larissa guedes 0 Posted May 22, 2013 Ótimo tópico, obrigada.Porém tenho uma dúvida, estou usando o cliente do Rancoroso, e a dança 5 e 6 são a dança do Gangnam Style, gostaria de saber como arrumar.Não sei se esse é o tópico certo, mas se for errado peço desculpas.Obrigada. Share this post Link to post Share on other sites
тнєℓιƒє 488 Posted May 22, 2013 Ótimo tópico, obrigada. Porém tenho uma dúvida, estou usando o cliente do Rancoroso, e a dança 5 e 6 são a dança do Gangnam Style, gostaria de saber como arrumar. Não sei se esse é o tópico certo, mas se for errado peço desculpas. Obrigada. Como tinha dito no inicio do tópico: Descompactas o root.eix & .epk... Abres o arquivo emotion.py Debaixo de: EMOTION_VERSION = 2 Adicionas: chr.MOTION_DANCE_6 = 331 Depois disso localizas: EMOTION_DANCE_6 : {"name": "Gangnam Style", "command":"/dance5"}, E Alteras para: EMOTION_DANCE_6 : {"name": "Gangnam Style", "command":"/dance6"}, PS: Caso não consigas, Podes fazer o download do emotion.py resolvido neste link: http://www.mediafire.com/download/753wl34wv8790sp/emotion.py Problema resolvido :) 1 SINVAL o.O reacted to this Share this post Link to post Share on other sites
SINVAL o.O 728 Posted May 22, 2013 [/b] Como tinha dito no inicio do tópico: Descompactas o root.eix & .epk... Abres o arquivo emotion.py Debaixo de: EMOTION_VERSION = 2 Adicionas: chr.MOTION_DANCE_6 = 331 Depois disso localizas: EMOTION_DANCE_6 : {"name": "Gangnam Style", "command":"/dance5"}, E Alteras para: EMOTION_DANCE_6 : {"name": "Gangnam Style", "command":"/dance6"}, PS: Caso não consigas, Podes fazer o download do emotion.py resolvido neste link: http://www.mediafire...90sp/emotion.py Problema resolvido :) Meu cliente é do rancoroso tambem fiz isso e o icon sumiu da dança Share this post Link to post Share on other sites
lestatskylar 4 Posted May 22, 2013 Comigo também aconteceu o mesmo. 331 retira o icon da 6 dança e se eu coloco 18 sequencia volta o icon. Poderia nos dizer o que faltou por favor. Share this post Link to post Share on other sites
SINVAL o.O 728 Posted May 22, 2013 Comigo também aconteceu o mesmo. 331 retira o icon da 6 dança e se eu coloco 18 sequencia volta o icon. Poderia nos dizer o que faltou por favor.affs não acredido arumo a diff tão esperada e não consigo colocar o icon 5 pra dançar a dança original e a 6 dançar psy affs, alguem ajuda Share this post Link to post Share on other sites
ƤāƱŁѲ ƒēƦƦēƗƦā 1,220 Posted May 22, 2013 Deixo aqui o meu Emotion.py, pode ser que ajude. import localeimport playerimport chrmgrimport chrEMOTION_VERSION = 2if EMOTION_VERSION == 2:EMOTION_CLAP = 1EMOTION_CONGRATULATION = 2EMOTION_FORGIVE = 3EMOTION_ANGRY = 4EMOTION_ATTRACTIVE = 5EMOTION_SAD = 6EMOTION_SHY = 7EMOTION_CHEERUP = 8EMOTION_BANTER = 9EMOTION_JOY = 10EMOTION_CHEERS_1 = 11EMOTION_CHEERS_2 = 12EMOTION_DANCE_1 = 13EMOTION_DANCE_2 = 14EMOTION_DANCE_3 = 15EMOTION_DANCE_4 = 16EMOTION_DANCE_5 = 17EMOTION_DANCE_6 = 18EMOTION_KISS = 51EMOTION_FRENCH_KISS = 52EMOTION_SLAP = 53EMOTION_DICT = { EMOTION_CLAP : {"name": locale.EMOTION_CLAP, "command":"/clap"}, EMOTION_DANCE_1 : {"name": locale.EMOTION_DANCE_1, "command":"/dance1"}, EMOTION_DANCE_2 : {"name": locale.EMOTION_DANCE_2, "command":"/dance2"}, EMOTION_DANCE_3 : {"name": locale.EMOTION_DANCE_3, "command":"/dance3"}, EMOTION_DANCE_4 : {"name": locale.EMOTION_DANCE_4, "command":"/dance4"}, EMOTION_DANCE_5 : {"name": locale.EMOTION_DANCE_5, "command":"/dance5"}, EMOTION_DANCE_6 : {"name": locale.EMOTION_DANCE_6, "command":"/dance6"}, EMOTION_CONGRATULATION : {"name": locale.EMOTION_CONGRATULATION, "command":"/congratulation"}, EMOTION_FORGIVE : {"name": locale.EMOTION_FORGIVE, "command":"/forgive"}, EMOTION_ANGRY : {"name": locale.EMOTION_ANGRY, "command":"/angry"}, EMOTION_ATTRACTIVE : {"name": locale.EMOTION_ATTRACTIVE, "command":"/attractive"}, EMOTION_SAD : {"name": locale.EMOTION_SAD, "command":"/sad"}, EMOTION_SHY : {"name": locale.EMOTION_SHY, "command":"/shy"}, EMOTION_CHEERUP : {"name": locale.EMOTION_CHEERUP, "command":"/cheerup"}, EMOTION_BANTER : {"name": locale.EMOTION_BANTER, "command":"/banter"}, EMOTION_JOY : {"name": locale.EMOTION_JOY, "command":"/joy"}, EMOTION_CHEERS_1 : {"name": locale.EMOTION_CHEERS_1, "command":"/cheer1"}, EMOTION_CHEERS_2 : {"name": locale.EMOTION_CHEERS_2, "command":"/cheer2"}, EMOTION_KISS : {"name": locale.EMOTION_CLAP_KISS, "command":"/kiss"}, EMOTION_FRENCH_KISS : {"name": locale.EMOTION_FRENCH_KISS, "command":"/french_kiss"}, EMOTION_SLAP : {"name": locale.EMOTION_SLAP, "command":"/slap"},}ICON_DICT = { EMOTION_CLAP : "d:/ymir work/ui/game/windows/emotion_clap.sub", EMOTION_CHEERS_1 : "d:/ymir work/ui/game/windows/emotion_cheers_1.sub", EMOTION_CHEERS_2 : "d:/ymir work/ui/game/windows/emotion_cheers_2.sub", EMOTION_DANCE_1 : "icon/action/dance1.tga", EMOTION_DANCE_2 : "icon/action/dance2.tga", EMOTION_CONGRATULATION : "icon/action/congratulation.tga", EMOTION_FORGIVE : "icon/action/forgive.tga", EMOTION_ANGRY : "icon/action/angry.tga", EMOTION_ATTRACTIVE : "icon/action/attractive.tga", EMOTION_SAD : "icon/action/sad.tga", EMOTION_SHY : "icon/action/shy.tga", EMOTION_CHEERUP : "icon/action/cheerup.tga", EMOTION_BANTER : "icon/action/banter.tga", EMOTION_JOY : "icon/action/joy.tga", EMOTION_DANCE_1 : "icon/action/dance1.tga", EMOTION_DANCE_2 : "icon/action/dance2.tga", EMOTION_DANCE_3 : "icon/action/dance3.tga", EMOTION_DANCE_4 : "icon/action/dance4.tga", EMOTION_DANCE_5 : "icon/action/dance5.tga", EMOTION_DANCE_6 : "icon/action/dance6.tga", EMOTION_KISS : "d:/ymir work/ui/game/windows/emotion_kiss.sub", EMOTION_FRENCH_KISS : "d:/ymir work/ui/game/windows/emotion_french_kiss.sub", EMOTION_SLAP : "d:/ymir work/ui/game/windows/emotion_slap.sub",}ANI_DICT = { chr.MOTION_CLAP : "clap.msa", chr.MOTION_CHEERS_1 : "cheers_1.msa", chr.MOTION_CHEERS_2 : "cheers_2.msa", chr.MOTION_DANCE_1 : "dance_1.msa", chr.MOTION_DANCE_2 : "dance_2.msa", chr.MOTION_DANCE_3 : "dance_3.msa", chr.MOTION_DANCE_4 : "dance_4.msa", chr.MOTION_DANCE_5 : "dance_5.msa", chr.MOTION_DANCE_6 : "dance_6.msa", chr.MOTION_CONGRATULATION : "congratulation.msa", chr.MOTION_FORGIVE : "forgive.msa", chr.MOTION_ANGRY : "angry.msa", chr.MOTION_ATTRACTIVE : "attractive.msa", chr.MOTION_SAD : "sad.msa", chr.MOTION_SHY : "shy.msa", chr.MOTION_CHEERUP : "cheerup.msa", chr.MOTION_BANTER : "banter.msa", chr.MOTION_JOY : "joy.msa", chr.MOTION_FRENCH_KISS_WITH_WARRIOR : "french_kiss_with_warrior.msa", chr.MOTION_FRENCH_KISS_WITH_ASSASSIN : "french_kiss_with_assassin.msa", chr.MOTION_FRENCH_KISS_WITH_SURA : "french_kiss_with_sura.msa", chr.MOTION_FRENCH_KISS_WITH_SHAMAN : "french_kiss_with_shaman.msa", chr.MOTION_KISS_WITH_WARRIOR : "kiss_with_warrior.msa", chr.MOTION_KISS_WITH_ASSASSIN : "kiss_with_assassin.msa", chr.MOTION_KISS_WITH_SURA : "kiss_with_sura.msa", chr.MOTION_KISS_WITH_SHAMAN : "kiss_with_shaman.msa", chr.MOTION_SLAP_HIT_WITH_WARRIOR : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_ASSASSIN : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_SURA : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_SHAMAN : "slap_hit.msa", chr.MOTION_SLAP_HURT_WITH_WARRIOR : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_ASSASSIN : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_SURA : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_SHAMAN : "slap_hurt.msa",}elif EMOTION_VERSION == 1:EMOTION_CLAP = 1EMOTION_CHEERS_1 = 2EMOTION_CHEERS_2 = 3EMOTION_DANCE_1 = 4EMOTION_DANCE_2 = 5EMOTION_KISS = 51EMOTION_FRENCH_KISS = 52EMOTION_SLAP = 53EMOTION_DICT = { EMOTION_CLAP : {"name": locale.EMOTION_CLAP, "command":"/clap"}, EMOTION_CHEERS_1 : {"name": locale.EMOTION_CHEERS_1, "command":"/cheer1"}, EMOTION_CHEERS_2 : {"name": locale.EMOTION_CHEERS_2, "command":"/cheer2"}, EMOTION_DANCE_1 : {"name": locale.EMOTION_DANCE_1, "command":"/dance1"}, EMOTION_DANCE_2 : {"name": locale.EMOTION_DANCE_2, "command":"/dance2"}, EMOTION_KISS : {"name": locale.EMOTION_CLAP_KISS, "command":"/kiss"}, EMOTION_FRENCH_KISS : {"name": locale.EMOTION_FRENCH_KISS, "command":"/french_kiss"}, EMOTION_SLAP : {"name": locale.EMOTION_SLAP, "command":"/slap"},}ICON_DICT = { EMOTION_CLAP : "d:/ymir work/ui/game/windows/emotion_clap.sub", EMOTION_CHEERS_1 : "d:/ymir work/ui/game/windows/emotion_cheers_1.sub", EMOTION_CHEERS_2 : "d:/ymir work/ui/game/windows/emotion_cheers_2.sub", EMOTION_DANCE_1 : "icon/action/dance1.tga", EMOTION_DANCE_2 : "icon/action/dance2.tga", EMOTION_KISS : "d:/ymir work/ui/game/windows/emotion_kiss.sub", EMOTION_FRENCH_KISS : "d:/ymir work/ui/game/windows/emotion_french_kiss.sub", EMOTION_SLAP : "d:/ymir work/ui/game/windows/emotion_slap.sub",}ANI_DICT = { chr.MOTION_CLAP : "clap.msa", chr.MOTION_CHEERS_1 : "cheers_1.msa", chr.MOTION_CHEERS_2 : "cheers_2.msa", chr.MOTION_DANCE_1 : "dance_1.msa", chr.MOTION_DANCE_2 : "dance_2.msa", chr.MOTION_FRENCH_KISS_WITH_WARRIOR : "french_kiss_with_warrior.msa", chr.MOTION_FRENCH_KISS_WITH_ASSASSIN : "french_kiss_with_assassin.msa", chr.MOTION_FRENCH_KISS_WITH_SURA : "french_kiss_with_sura.msa", chr.MOTION_FRENCH_KISS_WITH_SHAMAN : "french_kiss_with_shaman.msa", chr.MOTION_KISS_WITH_WARRIOR : "kiss_with_warrior.msa", chr.MOTION_KISS_WITH_ASSASSIN : "kiss_with_assassin.msa", chr.MOTION_KISS_WITH_SURA : "kiss_with_sura.msa", chr.MOTION_KISS_WITH_SHAMAN : "kiss_with_shaman.msa", chr.MOTION_SLAP_HIT_WITH_WARRIOR : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_ASSASSIN : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_SURA : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_SHAMAN : "slap_hit.msa", chr.MOTION_SLAP_HURT_WITH_WARRIOR : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_ASSASSIN : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_SURA : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_SHAMAN : "slap_hurt.msa",}else:EMOTION_CLAP = 1EMOTION_CHEERS_1 = 2EMOTION_CHEERS_2 = 3EMOTION_KISS = 51EMOTION_FRENCH_KISS = 52EMOTION_SLAP = 53EMOTION_DICT = { EMOTION_CLAP : {"name": locale.EMOTION_CLAP, "command":"/clap"}, EMOTION_CHEERS_1 : {"name": locale.EMOTION_CHEERS_1, "command":"/cheer1"}, EMOTION_CHEERS_2 : {"name": locale.EMOTION_CHEERS_2, "command":"/cheer2"}, EMOTION_KISS : {"name": locale.EMOTION_CLAP_KISS, "command":"/kiss"}, EMOTION_FRENCH_KISS : {"name": locale.EMOTION_FRENCH_KISS, "command":"/french_kiss"}, EMOTION_SLAP : {"name": locale.EMOTION_SLAP, "command":"/slap"},}ICON_DICT = { EMOTION_CLAP : "d:/ymir work/ui/game/windows/emotion_clap.sub", EMOTION_CHEERS_1 : "d:/ymir work/ui/game/windows/emotion_cheers_1.sub", EMOTION_CHEERS_2 : "d:/ymir work/ui/game/windows/emotion_cheers_2.sub", EMOTION_KISS : "d:/ymir work/ui/game/windows/emotion_kiss.sub", EMOTION_FRENCH_KISS : "d:/ymir work/ui/game/windows/emotion_french_kiss.sub", EMOTION_SLAP : "d:/ymir work/ui/game/windows/emotion_slap.sub",}ANI_DICT = { chr.MOTION_CLAP : "clap.msa", chr.MOTION_CHEERS_1 : "cheers_1.msa", chr.MOTION_CHEERS_2 : "cheers_2.msa", chr.MOTION_FRENCH_KISS_WITH_WARRIOR : "french_kiss_with_warrior.msa", chr.MOTION_FRENCH_KISS_WITH_ASSASSIN : "french_kiss_with_assassin.msa", chr.MOTION_FRENCH_KISS_WITH_SURA : "french_kiss_with_sura.msa", chr.MOTION_FRENCH_KISS_WITH_SHAMAN : "french_kiss_with_shaman.msa", chr.MOTION_KISS_WITH_WARRIOR : "kiss_with_warrior.msa", chr.MOTION_KISS_WITH_ASSASSIN : "kiss_with_assassin.msa", chr.MOTION_KISS_WITH_SURA : "kiss_with_sura.msa", chr.MOTION_KISS_WITH_SHAMAN : "kiss_with_shaman.msa", chr.MOTION_SLAP_HIT_WITH_WARRIOR : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_ASSASSIN : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_SURA : "slap_hit.msa", chr.MOTION_SLAP_HIT_WITH_SHAMAN : "slap_hit.msa", chr.MOTION_SLAP_HURT_WITH_WARRIOR : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_ASSASSIN : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_SURA : "slap_hurt.msa", chr.MOTION_SLAP_HURT_WITH_SHAMAN : "slap_hurt.msa",}def __RegisterSharedEmotionAnis(mode, path):chrmgr.SetPathName(path)chrmgr.RegisterMotionMode(mode)for key, val in ANI_DICT.items(): chrmgr.RegisterMotionData(mode, key, val)def RegisterEmotionAnis(path):actionPath = path + "action/"weddingPath = path + "wedding/"__RegisterSharedEmotionAnis(chr.MOTION_MODE_GENERAL, actionPath)__RegisterSharedEmotionAnis(chr.MOTION_MODE_WEDDING_DRESS, actionPath)chrmgr.SetPathName(weddingPath)chrmgr.RegisterMotionMode(chr.MOTION_MODE_WEDDING_DRESS)chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_WAIT, "wait.msa")chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_WALK, "walk.msa")chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_RUN, "walk.msa")def RegisterEmotionIcons():for key, val in ICON_DICT.items(): player.RegisterEmotionIcon(key, val) Cumprimentos. 