rafaelxte2 38 Posted January 14, 2015 Ola galera alguem sabe como posso localizar a quest do armazem dentro do meu servidor?Obriagado. Share this post Link to post Share on other sites
0 henriques. 99 Posted January 14, 2015 -- ????? -> ?? -- ???+4 -> ??????? -- ????? -> ????? quest stash begin state start begin -- ???? ??? ?? when warehouse_keeper.click begin local l = game.get_safebox_level() --syschat(l) -- for debug if l == 0 then say(locale.stash.greet1) if pc.gold < 500 then say(locale.stash.not_enough_money) else local s = select(locale.stash.pay_ok, locale.stash.pay_no) if s == 1 then --stash.setlevel(1) pc.changegold(-500) game.set_safebox_level(1) say(locale.stash.first_open) else say(locale.stash.dont_open) end end elseif l == 1 then say(locale.stash.greet2) if pc.getqf("open_count") < 3 then say(locale.stash.beginner_info) pc.setqf("open_count",pc.getqf("open_count")+1) end local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then game.open_safebox() elseif s == 2 then -- ?? ?? ??? ?? ??,?? ???? --if pc.getqf("gold_bar_say_count") < 3 then --say(locale.stash.gold_bar_beginner_info) --pc.setqf("gold_bar_say_count",pc.getqf("gold_bar_say_count")+1) --wait() --end --npc.open_shop() say("ah......") say("Recentemente minas , todas desperdicadas suficiente..") say("E dificil de se encontrar com tijolos de prata BRIC") say("Se nao , entao a descoberta de novas veias") say("Com nenhuma forma de encontrar os tijolos de prata BRIC.") say("") q.done() elseif s == 3 then game.open_mall() end elseif l == 2 then say(locale.stash.greet3) local f = pc.getqf("recommendation") local s = 0 if f <= 1 then s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) elseif f == 2 then s = select(locale.stash.enlarge_2_no_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) elseif f == 3 then s = select(locale.stash.enlarge_2_have_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) end if s == 1 then if f == 1 then say(locale.stash.enlarge_2_again) q.set_title(locale.stash.enlarge_2_title) if pc.countitem(locale.stash.enlarge_2_item) < 1 then pc.give_item2(locale.stash.enlarge_2_item) end elseif f == 2 then say(locale.stash.enlarge_2_no_mark2) pc.setqf("recommendation", 0) q.done() elseif f == 3 then -- ??? ??? ?? ?? if pc.countitem(locale.stash.enlarge_2_mark_item) == 0 then say(locale.stash.enlarge_2_have_mark2) q.set_title(locale.stash.enlarge_2_title) q.start() pc.setqf("recommendation", 1) else say(locale.stash.enlarge_2_have_mark3) game.set_safebox_level(3) pc.removeitem(locale.stash.enlarge_2_mark_item) q.done() end else say(locale.stash.enlarge_2_msg1,pc.name,math.mod(pc.job,2)==0 and locale.man_postfix or locale.woman_postfix,locale.stash.enlarge_2_msg2) if pc.countitem(locale.stash.enlarge_2_item)<1 then pc.give_item2(locale.stash.enlarge_2_item) end pc.setqf("recommendation",1) q.set_title(locale.stash.enlarge_2_title) q.start() end elseif s == 2 then game.open_safebox() elseif s == 3 then --npc.open_shop() -- ?? ??? ?? ?? ?? say("嗯......") say("最近礦山, 全部都夠荒廢了..") say("所以很難找金磚跟銀磚") say("如果不會發現新的礦脈的話") say("沒有辦法找到金磚跟銀磚.") say("") q.done() elseif s == 4 then game.open_mall() end elseif l == 3 then say(locale.stash.greet4) local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then game.open_safebox() elseif s == 2 then --npc.open_shop() -- ?? ??? ?? ?? ?? say("嗯......") say("最近礦山, 全部都夠荒廢了..") say("所以很難找金磚跟銀磚") say("如果不會發現新的礦脈的話") say("沒有辦法找到金磚跟銀磚.") say("") q.done() elseif s == 3 then game.open_mall() end --local s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter) --if s == 1 then -- say(locale.stash.enlarge_3_msg1) -- local s = select(locale.stash.enlarge_try_ok, locale.stash.enlarge_try_no) -- if s == 1 then -- say(locale.stash.enlarge_try_ok_answer) -- setstate("enlarge_3") -- pc.setqf("3_left_time", 30*60) -- loop_timer("enlarge_3_kill_esoteric",3) -- pc.setqf("3_left_count",100) -- q.set_title(locale.stash.enlarge_3_title) -- q.set_counter_name(locale.stash.enlarge_3_counter) -- q.set_counter_value(100) -- q.set_clock_name(locale.stash.enlarge_3_timer) -- q.set_clock_value(30 * 60) -- q.start() -- else -- say(locale.stash.enlarge_no_need) -- end --elseif s == 2 then -- game.open_safebox() --end elseif l >= 3 then say(locale.stash.greet2) local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then game.open_safebox() elseif s == 2 then --npc.open_shop() -- ?? ??? ?? ?? ?? say("嗯......") say("最近礦山, 全部都夠荒廢了..") say("所以很難找金磚跟銀磚") say("如果不會發現新的礦脈的話") say("沒有辦法找到金磚跟銀磚.") say("") q.done() elseif s == 3 then game.open_mall() end end end when oldwoman.chat.locale.stash.enlarge_2_recommendation with pc.getf("stash","recommendation") == 1 begin say(locale.stash.enlarge_2_oldwoman_greet) say(delay(400), ". . . [/DELAY]") if pc.level < 25 then -- ??? 25?? ??? ?????? ?? ???. say(locale.stash.enlarge_2_oldwoman_reject) pc.setqf("recommendation", 2) q.set_title(locale.stash.enlarge_2_oldwoman_title1) else -- ?????? ??.. ?????? ??? ?? ?. say(locale.stash.enlarge_2_oldwoman_accept) pc.setqf("recommendation", 3) pc.give_item2(locale.stash.enlarge_2_mark_item) q.set_title(locale.stash.enlarge_2_oldwoman_title2) end pc.removeitem(locale.stash.enlarge_2_item) end end state enlarge_stash1 begin when info begin setskin(SCROLL) setbgimage("level_bg.tga") addimage(20,12,special.levelup_quest[8][4]) setcolor(0,0,0) say(locale.stash.enlarge_1_info1,item_name(pc.job<3 and locale.stash.enlarge_item1 or locale.stash.enlarge_item2),locale.stash.enlarge_1_info2) if pc.get_map_index() > 0 and pc.get_map_index() <= table.getn(special.lvq_map) then for j,i in {8,9,10,11,17} begin table.foreachi( special.lvq_map[pc.get_map_index()], function (n,p) addmapsignal(p[1]*100, p[2]*100) end ) end setmapcenterposition(200, 0) end select(locale.confirm) clearmapsignal() setskin(NOWINDOW) end when warehouse_keeper.click begin say(locale.stash.greet2) local s = select(locale.stash.enlarge_1_take_bear,locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter); if s == 1 then -- ????? ???? ?? if pc.countitem(locale.stash.enlarge_1_item)>=30 then say(locale.stash.enlarge_1_success) pc.removeitem(locale.stash.enlarge_1_item,30) game.set_safebox_level(2) setstate(start) q.done() cleartimer("enlarge_1_kill_bear") else say(locale.stash.enlarge_1_notyet) end elseif s == 2 then game.open_safebox() elseif s == 3 then game.open_mall() end end when kill begin if npc.race >= 112 and npc.race <= 116 and -- ????? (pc.weapon == 50 or pc.weapon == 5030) then if math.random(5) == 1 then -- ?? ??! syschat(locale.stash.enlarge_1_getone) pc.give_item2(locale.stash.enlarge_1_item) if pc.countitem(locale.stash.enlarge_1_item) == 30 then q.set_counter_value(0) chat(pc.name,locale.stash.enlarge_1_complete) elseif pc.countitem(locale.stash.enlarge_1_item) < 30 then q.set_counter_value(30 - pc.countitem(locale.stash.enlarge_1_item)) end end end end when enlarge_1_kill_bear.timer begin setstate(enlarge_1_fail) end when login begin if game.get_safebox_level() == 1 then setstate(enlarge_1_fail) else setstate(start) end end end state enlarge_1_fail begin when info begin say(locale.stash.enlarge_1_fail_info) end when warehouse_keeper.click begin