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Francisco Afonso

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Posts posted by Francisco Afonso


  1. Boas,

    Estava interessado em implementar um contador de players online mas em vez de ser no site do servidor queria implementar no proprio cliente da mesma forma que fizeram neste : https://prnt.sc/xm9r1g

    Saquei o cliente desse mesmo servidor , não sei se posso meter o link no youtube por isso quem tiver interesse basta procurar "SERVER FILES HOVSA V1 (Serverfile + Source)"

    Tentei implementar porém sempre sem sucesso, agradecia a quem percebesse do assunto tentar ajudar-me a mim e também á comunidade visto que muitos podem querer esta funcionalidade no seu cliente e não encontrei nada sobre tal.

    Cumprimentos, fiquem em casa :)


  2. 6 horas atrás, Karbust disse:

    Agradeço, porém não é essa a espada que estou à procura, gostava da mais recente (a azul) como meti nos prints. 

     

    1 hora atrás, Karbust disse:

    Peço desculpa, nem sabia que a espada tinha mudado...

     

    https://mega.nz/file/tc5hUCJZ#whg9EuvSET4lxP8vqtJYCKHFFqloGPfAfZEyVvdqArU

    É mesmo isso, obrigado! 


  3. Em primeiro lugar, boa noite :D

    Em segundo lugar, gostaria de encontrar a "famosa" Espada Div. Ultimate" do EliteMt2 (não é a dourada, atualmente é a azul como vou deixar nos prints abaixo) para poder implementar no meu servidor, tentei procurar porém n encontrei e o EliteMt2 v4 não tem essa espada porque só foi implementada depois.. sei que é como encontrar uma agulha num palheiro mas pode ser que tenha sorte :p

    Agradecia que se alguem souber algum cliente ou site para poder descarregar me diga :D

    Print da arma:
    https://ibb.co/w4dsLwn

    https://ibb.co/g3zPG9t

    Obrigado e abraço a todos.


  4. 36 minutos atrás, Karbust disse:

    Tu metes-te o IP em .100 porquê? Estás em com o loopback ou estás em bridge com a placa do pc?


    Penso que sempre fiz assim e deu º-º Já no navicat , etc tenho em 100 e sempre deu

    Uso em Bridge

    Já consegui , deixei o FileZilla e instalei o WinSCP, funcionou xD


  5. 15 minutos atrás, Karbust disse:

    Primeira coisa, essa VM instalas-te de raíz ou já a sacas-te assim?

     

    Se foste tu a instalar, já ativas-te o acesso SFTP externo? Ele vem desativado por default.


    Eu só saquei os ficheiros, iniciei o virtualbox e configurei o ip  ...  Ja tive a traduzir algumas coisas no cliente agora queria ir ao FileZilla ver como é que aquilo está ... Se´ra que mesmo assim pode estar desativado?


  6. Boas,
    Estava a tentar connectar ao FileZilla pela primeira vez nestas files e deparei-me com um erro que nunca me tinha acontecido... Já procurei aqui na cybergamers e google porém não arranjei uma resposta.. Do que poderá ser?

    Estou a usar os seguintes ficheiros: 



    FileZilla:
    Erro:    FATAL ERROR: Remote side unexpectedly closed network connection
    Erro:    Não foi possível ligar ao servidor

    VirtualBox:
    fatal: matching cipher is not supported: [email protected]

    Deixo aqui um print da tela..
    https://prnt.sc/ssf4cw

    Agradeço resposta
    Obrigado


  7. Boas

    Utilizo files Maxmi 4.1 - Lycan -> Eu decidi mudar o nivel máximo do meu servidor para 250 (o original era 105) mas dps de editar os  "MAX_LEVEL" no filezilla dos ficheiros "CONFIG" encontrados nas pastas "channel1"; "channel2"; "channel3"; "channel4" e "game99"  o servidor deixou de funcionar?

    Nesses mesmos ficheiros também tem uma linha que diz "MAX_LEVEL_STATUS: 250" apaguei essa mesma linha para ver de dava e não resolveu :/

    Alguém me pode ajudar?
    Agradeço resposta
    Cumprimentos


  8. @NewWars
    Agradeço desde dá a disbonibilidade e a tentativa de ajudar, fiz todos os procedimentos mas infelizmente o cliente fica tipo carregamento infinito...

    Syserr
     

    Spoiler

    0105 12:26:22585 :: Traceback (most recent call last):

    0105 12:26:22586 ::   File "networkModule.py", line 247, in SetGamePhase

    0105 12:26:22586 ::   File "game.py", line 100, in __init__

    0105 12:26:22586 ::   File "interfaceModule.py", line 292, in MakeInterface

    0105 12:26:22587 ::   File "interfaceModule.py", line 118, in __MakeChatWindow

    0105 12:26:22587 ::   File "uiChat.py", line 561, in __init__

    0105 12:26:22587 ::   File "uiChat.py", line 649, in __RegisterChatColorDict

    0105 12:26:22587 :: SystemError
    0105 12:26:22588 :: : 
    0105 12:26:22588 :: D:\Documents and Settings\Administrator\Desktop\´Ù¿î·Îµå\python-2.2\Python-2.2\Objects\longobject.c:188: bad argument to internal function
    0105 12:26:22588 :: 


    Ficheiros editados :
     

    game.py

    Spoiler
    
    import os
    import app
    import dbg
    import grp
    import item
    import background
    import chr
    import chrmgr
    import player
    import snd
    import chat
    import textTail
    import snd
    import net
    import effect
    import wndMgr
    import fly
    import systemSetting
    import quest
    import guild
    import skill
    import messenger
    import localeInfo
    import constInfo
    import exchange
    import ime
    
    import ui
    import uiCommon
    import uiPhaseCurtain
    import uiMapNameShower
    import uiAffectShower
    import uiPlayerGauge
    import uiCharacter
    import uiTarget
    import time
    
    # PRIVATE_SHOP_PRICE_LIST
    import uiPrivateShopBuilder
    # END_OF_PRIVATE_SHOP_PRICE_LIST
    
    import mouseModule
    import consoleModule
    import localeInfo
    
    import playerSettingModule
    import interfaceModule
    
    import musicInfo
    import debugInfo
    import stringCommander
    
    from _weakref import proxy
    
    # TEXTTAIL_LIVINGTIME_CONTROL
    #if localeInfo.IsJAPAN():
    #	app.SetTextTailLivingTime(8.0)
    # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
    
    # SCREENSHOT_CWDSAVE
    SCREENSHOT_CWDSAVE = FALSE
    SCREENSHOT_DIR = None
    
    if localeInfo.IsEUROPE():
    	SCREENSHOT_CWDSAVE = TRUE
    
    if localeInfo.IsCIBN10():
    	SCREENSHOT_CWDSAVE = FALSE
    	SCREENSHOT_DIR = "YT2W"
    
    cameraDistance = 1550.0
    cameraPitch = 27.0
    cameraRotation = 0.0
    cameraHeight = 100.0
    
    testAlignment = 0
    BPisLodaded = 0
    
    class GameWindow(ui.ScriptWindow):
    	def __init__(self, stream):
    		ui.ScriptWindow.__init__(self, "GAME")
    		self.SetWindowName("game")
    		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		player.SetGameWindow(self)
    
    		self.quickSlotPageIndex = 0
    		self.lastPKModeSendedTime = 0
    		self.pressNumber = None
    
    		self.guildWarQuestionDialog = None
    		self.interface = None
    		self.targetBoard = None
    		self.console = None
    		self.mapNameShower = None
    		self.affectShower = None
    		self.playerGauge = None
    
    		self.stream=stream
    		self.interface = interfaceModule.Interface()
    		self.interface.MakeInterface()
    		self.interface.ShowDefaultWindows()
    
    		self.curtain = uiPhaseCurtain.PhaseCurtain()
    		self.curtain.speed = 0.03
    		self.curtain.Hide()
    
    		self.targetBoard = uiTarget.TargetBoard()
    		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
    		self.targetBoard.Hide()
    
    		self.console = consoleModule.ConsoleWindow()
    		self.console.BindGameClass(self)
    		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
    		self.console.Hide()
    
    		self.mapNameShower = uiMapNameShower.MapNameShower()
    		self.affectShower = uiAffectShower.AffectShower()
    
    		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
    		self.playerGauge.Hide()
    		
    		#wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
    		self.itemDropQuestionDialog = None
    
    		self.__SetQuickSlotMode()
    
    		self.__ServerCommand_Build()
    		self.__ProcessPreservedServerCommand()
    
    		self.timeLine = ui.TextLine()
    		self.timeLine.SetFontName(localeInfo.UI_DEF_FONT)
    		self.timeLine.SetFontColor(  255, 045,   0)
    		self.timeLine.SetPosition((wndMgr.GetScreenWidth() - 130) / 2, 180)
    
    	def __del__(self):
    		player.SetGameWindow(0)
    		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		ui.ScriptWindow.__del__(self)
    
    	def Open(self):
    		app.SetFrameSkip(1)
    
    		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    
    		self.quickSlotPageIndex = 0
    		self.PickingCharacterIndex = -1
    		self.PickingItemIndex = -1
    		self.consoleEnable = FALSE
    		self.isShowDebugInfo = FALSE
    		self.ShowNameFlag = FALSE
    
    		self.enableXMasBoom = FALSE
    		self.startTimeXMasBoom = 0.0
    		self.indexXMasBoom = 0
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    
    		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
    
    		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
    		constInfo.SET_DEFAULT_CHRNAME_COLOR()
    		constInfo.SET_DEFAULT_FOG_LEVEL()
    		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
    		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
    		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
    
    		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
    		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    
    		import event
    		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
    
    		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			self.testPKMode = ui.TextLine()
    			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testPKMode.SetPosition(0, 15)
    			self.testPKMode.SetWindowHorizontalAlignCenter()
    			self.testPKMode.SetHorizontalAlignCenter()
    			self.testPKMode.SetFeather()
    			self.testPKMode.SetOutline()
    			self.testPKMode.Show()
    
    			self.testAlignment = ui.TextLine()
    			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testAlignment.SetPosition(0, 35)
    			self.testAlignment.SetWindowHorizontalAlignCenter()
    			self.testAlignment.SetHorizontalAlignCenter()
    			self.testAlignment.SetFeather()
    			self.testAlignment.SetOutline()
    			self.testAlignment.Show()
    
    		self.__BuildKeyDict()
    		self.__BuildDebugInfo()
    
    		# PRIVATE_SHOP_PRICE_LIST
    		uiPrivateShopBuilder.Clear()
    		# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    		# UNKNOWN_UPDATE
    		exchange.InitTrading()
    		# END_OF_UNKNOWN_UPDATE
    
    		if debugInfo.IsDebugMode():
    			self.ToggleDebugInfo()
    
    		## Sound
    		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
    		snd.SetSoundVolume(systemSetting.GetSoundVolume())
    
    		netFieldMusicFileName = net.GetFieldMusicFileName()
    		if netFieldMusicFileName:
    			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
    		elif musicInfo.fieldMusic != "":						
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		self.__SetQuickSlotMode()
    		self.__SelectQuickPage(self.quickSlotPageIndex)
    
    		self.SetFocus()
    		self.Show()
    		app.ShowCursor()
    
    		net.SendEnterGamePacket()
    
    		# START_GAME_ERROR_EXIT
    		try:
    			self.StartGame()
    		except:
    			import exception
    			exception.Abort("GameWindow.Open")
    		# END_OF_START_GAME_ERROR_EXIT
    		
    		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
    		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
    		self.cubeInformation = {}
    		self.currentCubeNPC = 0
    		
    	def Close(self):
    		self.Hide()
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
    
    		if musicInfo.fieldMusic != "":
    			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
    
    		self.onPressKeyDict = None
    		self.onClickKeyDict = None
    
    		chat.Close()
    		snd.StopAllSound()
    		grp.InitScreenEffect()
    		chr.Destroy()
    		textTail.Clear()
    		quest.Clear()
    		background.Destroy()
    		guild.Destroy()
    		messenger.Destroy()
    		skill.ClearSkillData()
    		wndMgr.Unlock()
    		mouseModule.mouseController.DeattachObject()
    
    		if self.guildWarQuestionDialog:
    			self.guildWarQuestionDialog.Close()
    
    		self.guildNameBoard = None
    		self.partyRequestQuestionDialog = None
    		self.partyInviteQuestionDialog = None
    		self.guildInviteQuestionDialog = None
    		self.guildWarQuestionDialog = None
    		self.messengerAddFriendQuestion = None
    
    		# UNKNOWN_UPDATE
    		self.itemDropQuestionDialog = None
    		# END_OF_UNKNOWN_UPDATE
    
    		# QUEST_CONFIRM
    		self.confirmDialog = None
    		# END_OF_QUEST_CONFIRM
    
    		self.PrintCoord = None
    		self.FrameRate = None
    		self.Pitch = None
    		self.Splat = None
    		self.TextureNum = None
    		self.ObjectNum = None
    		self.ViewDistance = None
    		self.PrintMousePos = None
    
    		self.ClearDictionary()
    
    		self.playerGauge = None
    		self.mapNameShower = None
    		self.affectShower = None
    
    		if self.console:
    			self.console.BindGameClass(0)
    			self.console.Close()
    			self.console=None
    		
    		if self.targetBoard:
    			self.targetBoard.Destroy()
    			self.targetBoard = None
    	
    		if self.interface:
    			self.interface.HideAllWindows()
    			self.interface.Close()
    			self.interface=None
    
    		player.ClearSkillDict()
    		player.ResetCameraRotation()
    
    		self.KillFocus()
    		app.HideCursor()
    
    		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
    
    	def __BuildKeyDict(self):
    		onPressKeyDict = {}
    
    		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
    		
    		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
    		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
    		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
    		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
    		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
    		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
    		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
    		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
    		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
    		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
    		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
    		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
    		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
    		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
    		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
    		onPressKeyDict[app.DIK_F6]	= lambda : self.__quikeqchange()
    		onPressKeyDict[app.DIK_X]	= lambda : self.__BonusPage()
    
    		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
    		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
    		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
    		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()
    
    		#캐릭터 이동키
    		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
    		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()
    
    		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
    		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_G]			= self.__PressGKey
    		onPressKeyDict[app.DIK_Q]			= self.__PressQKey
    
    		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
    		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
    		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
    		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
    		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
    		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
    		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
    		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
    		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
    		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
    		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()
    
    		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
    		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
    		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
    		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
    
    		# CUBE_TEST
    		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
    		# CUBE_TEST_END
    
    		self.onPressKeyDict = onPressKeyDict
    
    		onClickKeyDict = {}
    		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
    
    		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
    		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
    		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
    		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
    
    		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
    		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
    
    		self.onClickKeyDict=onClickKeyDict
    
    	def __PressNumKey(self,num):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			
    			if num >= 1 and num <= 9:
    				if(chrmgr.IsPossibleEmoticon(-1)):				
    					chrmgr.SetEmoticon(-1,int(num)-1)
    					net.SendEmoticon(int(num)-1)
    		else:
    			if num >= 1 and num <= 4:
    				self.pressNumber(num-1)
    
    	def __ClickBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			return
    		else:
    			if constInfo.PVPMODE_ACCELKEY_ENABLE:
    				self.ChangePKMode()
    
    
    	def	__PressJKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if player.IsMountingHorse():
    				net.SendChatPacket("/unmount")
    			else:
    				#net.SendChatPacket("/user_horse_ride")
    				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
    					for i in xrange(player.INVENTORY_PAGE_SIZE):
    						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
    							net.SendItemUsePacket(i)
    							break
    	def	__PressHKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_ride")
    		else:
    			self.interface.OpenHelpWindow()
    
    	def	__PressBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_back")
    		else:
    			state = "EMOTICON"
    			self.interface.ToggleCharacterWindow(state)
    
    	def	__PressFKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_feed")	
    		else:
    			app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    
    	def __PressGKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/ride")	
    		else:
    			if self.ShowNameFlag:
    				self.interface.ToggleGuildWindow()
    			else:
    				app.PitchCamera(app.CAMERA_TO_POSITIVE)
    
    	def	__ReleaseGKey(self):
    		app.PitchCamera(app.CAMERA_STOP)
    
    	def __PressQKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if 0==interfaceModule.IsQBHide:
    				interfaceModule.IsQBHide = 1
    				self.interface.HideAllQuestButton()
    			else:
    				interfaceModule.IsQBHide = 0
    				self.interface.ShowAllQuestButton()
    		else:
    			app.RotateCamera(app.CAMERA_TO_NEGATIVE)
    
    	def __SetQuickSlotMode(self):
    		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
    
    	def __SetQuickPageMode(self):
    		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
    
    	def __PressQuickSlot(self, localSlotIndex):
    		if localeInfo.IsARABIC():
    			if 0 <= localSlotIndex and localSlotIndex < 4:
    				player.RequestUseLocalQuickSlot(3-localSlotIndex)
    			else:
    				player.RequestUseLocalQuickSlot(11-localSlotIndex)
    		else:
    			player.RequestUseLocalQuickSlot(localSlotIndex)			
    
    	def __SelectQuickPage(self, pageIndex):
    		self.quickSlotPageIndex = pageIndex
    		player.SetQuickPage(pageIndex)
    
    	def ToggleDebugInfo(self):
    		self.isShowDebugInfo = not self.isShowDebugInfo
    
    		if self.isShowDebugInfo:
    			self.PrintCoord.Show()
    			self.FrameRate.Show()
    			self.Pitch.Show()
    			self.Splat.Show()
    			self.TextureNum.Show()
    			self.ObjectNum.Show()
    			self.ViewDistance.Show()
    			self.PrintMousePos.Show()
    		else:
    			self.PrintCoord.Hide()
    			self.FrameRate.Hide()
    			self.Pitch.Hide()
    			self.Splat.Hide()
    			self.TextureNum.Hide()
    			self.ObjectNum.Hide()
    			self.ViewDistance.Hide()
    			self.PrintMousePos.Hide()
    
    	def __BuildDebugInfo(self):
    		## Character Position Coordinate
    		self.PrintCoord = ui.TextLine()
    		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
    		
    		## Frame Rate
    		self.FrameRate = ui.TextLine()
    		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
    		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
    
    		## Camera Pitch
    		self.Pitch = ui.TextLine()
    		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
    
    		## Splat
    		self.Splat = ui.TextLine()
    		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
    		
    		##
    		self.PrintMousePos = ui.TextLine()
    		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
    
    		# TextureNum
    		self.TextureNum = ui.TextLine()
    		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
    
    		# 오브젝트 그리는 개수
    		self.ObjectNum = ui.TextLine()
    		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
    
    		# 시야거리
    		self.ViewDistance = ui.TextLine()
    		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ViewDistance.SetPosition(0, 0)
    
    		#Saat
    		self.timeLine.SetWindowHorizontalAlignCenter()
    		self.timeLine.SetHorizontalAlignCenter()
    		self.timeLine.SetFeather()
    		self.timeLine.SetOutline()
    		self.timeLine.Show()
    
    	def __NotifyError(self, msg):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
    
    	def ChangePKMode(self):
    
    		if not app.IsPressed(app.DIK_LCONTROL):
    			return
    
    		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
    			return
    
    		curTime = app.GetTime()
    		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
    			return
    
    		self.lastPKModeSendedTime = curTime
    
    		curPKMode = player.GetPKMode()
    		nextPKMode = curPKMode + 1
    		if nextPKMode == player.PK_MODE_PROTECT:
    			if 0 == player.GetGuildID():
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
    				nextPKMode = 0
    			else:
    				nextPKMode = player.PK_MODE_GUILD
    
    		elif nextPKMode == player.PK_MODE_MAX_NUM:
    			nextPKMode = 0
    
    		net.SendChatPacket("/PKMode " + str(nextPKMode))
    		print "/PKMode " + str(nextPKMode)
    
    	def OnChangePKMode(self):
    
    		self.interface.OnChangePKMode()
    
    		try:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
    		except KeyError:
    			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			curPKMode = player.GetPKMode()
    			alignment, grade = chr.testGetPKData()
    			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
    			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
    			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
    
    	###############################################################################################
    	###############################################################################################
    	## Game Callback Functions
    
    	# Start
    	def StartGame(self):
    		self.RefreshInventory()
    		self.RefreshEquipment()
    		self.RefreshCharacter()
    		self.RefreshSkill()
    
    	# Refresh
    	def CheckGameButton(self):
    		if self.interface:
    			self.interface.CheckGameButton()
    
    	def RefreshAlignment(self):
    		self.interface.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.CheckGameButton()
    
    		if self.interface:
    			self.interface.RefreshStatus()
    
    		if self.playerGauge:
    			self.playerGauge.RefreshGauge()
    
    	def RefreshStamina(self):
    		self.interface.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.CheckGameButton()
    		if self.interface:
    			self.interface.RefreshSkill()
    
    	def RefreshQuest(self):
    		self.interface.RefreshQuest()
    
    	def RefreshMessenger(self):
    		self.interface.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.interface.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.interface.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.interface.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.interface.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.interface.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.interface.RefreshGuildGradePage()
    
    	def RefreshMobile(self):
    		if self.interface:
    			self.interface.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.interface.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.interface.OnBlockMode(mode)
    
    	def OpenQuestWindow(self, skin, idx):
    		self.interface.OpenQuestWindow(skin, idx)
    
    	def AskGuildName(self):
    
    		guildNameBoard = uiCommon.InputDialog()
    		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
    		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
    		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
    		guildNameBoard.Open()
    
    		self.guildNameBoard = guildNameBoard
    
    	def ConfirmGuildName(self):
    		guildName = self.guildNameBoard.GetText()
    		if not guildName:
    			return
    
    		if net.IsInsultIn(guildName):
    			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
    			return
    
    		net.SendAnswerMakeGuildPacket(guildName)
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	def CancelGuildName(self):
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	## Refine
    	def PopupMessage(self, msg):
    		self.stream.popupWindow.Close()
    		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
    
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
    		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.interface.AppendMaterialToRefineDialog(vnum, count)
    
    	def RunUseSkillEvent(self, slotIndex, coolTime):
    		self.interface.OnUseSkill(slotIndex, coolTime)
    
    	def ClearAffects(self):
    		self.affectShower.ClearAffects()
    
    	def SetAffect(self, affect):
    		self.affectShower.SetAffect(affect)
    
    	def ResetAffect(self, affect):
    		self.affectShower.ResetAffect(affect)
    
    	# UNKNOWN_UPDATE
    	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
    		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
    		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
    			self.BINARY_DragonSoulGiveQuilification()
    
    	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
    		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulDeactivate()
    	
     
     
    	# END_OF_UNKNOWN_UPDATE
    
    	def ActivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnActivateSkill(slotIndex)
    
    	def DeactivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnDeactivateSkill(slotIndex)
    
    	def RefreshEquipment(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshInventory(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshCharacter(self):
    		if self.interface:
    			self.interface.RefreshCharacter()
    
    	def OnGameOver(self):
    		self.CloseTargetBoard()
    		self.OpenRestartDialog()
    
    	def OpenRestartDialog(self):
    		self.interface.OpenRestartDialog()
    
    	def ChangeCurrentSkill(self, skillSlotNumber):
    		self.interface.OnChangeCurrentSkill(skillSlotNumber)
    
    	## TargetBoard
    	def SetPCTargetBoard(self, vid, name):
    		self.targetBoard.Open(vid, name)
    		
    		if app.IsPressed(app.DIK_LCONTROL):
    			
    			if not player.IsSameEmpire(vid):
    				return
    
    			if player.IsMainCharacterIndex(vid):
    				return		
    			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
    				return
    
    			self.interface.OpenWhisperDialog(name)
    			
    
    	def RefreshTargetBoardByVID(self, vid):
    		self.targetBoard.RefreshByVID(vid)
    
    	def RefreshTargetBoardByName(self, name):
    		self.targetBoard.RefreshByName(name)
    		
    	def __RefreshTargetBoard(self):
    		self.targetBoard.Refresh()
    		
    	def SetHPTargetBoard(self, vid, hpPercentage):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.ResetTargetBoard()
    			self.targetBoard.SetEnemyVID(vid)
    
    		self.targetBoard.SetHP(hpPercentage)
    		self.targetBoard.Show()
    
    	def CloseTargetBoardIfDifferent(self, vid):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.Close()
    
    	def CloseTargetBoard(self):
    		self.targetBoard.Close()
    
    	## View Equipment
    	def OpenEquipmentDialog(self, vid):
    		self.interface.OpenEquipmentDialog(vid)
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
    
    	# SHOW_LOCAL_MAP_NAME
    	def ShowMapName(self, mapName, x, y):
    
    		if self.mapNameShower:
    			self.mapNameShower.ShowMapName(mapName, x, y)
    
    		if self.interface:
    			self.interface.SetMapName(mapName)
    	# END_OF_SHOW_LOCAL_MAP_NAME	
    
    	def BINARY_OpenAtlasWindow(self):
    		self.interface.BINARY_OpenAtlasWindow()
    
