antiblock
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xXBoyDarkXx

[Source]Ajuda A Compilar

Question

Boas eu saquei o VDI do FreeBSD 9.2 já com a source pronta a compilar, e depois saquei a mainline limpa que postaram na metin2zone, copiei etc e compilei, no final disse Build Done mas o game não está onde devia estar, não sei se não compilou ou foi parar a outro lugar, já procurei pelas pastas todas e nada

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26 answers to this question

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No Makefile está o diretório onde o core é criado. À partida, se não estiver lá, é pq não compilou.

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antiblock
Elveron
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PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)

BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

#SVN_VERSION = $(shell cat ../version)

SVN_VERSION = 40250

#$(shell svnversion -n .)

CC = g++

INCDIR =

LIBDIR =

BINDIR = ..

OBJDIR = OBJDIR

$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting

LIBS = -pthread -lm -lmd

# Removed -fno-rtti

CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_

ifeq ($(GCC_VERSION), 4)

CFLAGS += -mtune=i686 -fstack-protector-all

else

CFLAGS += -mcpu=i686

endif

# boost

INCDIR += -I../../../Extern/include/boost

# DevIL

INCDIR += -I../../libdevil

LIBDIR += -L../../libdevil

LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL

ifeq ($(BSD_VERSION), 7)

INCDIR += -I../../libmysql/7.x-5.1.35

LIBDIR += -L../../libmysql/7.x-5.1.35

else

INCDIR += -I../../libmysql/5.x-5.1.35

LIBDIR += -L../../libmysql/5.x-5.1.35

INCDIR += -I../../libmysql/5.x-5.1.35

LIBDIR += -L../../libmysql/5.x-5.1.35

endif

LIBS += -lmysqlclient -lz

# Miscellaneous external libraries

INCDIR += -I../../../Extern/include

LIBDIR += -L../../../Extern/lib

LIBS += -lcryptopp -lgtest

# HackShield

INCDIR += -I../../libhackshield/include

LIBDIR += -L../../libhackshield/lib

LIBS += -lanticpxsvr

# XTrap

INCDIR += -I../../libxtrap/include

# openssl

#INCDIR += -I/usr/include

#LIBS += -lssl

#LIBS += /usr/lib/libssl.a

# Project Library

INCDIR += -I../../liblua/include

INCDIR += -I/usr/local/include

INCDIR += -I../../libserverkey

LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey

LIBDIR += -L/usr/local/lib

LIBDIR += -L/usr/local/lib/mysql

LIBS += -lmysqlclient -lz

LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey

USE_STACKTRACE = 0

ifeq ($(USE_STACKTRACE), 1)

LIBS += /usr/local/lib/libexecinfo.a

endif

TARGET = $(BINDIR)/gamefile

CFILE = minilzo.c

CPPFILEx = questlua_item.cpp

CPPFILE = BattleArena.cpp\

FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\

arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\

char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\

char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\

cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\

desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\

entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\

guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\

input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\

item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\

locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\

messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\

party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\

questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\

questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\

questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\

questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\

questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\

refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\

skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\

wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\

BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\

HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\

SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\

auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\

buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\

group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\

shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp\

MAINOBJ = $(OBJDIR)/main.o

MAINCPP = main.cpp

COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)

CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

TESTOBJ = $(OBJDIR)/test.o

TESTCPP = test.cpp

TEST_TARGET = $(BINDIR)/test

default: $(TARGET) $(TEST_TARGET)

$(OBJDIR)/minilzo.o: minilzo.c

@echo compile $<

@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp

@echo compile $<

@$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@

$(OBJDIR)/%.o: %.cpp

@echo compile $<

@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

limit_time:

@echo update limit time

@python update_limit_time.py

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)

@echo linking $(TARGET)....

@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)

@echo

@echo game_r$(SVN_VERSION)_x$(PLATFORM) is Compiled

@echo

# @echo linking $(TEST_TARGET)

# @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

clean:

@rm -f $(COBJS) $(CPPOBJS)

@rm -f $(BINDIR)/game_r______* $(BINDIR)/conv

tag:

ctags *.cpp *.h *.c

dep:

makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

sinclude Depend

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makefile do game (Server\game\src)

 

Procura por algo como isto:

 

TARGET  = /TWork/g_r$(VERSAO)

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Já editei

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E compilaste certo agora?

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Não :/

 

Dá este erro quando faço o gmake clean:

 

BkspBLn.png

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No rule to make target clean ou seja, é como não tivesse la no MakeFile a cena pra fazer, mas como ele anda bailando ali com o libsrverkey, é pq têm sim.

 

Exprimenta meter outra vez, apaga tudo o que têns antes, e mete "mainline limpio", procura no google. ja nem sequer lembro de qual forum isso é.

 

 

Cumprimentos.

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Já saquei de novo, copiei tudo e dá o mesmo erro... Quando tu sacaste a VDI compilaste tudo á 1º?

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Já saquei de novo, copiei tudo e dá o mesmo erro... Quando tu sacaste a VDI compilaste tudo á 1º?

 

Pelo que me lembro sim...

Mas tu trocaste a pasta mainline toda, ou so game e db?

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aquilo no tópico dizia para copiar então, peguei na vdi montei etc.... depois peguei na pasta server que saquei do forúm e copiei lá para dentro da pasta mainline

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exprimenta so trocar game e db

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Deves ter as makefiles com algum problema.

Queres que te mande isso pronto a usar?

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Deves ter as makefiles com algum problema.

Queres que te mande isso pronto a usar?

POR FAVOR!!!

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Mainline ou mainline released?

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mainline

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