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Slender_Man

Quest Torre Do Demonio Maxmi 4.1 Pt

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gameforge.deviltower_zone = {}gameforge.deviltower_zone._100_dNotice = "Você provou ser capaz de ouvir e usar bem[ENTER]os seus instintos. Destruio as Pedras Metin certas.[ENTER]Você chegará ao quarto piso em instantes.. "gameforge.deviltower_zone._10_npcChat = "Na torre do demonio... "gameforge.deviltower_zone._110_dNotice = "Você chegou ao portão do quarto piso.[ENTER]Neste andar muitos monstros guardam as Pedras Lacradas.[ENTER]Você terá que enfrentá-lo para chegar ao quinto piso.[ENTER]Alguns monstros possuem chaves que você poderá usar[ENTER]para abrir as Pedras Lacradas.[ENTER]Abra as Pedras Lacradas em 20 minutos para chegar[ENTER]ao quinto piso."gameforge.deviltower_zone._120_dNotice = "Minutos restantes: 15"gameforge.deviltower_zone._130_dNotice = "Você abriu o Selo das Pedras Lacradas[ENTER]Chegará agora ao quinto piso.[ENTER]Destrua todos os monstros do quinto piso,[ENTER]e tambem o rei.. "gameforge.deviltower_zone._140_dNotice = "Você abriu o Selo! %sEles saíram. "gameforge.deviltower_zone._150_dNotice = "Destrua todos os monstros para subir ao 6º andar. "gameforge.deviltower_zone._160_dNotice = "O Rei Demônio foi derrotado.[ENTER]O ferreiro irá refinar um item para você.[ENTER]Ele irá melhorar seu item com maior possibilidade de sucesso.[ENTER]Melhor que o ferreiro de sua cidade.[ENTER]Arraste o objeto até o ferreiro! "gameforge.deviltower_zone._170_npcChat = "chegar no 7º andar "gameforge.deviltower_zone._190_say = "[ENTER]Descobrimos como chegar ao 7º andar[ENTER]Porém será preciso muita agilidade e técnica[ENTER]Hmm...[ENTER]Vamos ver se você tem capacidade para ir... "gameforge.deviltower_zone._200_say = "[ENTER]Hmm... você parece ser capaz[ENTER]Vou te levar até a entrada... "gameforge.deviltower_zone._20_sayTitle = "Guarda da torre do diabo: "gameforge.deviltower_zone._210_select = "Entrar. "gameforge.deviltower_zone._220_select = "Sair"gameforge.deviltower_zone._230_say = "Não podes acceder a pisos superiores a[ENTER]tua experiencia não é suficiente[ENTER]Volta quando fores nivel 75. "gameforge.deviltower_zone._240_dNotice = "Só poderá subir ao próximo nível.[ENTER]Quando destruir todas as Pedras Metins. "gameforge.deviltower_zone._250_say = "[ENTER]Com esse mapa, posso sair daqui. "gameforge.deviltower_zone._260_dNotice = "Encontre a chave correta para subir ao andar da Ceifadora. "gameforge.deviltower_zone._270_dNotice = "Bem vindo ao meu mar feito de sangue e minhas terras feitas de fogo![ENTER]Eu estava te aguardando![ENTER]Sinta minhas mãos gélidas levando a sua alma!"gameforge.deviltower_zone._280_dNotice = "Concluída a Torre![ENTER]Agora você será teleportado para a entrada. "gameforge.deviltower_zone._290_dNotice = "Vou te esperar na Devils Catacomb![ENTER]Meus irmãos iram me vingar. "gameforge.deviltower_zone._30_say = "Esta Torre esta llena de Demonios.[ENTER]solo los luchadores mas fuertes[ENTER]llegan al final. Se dice que nadie[ENTER]ha salido con vida de a Torre.[ENTER]Para poder acceder a a Torre[ENTER]es necesario el nivel 40. "gameforge.deviltower_zone._40_say = "[ENTER]Esta torre é habitada por demônios.[ENTER]Somente os mais fortes chegaram ao topo.[ENTER]Dizem que jamais alguém entrou na torre[ENTER]e saiu com vida.[ENTER]Ainda vai querer entrar na torre do diabo?"gameforge.deviltower_zone._50_dNotice = "Você chegou ao portão da escolha, no terceiro piso. Muitas[ENTER]Pedras Metin afetaram os seus olhos e[ENTER]ouvidos. Encontre a Pedra Metin certa e destrua ela em[ENTER]15 minutos. É único jeito de passar este portão. "gameforge.deviltower_zone._60_dNotice = "Minutos restantes: 10"gameforge.deviltower_zone._70_dNotice = "Minutos restantes: 5"gameforge.deviltower_zone._80_dNotice = "Acabou o tempo. "gameforge.deviltower_zone._90_dNotice = "As Pedras Metin erradas desapareceram.. " 

