tiaguinho003 3 Posted November 8, 2014 esto usando serverfiles by rain 2010 e apagei as quest e agora os npc de skill não quer + dar skill alguem pode me ajudar?? Share this post Link to post Share on other sites
0 Khavro 467 Posted November 8, 2014 Claro que não quer, você apagou as quests como eles vão lhe dar as skills? Share this post Link to post Share on other sites
0 tiaguinho003 3 Posted November 8, 2014 eu apagei as quest não as do npc as outras Share this post Link to post Share on other sites
0 Khavro 467 Posted November 8, 2014 Precisa de adicionar novamente a quest. Vou deixar ela aqui. quest training_grandmaster_skill begin state start begin when 50513.use begin say_title("Skill Training of the Grand Masters") if pc.get_skill_group() == 0 then --- l say("You didn't start an apprenticeship yet.") say(""..pc.get_skill_group()) return end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then say("") say("As you have read the Exorcism Scroll, you") say("can participate in the advanced training") say("without making a pause.") say("") wait() else say("When your training is done, you have") say("to rest for half a day.") return end end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then --- l say("No skill was learned yet through the") say("Skill Training of the Grand Masters.") return end --- l say("Please choose the Skill you want to learn") say("through the Skill Training of ") say("the Grand Masters.") say("") local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, "Close") local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list local skill_vnum=vnum_list local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) test_chat("Current Good/Evil Points: "..cur_alignment) test_chat("Needed Good/Evil Points: "..need_alignment) local title=string.format("%s Grand Master %d Level Skill Training", skill_name, skill_level-30+1) say_title("Skill Training of the Grand Masters") say("") say("When you waste your Good/Evil Points") say("during the training it's possible that you") say("can be downgraded, even under") say("the Level of a Ronin.") say("") if cur_alignment<-19000+need_alignment then say_reward("You don't have enough alignment-points") say_reward("for a Grandmaster-Training.") say("") return end if cur_alignment<0 then say_reward(string.format("Neccessary amount of Good/Evil points: %d -> %d", need_alignment, need_alignment*2)) say_reward("(If your level is under the Level of a ronin,") say_reward("you'll waste double the Good/Evil Points compared") say_reward("to somebody who is ranked higher than a ronin.") need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say_reward(string.format("Needed Good/Evil Points: %d", need_alignment)) say_reward("If you train now, you will be ranked") say_reward("lower than a Ronin.)") else say_reward(string.format("Needed Good/Evil-Points: %d", need_alignment)) end say("") local s=select("Continue", "Postpone") if s==2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(string.format("%s Confirm", title)) say("") say("If you now try to learn a Grand Master Skill") say("it is possible that your alignment points") say("will fall below zero.") say("When this happens, your alignment turns evil and") say("you can be attacked by warriors of your kingdom.") say("Also, if you are over Level 50 you can lose your") say("equipment upon death!") say("If you're sure you want to train say the following:") say("") say_reward("I want to train.") say("") say("If you don't want to train, press 'ENTER'") local s=input() if s!="I want to train" then return end end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() else say_title("Skill Training of the Grand Masters") return end end pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12))) if need_alignment>0 then if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(string.format("%s Success", title)) if 40 == pc.get_skill_level(skill_vnum) then say(string.format("%s became a perfect Master.", skill_name)) else say(string.format("Through the Skill Training of the Grand Masters you raised %s to Level %d.", skill_name, skill_level-30+1+1)) end say("") say_reward("You raised your Level successfully!") say_reward(string.format("You used %d Good/Evil Points..", need_alignment)) say("") else say_title(string.format("%s failed!", title)) say("You couldn't increase your Skill.") say("") say_reward("You lost some Good/Evil Points.") say("") pc.change_alignment(-number(need_alignment/3, need_alignment/2)) end end item.remove() end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end Share this post Link to post Share on other sites