say(locale.stash.enlarge_1_fail_ms) q.done() setstate("start") end end state enlarge_3 begin when info begin end when warehouse_keeper.click begin say(locale.stash.greet2) local s = select(locale.stash.enlarge_3_complete, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then -- ????? ???? ?? if pc.getqf("3_left_count")<=0 then say(locale.stash.enlarge_3_success) game.set_safebox_level(4) setstate(start) q.done() cleartimer("enlarge_3_kill_esoteric") else say(locale.stash.enlarge_3_notyet) end elseif s == 2 then game.open_safebox() elseif s == 3 then game.open_mall() end end when kill begin if npc.race >= 601 and npc.race <= 609 then-- ?????? local n = pc.getqf("3_left_count")-1 pc.setqf("3_left_count",n) q.set_counter_name(locale.stash.enlarge_3_counter) q.set_counter_value(n) end end when enlarge_3_kill_esoteric.timer begin local t = pc.getqf("3_left_time") if t <= 0 then setstate(enlarge_3_fail) cleartimer("enlarge_3_kill_esoteric") else pc.setqf("3_left_time",t-3); end end when login begin local t = pc.getqf("3_left_time") if t <= 0 then setstate(enlarge_3_fail) else loop_timer("enlarge_3_kill_esoteric",3) q.set_counter_name(locale.stash.enlarge_3_counter) q.set_counter_value(pc.getqf("3_left_count")) q.set_clock_name(locale.stash.enlarge_3_timer) q.set_clock_value(t) q.start() end end end state enlarge_3_fail begin when warehouse_keeper.click begin say(locale.stash.enlarge_1_fail_msg) q.done() setstate("start") end end end isso supostamente deveria ser o quê? 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0 TMoore 217 Posted January 14, 2015 warehouse.quest o nome mais comum dela. 1 rafaelxte2 reacted to this Share this post Link to post Share on other sites
0 Khavro 467 Posted January 14, 2015 warehouse.quest o nome mais comum dela. 1 rafaelxte2 reacted to this Share this post Link to post Share on other sites
0 rafaelxte2 38 Posted January 14, 2015 Depois que dou os camando... cd /home/game/share/locale/germany/quest./qc nomedaquest.quest os arquivos .when .arg .script criam sozinho? Share this post Link to post Share on other sites
0 Khavro 467 Posted January 14, 2015 Depois que dou os camando... cd /home/game/share/locale/germany/quest ./qc nomedaquest.quest os arquivos .when .arg .script criam sozinho? Sim Share this post Link to post Share on other sites
0 rafaelxte2 38 Posted January 14, 2015 O meu nao ta criando Share this post Link to post Share on other sites
0 rafaelxte2 38 Posted January 14, 2015 -- ????? -> ?? -- ???+4 -> ??????? -- ????? -> ????? quest stash begin state start begin -- ???? ??? ?? when warehouse_keeper.click begin local l = game.get_safebox_level() --syschat(l) -- for debug if l == 0 then say(locale.stash.greet1) if pc.gold < 500 then say(locale.stash.not_enough_money) else local s = select(locale.stash.pay_ok, locale.stash.pay_no) if s == 1 then --stash.setlevel(1) pc.changegold(-500) game.set_safebox_level(1) say(locale.stash.first_open) else say(locale.stash.dont_open) end end elseif l == 1 then say(locale.stash.greet2) if pc.getqf("open_count") < 3 then say(locale.stash.beginner_info) pc.setqf("open_count",pc.getqf("open_count")+1) end local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then game.open_safebox() elseif s == 2 then -- ?? ?? ??? ?? ??,?? ???? --if pc.getqf("gold_bar_say_count") < 3 then --say(locale.stash.gold_bar_beginner_info) --pc.setqf("gold_bar_say_count",pc.getqf("gold_bar_say_count")+1) --wait() --end --npc.open_shop() say("ah......") say("Recentemente minas , todas desperdicadas suficiente..") say("E dificil de se encontrar com