 

 

Quest:

 

 

quest deviltower_zone begin    state start begin    when login begin        if pc.get_map_index() == 66 then            if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then                pc.warp((5376+532)*100, (512+596+4)*100, 65)            end        pc.set_warp_location(65, 5376+532, 512+596+4)        elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then            pc.set_warp_location(65, 5376+532, 512+596+4)        end    end     when logout begin        if pc.count_item(30300) >= 1 then            pc.remove_item(30300, pc.count_item(30300))        end        -- not used in the game        -- pc.remove_item(30301, pc.count_item(30301))        if pc.count_item(30302) >= 1 then            pc.remove_item(30302, pc.count_item(30302))        end    end            when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin        if pc.get_level() < 40 then            say_title(gameforge.deviltower_zone._20_sayTitle)            say(gameforge.deviltower_zone._30_say)        else            say_title(gameforge.deviltower_zone._20_sayTitle)            say(gameforge.deviltower_zone._40_say)            local s =  select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)            if s == 1 then                pc.warp(216500,727000)            end        end    end    when kill with npc.get_race() == 8015 begin        timer("devil_stone1_1", 6)    end    when devil_stone1_1.timer begin        d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])        d.regen_file("data/dungeon/deviltower2_regen.txt")        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")    end    when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")        d.check_eliminated()    end     function get_4floor_stone_pos()        local positions =             {                {368, 629}, {419, 630}, {428, 653}, {422, 679},                {395, 689}, {369, 679}, {361, 658},        }        for i = 1, 6 do            local j = number(i, 7)            if i != j then                local t = positions[i];                positions[i] = positions[j];                positions[j] = t;            end        end        return positions    end     when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        d.setf("level", 4)        local positions = deviltower_zone.get_4floor_stone_pos()         for i = 1, 6 do            test_chat(positions[i][1], positions[i][2])            d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))        end         test_chat(positions[7][1], positions[7][2])         local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])        test_chat(vid)        d.set_unique("real", vid)        server_loop_timer('devil_stone4_update', 10, pc.get_map_index())        server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())                notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)            end     when devil_stone4_fail1.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)            server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())        end    end     when devil_stone4_fail2.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)            server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())        end    end     when devil_stone4_fail.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)            d.clear_regen()            d.exit_all()            clear_server_timer('devil_stone4_update', get_server_timer_arg())        end    end     when devil_stone4_update.server_timer begin        if d.select(get_server_timer_arg()) then            if not d.is_unique_dead("real") then                for i = 1, 6 do                    if d.getf("fakedead" .. i) == 0 then                        if d.unique_get_hp_perc("fake" .. i) < 50 then                            d.purge_unique("fake" .. i)                            d.setf("fakedead" .. i, 1)                            notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)                        end                    end                end            else                server_timer("devil_stone4_end", 5, get_server_timer_arg())                --d.kill_all()                d.purge()                notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)                clear_server_timer('devil_stone4_fail1', get_server_timer_arg())                clear_server_timer('devil_stone4_fail2', get_server_timer_arg())                clear_server_timer('devil_stone4_fail', get_server_timer_arg())            end        else            server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())        end    end     when devil_stone4_stop_timer.server_timer begin        clear_server_timer('devil_stone4_update', get_server_timer_arg())    end     when devil_stone4_end.server_timer begin        if d.select(get_server_timer_arg()) then            clear_server_timer('devil_stone4_update', get_server_timer_arg())            clear_server_timer('devil_stone4_fail1', get_server_timer_arg())            clear_server_timer('devil_stone4_fail2', get_server_timer_arg())            clear_server_timer('devil_stone4_fail', get_server_timer_arg())                        -- clear regen from memory when exit            d.clear_regen()                        d.setf("level", 5)            d.setf("stone_count", 5)            notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)            d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])            server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())            clear_server_timer('devil_stone4_update', get_server_timer_arg())             d.set_regen_file("data/dungeon/deviltower5_regen.txt")             d.spawn_mob(20073, 421, 452)            d.spawn_mob(20073, 380, 460)            d.spawn_mob(20073, 428, 414)            d.spawn_mob(20073, 398, 392)            d.spawn_mob(20073, 359, 426)        end    end    when devil_stone5_fail1.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)            server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())        end    end     when devil_stone5_fail2.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)            server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())        end    end     when devil_stone5_fail3.