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[Tut]Dance6 + Dif

31 posts in this topic

Ótimo tópico, obrigada.Porém tenho uma dúvida, estou usando o cliente do Rancoroso, e a dança 5 e 6 são a dança do Gangnam Style, gostaria de saber como arrumar.Não sei se esse é o tópico certo, mas se for errado peço desculpas.Obrigada.

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antiblock
diamwall

Ótimo tópico, obrigada.

Porém tenho uma dúvida, estou usando o cliente do Rancoroso, e a dança 5 e 6 são a dança do Gangnam Style, gostaria de saber como arrumar.

Não sei se esse é o tópico certo, mas se for errado peço desculpas.

Obrigada.

Como tinha dito no inicio do tópico:

Descompactas o root.eix & .epk...

Abres o arquivo

emotion.py
Debaixo de:

EMOTION_VERSION = 2
Adicionas:

chr.MOTION_DANCE_6 = 331
Depois disso localizas:

EMOTION_DANCE_6 :			   {"name": "Gangnam Style",		"command":"/dance5"},
E Alteras para:

EMOTION_DANCE_6 :			   {"name": "Gangnam Style",		"command":"/dance6"},

PS: Caso não consigas, Podes fazer o download do emotion.py resolvido neste link: http://www.mediafire.com/download/753wl34wv8790sp/emotion.py

Problema resolvido :)

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[/b]

Como tinha dito no inicio do tópico:

Descompactas o root.eix & .epk...

Abres o arquivo

emotion.py
Debaixo de:

EMOTION_VERSION = 2
Adicionas:

chr.MOTION_DANCE_6 = 331
Depois disso localizas:

EMOTION_DANCE_6 :			   {"name": "Gangnam Style",		"command":"/dance5"},
E Alteras para:

EMOTION_DANCE_6 :			   {"name": "Gangnam Style",		"command":"/dance6"},

PS: Caso não consigas, Podes fazer o download do emotion.py resolvido neste link: http://www.mediafire...90sp/emotion.py

Problema resolvido :)

Meu cliente é do rancoroso tambem fiz isso e o icon sumiu da dança

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Comigo também aconteceu o mesmo. 331 retira o icon da 6 dança e se eu coloco 18 sequencia volta o icon. Poderia nos dizer o que faltou por favor.

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Comigo também aconteceu o mesmo. 331 retira o icon da 6 dança e se eu coloco 18 sequencia volta o icon. Poderia nos dizer o que faltou por favor.

affs não acredido arumo a diff tão esperada e não consigo colocar o icon 5 pra dançar a dança original e a 6 dançar psy affs, alguem ajuda

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Deixo aqui o meu Emotion.py, pode ser que ajude.