0 tiaguinho003 3 Posted November 8, 2014 Precisa de adicionar novamente a quest. Vou deixar ela aqui. quest training_grandmaster_skill begin state start begin when 50513.use begin say_title("Skill Training of the Grand Masters") if pc.get_skill_group() == 0 then --- l say("You didn't start an apprenticeship yet.") say(""..pc.get_skill_group()) return end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then say("") say("As you have read the Exorcism Scroll, you") say("can participate in the advanced training") say("without making a pause.") say("") wait() else say("When your training is done, you have") say("to rest for half a day.") return end end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then --- l say("No skill was learned yet through the") say("Skill Training of the Grand Masters.") return end --- l say("Please choose the Skill you want to learn") say("through the Skill Training of ") say("the Grand Masters.") say("") local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, "Close") local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list local skill_vnum=vnum_list local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) test_chat("Current Good/Evil Points: "..cur_alignment) test_chat("Needed Good/Evil Points: "..need_alignment) local title=string.format("%s Grand Master %d Level Skill Training", skill_name, skill_level-30+1) say_title("Skill Training of the Grand Masters") say("") say("When you waste your Good/Evil Points") say("during the training it's possible that you") say("can be downgraded, even under") say("the Level of a Ronin.") say("") if cur_alignment<-19000+need_alignment then say_reward("You don't have enough alignment-points") say_reward("for a Grandmaster-Training.") say("") return end if cur_alignment<0 then say_reward(string.format("Neccessary amount of Good/Evil points: %d -> %d", need_alignment, need_alignment*2)) say_reward("(If your level is under the Level of a ronin,") say_reward("you'll waste double the Good/Evil Points compared") say_reward("to somebody who is ranked higher than a ronin.") need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say_reward(string.format("Needed Good/Evil Points: %d", need_alignment)) say_reward("If you train now, you will be ranked") say_reward("lower than a Ronin.)") else say_reward(string.format("Needed Good/Evil-Points: %d", need_alignment)) end say("") local s=select("Continue", "Postpone") if s==2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(string.format("%s Confirm", title)) say("") say("If you now try to learn a Grand Master Skill") say("it is possible that your alignment points") say("will fall below zero.") say("When this happens, your alignment turns evil and") say("you can be attacked by warriors of your kingdom.") say("Also, if you are over Level 50 you can lose your") say("equipment upon death!") say("If you're sure you want to train say the following:") say("") say_reward("I want to train.") say("") say("If you don't want to train, press 'ENTER'") local s=input() if s!="I want to train" then return end end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() else say_title("Skill Training of the Grand Masters") return end end pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12))) if need_alignment>0 then if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(string.format("%s Success", title)) if 40 == pc.get_skill_level(skill_vnum) then say(string.format("%s became a perfect Master.", skill_name)) else say(string.format("Through the Skill Training of the Grand Masters you raised %s to Level %d.", skill_name, skill_level-30+1+1)) end say("") say_reward("You raised your Level successfully!") say_reward(string.format("You used %d Good/Evil Points..", need_alignment)) say("") else say_title(string.format("%s failed!", title)) say("You couldn't increase your Skill.") say("") say_reward("You lost some Good/Evil Points.") say("") pc.change_alignment(-number(need_alignment/3, need_alignment/2)) end end item.remove() end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end vlw vou testar aki ser der certo tem meu +1 Share this post Link to post Share on other sites
0 K3nkσz 824 Posted November 9, 2014 Vais ao navicat, vês o ID do npc que supostamente dá skills, vais ao filezilla na pasta Object (penso eu) procuras a pasta com o ID do npc que dá skills e vê o que tem lá dentro, se estiver vazio, adiciona novamente a quest. Cumprimentos. Share this post Link to post Share on other sites