    	## Chat
    	def OnRecvWhisper(self, mode, name, line):
    		if mode == chat.WHISPER_TYPE_GM:
    			self.interface.RegisterGameMasterName(name)
    		chat.AppendWhisper(mode, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperSystemMessage(self, mode, name, line):
    		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperError(self, mode, name, line):
    		if localeInfo.WHISPER_ERROR.has_key(mode):
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
    		else:
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
    		self.interface.RecvWhisper(name)
    
    	def RecvWhisper(self, name):
    		self.interface.RecvWhisper(name)
    
    	def OnPickMoney(self, money):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
    
    	def OnShopError(self, type):
    		try:
    			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
    		except KeyError:
    			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
    
    	def OnSafeBoxError(self):
    		self.PopupMessage(localeInfo.SAFEBOX_ERROR)
    
    	def OnFishingSuccess(self, isFish, fishName):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
    
    	# ADD_FISHING_MESSAGE
    	def OnFishingNotifyUnknown(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
    
    	def OnFishingWrongPlace(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    	# END_OF_ADD_FISHING_MESSAGE
    
    	def OnFishingNotify(self, isFish, fishName):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
    
    	def OnFishingFailure(self):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
    
    	def OnCannotPickItem(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
    
    	# MINING
    	def OnCannotMining(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    	# END_OF_MINING
    
    	def OnCannotUseSkill(self, vid, type):
    		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
    			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
    
    		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
    
    	def	OnCannotShotError(self, vid, type):
    		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
    
    	## PointReset
    	def StartPointReset(self):
    		self.interface.OpenPointResetDialog()
    
    	## Shop
    	def StartShop(self, vid):
    		self.interface.OpenShopDialog(vid)
    
    	def EndShop(self):
    		self.interface.CloseShopDialog()
    
    	def RefreshShop(self):
    		self.interface.RefreshShopDialog()
    
    	def SetShopSellingPrice(self, Price):
    		pass
    
    	## Exchange
    	def StartExchange(self):
    		self.interface.StartExchange()
    
    	def EndExchange(self):
    		self.interface.EndExchange()
    
    	def RefreshExchange(self):
    		self.interface.RefreshExchange()
    
    	## Party
    	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
    		partyInviteQuestionDialog = uiCommon.QuestionDialog()
    		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
    		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.Open()
    		partyInviteQuestionDialog.partyLeaderVID = leaderVID
    		self.partyInviteQuestionDialog = partyInviteQuestionDialog
    
    	def AnswerPartyInvite(self, answer):
    
    		if not self.partyInviteQuestionDialog:
    			return
    
    		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
    
    		distance = player.GetCharacterDistance(partyLeaderVID)
    		if distance < 0.0 or distance > 5000:
    			answer = FALSE
    
    		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
    
    		self.partyInviteQuestionDialog.Close()
    		self.partyInviteQuestionDialog = None
    
    	def AddPartyMember(self, pid, name):
    		self.interface.AddPartyMember(pid, name)
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.interface.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.interface.RemovePartyMember(pid)
    		self.__RefreshTargetBoard()
    
    	def LinkPartyMember(self, pid, vid):
    		self.interface.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.interface.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.interface.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.interface.ExitParty()
    		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
    
    	def ChangePartyParameter(self, distributionMode):
    		self.interface.ChangePartyParameter(distributionMode)
    
    	## Messenger
    	def OnMessengerAddFriendQuestion(self, name):
    		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
    		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
    		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
    		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
    		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
    		messengerAddFriendQuestion.Open()
    		messengerAddFriendQuestion.name = name
    		self.messengerAddFriendQuestion = messengerAddFriendQuestion
    
    	def OnAcceptAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth y " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnDenyAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth n " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnCloseAddFriendQuestionDialog(self):
    		self.messengerAddFriendQuestion.Close()
    		self.messengerAddFriendQuestion = None
    		return TRUE
    
    	## SafeBox
    	def OpenSafeboxWindow(self, size):
    		self.interface.OpenSafeboxWindow(size)
    
    	def RefreshSafebox(self):
    		self.interface.RefreshSafebox()
    
    	def RefreshSafeboxMoney(self):
    		self.interface.RefreshSafeboxMoney()
    
    	# ITEM_MALL
    	def OpenMallWindow(self, size):
    		self.interface.OpenMallWindow(size)
    
    	def RefreshMall(self):
    		self.interface.RefreshMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def RecvGuildInviteQuestion(self, guildID, guildName):
    		guildInviteQuestionDialog = uiCommon.QuestionDialog()
    		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
    		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.Open()
    		guildInviteQuestionDialog.guildID = guildID
    		self.guildInviteQuestionDialog = guildInviteQuestionDialog
    
    	def AnswerGuildInvite(self, answer):
    
    		if not self.guildInviteQuestionDialog:
    			return
    
    		guildLeaderVID = self.guildInviteQuestionDialog.guildID
    		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
    
    		self.guildInviteQuestionDialog.Close()
    		self.guildInviteQuestionDialog = None
    
    	
    	def DeleteGuild(self):
    		self.interface.DeleteGuild()
    
    	## Clock
    	def ShowClock(self, second):
    		self.interface.ShowClock(second)
    
    	def HideClock(self):
    		self.interface.HideClock()
    
    	## Emotion
    	def BINARY_ActEmotion(self, emotionIndex):
    		if self.interface.wndCharacter:
    			self.interface.wndCharacter.ActEmotion(emotionIndex)
    
    	###############################################################################################
    	###############################################################################################
    	## Keyboard Functions
    
    	def CheckFocus(self):
    		if FALSE == self.IsFocus():
    			if TRUE == self.interface.IsOpenChat():
    				self.interface.ToggleChat()
    
    			self.SetFocus()
    
    	def SaveScreen(self):
    		print "save screen"
    
    		# SCREENSHOT_CWDSAVE
    		if SCREENSHOT_CWDSAVE:
    			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
    				os.mkdir(os.getcwd()+os.sep+"screenshot")
    
    			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
    		elif SCREENSHOT_DIR:
    			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
    		else:
    			(succeeded, name) = grp.SaveScreenShot()
    		# END_OF_SCREENSHOT_CWDSAVE
    
    		if succeeded:
    			pass
    			"""
    			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
    			"""
    		else:
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
    
    	def ShowConsole(self):
    		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
    			player.EndKeyWalkingImmediately()
    			self.console.OpenWindow()
    
    	def ShowName(self):
    		self.ShowNameFlag = TRUE
    		self.playerGauge.EnableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex+1)
    
    	# ADD_ALWAYS_SHOW_NAME
    	def __IsShowName(self):
    
    		if systemSetting.IsAlwaysShowName():
    			return TRUE
    
    		if self.ShowNameFlag:
    			return TRUE
    
    		return FALSE
    	# END_OF_ADD_ALWAYS_SHOW_NAME
    	
    	def HideName(self):
    		self.ShowNameFlag = FALSE
    		self.playerGauge.DisableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex)
    
    	def ShowMouseImage(self):
    		self.interface.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.interface.HideMouseImage()
    
    	def StartAttack(self):
    		player.SetAttackKeyState(TRUE)
    
    	def EndAttack(self):
    		player.SetAttackKeyState(FALSE)
    
    	def MoveUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
    
    	def MoveDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
    
    	def MoveLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
    
    	def MoveRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
    
    	def StopUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
    
    	def StopDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
    
    	def StopLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
    
    	def StopRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
    
    	def PickUpItem(self):
    		player.PickCloseItem()
    
    	###############################################################################################
    	###############################################################################################
    	## Event Handler
    
    	def OnKeyDown(self, key):
    		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
    			return
    
    		if key == app.DIK_ESC:
    			self.RequestDropItem(FALSE)
    			constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
    
    		try:
    			self.onPressKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnKeyUp(self, key):
    		try:
    			self.onClickKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnMouseLeftButtonDown(self):
    		if self.interface.BUILD_OnMouseLeftButtonDown():
    			return
    
    		if mouseModule.mouseController.isAttached():
    			self.CheckFocus()
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				return
    			else:
    				self.CheckFocus()
    				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
    
    		return TRUE
    
    	def OnMouseLeftButtonUp(self):
    
    		if self.interface.BUILD_OnMouseLeftButtonUp():
    			return
    
    		if mouseModule.mouseController.isAttached():
    
    			attachedType = mouseModule.mouseController.GetAttachedType()
    			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
    			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
    			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
    
    			## QuickSlot
    			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
    				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
    
    			## Inventory
    			elif player.SLOT_TYPE_INVENTORY == attachedType:
    
    				if player.ITEM_MONEY == attachedItemIndex:
    					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
    				else:
    					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    
    			## DragonSoul
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    			
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				if app.IsPressed(app.DIK_LALT):
    					link = chat.GetLinkFromHyperlink(hyperlink)
    					ime.PasteString(link)
    				else:
    					self.interface.MakeHyperlinkTooltip(hyperlink)
    				return
    			else:
    				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
    
    		#player.EndMouseWalking()
    		return TRUE
    
    	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
    		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    			attachedInvenType = player.SlotTypeToInvenType(attachedType)
    			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
    				if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
    					self.stream.popupWindow.Close()
    					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    				else:
    					if chr.IsNPC(dstChrID):
    						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
    					else:
    						net.SendExchangeStartPacket(dstChrID)
    						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
    			else:
    				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
    
    	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
    		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
    			net.SendExchangeStartPacket(dstChrID)
    			net.SendExchangeElkAddPacket(attachedMoney)
    		else:
    			self.__DropMoney(attachedType, attachedMoney)
    
    	def __DropMoney(self, attachedType, attachedMoney):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if attachedMoney>=1000:
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
    			return
    
    		itemDropQuestionDialog = uiCommon.QuestionDialog()
    		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
    		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.Open()
    		itemDropQuestionDialog.dropType = attachedType
    		itemDropQuestionDialog.dropCount = attachedMoney
    		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
    		self.itemDropQuestionDialog = itemDropQuestionDialog
    
    	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    
    		else:
    			if player.SLOT_TYPE_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
    
    	def RequestDropItem(self, answer):
    		if not self.itemDropQuestionDialog:
    			return
    
    		if answer:
    			dropType = self.itemDropQuestionDialog.dropType
    			dropCount = self.itemDropQuestionDialog.dropCount
    			dropNumber = self.itemDropQuestionDialog.dropNumber
    
    			if player.SLOT_TYPE_INVENTORY == dropType:
    				if dropNumber == player.ITEM_MONEY:
    					net.SendGoldDropPacketNew(dropCount)
    					snd.PlaySound("sound/ui/money.wav")
    				else:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    		self.itemDropQuestionDialog.Close()
    		self.itemDropQuestionDialog = None
    
    		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
    
    	# PRIVATESHOP_DISABLE_ITEM_DROP
    	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    
    		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    	def OnMouseRightButtonDown(self):
    
    		self.CheckFocus()
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
    
    		return TRUE
    
    	def OnMouseRightButtonUp(self):
    		if TRUE == mouseModule.mouseController.isAttached():
    			return TRUE
    
    		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
    		return TRUE
    
    	def OnMouseMiddleButtonDown(self):
    		player.SetMouseMiddleButtonState(player.MBS_PRESS)
    
    	def OnMouseMiddleButtonUp(self):
    		player.SetMouseMiddleButtonState(player.MBS_CLICK)
    
    	def OnUpdate(self):	
    		app.UpdateGame()
    		
    		if self.mapNameShower.IsShow():
    			self.mapNameShower.Update()
    
    		if self.isShowDebugInfo:
    			self.UpdateDebugInfo()
    
    		if self.enableXMasBoom:
    			self.__XMasBoom_Update()
    
    		if 1 == constInfo.AUTO_PICK_UP:
    			self.PickUpItem()	
    
    		if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
    			self.interface.State = "Acik"
    
    		self.interface.BUILD_OnUpdate()
    		
    		localtime = localtime = time.strftime("%d.%m.%y %H:%M:%S")
    		self.timeLine.SetText(localtime)
    		self.timeLine.Show()
    		
    	def UpdateDebugInfo(self):
    		#
    		# 캐릭터 좌표 및 FPS 출력
    		(x, y, z) = player.GetMainCharacterPosition()
    		nUpdateTime = app.GetUpdateTime()
    		nUpdateFPS = app.GetUpdateFPS()
    		nRenderFPS = app.GetRenderFPS()
    		nFaceCount = app.GetFaceCount()
    		fFaceSpeed = app.GetFaceSpeed()
    		nST=background.GetRenderShadowTime()
    		(fAveRT, nCurRT) =  app.GetRenderTime()
    		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
    		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
    		if iPatch == 0:
    			iPatch = 1
    
    		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
    
    		#self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
    		#xMouse, yMouse = wndMgr.GetMousePosition()
    		#self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			
    
    		#self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
    
    		#if fAveRT>1.0:
    			#self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
    
    		#self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
    		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
    		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
    		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
    		#self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
    
    	def OnRender(self):
    		app.RenderGame()
    		
    		if self.console.Console.collision:
    			background.RenderCollision()
    			chr.RenderCollision()
    
    		(x, y) = app.GetCursorPosition()
    
    		########################
    		# Picking
    		########################
    		textTail.UpdateAllTextTail()
    
    		if TRUE == wndMgr.IsPickedWindow(self.hWnd):
    
    			self.PickingCharacterIndex = chr.Pick()
    
    			if -1 != self.PickingCharacterIndex:
    				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
    			if 0 != self.targetBoard.GetTargetVID():
    				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
    
    			# ADD_ALWAYS_SHOW_NAME
    			if not self.__IsShowName():
    				self.PickingItemIndex = item.Pick()
    				if -1 != self.PickingItemIndex:
    					textTail.ShowItemTextTail(self.PickingItemIndex)
    			# END_OF_ADD_ALWAYS_SHOW_NAME
    			
    		## Show all name in the range
    		
    		# ADD_ALWAYS_SHOW_NAME
    		if self.__IsShowName():
    			textTail.ShowAllTextTail()
    			self.PickingItemIndex = textTail.Pick(x, y)
    		# END_OF_ADD_ALWAYS_SHOW_NAME
    
    		textTail.UpdateShowingTextTail()
    		textTail.ArrangeTextTail()
    		if -1 != self.PickingItemIndex:
    			textTail.SelectItemName(self.PickingItemIndex)
    
    		grp.PopState()
    		grp.SetInterfaceRenderState()
    
    		textTail.Render()
    		textTail.HideAllTextTail()
    
    	def OnPressEscapeKey(self):
    		if app.TARGET == app.GetCursor():
    			app.SetCursor(app.NORMAL)
    
    		elif TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			self.interface.OpenSystemDialog()
    
    		return TRUE
    
    	def OnIMEReturn(self):
    		if app.IsPressed(app.DIK_LSHIFT):
    			self.interface.OpenWhisperDialogWithoutTarget()
    		else:
    			self.interface.ToggleChat()
    		return TRUE
    
    	def OnPressExitKey(self):
    		self.interface.ToggleSystemDialog()
    		return TRUE
    
    	## BINARY CALLBACK
    	######################################################################################
    	
    	# WEDDING
    	def BINARY_LoverInfo(self, name, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnAddLover(name, lovePoint)
    		if self.affectShower:
    			self.affectShower.SetLoverInfo(name, lovePoint)
    
    	def BINARY_UpdateLovePoint(self, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
    		if self.affectShower:
    			self.affectShower.OnUpdateLovePoint(lovePoint)
    	# END_OF_WEDDING
    	
    	# QUEST_CONFIRM
    	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
    		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
    		confirmDialog.Open(msg, timeout)
    		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		self.confirmDialog = confirmDialog
        # END_OF_QUEST_CONFIRM
    
        # GIFT command
    	def Gift_Show(self):
    		self.interface.ShowGift()
    
    	# CUBE
    	def BINARY_Cube_Open(self, npcVNUM):
    		self.currentCubeNPC = npcVNUM
    		
    		self.interface.OpenCubeWindow()
    
    		
    		if npcVNUM not in self.cubeInformation:
    			net.SendChatPacket("/cube r_info")
    		else:
    			cubeInfoList = self.cubeInformation[npcVNUM]
    			
    			i = 0
    			for cubeInfo in cubeInfoList:								
    				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
    				
    				j = 0				
    				for materialList in cubeInfo["materialList"]:
    					for materialInfo in materialList:
    						itemVnum, itemCount = materialInfo
    						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
    					j = j + 1						
    						
    				i = i + 1
    				
    			self.interface.wndCube.Refresh()
    
    	def BINARY_Cube_Close(self):
    		self.interface.CloseCubeWindow()
    
    	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
    		self.interface.UpdateCubeInfo(gold, itemVnum, count)
    		
    	def BINARY_Cube_Succeed(self, itemVnum, count):
    		print "큐브 제작 성공"
    		self.interface.SucceedCubeWork(itemVnum, count)
    		pass
    
    	def BINARY_Cube_Failed(self):
    		print "큐브 제작 실패"
    		self.interface.FailedCubeWork()
    		pass
    
    	def BINARY_Cube_ResultList(self, npcVNUM, listText):
    		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
    		#print listText
    		
    		if npcVNUM == 0:
    			npcVNUM = self.currentCubeNPC
    		
    		self.cubeInformation[npcVNUM] = []
    		
    		try:
    			for eachInfoText in listText.split("/"):
    				eachInfo = eachInfoText.split(",")
    				itemVnum	= int(eachInfo[0])
    				itemCount	= int(eachInfo[1])
    
    				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
    				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
    			
    			resultCount = len(self.cubeInformation[npcVNUM])
    			requestCount = 7
    			modCount = resultCount % requestCount
    			splitCount = resultCount / requestCount
    			for i in xrange(splitCount):
    				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
    				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
    				
    			if 0 < modCount:
    				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
    				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
    
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    		
    	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
    		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
    		try:
    			#print listText
    			
    			if 3 > len(listText):
    				dbg.TraceError("Wrong Cube Material Infomation")
    				return 0
    
    			
    			
    			eachResultList = listText.split("@")
    
    			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
    			
    			itemIndex = 0
    			for eachResultText in eachResultList:
    				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
    				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
    				
    				gold = 0
    				splitResult = eachResultText.split("/")
    				if 1 < len(splitResult):
    					gold = int(splitResult[1])
    					
    				#print "splitResult : ", splitResult
    				eachMaterialList = splitResult[0].split("&")
    				
    				i = 0
    				for eachMaterialText in eachMaterialList:
    					complicatedList = eachMaterialText.split("|")
    					
    					if 0 < len(complicatedList):
    						for complicatedText in complicatedList:
    							(itemVnum, itemCount) = complicatedText.split(",")
    							itemVnum = int(itemVnum)
    							itemCount = int(itemCount)
    							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    							
    							materialList[i].append((itemVnum, itemCount))
    							
    					else:
    						itemVnum, itemCount = eachMaterialText.split(",")
    						itemVnum = int(itemVnum)
    						itemCount = int(itemCount)
    						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    						
    						materialList[i].append((itemVnum, itemCount))
    						
    					i = i + 1
    					
    					
    					
    				itemIndex = itemIndex + 1
    				
    			self.interface.wndCube.Refresh()
    			
    				
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    	
    	# END_OF_CUBE
    	
    	# 용혼석	
    	def BINARY_Highlight_Item(self, inven_type, inven_pos):
    		self.interface.Highligt_Item(inven_type, inven_pos)
    	
    	def BINARY_DragonSoulGiveQuilification(self):
    		self.interface.DragonSoulGiveQuilification()
    		
    	def BINARY_DragonSoulRefineWindow_Open(self):
    		self.interface.OpenDragonSoulRefineWindow()
    
    	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
    		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
    
    	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
    		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    	
    	# END of DRAGON SOUL REFINE WINDOW
    	
    	def BINARY_SetBigMessage(self, message):
    		self.interface.bigBoard.SetTip(message)
    
    	def BINARY_SetTipMessage(self, message):
    		self.interface.tipBoard.SetTip(message)		
    
    	def BINARY_AppendNotifyMessage(self, type):
    		if not type in localeInfo.NOTIFY_MESSAGE:
    			return
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
    
    	def BINARY_Guild_EnterGuildArea(self, areaID):
    		self.interface.BULID_EnterGuildArea(areaID)
    
    	def BINARY_Guild_ExitGuildArea(self, areaID):
    		self.interface.BULID_ExitGuildArea(areaID)
    
    	def BINARY_GuildWar_OnSendDeclare(self, guildID):
    		pass
    
    	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    		if mainCharacterName == masterName:
    			self.__GuildWar_OpenAskDialog(guildID, warType)
    
    	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
    		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	
    
    	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
    		self.interface.OnStartGuildWar(guildSelf, guildOpp)
    
    	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
    		self.interface.OnEndGuildWar(guildSelf, guildOpp)
    
    	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
    		self.interface.BINARY_SetObserverMode(isEnable)
    
    	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
    		guildID1 = int(guildID1)
    		guildID2 = int(guildID2)
    		memberCount1 = int(memberCount1)
    		memberCount2 = int(memberCount2)
    		observerCount = int(observerCount)
    
    		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_OpenAskDialog(self, guildID, warType):
    
    		guildName = guild.GetGuildName(guildID)
    
    		# REMOVED_GUILD_BUG_FIX
    		if "Noname" == guildName:
    			return
    		# END_OF_REMOVED_GUILD_BUG_FIX
    
    		import uiGuild
    		questionDialog = uiGuild.AcceptGuildWarDialog()
    		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
    		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
    		questionDialog.Open(guildName, warType)
    
    		self.guildWarQuestionDialog = questionDialog
    
    	def __GuildWar_CloseAskDialog(self):
    		self.guildWarQuestionDialog.Close()
    		self.guildWarQuestionDialog = None
    
    	def __GuildWar_OnAccept(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/war " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    
    	def __GuildWar_OnDecline(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/nowar " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    	## BINARY CALLBACK
    	######################################################################################
    
    	def __ServerCommand_Build(self):
    		serverCommandList={
    			"ConsoleEnable"			: self.__Console_Enable,
    			"DayMode"				: self.__DayMode_Update, 
    			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
    			"CloseRestartWindow"	: self.__RestartDialog_Close,
    			"OpenPrivateShop"		: self.__PrivateShop_Open,
    			"PartyHealReady"		: self.PartyHealReady,
    			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
    			"CloseSafebox"			: self.CommandCloseSafebox,
    
    			# ITEM_MALL
    			"CloseMall"				: self.CommandCloseMall,
    			"ShowMeMallPassword"	: self.AskMallPassword,
    			"item_mall"				: self.__ItemMall_Open,
    			# END_OF_ITEM_MALL
    
    			"RefineSuceeded"		: self.RefineSuceededMessage,
    			"RefineFailed"			: self.RefineFailedMessage,
    			"xmas_snow"				: self.__XMasSnow_Enable,
    			"xmas_boom"				: self.__XMasBoom_Enable,
    			"xmas_song"				: self.__XMasSong_Enable,
    			"xmas_tree"				: self.__XMasTree_Enable,
    			"newyear_boom"			: self.__XMasBoom_Enable,
    			"PartyRequest"			: self.__PartyRequestQuestion,
    			"PartyRequestDenied"	: self.__PartyRequestDenied,
    			"horse_state"			: self.__Horse_UpdateState,
    			"hide_horse_state"		: self.__Horse_HideState,
    			"WarUC"					: self.__GuildWar_UpdateMemberCount,
    			"test_server"			: self.__EnableTestServerFlag,
    			"mall"			: self.__InGameShop_Show,
    
    			# WEDDING
    			"lover_login"			: self.__LoginLover,
    			"lover_logout"			: self.__LogoutLover,
    			"lover_near"			: self.__LoverNear,
    			"lover_far"				: self.__LoverFar,
    			"lover_divorce"			: self.__LoverDivorce,
    			"PlayMusic"				: self.__PlayMusic,
    			# END_OF_WEDDING
    
    			# PRIVATE_SHOP_PRICE_LIST
    			"MyShopPriceList"		: self.__PrivateShop_PriceList,
    			# END_OF_PRIVATE_SHOP_PRICE_LIST
    		}
    
    		self.serverCommander=stringCommander.Analyzer()
    		for serverCommandItem in serverCommandList.items():
    			self.serverCommander.SAFE_RegisterCallBack(
    				serverCommandItem[0], serverCommandItem[1]
    			)
    
    	def BINARY_ServerCommand_Run(self, line):
    		#dbg.TraceError(line)
    		try:
    			#print " BINARY_ServerCommand_Run", line
    			return self.serverCommander.Run(line)
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def __ProcessPreservedServerCommand(self):
    		try:
    			command = net.GetPreservedServerCommand()
    			while command:
    				print " __ProcessPreservedServerCommand", command
    				self.serverCommander.Run(command)
    				command = net.GetPreservedServerCommand()
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def PartyHealReady(self):
    		self.interface.PartyHealReady()
    
    	def AskSafeboxPassword(self):
    		self.interface.AskSafeboxPassword()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		self.interface.AskMallPassword()
    
    	def __ItemMall_Open(self):
    		self.interface.OpenItemMall();
    
    	def CommandCloseMall(self):
    		self.interface.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	def RefineSuceededMessage(self):
    		snd.PlaySound("sound/ui/make_soket.wav")
    		self.PopupMessage(localeInfo.REFINE_SUCCESS)
    
    	def RefineFailedMessage(self):
    		snd.PlaySound("sound/ui/jaeryun_fail.wav")
    		self.PopupMessage(localeInfo.REFINE_FAILURE)
    
    	def CommandCloseSafebox(self):
    		self.interface.CommandCloseSafebox()
    