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)            server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())        end    end     when devil_stone5_fail.server_timer begin        if d.select(get_server_timer_arg()) then            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)            d.exit_all()        end    end      when kill with npc.get_race() == 1062 and d.getf("level") == 5 begin        local KILL_COUNT_FOR_DROP_KEY = 50        local n =d.getf("count") + 1        d.setf("count", n)         if n == KILL_COUNT_FOR_DROP_KEY then            game.drop_item(50084, 1)            d.setf("count", 0)        end    end     when devil_stone5.take with item.vnum == 50084 begin        npc.purge()        item.remove()        d.setf("stone_count", d.getf("stone_count") - 1)        if d.getf("stone_count") <= 0 then            d.setf("level", 6)            d.clear_regen()            d.regen_file("data/dungeon/deviltower6_regen.txt")             notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)            d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])            local server_arg = d.get_map_index()            clear_server_timer('devil_stone5_fail1', server_arg)            clear_server_timer('devil_stone5_fail2', server_arg)            clear_server_timer('devil_stone5_fail3', server_arg)            clear_server_timer('devil_stone5_fail', server_arg)        else            d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))        end    end     when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin        d.kill_all()        notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)        d.check_eliminated()        notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)        local reward_alchemist = {20074, 20075, 20076}        d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);        d.setqf2("deviltower_zone","can_refine", 1)    end      when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin        say_title(mob_name(20074))        say(gameforge.deviltower_zone._190_say)        wait()        if pc.level >=75 then            say_title(mob_name(20074))             say(gameforge.deviltower_zone._200_say)            local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)            if s==3 then                pc.warp(590500, 110900)                return            end            if s==2 then                return            end             timer("devil_jump_7", 6)            npc.unlock()            d.purge()            return        end        say_title(mob_name(20074))        say(gameforge.deviltower_zone._230_say)        wait()        pc.warp(590500, 110500)        return    end     when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin        say_title(mob_name(20075))        say(gameforge.deviltower_zone._190_say)        wait()        if pc.level >=75 then            say_title(mob_name(20075))             say(gameforge.deviltower_zone._200_say)            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)            if s==3 then                pc.warp(590500, 110900)                return            end            if s==2 then                return            end             timer("devil_jump_7", 6)            npc.unlock()            d.purge()            return        end        say_title(mob_name(20075))        say(gameforge.deviltower_zone._230_say)        wait()        pc.warp(590500, 110500)        return    end    when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin        say_title(mob_name(20076))        say(gameforge.deviltower_zone._190_say)        wait()        if pc.level >=75 then            say_title(mob_name(20076))             say(gameforge.deviltower_zone._200_say)            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)            if s==3 then                pc.warp(590500, 110900)                return            end            if s==2 then                return            end             timer("devil_jump_7", 6)            npc.unlock()            d.purge()            return        end        say_title(mob_name(20076))        say(gameforge.deviltower_zone._230_say)        wait()        pc.warp(590500, 110500)        return    end    when devil_jump_7.timer begin        d.clear_regen()         d.spawn_mob(8018, 639, 658)        d.spawn_mob(8018, 611, 637)        d.spawn_mob(8018, 596, 674)        d.spawn_mob(8018, 629, 670)         d.setf("level", 7)          notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)        d.jump_all(2048+590, 6656+638)    end     when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        local cont = d.getf("7_stone_kill") + 1        d.setf("7_stone_kill", cont)         if cont >= 4 then            d.setf("7_stone_kill", 0)            d.set_regen_file("data/dungeon/deviltower7_regen.txt")        end    end     when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        game.drop_item(30300, 1)    end     when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        pc.remove_item("30300", 1)         local pct = number(1,10) 		if pct == 1 then			-- 奔痷瓜			game.drop_item(30302, 1)			d.clear_regen()		else			-- 奔安瓜			game.drop_item(30301, 1)					end	end     when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        if d.getf( "level" ) != 7 then            pc.remove_item( "30302", 1)            return        end                    say_title(gameforge.blacksmith._40_sayTitle)        say(gameforge.deviltower_zone._250_say)        pc.remove_item("30302", 1)        timer("devil_jump_8", 6)        d.clear_regen()    end     when devil_jump_8.timer begin        d.setf("level", 8)         notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)        d.jump_all(2048+590, 6656+403)        d.set_regen_file("data/dungeon/deviltower8_regen.txt")        d.spawn_mob(20366, 640, 460)        local _count = pc.count_item(30302)        pc.remove_item(30302,_count)            end     when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        local pct1 = number(1, 5)        if pct1 == 1 then            local pct2 = number(1, 10)            if pct2 == 1 then                game.drop_item(30304, 1)            else                game.drop_item(30303, 1)            end        else            return        end    end     when 20366.take with item.vnum == 30304 begin        npc.purge()        item.remove()        timer("devil_jump_9", 6)    end     when devil_jump_9.timer begin        d.setf("level", 9)          notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)        d.jump_all(2048+590, 6656+155)        d.regen_file("data/dungeon/deviltower9_regen.txt")    end     when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin        d.kill_all()        d.setqf2("deviltower_zone","9_done", 1)        notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)        notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)        server_timer("devil_end_jump", 60, d.get_map_index())    end         when devil_end_jump.server_timer begin            if d.select (get_server_timer_arg()) then                d.clear_regen()                d.exit_all()            end        end    endend 

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