0 et1215 16 Posted March 19, 2017 as traduzi agora mesmo Fonte Google tradutor quest training_grandmaster_skill begin state start begin when 50513.use begin say_title("Treinamento de Habilidade dos Grandes Mestres") if pc.get_skill_group() == 0 then --- l say("Você ainda não iniciou um estágio.") say(""..pc.get_skill_group()) return end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then say("") say("Como você leu o Rolo do Exorcismo, você") say("Podem participar no treinamento avançado") say("Sem fazer uma pausa.") say("") wait() else say("Quando seu treinamento é feito, você tem") say("Descansar por meio dia.") return end end local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group()) local vnum_list = result[1] local name_list = result[2] if table.getn(vnum_list) == 0 then --- l say("Nenhuma habilidade foi aprendida") say("Treinamento de Habilidade dos Grandes Mestres.") return end --- l say("Escolha a habilidade que você quer aprender") say("Através do Treinamento de Habilidades de ") say("the Grand Masters.") say("") local menu_list = {} table.foreach(name_list, function(i, name) table.insert(menu_list, name) end) table.insert(menu_list, "Close") local s=select_table(menu_list) if table.getn(menu_list) == s then return end local skill_name=name_list local skill_vnum=vnum_list local skill_level = pc.get_skill_level(skill_vnum) local cur_alignment = pc.get_real_alignment() local need_alignment = 1000+500*(skill_level-30) test_chat("Current Good/Evil Points: "..cur_alignment) test_chat("Pontos Necessários de Bem / Mal: "..need_alignment) local title=string.format("%s Grand Master %d Level Skill Training", skill_name, skill_level-30+1) say_title("Treinamento de Habilidade dos Grandes Mestres") say("") say("Quando você desperdiça seus Pontos de Bem / Mal") say("Durante o treinamento é possível que você") say("Podem ser desclassificados, mesmo") say("O nível de um Ronin.") say("") if cur_alignment<-19000+need_alignment then say_reward("Você não tem pontos de alinhamento suficientes") say_reward("Para um Grandmaster-Formação.") say("") return end if cur_alignment<0 then say_reward(string.format("Quantidade necessária de Pontos de Bem / Mal: %d -> %d", need_alignment, need_alignment*2)) say_reward("(Se seu nível estiver abaixo do Nível de um ronin,") say_reward("Você vai desperdiçar o dobro dos Pontos Bom / Mal comparados") say_reward("Para alguém que é classificado mais alto do que um ronin.") need_alignment=need_alignment*2 elseif cur_alignment<need_alignment then say_reward(string.format("Pontos Necessários de Bem / Mal: %d", need_alignment)) say_reward("Se você treinar agora, você será classificado") say_reward("Inferior a um Ronin.)") else say_reward(string.format("Necessário Good / Evil-Points: %d", need_alignment)) end say("") local s=select("Continuar", "Desistir") if s==2 then return end if cur_alignment>=0 and cur_alignment<need_alignment then say_title(string.format("%s Confirm", title)) say("") say("Se você agora tentar aprender um Grand Master Skill") say("É possível que seus pontos de alinhamento") say("Cairá abaixo de zero.") say("Quando isso acontece, seu alinhamento torna o mal") say("Você pode ser atacado por guerreiros de seu reino.") say("Além disso, se você está acima do nível 50 você pode perder seu") say("Equipamento após a morte!") say("Se você tem certeza de que deseja treinar, diga o seguinte:") say("") say_reward("Quero treinar.") say("") say("Se você não quiser treinar, pressione 'ENTER'") local s=input() if s!="I want to train" then return end end if get_time() < pc.getqf("next_time") then -- and not is_test_server() then if pc.is_skill_book_no_delay() then pc.remove_skill_book_no_delay() else say_title("Treinamento de Habilidade dos Grandes Mestres") return end end pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12))) if need_alignment>0 then if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(string.format("%s Success", title)) if 40 == pc.get_skill_level(skill_vnum) then say(string.format("%s Tornou-se um Mestre perfeito.", skill_name)) else say(string.format("Through the Treinamento de Habilidade dos Grandes Mestres you raised %s to Level %d.", skill_name, skill_level-30+1+1)) end say("") say_reward("Você elevou seu Nível com êxito!") say_reward(string.format("Você costumava %d Pontos de Bem / Mal..", need_alignment)) say("") else say_title(string.format("%s failed!", title)) say("Você não poderia aumentar sua habilidade.") say("") say_reward("Você perdeu alguns pontos bons / maus.") say("") pc.change_alignment(-number(need_alignment/3, need_alignment/2)) end end item.remove() end function BuildGrandMasterSkillList(job, group) GRAND_MASTER_SKILL_LEVEL = 30 PERFECT_MASTER_SKILL_LEVEL = 40 local skill_list = special.active_skill_list[job+1][group] local ret_vnum_list = {} local ret_name_list = {} table.foreach(skill_list, function(i, skill_vnum) local skill_level = pc.get_skill_level(skill_vnum) if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then table.insert(ret_vnum_list, skill_vnum) local name=locale.GM_SKILL_NAME_DICT[skill_vnum] if name == nil then name=skill_vnum end table.insert(ret_name_list, name) end end) return {ret_vnum_list, ret_name_list} end end end Share this post Link to post Share on other sites
esto usando serverfiles by rain 2010 e apagei as quest e agora os npc de skill não quer + dar skill alguem pode me ajudar??
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