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Rodnia | Alpha & Omega
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Unk3n0w7

Onde Devo Por .

2 posts in this topic

boas pessoal eu ja acabei de por a receita no cube.txt

Agora queria saber onde devo por a receita aqui no uicube.py

import ui
import net
import mouseModule
import player
import snd[/center]

class CubeResultWindow(ui.ScriptWindow):
def __init__(self):
 ui.ScriptWindow.__init__(self)
[center]def __del__(self):
 ui.ScriptWindow.__del__(self)[/center]
def LoadWindow(self):
 try:
  pyScrLoader = ui.PythonScriptLoader()
  pyScrLoader.LoadScriptFile(self, "UIScript/CubeResultWindow.py")
 except:
  import exception
  exception.Abort("CubeResultWindow.LoadDialog.LoadScript")
[center]  try:
  GetObject=self.GetChild
  self.titleBar = GetObject("TitleBar")
  self.btnClose = GetObject("CloseButton")
  self.cubeSlot = GetObject("CubeSlot")[/center]
 except:
  import exception
  exception.Abort("CubeWindow.LoadDialog.BindObject")
[center]  self.cubeSlot.SetOverInItemEvent(ui.__mem_func__(self.__OnOverInItem))
 self.cubeSlot.SetOverOutItemEvent(ui.__mem_func__(self.__OnOverOutItem))
 self.titleBar.SetCloseEvent(ui.__mem_func__(self.__OnCloseButtonClick))
 self.btnClose.SetEvent(ui.__mem_func__(self.__OnCloseButtonClick))
 self.itemVnum = 0[/center]
def Destroy(self):
 self.ClearDictionary()
 self.titleBar = None
 self.btnClose = None
 self.cubeSlot = None
 self.tooltipItem = None
 self.itemVnum = 0
[center]def SetItemToolTip(self, tooltipItem):
 self.tooltipItem = tooltipItem[/center]
def SetCubeResultItem(self, itemVnum, count):
 self.itemVnum = itemVnum
[center]  if 0 == count:
  count = 1[/center]
 self.cubeSlot.SetItemSlot(0, itemVnum, count)
[center]def Open(self):
 self.Show()[/center]
def Close(self):
 self.Hide()
[center]def __OnCloseButtonClick(self):
 self.Close()[/center]
def __OnOverInItem(self, slotIndex):
 if self.tooltipItem:
  if 0 != self.itemVnum:
   self.tooltipItem.SetItemToolTip(self.itemVnum)
[center]def __OnOverOutItem(self):
 if self.tooltipItem:
  self.tooltipItem.HideToolTip()[/center]
def OnPressEscapeKey(self):
 if 0 != self.eventClose:
  self.eventClose()
 return TRUE
[center]
class CubeWindow(ui.ScriptWindow):
def __init__(self):
 ui.ScriptWindow.__init__(self)
 self.xShopStart = 0
 self.yShopStart = 0
 self.isUsable = FALSE[/center]
def __del__(self):
 ui.ScriptWindow.__del__(self)
[center]def LoadWindow(self):
 try:
  pyScrLoader = ui.PythonScriptLoader()
  pyScrLoader.LoadScriptFile(self, "UIScript/CubeWindow.py")
 except:
  import exception
  exception.Abort("CubeWindow.LoadDialog.LoadScript")[/center]
 try:
  GetObject=self.GetChild
  self.titleBar = GetObject("TitleBar")
  self.btnAccept = GetObject("AcceptButton")
  self.btnCancel = GetObject("CancelButton")
  self.cubeSlot = GetObject("CubeSlot")
[center]  except:
  import exception
  exception.Abort("CubeWindow.LoadDialog.BindObject")[/center]
 self.cubeSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__OnSelectEmptySlot))
 self.cubeSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.__OnSelectItemSlot))
 self.cubeSlot.SetOverInItemEvent(ui.__mem_func__(self.__OnOverInItem))
 self.cubeSlot.SetOverOutItemEvent(ui.__mem_func__(self.__OnOverOutItem))

 self.titleBar.SetCloseEvent(ui.__mem_func__(self.__OnCloseButtonClick))
 self.btnCancel.SetEvent(ui.__mem_func__(self.__OnCloseButtonClick))
 self.btnAccept.SetEvent(ui.__mem_func__(self.__OnAcceptButtonClick))
[center]  self.cubeItemInfo = {}[/center]
def Destroy(self):
 self.ClearDictionary()