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lestatskylar 4 Posted May 22, 2013 Agradeço Paulo se funcionar te dou http://cyber-gamers.org/public/style_emoticons/default/451960.gif muito merecido pela sua iniciativa. Verdade Sinval a Dif + esperada da Cyber. Share this post Link to post Share on other sites
тнєℓιƒє 488 Posted May 22, 2013 Boas... so agora tive tempo de aqui vir... Em clientes cujo o Binário seja inferior ao de 2012 (ou seja, basicamente todos os clientes antigos), é necessário colocarem o chr.EMOTION_dance6 = 331.. Acabei por testar, E deu-me tudo correcto. Deixem ai o Syserr.txt do vosso Cliente para dar uma ajuda "mais precisa". PS: Paulo se eles não usarem binários novos, Esse emotion não vai funcionar devido a o dance = 18 não ser reconhecido, dai teres de informar que o dance6 = 18 deverá ser "reconhecido como" 331. Share this post Link to post Share on other sites
NewWars 875 Posted May 22, 2013 Boas... so agora tive tempo de aqui vir... Em clientes cujo o Binário seja inferior ao de 2012 (ou seja, basicamente todos os clientes antigos), é necessário colocarem o chr.EMOTION_dance6 = 331.. Acabei por testar, E deu-me tudo correcto. Deixem ai o Syserr.txt do vosso Cliente para dar uma ajuda "mais precisa". PS: Paulo se eles não usarem binários novos, Esse emotion não vai funcionar devido a o dance = 18 não ser reconhecido, dai teres de informar que o dance6 = 18 deverá ser "reconhecido como" 331. Paulo = Noob. Share this post Link to post Share on other sites
lestatskylar 4 Posted May 22, 2013 Bem, não deu certo na troca "Gangnam Style", pelo locale.EMOTION_DANCE_6, da "run exceptions attribute error module object has no attribute emotion dance 6" Só não entendo o porque no modo do TheLife ao invez da 6 dança esta saindo a dança 1 e o icone some se permanecer EMOTION_DANCE_6 =331. Alguém poderia ajudar . Share this post Link to post Share on other sites
EliminaEstaContaSff 536 Posted May 22, 2013 A DIF, Foi criada Exclusivamente por mim, Agradeço que não Retirem créditos da mesma. Créditos da DIF: xP3NG3R Créditos do Tópico: TheLife (Eu) Afinal quem fez a dif? Share this post Link to post Share on other sites
SINVAL o.O 728 Posted May 22, 2013 Boas... so agora tive tempo de aqui vir... Em clientes cujo o Binário seja inferior ao de 2012 (ou seja, basicamente todos os clientes antigos), é necessário colocarem o chr.EMOTION_dance6 = 331.. Acabei por testar, E deu-me tudo correcto. Deixem ai o Syserr.txt do vosso Cliente para dar uma ajuda "mais precisa". PS: Paulo se eles não usarem binários novos, Esse emotion não vai funcionar devido a o dance = 18 não ser reconhecido, dai teres de informar que o dance6 = 18 deverá ser "reconhecido como" 331. Podes fazer um tut pra todos mudarem os binarios e funcionar certo com os binarios novos? Share this post Link to post Share on other sites
