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KlepY

[Quest] Guerra De Reinos / Encruzilhada

7 posts in this topic

Boas pessoal, gostaria que me disponibilizassem a quest da guerra de reinos.

 

Já Procurei e não encontrei.

 

Queria também que o acesso fosse pelo Beleguim de Batalha.

 

 

Como é obvio dou +1

 

Cumprimentos CroSSie

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antiblock
Cyphriun

Quest SG>

quest forked_road begin    state start begin        when login with forked.isforkedmapindex( pc.get_map_index() ) == true begin            if game.get_event_flag("threeway_war") == 0 then                warp_to_village()            else                local noticeShow = false                if forked.is_registered_user() == false then                    forked.register_user()                    forked.setdeadcount()                    pc.remove_item(50089)                    noticeShow = true                end                if forked.getdeadcount() <= 0 then                    warp_to_village()                elseif true == noticeShow then                    if forked.issungzimapindex( pc.get_map_index() ) == true then                        say( locale.forked_condition2 )                        say( locale.NOTICE_COLOR..locale.forked_rule_sungzi )                    else                        say( locale.forked_condition )                        say( locale.NOTICE_COLOR..locale.forked_rule )                        say_item_vnum(50089)							    end					    end			    end	    end	    when 11001.chat.locale.forked_man_chat or 11003.chat.locale.forked_man_chat or 11005.chat.locale.forked_man_chat begin            if game.get_event_flag("threeway_war") == 0 then					    say(locale.forked_man_say_cant)					    say("")		    else					    say(locale.forked_man_say)                        local s = select(locale.forked_enter,locale.forked_no_enter)					    if s == 1 then                    local limit = math.min(game.get_event_flag("threeway_war_level"), 30)                    if pc.get_level() < limit then                        say("In order to join Nation War, your level must be over "..limit.."")                            return                    end                    local canJoin = false                    if (pc.getempire() == 1 and game.get_event_flag("threeway_war_open_gate1" ) != 0) or                        (pc.getempire() == 2 and game.get_event_flag("threeway_war_open_gate2" ) != 0) or                        (pc.getempire() == 3 and game.get_event_flag("threeway_war_open_gate3" ) != 0) then                        canJoin = true                    else                        say( locale.forked_man_say_you_cant2 )                    end                    if true == canJoin then                        pc.warp( forked.get_pass_start_pos() )                    else    ----"12345678901234567890123456789012345678901234567890"|                        say("You cannot join Nation War after the gate to the")                        say("Sanctuary has been opened.")                        say("")                        say("Pray for our kingdom to conquer Holy land!!")                        end					    end			    end	    end	            when 1306.kill with forked.isforkedmapindex(pc.get_map_index()) == true begin            game.drop_item(50089, 1)        ----"12345678901234567890123456789012345678901234567890"|        say("If the Ancient Gate is opened with the Seal, all")        say("the players will be teleported into the Sanctuary.")        say("")	    end        when 1902.kill with forked.issungzimapindex(pc.get_map_index()) == true begin            if 0 == game.get_event_flag("threeway_war") then                return            end            local remainBossCount = game.get_event_flag("threeway_war_boss_count") - 1            game.set_event_flag("threeway_war_boss_count", remainBossCount)            if remainBossCount > 1 then                return	    end            game.set_event_flag("threeway_war", 0)                        notice_all("The winner of the Nation War is "..locale.empire_names[pc.get_empire()])            warp_all_to_village(forked.getsungzimapindex(), 30)            warp_all_to_village(forked.getpassmapindexbyempire(1), 30)            warp_all_to_village(forked.getpassmapindexbyempire(2), 30)            