sombra 3 Posted January 17, 2013 __give_char_priv () addImage () addmapsignal () affect.add () affect.remove () affect.remove_bad () affect.remove_good () bool_to_str () building.get_land_id () building.get_land_info () building.has_land () building.set_land_owner () char_log () Chat () clear_server_timer () clearmapsignal () clear timer () cmdchat () color () complete_quest () complete_quest_state () confirm () sys_log () d.check_eliminated () d.clear_regen () d.count_monster () d.exit () d.exit_all () d.exit_all_to_start_position () d.get_kill_mob_count () d.get_kill_stone_count () d.get_map_index () d.getf () d.is_unique_dead () d.is_use_potion () d.join () d.jump_all () d.jump_all_local () d.kill_unique () d.new_jump () d.new_jump_all () d.purge () d.purge_unique () d.regen_file () d.revived () d.select () d.set_dest () d.set_exit_all_at_eliminate () d.set_regen_file () d.set_unique () d.set_warp_at_eliminate () d.setf () d.spawn () d.spawn_goto_mob () d.spawn_group () d.spawn_mob () d.spawn_move_group () d.spawn_move_unique () d.spawn_name_mob () d.spawn_stone_door () d.spawn_unique () d.spawn_wooden_door () d.unique_get_hp_perc () d.unique_set_def_grade () d.unique_set_hp () d.unique_set_maxhp () delay () find_npc_by_vnum () find_pc_by_name () find_pc_cond () game.drop_item () game.get_event_flag () game.get_guild_name () game.get_safebox_level () game.get_warp_guild_war_list () game.open_mall () game.open_safebox () game.request_make_guild () game.set_event_flag () game.set_safebox_level () get_global_time () get_locale () get_server_timer_arg () get_time () guild.around_ranking_string () guild.get_any_war () guild.get_ladder_point () guild.get_name () guild.get_rank () guild.get_reserve_war_table () guild.get_warp_war_list () guild.high_ranking_string () guild.is_bet () guild.is_war () guild.level () guild.name () guild.war_bet () guild.war_enter () highscore.register () highscore.show () horse.advance () horse.feed () horse.get_grade () horse.get_health () horse.get_health_pct () horse.get_hp () horse.get_level () horse.get_stamina () horse.get_stamina_pct () horse.is_dead () horse.is_mine horse.is_riding () horse.revive () horse.ride () horse.set_level () horse.summon () horse.unride () horse.unsummon () input () is_test_server () item.get_count () item.get_level () item.get_name () item.get_refine_vnum () item.get_size () item.get_socket () item.get_sub_type () item.get_type () item.get_value () item.get_vnum () item.has_flag () item.next_refine_vnum () item.remove () item.set_socket () item_name () loop_timer () makequestbutton () marriage.divorce_time_check () marriage.end_wedding () marriage.engage_to () marriage.find_married_vid () marriage.get_married_time () marriage.get_wedding_list () marriage.join_wedding () marriage.marry_to () marriage.remove () marriage.set_to_marriage () marriage.warp_to_my_marriage_map () marriage.wedding_dark () marriage.wedding_snow () marriage.wedding_music () marriage.wedding_is_playing_music () Math.floor () Math.max () math.mod () Math.random () member.chat () member.clear_ready () member.set_ready () mob.spawn () mob.spawn_group () mob_name () mob_vnum () next_time_is_now () next_time_set () notice () npc.dec_remain_hairdye_count () npc.dec_remain_skill_book_count () npc.get_empire () npc.get_race () npc.get_remain_hairdye_count () npc.get_remain_skill_book_count () npc.getrace () npc.is_near () npc.is_near_vid () npc.is_pc () npc.is_quest () npc.kill () npc.lock () npc.open_shop () npc.purge () npc.unlock () npc_get_job () npc_is_same_empire () npc_is_same_job () number () party.chat () party.clear_ready () party.get_max_level () party.get_near_count () party.getf () party.is_leader () party.is_party () party.run_cinematic () party.setf () party.setqf () party.show_cinematic () party.syschat () pc.aggregate_monster () pc.change_alignment () pc.change_gold () pc.change_money () pc.change_sp () pc.changealignment () pc.changegold () pc.changemoney () pc.clear_skill () pc.clear_sub_skill () pc.clear_one_skill () pc.count_item () pc.countitem () pc.delqf () pc.destroy_guild () pc.enough_inventory () pc.forget_my_attacker () pc.get_armor () pc.get_empire () pc.get_equip_refine_level () pc.get_exp () pc.get_gold () pc.get_horse_level () pc.get_hp () pc.get_job () pc.get_leadership () pc.get_level () pc.get_local_x () pc.get_local_y () pc.get_map_index () pc.get_max_hp () pc.get_max_sp () pc.get_name () pc.get_next_exp () pc.get_part () pc.get_playtime () pc.get_sex () pc.get_skill_level () pc.get_sp () pc.get_start_location () pc.get_vid () pc.get_war_map () pc.get_weapon () pc.get_x () pc.get_y () pc.getarmor () pc.getcurrentmapindex () pc.getempire () pc.getf () pc.getgold () pc.getguild () pc.gethp () pc.getleadership () pc.getmaxhp () pc.getmaxsp () pc.getmoney () pc.getname () pc.getplaytime () pc.getqf () pc.get_skill_group () pc.getsp () pc.getweapon () pc.getx () pc.gety () pc.give_exp () pc.give_exp2 () pc.give_exp_perc () pc.give_gold () pc.give_item () pc.give_item2 () pc.give_item_from_special_item_group () pc.give_lotto () pc.has_guild () pc.has_master_skill () pc.hasguild () pc.have_map_scroll () pc.have_pos_scroll () pc.in_dungeon () pc.is_guild_master () pc.is_horse_alive () pc.is_married () pc.is_mount () pc.is_polymorphed () pc.isguildmaster () pc.mount () pc.pc_attract_ranger () pc.polymorph () pc.refine_equip () pc.remove_from_guild () pc.remove_item () pc.remove_polymorph () pc.removeitem () pc.reset_point () pc.revive_horse () pc.select () pc.set_part () pc.set_warp_location () pc.set_warp_location_local () pc.setf () pc.setqf () pc.set_skill_group () pc.set_skill_level () pc.unmount () pc.warp () pc.warp_exit () pc.warp_local () pc.warp_to_guild_war_observer_position () pc.is_clear_skill_group () pc_find_skill_teacher_vid () pc_find_square_guard_vid () pc_get_exp_bonus () pc_get_village_map_index () pc_is_novice () q.done () q.getcurrentquestindex () q.no_send () q.set_clock () q.set_clock_name () q.set_clock_value () q.set_counter () q.set_counter_name () q.set_counter_value () q.set_icon () q.set_quest_state () q.set_state () q.set_title () q.set_title2 () q.setstate () q.start () q.yield () raw_script () restart_quest () say () say_npc_name () say_pc_name () say_reward () say_title () say_item () say_item_vnum () select () select_table () clear_letter () send_letter () send_letter_ex () server_loop_timer () server_timer () set_quest_state () set_state () setbgimage () setcolor () setleftimage () setmapcenterposition () setSkin () setstate () show_horse_menu () skill_group_dialog () syschat () table.insert () table.foreach () table.foreachi () table.getn () table_get_random_item () target.clear () target.delete () target.id () target.npc () target.pc () target.pos () target.vid () test_chat () time_hour_to_sec () time_min_to_sec () timer () tonumber () tostring () type () wait () pc.is_engaged () time_to_str () string.format () Math.ceil () pc.is_gm () pc.get_gm_level () pc.get_alignment () pc.get_real_alignment () pc.learn_grand_master_skill () pc.is_skill_book_no_delay () pc.remove_skill_book_no_delay () __get_empire_priv_string () __give_empire_priv () npc.get_guild () pc.mining () d.notice () pc.ore_refine () under_han () d.kill_all () d.setqf () __get_guild_priv_string () __give_guild_priv () __get_guildid_byname () item.get_id () item.select () select_item () item.select_cell () pc.diamond_refine () __fish_real_refine_rod () __refine_pick () item.get_cell () building.reconstruct () arena.start_duel () arena.get_duel_list () arena.add_observer () arena.is_in_arena () BuildSkillList () notice_all () warp_all_to_village () say_in_map () goldbar.quest () warp_all_in_map () regen_in_map () kill_all_in_map () notice_in_map () forked.decdeadcount () forked.cleardeadcount () forked.setdeadcount () forked.initkillcount () forked.inckillcount () forked.initmobkillcount () forked.incmobkillcount () forked.getmobkillcount () warp_all_except_my_empire_in_map () warp_all_my_empire_in_map () forked.initforked () warp_to_village () forked.getdeadcount () forked.incbosskillcount () forked.getbosskillcount () forked.getsungziposx () forked.getsungziposy () forked.getpassstartposx () forked.getpassstartposy () forked.getsungzimapindex () forked.getpassmapindex () forked.getpassmapindexbyempire () get_start_mapindex () get_start_pos_X () get_start_pos_Y () forked.getsungzipath () forked.getpasspath () forked.getpasspathbyempire () forked.isforkedmapindex () forked.issungzimapindex () warp_all_to_village_except_my_empire () is_allow_map () oh.candidacy_list () oh.election () oh.candidacy_name () oh.candidacy () oh.takemonarchmoney () pc.teleport () oh.isguildmaster () oh.candidacycount () affect.remove_hair () affect.add_hair () affect.add_collect () affect.add_collect_point () pc.get_premium_remain_sec () oh.ismonarch () oh.spawnmob () oh.monarchbless () oh.monarchpowerup () oh.monarchdefenseup () pc.send_block_mode () command ( "command gm) oxevent.get_status () oxevent.open () oxevent.close () oxevent.quiz () oxevent.end_event () oxevent.get_attender () oxevent.give_item () oxevent.end_event_force () forked.getlevellimit () mgmt.monarch_state () mgmt.monarch_change_lord () oh.frog_to_empire_money () oh.spawnguard () oh.info () oh.transfer () oh.warp () pc.change_sex () pc.change_empire () pc.get_change_empire_count () get_quest_state () affect.remove_collect () Bem Pessoal Creditos NAo Sei Isto foi uma coisa que encontrei aqui no pc :P se gostaste da http://cyber-gamers.org/public/style_emoticons/default/451960.gif Share this post Link to post Share on other sites
'PACI 2,317 Posted January 17, 2013 Já foi postado. Cumprimentos. Share this post Link to post Share on other sites
sombra 3 Posted January 17, 2013 nao vi se ja tiver postado peco alguem que apague sff Share this post Link to post Share on other sites
Syst3m 3 Posted September 13, 2017 Estão todos os comandos? penso que sim, mas há um problema como vamos saber o que eles fazem? Share this post Link to post Share on other sites
Witness 87 Posted September 13, 2017 questlib.lua e ficheiros de quest na source Share this post Link to post Share on other sites
Syst3m 3 Posted September 13, 2017 Spoiler CONFIRM_NO = 0 CONFIRM_YES = 1 CONFIRM_OK = 1 CONFIRM_TIMEOUT = 2 MALE = 0 FEMALE = 1 --quest.create = function(f) return coroutine.create(f) end --quest.process = function(co,args) return coroutine.resume(co, args) end setstate = q.setstate newstate = q.setstate q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end -- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end -- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end -- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end newline = "[ENTER]" function color256(r, g, b) return "" end function color(r,g,b) return "" end function delay(v) return "[DELAY value;"..v.."]" end function setcolor(r,g,b) raw_script(color(r,g,b)) end function setdelay(v) raw_script(delay(v)) end function resetcolor(r,g,b) raw_script("") end function resetdelay(v) raw_script("[/DELAY]") end -- minimap에 동그라미 표시 function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end -- minimap 동그라미들 모두 클리어 function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end -- 클라이언트에서 보여줄 대화창 배경 그림을 정한다. function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end -- 대화창에 이미지를 보여준다. function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end function makequestbutton(name) raw_script("[QUESTBUTTON idx;") raw_script(""..q.getcurrentquestindex()) raw_script("|name;") raw_script(name) raw_script("]") end function make_quest_button_ex(name, icon_type, icon_name) test_chat(icon_type) test_chat(icon_name) raw_script("[QUESTBUTTON idx;") raw_script(""..q.getcurrentquestindex()) raw_script("|name;") raw_script(name) raw_script("|icon_type;") raw_script(icon_type) raw_script("|icon_name;") raw_script(icon_name) raw_script("]") end function make_quest_button(name) makequestbutton(name) end function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end function clear_letter() q.done() end function say_title(name) say(color256(255, 230, 186)..name..color256(200, 200, 200)) end function say_reward(name) say(color256(255, 215, 0)..name..color256(200, 200, 200)) end function say_pc_name() say(color256(255, 255, 255)..pc.get_name().." :"..color256(200, 200, 200)) end function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end function setmapcenterposition(x,y) raw_script("[SETCMAPPOS x;") raw_script(x.."|y;") raw_script(y.."]") end function say_item(name, vnum, desc) say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]") end function say_item_vnum(vnum) say_item(item_name(vnum), vnum, "") end function pc_is_novice() if pc.get_skill_group()==0 then return true else return false end end function pc_get_exp_bonus(exp, text) say_reward(text) pc.give_exp2(exp) set_quest_state("levelup", "run") end function pc_get_village_map_index(index) return village_map[pc.get_empire()][index] end village_map = { {1, 3}, {21, 23}, {41, 43}, } function npc_is_same_empire() if pc.get_empire()==npc.empire then return true else return false end end function bitflags(bitfield, flagcount) local res = {} local flag = 0 while flag < flagcount do local bit = math.mod(bitfield, 2) bitfield = math.floor(bitfield/2) table.insert(res, bit) flag = flag + 1 end return res end function bitfield(bits) local res = 0 local bitcount = table.getn(bits) for i = bitcount, 1, -1 do res = res + bits*(2^(i-1)) end return res end function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job) if 1==sub_job then if 0==pc_job then return WARRIOR1_NPC_LIST[pc_empire] elseif 1==pc_job then return ASSASSIN1_NPC_LIST[pc_empire] elseif 2==pc_job then return SURA1_NPC_LIST[pc_empire] elseif 3==pc_job then return SHAMAN1_NPC_LIST[pc_empire] end elseif 2==sub_job then if 0==pc_job then return WARRIOR2_NPC_LIST[pc_empire] elseif 1==pc_job then return ASSASSIN2_NPC_LIST[pc_empire] elseif 2==pc_job then return SURA2_NPC_LIST[pc_empire] elseif 3==pc_job then return