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Elveron

João Luiz Fernandes

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Everything posted by João Luiz Fernandes

  1. OLÁ JOVEM TENHO UMA RECEITA BOA PARA VC TOCAR UMA PUNHETINHA FAZ BEM ALONGAS OS BRAÇOS FICA MUSCULOSO ABRAÇOS JOVEM EU SOU MEDICO !
  2. Tenho uma no battlefield 4 level 52 quem quiser comprar so mandar pm aquie
  3. tem tentos outros jogos legais por ai, eesse pessoal insiste jogar um jogo cagado desde 2006
  4. não recomendo usar esta files, e ainda esse cliente do evolution
  5. ALQUEMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM HELPPPPPPPP
  6. Ola pessoal estou com esse erro no cliente e não loga 213 00:37:29726 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0213 00:39:28612 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0213 00:44:20231 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0213 00:44:21523 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE g:\(ÁÖ)À̸̹£\3d\õÀDZº¹ý»ç\õÀDZº¹ý»ç02.psd 0213 00:46:33796 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:33880 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:33914 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:33947 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34047 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34249 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34267 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34318 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34404 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34597 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34846 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34901 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:34957 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35252 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35271 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35291 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35384 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35618 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35657 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35755 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35755 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35923 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35943 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:35980 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36071 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36071 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36108 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36282 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36319 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36511 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36565 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36601 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36636 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36745 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:36895 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37008 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37027 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37107 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37127 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37476 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37903 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37922 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37974 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:37991 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:38012 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:38031 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:38069 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:38563 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:38582 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:38791 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:39009 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:39011 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:39582 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:40042 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:40491 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:40801 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:40835 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:40836 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:41196 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:41266 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:41320 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:41337 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:41946 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:41962 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:42078 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:42342 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:42541 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:42839 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:42873 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:42873 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:43209 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:43453 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:43470 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:43534 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44223 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44239 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44503 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44553 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44817 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44817 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44916 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:44932 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:46:45114 :: ActorInstance::ProcessMotionEventFly No Target 0213 00:55:53640 :: ActorInstance::ProcessMotionEventFly No Target 0213 01:00:16436 :: ActorInstance::ProcessMotionEventFly No Target 0213 01:00:17377 :: ActorInstance::ProcessMotionEventFly No Target 0213 01:00:17574 :: ActorInstance::ProcessMotionEventFly No Target 0213 01:05:31453 :: ActorInstance::ProcessMotionEventFly No Target 0213 01:05:32509 :: ActorInstance::ProcessMotionEventFly No Target 0213 01:05:42706 :: ActorInstance::ProcessMotionEventFly No Target
  7. isso e qque o adm não configurou o skill proto direito no servidor -
  8. Recomendo >>> http://www.drawerhost.com.br/
  9. pessoal existe algum programa pago para metin2 para proteger a pasta pack do clientte para evitar hacks e bot's no serve, ou pode ser ate mesmo um protetor quaqer que funcione grato.
  10. pessoal existe algum tutorial aqui para por essa tabela bonus >> http://i.imgur.com/aeggKov.jpg tava querendo por no meu servidor.
  11. não to conseguindo criar uma conta no site diz assim "Conta já Existe" meu sevidor é dedicado já fui no navicat Account-> Dessng Trable mexi lá olhei varios site não consegui arrumar! http://i.imgur.com/QKqcP4B.png http://i.imgur.com/aIqu5Or.png
  12. blz eu acho que ja tenho vc no skype tierrilopes algo assim meu e thermaltake29
  13. não funcionou tem skype ? pra ajudar ou teamviewer viw
  14. nem compensa jogar esse servidor ja abrio uma vez e falio em 5 dias flw e alias o cliente ta tudo desprotegido alluk akbar الله أكبر
  15. Olá qual programa vc usa para criar esses mapas poderia passar ? queria criar um mapa up pra mim !
  16. isso e porque o key map esta diacordo com a teclado diferenciado eu seja zaitsev a letra z pode ser otra no seu teclado. tem que achar a letra.certa flw
  17. Pessoal como faço para colocar os 3 add nos trajes assim >>> http://i.imgur.com/y3RjiFZ.png mas aqui ele ta na type 2 que e da armadura quando coloco para equipar na type 18 os adds não cai mais nos trajes ? alguem sabe porque eu tem que modificar algo no navicat na tabelas?
  18. lol eu sou o adm so não sei mexer entende ? tou pedindo ajuda de quem sabe
  19. Ae pessoal alguem sabe qual cliente aqui tem essa interface >>> http://i.imgur.com/5cqp0BD.jpg do metin2 pt gostaria de colocar em meu cliente grato des de ja