    	# PRIVATE_SHOP_PRICE_LIST
    	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
    		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
    	# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    	def __Horse_HideState(self):
    		self.affectShower.SetHorseState(0, 0, 0)
    
    	def __Horse_UpdateState(self, level, health, battery):
    		self.affectShower.SetHorseState(int(level), int(health), int(battery))
    
    	def __IsXMasMap(self):
    		mapDict = ( "metin2_map_n_flame_01",
    					"metin2_map_n_desert_01",
    					"metin2_map_spiderdungeon",
    					"metin2_map_deviltower1", )
    
    		if background.GetCurrentMapName() in mapDict:
    			return FALSE
    
    		return TRUE
    
    	def __XMasSnow_Enable(self, mode):
    
    		self.__XMasSong_Enable(mode)
    
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_SNOW ON"
    			background.EnableSnow(1)
    
    		else:
    			print "XMAS_SNOW OFF"
    			background.EnableSnow(0)
    
    	def __XMasBoom_Enable(self, mode):
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_BOOM ON"
    			self.__DayMode_Update("dark")
    			self.enableXMasBoom = TRUE
    			self.startTimeXMasBoom = app.GetTime()
    		else:
    			print "XMAS_BOOM OFF"
    			self.__DayMode_Update("light")
    			self.enableXMasBoom = FALSE
    
    	def __XMasTree_Enable(self, grade):
    
    		print "XMAS_TREE ", grade
    		background.SetXMasTree(int(grade))
    
    	def __XMasSong_Enable(self, mode):
    		if "1"==mode:
    			print "XMAS_SONG ON"
    
    			XMAS_BGM = "xmas.mp3"
    
    			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
    				if musicInfo.fieldMusic != "":
    					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    				musicInfo.fieldMusic=XMAS_BGM
    				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		else:
    			print "XMAS_SONG OFF"
    
    			if musicInfo.fieldMusic != "":
    				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    			musicInfo.fieldMusic=musicInfo.METIN2THEMA
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	def __RestartDialog_Close(self):
    		self.interface.CloseRestartDialog()
    
    	def __Console_Enable(self):
    		constInfo.CONSOLE_ENABLE = TRUE
    		self.consoleEnable = TRUE
    		app.EnableSpecialCameraMode()
    		ui.EnablePaste(TRUE)
    
    	## PrivateShop
    	def __PrivateShop_Open(self):
    		self.interface.OpenPrivateShopInputNameDialog()
    
    	def BINARY_PrivateShop_Appear(self, vid, text):
    		self.interface.AppearPrivateShop(vid, text)
    
    	def BINARY_PrivateShop_Disappear(self, vid):
    		self.interface.DisappearPrivateShop(vid)
    
    	## DayMode
    	def __PRESERVE_DayMode_Update(self, mode):
    		if "light"==mode:
    			background.SetEnvironmentData(0)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    			background.SetEnvironmentData(1)
    
    	def __DayMode_Update(self, mode):
    		if "light"==mode:
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
    
    	def __DayMode_OnCompleteChangeToLight(self):
    		background.SetEnvironmentData(0)
    		self.curtain.FadeIn()
    
    	def __DayMode_OnCompleteChangeToDark(self):
    		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    		background.SetEnvironmentData(1)
    		self.curtain.FadeIn()
    
    	## XMasBoom
    	def __XMasBoom_Update(self):
    
    		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
    		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
    			return
    
    		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
    		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
    
    		if app.GetTime() - self.startTimeXMasBoom > boomTime:
    
    			self.indexXMasBoom += 1
    
    			for i in xrange(boomCount):
    				self.__XMasBoom_Boom()
    
    	def __XMasBoom_Boom(self):
    		x, y, z = player.GetMainCharacterPosition()
    		randX = app.GetRandom(-150, 150)
    		randY = app.GetRandom(-150, 150)
    
    		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
    
    	def __PartyRequestQuestion(self, vid):
    		vid = int(vid)
    		partyRequestQuestionDialog = uiCommon.QuestionDialog()
    		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
    		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
    		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
    		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.Open()
    		partyRequestQuestionDialog.vid = vid
    		self.partyRequestQuestionDialog = partyRequestQuestionDialog
    
    	def __AnswerPartyRequest(self, answer):
    		if not self.partyRequestQuestionDialog:
    			return
    
    		vid = self.partyRequestQuestionDialog.vid
    
    		if answer:
    			net.SendChatPacket("/party_request_accept " + str(vid))
    		else:
    			net.SendChatPacket("/party_request_deny " + str(vid))
    
    		self.partyRequestQuestionDialog.Close()
    		self.partyRequestQuestionDialog = None
    
    	def __PartyRequestDenied(self):
    		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
    
    	def __EnableTestServerFlag(self):
    		app.EnableTestServerFlag()
    
    	def __InGameShop_Show(self, url):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			self.interface.OpenWebWindow(url)
    
    	# WEDDING
    	def __LoginLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLoginLover()
    
    	def __LogoutLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLogoutLover()
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverNear(self):
    		if self.affectShower:
    			self.affectShower.ShowLoverState()
    
    	def __LoverFar(self):
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverDivorce(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.ClearLoverInfo()
    		if self.affectShower:
    			self.affectShower.ClearLoverState()
    
    	def __PlayMusic(self, flag, filename):
    		flag = int(flag)
    		if flag:
    			snd.FadeOutAllMusic()
    			musicInfo.SaveLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + filename)
    		else:
    			snd.FadeOutAllMusic()
    			musicInfo.LoadLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	# END_OF_WEDDING
    
    	def __quikeqchange(self):
    		import uifastequip
    		self.uuifastequipDlg = uifastequip.changeequip()
    		self.uuifastequipDlg.Show()
    
    	#
    	def __BonusPage(self):
    		import PaginaBonusuri
    		global BPisLodaded
    		try:
    			if BPisLodaded == 0:
    				BPisLodaded = 1
    				exec 'PaginaBonusuri.BonusBoardDialog().Show()'
    			else:
    				exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
    				BPisLodaded = 0
    		except ImportError:
    			import dbg,app
    			dbg.Trace('PaginaBonusuri.py Importing error')
    			app.Abort

     

     

    Desculpem o double post mas dava sempre erro ao responder , não sei se era por ter demasiados caracteres  mas pronto : https://prnt.sc/qjllou

    interfacemodule.py

    Spoiler
    
    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    
    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    
    import event
    import localeInfo
    
    from switchbot import Bot
    
    IsQBHide = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    	LastContactTimeStamp = app.GetTime() - 5
    	WaitTime = 12
    	State = "Kapali"
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		self.windowOpenPosition = 0
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		event.SetInterfaceWindow(self)
    		
    		self.switchbot = Bot()
    		self.switchbot.Hide()
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    		
    		wndChat = uiChat.ChatWindow()
    		
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_VECTORS, ui.__mem_func__(self.Vectors))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    		
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar	
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return TRUE
    		
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
     
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    		
    		# ITEM_MALL
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    		# END_OF_ITEM_MALL
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    		
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    	def __MakeDialogs(self):
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog()
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
    		self.privateShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiselectitem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    				
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    		
    		
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = FALSE
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    
    	## Make Windows & Dialogs
    	################################
    
    	def Close(self):
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    		
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    			
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    			
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if self.wndCube:
    			self.wndCube.Destroy()
    			
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndMiniMap
    		del self.wndSafebox
    		del self.wndMall
    		del self.wndParty
    		del self.wndHelp
    		del self.wndCube
    		del self.wndCubeResult
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    
    		uiChat.DestroyChatInputSetWindow()
    		
    		self.switchbot.Destroy()
    		del self.switchbot
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
    		self.wndCharacter.RefreshCharacter()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	def OpenShopDialog(self, vid):
    		self.wndInventory.Show()
    		self.wndInventory.SetTop()
    		self.dlgShop.Open(vid)
    		self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    		
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    		
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if self.wndCharacter:
    			self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    			
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
     
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if TRUE == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# 웹페이지가 열렸을때는 채팅 입력이 안됨
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if FALSE == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if FALSE == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if FALSE == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def Vectors(self):
    		if self.switchbot.bot_shown == 1:
    			self.switchbot.Hide()    
    		else:
    			self.switchbot.Show()
    
    	def ToggleInventoryWindow(self):
    		if self.State == "Kapali":
    			chat.AppendChat(chat.CHAT_TYPE_INFO, "Envanteri a?bilmek icin " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " saniye beklemelisin.")
    			return	
    		else:
    			if FALSE == player.IsObserverMode():
    				if FALSE == self.wndInventory.IsShow():
    					self.wndInventory.Show()
    					self.wndInventory.SetTop()
    				else:
    					self.wndInventory.OverOutItem()
    					self.wndInventory.Close()
    	
    	def ToggleExpandedButton(self):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    	
    	# 용혼석
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    		
    	def Highligt_Item(self, inven_type, inven_pos):
    		if player.DRAGON_SOUL_INVENTORY == inven_type:
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				self.wndDragonSoul.HighlightSlot(inven_pos)
    			
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = TRUE
    		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    
    	def ToggleDragonSoulWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    		
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    				
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
    	def OpenDragonSoulRefineWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if FALSE == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	# 용혼석 끝
    	
    	def ToggleGuildWindow(self):
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		# 웹페이지를 열면 채팅을 닫는다
    		self.wndChat.CloseChat()
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    	    	
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    
    		if FALSE == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    		
    		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
    
    		if 0: # 결과 메시지 출력은 생략 한다
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
     			
    		if self.wndExpandedTaskBar:
    			hideWindows += self.wndExpandedTaskBar,
     			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	#####################################################################################
    	### Private Shop ###
    
    	def OpenPrivateShopInputNameDialog(self):
    		#if player.IsInSafeArea():
    		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
    		#	return
    
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return TRUE
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return TRUE
    
    		if not len(self.inputDialog.GetText()):
    			return TRUE
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return TRUE
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		dlg = uiEquipmentDialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    
    	#####################################################################################
    	### Quest ###	
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)		
    	
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.퀘스트_이미지_교체
    		import item
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if localeInfo.IsEUROPE():
    			if "highlight" == iconType:
    				btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
    				btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
    				btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
    			else:
    				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())				
    		else:
    			btn.SetUpVisual(buttonImageFileName)
    			btn.SetOverVisual(buttonImageFileName)
    			btn.SetDownVisual(buttonImageFileName)
    			btn.Flash()
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    			
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    		#chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Show()
    	#####################################################################################
    
    	#####################################################################################
    	### Whisper ###
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
    	## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    	def OpenWhisperDialog(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			dlg = self.__MakeWhisperDialog(name)
    			dlg.OpenWithTarget(name)
    			dlg.chatLine.SetFocus()
    			dlg.Show()
    
    			self.__CheckGameMaster(name)
    			btn = self.__FindWhisperButton(name)
    			if 0 != btn:
    				self.__DestroyWhisperButton(btn)
    
    	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash()
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash()
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	## 버튼을 눌렀을때 창을 여는 함수
    	def ShowWhisperDialog(self, btn):
    		try:
    			self.__MakeWhisperDialog(btn.name)
    			dlgWhisper = self.whisperDialogDict[btn.name]
    			dlgWhisper.OpenWithTarget(btn.name)
    			dlgWhisper.Show()
    			self.__CheckGameMaster(btn.name)
    		except:
    			import dbg
    			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
    
    		## 버튼 초기화
    		self.__DestroyWhisperButton(btn)
    
    	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    	## 창을 최소화 합니다.
    	def MinimizeWhisperDialog(self, name):
    
    		if 0 != name:
    			self.__MakeWhisperButton(name)
    
    		self.CloseWhisperDialog(name)
    
    	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    	## 창을 지웁니다.
    	def CloseWhisperDialog(self, name):
    
    		if 0 == name:
    
    			if self.dlgWhisperWithoutTarget:
    				self.dlgWhisperWithoutTarget.Destroy()
    				self.dlgWhisperWithoutTarget = None
    
    			return
    
    		try:
    			dlgWhisper = self.whisperDialogDict[name]
    			dlgWhisper.Destroy()
    			del self.whisperDialogDict[name]
    		except:
    			import dbg
    			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
    
    	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	## 창을 만듭니다.
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	## 버튼을 만듭니다.
    	def __MakeWhisperButton(self, name):
    		whisperButton = uiWhisper.WhisperButton()
    		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		if self.IsGameMasterName(name):
    			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    		else:
    			whisperButton.SetToolTipText(name)
    		whisperButton.ToolTipText.SetHorizontalAlignCenter()
    		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    		whisperButton.Show()
    		whisperButton.name = name
    
    		self.whisperButtonList.insert(0, whisperButton)
    		self.__ArrangeWhisperButton()
    
    		return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return TRUE
    		else:
    			return FALSE
    
    	#####################################################################################
    
    	#####################################################################################
    	### Guild Building ###
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return TRUE
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return TRUE
    		# END_OF_GUILD_BUILDING
    		return FALSE
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return TRUE
    
    		return FALSE
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(TRUE)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()

     


    costinfo.py

    Spoiler
    
    # option
    IN_GAME_SHOP_ENABLE = 1
    CONSOLE_ENABLE = 0
    AUTO_PICK_UP = 0
    
    FAST_PAGE = 1
    FAST_EQUIP = 0
    
    WOLF_MAN = "ENABLED"	# ENABLED/DISABLED
    WOLF_WOMEN = "DISABLED"	# ENABLED/DISABLED
    
    PVPMODE_ENABLE = 1
    PVPMODE_TEST_ENABLE = 0
    PVPMODE_ACCELKEY_ENABLE = 1
    PVPMODE_ACCELKEY_DELAY = 0.5
    PVPMODE_PROTECTED_LEVEL = 30
    
    FOG_LEVEL0 = 4800.0
    FOG_LEVEL1 = 9600.0
    FOG_LEVEL2 = 12800.0
    FOG_LEVEL = FOG_LEVEL0
    FOG_LEVEL_LIST=[FOG_LEVEL0, FOG_LEVEL1, FOG_LEVEL2]		
    
    CAMERA_MAX_DISTANCE_SHORT = 2500.0
    CAMERA_MAX_DISTANCE_LONG = 3500.0
    CAMERA_MAX_DISTANCE_LIST=[CAMERA_MAX_DISTANCE_SHORT, CAMERA_MAX_DISTANCE_LONG]
    CAMERA_MAX_DISTANCE = CAMERA_MAX_DISTANCE_SHORT
    
    CHRNAME_COLOR_INDEX = 0
    
    ENVIRONMENT_NIGHT="d:/ymir work/environment/moonlight04.msenv"
    
    # constant
    HIGH_PRICE = 500000
    MIDDLE_PRICE = 50000
    ERROR_METIN_STONE = 28960
    SUB2_LOADING_ENABLE = 1
    EXPANDED_COMBO_ENABLE = 1
    CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
    USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
    ADD_DEF_BONUS_ENABLE = 1
    LOGIN_COUNT_LIMIT_ENABLE = 0
    
    USE_SKILL_EFFECT_UPGRADE_ENABLE = 1
    
    VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = 1
    GUILD_MONEY_PER_GSP = 100
    GUILD_WAR_TYPE_SELECT_ENABLE = 1
    TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 0
    
    HAIR_COLOR_ENABLE = 1
    ARMOR_SPECULAR_ENABLE = 1
    WEAPON_SPECULAR_ENABLE = 1
    SEQUENCE_PACKET_ENABLE = 1
    KEEP_ACCOUNT_CONNETION_ENABLE = 1
    MINIMAP_POSITIONINFO_ENABLE = 1
    CONVERT_EMPIRE_LANGUAGE_ENABLE = 0
    USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
    ADD_DEF_BONUS_ENABLE = 0
    LOGIN_COUNT_LIMIT_ENABLE = 0
    PVPMODE_PROTECTED_LEVEL = 15
    TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 10
    
    isItemQuestionDialog = 0
    
    def GET_ITEM_QUESTION_DIALOG_STATUS():
    	global isItemQuestionDialog
    	return isItemQuestionDialog
    
    def SET_ITEM_QUESTION_DIALOG_STATUS(flag):
    	global isItemQuestionDialog
    	isItemQuestionDialog = flag
    
    import app
    import net
    
    ########################
    
    def SET_DEFAULT_FOG_LEVEL():
    	global FOG_LEVEL
    	app.SetMinFog(FOG_LEVEL)
    
    def SET_FOG_LEVEL_INDEX(index):
    	global FOG_LEVEL
    	global FOG_LEVEL_LIST
    	try:
    		FOG_LEVEL=FOG_LEVEL_LIST[index]
    	except IndexError:
    		FOG_LEVEL=FOG_LEVEL_LIST[0]
    	app.SetMinFog(FOG_LEVEL)
    
    def GET_FOG_LEVEL_INDEX():
    	global FOG_LEVEL
    	global FOG_LEVEL_LIST
    	return FOG_LEVEL_LIST.index(FOG_LEVEL)
    
    ########################
    
    def SET_DEFAULT_CAMERA_MAX_DISTANCE():
    	global CAMERA_MAX_DISTANCE
    	app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)
    
    def SET_CAMERA_MAX_DISTANCE_INDEX(index):
    	global CAMERA_MAX_DISTANCE
    	global CAMERA_MAX_DISTANCE_LIST
    	try:
    		CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[index]
    	except:
    		CAMERA_MAX_DISTANCE=CAMERA_MAX_DISTANCE_LIST[0]
    
    	app.SetCameraMaxDistance(CAMERA_MAX_DISTANCE)
    
    def GET_CAMERA_MAX_DISTANCE_INDEX():
    	global CAMERA_MAX_DISTANCE
    	global CAMERA_MAX_DISTANCE_LIST
    	return CAMERA_MAX_DISTANCE_LIST.index(CAMERA_MAX_DISTANCE)
    
    ########################
    
    import chrmgr
    import player
    import app
    
    def SET_DEFAULT_CHRNAME_COLOR():
    	global CHRNAME_COLOR_INDEX
    	chrmgr.SetEmpireNameMode(CHRNAME_COLOR_INDEX)
    
    def SET_CHRNAME_COLOR_INDEX(index):
    	global CHRNAME_COLOR_INDEX
    	CHRNAME_COLOR_INDEX=index
    	chrmgr.SetEmpireNameMode(index)
    
    def GET_CHRNAME_COLOR_INDEX():
    	global CHRNAME_COLOR_INDEX
    	return CHRNAME_COLOR_INDEX
    
    def SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(index):
    	global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
    	VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD = index
    
    def GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
    	global VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
    	return VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD
    
    def SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE():
    	global CONVERT_EMPIRE_LANGUAGE_ENABLE
    	net.SetEmpireLanguageMode(CONVERT_EMPIRE_LANGUAGE_ENABLE)
    
    def SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS():
    	global USE_ITEM_WEAPON_TABLE_ATTACK_BONUS
    	player.SetWeaponAttackBonusFlag(USE_ITEM_WEAPON_TABLE_ATTACK_BONUS)
    
    def SET_DEFAULT_USE_SKILL_EFFECT_ENABLE():
    	global USE_SKILL_EFFECT_UPGRADE_ENABLE
    	app.SetSkillEffectUpgradeEnable(USE_SKILL_EFFECT_UPGRADE_ENABLE)
    
    def SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE():
    	global TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE
    	app.SetTwoHandedWeaponAttSpeedDecreaseValue(TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE)
    
    ########################
    import item
    
    ACCESSORY_MATERIAL_LIST = [50623, 50624, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 50634, 50635, 50636, 50637, 50638]
    #ACCESSORY_MATERIAL_LIST = [50623, 50623, 50624, 50624, 50625, 50625, 50626, 50627, 50628, 50629, 50630, 50631, 50632, 50633, 
    #			    50623, 50623, 50624, 50624, ]
    JewelAccessoryInfos = [
    		# jewel		wrist	neck	ear
    		[ 50634,	14420,	16220,	17220 ],	
    		[ 50635,	14500,	16500,	17500 ],	
    		[ 50636,	14520,	16520,	17520 ],	
    		[ 50637,	14540,	16540,	17540 ],	
    		[ 50638,	14560,	16560,	17560 ],	
    	]
    def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType):
    	ret = vnum
    	item_base = (vnum / 10) * 10
    	for info in JewelAccessoryInfos:
    		if item.ARMOR_WRIST == subType:	
    			if info[1] == item_base:
    				return info[0]
    		elif item.ARMOR_NECK == subType:	
    			if info[2] == item_base:
    				return info[0]
    		elif item.ARMOR_EAR == subType:	
    			if info[3] == item_base:
    				return info[0]
     
    	if vnum >= 16210 and vnum <= 16219:
    		return 50625
    
    	if item.ARMOR_WRIST == subType:	
    		WRIST_ITEM_VNUM_BASE = 14000
    		ret -= WRIST_ITEM_VNUM_BASE
    	elif item.ARMOR_NECK == subType:
    		NECK_ITEM_VNUM_BASE = 16000
    		ret -= NECK_ITEM_VNUM_BASE
    	elif item.ARMOR_EAR == subType:
    		EAR_ITEM_VNUM_BASE = 17000
    		ret -= EAR_ITEM_VNUM_BASE
    
    	type = ret/20
    
    	if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
    		type = (ret-170) / 20
    		if type<0 or type>=len(ACCESSORY_MATERIAL_LIST):
    			return 0
    
    	return ACCESSORY_MATERIAL_LIST[type]
    
    ##################################################################
    ## 새로 추가된 '벨트' 아이템 타입과, 벨트의 소켓에 꽂을 아이템 관련.. 
    ## 벨트의 소켓시스템은 악세서리와 동일하기 때문에, 위 악세서리 관련 하드코딩처럼 이런식으로 할 수밖에 없다..
    
    def GET_BELT_MATERIAL_VNUM(vnum, subType = 0):
    	# 현재는 모든 벨트에는 하나의 아이템(#18900)만 삽입 가능
    	return 18900
    
    ##################################################################
    ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730)
    
    # 해당 vnum이 자동물약인가?
    def IS_AUTO_POTION(itemVnum):
    	return IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
    	
    # 해당 vnum이 HP 자동물약인가?
    def IS_AUTO_POTION_HP(itemVnum):
    	if 72723 <= itemVnum and 72726 >= itemVnum:
    		return 1
    	elif itemVnum >= 76021 and itemVnum <= 76022:		## 새로 들어간 선물용 화룡의 축복
    		return 1
    	elif itemVnum == 79012:
    		return 1
    		
    	return 0
    	
    # 해당 vnum이 SP 자동물약인가?
    def IS_AUTO_POTION_SP(itemVnum):
    	if 72727 <= itemVnum and 72730 >= itemVnum:
    		return 1
    	elif itemVnum >= 76004 and itemVnum <= 76005:		## 새로 들어간 선물용 수룡의 축복
    		return 1
    	elif itemVnum == 79013:
    		return 1
    				
    	return 0
    

     


    Obrigado +1 vez
    Cumprimentos


  9. 16 minutos atrás, NewWars disse:

    Mete ai o interfacemodule.py pls


    Com <code>

    Spoiler
    
    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    
    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    
    import event
    import localeInfo
    
    IsQBHide = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    	LastContactTimeStamp = app.GetTime() - 5
    	WaitTime = 12
    	State = "Kapali"
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		self.windowOpenPosition = 0
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		event.SetInterfaceWindow(self)
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    		
    		wndChat = uiChat.ChatWindow()
    		
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_VECTORS, ui.__mem_func__(self.Vectors))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    		
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar	
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return TRUE
    		
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
     
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    		
    		# ITEM_MALL
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    		# END_OF_ITEM_MALL
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    		
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    	def __MakeDialogs(self):
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog()
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
    		self.privateShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiselectitem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    				
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    		
    		
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = FALSE
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    
    	## Make Windows & Dialogs
    	################################
    
    	def Close(self):
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    		
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    			
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    			
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if self.wndCube:
    			self.wndCube.Destroy()
    			
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndMiniMap
    		del self.wndSafebox
    		del self.wndMall
    		del self.wndParty
    		del self.wndHelp
    		del self.wndCube
    		del self.wndCubeResult
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    
    		uiChat.DestroyChatInputSetWindow()
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
    		self.wndCharacter.RefreshCharacter()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	def OpenShopDialog(self, vid):
    		self.wndInventory.Show()
    		self.wndInventory.SetTop()
    		self.dlgShop.Open(vid)
    		self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    		
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    		
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if self.wndCharacter:
    			self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    			
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
     
