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βŁά©Ќ§†ŏ®ε™

Catacomb

11 posts in this topic

IMAGENS: 
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## Não sei a causa para aconteçer o tal , Alguem que saiba?
o que aconteçe e o seguinte , Ao Clicar na tartaruga o que devia aconteçer era teleportar para o mapa seguinte e Não o faz !
Causas para o tal alguem sabe?
 
QUEST:

quest devilcatacomb_zone begin	state start begin	function setting()		return		{		["base"]={["x"] = 3072  , ["y"]= 12032 ,},		["floor1_s"] = { ["x"] = 20, ["y"] = 20, },		["floor1_e"] = { ["x"] = 500, ["y"] = 470,},		["floor2_s"] = { ["x"] = 510, ["y"] = 18, },		["floor2_e"] = { ["x"] = 978, ["y"] = 470,},		["floor1_entry"] = {["x"] = 73, ["y"] = 63,},		["floor2_entry"] = {["x"] = 550, ["y"] = 45,},		["floor3_entry"] = {["x"] = 1378, ["y"] = 249,},		["floor4_entry"] = {["x"] = 70, ["y"] = 592,},		["floor5_entry"] = {["x"] = 846, ["y"] = 898},		["floor6_entry"] = {["x"] = 1362, ["y"] = 666},		["floor7_entry"] = {["x"] = 73, ["y"] = 1156},		["map_idx"] = 90,		["rag"] = 30311,		["devil_king"] = 2591,		["reapers_credit1"] = 30319,		["reapers_credit2"] = 30320,		["reapers_credit3"] = 76002,		["reapers_credit4"] = 79001,		["floor3_stone"] = 8038,  		["floor3_stone_pos"] = {				{1366,	150},				{1366,	351},				{1234,	365},				{1234,	140},				{1150,	135},				{1130,	365},				{1135,	253}		},		["mob_regen_file_path"] = "data/dungeon/devilcatacomb/",		["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",		                       "devilcatacomb_floor4_regen2.txt",							   "devilcatacomb_floor4_regen3.txt",							   "devilcatacomb_floor4_regen4.txt",							   "devilcatacomb_floor4_regen5.txt"} ,		["credit_stone"] = 30101,		["credit_stone_pos"] = {307,323},		["floor2_stone"] = 30103,		["floor2_stone_pos"] = {741,217},		["floor2_merchant_npc"] = 20368,		["floor2_merchant_npc_pos"] = {734,214},				["floor4_npc"] = 30104,		["floor4_npc_pos"] = {500, 717},		["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},		["unlock_stone"] = 30312,		["floor5_stone"] = 30102,		["floor5_stone_pos"] = {848, 735},		["devil_great_king"] = 2597 ,		["devil_great_king_pos"] = {1303,704},		["devil_emperor"] = 2598,		["devil_emperor_pos"] = {74,1103},		["dc2_door_set_size"] = {4,2,3,2},		["dc2_door_set1"] = {								{{30111,    566,    117,    5},{30112,  562,    311,    5,},{30118, 663,    434,    7},{30119,  881,    434,    7}},								{{30116,    743,    390,    3},{30119,  612,    251,    1,}},								{{30113,    654,    211,    5},{30111,  707,    338,    7,},{30112, 775,    336,    7}},								{{30117,    733,    294,    3},{30113,  694,    271,    1,}}							},		["dc2_door_set2"] = {								{{30115,    942,    141,    5},{30116,  942,    245,    5},{30117,  942,    321,    5},{30115,  763,    64, 7}},								{{30118,    643,    116,    3},{30114,  900,    167,    1}},								{{30114,    850,    293,    5},{30113,  715,    164,    7},{30114,  817,    162,    7}},								{{30111,    802,    277,    1},{30112,  800,    241,    1}}							},		}	end		when login begin			local setting = devilcatacomb_zone.setting()			local idx = pc.get_map_index()			if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then--				pc.set_warp_location(65, 5914, 992)         -----------아귀동굴 좌표로				local level = d.getf("level")				-- warp location이 0,0 이면 시스템 상으로, 종료 시, 종료 위치를 시작 위치로 저장한다.				d.set_warp_location (0, 0, 0)									if level == 2 then					say_title("The Devil? Catacomb: Level 2")					say("")					say("Destroy the seal of this door to reach Level 3.")					say("You have 60 minutes left.")					say("")				elseif level == pc.getqf ("level") then--					say ("낙오되지 않기 위해 동료들과 합류하십시오.")					--say (locale.devilcatacomb_follow_peer)				else--					say (locale.devilcatacomb_dropout)--					say ("당신은 낙오되었습니다. 용신의 힘을 빌어 잠시 뒤 동굴 밖으로 이동합니다.")--					timer ("devilcatacomb_ban_timer", 5)				end			end			if idx == setting.map_idx then				pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())				-- 2층이상이면, 쫓겨나				if pc.get_x() < setting.floor1_s.x + setting.base.x					or pc.get_y() < setting.floor1_s.y + setting.base.y					or pc.get_x() > setting.floor1_e.x + setting.base.x					or pc.get_y() > setting.floor1_e.y + setting.base.y				then					-- 아귀동굴 입구로--					if not is_test_server() then						--say (locale.devilcatacomb_dropout)						timer ("devilcatacomb_ban_timer", 5)--					end				else 					-- 아귀동굴 입구로--					pc.set_warp_location(65, 5914, 992)					addimage(20, 12, "catacombs.tga")					say("")					say("")					say("")					say("")					say_title("The Devil? Catacomb: Level 1")					say("")					say("Hunt monsters in this area to obtain the Soul")					say("Crystal Key and unlock the next level.")					