antiblock
Cyphriun
  • Chatbox

    You don't have permission to chat.
    Load More
  • 0
Sign in to follow this  
Hadak

[Dúvida] Serverfiles Maxmi V4.1

Question

Boas tardes, eu hoje estava a alterar nas files umas coisas e deparei-me que as personagens GM não podem negociar nem deitar nada para o chao. Gostava de saber se alguma coisa para remover isto. Obrigado pela atenção

Share this post


Link to post
Share on other sites

6 answers to this question

  • 0

Tens de alterar as permissões dos GMs

Share this post


Link to post
Share on other sites
antiblock
diamwall
  • 0

como assim? isso não vai mudar como quero. Quero remover não alterar as permissoes :(

Share this post


Link to post
Share on other sites
  • 0


Dá uma olhada na sua GameFiles

struct command_info cmd_info[] =

{

{ "!RESERVED!", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }, /* ¹Ýµå½Ã ÀÌ °ÍÀÌ Ã³À½À̾î¾ß ÇÑ´Ù. */

{ "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "war", do_war, 0, POS_DEAD, GM_PLAYER },

{ "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD },

{ "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD },

{ "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER },

{ "purge", do_purge, 0, POS_DEAD, GM_WIZARD },

{ "weaken", do_weaken, 0, POS_DEAD, GM_GOD },

{ "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD },

{ "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD },

{ "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD },

{ "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD },

{ "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD },

{ "item", do_item, 0, POS_DEAD, GM_GOD },

{ "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD }, /* ¸÷ÀÇ À§Ä¡¿Í ¹æÇâÀ» ¼³Á¤ÇØ ¼Òȯ /mob_ld vnum x y dir */

{ "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "advance", do_advance, 0, POS_DEAD, GM_GOD },

{ "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD },

{ "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "shutdown", do_shutdown, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "stat", do_stat, 0, POS_DEAD, GM_PLAYER },

{ "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER },

{ "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD },

{ "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD },

// ADD_COMMAND_SLOW_STUN

{ "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD },

{ "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD },

// END_OF_ADD_COMMAND_SLOW_STUN

{ "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },

{ "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER },

{ "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER },

{ "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER },

{ "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER },

{ "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER },

{ "qui", do_inputall, 0, POS_DEAD, GM_PLAYER },

{ "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER },

{ "logou", do_inputall, 0, POS_DEAD, GM_PLAYER },

{ "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER },

{ "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER },

{ "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER },

{ "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER },

{ "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER },

{ "safebox_passwor",do_inputall, 0, POS_DEAD, GM_PLAYER },

{ "safebox_password",do_safebox_password, 0, POS_DEAD, GM_PLAYER },

{ "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },

{ "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER },

{ "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },

{ "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER },

{ "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER },

// Group Command

{ "ungroup", do_ungroup, 0, POS_DEAD, GM_PLAYER },

// REFINE_ROD_HACK_BUG_FIX

{ "refine_rod", do_refine_rod, 0, POS_DEAD, GM_IMPLEMENTOR },

// END_OF_REFINE_ROD_HACK_BUG_FIX

// REFINE_PICK

{ "refine_pick", do_refine_pick, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "max_pick", do_max_pick, 0, POS_DEAD, GM_IMPLEMENTOR },

// END_OF_REFINE_PICK

{ "fish_simul", do_fishing_simul, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "invisible", do_invisibility, 0, POS_DEAD, GM_LOW_WIZARD },

{ "qf", do_qf, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "clear_quest", do_clear_quest, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "close_shop", do_close_shop, 0, POS_DEAD, GM_PLAYER },

{ "set_walk_mode", do_set_walk_mode, 0, POS_DEAD, GM_PLAYER },

{ "set_run_mode", do_set_run_mode, 0, POS_DEAD, GM_PLAYER },

{ "setjob",do_set_skill_group, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "setskill", do_setskill, 0, POS_DEAD, GM_LOW_WIZARD },

{ "setskillother", do_setskillother, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "setskillpoint", do_set_skill_point, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "reload", do_reload, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "cooltime", do_cooltime, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "gwlist", do_gwlist, 0, POS_DEAD, GM_LOW_WIZARD },