SHAMAN2_NPC_LIST[pc_empire] end end return 0 end function pc_find_square_guard_vid() if pc.get_empire()==1 then return find_npc_by_vnum(11000) elseif pc.get_empire()==2 then return find_npc_by_vnum(11002) elseif pc.get_empire()==3 then return find_npc_by_vnum(11004) end return 0 end function pc_find_skill_teacher_vid(sub_job) local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job) return find_npc_by_vnum(vnum) end function pc_find_square_guard_vid() local pc_empire=pc.get_empire() if pc_empire==1 then return find_npc_by_vnum(11000) elseif pc_empire==2 then return find_npc_by_vnum(11002) elseif pc_empire==3 then return find_npc_by_vnum(11004) end end function npc_is_same_job() local pc_job=pc.get_job() local npc_vnum=npc.get_race() -- test_chat("pc.job:"..pc.get_job()) -- test_chat("npc_race:"..npc.get_race()) -- test_chat("pc.skill_group:"..pc.get_skill_group()) if pc_job==0 then if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end elseif pc_job==1 then if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end elseif pc_job==2 then if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end elseif pc_job==3 then if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end end return false end function npc_get_job() local npc_vnum=npc.get_race() if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end return 0 end function time_min_to_sec(value) return 60*value end function time_hour_to_sec(value) return 3600*value end function next_time_set(value, test_value) local nextTime=get_time()+value if is_test_server() then nextTime=get_time()+test_value end pc.setqf("__NEXT_TIME__", nextTime) end function next_time_is_now(value) if get_time()>=pc.getqf("__NEXT_TIME__") then return true else return false end end function table_get_random_item(self) return self[number(1, table.getn(self))] end function table_is_in(self, test) for i = 1, table.getn(self) do if self==test then return true end end return false end function giveup_quest_menu(title) local s=select("진행한다", "포기한다") if 2==s then say(title.." 퀘스트를 정말로") say("포기하시겠습니까?") local s=select("네, 그렇습니다", "아닙니다") if 1==s then say(title.."퀘스트를 포기했습니다") restart_quest() end end end function restart_quest() set_state("start") q.done() end function complete_quest() set_state("__COMPLETE__") q.done() end function giveup_quest() set_state("__GIVEUP__") q.done() end function complete_quest_state(state_name) set_state(state_name) q.done() end function test_chat(log) if is_test_server() then chat(log) end end function bool_to_str(is) if is then return "true" else return "false" end end WARRIOR1_NPC_LIST = {20300, 20320, 20340, } WARRIOR2_NPC_LIST = {20301, 20321, 20341, } ASSASSIN1_NPC_LIST = {20302, 20322, 20342, } ASSASSIN2_NPC_LIST = {20303, 20323, 20343, } SURA1_NPC_LIST = {20304, 20324, 20344, } SURA2_NPC_LIST = {20305, 20325, 20345, } SHAMAN1_NPC_LIST = {20306, 20326, 20346, } SHAMAN2_NPC_LIST = {20307, 20327, 20347, } function skill_group_dialog(e, j, g) -- e = 제국, j = 직업, g = 그룹 e = 1 -- XXX 메시지가 나라별로 있다가 하나로 통합되었음 -- 다른 직업이거나 다른 제국일 경우 if pc.job != j then say(locale.skill_group.dialog[e][pc.job][3]) elseif pc.get_skill_group() == 0 then if pc.level < 5 then say(locale.skill_group.dialog[e][j][g][1]) return end say(locale.skill_group.dialog[e][j][g][2]) local answer = select(locale.yes, locale.no) if answer == 1 then --say(locale.skill_group.dialog[e][j][g][2]) pc.set_skill_group(g) else --say(locale.skill_group.dialog[e][j][g][3]) end --elseif pc.get_skill_group() == g then --say(locale.skill_group.dialog[e][j][g][4]) --else --say(locale.skill_group.dialog[e][j][g][5]) end end function show_horse_menu() if horse.is_mine() then say(locale.horse_menu.menu) local s = 0 if horse.is_dead() then s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close) else s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close) end if s==1 then if horse.is_dead() then horse.revive() else local food = horse.get_grade() + 50054 - 1 if pc.countitem(food) > 0 then pc.removeitem(food, 1) horse.feed() else say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix); end end elseif s==2 then horse.ride() elseif s==3 then horse.unsummon() elseif s==4 then -- do nothing end end end npc_index_table = { ['race'] = npc.getrace, ['empire'] = npc.get_empire, ['level'] = npc.get_level, } pc_index_table = { ['weapon'] = pc.getweapon, ['level'] = pc.get_level, ['hp'] = pc.gethp, ['maxhp'] = pc.getmaxhp, ['sp'] = pc.getsp, ['maxsp'] = pc.getmaxsp, ['exp'] = pc.get_exp, ['nextexp'] = pc.get_next_exp, ['job'] = pc.get_job, ['money'] = pc.getmoney, ['gold'] = pc.getmoney, ['name'] = pc.getname, ['playtime'] = pc.getplaytime, ['leadership'] = pc.getleadership, ['empire'] = pc.getempire, ['skillgroup'] = pc.get_skill_group, ['x'] = pc.getx, ['y'] = pc.gety, ['local_x'] = pc.get_local_x, ['local_y'] = pc.get_local_y, } item_index_table = { ['vnum'] = item.get_vnum, ['name'] = item.get_name, ['size'] = item.get_size, ['count'] = item.get_count, ['type'] = item.get_type, ['sub_type'] = item.get_sub_type, ['refine_vnum'] = item.get_refine_vnum, ['level'] = item.get_level, } guild_war_bet_price_table = { 10000, 30000, 50000, 100000 } function npc_index(t,i) local npit = npc_index_table if npit then return npit() else return rawget(t,i) end end function pc_index(t,i) local pit = pc_index_table if pit then return pit() else return rawget(t,i) end end function item_index(t, i) local iit = item_index_table if iit then return iit() else return rawget(t, i) end end setmetatable(pc,{__index=pc_index}) setmetatable(npc,{__index=npc_index}) setmetatable(item,{__index=item_index}) --coroutine을 이용한 선택항 처리 function select(...) return q.yield('select', arg) end areaname = { {"Youngan","Jayang","Jungrang"}, {"Joan","Bokjung","Waryong"}, {"Pyungmoo","Bakra","Imha"} } warp = { -- red c = 1 {33420, 336280}, {11000, 363700}, -- yellow c = 2 {84557, 336079}, {62200, 363700}, -- blue c = 3 {33479, 336000},{113400, 363700} } function select_table(table) return q.yield('select', table) end -- coroutine을 이용한 다음 엔터 기다리기 function wait() q.yield('wait') end function input() return q.yield('input') end function confirm(vid, msg, timeout) return q.yield('confirm', vid, msg, timeout) end function select_item() setskin(NOWINDOW) return q.yield('select_item') end --전역 변수 접근과 관련된 계열 NOWINDOW = 0 NORMAL = 1 CINEMATIC = 2 SCROLL = 3 WARRIOR = 0 ASSASSIN = 1 SURA = 2 SHAMAN = 3 COND_WARRIOR_0 = 8 COND_WARRIOR_1 = 16 COND_WARRIOR_2 = 32 COND_WARRIOR = 56 COND_ASSASSIN_0 = 64 COND_ASSASSIN_1 = 128 COND_ASSASSIN_2 = 256 COND_ASSASSIN = 448 COND_SURA_0 = 512 COND_SURA_1 = 1024 COND_SURA_2 = 2048 COND_SURA = 3584 COND_SHAMAN_0 = 4096 COND_SHAMAN_1 = 8192 COND_SHAMAN_2 = 16384 COND_SHAMAN = 28672 PART_MAIN = 0 PART_HAIR = 3 GUILD_CREATE_ITEM_VNUM = 70101 QUEST_SCROLL_TYPE_KILL_MOB = 1 QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2 -- [esper] item types (plus some subtypes) ITEM_NONE = 0 ITEM_WEAPON = 1 ITEM_ARMOR = 2 WEAPON_SWORD = 0 WEAPON_DAGGER = 1 WEAPON_BOW = 2 WEAPON_TWO_HANDED = 3 WEAPON_BELL = 4 