import localeimport playerimport chrmgrimport chrEMOTION_VERSION = 2if EMOTION_VERSION == 2:EMOTION_CLAP = 1EMOTION_CONGRATULATION = 2EMOTION_FORGIVE = 3EMOTION_ANGRY = 4EMOTION_ATTRACTIVE = 5EMOTION_SAD = 6EMOTION_SHY = 7EMOTION_CHEERUP = 8EMOTION_BANTER = 9EMOTION_JOY = 10EMOTION_CHEERS_1 = 11EMOTION_CHEERS_2 = 12EMOTION_DANCE_1 = 13EMOTION_DANCE_2 = 14EMOTION_DANCE_3 = 15EMOTION_DANCE_4 = 16EMOTION_DANCE_5 = 17EMOTION_DANCE_6 = 18EMOTION_KISS = 51EMOTION_FRENCH_KISS = 52EMOTION_SLAP = 53EMOTION_DICT = {  EMOTION_CLAP :   {"name": locale.EMOTION_CLAP,   "command":"/clap"},  EMOTION_DANCE_1 :  {"name": locale.EMOTION_DANCE_1,  "command":"/dance1"},  EMOTION_DANCE_2 :  {"name": locale.EMOTION_DANCE_2,  "command":"/dance2"},  EMOTION_DANCE_3 :  {"name": locale.EMOTION_DANCE_3,  "command":"/dance3"},  EMOTION_DANCE_4 :  {"name": locale.EMOTION_DANCE_4,  "command":"/dance4"},  EMOTION_DANCE_5 :  {"name": locale.EMOTION_DANCE_5,  "command":"/dance5"},  EMOTION_DANCE_6 :  {"name": locale.EMOTION_DANCE_6,  "command":"/dance6"},  EMOTION_CONGRATULATION : {"name": locale.EMOTION_CONGRATULATION, "command":"/congratulation"},  EMOTION_FORGIVE :  {"name": locale.EMOTION_FORGIVE,  "command":"/forgive"},  EMOTION_ANGRY :   {"name": locale.EMOTION_ANGRY,   "command":"/angry"},  EMOTION_ATTRACTIVE :  {"name": locale.EMOTION_ATTRACTIVE,  "command":"/attractive"},  EMOTION_SAD :   {"name": locale.EMOTION_SAD,   "command":"/sad"},  EMOTION_SHY :   {"name": locale.EMOTION_SHY,   "command":"/shy"},  EMOTION_CHEERUP :  {"name": locale.EMOTION_CHEERUP,  "command":"/cheerup"},  EMOTION_BANTER :  {"name": locale.EMOTION_BANTER,  "command":"/banter"},  EMOTION_JOY :   {"name": locale.EMOTION_JOY,   "command":"/joy"},  EMOTION_CHEERS_1 :  {"name": locale.EMOTION_CHEERS_1,  "command":"/cheer1"},  EMOTION_CHEERS_2 :  {"name": locale.EMOTION_CHEERS_2,  "command":"/cheer2"},  EMOTION_KISS :   {"name": locale.EMOTION_CLAP_KISS,  "command":"/kiss"},  EMOTION_FRENCH_KISS :  {"name": locale.EMOTION_FRENCH_KISS,  "command":"/french_kiss"},  EMOTION_SLAP :   {"name": locale.EMOTION_SLAP,   "command":"/slap"},}ICON_DICT = {  EMOTION_CLAP   :  "d:/ymir work/ui/game/windows/emotion_clap.sub",  EMOTION_CHEERS_1 : "d:/ymir work/ui/game/windows/emotion_cheers_1.sub",  EMOTION_CHEERS_2 : "d:/ymir work/ui/game/windows/emotion_cheers_2.sub",  EMOTION_DANCE_1  : "icon/action/dance1.tga",  EMOTION_DANCE_2  : "icon/action/dance2.tga",  EMOTION_CONGRATULATION : "icon/action/congratulation.tga",  EMOTION_FORGIVE  : "icon/action/forgive.tga",  EMOTION_ANGRY  : "icon/action/angry.tga",  EMOTION_ATTRACTIVE : "icon/action/attractive.tga",  