say("")					say_item("Soul Crystal Key", 30311, "")					pc.remove_item(30311, pc.count_item(30311))					pc.remove_item(30312, pc.count_item(30312))				end			end		end		when logout begin			local idx = pc.get_map_index()			local setting = devilcatacomb_zone.setting()			if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then				pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())			end		end		when devilcatacomb_ban_timer.timer begin			pc.warp((5914)*100, (992)*100, 65)		end		when warp_timer.timer begin			local level = d.getf("level")			local level_switch = {				[3] = "Find the correct metin stone and destroy it!",				[4] = "Find the right way.",				[5] = "Kill the Demon-Guards to obtain the Totem Faces. They serve as the key to Level 6!",				[6] = "Slay Grim Reaper and his minions!",			}			local t = 3600 -(get_global_time() - d.getf("enter_time"))			local t_r = math.mod (t, 60)			local t_m = (t - t_r) / 60			d.notice ( level_switch[level] )			d.notice ( "You have " ..t_m.." minutes left.")			d.set_warp_location (0, 0, 0)		end		when 20367.chat."Enter the Devil's Catacomb" with pc.get_map_index() == 65 begin			local setting = devilcatacomb_zone.setting()			if pc.get_level() < 100 then				say_title("Guardian of the Catacombs:")				say("")				say("I will not give access to the Devil's Catacomb")				say("to an unexperienced knight such as you.")				say("")				say("It is for your own safety.")				say("")				say_reward("Level 100 is required to enter.")				say("")			--elseif pc.getf("deviltower_zone","9_done") == 0 then			--	say(locale.devilcatacomb_man_say_deviltop_clear)			--elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then			--	say(locale.devilcatacomb_man_say_see_you_later)			else				say_title("Guardian of the Catacombs:")				say("")				say("Do you wish to enter Devil's Catacomb now?")				say("")				local s = select("Yes, I want to enter.", "No, I want to leave.")				if s == 1 then					pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100)				end			end		end				when 20367.chat."Back to the Dark Temple" with pc.get_map_index() == 90 begin			say_title("Guardian of the Catacombs:")			say("")			say("Are you sure you want to give up and")			say("return to the Dark Temple?")			say("")			local s = select("Yes, I am too weak.", "No, I will fight on!")			if s == 1 then				pc.warp(591400, 99900)			end		end			-- 몬스터가 죽으면 발생하는 이벤트.		when kill begin			local setting = devilcatacomb_zone.setting()			-- 아귀동굴 1층이면 1% 확률로 금시건을 드랍한다.			if pc.get_x() > setting.floor1_s.x + setting.base.x					and pc.get_y() > setting.floor1_s.y + setting.base.y					and pc.get_x() < setting.floor1_e.x + setting.base.x					and pc.get_y() < setting.floor1_e.y + setting.base.y then				local j = number(1, 100)				if j == 1 then					game.drop_item (setting.rag, 1)				end			end		end	function spawn_doors ()		local setting = devilcatacomb_zone.setting()		for i = 1, 4 do			local mob_set = setting.dc2_door_set1[i]			local set_size = setting.dc2_door_set_size[i]			for j = 1, set_size do				d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))			end			mob_set = setting.dc2_door_set2[i]			for j = 1, set_size do				d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))			end		end	end		-- 금시건을 나찰인증석에 드래그하면 2층으로 보낸다. 2층부터는 던전이다.		when devilcatacomb_credit_stone. take  begin			local setting = devilcatacomb_zone.setting()					if item.vnum == setting.rag then 				if not party.is_party() then					say_title("Statue of Kud:")					say("")					say("You need a strong party to adventure into the")					say("Devil? Catacomb.")					say("")					return				elseif party.is_in_dungeon() then					say_title("Statue of Kud:")					say("")					say("Your Party is already in a dungeon.")					say("")					return				end				item.remove()				say_title("Statue of Kud:")				say("")				say("The entrance has been unlocked.")				say("Pass it quickly!!")				say("")				wait()				say_title("Statue of Kud:")				say("")				say("Here is where the real adventure starts.")				say("")				say("From now on you will only have one hour")				say("to explore the Devil's Catacomb.")				