WEAPON_FAN = 5 WEAPON_ARROW = 6 WEAPON_MOUNT_SPEAR = 7 apply = { ["MAX_HP"] = 1, ["MAX_SP"] = 2, ["CON"] = 3, ["INT"] = 4, ["STR"] = 5, ["DEX"] = 6, ["ATT_SPEED"] = 7, ["MOV_SPEED"] = 8, ["CAST_SPEED"] = 9, ["HP_REGEN"] = 10, ["SP_REGEN"] = 11, ["POISON_PCT"] = 12, ["STUN_PCT"] = 13, ["SLOW_PCT"] = 14, ["CRITICAL_PCT"] = 15, ["PENETRATE_PCT"] = 16, ["ATTBONUS_HUMAN"] = 17, ["ATTBONUS_ANIMAL"] = 18, ["ATTBONUS_ORC"] = 19, ["ATTBONUS_MILGYO"] = 20, ["ATTBONUS_UNDEAD"] = 21, ["ATTBONUS_DEVIL"] = 22, ["STEAL_HP"] = 23, ["STEAL_SP"] = 24, ["MANA_BURN_PCT"] = 25, ["DAMAGE_SP_RECOVER"] = 26, ["BLOCK"] = 27, ["DODGE"] = 28, ["RESIST_SWORD"] = 29, ["RESIST_TWOHAND"] = 30, ["RESIST_DAGGER"] = 31, ["RESIST_BELL"] = 32, ["RESIST_FAN"] = 33, ["RESIST_BOW"] = 34, ["RESIST_FIRE"] = 35, ["RESIST_ELEC"] = 36, ["RESIST_MAGIC"] = 37, ["RESIST_WIND"] = 38, ["REFLECT_MELEE"] = 39, ["REFLECT_CURSE"] = 40, ["POISON_REDUCE"] = 41, ["KILL_SP_RECOVER"] = 42, ["EXP_DOUBLE_BONUS"] = 43, ["GOLD_DOUBLE_BONUS"] = 44, ["ITEM_DROP_BONUS"] = 45, ["POTION_BONUS"] = 46, ["KILL_HP_RECOVER"] = 47, ["IMMUNE_STUN"] = 48, ["IMMUNE_SLOW"] = 49, ["IMMUNE_FALL"] = 50, ["SKILL"] = 51, ["BOW_DISTANCE"] = 52, ["ATT_GRADE_BONUS"] = 53, ["DEF_GRADE_BONUS"] = 54, ["MAGIC_ATT_GRADE"] = 55, ["MAGIC_DEF_GRADE"] = 56, ["CURSE_PCT"] = 57, ["MAX_STAMINA"] = 58, ["ATTBONUS_WARRIOR"] = 59, ["ATTBONUS_ASSASSIN"] = 60, ["ATTBONUS_SURA"] = 61, ["ATTBONUS_SHAMAN"] = 62, ["ATTBONUS_MONSTER"] = 63, } -- 레벨업 퀘스트 -_- special = {} special.fortune_telling = { { 1, 0, 20, 20, 0 }, -- 10 { 499, 0, 10, 10, 0 }, -- 5 { 2500, 0, 5, 5, 0 }, -- 1 { 5000, 0, 0, 0, 0 }, { 1500, 0, -5, -5, 20000 }, { 499, 0, -10, -10, 20000 }, { 1, 0, -20, -20, 20000 }, } special.questscroll_reward = { {1, 1500, 3000, 30027, 0, 0 }, {2, 1500, 3000, 30028, 0, 0 }, {3, 1000, 2000, 30034, 30018, 0 }, {4, 1000, 2000, 30034, 30011, 0 }, {5, 1000, 2000, 30011, 30034, 0 }, {6, 1000, 2000, 27400, 0, 0 }, {7, 2000, 4000, 30023, 30003, 0 }, {8, 2000, 4000, 30005, 30033, 0 }, {9, 2000, 8000, 30033, 30005, 0 }, {10, 4000, 8000, 30021, 30033, 30045}, {11, 4000, 8000, 30045, 30022, 30046}, {12, 5000, 12000, 30047, 30045, 30055}, {13, 5000, 12000, 30051, 30017, 30058}, {14, 5000, 12000, 30051, 30007, 30041}, {15, 5000, 15000, 30091, 30017, 30018}, {16, 3500, 6500, 30021, 30033, 0 }, {17, 4000, 9000, 30051, 30033, 0 }, {18, 4500, 10000, 30056, 30057, 30058}, {19, 4500, 10000, 30059, 30058, 30041}, {20, 5000, 15000, 0, 0, 0 }, } special.active_skill_list = { { { 1, 2, 3, 4, 5, 6}, { 16, 17, 18, 19, 20, 21}, }, { {31, 32, 33, 34, 35, 36}, {46, 47, 48, 49, 50, 51}, }, { {61, 62, 63, 64, 65, 66}, {76, 77, 78, 79, 80, 81}, }, { {91, 92, 93, 94, 95, 96}, {106, 107, 108, 109, 110, 111}, }, } special.skill_reset_cost = { 2000, 2000, 2000, 2000, 2000, 2000, 4000, 6000, 8000, 10000, 14000, 18000, 22000, 28000, 34000, 41000, 50000, 59000, 70000, 90000, 101000, 109000, 114000, 120000, 131000, 141000, 157000, 176000, 188000, 200000, 225000, 270000, 314000, 348000, 393000, 427000, 470000, 504000, 554000, 600000, 758000, 936000, 1103000, 1276000, 1407000, 1568000, 1704000, 1860000, 2080000, 2300000, 2700000, 3100000, 3500000, 3900000, 4300000, 4800000, 5300000, 5800000, 6400000, 7000000, 8000000, 9000000, 10000000, 11000000, 12000000, 13000000, 14000000, 15000000, 16000000, 17000000, } special.levelup_img = { [101] = "dog.tga", [102] = "wolf.tga", [103] = "wolf.tga", [104] = "wolf.tga", [105] = "wolf.tga", [105] = "wolf.tga", [106] = "wolf.tga", [107] = "wolf.tga", [108] = "wild_boar.tga", [109] = "wild_boar.tga", [110] = "bear.tga", [111] = "bear.tga", [112] = "bear.tga", [113] = "bear.tga", [114] = "tiger.tga", [115] = "tiger.tga", [134] = "wolf.tga", [135] = "wolf.tga", [174] = "wolf.tga", [175] = "wolf.tga", [176] = "wolf.tga", [178] = "wild_boar.tga", [179] = "wild_boar.tga", [180] = "bear.tga", [184] = "tiger.tga", [301] = "bak_inf.tga", [302] = "bak_gung.tga", [303] = "bak_gen1.tga", [304] = "bak_gen2.tga", [401] = "huk_inf.tga", [402] = "huk_dol.tga", [403] = "huk_gen1.tga", [404] = "huk_gen2.tga", [456] = "456.tga", [501] = "o_inf.tga", [502] = "o_jol.tga", [503] = "o_gung.tga", [504] = "o_jang.tga", [601] = "ung_inf.tga", [602] = "ung_chuk.tga", [603] = "ung_tu.tga", [631] = "ung_inf.tga", [632] = "ung_chuk.tga", [633] = "ung_tu.tga", [701] = "mil_chu.tga", [702] = "mil_na.tga", [703] = "mil_na.tga", [704] = "mil_na.tga", [706] = "756.tga", [707] = "756.tga", [735] = "mil_jip.tga", [756] = "756.tga", [757] = "757.tga", [776] = "776.tga", [777] = "777.tga", [901] = "sigwi.tga", [903] = "gwoijil.tga", [932] = "932.tga", [933] = "gwoijil.tga", [934] = "934.tga", [935] = "935.tga", [936] = "936.tga", [937] = "937.tga", [1001] = "1001.tga", [1002] = "1002.tga", [1003] = "1003.tga", [1004] = "1004.tga", [1061] = "1061.tga", [1063] = "1063.tga", [1064] = "1064.tga", [1065] = "1065.tga", [1066] = "1066.tga", [1068] = "1068.tga", [1069] = "1069.tga", [1070] = "1065.tga", [1071] = "1065.tga", [1101] = "1101.tga", [1102] = "1102.tga", [1103] = "1133.tga", [1104] = "1104.tga", [1105] = "1105.tga", [1106] = "1106.tga", [1107] = "1107.tga", [1131] = "1131.tga", [1132] = "1132.tga", [1133] = "1133.tga", [1134] = "1104.tga", [1135] = "1135.tga", [1136] = "1136.tga", [1137] = "1137.tga", [1301] = "1301.tga", [1303] = "1303.tga", [1305] = "1305.tga", [2001] = "spider.tga", [2002] = "spider.tga", [2003] = "spider.tga", [2004] = "spider.tga", [2005] = "spider.tga", [2031] = "2031.tga", [2032] = "2032.tga", [2033] = "2033.tga", [2034] = "2034.tga", [2061] = "2061.tga", [2062] = "2062.tga", [2063] = "2063.tga", [2102] = "2102.tga", [2103] = "2103.tga", [2106] = "2106.tga", [2131] = "2131.tga", [2158] = "2158.tga", [2201] = "2201.tga", [2202] = "2202.tga", [2204] = "2203.tga", [2205] = "2205.tga", [2301] = "2301.tga", [2302] = "2302.tga", [2303] = "2303.tga", [2304] = "2304.tga", [2305] = "2305.tga", [2311] = "2311.tga", [2312] = "2312.tga", [2313] = "2313.tga", [2314] = "2314.tga", [2315] = "2315.tga", [5123] = "5123.tga", [5124] = "5124.tga", [5125] = "5125.tga", [5126] = "5126.tga", } special.levelup_quest = { -- monster kill monster kill -- vnum qty. vnum qty. exp percent { 0 , 0 , 0 , 0 , 0 } , -- lev 1 { 101 , 10 , 102 , 5 , 20 } , -- lev 2 { 101 , 15 , 102 , 10 , 20 } , -- lev 3 { 102 , 10 , 103 , 5 , 20 } , -- lev 4 { 103 , 10 , 174 , 10 , 20 } , -- lev 5 { 174 , 15 , 178 , 10 , 20 } , -- lev 6 { 178 , 10 , 105 , 5 , 20 } , -- lev 7 { 178 , 15 , 105 , 10 , 20 } , -- lev 8 { 105 , 10 , 179 , 5 , 20 } , -- lev 9 { 105 , 15 , 179 , 10 , 20 } , -- lev 10 { 179 , 10 , 180 , 5 , 20 } , -- lev 11 { 180 , 15 , 175 , 10 , 20 } , -- lev 12 { 175 , 20 , 111 , 5 , 20 } , -- lev 13 { 111 , 15 , 176 , 5 , 20 } , -- lev 14 { 111 , 20 , 176 , 10 , 20 } , -- lev 15 { 136 , 5 , 184 , 5 , 20 } , -- lev 16 { 136 , 10 , 184 , 10 , 20 } , -- lev 17 { 184 , 10 , 112 , 10 , 20 } , -- lev 18 { 112 , 20 , 113 , 10 , 20 } , -- lev 19 { 113 , 20 , 302 , 15 , 20 } , -- lev 20 { 302 , 20 , 115 , 10 , "10-15" } , -- lev 21 { 115 , 25 , 304 , 