tijolos de prata BRIC") say("Se nao , entao a descoberta de novas veias") say("Com nenhuma forma de encontrar os tijolos de prata BRIC.") say("") q.done() elseif s == 3 then game.open_mall() end elseif l == 2 then say(locale.stash.greet3) local f = pc.getqf("recommendation") local s = 0 if f <= 1 then s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) elseif f == 2 then s = select(locale.stash.enlarge_2_no_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) elseif f == 3 then s = select(locale.stash.enlarge_2_have_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) end if s == 1 then if f == 1 then say(locale.stash.enlarge_2_again) q.set_title(locale.stash.enlarge_2_title) if pc.countitem(locale.stash.enlarge_2_item) < 1 then pc.give_item2(locale.stash.enlarge_2_item) end elseif f == 2 then say(locale.stash.enlarge_2_no_mark2) pc.setqf("recommendation", 0) q.done() elseif f == 3 then -- ??? ??? ?? ?? if pc.countitem(locale.stash.enlarge_2_mark_item) == 0 then say(locale.stash.enlarge_2_have_mark2) q.set_title(locale.stash.enlarge_2_title) q.start() pc.setqf("recommendation", 1) else say(locale.stash.enlarge_2_have_mark3) game.set_safebox_level(3) pc.removeitem(locale.stash.enlarge_2_mark_item) q.done() end else say(locale.stash.enlarge_2_msg1,pc.name,math.mod(pc.job,2)==0 and locale.man_postfix or locale.woman_postfix,locale.stash.enlarge_2_msg2) if pc.countitem(locale.stash.enlarge_2_item)<1 then pc.give_item2(locale.stash.enlarge_2_item) end pc.setqf("recommendation",1) q.set_title(locale.stash.enlarge_2_title) q.start() end elseif s == 2 then game.open_safebox() elseif s == 3 then --npc.open_shop() -- ?? ??? ?? ?? ?? say("嗯......") say("最近礦山, 全部都夠荒廢了..") say("所以很難找金磚跟銀磚") say("如果不會發現新的礦脈的話") say("沒有辦法找到金磚跟銀磚.") say("") q.done() elseif s == 4 then game.open_mall() end elseif l == 3 then say(locale.stash.greet4) local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then game.open_safebox() elseif s == 2 then --npc.open_shop() -- ?? ??? ?? ?? ?? say("嗯......") say("最近礦山, 全部都夠荒廢了..") say("所以很難找金磚跟銀磚") say("如果不會發現新的礦脈的話") say("沒有辦法找到金磚跟銀磚.") say("") q.done() elseif s == 3 then game.open_mall() end --local s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter) --if s == 1 then -- say(locale.stash.enlarge_3_msg1) -- local s = select(locale.stash.enlarge_try_ok, locale.stash.enlarge_try_no) -- if s == 1 then -- say(locale.stash.enlarge_try_ok_answer) -- setstate("enlarge_3") -- pc.setqf("3_left_time", 30*60) -- loop_timer("enlarge_3_kill_esoteric",3) -- pc.setqf("3_left_count",100) -- q.set_title(locale.stash.enlarge_3_title) -- q.set_counter_name(locale.stash.enlarge_3_counter) -- q.set_counter_value(100) -- q.set_clock_name(locale.stash.enlarge_3_timer) -- q.set_clock_value(30 * 60) -- q.start() -- else -- say(locale.stash.enlarge_no_need) -- end --elseif s == 2 then -- game.open_safebox() --end elseif l >= 3 then say(locale.stash.greet2) local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then game.open_safebox() elseif s == 2 then --npc.open_shop() -- ?? ??? ?? ?? ?? say("嗯......") say("最近礦山, 全部都夠荒廢了..") say("所以很難找金磚跟銀磚") say("如果不會發現新的礦脈的話") say("沒有辦法找到金磚跟銀磚.") say("") q.done() elseif s == 3 then game.open_mall() end end end when oldwoman.chat.locale.stash.enlarge_2_recommendation with pc.getf("stash","recommendation") == 1 begin say(locale.stash.enlarge_2_oldwoman_greet) say(delay(400), ". . . [/DELAY]") if pc.level < 25 then -- ??? 