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if TRUE == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# 웹페이지가 열렸을때는 채팅 입력이 안됨
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if FALSE == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if FALSE == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if FALSE == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def Vectors(self):
    		if 0==constInfo.VectorsEfsunTaskbar:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, "efsunbot.pyc")
    
    	def ToggleInventoryWindow(self):
    		if self.State == "Kapali":
    			chat.AppendChat(chat.CHAT_TYPE_INFO, "Envanteri a?bilmek icin " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " saniye beklemelisin.")
    			return	
    		else:
    			if FALSE == player.IsObserverMode():
    				if FALSE == self.wndInventory.IsShow():
    					self.wndInventory.Show()
    					self.wndInventory.SetTop()
    				else:
    					self.wndInventory.OverOutItem()
    					self.wndInventory.Close()
    	
    	def ToggleExpandedButton(self):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    	
    	# 용혼석
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    		
    	def Highligt_Item(self, inven_type, inven_pos):
    		if player.DRAGON_SOUL_INVENTORY == inven_type:
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				self.wndDragonSoul.HighlightSlot(inven_pos)
    			
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = TRUE
    		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    
    	def ToggleDragonSoulWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    		
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    				
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
    	def OpenDragonSoulRefineWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if FALSE == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	# 용혼석 끝
    	
    	def ToggleGuildWindow(self):
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		# 웹페이지를 열면 채팅을 닫는다
    		self.wndChat.CloseChat()
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    	    	
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    
    		if FALSE == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    		
    		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
    
    		if 0: # 결과 메시지 출력은 생략 한다
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
     			
    		if self.wndExpandedTaskBar:
    			hideWindows += self.wndExpandedTaskBar,
     			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	#####################################################################################
    	### Private Shop ###
    
    	def OpenPrivateShopInputNameDialog(self):
    		#if player.IsInSafeArea():
    		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
    		#	return
    
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return TRUE
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return TRUE
    
    		if not len(self.inputDialog.GetText()):
    			return TRUE
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return TRUE
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		dlg = uiEquipmentDialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    
    	#####################################################################################
    	### Quest ###	
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)		
    	
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.퀘스트_이미지_교체
    		import item
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if localeInfo.IsEUROPE():
    			if "highlight" == iconType:
    				btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
    				btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
    				btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
    			else:
    				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())				
    		else:
    			btn.SetUpVisual(buttonImageFileName)
    			btn.SetOverVisual(buttonImageFileName)
    			btn.SetDownVisual(buttonImageFileName)
    			btn.Flash()
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    			
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    		#chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Show()
    	#####################################################################################
    
    	#####################################################################################
    	### Whisper ###
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
    	## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    	def OpenWhisperDialog(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			dlg = self.__MakeWhisperDialog(name)
    			dlg.OpenWithTarget(name)
    			dlg.chatLine.SetFocus()
    			dlg.Show()
    
    			self.__CheckGameMaster(name)
    			btn = self.__FindWhisperButton(name)
    			if 0 != btn:
    				self.__DestroyWhisperButton(btn)
    
    	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash()
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash()
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	## 버튼을 눌렀을때 창을 여는 함수
    	def ShowWhisperDialog(self, btn):
    		try:
    			self.__MakeWhisperDialog(btn.name)
    			dlgWhisper = self.whisperDialogDict[btn.name]
    			dlgWhisper.OpenWithTarget(btn.name)
    			dlgWhisper.Show()
    			self.__CheckGameMaster(btn.name)
    		except:
    			import dbg
    			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
    
    		## 버튼 초기화
    		self.__DestroyWhisperButton(btn)
    
    	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    	## 창을 최소화 합니다.
    	def MinimizeWhisperDialog(self, name):
    
    		if 0 != name:
    			self.__MakeWhisperButton(name)
    
    		self.CloseWhisperDialog(name)
    
    	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    	## 창을 지웁니다.
    	def CloseWhisperDialog(self, name):
    
    		if 0 == name:
    
    			if self.dlgWhisperWithoutTarget:
    				self.dlgWhisperWithoutTarget.Destroy()
    				self.dlgWhisperWithoutTarget = None
    
    			return
    
    		try:
    			dlgWhisper = self.whisperDialogDict[name]
    			dlgWhisper.Destroy()
    			del self.whisperDialogDict[name]
    		except:
    			import dbg
    			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
    
    	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	## 창을 만듭니다.
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	## 버튼을 만듭니다.
    	def __MakeWhisperButton(self, name):
    		whisperButton = uiWhisper.WhisperButton()
    		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		if self.IsGameMasterName(name):
    			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    		else:
    			whisperButton.SetToolTipText(name)
    		whisperButton.ToolTipText.SetHorizontalAlignCenter()
    		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    		whisperButton.Show()
    		whisperButton.name = name
    
    		self.whisperButtonList.insert(0, whisperButton)
    		self.__ArrangeWhisperButton()
    
    		return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return TRUE
    		else:
    			return FALSE
    
    	#####################################################################################
    
    	#####################################################################################
    	### Guild Building ###
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return TRUE
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return TRUE
    		# END_OF_GUILD_BUILDING
    		return FALSE
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return TRUE
    
    		return FALSE
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(TRUE)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()
    

     


    Sem <code>

    Spoiler

    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild

    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale

    import event
    import localeInfo

    IsQBHide = 0
    class Interface(object):
        CHARACTER_STATUS_TAB = 1
        CHARACTER_SKILL_TAB = 2
        LastContactTimeStamp = app.GetTime() - 5
        WaitTime = 12
        State = "Kapali"
        def __init__(self):
            systemSetting.SetInterfaceHandler(self)
            self.windowOpenPosition = 0
            self.dlgWhisperWithoutTarget = None
            self.inputDialog = None
            self.tipBoard = None
            self.bigBoard = None

            # ITEM_MALL
            self.mallPageDlg = None
            # END_OF_ITEM_MALL

            self.wndWeb = None
            self.wndTaskBar = None
            self.wndCharacter = None
            self.wndInventory = None
            self.wndExpandedTaskBar = None
            self.wndDragonSoul = None
            self.wndDragonSoulRefine = None
            self.wndChat = None
            self.wndMessenger = None
            self.wndMiniMap = None
            self.wndGuild = None
            self.wndGuildBuilding = None

            self.listGMName = {}
            self.wndQuestWindow = {}
            self.wndQuestWindowNewKey = 0
            self.privateShopAdvertisementBoardDict = {}
            self.guildScoreBoardDict = {}
            self.equipmentDialogDict = {}
            event.SetInterfaceWindow(self)

        def __del__(self):
            systemSetting.DestroyInterfaceHandler()
            event.SetInterfaceWindow(None)

        ################################
        ## Make Windows & Dialogs
        def __MakeUICurtain(self):
            wndUICurtain = ui.Bar("TOP_MOST")
            wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
            wndUICurtain.SetColor(0x77000000)
            wndUICurtain.Hide()
            self.wndUICurtain = wndUICurtain

        def __MakeMessengerWindow(self):
            self.wndMessenger = uiMessenger.MessengerWindow()

            from _weakref import proxy
            self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
            self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))

        def __MakeGuildWindow(self):
            self.wndGuild = uiGuild.GuildWindow()

        def __MakeChatWindow(self):
            
            wndChat = uiChat.ChatWindow()
            
            wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
            wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
            wndChat.SetHeight(200)
            wndChat.Refresh()
            wndChat.Show()

            self.wndChat = wndChat
            self.wndChat.BindInterface(self)
            self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
            self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))

        def __MakeTaskBar(self):
            wndTaskBar = uiTaskBar.TaskBar()
            wndTaskBar.LoadWindow()
            self.wndTaskBar = wndTaskBar
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
            self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_VECTORS, ui.__mem_func__(self.Vectors))
            if uiTaskBar.TaskBar.IS_EXPANDED:
                self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
                self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
                self.wndExpandedTaskBar.LoadWindow()
                self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))

            else:
                self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
            
            self.wndEnergyBar = None
            import app
            if app.ENABLE_ENERGY_SYSTEM:
                wndEnergyBar = uiTaskBar.EnergyBar()
                wndEnergyBar.LoadWindow()
                self.wndEnergyBar = wndEnergyBar    

        def __MakeParty(self):
            wndParty = uiParty.PartyWindow()
            wndParty.Hide()
            self.wndParty = wndParty

        def __MakeGameButtonWindow(self):
            wndGameButton = uiGameButton.GameButtonWindow()
            wndGameButton.SetTop()
            wndGameButton.Show()
            wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
            wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
            wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
            wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
            wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))

            self.wndGameButton = wndGameButton

        def __IsChatOpen(self):
            return TRUE
            
        def __MakeWindows(self):
            wndCharacter = uiCharacter.CharacterWindow()
            wndInventory = uiInventory.InventoryWindow()
            wndInventory.BindInterfaceClass(self)
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                wndDragonSoul = uiDragonSoul.DragonSoulWindow()    
                wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
            else:
                wndDragonSoul = None
                wndDragonSoulRefine = None
     
            wndMiniMap = uiMiniMap.MiniMap()
            wndSafebox = uiSafebox.SafeboxWindow()
            
            # ITEM_MALL
            wndMall = uiSafebox.MallWindow()
            self.wndMall = wndMall
            # END_OF_ITEM_MALL

            wndChatLog = uiChat.ChatLogWindow()
            wndChatLog.BindInterface(self)
            
            self.wndCharacter = wndCharacter
            self.wndInventory = wndInventory
            self.wndDragonSoul = wndDragonSoul
            self.wndDragonSoulRefine = wndDragonSoulRefine
            self.wndMiniMap = wndMiniMap
            self.wndSafebox = wndSafebox
            self.wndChatLog = wndChatLog
            
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
                self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
                self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)

        def __MakeDialogs(self):
            self.dlgExchange = uiExchange.ExchangeDialog()
            self.dlgExchange.LoadDialog()
            self.dlgExchange.SetCenterPosition()
            self.dlgExchange.Hide()

            self.dlgPointReset = uiPointReset.PointResetDialog()
            self.dlgPointReset.LoadDialog()
            self.dlgPointReset.Hide()

            self.dlgShop = uiShop.ShopDialog()
            self.dlgShop.LoadDialog()
            self.dlgShop.Hide()

            self.dlgRestart = uiRestart.RestartDialog()
            self.dlgRestart.LoadDialog()
            self.dlgRestart.Hide()

            self.dlgSystem = uiSystem.SystemDialog()
            self.dlgSystem.LoadDialog()
            self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))

            self.dlgSystem.Hide()

            self.dlgPassword = uiSafebox.PasswordDialog()
            self.dlgPassword.Hide()

            self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
            self.hyperlinkItemTooltip.Hide()

            self.tooltipItem = uiToolTip.ItemToolTip()
            self.tooltipItem.Hide()

            self.tooltipSkill = uiToolTip.SkillToolTip()
            self.tooltipSkill.Hide()

            self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
            self.privateShopBuilder.Hide()

            self.dlgRefineNew = uiRefine.RefineDialogNew()
            self.dlgRefineNew.Hide()

        def __MakeHelpWindow(self):
            self.wndHelp = uiHelp.HelpWindow()
            self.wndHelp.LoadDialog()
            self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
            self.wndHelp.Hide()

        def __MakeTipBoard(self):
            self.tipBoard = uiTip.TipBoard()
            self.tipBoard.Hide()

            self.bigBoard = uiTip.BigBoard()
            self.bigBoard.Hide()

        def __MakeWebWindow(self):
            if constInfo.IN_GAME_SHOP_ENABLE:
                import uiWeb
                self.wndWeb = uiWeb.WebWindow()
                self.wndWeb.LoadWindow()
                self.wndWeb.Hide()

        def __MakeCubeWindow(self):
            self.wndCube = uiCube.CubeWindow()
            self.wndCube.LoadWindow()
            self.wndCube.Hide()

        def __MakeCubeResultWindow(self):
            self.wndCubeResult = uiCube.CubeResultWindow()
            self.wndCubeResult.LoadWindow()
            self.wndCubeResult.Hide()

        # ACCESSORY_REFINE_ADD_METIN_STONE
        def __MakeItemSelectWindow(self):
            self.wndItemSelect = uiselectitem.SelectItemWindow()
            self.wndItemSelect.Hide()
        # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
                    
        def MakeInterface(self):
            self.__MakeMessengerWindow()
            self.__MakeGuildWindow()
            self.__MakeChatWindow()
            self.__MakeParty()
            self.__MakeWindows()
            self.__MakeDialogs()

            self.__MakeUICurtain()
            self.__MakeTaskBar()
            self.__MakeGameButtonWindow()
            self.__MakeHelpWindow()
            self.__MakeTipBoard()
            self.__MakeWebWindow()
            self.__MakeCubeWindow()
            self.__MakeCubeResultWindow()
            
            
            # ACCESSORY_REFINE_ADD_METIN_STONE
            self.__MakeItemSelectWindow()
            # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

            self.questButtonList = []
            self.whisperButtonList = []
            self.whisperDialogDict = {}
            self.privateShopAdvertisementBoardDict = {}

            self.wndInventory.SetItemToolTip(self.tooltipItem)
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
                self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
            self.wndSafebox.SetItemToolTip(self.tooltipItem)
            self.wndCube.SetItemToolTip(self.tooltipItem)
            self.wndCubeResult.SetItemToolTip(self.tooltipItem)

            # ITEM_MALL
            self.wndMall.SetItemToolTip(self.tooltipItem)
            # END_OF_ITEM_MALL

            self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
            self.wndTaskBar.SetItemToolTip(self.tooltipItem)
            self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
            self.wndGuild.SetSkillToolTip(self.tooltipSkill)

            # ACCESSORY_REFINE_ADD_METIN_STONE
            self.wndItemSelect.SetItemToolTip(self.tooltipItem)
            # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

            self.dlgShop.SetItemToolTip(self.tooltipItem)
            self.dlgExchange.SetItemToolTip(self.tooltipItem)
            self.privateShopBuilder.SetItemToolTip(self.tooltipItem)

            self.__InitWhisper()
            self.DRAGON_SOUL_IS_QUALIFIED = FALSE

        def MakeHyperlinkTooltip(self, hyperlink):
            tokens = hyperlink.split(":")
            if tokens and len(tokens):
                type = tokens[0]
                if "item" == type:
                    self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)

        ## Make Windows & Dialogs
        ################################

        def Close(self):
            if self.dlgWhisperWithoutTarget:
                self.dlgWhisperWithoutTarget.Destroy()
                del self.dlgWhisperWithoutTarget

            if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
                uiQuest.QuestDialog.QuestCurtain.Close()

            if self.wndQuestWindow:
                for key, eachQuestWindow in self.wndQuestWindow.items():
                    eachQuestWindow.nextCurtainMode = -1
                    eachQuestWindow.CloseSelf()
                    eachQuestWindow = None
            self.wndQuestWindow = {}

            if self.wndChat:
                self.wndChat.Destroy()

            if self.wndTaskBar:
                self.wndTaskBar.Destroy()
            
            if self.wndExpandedTaskBar:
                self.wndExpandedTaskBar.Destroy()
                
            if self.wndEnergyBar:
                self.wndEnergyBar.Destroy()

            if self.wndCharacter:
                self.wndCharacter.Destroy()

            if self.wndInventory:
                self.wndInventory.Destroy()
                
            if self.wndDragonSoul:
                self.wndDragonSoul.Destroy()

            if self.wndDragonSoulRefine:
                self.wndDragonSoulRefine.Destroy()

            if self.dlgExchange:
                self.dlgExchange.Destroy()

            if self.dlgPointReset:
                self.dlgPointReset.Destroy()

            if self.dlgShop:
                self.dlgShop.Destroy()

            if self.dlgRestart:
                self.dlgRestart.Destroy()

            if self.dlgSystem:
                self.dlgSystem.Destroy()

            if self.dlgPassword:
                self.dlgPassword.Destroy()

            if self.wndMiniMap:
                self.wndMiniMap.Destroy()

            if self.wndSafebox:
                self.wndSafebox.Destroy()

            if self.wndWeb:
                self.wndWeb.Destroy()
                self.wndWeb = None

            if self.wndMall:
                self.wndMall.Destroy()

            if self.wndParty:
                self.wndParty.Destroy()

            if self.wndHelp:
                self.wndHelp.Destroy()

            if self.wndCube:
                self.wndCube.Destroy()
                
            if self.wndCubeResult:
                self.wndCubeResult.Destroy()

            if self.wndMessenger:
                self.wndMessenger.Destroy()

            if self.wndGuild:
                self.wndGuild.Destroy()

            if self.privateShopBuilder:
                self.privateShopBuilder.Destroy()

            if self.dlgRefineNew:
                self.dlgRefineNew.Destroy()

            if self.wndGuildBuilding:
                self.wndGuildBuilding.Destroy()

            if self.wndGameButton:
                self.wndGameButton.Destroy()

            # ITEM_MALL
            if self.mallPageDlg:
                self.mallPageDlg.Destroy()
            # END_OF_ITEM_MALL

            # ACCESSORY_REFINE_ADD_METIN_STONE
            if self.wndItemSelect:
                self.wndItemSelect.Destroy()
            # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

            self.wndChatLog.Destroy()
            for btn in self.questButtonList:
                btn.SetEvent(0)
            for btn in self.whisperButtonList:
                btn.SetEvent(0)
            for dlg in self.whisperDialogDict.itervalues():
                dlg.Destroy()
            for brd in self.guildScoreBoardDict.itervalues():
                brd.Destroy()
            for dlg in self.equipmentDialogDict.itervalues():
                dlg.Destroy()

            # ITEM_MALL
            del self.mallPageDlg
            # END_OF_ITEM_MALL

            del self.wndGuild
            del self.wndMessenger
            del self.wndUICurtain
            del self.wndChat
            del self.wndTaskBar
            if self.wndExpandedTaskBar:
                del self.wndExpandedTaskBar
            del self.wndEnergyBar
            del self.wndCharacter
            del self.wndInventory
            if self.wndDragonSoul:
                del self.wndDragonSoul
            if self.wndDragonSoulRefine:
                del self.wndDragonSoulRefine
            del self.dlgExchange
            del self.dlgPointReset
            del self.dlgShop
            del self.dlgRestart
            del self.dlgSystem
            del self.dlgPassword
            del self.hyperlinkItemTooltip
            del self.tooltipItem
            del self.tooltipSkill
            del self.wndMiniMap
            del self.wndSafebox
            del self.wndMall
            del self.wndParty
            del self.wndHelp
            del self.wndCube
            del self.wndCubeResult
            del self.privateShopBuilder
            del self.inputDialog
            del self.wndChatLog
            del self.dlgRefineNew
            del self.wndGuildBuilding
            del self.wndGameButton
            del self.tipBoard
            del self.bigBoard
            del self.wndItemSelect

            self.questButtonList = []
            self.whisperButtonList = []
            self.whisperDialogDict = {}
            self.privateShopAdvertisementBoardDict = {}
            self.guildScoreBoardDict = {}
            self.equipmentDialogDict = {}

            uiChat.DestroyChatInputSetWindow()

        ## Skill
        def OnUseSkill(self, slotIndex, coolTime):
            self.wndCharacter.OnUseSkill(slotIndex, coolTime)
            self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
            self.wndGuild.OnUseSkill(slotIndex, coolTime)

        def OnActivateSkill(self, slotIndex):
            self.wndCharacter.OnActivateSkill(slotIndex)
            self.wndTaskBar.OnActivateSkill(slotIndex)

        def OnDeactivateSkill(self, slotIndex):
            self.wndCharacter.OnDeactivateSkill(slotIndex)
            self.wndTaskBar.OnDeactivateSkill(slotIndex)

        def OnChangeCurrentSkill(self, skillSlotNumber):
            self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)

        def SelectMouseButtonEvent(self, dir, event):
            self.wndTaskBar.SelectMouseButtonEvent(dir, event)

        ## Refresh
        def RefreshAlignment(self):
            self.wndCharacter.RefreshAlignment()

        def RefreshStatus(self):
            self.wndTaskBar.RefreshStatus()
            self.wndCharacter.RefreshStatus()
            self.wndInventory.RefreshStatus()
            if self.wndEnergyBar:
                self.wndEnergyBar.RefreshStatus()
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.RefreshStatus()

        def RefreshStamina(self):
            self.wndTaskBar.RefreshStamina()

        def RefreshSkill(self):
            self.wndCharacter.RefreshSkill()
            self.wndTaskBar.RefreshSkill()

        def RefreshInventory(self):
            self.wndTaskBar.RefreshQuickSlot()
            self.wndInventory.RefreshItemSlot()
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.RefreshItemSlot()

        def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
            self.wndCharacter.RefreshCharacter()
            self.wndTaskBar.RefreshQuickSlot()

        def RefreshQuest(self):
            self.wndCharacter.RefreshQuest()

        def RefreshSafebox(self):
            self.wndSafebox.RefreshSafebox()

        # ITEM_MALL
        def RefreshMall(self):
            self.wndMall.RefreshMall()

        def OpenItemMall(self):
            if not self.mallPageDlg:
                self.mallPageDlg = uiShop.MallPageDialog()

            self.mallPageDlg.Open()
        # END_OF_ITEM_MALL

        def RefreshMessenger(self):
            self.wndMessenger.RefreshMessenger()

        def RefreshGuildInfoPage(self):
            self.wndGuild.RefreshGuildInfoPage()

        def RefreshGuildBoardPage(self):
            self.wndGuild.RefreshGuildBoardPage()

        def RefreshGuildMemberPage(self):
            self.wndGuild.RefreshGuildMemberPage()

        def RefreshGuildMemberPageGradeComboBox(self):
            self.wndGuild.RefreshGuildMemberPageGradeComboBox()

        def RefreshGuildSkillPage(self):
            self.wndGuild.RefreshGuildSkillPage()

        def RefreshGuildGradePage(self):
            self.wndGuild.RefreshGuildGradePage()

        def DeleteGuild(self):
            self.wndMessenger.ClearGuildMember()
            self.wndGuild.DeleteGuild()

        def RefreshMobile(self):
            self.dlgSystem.RefreshMobile()

        def OnMobileAuthority(self):
            self.dlgSystem.OnMobileAuthority()

        def OnBlockMode(self, mode):
            self.dlgSystem.OnBlockMode(mode)

        ## Calling Functions
        # PointReset
        def OpenPointResetDialog(self):
            self.dlgPointReset.Show()
            self.dlgPointReset.SetTop()

        def ClosePointResetDialog(self):
            self.dlgPointReset.Close()

        # Shop
        def OpenShopDialog(self, vid):
            self.wndInventory.Show()
            self.wndInventory.SetTop()
            self.dlgShop.Open(vid)
            self.dlgShop.SetTop()

        def CloseShopDialog(self):
            self.dlgShop.Close()

        def RefreshShopDialog(self):
            self.dlgShop.Refresh()

        ## Quest
        def OpenCharacterWindowQuestPage(self):
            self.wndCharacter.Show()
            self.wndCharacter.SetState("QUEST")

        def OpenQuestWindow(self, skin, idx):

            wnds = ()

            q = uiQuest.QuestDialog(skin, idx)
            q.SetWindowName("QuestWindow" + str(idx))
            q.Show()
            if skin:
                q.Lock()
                wnds = self.__HideWindows()

                # UNKNOWN_UPDATE
                q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
                # END_OF_UNKNOWN_UPDATE

            if skin:
                q.AddOnCloseEvent(q.Unlock)
            q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
            self.wndQuestWindow[self.wndQuestWindowNewKey] = q

            self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1

            # END_OF_UNKNOWN_UPDATE
            
        def RemoveQuestDialog(self, key):
            del self.wndQuestWindow[key]

        ## Exchange
        def StartExchange(self):
            self.dlgExchange.OpenDialog()
            self.dlgExchange.Refresh()

        def EndExchange(self):
            self.dlgExchange.CloseDialog()

        def RefreshExchange(self):
            self.dlgExchange.Refresh()

        ## Party
        def AddPartyMember(self, pid, name):
            self.wndParty.AddPartyMember(pid, name)

            self.__ArrangeQuestButton()

        def UpdatePartyMemberInfo(self, pid):
            self.wndParty.UpdatePartyMemberInfo(pid)

        def RemovePartyMember(self, pid):
            self.wndParty.RemovePartyMember(pid)

            ##!! 20061026.levites.퀘스트_위치_보정
            self.__ArrangeQuestButton()

        def LinkPartyMember(self, pid, vid):
            self.wndParty.LinkPartyMember(pid, vid)

        def UnlinkPartyMember(self, pid):
            self.wndParty.UnlinkPartyMember(pid)

        def UnlinkAllPartyMember(self):
            self.wndParty.UnlinkAllPartyMember()

        def ExitParty(self):
            self.wndParty.ExitParty()

            ##!! 20061026.levites.퀘스트_위치_보정
            self.__ArrangeQuestButton()

        def PartyHealReady(self):
            self.wndParty.PartyHealReady()

        def ChangePartyParameter(self, distributionMode):
            self.wndParty.ChangePartyParameter(distributionMode)

        ## Safebox
        def AskSafeboxPassword(self):
            if self.wndSafebox.IsShow():
                return

            # SAFEBOX_PASSWORD
            self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
            self.dlgPassword.SetSendMessage("/safebox_password ")
            # END_OF_SAFEBOX_PASSWORD

            self.dlgPassword.ShowDialog()

        def OpenSafeboxWindow(self, size):
            self.dlgPassword.CloseDialog()
            self.wndSafebox.ShowWindow(size)

        def RefreshSafeboxMoney(self):
            self.wndSafebox.RefreshSafeboxMoney()

        def CommandCloseSafebox(self):
            self.wndSafebox.CommandCloseSafebox()

