 :: Traceback (most recent call last): 0924 15:07:26887 :: File "game.py", line 791, in RefreshInventory 0924 15:07:26889 :: File "interfaceModule.py", line 567, in RefreshInventory 0924 15:07:26891 :: AttributeError 0924 15:07:26891 :: : 0924 15:07:26891 :: 'NoneType' object has no attribute 'RefreshQuickSlot' 0924 15:07:26891 :: 0924 15:08:26590 :: Traceback (most recent call last): 0924 15:08:26590 :: File "game.py", line 791, in RefreshInventory 0924 15:08:26592 :: File "interfaceModule.py", line 567, in RefreshInventory 0924 15:08:26594 :: AttributeError 0924 15:08:26594 :: : 0924 15:08:26594 :: 'NoneType' object has no attribute 'RefreshQuickSlot' 0924 15:08:26594 :: 0924 15:08:26594 :: Traceback (most recent call last): 0924 15:08:26594 :: File "game.py", line 791, in RefreshInventory 0924 15:08:26595 :: File "interfaceModule.py", line 567, in RefreshInventory 0924 15:08:26597 :: AttributeError 0924 15:08:26597 :: : 0924 15:08:26597 :: 'NoneType' object has no attribute 'RefreshQuickSlot' 0924 15:08:26597 :: Share this post Link to post Share on other sites
Tyler Durden 556 Posted September 24, 2015 tás a usar 40k? 1 SINOLOGY reacted to this Share this post Link to post Share on other sites
SINOLOGY 220 Posted September 24, 2015 tás a usar 40k? Tyler, consegues dar-me uma ajuda remota nisso? Acho que uso 28k Não tenho a certeza, pelo menos o .exe nas propriedades mostra 28k. Share this post Link to post Share on other sites
Tyler Durden 556 Posted September 24, 2015 Falo das files ñ do bin Share this post Link to post Share on other sites
SINOLOGY 220 Posted September 24, 2015 Falo das files ñ do bin Isso ai uso source, 41150 Share this post Link to post Share on other sites
Tyler Durden 556 Posted September 24, 2015 Tinhas que adicionar os novos affects, etc ao source pq do lycan, etc. Arranja um item_proto 40k sem lycan, extrais e substituis o mob_names com o do pt e voltas a compactar. Share this post Link to post Share on other sites
SINOLOGY 220 Posted September 24, 2015 Tinhas que adicionar os novos affects, etc ao source pq do lycan, etc. Arranja um item_proto 40k sem lycan, extrais e substituis o mob_names com o do pt e voltas a compactar. Não tenho Lycan. Share this post Link to post Share on other sites
Tyler Durden 556 Posted September 24, 2015 Não tenho Lycan. Basta substituíres o _names e ficas com o mob_proto em pt. Share this post Link to post Share on other sites