25?? ??? ?????? ?? ???. say(locale.stash.enlarge_2_oldwoman_reject) pc.setqf("recommendation", 2) q.set_title(locale.stash.enlarge_2_oldwoman_title1) else -- ?????? ??.. ?????? ??? ?? ?. say(locale.stash.enlarge_2_oldwoman_accept) pc.setqf("recommendation", 3) pc.give_item2(locale.stash.enlarge_2_mark_item) q.set_title(locale.stash.enlarge_2_oldwoman_title2) end pc.removeitem(locale.stash.enlarge_2_item) end end state enlarge_stash1 begin when info begin setskin(SCROLL) setbgimage("level_bg.tga") addimage(20,12,special.levelup_quest[8][4]) setcolor(0,0,0) say(locale.stash.enlarge_1_info1,item_name(pc.job<3 and locale.stash.enlarge_item1 or locale.stash.enlarge_item2),locale.stash.enlarge_1_info2) if pc.get_map_index() > 0 and pc.get_map_index() <= table.getn(special.lvq_map) then for j,i in {8,9,10,11,17} begin table.foreachi( special.lvq_map[pc.get_map_index()], function (n,p) addmapsignal(p[1]*100, p[2]*100) end ) end setmapcenterposition(200, 0) end select(locale.confirm) clearmapsignal() setskin(NOWINDOW) end when warehouse_keeper.click begin say(locale.stash.greet2) local s = select(locale.stash.enlarge_1_take_bear,locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter); if s == 1 then -- ????? ???? ?? if pc.countitem(locale.stash.enlarge_1_item)>=30 then say(locale.stash.enlarge_1_success) pc.removeitem(locale.stash.enlarge_1_item,30) game.set_safebox_level(2) setstate(start) q.done() cleartimer("enlarge_1_kill_bear") else say(locale.stash.enlarge_1_notyet) end elseif s == 2 then game.open_safebox() elseif s == 3 then game.open_mall() end end when kill begin if npc.race >= 112 and npc.race <= 116 and -- ????? (pc.weapon == 50 or pc.weapon == 5030) then if math.random(5) == 1 then -- ?? ??! syschat(locale.stash.enlarge_1_getone) pc.give_item2(locale.stash.enlarge_1_item) if pc.countitem(locale.stash.enlarge_1_item) == 30 then q.set_counter_value(0) chat(pc.name,locale.stash.enlarge_1_complete) elseif pc.countitem(locale.stash.enlarge_1_item) < 30 then q.set_counter_value(30 - pc.countitem(locale.stash.enlarge_1_item)) end end end end when enlarge_1_kill_bear.timer begin setstate(enlarge_1_fail) end when login begin if game.get_safebox_level() == 1 then setstate(enlarge_1_fail) else setstate(start) end end end state enlarge_1_fail begin when info begin say(locale.stash.enlarge_1_fail_info) end when warehouse_keeper.click begin say(locale.stash.enlarge_1_fail_ms) q.done() setstate("start") end end state enlarge_3 begin when info begin end when warehouse_keeper.click begin say(locale.stash.greet2) local s = select(locale.stash.enlarge_3_complete, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter) if s == 1 then -- ????? ???? ?? if pc.getqf("3_left_count")<=0 then say(locale.stash.enlarge_3_success) game.set_safebox_level(4) setstate(start) q.done() cleartimer("enlarge_3_kill_esoteric") else say(locale.stash.enlarge_3_notyet) end elseif s == 2 then game.open_safebox() elseif s == 3 then game.open_mall() end end when kill begin if npc.race >= 601 and npc.race <= 609 then-- ?????? local n = pc.getqf("3_left_count")-1 pc.setqf("3_left_count",n) q.set_counter_name(locale.stash.enlarge_3_counter) q.set_counter_value(n) end end when enlarge_3_kill_esoteric.timer begin local t = pc.getqf("3_left_time") if t <= 0 then setstate(enlarge_3_fail) cleartimer("enlarge_3_kill_esoteric") else pc.setqf("3_left_time",t-3); end end when login begin local t = pc.getqf("3_left_time") if t <= 0 then setstate(enlarge_3_fail) else loop_timer("enlarge_3_kill_esoteric",3) q.set_counter_name(locale.stash.enlarge_3_counter) q.set_counter_value(pc.getqf("3_left_count")) q.set_clock_name(locale.stash.enlarge_3_timer) q.set_clock_value(t) q.start() end end end state enlarge_3_fail begin when warehouse_keeper.click begin say(locale.stash.enlarge_1_fail_msg) q.done() setstate("start") end end end Share this post Link to post Share on other sites