{ "gwstop", do_stop_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },

{ "gwcancel", do_cancel_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },

{ "gstate", do_guild_state, 0, POS_DEAD, GM_LOW_WIZARD },

{ "pkmode", do_pkmode, 0, POS_DEAD, GM_PLAYER },

{ "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER },

{ "getqf", do_getqf, 0, POS_DEAD, GM_LOW_WIZARD },

{ "setqf", do_setqf, 0, POS_DEAD, GM_LOW_WIZARD },

{ "delqf", do_delqf, 0, POS_DEAD, GM_LOW_WIZARD },

{ "set_state", do_set_state, 0, POS_DEAD, GM_LOW_WIZARD },

{ "·Î±×¸¦º¸¿©Áà", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },

{ "¸ó½ºÅͺ¸¿©Áà", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },

{ "detaillog", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },

{ "monsterlog", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },

{ "forgetme", do_forgetme, 0, POS_DEAD, GM_LOW_WIZARD },

{ "aggregate", do_aggregate, 0, POS_DEAD, GM_LOW_WIZARD },

{ "attract_ranger", do_attract_ranger, 0, POS_DEAD, GM_LOW_WIZARD },

{ "pull_monster", do_pull_monster, 0, POS_DEAD, GM_LOW_WIZARD },

{ "setblockmode", do_setblockmode, 0, POS_DEAD, GM_PLAYER },

{ "polymorph", do_polymorph, 0, POS_DEAD, GM_LOW_WIZARD },

{ "polyitem", do_polymorph_item, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "priv_empire", do_priv_empire, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "priv_guild", do_priv_guild, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "mount_test", do_mount_test, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "unmount", do_unmount, 0, POS_DEAD, GM_PLAYER },

{ "private", do_private, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "party_request", do_party_request, 0, POS_DEAD, GM_PLAYER },

{ "party_request_accept", do_party_request_accept,0, POS_DEAD, GM_PLAYER },

{ "party_request_deny", do_party_request_deny,0, POS_DEAD, GM_PLAYER },

{ "observer", do_observer, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "observer_exit", do_observer_exit, 0, POS_DEAD, GM_PLAYER },

{ "socketitem", do_socket_item, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "saveati", do_save_attribute_to_image, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "xmas_boom", do_xmas, SCMD_XMAS_BOOM, POS_DEAD, GM_HIGH_WIZARD },

{ "xmas_snow", do_xmas, SCMD_XMAS_SNOW, POS_DEAD, GM_HIGH_WIZARD },

{ "xmas_santa", do_xmas, SCMD_XMAS_SANTA, POS_DEAD, GM_HIGH_WIZARD },

{ "view_equip", do_view_equip, 0, POS_DEAD, GM_PLAYER },

{ "jy", do_block_chat, 0, POS_DEAD, GM_HIGH_WIZARD },

// BLOCK_CHAT

{ "vote_block_chat", do_vote_block_chat, 0, POS_DEAD, GM_PLAYER },

{ "block_chat", do_block_chat, 0, POS_DEAD, GM_PLAYER },

{ "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER },

// END_OF_BLOCK_CHAT

{ "build", do_build, 0, POS_DEAD, GM_PLAYER },

{ "clear_land", do_clear_land, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "affect_remove", do_affect_remove, 0, POS_DEAD, GM_LOW_WIZARD },

{ "horse_state", do_horse_state, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "horse_level", do_horse_level, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "horse_ride", do_horse_ride, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "horse_summon", do_horse_summon, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "horse_unsummon", do_horse_unsummon, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "horse_set_stat", do_horse_set_stat, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "pcbang_update", do_pcbang_update, 0, POS_DEAD, GM_LOW_WIZARD },

{ "pcbang_check", do_pcbang_check, 0, POS_DEAD, GM_LOW_WIZARD },

{ "emotion_allow", do_emotion_allow, 0, POS_FIGHTING, GM_PLAYER },

{ "kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "slap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "french_kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "clap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "cheer1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "cheer2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

// DANCE

{ "dance1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "dance2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "dance3", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "dance4", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "dance5", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "dance6", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

// END_OF_DANCE

{ "congratulation", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "forgive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "angry", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "attractive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "sad", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "shy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "cheerup", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "banter", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "joy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },

{ "change_attr", do_change_attr, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "add_attr", do_add_attr, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "add_socket", do_add_socket, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "user_horse_ride", do_user_horse_ride, 0, POS_FISHING, GM_PLAYER },

{ "user_horse_back", do_user_horse_back, 0, POS_FISHING, GM_PLAYER },

{ "user_horse_feed", do_user_horse_feed, 0, POS_FISHING, GM_PLAYER },

{ "show_arena_list", do_show_arena_list, 0, POS_DEAD, GM_LOW_WIZARD },

{ "end_all_duel", do_end_all_duel, 0, POS_DEAD, GM_LOW_WIZARD },

{ "end_duel", do_end_duel, 0, POS_DEAD, GM_LOW_WIZARD },

{ "duel", do_duel, 0, POS_DEAD, GM_LOW_WIZARD },

{ "con+", do_stat_plus_amount, POINT_HT, POS_DEAD, GM_LOW_WIZARD },

{ "int+", do_stat_plus_amount, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },

{ "str+", do_stat_plus_amount, POINT_ST, POS_DEAD, GM_LOW_WIZARD },

{ "dex+", do_stat_plus_amount, POINT_DX, POS_DEAD, GM_LOW_WIZARD },

{ "break_marriage", do_break_marriage, 0, POS_DEAD, GM_LOW_WIZARD },

{ "show_quiz", do_oxevent_show_quiz, 0, POS_DEAD, GM_LOW_WIZARD },

{ "log_oxevent", do_oxevent_log, 0, POS_DEAD, GM_LOW_WIZARD },

{ "get_oxevent_att", do_oxevent_get_attender,0, POS_DEAD, GM_LOW_WIZARD },

{ "effect", do_effect, 0, POS_DEAD, GM_LOW_WIZARD },

{ "threeway_info", do_threeway_war_info, 0, POS_DEAD, GM_LOW_WIZARD},

{ "threeway_myinfo", do_threeway_war_myinfo, 0, POS_DEAD, GM_LOW_WIZARD},

{ "mto", do_monarch_warpto, 0, POS_DEAD, GM_PLAYER},

{ "mtr", do_monarch_transfer, 0, POS_DEAD, GM_PLAYER},

{ "minfo", do_monarch_info, 0, POS_DEAD, GM_PLAYER},

{ "mtax", do_monarch_tax, 0, POS_DEAD, GM_PLAYER},

{ "mmob", do_monarch_mob, 0, POS_DEAD, GM_PLAYER},

{ "elect", do_elect, 0, POS_DEAD, GM_HIGH_WIZARD},

{ "rmcandidacy", do_rmcandidacy, 0, POS_DEAD, GM_LOW_WIZARD},

{ "setmonarch", do_setmonarch, 0, POS_DEAD, GM_LOW_WIZARD},

{ "rmmonarch", do_rmmonarch, 0, POS_DEAD, GM_LOW_WIZARD},

{ "hair", do_hair, 0, POS_DEAD, GM_PLAYER },

{ "inventory", do_inventory, 0, POS_DEAD, GM_LOW_WIZARD },

{ "cube", do_cube, 0, POS_DEAD, GM_PLAYER },

{ "siege", do_siege, 0, POS_DEAD, GM_LOW_WIZARD },

{ "temp", do_temp, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "frog", do_frog, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "check_mmoney", do_check_monarch_money, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "reset_subskill", do_reset_subskill, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "flush", do_flush, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "gift", do_gift, 0, POS_DEAD, GM_PLAYER }, //gift

{ "mnotice", do_monarch_notice, 0, POS_DEAD, GM_PLAYER },

{ "eclipse", do_eclipse, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "weeklyevent", do_weeklyevent, 0, POS_DEAD, GM_LOW_WIZARD },