        # ITEM_MALL
        def AskMallPassword(self):
            if self.wndMall.IsShow():
                return
            self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
            self.dlgPassword.SetSendMessage("/mall_password ")
            self.dlgPassword.ShowDialog()

        def OpenMallWindow(self, size):
            self.dlgPassword.CloseDialog()
            self.wndMall.ShowWindow(size)

        def CommandCloseMall(self):
            self.wndMall.CommandCloseMall()
        # END_OF_ITEM_MALL

        ## Guild
        def OnStartGuildWar(self, guildSelf, guildOpp):
            self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)

            guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
            guildWarScoreBoard.Open(guildSelf, guildOpp)
            guildWarScoreBoard.Show()
            self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard

        def OnEndGuildWar(self, guildSelf, guildOpp):
            self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)

            key = uiGuild.GetGVGKey(guildSelf, guildOpp)

            if not self.guildScoreBoardDict.has_key(key):
                return

            self.guildScoreBoardDict[key].Destroy()
            del self.guildScoreBoardDict[key]

        # GUILDWAR_MEMBER_COUNT
        def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
            key = uiGuild.GetGVGKey(gulidID1, guildID2)

            if not self.guildScoreBoardDict.has_key(key):
                return

            self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
        # END_OF_GUILDWAR_MEMBER_COUNT

        def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
            key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
            if not self.guildScoreBoardDict.has_key(key):
                return

            guildBoard = self.guildScoreBoardDict[key]
            guildBoard.SetScore(gainGuildID, opponentGuildID, point)

        ## PK Mode
        def OnChangePKMode(self):
            self.wndCharacter.RefreshAlignment()
            self.dlgSystem.OnChangePKMode()

        ## Refine
        def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
            self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)

        def AppendMaterialToRefineDialog(self, vnum, count):
            self.dlgRefineNew.AppendMaterial(vnum, count)

        ## Show & Hide
        def ShowDefaultWindows(self):
            self.wndTaskBar.Show()
            self.wndMiniMap.Show()
            self.wndMiniMap.ShowMiniMap()
            if self.wndEnergyBar:
                self.wndEnergyBar.Show()

        def ShowAllWindows(self):
            self.wndTaskBar.Show()
            self.wndCharacter.Show()
            self.wndInventory.Show()
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.Show()
                self.wndDragonSoulRefine.Show()
            self.wndChat.Show()
            self.wndMiniMap.Show()
            if self.wndEnergyBar:
                self.wndEnergyBar.Show()
            if self.wndExpandedTaskBar:
                self.wndExpandedTaskBar.Show()
                self.wndExpandedTaskBar.SetTop()

        def HideAllWindows(self):
            if self.wndTaskBar:
                self.wndTaskBar.Hide()
            
            if self.wndEnergyBar:
                self.wndEnergyBar.Hide()

            if self.wndCharacter:
                self.wndCharacter.Hide()

            if self.wndInventory:
                self.wndInventory.Hide()
                
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.Hide()
                self.wndDragonSoulRefine.Hide()

            if self.wndChat:
                self.wndChat.Hide()

            if self.wndMiniMap:
                self.wndMiniMap.Hide()

            if self.wndMessenger:
                self.wndMessenger.Hide()

            if self.wndGuild:
                self.wndGuild.Hide()
                
            if self.wndExpandedTaskBar:
                self.wndExpandedTaskBar.Hide()
     

        def ShowMouseImage(self):
            self.wndTaskBar.ShowMouseImage()

        def HideMouseImage(self):
            self.wndTaskBar.HideMouseImage()

        def ToggleChat(self):
            if TRUE == self.wndChat.IsEditMode():
                self.wndChat.CloseChat()
            else:
                # 웹페이지가 열렸을때는 채팅 입력이 안됨
                if self.wndWeb and self.wndWeb.IsShow():
                    pass
                else:
                    self.wndChat.OpenChat()

        def IsOpenChat(self):
            return self.wndChat.IsEditMode()

        def SetChatFocus(self):
            self.wndChat.SetChatFocus()

        def OpenRestartDialog(self):
            self.dlgRestart.OpenDialog()
            self.dlgRestart.SetTop()

        def CloseRestartDialog(self):
            self.dlgRestart.Close()

        def ToggleSystemDialog(self):
            if FALSE == self.dlgSystem.IsShow():
                self.dlgSystem.OpenDialog()
                self.dlgSystem.SetTop()
            else:
                self.dlgSystem.Close()

        def OpenSystemDialog(self):
            self.dlgSystem.OpenDialog()
            self.dlgSystem.SetTop()

        def ToggleMessenger(self):
            if self.wndMessenger.IsShow():
                self.wndMessenger.Hide()
            else:
                self.wndMessenger.SetTop()
                self.wndMessenger.Show()

        def ToggleMiniMap(self):
            if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
                if FALSE == self.wndMiniMap.isShowMiniMap():
                    self.wndMiniMap.ShowMiniMap()
                    self.wndMiniMap.SetTop()
                else:
                    self.wndMiniMap.HideMiniMap()

            else:
                self.wndMiniMap.ToggleAtlasWindow()

        def PressMKey(self):
            if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
                self.ToggleMessenger()

            else:
                self.ToggleMiniMap()

        def SetMapName(self, mapName):
            self.wndMiniMap.SetMapName(mapName)

        def MiniMapScaleUp(self):
            self.wndMiniMap.ScaleUp()

        def MiniMapScaleDown(self):
            self.wndMiniMap.ScaleDown()

        def ToggleCharacterWindow(self, state):
            if FALSE == player.IsObserverMode():
                if FALSE == self.wndCharacter.IsShow():
                    self.OpenCharacterWindowWithState(state)
                else:
                    if state == self.wndCharacter.GetState():
                        self.wndCharacter.OverOutItem()
                        self.wndCharacter.Hide()
                    else:
                        self.wndCharacter.SetState(state)

        def OpenCharacterWindowWithState(self, state):
            if FALSE == player.IsObserverMode():
                self.wndCharacter.SetState(state)
                self.wndCharacter.Show()
                self.wndCharacter.SetTop()

        def ToggleCharacterWindowStatusPage(self):
            self.ToggleCharacterWindow("STATUS")

        def Vectors(self):
            if 0==constInfo.VectorsEfsunTaskbar:
                pyScrLoader = ui.PythonScriptLoader()
                pyScrLoader.LoadScriptFile(self, "efsunbot.pyc")

        def ToggleInventoryWindow(self):
            if self.State == "Kapali":
                chat.AppendChat(chat.CHAT_TYPE_INFO, "Envanteri a?bilmek icin " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " saniye beklemelisin.")
                return    
            else:
                if FALSE == player.IsObserverMode():
                    if FALSE == self.wndInventory.IsShow():
                        self.wndInventory.Show()
                        self.wndInventory.SetTop()
                    else:
                        self.wndInventory.OverOutItem()
                        self.wndInventory.Close()
        
        def ToggleExpandedButton(self):
            if FALSE == player.IsObserverMode():
                if FALSE == self.wndExpandedTaskBar.IsShow():
                    self.wndExpandedTaskBar.Show()
                    self.wndExpandedTaskBar.SetTop()
                else:
                    self.wndExpandedTaskBar.Close()
        
        # 용혼석
        def DragonSoulActivate(self, deck):
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.ActivateDragonSoulByExtern(deck)

        def DragonSoulDeactivate(self):
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.DeactivateDragonSoul()
            
        def Highligt_Item(self, inven_type, inven_pos):
            if player.DRAGON_SOUL_INVENTORY == inven_type:
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    self.wndDragonSoul.HighlightSlot(inven_pos)
                
        def DragonSoulGiveQuilification(self):
            self.DRAGON_SOUL_IS_QUALIFIED = TRUE
            self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)

        def ToggleDragonSoulWindow(self):
            if FALSE == player.IsObserverMode():
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    if FALSE == self.wndDragonSoul.IsShow():
                        if self.DRAGON_SOUL_IS_QUALIFIED:
                            self.wndDragonSoul.Show()
                        else:
                            try:
                                self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
                                self.wndPopupDialog.Open()
                            except:
                                self.wndPopupDialog = uiCommon.PopupDialog()
                                self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
                                self.wndPopupDialog.Open()
                    else:
                        self.wndDragonSoul.Close()
            
        def ToggleDragonSoulWindowWithNoInfo(self):
            if FALSE == player.IsObserverMode():
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    if FALSE == self.wndDragonSoul.IsShow():
                        if self.DRAGON_SOUL_IS_QUALIFIED:
                            self.wndDragonSoul.Show()
                    else:
                        self.wndDragonSoul.Close()
                    
        def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
            if FALSE == player.IsObserverMode():
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    if TRUE == self.wndDragonSoulRefine.IsShow():
                        self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
        def SucceedDragonSoulRefine(self, inven_type, inven_pos):
            if FALSE == player.IsObserverMode():
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    if TRUE == self.wndDragonSoulRefine.IsShow():
                        self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
        def OpenDragonSoulRefineWindow(self):
            if FALSE == player.IsObserverMode():
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    if FALSE == self.wndDragonSoulRefine.IsShow():
                        self.wndDragonSoulRefine.Show()
                        if None != self.wndDragonSoul:
                            if FALSE == self.wndDragonSoul.IsShow():
                                self.wndDragonSoul.Show()

        def CloseDragonSoulRefineWindow(self):
            if FALSE == player.IsObserverMode():
                if app.ENABLE_DRAGON_SOUL_SYSTEM:
                    if TRUE == self.wndDragonSoulRefine.IsShow():
                        self.wndDragonSoulRefine.Close()

        # 용혼석 끝
        
        def ToggleGuildWindow(self):
            if not self.wndGuild.IsShow():
                if self.wndGuild.CanOpen():
                    self.wndGuild.Open()
                else:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
            else:
                self.wndGuild.OverOutItem()
                self.wndGuild.Hide()

        def ToggleChatLogWindow(self):
            if self.wndChatLog.IsShow():
                self.wndChatLog.Hide()
            else:
                self.wndChatLog.Show()

        def CheckGameButton(self):
            if self.wndGameButton:
                self.wndGameButton.CheckGameButton()

        def __OnClickStatusPlusButton(self):
            self.ToggleCharacterWindow("STATUS")

        def __OnClickSkillPlusButton(self):
            self.ToggleCharacterWindow("SKILL")

        def __OnClickQuestButton(self):
            self.ToggleCharacterWindow("QUEST")

        def __OnClickHelpButton(self):
            player.SetPlayTime(1)
            self.CheckGameButton()
            self.OpenHelpWindow()

        def __OnClickBuildButton(self):
            self.BUILD_OpenWindow()

        def OpenHelpWindow(self):
            self.wndUICurtain.Show()
            self.wndHelp.Open()

        def CloseHelpWindow(self):
            self.wndUICurtain.Hide()
            self.wndHelp.Close()

        def OpenWebWindow(self, url):
            self.wndWeb.Open(url)

            # 웹페이지를 열면 채팅을 닫는다
            self.wndChat.CloseChat()

        # show GIFT
        def ShowGift(self):
            self.wndTaskBar.ShowGift()
                
        def CloseWbWindow(self):
            self.wndWeb.Close()

        def OpenCubeWindow(self):
            self.wndCube.Open()

            if FALSE == self.wndInventory.IsShow():
                self.wndInventory.Show()

        def UpdateCubeInfo(self, gold, itemVnum, count):
            self.wndCube.UpdateInfo(gold, itemVnum, count)

        def CloseCubeWindow(self):
            self.wndCube.Close()

        def FailedCubeWork(self):
            self.wndCube.Refresh()

        def SucceedCubeWork(self, itemVnum, count):
            self.wndCube.Clear()
            
            print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)

            if 0: # 결과 메시지 출력은 생략 한다
                self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
                self.wndCubeResult.SetCubeResultItem(itemVnum, count)
                self.wndCubeResult.Open()
                self.wndCubeResult.SetTop()

        def __HideWindows(self):
            hideWindows = self.wndTaskBar,\
                            self.wndCharacter,\
                            self.wndInventory,\
                            self.wndMiniMap,\
                            self.wndGuild,\
                            self.wndMessenger,\
                            self.wndChat,\
                            self.wndParty,\
                            self.wndGameButton,

            if self.wndEnergyBar:
                hideWindows += self.wndEnergyBar,
                 
            if self.wndExpandedTaskBar:
                hideWindows += self.wndExpandedTaskBar,
                 
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                hideWindows += self.wndDragonSoul,\
                            self.wndDragonSoulRefine,

            hideWindows = filter(lambda x:x.IsShow(), hideWindows)
            map(lambda x:x.Hide(), hideWindows)
            import sys

            self.HideAllQuestButton()
            self.HideAllWhisperButton()

            if self.wndChat.IsEditMode():
                self.wndChat.CloseChat()

            return hideWindows

        def __ShowWindows(self, wnds):
            import sys
            map(lambda x:x.Show(), wnds)
            global IsQBHide
            if not IsQBHide:
                self.ShowAllQuestButton()
            else:
                self.HideAllQuestButton()

            self.ShowAllWhisperButton()

        def BINARY_OpenAtlasWindow(self):
            if self.wndMiniMap:
                self.wndMiniMap.ShowAtlas()

        def BINARY_SetObserverMode(self, flag):
            self.wndGameButton.SetObserverMode(flag)

        # ACCESSORY_REFINE_ADD_METIN_STONE
        def BINARY_OpenSelectItemWindow(self):
            self.wndItemSelect.Open()
        # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

        #####################################################################################
        ### Private Shop ###

        def OpenPrivateShopInputNameDialog(self):
            #if player.IsInSafeArea():
            #    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
            #    return

            inputDialog = uiCommon.InputDialog()
            inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
            inputDialog.SetMaxLength(32)
            inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
            inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
            inputDialog.Open()
            self.inputDialog = inputDialog

        def ClosePrivateShopInputNameDialog(self):
            self.inputDialog = None
            return TRUE

        def OpenPrivateShopBuilder(self):

            if not self.inputDialog:
                return TRUE

            if not len(self.inputDialog.GetText()):
                return TRUE

            self.privateShopBuilder.Open(self.inputDialog.GetText())
            self.ClosePrivateShopInputNameDialog()
            return TRUE

        def AppearPrivateShop(self, vid, text):

            board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
            board.Open(vid, text)

            self.privateShopAdvertisementBoardDict[vid] = board

        def DisappearPrivateShop(self, vid):

            if not self.privateShopAdvertisementBoardDict.has_key(vid):
                return

            del self.privateShopAdvertisementBoardDict[vid]
            uiPrivateShopBuilder.DeleteADBoard(vid)

        #####################################################################################
        ### Equipment ###

        def OpenEquipmentDialog(self, vid):
            dlg = uiEquipmentDialog.EquipmentDialog()
            dlg.SetItemToolTip(self.tooltipItem)
            dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
            dlg.Open(vid)

            self.equipmentDialogDict[vid] = dlg

        def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
            if not vid in self.equipmentDialogDict:
                return
            self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)

        def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
            if not vid in self.equipmentDialogDict:
                return
            self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)

        def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
            if not vid in self.equipmentDialogDict:
                return
            self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)

        def CloseEquipmentDialog(self, vid):
            if not vid in self.equipmentDialogDict:
                return
            del self.equipmentDialogDict[vid]

        #####################################################################################

        #####################################################################################
        ### Quest ###    
        def BINARY_ClearQuest(self, index):
            btn = self.__FindQuestButton(index)
            if 0 != btn:
                self.__DestroyQuestButton(btn)        
        
        def RecvQuest(self, index, name):
            # QUEST_LETTER_IMAGE
            self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
            # END_OF_QUEST_LETTER_IMAGE

        def BINARY_RecvQuest(self, index, name, iconType, iconName):

            btn = self.__FindQuestButton(index)
            if 0 != btn:
                self.__DestroyQuestButton(btn)

            btn = uiWhisper.WhisperButton()

            # QUEST_LETTER_IMAGE
            ##!! 20061026.levites.퀘스트_이미지_교체
            import item
            if "item"==iconType:
                item.SelectItem(int(iconName))
                buttonImageFileName=item.GetIconImageFileName()
            else:
                buttonImageFileName=iconName

            if localeInfo.IsEUROPE():
                if "highlight" == iconType:
                    btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
                    btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
                    btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
                else:
                    btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
                    btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
                    btn.SetDownVisual(localeInfo.GetLetterOpenImageName())                
            else:
                btn.SetUpVisual(buttonImageFileName)
                btn.SetOverVisual(buttonImageFileName)
                btn.SetDownVisual(buttonImageFileName)
                btn.Flash()
            # END_OF_QUEST_LETTER_IMAGE

            if localeInfo.IsARABIC():
                btn.SetToolTipText(name, 0, 35)
                btn.ToolTipText.SetHorizontalAlignCenter()
            else:
                btn.SetToolTipText(name, -20, 35)
                btn.ToolTipText.SetHorizontalAlignLeft()
                
            btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
            btn.Show()

            btn.index = index
            btn.name = name

            self.questButtonList.insert(0, btn)
            self.__ArrangeQuestButton()

            #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)

        def __ArrangeQuestButton(self):

            screenWidth = wndMgr.GetScreenWidth()
            screenHeight = wndMgr.GetScreenHeight()

            ##!! 20061026.levites.퀘스트_위치_보정
            if self.wndParty.IsShow():
                xPos = 100 + 30
            else:
                xPos = 20

            if localeInfo.IsARABIC():
                xPos = xPos + 15

            yPos = 170 * screenHeight / 600
            yCount = (screenHeight - 330) / 63

            count = 0
            for btn in self.questButtonList:

                btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
                count += 1
                global IsQBHide
                if IsQBHide:
                    btn.Hide()
                else:
                    btn.Show()

        def __StartQuest(self, btn):
            event.QuestButtonClick(btn.index)
            self.__DestroyQuestButton(btn)

        def __FindQuestButton(self, index):
            for btn in self.questButtonList:
                if btn.index == index:
                    return btn

            return 0

        def __DestroyQuestButton(self, btn):
            btn.SetEvent(0)
            self.questButtonList.remove(btn)
            self.__ArrangeQuestButton()

        def HideAllQuestButton(self):
            for btn in self.questButtonList:
                btn.Hide()

        def ShowAllQuestButton(self):
            for btn in self.questButtonList:
                btn.Show()
        #####################################################################################

        #####################################################################################
        ### Whisper ###

        def __InitWhisper(self):
            chat.InitWhisper(self)

        ## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
        ## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
        def OpenWhisperDialogWithoutTarget(self):
            if not self.dlgWhisperWithoutTarget:
                dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
                dlgWhisper.BindInterface(self)
                dlgWhisper.LoadDialog()
                dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
                dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
                dlgWhisper.Show()
                self.dlgWhisperWithoutTarget = dlgWhisper

                self.windowOpenPosition = (self.windowOpenPosition+1) % 5

            else:
                self.dlgWhisperWithoutTarget.SetTop()
                self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)

        ## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
        def RegisterTemporaryWhisperDialog(self, name):
            if not self.dlgWhisperWithoutTarget:
                return

            btn = self.__FindWhisperButton(name)
            if 0 != btn:
                self.__DestroyWhisperButton(btn)

            elif self.whisperDialogDict.has_key(name):
                oldDialog = self.whisperDialogDict[name]
                oldDialog.Destroy()
                del self.whisperDialogDict[name]

            self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
            self.dlgWhisperWithoutTarget.OpenWithTarget(name)
            self.dlgWhisperWithoutTarget = None
            self.__CheckGameMaster(name)

        ## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
        def OpenWhisperDialog(self, name):
            if not self.whisperDialogDict.has_key(name):
                dlg = self.__MakeWhisperDialog(name)
                dlg.OpenWithTarget(name)
                dlg.chatLine.SetFocus()
                dlg.Show()

                self.__CheckGameMaster(name)
                btn = self.__FindWhisperButton(name)
                if 0 != btn:
                    self.__DestroyWhisperButton(btn)

        ## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
        def RecvWhisper(self, name):
            if not self.whisperDialogDict.has_key(name):
                btn = self.__FindWhisperButton(name)
                if 0 == btn:
                    btn = self.__MakeWhisperButton(name)
                    btn.Flash()

                    chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))

                else:
                    btn.Flash()
            elif self.IsGameMasterName(name):
                dlg = self.whisperDialogDict[name]
                dlg.SetGameMasterLook()

        def MakeWhisperButton(self, name):
            self.__MakeWhisperButton(name)

        ## 버튼을 눌렀을때 창을 여는 함수
        def ShowWhisperDialog(self, btn):
            try:
                self.__MakeWhisperDialog(btn.name)
                dlgWhisper = self.whisperDialogDict[btn.name]
                dlgWhisper.OpenWithTarget(btn.name)
                dlgWhisper.Show()
                self.__CheckGameMaster(btn.name)
            except:
                import dbg
                dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")

            ## 버튼 초기화
            self.__DestroyWhisperButton(btn)

        ## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
        ## 창을 최소화 합니다.
        def MinimizeWhisperDialog(self, name):

            if 0 != name:
                self.__MakeWhisperButton(name)

            self.CloseWhisperDialog(name)

        ## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
        ## 창을 지웁니다.
        def CloseWhisperDialog(self, name):

            if 0 == name:

                if self.dlgWhisperWithoutTarget:
                    self.dlgWhisperWithoutTarget.Destroy()
                    self.dlgWhisperWithoutTarget = None

                return

            try:
                dlgWhisper = self.whisperDialogDict[name]
                dlgWhisper.Destroy()
                del self.whisperDialogDict[name]
            except:
                import dbg
                dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")

        ## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
        def __ArrangeWhisperButton(self):

            screenWidth = wndMgr.GetScreenWidth()
            screenHeight = wndMgr.GetScreenHeight()

            xPos = screenWidth - 70
            yPos = 170 * screenHeight / 600
            yCount = (screenHeight - 330) / 63
            #yCount = (screenHeight - 285) / 63

            count = 0
            for button in self.whisperButtonList:

                button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
                count += 1

        ## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
        ## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
        ## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
        def __FindWhisperButton(self, name):
            for button in self.whisperButtonList:
                if button.name == name:
                    return button

            return 0

        ## 창을 만듭니다.
        def __MakeWhisperDialog(self, name):
            dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
            dlgWhisper.BindInterface(self)
            dlgWhisper.LoadDialog()
            dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
            self.whisperDialogDict[name] = dlgWhisper

            self.windowOpenPosition = (self.windowOpenPosition+1) % 5

            return dlgWhisper

        ## 버튼을 만듭니다.
        def __MakeWhisperButton(self, name):
            whisperButton = uiWhisper.WhisperButton()
            whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
            whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
            whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
            if self.IsGameMasterName(name):
                whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
            else:
                whisperButton.SetToolTipText(name)
            whisperButton.ToolTipText.SetHorizontalAlignCenter()
            whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
            whisperButton.Show()
            whisperButton.name = name

            self.whisperButtonList.insert(0, whisperButton)
            self.__ArrangeWhisperButton()

            return whisperButton

        def __DestroyWhisperButton(self, button):
            button.SetEvent(0)
            self.whisperButtonList.remove(button)
            self.__ArrangeWhisperButton()

        def HideAllWhisperButton(self):
            for btn in self.whisperButtonList:
                btn.Hide()

        def ShowAllWhisperButton(self):
            for btn in self.whisperButtonList:
                btn.Show()

        def __CheckGameMaster(self, name):
            if not self.listGMName.has_key(name):
                return
            if self.whisperDialogDict.has_key(name):
                dlg = self.whisperDialogDict[name]
                dlg.SetGameMasterLook()

        def RegisterGameMasterName(self, name):
            if self.listGMName.has_key(name):
                return
            self.listGMName[name] = "GM"

        def IsGameMasterName(self, name):
            if self.listGMName.has_key(name):
                return TRUE
            else:
                return FALSE

        #####################################################################################

        #####################################################################################
        ### Guild Building ###

        def BUILD_OpenWindow(self):
            self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
            self.wndGuildBuilding.Open()
            self.wndGuildBuilding.wnds = self.__HideWindows()
            self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))

        def BUILD_CloseWindow(self):
            self.__ShowWindows(self.wndGuildBuilding.wnds)
            self.wndGuildBuilding = None

        def BUILD_OnUpdate(self):
            if not self.wndGuildBuilding:
                return

            if self.wndGuildBuilding.IsPositioningMode():
                import background
                x, y, z = background.GetPickingPoint()
                self.wndGuildBuilding.SetBuildingPosition(x, y, z)

        def BUILD_OnMouseLeftButtonDown(self):
            if not self.wndGuildBuilding:
                return