0 ☆♕ CabrinhaSexy ♕☆ 738 Posted January 14, 2015 poe essa merd dentro de spoiler, por adeus da santa engracia dass..... Cabeça nao serve só para ter cabelo.... Share this post Link to post Share on other sites
0 rafaelxte2 38 Posted January 14, 2015 isso supostamente deveria ser o quê?A quest do armazem Share this post Link to post Share on other sites
0 Khavro 467 Posted January 14, 2015 A quest do armazem Mete esta. -- Scroll of Return -> Bear gall -- Spirit Stone of Haste+4 -> Recommendation from Storage Guard -- Heroic Symbol -> Heroic Symbol quest stash begin state start begin --Status when nothing is open when warehouse_keeper.chat."GM::Yang SHOP" with pc.is_gm() begin setskin(NOWINDOW) npc.open_shop() end when warehouse_keeper.chat."Do you want to use the Warehouse?" begin ----"123456789012345678901234567890123456789012345678901234567890"| say_title("Storekeeper:") say("") say("Do you want to use the Warehouse?") say("You have to pay Yang to use the Warehouse..") say("") say("I am in a good mood today - so you can use it for 500 Yang.") say("") say("So - come on, that's cheap, huh?") say("") wait() if pc.gold < 500 then say_title("Storekeeper:") say("") say("What? Not enough Yang?") say("") say("Then come back later when you have enough.") say("") else local s = select("Pay", "Don't pay") if s == 1 then ----"123456789012345678901234567890123456789012345678901234567890"| --stash.setlevel(1) pc.changegold(-500) game.set_safebox_level(1) set_state(use) say_title("Storekeeper:") say("") say("Your Warehouse is open now. If you want to use it, just") say("talk to me. The password for your storage is:") say_reward("000000") say("You should change it for security reasons!") say("") say("You may think that 15 boxes aren't enough. But who") say("knows, maybe I'll give you more space when we get to") say("know each other better, hehe!") say("") else say_title("Storekeeper:") say("") say("Oh well even the Mayor needn't do it if he") say("doesn't want to...") say("") end end end end state use begin when warehouse_keeper.chat."Open Warehouse" begin if pc.getqf("open_count") < 3 then say_title("Storekeeper") say("") say("Welcome, welcome!") say("You know what Gold Bars are for?") say("") say("If you carry Yang around") say("that's like saying:") say("Please kill me!") say("") say("That's why I exchange the Yang") say("into Gold Bars I can store for you.") say("") wait() say_title("Storekeeper:") say("") say("Hummmm..") say("Okay, I ask for more than you'd usually") say("pay for a Gold Bar. But it's still fair, isn't") say("it? There is no reason to feel betrayed.") say("As you know it's dangerous") say("outside.") say("") pc.setqf("open_count", pc.getqf("open_count") + 1) wait() end setskin(NOWINDOW) game.open_safebox() end when warehouse_keeper.chat."Open Itemshop Storage" begin setskin(NOWINDOW) game.open_mall() end when warehouse_keeper.chat."Buying of Silver or Gold Bars" begin npc.open_shop() say_title("Storekeeper:") say("") say("Humm..") say("The mines are all drained out.") say("It's hard to find Gold or Silver.") say("As long as no new vein is found,") say("there will be no new Gold- or Silver bars.") say("") end end end Share this post Link to post Share on other sites
Ola galera alguem sabe como posso localizar a quest do armazem dentro do meu
servidor?Obriagado.
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