{ "eventhelper", do_event_helper, 0, POS_DEAD, GM_HIGH_WIZARD },

{ "in_game_mall", do_in_game_mall, 0, POS_DEAD, GM_PLAYER },

{ "get_mob_count", do_get_mob_count, 0, POS_DEAD, GM_LOW_WIZARD },

{ "dice", do_dice, 0, POS_DEAD, GM_PLAYER },

{ "ÁÖ»çÀ§", do_dice, 0, POS_DEAD, GM_PLAYER },

{ "special_item", do_special_item, 0, POS_DEAD, GM_IMPLEMENTOR },

{ "click_mall", do_click_mall, 0, POS_DEAD, GM_PLAYER },

{ "ride", do_ride, 0, POS_DEAD, GM_PLAYER },

{ "item_id_list", do_get_item_id_list, 0, POS_DEAD, GM_LOW_WIZARD },

{ "set_socket", do_set_socket, 0, POS_DEAD, GM_LOW_WIZARD },

#ifdef __AUCTION__

// auction ÀÓ½Ã

{ "auction_list", do_get_auction_list, 0, POS_DEAD, GM_PLAYER },

{ "my_auction_list", do_get_my_auction_list, 0, POS_DEAD, GM_PLAYER },

{ "my_purchase_list", do_get_my_purchase_list, 0, POS_DEAD, GM_PLAYER },

{ "enroll_auction", do_enroll_auction, 0, POS_DEAD, GM_PLAYER },

{ "bid", do_auction_bid, 0, POS_DEAD, GM_PLAYER },

{ "impur", do_auction_impur, 0, POS_DEAD, GM_PLAYER },

{ "enroll_wish", do_enroll_wish, 0, POS_DEAD, GM_PLAYER },

{ "enroll_sale", do_enroll_sale, 0, POS_DEAD, GM_PLAYER },

{ "get_auctioned_item", do_get_auctioned_item, 0, POS_DEAD, GM_PLAYER },

{ "buy_sold_item", do_buy_sold_item, 0, POS_DEAD, GM_PLAYER },

{ "cancel_auction", do_cancel_auction, 0, POS_DEAD, GM_PLAYER },

{ "cancel_wish", do_cancel_wish, 0, POS_DEAD, GM_PLAYER },

{ "cancel_sale", do_cancel_sale, 0, POS_DEAD, GM_PLAYER },

{ "rebid", do_rebid, 0, POS_DEAD, GM_PLAYER },

{ "bid_cancel", do_bid_cancel, 0, POS_DEAD, GM_PLAYER },

#endif

{ "costume", do_costume, 0, POS_DEAD, GM_PLAYER },

{ "tcon", do_set_stat, POINT_HT, POS_DEAD, GM_LOW_WIZARD },

{ "tint", do_set_stat, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },

{ "tstr", do_set_stat, POINT_ST, POS_DEAD, GM_LOW_WIZARD },

{ "tdex", do_set_stat, POINT_DX, POS_DEAD, GM_LOW_WIZARD },

{ "cannot_dead", do_can_dead, 1, POS_DEAD, GM_LOW_WIZARD},

{ "can_dead", do_can_dead, 0, POS_DEAD, GM_LOW_WIZARD},

{ "full_set", do_full_set, 0, POS_DEAD, GM_LOW_WIZARD},

{ "item_full_set", do_item_full_set, 0, POS_DEAD, GM_LOW_WIZARD},

{ "attr_full_set", do_attr_full_set, 0, POS_DEAD, GM_LOW_WIZARD},

{ "all_skill_master", do_all_skill_master, 0, POS_DEAD, GM_LOW_WIZARD},

{ "use_item", do_use_item, 0, POS_DEAD, GM_LOW_WIZARD},

{ "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER },

{ "ds_list", do_ds_list, 0, POS_DEAD, GM_PLAYER },

{ "do_clear_affect", do_clear_affect, 0, POS_DEAD, GM_LOW_WIZARD},

{ "n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } /* ¹Ýµå½Ã ÀÌ °ÍÀÌ ¸¶Áö¸·À̾î¾ß ÇÑ´Ù. */

Share this post


Link to post
Share on other sites
  • 0

eu ja estive a ver mas nao encontro como remover.

Share this post


Link to post
Share on other sites
  • 0

Isso pode ser feito em python.

Vê se consegues ver algo nos roots.

Share this post


Link to post
Share on other sites
  • 0

isso não é no cliente mas sim em serverside. O problema é onde.

 

 

#offtopic

 

Já existe algum Launcher para as files Maxmi V4.1 para os pessoal se conectar atravez do hamachi?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this