say("")				wait()				d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x  , setting.floor2_entry.y + setting.base.y )				d.setqf2("devilcatacomb_zone","level", 2)				d.setf ("level",2)				--d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt")				d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base2_regen.txt")				--d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base2_npc.txt")								-- d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2])				d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2])								devilcatacomb_zone.spawn_doors ()				server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index())				d.setf("enter_time", get_global_time())			end			end			when devilcatacomb_45m_left_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.notice ("You have 45 minutes left.")				server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg())			end		end		when devilcatacomb_30m_left_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.notice ("You have 30 minutes left.")				server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg())			end		end			when devilcatacomb_15m_left_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.notice ("You have 15 minutes left.")				server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg())			end		end		when devilcatacomb_5m_left_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.notice ("You have 5 minutes left.")				server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg())			end		end				when devilcatacomb_1m_left_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.notice ("You have 1 minute left.")				server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg())			end		end				when devilcatacomb_0m_left_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.notice("Your time is up. You failed to release the Catacombs")				d.notice("from the claws of evil.")				d.set_warp_location (65, 5914, 992)				server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg())			end		end		function is_dc2_doors_clear ()		local setting = devilcatacomb_zone.setting()		local clear = true		for i = 1, 4 do			local set_clear = true			local mob_set = setting.dc2_door_set1[i]			local set_size = setting.dc2_door_set_size[i]			for j = 1, set_size do				set_clear = set_clear and d.is_unique_dead (i.."_1_"..j)			end			if not set_clear then				set_clear = true				mob_set = setting.dc2_door_set2[i]				for j = 1, set_size do					set_clear = set_clear and d.is_unique_dead (i.."_2_"..j)				end			end			clear = clear and set_clear		end		return clear	end			-- 현황석을 클릭하면 3층 진입 여부를 선택할 수 있고		-- 진입시 사신의증표를 검사한다.		-- 사신의 증표가 없다면 밖으로 워프된다.		when devilcatacomb_floor2_stone.click begin			local setting = devilcatacomb_zone.setting()						if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then				if not devilcatacomb_zone.is_dc2_doors_clear () and not is_test_server() then					say_title ("The Devil? Catacomb:")					say ("You first have to kill each door.")					say ("")					wait ()					return				end				say_title("Tortoise Rock:")				say("")				say("As you observe the stone closely, you")				say("encounter an inscription.")				say("")				wait()				say_title("The Devil? Catacomb:")				say("")				say("Only the one who possesses the shrunken head")				say("may enter once the seal of three doors has")				say("been broken.")				say("")				say_reward("If you do not possess this relic, you will")				say_reward("be warped out from the Devil's Catacomb.")				say("")				wait()				local s = select("Yes, let me enter.", "I don't have a Relic.")				if s == 1 then					if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then						d.setf("devilcatacomb_floor2_stone_clicked", 1)						d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())						d.set_item_group ("reapers_credit", 4, setting.reapers_credit4, 1, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1)						d.say_diff_by_item_group ("reapers_credit", "The Devil? Catacomb:[ENTER][ENTER]You possess the shrunken head and you will now[ENTER]enter Level 3.[ENTER][ENTER]", "The Devil? Catacomb:[ENTER][ENTER]You do not possess the shrunken head.[ENTER]You will now be warped out from[ENTER]the Devil's Catacomb..