            # GUILD_BUILDING
            if self.wndGuildBuilding.IsPositioningMode():
                self.wndGuildBuilding.SettleCurrentPosition()
                return TRUE
            elif self.wndGuildBuilding.IsPreviewMode():
                pass
            else:
                return TRUE
            # END_OF_GUILD_BUILDING
            return FALSE

        def BUILD_OnMouseLeftButtonUp(self):
            if not self.wndGuildBuilding:
                return

            if not self.wndGuildBuilding.IsPreviewMode():
                return TRUE

            return FALSE

        def BULID_EnterGuildArea(self, areaID):
            # GUILD_BUILDING
            mainCharacterName = player.GetMainCharacterName()
            masterName = guild.GetGuildMasterName()

            if mainCharacterName != masterName:
                return

            if areaID != player.GetGuildID():
                return
            # END_OF_GUILD_BUILDING

            self.wndGameButton.ShowBuildButton()

        def BULID_ExitGuildArea(self, areaID):
            self.wndGameButton.HideBuildButton()

        #####################################################################################

        def IsEditLineFocus(self):
            if self.ChatWindow.chatLine.IsFocus():
                return 1

            if self.ChatWindow.chatToLine.IsFocus():
                return 1

            return 0

        def EmptyFunction(self):
            pass

    if __name__ == "__main__":

        import app
        import wndMgr
        import systemSetting
        import mouseModule
        import grp
        import ui
        import localeInfo

        app.SetMouseHandler(mouseModule.mouseController)
        app.SetHairColorEnable(TRUE)
        wndMgr.SetMouseHandler(mouseModule.mouseController)
        wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
        app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
        mouseModule.mouseController.Create()

        class TestGame(ui.Window):
            def __init__(self):
                ui.Window.__init__(self)

                localeInfo.LoadLocaleData()
                player.SetItemData(0, 27001, 10)
                player.SetItemData(1, 27004, 10)

                self.interface = Interface()
                self.interface.MakeInterface()
                self.interface.ShowDefaultWindows()
                self.interface.RefreshInventory()
                #self.interface.OpenCubeWindow()

            def __del__(self):
                ui.Window.__del__(self)

            def OnUpdate(self):
                app.UpdateGame()

            def OnRender(self):
                app.RenderGame()
                grp.PopState()
                grp.SetInterfaceRenderState()

        game = TestGame()
        game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
        game.Show()

        app.Loop()
     

     


  10. 9 horas atrás, NewWars disse:

    mete aqui o game.py e uitaskbar.py do root



    game.py

    Spoiler
    
    import os
    import app
    import dbg
    import grp
    import item
    import background
    import chr
    import chrmgr
    import player
    import snd
    import chat
    import textTail
    import snd
    import net
    import effect
    import wndMgr
    import fly
    import systemSetting
    import quest
    import guild
    import skill
    import messenger
    import localeInfo
    import constInfo
    import exchange
    import ime
    
    import ui
    import uiCommon
    import uiPhaseCurtain
    import uiMapNameShower
    import uiAffectShower
    import uiPlayerGauge
    import uiCharacter
    import uiTarget
    import time
    
    # PRIVATE_SHOP_PRICE_LIST
    import uiPrivateShopBuilder
    # END_OF_PRIVATE_SHOP_PRICE_LIST
    
    import mouseModule
    import consoleModule
    import localeInfo
    
    import playerSettingModule
    import interfaceModule
    
    import musicInfo
    import debugInfo
    import stringCommander
    
    from _weakref import proxy
    from switchbot import Bot
    
    # TEXTTAIL_LIVINGTIME_CONTROL
    #if localeInfo.IsJAPAN():
    #	app.SetTextTailLivingTime(8.0)
    # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
    
    # SCREENSHOT_CWDSAVE
    SCREENSHOT_CWDSAVE = FALSE
    SCREENSHOT_DIR = None
    
    if localeInfo.IsEUROPE():
    	SCREENSHOT_CWDSAVE = TRUE
    
    if localeInfo.IsCIBN10():
    	SCREENSHOT_CWDSAVE = FALSE
    	SCREENSHOT_DIR = "YT2W"
    
    cameraDistance = 1550.0
    cameraPitch = 27.0
    cameraRotation = 0.0
    cameraHeight = 100.0
    
    testAlignment = 0
    BPisLodaded = 0
    
    class GameWindow(ui.ScriptWindow):
    	def __init__(self, stream):
    		ui.ScriptWindow.__init__(self, "GAME")
    		self.SetWindowName("game")
    		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		player.SetGameWindow(self)
    
    		self.quickSlotPageIndex = 0
    		self.lastPKModeSendedTime = 0
    		self.pressNumber = None
    
    		self.guildWarQuestionDialog = None
    		self.interface = None
    		self.targetBoard = None
    		self.console = None
    		self.mapNameShower = None
    		self.affectShower = None
    		self.playerGauge = None
    
    		self.stream=stream
    		self.interface = interfaceModule.Interface()
    		self.interface.MakeInterface()
    		self.interface.ShowDefaultWindows()
    
    		self.curtain = uiPhaseCurtain.PhaseCurtain()
    		self.curtain.speed = 0.03
    		self.curtain.Hide()
    
    		self.targetBoard = uiTarget.TargetBoard()
    		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
    		self.targetBoard.Hide()
    
    		self.console = consoleModule.ConsoleWindow()
    		self.console.BindGameClass(self)
    		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
    		self.console.Hide()
    
    		self.mapNameShower = uiMapNameShower.MapNameShower()
    		self.affectShower = uiAffectShower.AffectShower()
    
    		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
    		self.playerGauge.Hide()
    		
    		#wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
    		self.itemDropQuestionDialog = None
    
    		self.__SetQuickSlotMode()
    
    		self.__ServerCommand_Build()
    		self.__ProcessPreservedServerCommand()
    
    		self.switchbot = Bot()
    		self.switchbot.Hide()
    
    		self.timeLine = ui.TextLine()
    		self.timeLine.SetFontName(localeInfo.UI_DEF_FONT)
    		self.timeLine.SetFontColor(  255, 045,   0)
    		self.timeLine.SetPosition((wndMgr.GetScreenWidth() - 130) / 2, 180)
    
    	def __del__(self):
    		player.SetGameWindow(0)
    		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		ui.ScriptWindow.__del__(self)
    
    	def Open(self):
    		app.SetFrameSkip(1)
    
    		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    
    		self.quickSlotPageIndex = 0
    		self.PickingCharacterIndex = -1
    		self.PickingItemIndex = -1
    		self.consoleEnable = FALSE
    		self.isShowDebugInfo = FALSE
    		self.ShowNameFlag = FALSE
    
    		self.enableXMasBoom = FALSE
    		self.startTimeXMasBoom = 0.0
    		self.indexXMasBoom = 0
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    
    		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
    
    		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
    		constInfo.SET_DEFAULT_CHRNAME_COLOR()
    		constInfo.SET_DEFAULT_FOG_LEVEL()
    		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
    		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
    		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
    
    		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
    		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    
    		import event
    		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
    
    		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			self.testPKMode = ui.TextLine()
    			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testPKMode.SetPosition(0, 15)
    			self.testPKMode.SetWindowHorizontalAlignCenter()
    			self.testPKMode.SetHorizontalAlignCenter()
    			self.testPKMode.SetFeather()
    			self.testPKMode.SetOutline()
    			self.testPKMode.Show()
    
    			self.testAlignment = ui.TextLine()
    			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testAlignment.SetPosition(0, 35)
    			self.testAlignment.SetWindowHorizontalAlignCenter()
    			self.testAlignment.SetHorizontalAlignCenter()
    			self.testAlignment.SetFeather()
    			self.testAlignment.SetOutline()
    			self.testAlignment.Show()
    
    		self.__BuildKeyDict()
    		self.__BuildDebugInfo()
    
    		# PRIVATE_SHOP_PRICE_LIST
    		uiPrivateShopBuilder.Clear()
    		# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    		# UNKNOWN_UPDATE
    		exchange.InitTrading()
    		# END_OF_UNKNOWN_UPDATE
    
    		if debugInfo.IsDebugMode():
    			self.ToggleDebugInfo()
    
    		## Sound
    		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
    		snd.SetSoundVolume(systemSetting.GetSoundVolume())
    
    		netFieldMusicFileName = net.GetFieldMusicFileName()
    		if netFieldMusicFileName:
    			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
    		elif musicInfo.fieldMusic != "":						
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		self.__SetQuickSlotMode()
    		self.__SelectQuickPage(self.quickSlotPageIndex)
    
    		self.SetFocus()
    		self.Show()
    		app.ShowCursor()
    
    		net.SendEnterGamePacket()
    
    		# START_GAME_ERROR_EXIT
    		try:
    			self.StartGame()
    		except:
    			import exception
    			exception.Abort("GameWindow.Open")
    		# END_OF_START_GAME_ERROR_EXIT
    		
    		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
    		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
    		self.cubeInformation = {}
    		self.currentCubeNPC = 0
    		
    	def Close(self):
    		self.Hide()
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
    
    		if musicInfo.fieldMusic != "":
    			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
    
    		self.onPressKeyDict = None
    		self.onClickKeyDict = None
    
    		chat.Close()
    		snd.StopAllSound()
    		grp.InitScreenEffect()
    		chr.Destroy()
    		textTail.Clear()
    		quest.Clear()
    		background.Destroy()
    		guild.Destroy()
    		messenger.Destroy()
    		skill.ClearSkillData()
    		wndMgr.Unlock()
    		mouseModule.mouseController.DeattachObject()
    
    		if self.guildWarQuestionDialog:
    			self.guildWarQuestionDialog.Close()
    
    		self.guildNameBoard = None
    		self.partyRequestQuestionDialog = None
    		self.partyInviteQuestionDialog = None
    		self.guildInviteQuestionDialog = None
    		self.guildWarQuestionDialog = None
    		self.messengerAddFriendQuestion = None
    
    		# UNKNOWN_UPDATE
    		self.itemDropQuestionDialog = None
    		# END_OF_UNKNOWN_UPDATE
    
    		# QUEST_CONFIRM
    		self.confirmDialog = None
    		# END_OF_QUEST_CONFIRM
    
    		self.PrintCoord = None
    		self.FrameRate = None
    		self.Pitch = None
    		self.Splat = None
    		self.TextureNum = None
    		self.ObjectNum = None
    		self.ViewDistance = None
    		self.PrintMousePos = None
    
    		self.ClearDictionary()
    
    		self.playerGauge = None
    		self.mapNameShower = None
    		self.affectShower = None
    
    		if self.console:
    			self.console.BindGameClass(0)
    			self.console.Close()
    			self.console=None
    		
    		if self.targetBoard:
    			self.targetBoard.Destroy()
    			self.targetBoard = None
    	
    		if self.interface:
    			self.interface.HideAllWindows()
    			self.interface.Close()
    			self.interface=None
    
    		player.ClearSkillDict()
    		player.ResetCameraRotation()
    
    		self.KillFocus()
    		app.HideCursor()
    
    		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
    
    	def __BuildKeyDict(self):
    		onPressKeyDict = {}
    
    		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
    		
    		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
    		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
    		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
    		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
    		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
    		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
    		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
    		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
    		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
    		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
    		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
    		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
    		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
    		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
    		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
    		onPressKeyDict[app.DIK_F5]	= lambda : self.__toggleSwitchbot()
    		onPressKeyDict[app.DIK_F6]	= lambda : self.__quikeqchange()
    		onPressKeyDict[app.DIK_X]	= lambda : self.__BonusPage()
    
    		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
    		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
    		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
    		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()
    
    		#캐릭터 이동키
    		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
    		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()
    
    		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
    		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_G]			= self.__PressGKey
    		onPressKeyDict[app.DIK_Q]			= self.__PressQKey
    
    		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
    		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
    		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
    		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
    		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
    		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
    		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
    		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
    		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
    		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
    		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()
    
    		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
    		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
    		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
    		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
    
    		# CUBE_TEST
    		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
    		# CUBE_TEST_END
    
    		self.onPressKeyDict = onPressKeyDict
    
    		onClickKeyDict = {}
    		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
    
    		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
    		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
    		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
    		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
    
    		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
    		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
    
    		self.onClickKeyDict=onClickKeyDict
    
    	def __PressNumKey(self,num):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			
    			if num >= 1 and num <= 9:
    				if(chrmgr.IsPossibleEmoticon(-1)):				
    					chrmgr.SetEmoticon(-1,int(num)-1)
    					net.SendEmoticon(int(num)-1)
    		else:
    			if num >= 1 and num <= 4:
    				self.pressNumber(num-1)
    
    	def __ClickBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			return
    		else:
    			if constInfo.PVPMODE_ACCELKEY_ENABLE:
    				self.ChangePKMode()
    
    
    	def	__PressJKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if player.IsMountingHorse():
    				net.SendChatPacket("/unmount")
    			else:
    				#net.SendChatPacket("/user_horse_ride")
    				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
    					for i in xrange(player.INVENTORY_PAGE_SIZE):
    						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
    							net.SendItemUsePacket(i)
    							break
    	def	__PressHKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_ride")
    		else:
    			self.interface.OpenHelpWindow()
    
    	def	__PressBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_back")
    		else:
    			state = "EMOTICON"
    			self.interface.ToggleCharacterWindow(state)
    
    	def	__PressFKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_feed")	
    		else:
    			app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    
    	def __PressGKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/ride")	
    		else:
    			if self.ShowNameFlag:
    				self.interface.ToggleGuildWindow()
    			else:
    				app.PitchCamera(app.CAMERA_TO_POSITIVE)
    
    	def	__ReleaseGKey(self):
    		app.PitchCamera(app.CAMERA_STOP)
    
    	def __PressQKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if 0==interfaceModule.IsQBHide:
    				interfaceModule.IsQBHide = 1
    				self.interface.HideAllQuestButton()
    			else:
    				interfaceModule.IsQBHide = 0
    				self.interface.ShowAllQuestButton()
    		else:
    			app.RotateCamera(app.CAMERA_TO_NEGATIVE)
    
    	def __SetQuickSlotMode(self):
    		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
    
    	def __SetQuickPageMode(self):
    		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
    
    	def __PressQuickSlot(self, localSlotIndex):
    		if localeInfo.IsARABIC():
    			if 0 <= localSlotIndex and localSlotIndex < 4:
    				player.RequestUseLocalQuickSlot(3-localSlotIndex)
    			else:
    				player.RequestUseLocalQuickSlot(11-localSlotIndex)
    		else:
    			player.RequestUseLocalQuickSlot(localSlotIndex)			
    
    	def __SelectQuickPage(self, pageIndex):
    		self.quickSlotPageIndex = pageIndex
    		player.SetQuickPage(pageIndex)
    
    	def ToggleDebugInfo(self):
    		self.isShowDebugInfo = not self.isShowDebugInfo
    
    		if self.isShowDebugInfo:
    			self.PrintCoord.Show()
    			self.FrameRate.Show()
    			self.Pitch.Show()
    			self.Splat.Show()
    			self.TextureNum.Show()
    			self.ObjectNum.Show()
    			self.ViewDistance.Show()
    			self.PrintMousePos.Show()
    		else:
    			self.PrintCoord.Hide()
    			self.FrameRate.Hide()
    			self.Pitch.Hide()
    			self.Splat.Hide()
    			self.TextureNum.Hide()
    			self.ObjectNum.Hide()
    			self.ViewDistance.Hide()
    			self.PrintMousePos.Hide()
    
    	def __BuildDebugInfo(self):
    		## Character Position Coordinate
    		self.PrintCoord = ui.TextLine()
    		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
    		
    		## Frame Rate
    		self.FrameRate = ui.TextLine()
    		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
    		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
    
    		## Camera Pitch
    		self.Pitch = ui.TextLine()
    		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
    
    		## Splat
    		self.Splat = ui.TextLine()
    		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
    		
    		##
    		self.PrintMousePos = ui.TextLine()
    		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
    
    		# TextureNum
    		self.TextureNum = ui.TextLine()
    		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
    
    		# 오브젝트 그리는 개수
    		self.ObjectNum = ui.TextLine()
    		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
    
    		# 시야거리
    		self.ViewDistance = ui.TextLine()
    		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ViewDistance.SetPosition(0, 0)
    
    		#Saat
    		self.timeLine.SetWindowHorizontalAlignCenter()
    		self.timeLine.SetHorizontalAlignCenter()
    		self.timeLine.SetFeather()
    		self.timeLine.SetOutline()
    		self.timeLine.Show()
    
    	def __NotifyError(self, msg):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
    
    	def ChangePKMode(self):
    
    		if not app.IsPressed(app.DIK_LCONTROL):
    			return
    
    		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
    			return
    
    		curTime = app.GetTime()
    		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
    			return
    
    		self.lastPKModeSendedTime = curTime
    
    		curPKMode = player.GetPKMode()
    		nextPKMode = curPKMode + 1
    		if nextPKMode == player.PK_MODE_PROTECT:
    			if 0 == player.GetGuildID():
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
    				nextPKMode = 0
    			else:
    				nextPKMode = player.PK_MODE_GUILD
    
    		elif nextPKMode == player.PK_MODE_MAX_NUM:
    			nextPKMode = 0
    
    		net.SendChatPacket("/PKMode " + str(nextPKMode))
    		print "/PKMode " + str(nextPKMode)
    
    	def OnChangePKMode(self):
    
    		self.interface.OnChangePKMode()
    
    		try:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
    		except KeyError:
    			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			curPKMode = player.GetPKMode()
    			alignment, grade = chr.testGetPKData()
    			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
    			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
    			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
    
    	###############################################################################################
    	###############################################################################################
    	## Game Callback Functions
    
    	# Start
    	def StartGame(self):
    		self.RefreshInventory()
    		self.RefreshEquipment()
    		self.RefreshCharacter()
    		self.RefreshSkill()
    
    	# Refresh
    	def CheckGameButton(self):
    		if self.interface:
    			self.interface.CheckGameButton()
    
    	def RefreshAlignment(self):
    		self.interface.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.CheckGameButton()
    
    		if self.interface:
    			self.interface.RefreshStatus()
    
    		if self.playerGauge:
    			self.playerGauge.RefreshGauge()
    
    	def RefreshStamina(self):
    		self.interface.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.CheckGameButton()
    		if self.interface:
    			self.interface.RefreshSkill()
    
    	def RefreshQuest(self):
    		self.interface.RefreshQuest()
    
    	def RefreshMessenger(self):
    		self.interface.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.interface.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.interface.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.interface.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.interface.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.interface.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.interface.RefreshGuildGradePage()
    
    	def RefreshMobile(self):
    		if self.interface:
    			self.interface.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.interface.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.interface.OnBlockMode(mode)
    
    	def OpenQuestWindow(self, skin, idx):
    		self.interface.OpenQuestWindow(skin, idx)
    
    	def AskGuildName(self):
    
    		guildNameBoard = uiCommon.InputDialog()
    		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
    		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
    		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
    		guildNameBoard.Open()
    
    		self.guildNameBoard = guildNameBoard
    
    	def ConfirmGuildName(self):
    		guildName = self.guildNameBoard.GetText()
    		if not guildName:
    			return
    
    		if net.IsInsultIn(guildName):
    			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
    			return
    
    		net.SendAnswerMakeGuildPacket(guildName)
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	def CancelGuildName(self):
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	## Refine
    	def PopupMessage(self, msg):
    		self.stream.popupWindow.Close()
    		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
    
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
    		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.interface.AppendMaterialToRefineDialog(vnum, count)
    
    	def RunUseSkillEvent(self, slotIndex, coolTime):
    		self.interface.OnUseSkill(slotIndex, coolTime)
    
    	def ClearAffects(self):
    		self.affectShower.ClearAffects()
    
    	def SetAffect(self, affect):
    		self.affectShower.SetAffect(affect)
    
    	def ResetAffect(self, affect):
    		self.affectShower.ResetAffect(affect)
    
    	# UNKNOWN_UPDATE
    	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
    		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
    		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
    			self.BINARY_DragonSoulGiveQuilification()
    
    	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
    		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulDeactivate()
    	
     
     
    	# END_OF_UNKNOWN_UPDATE
    
    	def ActivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnActivateSkill(slotIndex)
    
    	def DeactivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnDeactivateSkill(slotIndex)
    
    	def RefreshEquipment(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshInventory(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshCharacter(self):
    		if self.interface:
    			self.interface.RefreshCharacter()
    
    	def OnGameOver(self):
    		self.CloseTargetBoard()
    		self.OpenRestartDialog()
    
    	def OpenRestartDialog(self):
    		self.interface.OpenRestartDialog()
    
    	def ChangeCurrentSkill(self, skillSlotNumber):
    		self.interface.OnChangeCurrentSkill(skillSlotNumber)
    
    	## TargetBoard
    	def SetPCTargetBoard(self, vid, name):
    		self.targetBoard.Open(vid, name)
    		
    		if app.IsPressed(app.DIK_LCONTROL):
    			
    			if not player.IsSameEmpire(vid):
    				return
    
    			if player.IsMainCharacterIndex(vid):
    				return		
    			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
    				return
    
    			self.interface.OpenWhisperDialog(name)
    			
    
    	def RefreshTargetBoardByVID(self, vid):
    		self.targetBoard.RefreshByVID(vid)
    
    	def RefreshTargetBoardByName(self, name):
    		self.targetBoard.RefreshByName(name)
    		
    	def __RefreshTargetBoard(self):
    		self.targetBoard.Refresh()
    		
    	def SetHPTargetBoard(self, vid, hpPercentage):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.ResetTargetBoard()
    			self.targetBoard.SetEnemyVID(vid)
    
    		self.targetBoard.SetHP(hpPercentage)
    		self.targetBoard.Show()
    
    	def CloseTargetBoardIfDifferent(self, vid):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.Close()
    
    	def CloseTargetBoard(self):
    		self.targetBoard.Close()
    
    	## View Equipment
    	def OpenEquipmentDialog(self, vid):
    		self.interface.OpenEquipmentDialog(vid)
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
    
    	# SHOW_LOCAL_MAP_NAME
    	def ShowMapName(self, mapName, x, y):
    
    		if self.mapNameShower:
    			self.mapNameShower.ShowMapName(mapName, x, y)
    
    		if self.interface:
    			self.interface.SetMapName(mapName)
    	# END_OF_SHOW_LOCAL_MAP_NAME	
    
    	def BINARY_OpenAtlasWindow(self):
    		self.interface.BINARY_OpenAtlasWindow()
    
    	## Chat
    	def OnRecvWhisper(self, mode, name, line):
    		if mode == chat.WHISPER_TYPE_GM:
    			self.interface.RegisterGameMasterName(name)
    		chat.AppendWhisper(mode, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperSystemMessage(self, mode, name, line):
    		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperError(self, mode, name, line):
    		if localeInfo.WHISPER_ERROR.has_key(mode):
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
    		else:
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
    		self.interface.RecvWhisper(name)
    
    	def RecvWhisper(self, name):
    		self.interface.RecvWhisper(name)
    
    	def OnPickMoney(self, money):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
    
    	def OnShopError(self, type):
    		try:
    			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
    		except KeyError:
    			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
    
    	def OnSafeBoxError(self):
    		self.PopupMessage(localeInfo.SAFEBOX_ERROR)
    
    	def OnFishingSuccess(self, isFish, fishName):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
    
    	# ADD_FISHING_MESSAGE
    	def OnFishingNotifyUnknown(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
    
    	def OnFishingWrongPlace(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    	# END_OF_ADD_FISHING_MESSAGE
    
    	def OnFishingNotify(self, isFish, fishName):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
    
    	def OnFishingFailure(self):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
    
    	def OnCannotPickItem(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
    
    	# MINING
    	def OnCannotMining(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    	# END_OF_MINING
    
    	def OnCannotUseSkill(self, vid, type):
    		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
    			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
    
    		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
    
    	def	OnCannotShotError(self, vid, type):
    		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
    
    	## PointReset
    	def StartPointReset(self):
    		self.interface.OpenPointResetDialog()
    
    	## Shop
    	def StartShop(self, vid):
    		self.interface.OpenShopDialog(vid)
    
    	def EndShop(self):
    		self.interface.CloseShopDialog()
    
    	def RefreshShop(self):
    		self.interface.RefreshShopDialog()
    
    	def SetShopSellingPrice(self, Price):
    		pass
    
    	## Exchange
    	def StartExchange(self):
    		self.interface.StartExchange()
    
    	def EndExchange(self):
    		self.interface.EndExchange()
    
    	def RefreshExchange(self):
    		self.interface.RefreshExchange()
    
    	## Party
    	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
    		partyInviteQuestionDialog = uiCommon.QuestionDialog()
    		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
    		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.Open()
    		partyInviteQuestionDialog.partyLeaderVID = leaderVID
    		self.partyInviteQuestionDialog = partyInviteQuestionDialog
    
    	def AnswerPartyInvite(self, answer):
    
    		if not self.partyInviteQuestionDialog:
    			return
    
    		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
    
    		distance = player.GetCharacterDistance(partyLeaderVID)
    		if distance < 0.0 or distance > 5000:
    			answer = FALSE
    
    		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
    
    		self.partyInviteQuestionDialog.Close()
    		self.partyInviteQuestionDialog = None
    
    	def AddPartyMember(self, pid, name):
    		self.interface.AddPartyMember(pid, name)
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.interface.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.interface.RemovePartyMember(pid)
    		self.__RefreshTargetBoard()
    
    	def LinkPartyMember(self, pid, vid):
    		self.interface.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.interface.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.interface.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.interface.ExitParty()
    		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
    
    	def ChangePartyParameter(self, distributionMode):
    		self.interface.ChangePartyParameter(distributionMode)
    