 self.titleBar = None
 self.btnAccept = None
 self.btnCancel = None
 self.cubeSlot = None
 self.tooltipItem = None
[center]def SetItemToolTip(self, tooltipItem):
 self.tooltipItem = tooltipItem[/center]
def Open(self):
 self.cubeItemInfo = {}
 self.Refresh()
 self.Show()
[center]  self.isUsable = TRUE
 (self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()[/center]
def Close(self):
 self.Hide()
 self.cubeItemInfo = {}
[center]def Clear(self):
 self.Refresh()[/center]
def Refresh(self):
 for slotPos in xrange(self.cubeSlot.GetSlotCount()):
[center]   if not slotPos in self.cubeItemInfo:
   self.cubeSlot.ClearSlot(slotPos)
   continue[/center]
  invenPos = self.cubeItemInfo[slotPos]
  itemCount = player.GetItemCount(invenPos)
  if itemCount > 0:
   self.cubeSlot.SetItemSlot(slotPos, player.GetItemIndex(invenPos), itemCount)
  else:
   del self.cubeItemInfo[slotPos]
   self.cubeSlot.ClearSlot(slotPos)
[center]  self.cubeSlot.RefreshSlot()[/center]
def __OnCloseButtonClick(self):
 if self.isUsable:
  self.isUsable = FALSE
[center]   print "Å¥ºê ´Ý±â"
  net.SendChatPacket("/cube close")[/center]
def __OnAcceptButtonClick(self):
 if len(self.cubeItemInfo) == 0:
  "ºó Å¥ºê"
  return

 print "Å¥ºê Á¦ÀÛ ½ÃÀÛ" 
 #for invenPos in self.cubeItemInfo.values():
 # net.SendChatPacket("/cube add " + str(invenPos))
 net.SendChatPacket("/cube make")  

def __OnSelectEmptySlot(self, selectedSlotPos):
[center]  isAttached = mouseModule.mouseController.isAttached()
 if isAttached:
  attachedSlotType = mouseModule.mouseController.GetAttachedType()
  attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
  mouseModule.mouseController.DeattachObject()[/center]
  if player.SLOT_TYPE_INVENTORY != attachedSlotType:
   return
[center]   for slotPos, invenPos in self.cubeItemInfo.items():
   if invenPos == attachedSlotPos:
 del self.cubeItemInfo[slotPos]

  self.cubeItemInfo[selectedSlotPos] = attachedSlotPos
  net.SendChatPacket("/cube add %d %d" % (selectedSlotPos, attachedSlotPos))[/center]
  self.Refresh()
[center]def __OnSelectItemSlot(self, selectedSlotPos):[/center]
 isAttached = mouseModule.mouseController.isAttached()
 if isAttached:
  snd.PlaySound("sound/ui/loginfail.wav")
  mouseModule.mouseController.DeattachObject()
[center]  else:
  if not selectedSlotPos in self.cubeItemInfo:
   return[/center]
  snd.PlaySound("sound/ui/drop.wav")
[center]   print selectedSlotPos
  net.SendChatPacket("/cube del %d " % selectedSlotPos)
  del self.cubeItemInfo[selectedSlotPos][/center]
  self.Refresh()
[center]def __OnOverInItem(self, slotIndex):
 if self.tooltipItem:
  if self.cubeItemInfo.has_key(slotIndex):
   self.tooltipItem.SetInventoryItem(self.cubeItemInfo[slotIndex])[/center]
def __OnOverOutItem(self):
 if self.tooltipItem:
  self.tooltipItem.HideToolTip()
[center]def OnPressEscapeKey(self):
 if 0 != self.eventClose:
  self.eventClose()
 return TRUE[/center]
def OnUpdate(self):
 USE_SHOP_LIMIT_RANGE = 1000
[center]  (x, y, z) = player.GetMainCharacterPosition()
 if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE:
  self.__OnCloseButtonClick()[/center]
if __name__ == "__main__":
[center]import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui
import uiToolTip
import locale[/center]
app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create(locale.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()
[center]class TestGame(ui.Window):
 def __init__(self):
  ui.Window.__init__(self)[/center]
  locale.LoadLocaleData()
[center]   self.tooltipItem = uiToolTip.ItemToolTip()
  self.tooltipItem.Hide()[/center]
  self.cubeWindow = CubeWindow()
  self.cubeWindow.LoadWindow()
  self.cubeWindow.SetItemToolTip(self.tooltipItem)
  self.cubeWindow.Open()
[center]   self.cubeResultWindow = CubeResultWindow()
  self.cubeResultWindow.LoadWindow()
  self.cubeResultWindow.SetItemToolTip(self.tooltipItem)
  self.cubeResultWindow.SetCubeResultItem(27001, 1)
  self.cubeResultWindow.Open()[/center]
 def __del__(self):
  ui.Window.__del__(self)
[center]  def OnUpdate(self):
  app.UpdateGame()[/center]
 def OnRender(self):
  app.RenderGame()
  grp.PopState()
  grp.SetInterfaceRenderState()
[center]game = TestGame()
game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
game.Show()[/center]
app.Loop()

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antiblock
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