[ENTER][ENTER]")						timer ("devilcatacomb_floor3_enter_timer", 7)					end				end			else				say_title("The Devil? Catacomb:")				say ("")				say ("Please wait.")				say ("")			end		end				when devilcatacomb_floor3_enter_timer.timer begin			local setting = devilcatacomb_zone.setting()			d.set_warp_location (65, 5914, 992)			d.exit_all_by_item_group ("reapers_credit")			d.delete_item_in_item_group_from_all ("reapers_credit")			d.purge ()			d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y)			d.setf("level",3)			d.setqf2("devilcatacomb_zone","level", 3)			--d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt")			d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base3_regen.txt")						timer("warp_timer",3)						local position = setting.floor3_stone_pos					local n = number(1,7)			for i = 1, 7 do				if (i != n)				then					d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[i][1], position[i][2]))				end			end					local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2])			d.set_unique ("real",vid)			if (is_test_server()) then				-- real stone pos				chat (position[n][1],position[n][2])			end			end		when devilcatacomb3_stone.kill begin			local setting = devilcatacomb_zone.setting()			-- 돌이 파괴되면 진짜가 죽었는지 확인해본다.			-- 진짜가 죽었으면 4층으로 이동한다.			if d.is_unique_dead("real") then				d.notice ("You have destroyed the correct metin stone. You will now enter Level 4.")								d.setf ("level",4)				d.setqf2("devilcatacomb_zone","level", 4)				timer ("devilcatacomb_floor4_enter_timer", 3)			else				d.notice ("This was a false metin stone. Find the correct one, quick!")			end		end		when devilcatacomb_floor4_enter_timer.timer begin			local setting = devilcatacomb_zone.setting()			local i = number (1, 5)			timer("warp_timer",3)			d.purge ()			d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y)			--d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt")			--d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i])			d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base4_regen.txt")			d.spawn_goto_mob(70, 673, 94, 847)			d.spawn_goto_mob(91, 948, 347, 564)			d.spawn_goto_mob(401, 558, 272, 829)			d.spawn_goto_mob(274, 713, 141, 807)			d.spawn_goto_mob(68, 815, 313, 868)			d.spawn_goto_mob(431, 935, 355, 840)			d.spawn_goto_mob(430, 842, 499, 787)						if (is_test_server()) then				d.notice (setting.floor4_regen_file[i])			end			d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2])		end		-- devilcatacomb_floor4_stone는 클릭 시 4층에서 5층으로 이동시키는 npc이다.		when devilcatacomb_floor4_stone.click begin			local setting = devilcatacomb_zone.setting()			local n = number (1,5)			say_title("The Devil? Catacomb:")			say("")			say("YES, found the way out! Let? go down to the 5th")			say("level!")			wait()			if (is_test_server()) then				-- devil_king pos				chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])			end			d.purge ()			d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y )			d.setf ("level",5)			d.setqf2("devilcatacomb_zone","level", 5)			timer("warp_timer",3)			--d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")			d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base5_regen.txt")			d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])			d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2])		end				-- 아귀왕(2591)이 죽으면 봉인해체석 드랍		when devilcatacomb_devil_king.kill begin			local setting = devilcatacomb_zone.setting()			game.drop_item (setting.unlock_stone, 1)		end		-- 사신금제비(30102)에 금제해체석봉을 드래그하면 모든 몬스터를 죽이고		-- 6층으로 이동하는 타이머를 동작시킨다.		when devilcatacomb_floor5_stone.take begin			local setting = devilcatacomb_zone.setting()			if item.vnum == setting.unlock_stone then				item.remove ()				d.notice("From the dephts of the Devil's Catacomb comes a furious brawl.")				d.notice("The Grim Reaper has awakened!")				-- 6층으로 이동				d.clear_regen()				d.purge()				timer("devilcatacomb_floor6_timer",2)			end		end		when devilcatacomb_floor6_timer.timer begin			local setting = devilcatacomb_zone.setting()			d.setf("level",6)			d.setqf2("devilcatacomb_zone","level", 6)			d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y )			--d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt")			d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base6_regen.txt")			d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2])			timer("warp_timer",3)		end				-- 아걸(2597)이 죽으면, 6층의 타이머1이 동작한다.		when devilcatacomb_devil_great_king.kill begin			server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index())		end		-- 6층의 타이머1은 던전의 모든 몬스터 숫자를 보고,		-- 0이면 7층으로 워프하는 타이머를 동작한다.		-- 바로 7층으로 가지 않는 이유는, 유저에게 준비할 시간을 주기 위해서이다.		-- 1이면 타이머2를 동작시킨다.		