10 , "10-15" } , -- lev 22 { 304 , 20 , 401 , 20 , "10-15" } , -- lev 23 { 401 , 20 , 402 , 30 , "10-15" } , -- lev 24 { 501 , 25 , 404 , 20 , "10-15" } , -- lev 25 { 502 , 40 , 406 , 20 , "10-15" } , -- lev 26 { 406 , 30 , 504 , 20 , "10-15" } , -- lev 27 { 631 , 30 , 504 , 30 , "10-15" } , -- lev 28 { 631 , 35 , 632 , 25 , "10-15" } , -- lev 29 { 632 , 35 , 2102 , 25 , "10-15" } , -- lev 30 { 632 , 50 , 2102 , 45 , "6-12" } , -- lev 31 { 633 , 45 , 2001 , 40 , "6-12" } , -- lev 32 { 701 , 35 , 2103 , 30 , "6-12" } , -- lev 33 { 701 , 40 , 2103 , 40 , "6-12" } , -- lev 34 { 702 , 40 , 2002 , 30 , "6-12" } , -- lev 35 { 704 , 20 , 2106 , 20 , "6-12" } , -- lev 36 { 733 , 30 , 2003 , 20 , "6-12" } , -- lev 37 { 734 , 40 , 2004 , 20 , "6-12" } , -- lev 38 { 706 , 40 , 2005 , 30 , "6-12" } , -- lev 39 { 707 , 40 , 2108 , 20 , "6-12" } , -- lev 40 { 901 , 40 , 5123 , 25 , "5-8" } , -- lev 41 { 902 , 30 , 5123 , 30 , "5-8" } , -- lev 42 { 902 , 40 , 2031 , 35 , "5-8" } , -- lev 43 { 933 , 40 , 2031 , 40 , "5-8" } , -- lev 44 { 731 , 50 , 2032 , 45 , "5-8" } , -- lev 45 { 732 , 30 , 5124 , 30 , "5-8" } , -- lev 46 { 933 , 35 , 5125 , 30 , "5-8" } , -- lev 47 { 904 , 40 , 5125 , 35 , "5-8" } , -- lev 48 { 733 , 40 , 2033 , 45 , "5-8" } , -- lev 49 { 734 , 40 , 5126 , 20 , "5-8" } , -- lev 50 { 735 , 50 , 5126 , 30 , "2-5" } , -- lev 51 { 904 , 45 , 2034 , 45 , "2-5" } , -- lev 52 { 904 , 50 , 2034 , 50 , "2-5" } , -- lev 53 { 736 , 40 , 1001 , 30 , "2-5" } , -- lev 54 { 737 , 40 , 1301 , 35 , "2-5" } , -- lev 55 { 905 , 50 , 1002 , 30 , "2-5" } , -- lev 56 { 905 , 60 , 1002 , 40 , "2-5" } , -- lev 57 { 906 , 45 , 1303 , 40 , "2-5" } , -- lev 58 { 906 , 50 , 1303 , 45 , "2-5" } , -- lev 59 { 907 , 45 , 1003 , 40 , "2-5" } , -- lev 60 { 1004 , 55 , 2061 , 60 , "2-4" } , -- lev 61 { 1305 , 45 , 2131 , 55 , "2-4" } , -- lev 62 { 1305 , 50 , 1101 , 45 , "2-4" } , -- lev 63 { 2062 , 50 , 1102 , 45 , "2-4" } , -- lev 64 { 1104 , 40 , 2063 , 40 , "2-4" } , -- lev 65 { 2301 , 50 , 1105 , 45 , "2-4" } , -- lev 66 { 2301 , 55 , 1105 , 50 , "2-4" } , -- lev 67 { 1106 , 50 , 1031 , 50 , "2-4" } , -- lev 68 { 1107 , 45 , 1031 , 50 , "2-4" } , -- lev 69 { 2302 , 55 , 2201 , 55 , "2-4" } , -- lev 70 { 2303 , 55 , 2202 , 55 , "2-4" } , -- lev 71 { 2303 , 60 , 2202 , 60 , "2-4" } , -- lev 72 { 2304 , 55 , 2201 , 55 , "2-4" } , -- lev 73 { 2305 , 50 , 1063 , 55 , "2-4" } , -- lev 74 { 2204 , 50 , 1063 , 50 , "2-4" } , -- lev 75 { 2305 , 45 , 1065 , 50 , "2-4" } , -- lev 76 { 2315 , 40 , 1065 , 50 , "2-4" } , -- lev 77 { 1070 , 50 , 1066 , 55 , "2-4" } , -- lev 78 { 1069 , 50 , 1070 , 50 , "2-4" } , -- lev 79 { 1071 , 50 , 2312 , 55 , "2-4" } , -- lev 80 { 1071 , 50 , 2312 , 55 , "2-4" } , -- lev 81 { 2313 , 50 , 2314 , 40 , "2-4" } , -- lev 82 { 2313 , 60 , 2314 , 45 , "2-4" } , -- lev 83 { 1131 , 60 , 2315 , 50 , "5-10" } , -- lev 84 { 1132 , 60 , 2315 , 45 , "5-10" } , -- lev 85 { 1132 , 60 , 1135 , 50 , "5-10" } , -- lev 86 { 1132 , 60 , 1135 , 50 , "5-10" } , -- lev 87 { 1133 , 60 , 1136 , 50 , "5-10" } , -- lev 88 { 1133 , 60 , 1137 , 50 , "5-10" } , -- lev 89 { 1133 , 60 , 1137 , 50 , "5-10" } , -- lev 90 } special.levelup_reward1 = { -- warrior assassin sura shaman { 0, 0, 0, 0 }, { 11200, 11400, 11600, 11800 }, -- 갑옷 lev2 { 12200, 12340, 12480, 12620 }, -- 투구 lev3 { 13000, 13000, 13000, 13000 } -- 방패 lev4 } -- levelup_reward1 테이블 크기보다 레벨이 높아지면 아래 -- 테이블을 이용하여 아이템을 준다. special.levelup_reward3 = { -- pct item # item count { 33, 27002, 10 }, -- 25% { 67, 27005, 10 }, -- 25% --{ 75, 27101, 5 }, -- 25% { 100, 27114, 5 }, -- 25% } special.levelup_reward_gold21 = { { 10000, 20 }, { 20000, 50 }, { 40000, 25 }, { 80000, 3 }, { 100000, 2 }, } special.levelup_reward_gold31 = { { 20000, 20 }, { 40000, 40 }, { 60000, 25 }, { 80000, 10 }, { 100000, 5 }, } special.levelup_reward_gold41 = { { 40000, 20 }, { 60000, 40 }, { 80000, 25 }, { 100000, 10 }, { 150000, 5 }, } special.levelup_reward_gold51 = { { 60000, 20 }, { 80000, 40 }, { 100000, 25 }, { 150000, 10 }, { 200000, 5 }, } special.levelup_reward_gold61 = { { 80000, 20 }, { 100000, 40 }, { 150000, 25 }, { 200000, 10 }, { 250000, 5 }, } special.levelup_reward_gold71 = { { 100000, 20 }, { 250000, 40 }, { 400000, 25 }, { 800000, 10 }, { 1000000, 5 }, } special.levelup_reward_gold84 = { { 200000, 20 }, { 500000, 40 }, { 800000, 25 }, { 1600000, 10 }, { 2000000, 5 }, } special.levelup_reward_exp21 = { { 10, 9 }, { 11, 14 }, { 12, 39 }, { 13, 24 }, { 14, 9 }, { 15, 4 }, } special.levelup_reward_exp31 = { { 6, 10 }, { 7, 15 }, { 8, 40 }, { 9, 25 }, { 10, 8 }, { 11, 5 }, { 12, 2 }, } special.levelup_reward_exp41 = { { 5, 10 }, { 5.5, 15 }, { 6, 40 }, { 6.5, 25 }, { 7, 8 }, { 7.5, 5 }, { 8, 2 }, } special.levelup_reward_exp51 = { { 2, 10 }, { 2.5, 15 }, { 3, 40 }, { 3.5, 25 }, { 4, 8 }, { 4.5, 5 }, { 5, 2 }, } special.levelup_reward_exp61 = { { 2, 40 }, { 2.5, 20 }, { 3, 18 }, { 3.5, 15 }, { 4, 5 }, } special.levelup_reward_exp84 = { { 5, 10 }, { 6, 20 }, { 7, 25 }, { 8, 20 }, { 9, 20 }, { 10, 5 }, } special.levelup_reward_item_21 = { -- no couple ring { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21 { 15080, 15100, 15120, 15140 }, -- lev 22 { 16080, 16100, 16120, 16140 }, -- lev 23 { 17080, 17100, 17120, 17140 }, -- lev 24 { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25 { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 -- with couple ring -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21 -- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22 -- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23 -- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24 -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25 -- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25 } special.warp_to_pos = { -- 승룡곡 { { 402100, 673900 }, { 270400, 739900 }, { 321300, 808000 }, }, --도염화지 { --A 5994 7563 --B 5978 6222 --C 7307 6898 { 599400, 756300 }, { 597800, 622200 }, { 730700, 689800 }, }, --영비사막 { --A 2178 6272 { 217800, 627200 }, --B 2219 5027 { 221900, 502700 }, --C 3440 5025 { 344000, 502500 }, }, --서한산 { --A 4342 2906 { 434200, 290600 }, --B 3752 1749 { 375200, 174900 }, --C 4918 1736 { 491800, 173600 }, }, } special.devil_tower = { --{ 123, 608 }, { 2048+126, 6656+384 }, { 2048+134, 6656+147 }, { 2048+369, 6656+629 }, { 2048+369, 6656+401 }, { 2048+374, 6656+167 }, { 2048+579, 6656+616 }, { 2048+578, 6656+392 }, { 2048+575, 6656+148 }, } special.lvq_map = { { -- "A1" 1 {}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, { { 440, 565 }, { 460, 771 }, { 668, 800 },}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},}, {{853,557}, {845,780}, {910,956},}, {{853,557}, {845,780}, {910,956},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{340, 179}, {692, 112}, {787, 256}, {898, 296},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{224,395}, {137,894}, {206,830}, {266,1067},}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, }, { -- "A2" 2 {}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},}, {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},}, {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},}, }, { -- "A3" 3 {}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{438, 895}, {725, 864}, {632, 671},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{847, 412}, {844, 854}, {823, 757}, {433, 407},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{316,168}, {497,130}, {701,157}, {858,316},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{200,277}, {130,646}, {211,638}, {291,851},}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, {{100,150}}, }, {}, -- 4 {}, -- 5 {}, -- 6 {}, -- 7 {}, -- 8 {}, -- 9 {}, -- 10 {}, -- 11 {}, -- 12 {}, -- 13 {}, -- 14 {}, -- 15 {}, -- 16 {}, -- 17 {}, -- 18 {}, -- 19 {}, -- 20 { -- "B1" 21 {}, {{412,635}, {629,428}, {829,586},}, {{412,635}, {629,428}, {829,586},}, {{412,635}, {629,428}, {829,586},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{329,643}, {632,349}, {905,556},}, {{866,822}, {706,224}, {247,722},}, {{866,822}, {706,224}, {247,722},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{617,948}, {353,221},}, {{496,1089}, {890,1043},}, {{496,1089}, {890,1043},}, {{496,1089}, {890,1043},}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, }, { -- "B2" 22 {}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},}, {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},}, {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},}, }, { -- "B3" 23 {}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{230, 244}, {200, 444}, {594, 408},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{584,204}, {720,376}, {861,272},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{566,694}, {349,574}, {198,645},}, {{816,721}, {489,823},}, {{816,721}, {489,823},}, {{816,721}, {489,823},}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, {{772,140}}, }, {}, -- 24 {}, -- 25 {}, -- 26 {}, -- 27 {}, -- 28 {}, -- 29 {}, -- 30 {}, -- 31 {}, -- 32 {}, -- 33 {}, -- 34 {}, -- 35 {}, -- 36 {}, -- 37 {}, -- 38 {}, -- 39 {}, -- 40 { -- "C1" 41 {}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,446}, {169,592}, {211,692}, {632,681},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{385,374}, {227,815}, {664,771},}, {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},}, {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},}, {{452,160}, {536,1034}, {184,1044},}, {{452,160}, {536,1034}, {184,1044},}, {{452,160}, {536,1034}, {184,1044},}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, }, { -- "C2" 42 {}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},}, {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},}, {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},}, }, { -- "C3" 43 {}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{421, 189}, {167, 353},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{679,459}, {505,709},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{858,638}, {234,596},}, {{635,856}, {324,855},}, {{635,856}, {324,855},}, {{635,856}, {324,855},}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, {{136,899}}, }, {}, -- 44 {}, -- 45 {}, -- 46 {}, -- 47 {}, -- 48 {}, -- 49 {}, -- 50 {}, -- 51 {}, -- 52 {}, -- 53 {}, -- 54 {}, -- 55 {}, -- 56 {}, -- 57 {}, -- 58 {}, -- 59 {}, -- 60 } dta_warp = { {20176, 71330, 122270}, {358295, 358281, 358264}, {33163, 84351, 135486}, {336535, 336509, 336585}, } dta_keywords = { {"DUNGEON", 90056, 90073, 90066, 90059, 90057, 90067, 90066, "D U N"}, {"ALCHEMY", 90053, 90064, 90055, 90060, 90057, 90065, 90077, "A L C"}, {"WARRIOR", 90075, 90053, 90070, 90070, 90061, 90067, 90070, "W A R"}, {"BIOLOGY", 90054, 90061, 90067, 90064, 90067, 90059, 90077, "B I O"}, {"CAPTAIN", 90055, 90053, 90068, 90072, 90053, 90061, 90066, "C A P"}, {"WARLORD", 90075, 90053, 90070, 90064, 90067, 90070, 90056, "W A R"}, {"STAMINA", 90071, 90072, 90053, 90065, 90061, 90066, 90053, "S T A"}, {"EARRING", 90057, 90053, 90070, 90070, 90061, 90066, 90059, "E A R"}, {"DEFENSE", 90056, 90057, 90058, 90057, 90066, 90071, 90057, "D E F"}, {"BERSERK", 90054, 90057, 90070, 90071, 90057, 90070, 90063, "B E R"}, {"KINGDOM", 90063, 90061, 90066, 90059, 90056, 90067, 90065, "K I N"}, {"WIZARDS", 90075, 90061, 90078, 90053, 90070, 90056, 90071, "W I Z"}, {"STEALTH", 90071, 90072, 90057, 90053, 90064, 90072, 90060, "S T E"}, {"FARMING", 90058, 90053, 90070, 90065, 90061, 90066, 90059, "F A R"}, {"FISHING", 90058, 90061, 90071, 90060, 90061, 90066, 90059, "F I S"}, {"SUCCESS", 90071, 90073, 90055, 90055, 90057, 90071, 90071, "S U C"}, {"FAILURE", 90058, 90053, 90061, 90064, 90073, 90070, 90057, "F A I"}, } function BuildSkillList(job, group) local skill_vnum_list = {} local skill_name_list = {} if pc.get_skill_group() != 0 then local skill_list = special.active_skill_list[job+1][group] table.foreachi( skill_list, function(i, t) local lev = pc.get_skill_level(t) if lev > 0 then local name = locale.GM_SKILL_NAME_DICT[t] if name != nil then table.insert(skill_vnum_list, t) table.insert(skill_name_list, name) end end end ) end table.insert(skill_vnum_list, 0) table.insert(skill_name_list, locale.cancel) return { skill_vnum_list, skill_name_list } end PREMIUM_EXP = 0 PREMIUM_ITEM = 1 PREMIUM_SAFEBOX = 2 PREMIUM_AUTOLOOT = 3 PREMIUM_FISH_MIND = 4 PREMIUM_MARRIAGE_FAST = 5 PREMIUM_GOLD = 6 -- point type start POINT_NONE = 0 POINT_LEVEL = 1 POINT_VOICE = 2 POINT_EXP = 3 POINT_NEXT_EXP = 4 POINT_HP = 5 POINT_MAX_HP = 6 POINT_SP = 7 POINT_MAX_SP = 8 POINT_STAMINA = 9 --스테미너 POINT_MAX_STAMINA = 10 --최대 스테미너 POINT_GOLD = 11 POINT_ST = 12 --근력 POINT_HT = 13 --체력 POINT_DX = 14 --민첩성 POINT_IQ = 15 --정신력 POINT_DEF_GRADE = 16 POINT_ATT_SPEED = 17 --공격속도 POINT_ATT_GRADE = 18 --공격력 MAX POINT_MOV_SPEED = 19 --이동속도 POINT_CLIENT_DEF_GRADE = 20 --방어등급 POINT_CASTING_SPEED = 21 --주문속도 (쿨다운타임*100) / (100 + 이값) = 최종 쿨다운 타임 POINT_MAGIC_ATT_GRADE = 22 --마법공격력 POINT_MAGIC_DEF_GRADE = 23 --마법방어력 POINT_EMPIRE_POINT = 24 --제국점수 POINT_LEVEL_STEP = 25 --한 레벨에서의 단계.. (1 2 3 될 때 보상 4 되면 레벨 업) POINT_STAT = 26 --능력치 올릴 수 있는 개수 POINT_SUB_SKILL = 27 --보조 스킬 포인트 POINT_SKILL = 28 --액티브 스킬 포인트 POINT_WEAPON_MIN = 29 --무기 최소 데미지 POINT_WEAPON_MAX = 30 --무기 최대 데미지 POINT_PLAYTIME = 31 --플레이시간 POINT_HP_REGEN = 32 --HP 회복률 POINT_SP_REGEN = 33 --SP 회복률 POINT_BOW_DISTANCE = 34 --활 사정거리 증가치 (meter) POINT_HP_RECOVERY = 35 --체력 회복 증가량 POINT_SP_RECOVERY = 36 --정신력 회복 증가량 POINT_POISON_PCT = 37 --독 확률 POINT_STUN_PCT = 38 --기절 확률 POINT_SLOW_PCT = 39 --슬로우 확률 POINT_CRITICAL_PCT = 40 --크리티컬 확률 POINT_PENETRATE_PCT = 41 --관통타격 확률 POINT_CURSE_PCT = 42 --저주 확률 POINT_ATTBONUS_HUMAN = 43 --인간에게 강함 POINT_ATTBONUS_ANIMAL = 44 --동물에게 데미지 % 증가 POINT_ATTBONUS_ORC = 45 --웅귀에게 데미지 % 증가 POINT_ATTBONUS_MILGYO = 46 --밀교에게 데미지 % 증가 POINT_ATTBONUS_UNDEAD = 47 --시체에게 데미지 % 증가 POINT_ATTBONUS_DEVIL = 48 --마귀(악마)에게 데미지 % 증가 POINT_ATTBONUS_INSECT = 49 --벌레족 POINT_ATTBONUS_FIRE = 50 --화염족 POINT_ATTBONUS_ICE = 51 --빙설족 POINT_ATTBONUS_DESERT = 52 --사막족 POINT_ATTBONUS_MONSTER = 53 --모든 몬스터에게 강함 POINT_ATTBONUS_WARRIOR = 54 --무사에게 강함 POINT_ATTBONUS_ASSASSIN = 55 --자객에게 강함 POINT_ATTBONUS_SURA = 56 --수라에게 강함 POINT_ATTBONUS_SHAMAN = 57 --무당에게 강함 -- ADD_TRENT_MONSTER POINT_ATTBONUS_TREE = 58 --나무에게 강함 20050729.myevan UNUSED5 -- END_OF_ADD_TRENT_MONSTER POINT_RESIST_WARRIOR = 59 --무사에게 저항 POINT_RESIST_ASSASSIN = 60 --자객에게 저항 POINT_RESIST_SURA = 61 --수라에게 저항 POINT_RESIST_SHAMAN = 62 --무당에게 저항 POINT_STEAL_HP = 63 --생명력 흡수 POINT_STEAL_SP = 64 --정신력 흡수 POINT_MANA_BURN_PCT = 65 --마나 번 --/ 피해시 보너스 =/ POINT_DAMAGE_SP_RECOVER = 66 --공격당할 시 정신력 회복 확률 POINT_BLOCK = 67 --블럭율 POINT_DODGE = 68 --회피율 POINT_RESIST_SWORD = 69 POINT_RESIST_TWOHAND = 70 POINT_RESIST_DAGGER = 71 POINT_RESIST_BELL = 72 POINT_RESIST_FAN = 73 POINT_RESIST_BOW = 74 --화살 저항 : 대미지 감소 POINT_RESIST_FIRE = 75 --화염 저항 : 화염공격에 대한 대미지 감소 POINT_RESIST_ELEC = 76 --전기 저항 : 전기공격에 대한 대미지 감소 POINT_RESIST_MAGIC = 77 --술법 저항 : 모든술법에 대한 대미지 감소 POINT_RESIST_WIND = 78 --바람 저항 : 바람공격에 대한 대미지 감소 POINT_REFLECT_MELEE = 79 --공격 반사 --/ 특수 피해시 =/ POINT_REFLECT_CURSE = 80 --저주 반사 POINT_POISON_REDUCE = 81 --독데미지 감소 --/ 적 소멸시 =/ POINT_KILL_SP_RECOVER = 82 --적 소멸시 MP 회복 POINT_EXP_DOUBLE_BONUS = 83 POINT_GOLD_DOUBLE_BONUS = 84 POINT_ITEM_DROP_BONUS = 85 --/ 회복 관련 =/ POINT_POTION_BONUS = 86 POINT_KILL_HP_RECOVERY = 87 POINT_IMMUNE_STUN = 88 POINT_IMMUNE_SLOW = 89 POINT_IMMUNE_FALL = 90 --======== POINT_PARTY_ATTACKER_BONUS = 91 POINT_PARTY_TANKER_BONUS = 92 POINT_ATT_BONUS = 93 POINT_DEF_BONUS = 94 POINT_ATT_GRADE_BONUS = 95 POINT_DEF_GRADE_BONUS = 96 POINT_MAGIC_ATT_GRADE_BONUS = 97 POINT_MAGIC_DEF_GRADE_BONUS = 98 POINT_RESIST_NORMAL_DAMAGE = 99 POINT_HIT_HP_RECOVERY = 100 POINT_HIT_SP_RECOVERY = 101 POINT_MANASHIELD = 102 --흑신수호 스킬에 의한 마나쉴드 효과 정도 POINT_PARTY_BUFFER_BONUS = 103 POINT_PARTY_SKILL_MASTER_BONUS = 104 POINT_HP_RECOVER_CONTINUE = 105 POINT_SP_RECOVER_CONTINUE = 106 POINT_STEAL_GOLD = 107 POINT_POLYMORPH = 108 --변신한 몬스터 번호 POINT_MOUNT = 109 --타고있는 몬스터 번호 POINT_PARTY_HASTE_BONUS = 110 POINT_PARTY_DEFENDER_BONUS = 111 POINT_STAT_RESET_COUNT = 112 --피의 단약 사용을 통한 스텟 리셋 포인트 (1당 1포인트 리셋가능) POINT_HORSE_SKILL = 113 POINT_MALL_ATTBONUS = 114 --공격력 +x% POINT_MALL_DEFBONUS = 115 --방어력 +x% POINT_MALL_EXPBONUS = 116 --경험치 +x% POINT_MALL_ITEMBONUS = 117 --아이템 드롭율 x/10배 POINT_MALL_GOLDBONUS = 118 --돈 드롭율 x/10배 POINT_MAX_HP_PCT = 119 --최대생명력 +x% POINT_MAX_SP_PCT = 120 --최대정신력 +x% POINT_SKILL_DAMAGE_BONUS = 121 --스킬 데미지 *(100+x)% POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --평타 데미지 *(100+x)% -- DEFEND_BONUS_ATTRIBUTES POINT_SKILL_DEFEND_BONUS = 123 --스킬 방어 데미지 POINT_NORMAL_HIT_DEFEND_BONUS = 124 --평타 방어 데미지 -- END_OF_DEFEND_BONUS_ATTRIBUTES -- PC_BANG_ITEM_ADD POINT_PC_BANG_EXP_BONUS = 125 --PC방 전용 경험치 보너스 POINT_PC_BANG_DROP_BONUS = 126 --PC방 전용 드롭률 보너스 -- END_PC_BANG_ITEM_ADD -- POINT_MAX_NUM = 128 common/length.h -- point type start function say_blue(name) say(color256(0, 0, 255)..name..color256(0, 0, 255)) end function say_red(name) say(color256(255, 0, 0)..name..color256(255, 0, 0)) end function say_green(name) say(color256(0, 238, 0)..name..color256(0, 238, 0)) end function say_gold(name) say(color256(255, 215, 0)..name..color256(255, 215, 0)) end function say_black(name) say(color256(0, 0, 0)..name..color256(0, 0, 0)) end function say_white(name) say(color256(255, 255, 255)..name..color256(255, 255, 255)) end function say_yellow(name) say(color256(255, 255, 0)..name..color256(255, 255, 0)) end function say_blue2(name) say(color256(147, 248, 255)..name..color256(147, 248, 255)) end function bitflags(bitfield, flagcount) local res = {} local flag = 0 while flag < flagcount do local bit = math.mod(bitfield, 2) bitfield = math.floor(bitfield/2) table.insert(res, bit) flag = flag + 1 end return res end function bitfield(bits) local res = 0 local bitcount = table.getn(bits) for i = bitcount, 1, -1 do res = res + bits*(2^(i-1)) end return res end function string:split(delimiter) local result = { } local from = 1 local delim_from, delim_to = string.find( self, delimiter, from ) while delim_from do table.insert( result, string.sub( self, from , delim_from-1 ) ) from = delim_to + 1 delim_from, delim_to = string.find( self, delimiter, from ) end table.insert( result, string.sub( self, from ) ) return result end get_mob_level = { [2051] = 65, [2052] = 67, [2053] = 69, [2054] = 71, [2055] = 73, [11116] = 90, [2061] = 60, [2062] = 62, [2063] = 64, [2064] = 66, [2065] = 68, [2071] = 70, [2072] = 72, [2073] = 74, [2074] = 76, [2075] = 78, [2076] = 78, [11117] = 90, [2091] = 60, [2092] = 79, [2093] = 65, [2094] = 72, [2095] = 70, [2101] = 19, [2102] = 37, [2103] = 39, [2104] = 44, [2105] = 47, [2106] = 48, [2107] = 51, [2108] = 54, [5131] = 22, [2401] = 87, [5132] = 25, [2402] = 89, [5133] = 27, [2131] = 60, [2132] = 62, [2133] = 64, [2134] = 66, [2135] = 68, [101] = 1, [102] = 3, [103] = 4, [2152] = 37, [105] = 9, [106] = 13, [107] = 16, [108] = 7, [109] = 10, [110] = 12, [111] = 15, [112] = 19, [113] = 21, [114] = 18, [115] = 24, [5141] = 35, [131] = 8, [132] = 9, [133] = 11, [134] = 14, [135] = 18, [136] = 21, [137] = 12, [138] = 15, [139] = 17, [140] = 20, [141] = 24, [142] = 26, [143] = 24, [144] = 29, [151] = 9, [152] = 16, [153] = 10, [154] = 21, [2203] = 70, [2204] = 71, [2205] = 72, [2206] = 73, [2207] = 78, [171] = 1, [172] = 3, [173] = 4, [174] = 6, [175] = 9, [2224] = 71, [177] = 16, [178] = 7, [179] = 10, [180] = 12, [181] = 15, [182] = 19, [183] = 21, [184] = 18, [185] = 24, [2234] = 71, [2235] = 72, [191] = 30, [192] = 31, [193] = 33, [194] = 35, [5153] = 49, [5157] = 54, [2291] = 75, [2292] = 99, [2293] = 99, [5161] = 30, [2301] = 65, [2302] = 67, [2303] = 69, [2304] = 70, [2305] = 71, [2306] = 84, [2307] = 86, [2311] = 74, [2312] = 76, [2313] = 77, [2314] = 80, [2315] = 82, [301] = 18, [302] = 20, [303] = 25, [304] = 25, [8501] = 35, [8502] = 30, [8503] = 25, [8504] = 5, [8505] = 10, [8506] = 12, [8507] = 15, [8508] = 20, [8509] = 25, [8510] = 21, [8511] = 11, [331] = 18, [332] = 20, [333] = 25, [334] = 25, [351] = 18, [352] = 20, [353] = 25, [354] = 25, [2403] = 89, [2404] = 90, [2411] = 91, [2412] = 93, [2413] = 95, [2414] = 97, [2451] = 84, [5127] = 54, [2452] = 86, [2431] = 80, [2432] = 82, [2433] = 82, [2434] = 83, [2454] = 90, [391] = 23, [392] = 26, [393] = 28, [394] = 31, [395] = 23, [396] = 26, [397] = 28, [398] = 31, [401] = 26, [402] = 27, [403] = 29, [404] = 30, [405] = 33, [406] = 35, [8600] = 73, [8601] = 86, [8602] = 73, [8603] = 86, [8604] = 73, [8605] = 86, [8606] = 73, [8607] = 86, [8608] = 73, [8609] = 86, [8610] = 73, [8611] = 86, [8612] = 73, [8613] = 86, [8614] = 73, [8615] = 86, [8616] = 86, [11108] = 70, [431] = 31, [432] = 33, [433] = 35, [434] = 36, [435] = 38, [436] = 40, [2491] = 93, [2492] = 95, [2493] = 97, [2494] = 88, [2495] = 90, [451] = 26, [452] = 27, [453] = 29, [454] = 30, [455] = 33, [456] = 35, [2505] = 83, [2506] = 84, [2507] = 85, [2508] = 79, [2509] = 80, [2510] = 81, [2511] = 82, [2512] = 83, [2513] = 84, [2514] = 86, [1175] = 65, [491] = 32, [492] = 37, [493] = 39, [494] = 45, [2543] = 81, [2544] = 82, [2545] = 83, [2546] = 84, [2547] = 86, [501] = 29, [502] = 32, [503] = 35, [504] = 