    	## Messenger
    	def OnMessengerAddFriendQuestion(self, name):
    		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
    		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
    		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
    		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
    		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
    		messengerAddFriendQuestion.Open()
    		messengerAddFriendQuestion.name = name
    		self.messengerAddFriendQuestion = messengerAddFriendQuestion
    
    	def OnAcceptAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth y " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnDenyAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth n " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnCloseAddFriendQuestionDialog(self):
    		self.messengerAddFriendQuestion.Close()
    		self.messengerAddFriendQuestion = None
    		return TRUE
    
    	## SafeBox
    	def OpenSafeboxWindow(self, size):
    		self.interface.OpenSafeboxWindow(size)
    
    	def RefreshSafebox(self):
    		self.interface.RefreshSafebox()
    
    	def RefreshSafeboxMoney(self):
    		self.interface.RefreshSafeboxMoney()
    
    	# ITEM_MALL
    	def OpenMallWindow(self, size):
    		self.interface.OpenMallWindow(size)
    
    	def RefreshMall(self):
    		self.interface.RefreshMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def RecvGuildInviteQuestion(self, guildID, guildName):
    		guildInviteQuestionDialog = uiCommon.QuestionDialog()
    		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
    		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.Open()
    		guildInviteQuestionDialog.guildID = guildID
    		self.guildInviteQuestionDialog = guildInviteQuestionDialog
    
    	def AnswerGuildInvite(self, answer):
    
    		if not self.guildInviteQuestionDialog:
    			return
    
    		guildLeaderVID = self.guildInviteQuestionDialog.guildID
    		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
    
    		self.guildInviteQuestionDialog.Close()
    		self.guildInviteQuestionDialog = None
    
    	
    	def DeleteGuild(self):
    		self.interface.DeleteGuild()
    
    	## Clock
    	def ShowClock(self, second):
    		self.interface.ShowClock(second)
    
    	def HideClock(self):
    		self.interface.HideClock()
    
    	## Emotion
    	def BINARY_ActEmotion(self, emotionIndex):
    		if self.interface.wndCharacter:
    			self.interface.wndCharacter.ActEmotion(emotionIndex)
    
    	###############################################################################################
    	###############################################################################################
    	## Keyboard Functions
    
    	def CheckFocus(self):
    		if FALSE == self.IsFocus():
    			if TRUE == self.interface.IsOpenChat():
    				self.interface.ToggleChat()
    
    			self.SetFocus()
    
    	def SaveScreen(self):
    		print "save screen"
    
    		# SCREENSHOT_CWDSAVE
    		if SCREENSHOT_CWDSAVE:
    			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
    				os.mkdir(os.getcwd()+os.sep+"screenshot")
    
    			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
    		elif SCREENSHOT_DIR:
    			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
    		else:
    			(succeeded, name) = grp.SaveScreenShot()
    		# END_OF_SCREENSHOT_CWDSAVE
    
    		if succeeded:
    			pass
    			"""
    			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
    			"""
    		else:
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
    
    	def ShowConsole(self):
    		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
    			player.EndKeyWalkingImmediately()
    			self.console.OpenWindow()
    
    	def ShowName(self):
    		self.ShowNameFlag = TRUE
    		self.playerGauge.EnableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex+1)
    
    	# ADD_ALWAYS_SHOW_NAME
    	def __IsShowName(self):
    
    		if systemSetting.IsAlwaysShowName():
    			return TRUE
    
    		if self.ShowNameFlag:
    			return TRUE
    
    		return FALSE
    	# END_OF_ADD_ALWAYS_SHOW_NAME
    	
    	def HideName(self):
    		self.ShowNameFlag = FALSE
    		self.playerGauge.DisableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex)
    
    	def ShowMouseImage(self):
    		self.interface.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.interface.HideMouseImage()
    
    	def StartAttack(self):
    		player.SetAttackKeyState(TRUE)
    
    	def EndAttack(self):
    		player.SetAttackKeyState(FALSE)
    
    	def MoveUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
    
    	def MoveDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
    
    	def MoveLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
    
    	def MoveRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
    
    	def StopUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
    
    	def StopDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
    
    	def StopLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
    
    	def StopRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
    
    	def PickUpItem(self):
    		player.PickCloseItem()
    
    	###############################################################################################
    	###############################################################################################
    	## Event Handler
    
    	def OnKeyDown(self, key):
    		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
    			return
    
    		if key == app.DIK_ESC:
    			self.RequestDropItem(FALSE)
    			constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
    
    		try:
    			self.onPressKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnKeyUp(self, key):
    		try:
    			self.onClickKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnMouseLeftButtonDown(self):
    		if self.interface.BUILD_OnMouseLeftButtonDown():
    			return
    
    		if mouseModule.mouseController.isAttached():
    			self.CheckFocus()
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				return
    			else:
    				self.CheckFocus()
    				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
    
    		return TRUE
    
    	def OnMouseLeftButtonUp(self):
    
    		if self.interface.BUILD_OnMouseLeftButtonUp():
    			return
    
    		if mouseModule.mouseController.isAttached():
    
    			attachedType = mouseModule.mouseController.GetAttachedType()
    			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
    			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
    			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
    
    			## QuickSlot
    			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
    				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
    
    			## Inventory
    			elif player.SLOT_TYPE_INVENTORY == attachedType:
    
    				if player.ITEM_MONEY == attachedItemIndex:
    					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
    				else:
    					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    
    			## DragonSoul
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    			
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				if app.IsPressed(app.DIK_LALT):
    					link = chat.GetLinkFromHyperlink(hyperlink)
    					ime.PasteString(link)
    				else:
    					self.interface.MakeHyperlinkTooltip(hyperlink)
    				return
    			else:
    				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
    
    		#player.EndMouseWalking()
    		return TRUE
    
    	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
    		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    			attachedInvenType = player.SlotTypeToInvenType(attachedType)
    			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
    				if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
    					self.stream.popupWindow.Close()
    					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    				else:
    					if chr.IsNPC(dstChrID):
    						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
    					else:
    						net.SendExchangeStartPacket(dstChrID)
    						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
    			else:
    				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
    
    	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
    		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
    			net.SendExchangeStartPacket(dstChrID)
    			net.SendExchangeElkAddPacket(attachedMoney)
    		else:
    			self.__DropMoney(attachedType, attachedMoney)
    
    	def __DropMoney(self, attachedType, attachedMoney):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if attachedMoney>=1000:
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
    			return
    
    		itemDropQuestionDialog = uiCommon.QuestionDialog()
    		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
    		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.Open()
    		itemDropQuestionDialog.dropType = attachedType
    		itemDropQuestionDialog.dropCount = attachedMoney
    		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
    		self.itemDropQuestionDialog = itemDropQuestionDialog
    
    	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    
    		else:
    			if player.SLOT_TYPE_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
    
    	def RequestDropItem(self, answer):
    		if not self.itemDropQuestionDialog:
    			return
    
    		if answer:
    			dropType = self.itemDropQuestionDialog.dropType
    			dropCount = self.itemDropQuestionDialog.dropCount
    			dropNumber = self.itemDropQuestionDialog.dropNumber
    
    			if player.SLOT_TYPE_INVENTORY == dropType:
    				if dropNumber == player.ITEM_MONEY:
    					net.SendGoldDropPacketNew(dropCount)
    					snd.PlaySound("sound/ui/money.wav")
    				else:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    		self.itemDropQuestionDialog.Close()
    		self.itemDropQuestionDialog = None
    
    		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
    
    	# PRIVATESHOP_DISABLE_ITEM_DROP
    	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    
    		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    	def OnMouseRightButtonDown(self):
    
    		self.CheckFocus()
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
    
    		return TRUE
    
    	def OnMouseRightButtonUp(self):
    		if TRUE == mouseModule.mouseController.isAttached():
    			return TRUE
    
    		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
    		return TRUE
    
    	def OnMouseMiddleButtonDown(self):
    		player.SetMouseMiddleButtonState(player.MBS_PRESS)
    
    	def OnMouseMiddleButtonUp(self):
    		player.SetMouseMiddleButtonState(player.MBS_CLICK)
    
    	def OnUpdate(self):	
    		app.UpdateGame()
    		
    		if self.mapNameShower.IsShow():
    			self.mapNameShower.Update()
    
    		if self.isShowDebugInfo:
    			self.UpdateDebugInfo()
    
    		if self.enableXMasBoom:
    			self.__XMasBoom_Update()
    
    		if 1 == constInfo.AUTO_PICK_UP:
    			self.PickUpItem()	
    
    		if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
    			self.interface.State = "Acik"
    
    		self.interface.BUILD_OnUpdate()
    		
    		localtime = localtime = time.strftime("%d.%m.%y %H:%M:%S")
    		self.timeLine.SetText(localtime)
    		self.timeLine.Show()
    		
    	def UpdateDebugInfo(self):
    		#
    		# 캐릭터 좌표 및 FPS 출력
    		(x, y, z) = player.GetMainCharacterPosition()
    		nUpdateTime = app.GetUpdateTime()
    		nUpdateFPS = app.GetUpdateFPS()
    		nRenderFPS = app.GetRenderFPS()
    		nFaceCount = app.GetFaceCount()
    		fFaceSpeed = app.GetFaceSpeed()
    		nST=background.GetRenderShadowTime()
    		(fAveRT, nCurRT) =  app.GetRenderTime()
    		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
    		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
    		if iPatch == 0:
    			iPatch = 1
    
    		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
    
    		#self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
    		#xMouse, yMouse = wndMgr.GetMousePosition()
    		#self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			
    
    		#self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
    
    		#if fAveRT>1.0:
    			#self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
    
    		#self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
    		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
    		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
    		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
    		#self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
    
    	def OnRender(self):
    		app.RenderGame()
    		
    		if self.console.Console.collision:
    			background.RenderCollision()
    			chr.RenderCollision()
    
    		(x, y) = app.GetCursorPosition()
    
    		########################
    		# Picking
    		########################
    		textTail.UpdateAllTextTail()
    
    		if TRUE == wndMgr.IsPickedWindow(self.hWnd):
    
    			self.PickingCharacterIndex = chr.Pick()
    
    			if -1 != self.PickingCharacterIndex:
    				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
    			if 0 != self.targetBoard.GetTargetVID():
    				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
    
    			# ADD_ALWAYS_SHOW_NAME
    			if not self.__IsShowName():
    				self.PickingItemIndex = item.Pick()
    				if -1 != self.PickingItemIndex:
    					textTail.ShowItemTextTail(self.PickingItemIndex)
    			# END_OF_ADD_ALWAYS_SHOW_NAME
    			
    		## Show all name in the range
    		
    		# ADD_ALWAYS_SHOW_NAME
    		if self.__IsShowName():
    			textTail.ShowAllTextTail()
    			self.PickingItemIndex = textTail.Pick(x, y)
    		# END_OF_ADD_ALWAYS_SHOW_NAME
    
    		textTail.UpdateShowingTextTail()
    		textTail.ArrangeTextTail()
    		if -1 != self.PickingItemIndex:
    			textTail.SelectItemName(self.PickingItemIndex)
    
    		grp.PopState()
    		grp.SetInterfaceRenderState()
    
    		textTail.Render()
    		textTail.HideAllTextTail()
    
    	def OnPressEscapeKey(self):
    		if app.TARGET == app.GetCursor():
    			app.SetCursor(app.NORMAL)
    
    		elif TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			self.interface.OpenSystemDialog()
    
    		return TRUE
    
    	def OnIMEReturn(self):
    		if app.IsPressed(app.DIK_LSHIFT):
    			self.interface.OpenWhisperDialogWithoutTarget()
    		else:
    			self.interface.ToggleChat()
    		return TRUE
    
    	def OnPressExitKey(self):
    		self.interface.ToggleSystemDialog()
    		return TRUE
    
    	## BINARY CALLBACK
    	######################################################################################
    	
    	# WEDDING
    	def BINARY_LoverInfo(self, name, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnAddLover(name, lovePoint)
    		if self.affectShower:
    			self.affectShower.SetLoverInfo(name, lovePoint)
    
    	def BINARY_UpdateLovePoint(self, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
    		if self.affectShower:
    			self.affectShower.OnUpdateLovePoint(lovePoint)
    	# END_OF_WEDDING
    	
    	# QUEST_CONFIRM
    	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
    		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
    		confirmDialog.Open(msg, timeout)
    		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		self.confirmDialog = confirmDialog
        # END_OF_QUEST_CONFIRM
    
        # GIFT command
    	def Gift_Show(self):
    		self.interface.ShowGift()
    
    	# CUBE
    	def BINARY_Cube_Open(self, npcVNUM):
    		self.currentCubeNPC = npcVNUM
    		
    		self.interface.OpenCubeWindow()
    
    		
    		if npcVNUM not in self.cubeInformation:
    			net.SendChatPacket("/cube r_info")
    		else:
    			cubeInfoList = self.cubeInformation[npcVNUM]
    			
    			i = 0
    			for cubeInfo in cubeInfoList:								
    				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
    				
    				j = 0				
    				for materialList in cubeInfo["materialList"]:
    					for materialInfo in materialList:
    						itemVnum, itemCount = materialInfo
    						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
    					j = j + 1						
    						
    				i = i + 1
    				
    			self.interface.wndCube.Refresh()
    
    	def BINARY_Cube_Close(self):
    		self.interface.CloseCubeWindow()
    
    	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
    		self.interface.UpdateCubeInfo(gold, itemVnum, count)
    		
    	def BINARY_Cube_Succeed(self, itemVnum, count):
    		print "큐브 제작 성공"
    		self.interface.SucceedCubeWork(itemVnum, count)
    		pass
    
    	def BINARY_Cube_Failed(self):
    		print "큐브 제작 실패"
    		self.interface.FailedCubeWork()
    		pass
    
    	def BINARY_Cube_ResultList(self, npcVNUM, listText):
    		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
    		#print listText
    		
    		if npcVNUM == 0:
    			npcVNUM = self.currentCubeNPC
    		
    		self.cubeInformation[npcVNUM] = []
    		
    		try:
    			for eachInfoText in listText.split("/"):
    				eachInfo = eachInfoText.split(",")
    				itemVnum	= int(eachInfo[0])
    				itemCount	= int(eachInfo[1])
    
    				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
    				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
    			
    			resultCount = len(self.cubeInformation[npcVNUM])
    			requestCount = 7
    			modCount = resultCount % requestCount
    			splitCount = resultCount / requestCount
    			for i in xrange(splitCount):
    				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
    				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
    				
    			if 0 < modCount:
    				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
    				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
    
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    		
    	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
    		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
    		try:
    			#print listText
    			
    			if 3 > len(listText):
    				dbg.TraceError("Wrong Cube Material Infomation")
    				return 0
    
    			
    			
    			eachResultList = listText.split("@")
    
    			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
    			
    			itemIndex = 0
    			for eachResultText in eachResultList:
    				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
    				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
    				
    				gold = 0
    				splitResult = eachResultText.split("/")
    				if 1 < len(splitResult):
    					gold = int(splitResult[1])
    					
    				#print "splitResult : ", splitResult
    				eachMaterialList = splitResult[0].split("&")
    				
    				i = 0
    				for eachMaterialText in eachMaterialList:
    					complicatedList = eachMaterialText.split("|")
    					
    					if 0 < len(complicatedList):
    						for complicatedText in complicatedList:
    							(itemVnum, itemCount) = complicatedText.split(",")
    							itemVnum = int(itemVnum)
    							itemCount = int(itemCount)
    							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    							
    							materialList[i].append((itemVnum, itemCount))
    							
    					else:
    						itemVnum, itemCount = eachMaterialText.split(",")
    						itemVnum = int(itemVnum)
    						itemCount = int(itemCount)
    						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    						
    						materialList[i].append((itemVnum, itemCount))
    						
    					i = i + 1
    					
    					
    					
    				itemIndex = itemIndex + 1
    				
    			self.interface.wndCube.Refresh()
    			
    				
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    	
    	# END_OF_CUBE
    	
    	# 용혼석	
    	def BINARY_Highlight_Item(self, inven_type, inven_pos):
    		self.interface.Highligt_Item(inven_type, inven_pos)
    	
    	def BINARY_DragonSoulGiveQuilification(self):
    		self.interface.DragonSoulGiveQuilification()
    		
    	def BINARY_DragonSoulRefineWindow_Open(self):
    		self.interface.OpenDragonSoulRefineWindow()
    
    	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
    		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
    
    	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
    		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    	
    	# END of DRAGON SOUL REFINE WINDOW
    	
    	def BINARY_SetBigMessage(self, message):
    		self.interface.bigBoard.SetTip(message)
    
    	def BINARY_SetTipMessage(self, message):
    		self.interface.tipBoard.SetTip(message)		
    
    	def BINARY_AppendNotifyMessage(self, type):
    		if not type in localeInfo.NOTIFY_MESSAGE:
    			return
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
    
    	def BINARY_Guild_EnterGuildArea(self, areaID):
    		self.interface.BULID_EnterGuildArea(areaID)
    
    	def BINARY_Guild_ExitGuildArea(self, areaID):
    		self.interface.BULID_ExitGuildArea(areaID)
    
    	def BINARY_GuildWar_OnSendDeclare(self, guildID):
    		pass
    
    	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    		if mainCharacterName == masterName:
    			self.__GuildWar_OpenAskDialog(guildID, warType)
    
    	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
    		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	
    
    	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
    		self.interface.OnStartGuildWar(guildSelf, guildOpp)
    
    	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
    		self.interface.OnEndGuildWar(guildSelf, guildOpp)
    
    	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
    		self.interface.BINARY_SetObserverMode(isEnable)
    
    	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
    		guildID1 = int(guildID1)
    		guildID2 = int(guildID2)
    		memberCount1 = int(memberCount1)
    		memberCount2 = int(memberCount2)
    		observerCount = int(observerCount)
    
    		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_OpenAskDialog(self, guildID, warType):
    
    		guildName = guild.GetGuildName(guildID)
    
    		# REMOVED_GUILD_BUG_FIX
    		if "Noname" == guildName:
    			return
    		# END_OF_REMOVED_GUILD_BUG_FIX
    
    		import uiGuild
    		questionDialog = uiGuild.AcceptGuildWarDialog()
    		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
    		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
    		questionDialog.Open(guildName, warType)
    
    		self.guildWarQuestionDialog = questionDialog
    
    	def __GuildWar_CloseAskDialog(self):
    		self.guildWarQuestionDialog.Close()
    		self.guildWarQuestionDialog = None
    
    	def __GuildWar_OnAccept(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/war " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    
    	def __GuildWar_OnDecline(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/nowar " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    	## BINARY CALLBACK
    	######################################################################################
    
    	def __ServerCommand_Build(self):
    		serverCommandList={
    			"ConsoleEnable"			: self.__Console_Enable,
    			"DayMode"				: self.__DayMode_Update, 
    			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
    			"CloseRestartWindow"	: self.__RestartDialog_Close,
    			"OpenPrivateShop"		: self.__PrivateShop_Open,
    			"PartyHealReady"		: self.PartyHealReady,
    			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
    			"CloseSafebox"			: self.CommandCloseSafebox,
    
    			# ITEM_MALL
    			"CloseMall"				: self.CommandCloseMall,
    			"ShowMeMallPassword"	: self.AskMallPassword,
    			"item_mall"				: self.__ItemMall_Open,
    			# END_OF_ITEM_MALL
    
    			"RefineSuceeded"		: self.RefineSuceededMessage,
    			"RefineFailed"			: self.RefineFailedMessage,
    			"xmas_snow"				: self.__XMasSnow_Enable,
    			"xmas_boom"				: self.__XMasBoom_Enable,
    			"xmas_song"				: self.__XMasSong_Enable,
    			"xmas_tree"				: self.__XMasTree_Enable,
    			"newyear_boom"			: self.__XMasBoom_Enable,
    			"PartyRequest"			: self.__PartyRequestQuestion,
    			"PartyRequestDenied"	: self.__PartyRequestDenied,
    			"horse_state"			: self.__Horse_UpdateState,
    			"hide_horse_state"		: self.__Horse_HideState,
    			"WarUC"					: self.__GuildWar_UpdateMemberCount,
    			"test_server"			: self.__EnableTestServerFlag,
    			"mall"			: self.__InGameShop_Show,
    
    			# WEDDING
    			"lover_login"			: self.__LoginLover,
    			"lover_logout"			: self.__LogoutLover,
    			"lover_near"			: self.__LoverNear,
    			"lover_far"				: self.__LoverFar,
    			"lover_divorce"			: self.__LoverDivorce,
    			"PlayMusic"				: self.__PlayMusic,
    			# END_OF_WEDDING
    
    			# PRIVATE_SHOP_PRICE_LIST
    			"MyShopPriceList"		: self.__PrivateShop_PriceList,
    			# END_OF_PRIVATE_SHOP_PRICE_LIST
    		}
    
    		self.serverCommander=stringCommander.Analyzer()
    		for serverCommandItem in serverCommandList.items():
    			self.serverCommander.SAFE_RegisterCallBack(
    				serverCommandItem[0], serverCommandItem[1]
    			)
    
    	def BINARY_ServerCommand_Run(self, line):
    		#dbg.TraceError(line)
    		try:
    			#print " BINARY_ServerCommand_Run", line
    			return self.serverCommander.Run(line)
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def __ProcessPreservedServerCommand(self):
    		try:
    			command = net.GetPreservedServerCommand()
    			while command:
    				print " __ProcessPreservedServerCommand", command
    				self.serverCommander.Run(command)
    				command = net.GetPreservedServerCommand()
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def PartyHealReady(self):
    		self.interface.PartyHealReady()
    
    	def AskSafeboxPassword(self):
    		self.interface.AskSafeboxPassword()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		self.interface.AskMallPassword()
    
    	def __ItemMall_Open(self):
    		self.interface.OpenItemMall();
    
    	def CommandCloseMall(self):
    		self.interface.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	def RefineSuceededMessage(self):
    		snd.PlaySound("sound/ui/make_soket.wav")
    		self.PopupMessage(localeInfo.REFINE_SUCCESS)
    
    	def RefineFailedMessage(self):
    		snd.PlaySound("sound/ui/jaeryun_fail.wav")
    		self.PopupMessage(localeInfo.REFINE_FAILURE)
    
    	def CommandCloseSafebox(self):
    		self.interface.CommandCloseSafebox()
    
    	# PRIVATE_SHOP_PRICE_LIST
    	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
    		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
    	# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    	def __Horse_HideState(self):
    		self.affectShower.SetHorseState(0, 0, 0)
    
    	def __Horse_UpdateState(self, level, health, battery):
    		self.affectShower.SetHorseState(int(level), int(health), int(battery))
    
    	def __IsXMasMap(self):
    		mapDict = ( "metin2_map_n_flame_01",
    					"metin2_map_n_desert_01",
    					"metin2_map_spiderdungeon",
    					"metin2_map_deviltower1", )
    
    		if background.GetCurrentMapName() in mapDict:
    			return FALSE
    
    		return TRUE
    
    	def __XMasSnow_Enable(self, mode):
    
    		self.__XMasSong_Enable(mode)
    
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_SNOW ON"
    			background.EnableSnow(1)
    
    		else:
    			print "XMAS_SNOW OFF"
    			background.EnableSnow(0)
    
    	def __XMasBoom_Enable(self, mode):
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_BOOM ON"
    			self.__DayMode_Update("dark")
    			self.enableXMasBoom = TRUE
    			self.startTimeXMasBoom = app.GetTime()
    		else:
    			print "XMAS_BOOM OFF"
    			self.__DayMode_Update("light")
    			self.enableXMasBoom = FALSE
    
    	def __XMasTree_Enable(self, grade):
    
    		print "XMAS_TREE ", grade
    		background.SetXMasTree(int(grade))
    
    	def __XMasSong_Enable(self, mode):
    		if "1"==mode:
    			print "XMAS_SONG ON"
    
    			XMAS_BGM = "xmas.mp3"
    
    			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
    				if musicInfo.fieldMusic != "":
    					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    				musicInfo.fieldMusic=XMAS_BGM
    				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		else:
    			print "XMAS_SONG OFF"
    
    			if musicInfo.fieldMusic != "":
    				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    			musicInfo.fieldMusic=musicInfo.METIN2THEMA
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	def __RestartDialog_Close(self):
    		self.interface.CloseRestartDialog()
    
    	def __Console_Enable(self):
    		constInfo.CONSOLE_ENABLE = TRUE
    		self.consoleEnable = TRUE
    		app.EnableSpecialCameraMode()
    		ui.EnablePaste(TRUE)
    
    	## PrivateShop
    	def __PrivateShop_Open(self):
    		self.interface.OpenPrivateShopInputNameDialog()
    
    	def BINARY_PrivateShop_Appear(self, vid, text):
    		self.interface.AppearPrivateShop(vid, text)
    
    	def BINARY_PrivateShop_Disappear(self, vid):
    		self.interface.DisappearPrivateShop(vid)
    