-- 타이머1을 recursive하게 동작시키지 않은 것은,		-- 그럴 경우 reset한 타이머1이 동작하지 않았기 때문이다.		when floor6_eli_check_timer_1.server_timer begin			if d.select(get_server_timer_arg()) then				if d.count_monster() == 0 then					say_in_map(get_server_timer_arg(), color256(255, 230, 186).."The Devil? Catacomb:[ENTER]"..color256(196, 196, 196).."You have gained victory over Charon![ENTER]You will now enter the last Level[ENTER]of the Devil's Catacomb![ENTER]")					server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg())				else					server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg())				end			end		end		when floor6_eli_check_timer_2.server_timer begin			if d.select(get_server_timer_arg()) then				if d.count_monster() == 0 then					say_in_map(get_server_timer_arg(), color256(255, 230, 186).."The Devil? Catacomb:[ENTER]"..color256(196, 196, 196).."You have gained victory over Charon![ENTER]You will now enter the last Level[ENTER]of the Devil's Catacomb![ENTER]")					server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())				else					server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg())				end			end		end				when devilcatacomb_floor7_timer.server_timer begin			if d.select(get_server_timer_arg()) then				local setting = devilcatacomb_zone.setting()				d.setf("level",7)				d.setqf2("devilcatacomb_zone","level", 7)				d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y )				--d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt")				d.regen_file(get_locale_base_path().."/map/metin2_map_dd/base7_regen.txt")				d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2])				server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg())			end			end		when devilcatacomb_floor7_say_timer.server_timer begin			if d.select(get_server_timer_arg()) then				local t = 3600 -(get_global_time() - d.getf("enter_time"))				local t_r = math.mod (t, 60)				local t_m = (t - t_r) / 60				d.notice("Kill Lord Gahnasel!")				d.notice ("You have ".. t_m.." minutes left.")				d.set_warp_location (0, 0, 0)			end		end		-- 6층과 마찬가지로 사마휘(2598)이 죽으면		-- 7층의 타이머가 작동한다.		when 2598.kill begin			notice_all(pc.get_name().."'s party has defeated Lord Gahnasel!")			server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index())		end				-- 7층의 타이머는 6층 타이머와 비슷하며,		-- 몬스터 숫자가 0이면 exit 타이머를 발생시킨다.		-- 바로 exit하지 않는 이유는, 유저들에게 준비할 시간을 주기 위해서이다.		when floor7_eli_check_timer_1.server_timer begin			if d.select(get_server_timer_arg()) then				if d.count_monster() == 0 then					d.set_warp_location (65, 5914, 992)					d.setqf2("devilcatacomb_zone","done", 1)					say_in_map(get_server_timer_arg(), color256(255, 230, 186).."The Devil? Catacomb:[ENTER]"..color256(196, 196, 196).."Lord Gahnasel has been killed. Finally[ENTER]peace can return to the Catacombs.[ENTER]You will now be warped back out.[ENTER]")					clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())					server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())				else					server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg())				end			end		end		when floor7_eli_check_timer_2.server_timer begin			if d.select(get_server_timer_arg()) then				if d.count_monster() == 0 then					d.set_warp_location (65, 5914, 992)					d.setqf2("devilcatacomb_zone","done", 1)					say_in_map(get_server_timer_arg(), color256(255, 230, 186).."The Devil? Catacomb:[ENTER]"..color256(196, 196, 196).."Lord Gahnasel has been killed. Finally[ENTER]peace can return to the Catacombs.[ENTER]You will now be warped back out.[ENTER]")						clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())					server_timer("devilcatacomb_exit_timer", 30, get_server_timer_arg())				else					server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg())				end			end		end		when devilcatacomb_exit_timer.server_timer begin			if d.select(get_server_timer_arg()) then				d.setqf2("devilcatacomb_zone","level", 0)				d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())				clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg())				clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg())				clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg())				clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg())				clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg())				clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg())				clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg())				clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg())				clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())				d.clear_regen()				d.exit_all()			end		end	end  --stateend   --quest

