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SINOLOGY

Mob_Proto - Último Do Pt - Tenho Aqui!!

10 posts in this topic

Tenho aqui o último do PT mas não está a funcionar.

Dá um erro com o cliente, não é compatível.


Alguém consegue arranjar-me um funcional em Português?

Não ficaria a perder. Obrigado.


Cumprimentos.

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antiblock
Rodnia | Alpha & Omega

basta sacares o Metin2PT Oficial e descompactares o locale_pt. Penso que não seja dificil :(

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basta sacares o Metin2PT Oficial e descompactares o locale_pt. Penso que não seja dificil :(

 

 

Eu tenho o do PT atual mas não funciona no meu cliente.

Aparece um BUG assim:

EzbGc.png

 

0924 15:07:12384 :: CPythonNonPlayer::LoadNonPlayerData: invalid size 353792 check data format.
0924 15:07:12384 :: LoadLocaleData - LoadMobProto(locale/de/mob_proto) Error
0924 15:07:12810 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/buff_item1.mse) Error
0924 15:07:12810 :: CInstanceBase::RegisterEffect(eEftType=269, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/buff_item1.mse, isCache=1) - Error
0924 15:07:19477 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0924 15:07:20494 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0924 15:07:21006 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
0924 15:07:21006 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
0924 15:07:21006 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
0924 15:07:21006 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
0924 15:07:26860 :: Traceback (most recent call last):

0924 15:07:26860 ::   File "networkModule.py", line 239, in SetGamePhase

0924 15:07:26862 ::   File "game.py", line 105, in __init__

0924 15:07:26865 ::   File "interfaceModule.py", line 291, in MakeInterface

0924 15:07:26867 ::   File "interfaceModule.py", line 127, in __MakeTaskBar

0924 15:07:26870 ::   File "uiTaskBar.py", line 553, in LoadWindow

0924 15:07:26873 ::   File "uiTaskBar.py", line 761, in RefreshQuickSlot

0924 15:07:26875 :: RuntimeError
0924 15:07:26876 :: : 
0924 15:07:26876 :: skill.GetSkillType - Failed to find skill by 2
0924 15:07:26876 :: 

0924 15:07:26880 :: Traceback (most recent call last):

0924 15:07:26880 ::   File "game.py", line 791, in RefreshInventory

0924 15:07:26883 ::   File "interfaceModule.py", line 567, in RefreshInventory

0924 15:07:26886 :: AttributeError
0924 15:07:26886 :: : 
0924 15:07:26886 :: 'NoneType' object has no attribute 'RefreshQuickSlot'
0924 15:07:26886 :: 

0924 15:07:26886 :: Traceback (most recent call last):

0924 15:07:26887 ::   File "game.py", line 791, in RefreshInventory

0924 15:07:26889 ::   File "interfaceModule.py", line 567, in RefreshInventory

0924 15:07:26891 :: AttributeError
0924 15:07:26891 :: : 
0924 15:07:26891 :: 'NoneType' object has no attribute 'RefreshQuickSlot'
0924 15:07:26891 :: 

0924 15:08:26590 :: Traceback (most recent call last):

0924 15:08:26590 ::   File "game.py", line 791, in RefreshInventory

0924 15:08:26592 ::   File "interfaceModule.py", line 567, in RefreshInventory

0924 15:08:26594 :: AttributeError
0924 15:08:26594 :: : 
0924 15:08:26594 :: 'NoneType' object has no attribute 'RefreshQuickSlot'
0924 15:08:26594 :: 

0924 15:08:26594 :: Traceback (most recent call last):

0924 15:08:26594 ::   File "game.py", line 791, in RefreshInventory

0924 15:08:26595 ::   File "interfaceModule.py", line 567, in RefreshInventory

0924 15:08:26597 :: AttributeError
0924 15:08:26597 :: : 
0924 15:08:26597 :: 'NoneType' object has no attribute 'RefreshQuickSlot'
0924 15:08:26597 :: 

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tás a usar 40k?

Tyler, consegues dar-me uma ajuda remota nisso? Acho que uso 28k

Não tenho a certeza, pelo menos o .exe nas propriedades mostra 28k.

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Falo das files ñ do bin

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Falo das files ñ do bin

 

Isso ai uso source,  41150

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Tinhas que adicionar os novos affects, etc ao source pq do lycan, etc.

 

Arranja um item_proto 40k sem lycan, extrais e substituis o mob_names com o do pt e voltas a compactar.

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Tinhas que adicionar os novos affects, etc ao source pq do lycan, etc.

 

Arranja um item_proto 40k sem lycan, extrais e substituis o mob_names com o do pt e voltas a compactar.

Não tenho Lycan.

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Não tenho Lycan.

Basta substituíres o _names e ficas com o mob_proto em pt. 

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