EMOTION_SAD  : "icon/action/sad.tga",  EMOTION_SHY  : "icon/action/shy.tga",  EMOTION_CHEERUP  : "icon/action/cheerup.tga",  EMOTION_BANTER  : "icon/action/banter.tga",  EMOTION_JOY  : "icon/action/joy.tga",  EMOTION_DANCE_1  : "icon/action/dance1.tga",  EMOTION_DANCE_2  : "icon/action/dance2.tga",  EMOTION_DANCE_3  : "icon/action/dance3.tga",  EMOTION_DANCE_4  : "icon/action/dance4.tga",  EMOTION_DANCE_5  : "icon/action/dance5.tga",  EMOTION_DANCE_6  : "icon/action/dance6.tga",   EMOTION_KISS  : "d:/ymir work/ui/game/windows/emotion_kiss.sub",  EMOTION_FRENCH_KISS : "d:/ymir work/ui/game/windows/emotion_french_kiss.sub",  EMOTION_SLAP  : "d:/ymir work/ui/game/windows/emotion_slap.sub",}ANI_DICT = {  chr.MOTION_CLAP :   "clap.msa",  chr.MOTION_CHEERS_1 :   "cheers_1.msa",  chr.MOTION_CHEERS_2 :   "cheers_2.msa",  chr.MOTION_DANCE_1 :   "dance_1.msa",  chr.MOTION_DANCE_2 :   "dance_2.msa",  chr.MOTION_DANCE_3 :   "dance_3.msa",  chr.MOTION_DANCE_4 :   "dance_4.msa",  chr.MOTION_DANCE_5 :   "dance_5.msa",  chr.MOTION_DANCE_6 :   "dance_6.msa",  chr.MOTION_CONGRATULATION :  "congratulation.msa",  chr.MOTION_FORGIVE :   "forgive.msa",  chr.MOTION_ANGRY :   "angry.msa",  chr.MOTION_ATTRACTIVE :   "attractive.msa",  chr.MOTION_SAD :   "sad.msa",  chr.MOTION_SHY :   "shy.msa",  chr.MOTION_CHEERUP :   "cheerup.msa",  chr.MOTION_BANTER :   "banter.msa",  chr.MOTION_JOY :   "joy.msa",  chr.MOTION_FRENCH_KISS_WITH_WARRIOR : "french_kiss_with_warrior.msa",  chr.MOTION_FRENCH_KISS_WITH_ASSASSIN : "french_kiss_with_assassin.msa",  chr.MOTION_FRENCH_KISS_WITH_SURA : "french_kiss_with_sura.msa",  chr.MOTION_FRENCH_KISS_WITH_SHAMAN : "french_kiss_with_shaman.msa",  chr.MOTION_KISS_WITH_WARRIOR :  "kiss_with_warrior.msa",  chr.MOTION_KISS_WITH_ASSASSIN :  "kiss_with_assassin.msa",  chr.MOTION_KISS_WITH_SURA :  "kiss_with_sura.msa",  chr.MOTION_KISS_WITH_SHAMAN :  "kiss_with_shaman.msa",  chr.MOTION_SLAP_HIT_WITH_WARRIOR : "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_ASSASSIN : "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_SURA :  "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_SHAMAN : "slap_hit.msa",  chr.MOTION_SLAP_HURT_WITH_WARRIOR : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_ASSASSIN : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_SURA : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_SHAMAN : "slap_hurt.msa",}elif EMOTION_VERSION == 1:EMOTION_CLAP = 1EMOTION_CHEERS_1 = 2EMOTION_CHEERS_2 = 3EMOTION_DANCE_1 = 4EMOTION_DANCE_2 = 5EMOTION_KISS = 51EMOTION_FRENCH_KISS = 52EMOTION_SLAP = 53EMOTION_DICT = {  EMOTION_CLAP :   {"name": locale.EMOTION_CLAP,   "command":"/clap"},  EMOTION_CHEERS_1 :  {"name": locale.EMOTION_CHEERS_1,  "command":"/cheer1"},  EMOTION_CHEERS_2 :  {"name": locale.EMOTION_CHEERS_2,  "command":"/cheer2"},  EMOTION_DANCE_1 :  {"name": locale.EMOTION_DANCE_1,  "command":"/dance1"},  EMOTION_DANCE_2 :  {"name": locale.EMOTION_DANCE_2,  "command":"/dance2"},  EMOTION_KISS :   {"name": locale.EMOTION_CLAP_KISS,  "command":"/kiss"},  EMOTION_FRENCH_KISS :  {"name": locale.EMOTION_FRENCH_KISS,  "command":"/french_kiss"},  EMOTION_SLAP :   {"name": locale.EMOTION_SLAP,   "command":"/slap"},}ICON_DICT = {  EMOTION_CLAP   :  "d:/ymir work/ui/game/windows/emotion_clap.sub",  EMOTION_CHEERS_1 : "d:/ymir work/ui/game/windows/emotion_cheers_1.sub",  EMOTION_CHEERS_2 : "d:/ymir work/ui/game/windows/emotion_cheers_2.sub",  EMOTION_DANCE_1  : "icon/action/dance1.tga",  EMOTION_DANCE_2  : "icon/action/dance2.tga",  EMOTION_KISS  : "d:/ymir work/ui/game/windows/emotion_kiss.sub",  EMOTION_FRENCH_KISS : "d:/ymir work/ui/game/windows/emotion_french_kiss.sub",  EMOTION_SLAP  : "d:/ymir work/ui/game/windows/emotion_slap.sub",}ANI_DICT = {  chr.MOTION_CLAP :   "clap.msa",  chr.MOTION_CHEERS_1 :   "cheers_1.msa",  chr.MOTION_CHEERS_2 :   "cheers_2.msa",  chr.MOTION_DANCE_1 :   "dance_1.msa",  chr.MOTION_DANCE_2 :   "dance_2.msa",  chr.MOTION_FRENCH_KISS_WITH_WARRIOR : "french_kiss_with_warrior.msa",  chr.MOTION_FRENCH_KISS_WITH_ASSASSIN : "french_kiss_with_assassin.msa",  chr.MOTION_FRENCH_KISS_WITH_SURA : "french_kiss_with_sura.msa",  chr.MOTION_FRENCH_KISS_WITH_SHAMAN : "french_kiss_with_shaman.msa",  chr.MOTION_KISS_WITH_WARRIOR :  "kiss_with_warrior.msa",  chr.MOTION_KISS_WITH_ASSASSIN :  "kiss_with_assassin.msa",  chr.MOTION_KISS_WITH_SURA :  "kiss_with_sura.msa",  chr.MOTION_KISS_WITH_SHAMAN :  "kiss_with_shaman.msa",  chr.MOTION_SLAP_HIT_WITH_WARRIOR : "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_ASSASSIN : "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_SURA :  "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_SHAMAN : "slap_hit.msa",  chr.MOTION_SLAP_HURT_WITH_WARRIOR : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_ASSASSIN : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_SURA : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_SHAMAN : "slap_hurt.msa",}else:EMOTION_CLAP = 1EMOTION_CHEERS_1 = 2EMOTION_CHEERS_2 = 3EMOTION_KISS = 51EMOTION_FRENCH_KISS = 52EMOTION_SLAP = 53EMOTION_DICT = {  EMOTION_CLAP :   {"name": locale.EMOTION_CLAP,   "command":"/clap"},  EMOTION_CHEERS_1 :  {"name": locale.EMOTION_CHEERS_1,  "command":"/cheer1"},  EMOTION_CHEERS_2 :  {"name": locale.EMOTION_CHEERS_2,  "command":"/cheer2"},  EMOTION_KISS :   {"name": locale.EMOTION_CLAP_KISS,  "command":"/kiss"},  EMOTION_FRENCH_KISS :  {"name": locale.EMOTION_FRENCH_KISS,  "command":"/french_kiss"},  EMOTION_SLAP :   {"name": locale.EMOTION_SLAP,   "command":"/slap"},}ICON_DICT = {  EMOTION_CLAP   :  "d:/ymir work/ui/game/windows/emotion_clap.sub",  EMOTION_CHEERS_1 : "d:/ymir work/ui/game/windows/emotion_cheers_1.sub",  EMOTION_CHEERS_2 : "d:/ymir work/ui/game/windows/emotion_cheers_2.sub",  EMOTION_KISS  : "d:/ymir work/ui/game/windows/emotion_kiss.sub",  EMOTION_FRENCH_KISS : "d:/ymir work/ui/game/windows/emotion_french_kiss.sub",  EMOTION_SLAP  : "d:/ymir work/ui/game/windows/emotion_slap.sub",}ANI_DICT = {  chr.MOTION_CLAP :   "clap.msa",  chr.MOTION_CHEERS_1 :   "cheers_1.msa",  chr.MOTION_CHEERS_2 :   "cheers_2.msa",  chr.MOTION_FRENCH_KISS_WITH_WARRIOR : "french_kiss_with_warrior.msa",  chr.MOTION_FRENCH_KISS_WITH_ASSASSIN : "french_kiss_with_assassin.msa",  chr.MOTION_FRENCH_KISS_WITH_SURA : "french_kiss_with_sura.msa",  chr.MOTION_FRENCH_KISS_WITH_SHAMAN : "french_kiss_with_shaman.msa",  chr.MOTION_KISS_WITH_WARRIOR :  "kiss_with_warrior.msa",  chr.MOTION_KISS_WITH_ASSASSIN :  "kiss_with_assassin.msa",  chr.MOTION_KISS_WITH_SURA :  "kiss_with_sura.msa",  chr.MOTION_KISS_WITH_SHAMAN :  "kiss_with_shaman.msa",  chr.MOTION_SLAP_HIT_WITH_WARRIOR : "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_ASSASSIN : "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_SURA :  "slap_hit.msa",  chr.MOTION_SLAP_HIT_WITH_SHAMAN : "slap_hit.msa",  chr.MOTION_SLAP_HURT_WITH_WARRIOR : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_ASSASSIN : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_SURA : "slap_hurt.msa",  chr.MOTION_SLAP_HURT_WITH_SHAMAN : "slap_hurt.msa",}def __RegisterSharedEmotionAnis(mode, path):chrmgr.SetPathName(path)chrmgr.RegisterMotionMode(mode)for key, val in ANI_DICT.items():  chrmgr.RegisterMotionData(mode, key, val)def RegisterEmotionAnis(path):actionPath = path + "action/"weddingPath = path + "wedding/"__RegisterSharedEmotionAnis(chr.MOTION_MODE_GENERAL, actionPath)__RegisterSharedEmotionAnis(chr.MOTION_MODE_WEDDING_DRESS, actionPath)chrmgr.SetPathName(weddingPath)chrmgr.RegisterMotionMode(chr.MOTION_MODE_WEDDING_DRESS)chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_WAIT, "wait.msa")chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_WALK, "walk.msa")chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_RUN, "walk.msa")def RegisterEmotionIcons():for key, val in ICON_DICT.items():  player.RegisterEmotionIcon(key, val)
Cumprimentos.