DAREI O MEU CONTRIBUTO COM  :+1::+1::+1::+1:

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antiblock
Cyphriun

Obrigado pela partilha ;) Levas o meu +1

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Obrigado pela partilha ;) Levas o meu +1

 

Até onde percebi, ele tem um problema com a quest, não está a partilhar nada funcional, logo, o teu +1 é completamente estúpido.

 

------------------------------------------------------------------------------------------------------------------------------

 

Para o autor: 

Se tens uma dúvida na quest, deixa isso bem claro. Não é meter 2 imagens e mandar para aí a quest toda e o pessoal que se foda e te desenrasque. Diz aonde queres que te ajudem e explica detalhadamente o erro que tens.

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Nada haver...

Precisas do item: "Cabeça Encolhida" para poderes subir para o próximo piso.

Se te ajudei +1

 

 

PS: Até já sei o que te acontecia, clicavas na tartaruga e eras teleportado para fora das catacumbas.

E não te esqueças que todos os membros do grupo devem ter a "Cabeça Encolhida", poderás encontrar o ID dela aqui na cyber.

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Nada haver...

Precisas do item: "Cabeça Encolhida" para poderes subir para o próximo piso.

Se te ajudei +1

 

 

PS: Até já sei o que te acontecia, clicavas na tartaruga e eras teleportado para fora das catacumbas.

E não te esqueças que todos os membros do grupo devem ter a "Cabeça Encolhida", poderás encontrar o ID dela aqui na cyber.

 

Mais Dropavas lá no mapa a Cabeça Encolhida?

 

PS: e sim yh , clicava lá e teleportava-me para fora!

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Mais Dropavas lá no mapa a Cabeça Encolhida?

 

PS: e sim yh , clicava lá e teleportava-me para fora!

Não é dropavel. Só é possível através dos códigos GM

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Não é dropavel. Só é possível através dos códigos GM

 

Humm , Irei Exprimentar ...

Desde Já Obrigado  :+1:

 

Até onde percebi, ele tem um problema com a quest, não está a partilhar nada funcional, logo, o teu +1 é completamente estúpido.

 

------------------------------------------------------------------------------------------------------------------------------

 

Para o autor: 

Se tens uma dúvida na quest, deixa isso bem claro. Não é meter 2 imagens e mandar para aí a quest toda e o pessoal que se foda e te desenrasque. Diz aonde queres que te ajudem e explica detalhadamente o erro que tens.

Mano não tinha acerteza de onde vinha o problema , por isso deixei a quest , mais em cima disse +/- de onde vinha...

Mais Obrigado pela dica ! Tentarei explicar o mais claro possivel !

:+1:  Pela Tentativa de ajuda!!!

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MasterMind procura aqui a cabeça encolhida tenho 99.99% de certeza que tem neste tópico: http://cyber-gamers.org/index.php?/topic/21137-todos-os-icons-do-metin2/

O ID dos itens aparece quando passas o rato por cima do icon.

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MasterMind procura aqui a cabeça encolhida tenho 99.99% de certeza que tem neste tópico: http://cyber-gamers.org/index.php?/topic/21137-todos-os-icons-do-metin2/

O ID dos itens aparece quando passas o rato por cima do icon.

 

Yha mano , já tinha o codico dela , Obrigado,Depois irei testar !

Obrigado

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