'PACI 2,317 Posted May 22, 2013 Podes fazer um tut pra todos mudarem os binarios e funcionar certo com os binarios novos? lolwut? Share this post Link to post Share on other sites
SINVAL o.O 728 Posted May 22, 2013 lolwut?Alguem faz um tutorial pra mudar o binario, ai todos usão novos binarios e funciona tudo perfeitamenete. Share this post Link to post Share on other sites
Sopinhas10™ 110 Posted May 23, 2013 thelife o meu syserr tem isto podes me ajudar sf0523 01:16:10967 :: invalid idx 00523 01:16:20021 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc/warrior/action/dance_6.msa line: 1 key: Ñöy‘ïnoñ뺯)0523 01:16:20021 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR0523 01:16:20109 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/action/dance_6.msa) ERROR0523 01:16:21628 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc2/warrior/action/dance_6.msa line: 0 key: *lwŸ©i#í(‹žµøŒþ¼‹é›ø^¦©²³€:o‰kÉeÃ/Öm½»Ë8¾øŸŸìgå´„£ýæТw—õz¦…m6ªo óÖ<sn^ª‰Î÷ÎúçyÔÅùi³úÌ%Æjizº¦¡ë×Ó‚î?º´ƒ.m›µ«€4Ù(hÿÄj"<¸*kcæ+8uz[å¤ýu+-=ëñ&˜†ü¿½×‹Ó˜o&g°±ˆµ›‚oÿ¶b3tŠË¸yf)0523 01:16:21628 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR0523 01:16:21700 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/warrior/action/dance_6.msa) ERROR0523 01:16:23296 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc/assassin/action/dance_6.msa line: 0 key: ó;Ì“½‰Ì>;'1:jèÎ"³öqhÏéÚ…ŠƒåùsýúêŠkù$kqÙu[‚Äë)Ñå!:È ckvÿñ"’’‡ˆ7Ë)0523 01:16:23296 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR0523 01:16:23349 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/action/dance_6.msa) ERROR0523 01:16:25182 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc2/assassin/action/dance_6.msa line: 0 key: :.×@ÕÍzbaßw0Æx)0523 01:16:25182 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR0523 01:16:25226 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/action/dance_6.msa) ERROR0523 01:16:26236 :: CPythonPlayer::SetItemData(dwSlotIndex=97, itemIndex=72716) - Failed to item data0523 01:16:27066 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR0523 01:16:27161 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/sura/action/dance_6.msa) ERROR0523 01:16:29426 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR0523 01:16:29531 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/sura/action/dance_6.msa) ERROR0523 01:16:30332 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc/shaman/action/dance_6.msa line: 0 key: ‚@j‡c’j-^‰Û½vëÙ}këÔØÁ„£°±Ýi¡ß Äå=/†<´úuÇxa¾·&x)0523 01:16:30332 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR0523 01:16:30414 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/shaman/action/dance_6.msa) ERROR0523 01:16:32758 :: CTextFileLoader::LoadGroup : must have a value (filename: d:/ymir work/pc2/shaman/action/dance_6.msa line: 0 key: ÓþÓ³r˜${“o*¿}tÏr™Òi¯oˆ“`7@v¢“)0523 01:16:32758 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR0523 01:16:32814 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/shaman/action/dance_6.msa) ERROR0523 01:17:51233 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. Share this post Link to post Share on other sites