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Boas...

so agora tive tempo de aqui vir...

Em clientes cujo o Binário seja inferior ao de 2012 (ou seja, basicamente todos os clientes antigos), é necessário colocarem o chr.EMOTION_dance6 = 331..

Acabei por testar, E deu-me tudo correcto. Deixem ai o Syserr.txt do vosso Cliente para dar uma ajuda "mais precisa".

PS: Paulo se eles não usarem binários novos, Esse emotion não vai funcionar devido a o dance = 18 não ser reconhecido, dai teres de informar que o dance6 = 18 deverá ser "reconhecido como" 331.

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Boas...

so agora tive tempo de aqui vir...

Em clientes cujo o Binário seja inferior ao de 2012 (ou seja, basicamente todos os clientes antigos), é necessário colocarem o chr.EMOTION_dance6 = 331..

Acabei por testar, E deu-me tudo correcto. Deixem ai o Syserr.txt do vosso Cliente para dar uma ajuda "mais precisa".

PS: Paulo se eles não usarem binários novos, Esse emotion não vai funcionar devido a o dance = 18 não ser reconhecido, dai teres de informar que o dance6 = 18 deverá ser "reconhecido como" 331.

Paulo = Noob.

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Bem, não deu certo na troca "Gangnam Style", pelo locale.EMOTION_DANCE_6, da "run exceptions attribute error module object has no attribute emotion dance 6" Só não entendo o porque no modo do TheLife ao invez da 6 dança esta saindo a dança 1 e o icone some se permanecer EMOTION_DANCE_6 =331. Alguém poderia ajudar .

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A DIF, Foi criada Exclusivamente por mim, Agradeço que não Retirem créditos da mesma.

Créditos da DIF: xP3NG3R

Créditos do Tópico: TheLife (Eu)

Afinal quem fez a dif?

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Boas...

so agora tive tempo de aqui vir...

Em clientes cujo o Binário seja inferior ao de 2012 (ou seja, basicamente todos os clientes antigos), é necessário colocarem o chr.EMOTION_dance6 = 331..

Acabei por testar, E deu-me tudo correcto. Deixem ai o Syserr.txt do vosso Cliente para dar uma ajuda "mais precisa".

PS: Paulo se eles não usarem binários novos, Esse emotion não vai funcionar devido a o dance = 18 não ser reconhecido, dai teres de informar que o dance6 = 18 deverá ser "reconhecido como" 331.

Podes fazer um tut pra todos mudarem os binarios e funcionar certo com os binarios novos?

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Podes fazer um tut pra todos mudarem os binarios e funcionar certo com os binarios novos?

lolwut?

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lolwut?

Alguem faz um tutorial pra mudar o binario, ai todos usão novos binarios e funciona tudo perfeitamenete.

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thelife o meu syserr tem isto podes me ajudar sf0523 01:16:10967 :: invalid idx 00523 01:16:20021 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc/warrior/action/dance_6.msa line: 1 key: Ñöy‘ïnoñ뺯)0523 01:16:20021 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR0523 01:16:20109 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR0523 01:16:21628 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc2/warrior/action/dance_6.msa line: 0 key: *lwŸ©i#í(‹žµøŒþ¼‹é›ø^¦©²³€:o‰kÉeÃ/Öm½»Ë8¾øŸŸìgå´„£ýæТw—õz¦…m6ªo óÖ<sn^ª‰Î÷ÎúçyÔÅùi³úÌ%Æjizº¦¡ë×Ó‚î?º´ƒ.m›µ«€4Ù(hÿÄj"<¸*kcæ+8uz[å¤ýu+-=ëñ&˜†ü¿½×‹Ó˜o&g°±ˆµ›‚oÿ¶b3tŠË¸yf)0523 01:16:21628 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR0523 01:16:21700 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR0523 01:16:23296 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc/assassin/action/dance_6.msa line: 0 key: ó;Ì“½‰Ì>;'1:jèÎ"³öqhÏéÚ…ŠƒåùsýúêŠkù$kqÙu[‚Äë)Ñå!:È ckvÿñ"’’‡ˆ7Ë)0523 01:16:23296 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR0523 01:16:23349 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR0523 01:16:25182 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc2/assassin/action/dance_6.msa line: 0 key: :.×@ÕÍzbaßw0Æx)0523 01:16:25182 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR0523 01:16:25226 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR0523 01:16:26236 :: CPythonPlayer::SetItemData(dwSlotIndex=97, itemIndex=72716) - Failed to item data0523 01:16:27066 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR0523 01:16:27161 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR0523 01:16:29426 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR0523 01:16:29531 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR0523 01:16:30332 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc/shaman/action/dance_6.msa line: 0 key: ‚@j‡c’j-^‰Û½vëÙ}këÔØÁ„£°±Ýi¡ß Äå=/†<´úuÇxa¾·&x)0523 01:16:30332 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR0523 01:16:30414 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR0523 01:16:32758 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc2/shaman/action/dance_6.msa line: 0 key: ÓþÓ³r˜${“o*¿}tÏr™Òi¯oˆ“`7@v¢“)0523 01:16:32758 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR0523 01:16:32814 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR0523 01:17:51233 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.

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