warp_all_to_village(forked.getpassmapindexbyempire(3), 30)        end	    when 20081.take with item.vnum == 50089 begin            say_in_map(pc.get_map_index(), locale.forked_open_gate)			    npc.purge()			    item.remove()			    forked.initkillcount()			    if pc.getempire() == 1 then                game.set_event_flag("threeway_war_open_gate1", 0)					    notice_all(locale.empire_names[1].." empire enters the Sanctuary." )			    elseif pc.getempire() == 2 then                game.set_event_flag("threeway_war_open_gate2", 0)				    notice_all(locale.empire_names[2].." empire enters the Sanctuary." )			    elseif pc.getempire() == 3 then                game.set_event_flag("threeway_war_open_gate3", 0)					    notice_all(locale.empire_names[3].." empire enters the Sanctuary." )			    else					    say(locale.forked_man_say_you_cant2 )			    end            local x, y = forked.get_sungzi_start_pos()            forked.warp_all_in_map( pc.get_map_index(), forked.getsungzimapindex(), x, y, 10)	    end	    when 11001.chat."GM: Nation War" or 11003.chat."GM: Nation War" or 11005.chat."GM: Nation War" with pc.is_gm() begin		   local s = select( "Start the Nation War" , "End the Nation War" , "Cancel");            if s == 1 then                -- ±âÁ¸¿¡ ÀÖ´ø ¸÷À» ¸ðµÎ Á×Àδ٠               forked.purge_all_monsters()                -- ÃʱâÈ­                forked.initforked()                -- ½ÃÀÛ Ç÷¡±× ¼³Á¤                game.set_event_flag("threeway_war", 1)                -- »ï°Å¸® ÀüÅõ ų Á¦ÇÑ ¼³Á¤                game.set_event_flag("threeway_war_dead_count", 50)    -- ºÎÈ° °¡´É ¼ö                if true == is_test_server() then                    game.set_event_flag("threeway_war_kill_count", 5)    -- PC ¸î ¸í Á×ÀÌ¸é ¼øÀ§ ¸Ô¿© Å»¶ô½Ãų °ÍÀΰ¡                else                    game.set_event_flag("threeway_war_kill_count", 100)    -- PC ¸î ¸í Á×ÀÌ¸é ¼øÀ§ ¸Ô¿© Å»¶ô½Ãų °ÍÀΰ¡                end                game.set_event_flag("threeway_war_boss_count", 5)    -- ÃÖÁ¾ º¸½º ¸î ¸¶¸® ¼ÒȯÇÒ °ÍÀΰ¡                -- »ï°Å¸® ÀÔ±¸ ¿­°í/´Ý±â ¼³Á¤                game.set_event_flag("threeway_war_open_gate1", 1)                game.set_event_flag("threeway_war_open_gate2", 1)                game.set_event_flag("threeway_war_open_gate3", 1)                say("Nation War has started.")                say("")                wait()                -- ¸ó½ºÅÍ »õ·Ó°Ô ¸®Á¨                regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."regen00.txt" )                regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."npc00.txt" )                regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."regen00.txt" )                regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."npc00.txt" )                regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."regen00.txt" )                regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."npc00.txt" )                notice_all("Nation War has started!")                notice_all("Talk to the Archer Guardian to join. Level 30 is required.")            elseif 2 == s then                game.set_event_flag("threeway_war", 0)                notice_all("Ending Nation War")                forked.purge_all_monsters()                warp_all_to_village(forked.getsungzimapindex(), 1)                warp_all_to_village(forked.getpassmapindexbyempire(1), 1)                warp_all_to_village(forked.getpassmapindexbyempire(2), 1)                warp_all_to_village(forked.getpassmapindexbyempire(3), 1)			    end	    end	    end        end

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Obrigado sinval!

 

A quest já coloca o Tigre para dropar a pedra ? 

 

+1

 

 

Cumprimentos

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 when 1306.kill with forked.isforkedmapindex(pc.get_map_index()) == true begin            game.drop_item(50089, 1)

Sim ai;

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Guest Origin.

Anda muito quester este Sinval :o

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Anda muito quester este Sinval :o

Esse Johny andas muito safado <.>

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 when 1306.kill with forked.isforkedmapindex(pc.get_map_index()) == true begin            game.drop_item(50089, 1)

Sim ai;

 

Obrigado +1

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