36, [531] = 35, [532] = 37, [533] = 40, [534] = 42, [2591] = 89, [2592] = 89, [2593] = 89, [2594] = 89, [2595] = 89, [2596] = 89, [2597] = 91, [2598] = 91, [551] = 29, [552] = 32, [553] = 35, [554] = 36, [2482] = 92, [2483] = 94, [2484] = 96, [5134] = 29, [591] = 42, [595] = 42, [601] = 26, [602] = 29, [603] = 31, [604] = 33, [2151] = 19, [104] = 6, [631] = 34, [632] = 36, [633] = 39, [634] = 40, [635] = 44, [636] = 46, [637] = 49, [2155] = 47, [2156] = 48, [651] = 34, [652] = 36, [653] = 39, [654] = 40, [2157] = 51, [656] = 46, [657] = 49, [2158] = 54, [2501] = 79, [2502] = 80, [2503] = 81, [5001] = 10, [2504] = 82, [691] = 50, [692] = 55, [693] = 60, [701] = 35, [702] = 38, [703] = 41, [704] = 44, [705] = 48, [706] = 49, [707] = 51, [731] = 52, [732] = 53, [733] = 54, [734] = 54, [735] = 55, [736] = 56, [737] = 57, [751] = 35, [752] = 38, [753] = 41, [754] = 44, [755] = 48, [756] = 49, [757] = 51, [771] = 52, [772] = 53, [773] = 54, [774] = 54, [775] = 55, [776] = 56, [777] = 57, [7050] = 35, [2481] = 91, [791] = 54, [792] = 62, [793] = 64, [794] = 72, [795] = 54, [796] = 62, [7051] = 31, [7001] = 52, [7002] = 53, [2191] = 67, [7004] = 54, [7005] = 55, [7006] = 56, [7007] = 56, [7008] = 52, [2192] = 72, [7010] = 54, [11107] = 70, [7012] = 52, [7013] = 53, [7014] = 54, [7015] = 54, [7016] = 55, [7017] = 56, [7018] = 56, [7019] = 59, [7020] = 59, [7021] = 60, [7022] = 61, [7023] = 62, [7024] = 64, [7025] = 66, [7026] = 67, [7027] = 70, [7028] = 72, [7029] = 35, [7030] = 31, [7031] = 33, [7032] = 35, [7033] = 36, [7034] = 38, [7035] = 40, [7036] = 52, [7037] = 53, [7038] = 54, [7039] = 54, [7040] = 55, [7041] = 56, [7042] = 57, [7043] = 81, [7044] = 81, [901] = 49, [902] = 51, [903] = 53, [904] = 55, [905] = 58, [906] = 58, [907] = 59, [5004] = 80, [5005] = 85, [7054] = 36, [2541] = 79, [7056] = 40, [7057] = 52, [7058] = 53, [7059] = 54, [7060] = 54, [2542] = 80, [7062] = 56, [2201] = 69, [7064] = 81, [7065] = 81, [7066] = 82, [7067] = 83, [7068] = 83, [2202] = 69, [7070] = 85, [7071] = 33, [7072] = 35, [7073] = 36, [7074] = 38, [155] = 24, [932] = 51, [933] = 53, [934] = 55, [935] = 58, [936] = 58, [937] = 59, [7082] = 83, [7083] = 83, [7084] = 84, [7085] = 85, [7086] = 35, [7087] = 36, [7088] = 38, [7089] = 40, [7090] = 54, [7091] = 55, [7092] = 56, [7093] = 57, [7094] = 83, [7095] = 83, [7096] = 84, [7097] = 85, [991] = 59, [992] = 60, [993] = 61, [1001] = 57, [1002] = 58, [1003] = 59, [1004] = 60, [5101] = 22, [5102] = 25, [5103] = 27, [5104] = 29, [5111] = 35, [5112] = 37, [5113] = 39, [5114] = 40, [5115] = 41, [5116] = 42, [5121] = 45, [5122] = 47, [5123] = 49, [5124] = 52, [5125] = 53, [5126] = 54, [1031] = 67, [1032] = 69, [1033] = 70, [1034] = 71, [1035] = 72, [1036] = 73, [1037] = 71, [1038] = 72, [1039] = 73, [1040] = 74, [1041] = 75, [2222] = 69, [5142] = 37, [5143] = 39, [5144] = 40, [5145] = 41, [5146] = 42, [2223] = 70, [11109] = 70, [5151] = 45, [5152] = 47, [176] = 13, [5154] = 52, [5155] = 53, [5156] = 54, [1061] = 67, [1062] = 69, [1063] = 70, [1064] = 71, [1065] = 72, [1066] = 73, [1067] = 71, [1068] = 72, [1069] = 73, [1070] = 74, [1071] = 75, [2227] = 90, [1091] = 75, [1092] = 75, [1093] = 78, [1094] = 75, [1095] = 82, [1096] = 75, [2231] = 69, [1101] = 62, [1102] = 63, [1103] = 64, [1104] = 64, [1105] = 65, [1106] = 66, [1107] = 66, [2233] = 70, [1131] = 81, [1132] = 81, [1133] = 82, [1134] = 83, [1135] = 83, [1136] = 84, [1137] = 85, [1151] = 52, [1152] = 53, [1153] = 54, [1154] = 54, [1155] = 55, [1156] = 56, [1157] = 56, [2221] = 69, [1171] = 62, [1172] = 63, [1173] = 64, [1174] = 64, [2153] = 39, [1176] = 66, [1177] = 66, [1191] = 70, [1192] = 70, [11110] = 70, [2154] = 44, [11505] = 100, [11506] = 100, [11507] = 100, [11508] = 100, [11509] = 100, [11510] = 100, [2225] = 72, [1301] = 57, [1302] = 59, [1303] = 58, [1304] = 75, [1305] = 61, [1306] = 75, [1307] = 80, [1308] = 40, [1309] = 65, [1310] = 95, [7045] = 82, [7046] = 83, [2226] = 60, [7047] = 83, [7048] = 84, [1331] = 57, [1332] = 59, [1333] = 58, [1334] = 75, [1335] = 61, [5002] = 75, [5003] = 1, [7052] = 33, [11111] = 70, [7053] = 35, [7055] = 38, [1401] = 66, [1402] = 73, [1403] = 77, [7061] = 55, [7003] = 54, [7063] = 57, [5162] = 43, [7069] = 84, [5163] = 55, [931] = 49, [7076] = 54, [2232] = 69, [1501] = 69, [1502] = 72, [1503] = 76, [7078] = 55, [7079] = 56, [7080] = 57, [7081] = 82, [7075] = 40, [11100] = 50, [7077] = 54, [7009] = 53, [1601] = 68, [1602] = 70, [1603] = 75, [11101] = 50, [11102] = 50, [11113] = 90, [11103] = 50, [11104] = 50, [7049] = 85, [11105] = 50, [11106] = 70, [655] = 44, [1901] = 72, [1902] = 77, [1903] = 82, [1904] = 40, [1905] = 65, [1906] = 95, [11112] = 90, [2453] = 88, [11114] = 90, [2001] = 43, [2002] = 45, [2003] = 48, [2004] = 50, [2005] = 52, [11115] = 90, [2031] = 50, [2032] = 52, [2033] = 54, [2034] = 56, [2035] = 58, [2036] = 58, } function isdtamap(mapindex) if mapindex == 209 or mapindex == 210 or mapindex == 211 then return true else return false end end function get_next_char_num() local keystates = bitflags(DTA_keystates[pc.get_empire()], 7) if DTA_keystates[pc.get_empire()] == 127 then -- all characters dropped return 0 end while true do local n = number(1, 7) if keystates[n] == 0 then keystates[n] = 1 DTA_keystates[pc.get_empire()] = bitfield(keystates) return n + 1 end end end DTA_MetinKills = { {0, 0, 0}, {0, 0, 0}, } DTA_keystates = {0, 0, 0} ts_herbtime = { {24,20,16,12}, {12,10,8,6}, {6,6,6,6}, } ts_level = {"Normal", "Master", "Grandmaster", "Perfect Master"} function herb_q_inf() return { -- | Level 30-40 List | Level 40-50 List | Level 50-60 List | Level 60-70 List | Level 70-80 List | Level 80-90 List | Level 90-99 List | ["vnum"] = {534,591,636,702,704,732,776,906,902,1001,1031,1101,1103,1301,2034,1156,1157,2064,2203,2204,2203,2204,2303,2304,2305,1131,1136,2314,2315,2401,2412,2403,2404,2411,2413}, ["Normal"] = {3,2,10,15,10,15,15,10,20,30,10,15,10,10,10,15,10,20,20,20,30,30,20,15,10,15,20,40,25,20,20,15,10,20,10}, ["Master"] = {5,3,15,20,15,25,20,15,30,50,15,25,15,15,15,25,20,30,30,30,50,50,30,20,15,25,30,60,40,35,40,30,20,40,20}, ["Grandmaster"] = {8,5,20,30,20,35,30,20,40,70,20,35,20,20,20,40,30,40,40,40,70,70,40,35,30,35,40,80,60,50,60,50,30,60,30}, ["Perfect_Master"] = {12,8,30,45,30,50,45,30,60,100,30,50,30,35,40,60,50,60,60,60,100,100,60,50,45,50,55,125,90,75,80,75,50,80,45}, } end function herb_q_init_v(num) local info = herb_q_inf() local vnum = info.vnum[num] return vnum end function herb_q_init_a(qlv,num) local info = herb_q_inf() local qlv = pc.getqf("herblevel") local amount if qlv == 1 then amount = info.Normal[num] elseif qlv == 2 then amount = info.Master[num] elseif qlv == 3 then amount = info.Grandmaster[num] elseif qlv == 4 then amount = info.Perfect_Master[num] end return amount end function input_number (sentence) say (sentence) local n = nil while n == nil do n = tonumber (input()) if n != nil then break end say ("Something.") end return n end Posh e etender isso! kkk Share this post Link to post Share on other sites