KlepY 1,995 Posted June 10, 2014 quest killgui begin state start begin when kill begin pc.setqf(npc.is_pc() and "empire"..npc.get_empire() or "mob", pc.getqf(npc.is_pc() "empire"..npc.get_empire() or "mob")+1) cmdchat("SetKillGui "..pc.getqf("mob").."|"..(pc.getqf("empire1")-1).."|"..(pc.getqf("empire2")-1).."|"..(pc.getqf("empire3")-1).."|0") end when login or enter begin cmdchat("SetKillGui "..pc.getqf("mob").."|"..(pc.getqf("empire1")-1).."|"..(pc.getqf("empire2")-1).."|"..(pc.getqf("empire3")-1).."|0") end end end Share this post Link to post Share on other sites
Str0nd3r 57 Posted June 10, 2014 quest killgui begin state start begin when kill begin pc.setqf(npc.is_pc() and "empire"..npc.get_empire() or "mob", pc.getqf(npc.is_pc() "empire"..npc.get_empire() or "mob")+1) cmdchat("SetKillGui "..pc.getqf("mob").."|"..(pc.getqf("empire1")-1).."|"..(pc.getqf("empire2")-1).."|"..(pc.getqf("empire3")-1).."|0") end when login or enter begin cmdchat("SetKillGui "..pc.getqf("mob").."|"..(pc.getqf("empire1")-1).."|"..(pc.getqf("empire2")-1).."|"..(pc.getqf("empire3")-1).."|0") end end end Eu testei e nem conta kill.Essa nem mob's, nem player :/ Share this post Link to post Share on other sites
'PACI 2,317 Posted June 10, 2014 Meu, é que nem é preciso ser inteligente, nem um superdotado para fazer isto. Se conta 2, que tal subtraires 1? Share this post Link to post Share on other sites
Str0nd3r 57 Posted June 10, 2014 Onde? :$ quest killgui begin state start begin when kill begin if npc.is_pc() then pc.setqf("empire"..npc.get_empire().."" , pc.getqf("empire"..npc.get_empire().."") +1) else pc.setqf("mob", pc.getqf("mob")+1 ) end cmdchat("SetKillGui "..pc.getqf("mob").."|"..pc.getqf("empire1").."|"..pc.getqf("empire2").."|"..pc.getqf("empire3").."|"..pc.getqf("test").."")endendend está conta os mobs de 1 em 1, no entanto as kils dos players conta de 2 em 2 Share this post Link to post Share on other sites
.тιαgσ 624 Posted June 17, 2014 quest killgui begin state start begin when kill begin if npc.is_pc() then pc.setqf("empire"..npc.get_empire().."" +1) else pc.setqf("mob", pc.getqf("mob")+1 ) end cmdchat("SetKillGui "..pc.getqf("mob").."|"..pc.getqf("empire1").."|"..pc.getqf("empire2").."|"..pc.getqf("empire3").."|"..pc.getqf("test").."")endendend Tenta assim 1 Str0nd3r reacted to this Share this post Link to post Share on other sites
Str0nd3r 57 Posted June 18, 2014 quest killgui begin state start begin when kill begin if npc.is_pc() then pc.setqf("empire"..npc.get_empire().."" +1) else pc.setqf("mob", pc.getqf("mob")+1 ) end cmdchat("SetKillGui "..pc.getqf("mob").."|"..pc.getqf("empire1").."|"..pc.getqf("empire2").."|"..pc.getqf("empire3").."|"..pc.getqf("test").."")endendend Tenta assim Não conta as dos jogadores. mas mobs conta. Share this post Link to post Share on other sites