    	## DayMode
    	def __PRESERVE_DayMode_Update(self, mode):
    		if "light"==mode:
    			background.SetEnvironmentData(0)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    			background.SetEnvironmentData(1)
    
    	def __DayMode_Update(self, mode):
    		if "light"==mode:
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
    
    	def __DayMode_OnCompleteChangeToLight(self):
    		background.SetEnvironmentData(0)
    		self.curtain.FadeIn()
    
    	def __DayMode_OnCompleteChangeToDark(self):
    		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    		background.SetEnvironmentData(1)
    		self.curtain.FadeIn()
    
    	## XMasBoom
    	def __XMasBoom_Update(self):
    
    		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
    		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
    			return
    
    		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
    		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
    
    		if app.GetTime() - self.startTimeXMasBoom > boomTime:
    
    			self.indexXMasBoom += 1
    
    			for i in xrange(boomCount):
    				self.__XMasBoom_Boom()
    
    	def __XMasBoom_Boom(self):
    		x, y, z = player.GetMainCharacterPosition()
    		randX = app.GetRandom(-150, 150)
    		randY = app.GetRandom(-150, 150)
    
    		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
    
    	def __PartyRequestQuestion(self, vid):
    		vid = int(vid)
    		partyRequestQuestionDialog = uiCommon.QuestionDialog()
    		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
    		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
    		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
    		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.Open()
    		partyRequestQuestionDialog.vid = vid
    		self.partyRequestQuestionDialog = partyRequestQuestionDialog
    
    	def __AnswerPartyRequest(self, answer):
    		if not self.partyRequestQuestionDialog:
    			return
    
    		vid = self.partyRequestQuestionDialog.vid
    
    		if answer:
    			net.SendChatPacket("/party_request_accept " + str(vid))
    		else:
    			net.SendChatPacket("/party_request_deny " + str(vid))
    
    		self.partyRequestQuestionDialog.Close()
    		self.partyRequestQuestionDialog = None
    
    	def __PartyRequestDenied(self):
    		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
    
    	def __EnableTestServerFlag(self):
    		app.EnableTestServerFlag()
    
    	def __InGameShop_Show(self, url):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			self.interface.OpenWebWindow(url)
    
    	# WEDDING
    	def __LoginLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLoginLover()
    
    	def __LogoutLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLogoutLover()
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverNear(self):
    		if self.affectShower:
    			self.affectShower.ShowLoverState()
    
    	def __LoverFar(self):
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverDivorce(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.ClearLoverInfo()
    		if self.affectShower:
    			self.affectShower.ClearLoverState()
    
    	def __PlayMusic(self, flag, filename):
    		flag = int(flag)
    		if flag:
    			snd.FadeOutAllMusic()
    			musicInfo.SaveLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + filename)
    		else:
    			snd.FadeOutAllMusic()
    			musicInfo.LoadLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	# END_OF_WEDDING
    
    	def __toggleSwitchbot(self):
    		if self.switchbot.bot_shown == 1:
    			self.switchbot.Hide()	
    		else:
    			self.switchbot.Show()
    	#
    	def __quikeqchange(self):
    		import uifastequip
    		self.uuifastequipDlg = uifastequip.changeequip()
    		self.uuifastequipDlg.Show()
    
    	#
    	def __BonusPage(self):
    		import PaginaBonusuri
    		global BPisLodaded
    		try:
    			if BPisLodaded == 0:
    				BPisLodaded = 1
    				exec 'PaginaBonusuri.BonusBoardDialog().Show()'
    			else:
    				exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
    				BPisLodaded = 0
    		except ImportError:
    			import dbg,app
    			dbg.Trace('PaginaBonusuri.py Importing error')
    			app.Abort
    

     



    uitaskbar.py
     

    Spoiler
    
    import ui
    import net
    import item
    import skill
    import localeInfo
    import wndMgr
    import player
    import constInfo
    import mouseModule
    import uiScriptLocale
    import app
    
    MOUSE_SETTINGS = [0, 0]
    
    def InitMouseButtonSettings(left, right):
    	global MOUSE_SETTINGS
    	MOUSE_SETTINGS = [left, right]
    
    def SetMouseButtonSetting(dir, event):
    	global MOUSE_SETTINGS
    	MOUSE_SETTINGS[dir] = event
    	
    def GetMouseButtonSettings():
    	global MOUSE_SETTINGS
    	return MOUSE_SETTINGS
    
    def SaveMouseButtonSettings():
    	global MOUSE_SETTINGS
    	open("mouse.cfg", "w").write("%s\t%s" % tuple(MOUSE_SETTINGS))
    
    def LoadMouseButtonSettings():
    	global MOUSE_SETTINGS
    	tokens = open("mouse.cfg", "r").read().split()
    
    	if len(tokens) != 2:
    		raise RuntimeError, "MOUSE_SETTINGS_FILE_ERROR"
    
    	MOUSE_SETTINGS[0] = int(tokens[0])
    	MOUSE_SETTINGS[1] = int(tokens[1])
    
    def unsigned32(n):
    	return n & 0xFFFFFFFFL
    
    #-------------------Giftbox Begin------------------------------
    
    class GiftBox(ui.ScriptWindow):
    	class TextToolTip(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self, "TOP_MOST")
    			self.SetWindowName("GiftBox")
    			textLine = ui.TextLine()
    			textLine.SetParent(self)
    			textLine.SetHorizontalAlignCenter()
    			textLine.SetOutline()
    			textLine.Show()
    			self.textLine = textLine
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def SetText(self, text):
    			self.textLine.SetText(text)
    
    		def OnRender(self):
    			(mouseX, mouseY) = wndMgr.GetMousePosition()
    			self.textLine.SetPosition(mouseX, mouseY - 15)
    
    	def __init__(self):
    		#print "NEW TASKBAR  ----------------------------------------------------------------------------"
    		ui.ScriptWindow.__init__(self)
    		self.tooltipGift = self.TextToolTip()
    		self.tooltipGift.Show()
    		
    	def __del__(self):
    		#print "---------------------------------------------------------------------------- DELETE TASKBAR"
    		ui.ScriptWindow.__del__(self)
    
    	def LoadWindow(self):
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "giftbox.py")
    		except:
    			import exception
    			exception.Abort("GiftBox.LoadWindow.LoadObject")		
    
    		self.giftBoxIcon = self.GetChild("GiftBox_Icon")
    		self.giftBoxToolTip = self.GetChild("GiftBox_ToolTip")
    	
    	def Destroy(self):		
    		self.giftBoxIcon = 0
    		self.giftBoxToolTip = 0		
    			
    #-------------------Giftbox End------------------------------
    
    class EnergyBar(ui.ScriptWindow):
    	class TextToolTip(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self, "TOP_MOST")
    			self.SetWindowName("EnergyBar")
    			textLine = ui.TextLine()
    			textLine.SetParent(self)
    			textLine.SetHorizontalAlignCenter()
    			textLine.SetOutline()
    			textLine.Show()
    			self.textLine = textLine
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def SetText(self, text):
    			self.textLine.SetText(text)
    
    		def OnRender(self):
    			(mouseX, mouseY) = wndMgr.GetMousePosition()
    			self.textLine.SetPosition(mouseX, mouseY - 15)
    
    	def __init__(self):
    		#print "NEW TASKBAR  ----------------------------------------------------------------------------"
    		ui.ScriptWindow.__init__(self)
    		self.tooltipEnergy = self.TextToolTip()
    		self.tooltipEnergy.Show()
    		
    	def __del__(self):
    		#print "---------------------------------------------------------------------------- DELETE TASKBAR"
    		ui.ScriptWindow.__del__(self)
    
    	def LoadWindow(self):
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "EnergyBar.py")
    		except:
    			import exception
    			exception.Abort("EnergyBar.LoadWindow.LoadObject")
    
    		self.energyEmpty = self.GetChild("EnergyGauge_Empty")
    		self.energyHungry = self.GetChild("EnergyGauge_Hungry")
    		self.energyFull = self.GetChild("EnergyGauge_Full")
    
    		self.energyGaugeBoard = self.GetChild("EnergyGauge_Board")
    		self.energyGaugeToolTip = self.GetChild("EnergyGauge_ToolTip")
    
    		
    	def Destroy(self):		
    		self.energyEmpty = None
    		self.energyHungry = None
    		self.energyFull = None
    		self.energyGaugeBoard = 0
    		self.energyGaugeToolTip = 0
    		self.tooltipEnergy = 0
    
    	## Gauge
    	def RefreshStatus(self):
    		pointEnergy = player.GetStatus (player.ENERGY)
    		leftTimeEnergy = player.GetStatus (player.ENERGY_END_TIME) - app.GetGlobalTimeStamp()
    		# 충기환 지속 시간 = 2시간.
    		self.SetEnergy (pointEnergy, leftTimeEnergy, 7200)
    			
    	def SetEnergy (self, point, leftTime, maxTime):
    		leftTime = max (leftTime, 0)
    		maxTime = max (maxTime, 0)
    			
    		self.energyEmpty.Hide()
    		self.energyHungry.Hide()
    		self.energyFull.Hide()
    	
    		if leftTime == 0:
    			self.energyEmpty.Show()
    		elif ((leftTime * 100) / maxTime) < 15:
    			self.energyHungry.Show()
    		else:
    			self.energyFull.Show()
    			
    		self.tooltipEnergy.SetText("%s" % (localeInfo.TOOLTIP_ENERGY(point)))
    
    	def OnUpdate(self):
    		if TRUE == self.energyGaugeToolTip.IsIn():
    			self.RefreshStatus()
    			self.tooltipEnergy.Show()
    		else:
    			self.tooltipEnergy.Hide()
    
    class ExpandedTaskBar(ui.ScriptWindow):
    	BUTTON_DRAGON_SOUL = 0
    	def __init__(self):
    		ui.Window.__init__(self)
    		self.SetWindowName("ExpandedTaskBar")
    	
    	def LoadWindow(self):
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    			pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "ExpandedTaskBar.py")
    		except:
    			import exception
    			exception.Abort("ExpandedTaskBar.LoadWindow.LoadObject")
    
    		self.expandedTaskBarBoard = self.GetChild("ExpanedTaskBar_Board")
    
    		self.toggleButtonDict = {}
    		self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL] = self.GetChild("DragonSoulButton")
    		self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL].SetParent(self)
    	
    	def SetTop(self):
    		super(ExpandedTaskBar, self).SetTop()	
    		for button in self.toggleButtonDict.values():
    			button.SetTop()
    	
    	def Show(self):
    		ui.ScriptWindow.Show(self)
    	
    	def Close(self):
    		self.Hide()
    	
    	def SetToolTipText(self, eButton, text):
    		self.toggleButtonDict[eButton].SetToolTipText(text)
    		
    	def SetToggleButtonEvent(self, eButton, kEventFunc):
    		self.toggleButtonDict[eButton].SetEvent(kEventFunc)
    
    	def OnPressEscapeKey(self):
    		self.Close()
    		return TRUE
    	
    class TaskBar(ui.ScriptWindow):
    
    	BUTTON_CHARACTER = 0
    	BUTTON_INVENTORY = 1
    	BUTTON_MESSENGER = 2
    	BUTTON_SYSTEM = 3
    	BUTTON_CHAT = 4
    	BUTTON_VECTORS = 5
    	BUTTON_EXPAND = 4
    	IS_EXPANDED = FALSE
    
    	MOUSE_BUTTON_LEFT = 0
    	MOUSE_BUTTON_RIGHT = 1
    	NONE = 255
    
    	EVENT_MOVE = 0
    	EVENT_ATTACK = 1
    	EVENT_MOVE_AND_ATTACK = 2
    	EVENT_CAMERA = 3
    	EVENT_SKILL = 4
    	EVENT_AUTO = 5
    
    	GAUGE_WIDTH = 95
    	GAUGE_HEIGHT = 13
    
    	QUICKPAGE_NUMBER_FILENAME = [
    		"d:/ymir work/ui/game/taskbar/1.sub",
    		"d:/ymir work/ui/game/taskbar/2.sub",
    		"d:/ymir work/ui/game/taskbar/3.sub",
    		"d:/ymir work/ui/game/taskbar/4.sub",
    	]
    
    	#gift icon show and hide
    	def ShowGift(self):
    		if not localeInfo.IsBRAZIL():
    			self.wndGiftBox.Show()
    	
    	def HideGift(self):
    		self.wndGiftBox.Hide()
    
    	class TextToolTip(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self, "TOP_MOST")
    
    			textLine = ui.TextLine()
    			textLine.SetParent(self)
    			textLine.SetHorizontalAlignCenter()
    			textLine.SetOutline()
    			textLine.Show()
    			self.textLine = textLine
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def SetText(self, text):
    			self.textLine.SetText(text)
    
    		def OnRender(self):
    			(mouseX, mouseY) = wndMgr.GetMousePosition()
    			self.textLine.SetPosition(mouseX, mouseY - 15)
    
    	class SkillButton(ui.SlotWindow):
    
    		def __init__(self):
    			ui.SlotWindow.__init__(self)
    
    			self.event = 0
    			self.arg = 0
    
    			self.slotIndex = 0
    			self.skillIndex = 0
    
    			slotIndex = 0
    			wndMgr.SetSlotBaseImage(self.hWnd, "d:/ymir work/ui/public/slot_base.sub", 1.0, 1.0, 1.0, 1.0)
    			wndMgr.AppendSlot(self.hWnd, slotIndex, 0, 0, 32, 32)
    			self.SetCoverButton(slotIndex,	"d:/ymir work/ui/public/slot_cover_button_01.sub",\
    											"d:/ymir work/ui/public/slot_cover_button_02.sub",\
    											"d:/ymir work/ui/public/slot_cover_button_03.sub",\
    											"d:/ymir work/ui/public/slot_cover_button_04.sub", TRUE, FALSE)
    			self.SetSize(32, 32)
    
    		def __del__(self):
    			ui.SlotWindow.__del__(self)
    
    		def Destroy(self):
    			if 0 != self.tooltipSkill:
    				self.tooltipSkill.HideToolTip()
    
    		def RefreshSkill(self):
    			if 0 != self.slotIndex:
    				self.SetSkill(self.slotIndex)
    
    		def SetSkillToolTip(self, tooltip):
    			self.tooltipSkill = tooltip
    
    		def SetSkill(self, skillSlotNumber):
    			slotNumber = 0
    			skillIndex = player.GetSkillIndex(skillSlotNumber)
    			skillGrade = player.GetSkillGrade(skillSlotNumber)
    			skillLevel = player.GetSkillLevel(skillSlotNumber)
    			skillType = skill.GetSkillType(skillIndex)
    
    			self.skillIndex = skillIndex
    			if 0 == self.skillIndex:
    				self.ClearSlot(slotNumber)
    				return
    
    			self.slotIndex = skillSlotNumber
    
    			self.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
    			self.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
    
    			## NOTE : CoolTime 체크
    			if player.IsSkillCoolTime(skillSlotNumber):
    				(coolTime, elapsedTime) = player.GetSkillCoolTime(skillSlotNumber)
    				self.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
    
    			## NOTE : Activate 되어 있다면 아이콘도 업데이트
    			if player.IsSkillActive(skillSlotNumber):
    				self.ActivateSlot(slotNumber)
    
    		def SetSkillEvent(self, event, arg=0):
    			self.event = event
    			self.arg = arg
    
    		def GetSkillIndex(self):
    			return self.skillIndex
    
    		def GetSlotIndex(self):
    			return self.slotIndex
    
    		def Activate(self, coolTime):
    			self.SetSlotCoolTime(0, coolTime)
    
    			if skill.IsToggleSkill(self.skillIndex):
    				self.ActivateSlot(0)
    
    		def Deactivate(self):
    			if skill.IsToggleSkill(self.skillIndex):
    				self.DeactivateSlot(0)
    
    		def OnOverInItem(self, dummy):
    			self.tooltipSkill.SetSkill(self.skillIndex)
    
    		def OnOverOutItem(self):
    			self.tooltipSkill.HideToolTip()
    
    		def OnSelectItemSlot(self, dummy):
    			if 0 != self.event:
    				if 0 != self.arg:
    					self.event(self.arg)
    				else:
    					self.event()
    
    	def __init__(self):
    		#print "NEW TASKBAR  ----------------------------------------------------------------------------"
    
    		ui.ScriptWindow.__init__(self, "TOP_MOST")
    
    		self.quickPageNumImageBox = None
    		self.tooltipItem = 0
    		self.tooltipSkill = 0
    		self.mouseModeButtonList = [ ui.ScriptWindow("TOP_MOST"), ui.ScriptWindow("TOP_MOST") ]
    
    		self.tooltipHP = self.TextToolTip()
    		self.tooltipHP.Show()
    		self.tooltipSP = self.TextToolTip()
    		self.tooltipSP.Show()
    		self.tooltipST = self.TextToolTip()
    		self.tooltipST.Show()
    		self.tooltipEXP = self.TextToolTip()
    		self.tooltipEXP.Show()
    		
    		self.skillCategoryNameList = [ "ACTIVE_1", "ACTIVE_2", "ACTIVE_3" ]
    		self.skillPageStartSlotIndexDict = {
    			"ACTIVE_1" : 1, 
    			"ACTIVE_2" : 21, 
    			"ACTIVE_3" : 41, 
    		}
    
    		self.selectSkillButtonList = []
    		
    		self.lastUpdateQuickSlot = 0
    		self.SetWindowName("TaskBar")
    
    	def __del__(self):
    		#print "---------------------------------------------------------------------------- DELETE TASKBAR"
    		ui.ScriptWindow.__del__(self)
    
    	def LoadWindow(self):
    		try:
    			pyScrLoader = ui.PythonScriptLoader()
    
    			if constInfo.IN_GAME_SHOP_ENABLE:
    				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "TaskBar.py")
    			else:
    				pyScrLoader.LoadScriptFile(self, "UIScript/TaskBar.py")
    			pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT], "UIScript/MouseButtonWindow.py")
    			pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT], "UIScript/RightMouseButtonWindow.py")
    		except:
    			import exception
    			exception.Abort("TaskBar.LoadWindow.LoadObject")
    
    		self.quickslot = []
    		self.quickslot.append(self.GetChild("quick_slot_1"))
    		self.quickslot.append(self.GetChild("quick_slot_2"))
    		for slot in self.quickslot:
    			slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
    			slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyQuickSlot))
    			slot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemQuickSlot))
    			slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.UnselectItemQuickSlot))
    			slot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
    			slot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
    
    		toggleButtonDict = {}
    		toggleButtonDict[TaskBar.BUTTON_CHARACTER]=self.GetChild("CharacterButton")
    		toggleButtonDict[TaskBar.BUTTON_VECTORS]=self.GetChild("VectorsEfsunButton")
    		toggleButtonDict[TaskBar.BUTTON_INVENTORY]=self.GetChild("InventoryButton")
    		toggleButtonDict[TaskBar.BUTTON_MESSENGER]=self.GetChild("MessengerButton")
    		toggleButtonDict[TaskBar.BUTTON_SYSTEM]=self.GetChild("SystemButton")
    		
    		# ChatButton, ExpandButton 둘 중 하나는 반드시 존재한다.
    		try:
    			toggleButtonDict[TaskBar.BUTTON_CHAT]=self.GetChild("ChatButton")
    		except:
    			toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton")
    			TaskBar.IS_EXPANDED = TRUE
    		
    
    		if localeInfo.IsARABIC():
    			systemButton = toggleButtonDict[TaskBar.BUTTON_SYSTEM]
    			if systemButton.ToolTipText:
    				tx, ty = systemButton.ToolTipText.GetLocalPosition()
    				tw = systemButton.ToolTipText.GetWidth() 
    				systemButton.ToolTipText.SetPosition(-tw/2, ty)
    
    
    		expGauge = []
    		expGauge.append(self.GetChild("EXPGauge_01"))
    		expGauge.append(self.GetChild("EXPGauge_02"))
    		expGauge.append(self.GetChild("EXPGauge_03"))
    		expGauge.append(self.GetChild("EXPGauge_04"))
    
    		for exp in expGauge:
    			exp.SetSize(0, 0)
    
    	  
    		self.quickPageNumImageBox=self.GetChild("QuickPageNumber")
    
    		self.GetChild("QuickPageUpButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageUpButton))
    		self.GetChild("QuickPageDownButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageDownButton))
    
    		mouseLeftButtonModeButton = self.GetChild("LeftMouseButton")
    		mouseRightButtonModeButton = self.GetChild("RightMouseButton")
    		mouseLeftButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleLeftMouseButtonModeWindow))		
    		mouseRightButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
    		self.curMouseModeButton = [ mouseLeftButtonModeButton, mouseRightButtonModeButton ]
    
    		(xLocalRight, yLocalRight) = mouseRightButtonModeButton.GetLocalPosition()
    		self.curSkillButton = self.SkillButton()
    		self.curSkillButton.SetParent(self)
    		self.curSkillButton.SetPosition(xLocalRight, 3)
    		self.curSkillButton.SetSkillEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
    		self.curSkillButton.Hide()
    
    		(xLeft, yLeft) = mouseLeftButtonModeButton.GetGlobalPosition()
    		(xRight, yRight) = mouseRightButtonModeButton.GetGlobalPosition()
    		leftModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
    		leftModeButtonList.SetPosition(xLeft, yLeft - leftModeButtonList.GetHeight()-5)
    		rightModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
    		rightModeButtonList.SetPosition(xRight - rightModeButtonList.GetWidth() + 32, yRight - rightModeButtonList.GetHeight()-5)
    		rightModeButtonList.GetChild("button_skill").SetEvent(lambda adir=self.MOUSE_BUTTON_RIGHT, aevent=self.EVENT_SKILL: self.SelectMouseButtonEvent(adir, aevent))
    		rightModeButtonList.GetChild("button_skill").Hide()
    
    		mouseImage = ui.ImageBox("TOP_MOST")
    		mouseImage.AddFlag("float")
    		mouseImage.LoadImage("d:/ymir work/ui/game/taskbar/mouse_button_camera_01.sub")
    		mouseImage.SetPosition(xRight, wndMgr.GetScreenHeight() - 34)
    		mouseImage.Hide()
    		self.mouseImage = mouseImage
    
    		dir = self.MOUSE_BUTTON_LEFT
    		wnd = self.mouseModeButtonList[dir]
    		wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
    		wnd.GetChild("button_auto_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_AUTO: self.SelectMouseButtonEvent(adir, aevent))
    		wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
    
    		dir = self.MOUSE_BUTTON_RIGHT
    		wnd = self.mouseModeButtonList[dir]
    		wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
    		wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
    
    		self.toggleButtonDict = toggleButtonDict
    		self.expGauge = expGauge
    
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			self.rampageGauge1  = self.GetChild("RampageGauge")
    			self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn)
    			self.rampageGauge2 = self.GetChild("RampageGauge2")
    			self.rampageGauge2.OnMouseOverOut = ui.__mem_func__(self.__RampageGauge_OverOut)
    			self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click)
    			print "[DEBUG]: constInfo.IN_GAME_SHOP_ENABLE / self.rampageGauge1",constInfo.IN_GAME_SHOP_ENABLE, self.rampageGauge1
    			self.__RampageGauge_OverOut()
    
    		self.hpGauge = self.GetChild("HPGauge")
    		self.mpGauge = self.GetChild("SPGauge")
    		self.stGauge = self.GetChild("STGauge")
    		self.hpRecoveryGaugeBar = self.GetChild("HPRecoveryGaugeBar")
    		self.spRecoveryGaugeBar = self.GetChild("SPRecoveryGaugeBar")
    
    		self.hpGaugeBoard=self.GetChild("HPGauge_Board")
    		self.mpGaugeBoard=self.GetChild("SPGauge_Board")
    		self.stGaugeBoard=self.GetChild("STGauge_Board")
    		self.expGaugeBoard=self.GetChild("EXP_Gauge_Board")
    		
    		#giftbox object
    		wndGiftBox = GiftBox()
    		wndGiftBox.LoadWindow()
    		self.wndGiftBox = wndGiftBox
    	
    		self.__LoadMouseSettings()
    		self.RefreshStatus()
    		self.RefreshQuickSlot()
    
    	def __RampageGauge_OverIn(self):
    		print "rampage_over_in"
    		self.rampageGauge2.Show()
    		self.rampageGauge1.Hide()
    
    	def __RampageGauge_OverOut(self):
    		print "rampage_over_out"
    		self.rampageGauge2.Hide()
    		self.rampageGauge1.Show()
    
    	def __RampageGauge_Click(self):
    		print "rampage_up"
    		net.SendChatPacket("/in_game_mall")
    		# gift icon hide when click mall icon
    		self.wndGiftBox.Hide()	
    
    	def __LoadMouseSettings(self):
    		try:
    			LoadMouseButtonSettings()
    			(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
    			if not self.__IsInSafeMouseButtonSettingRange(mouseLeftButtonEvent) or not self.__IsInSafeMouseButtonSettingRange(mouseRightButtonEvent):
    					raise RuntimeError, "INVALID_MOUSE_BUTTON_SETTINGS"
    		except:
    			InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
    			(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
    
    		try:
    			self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT,	mouseLeftButtonEvent)
    			self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT,	mouseRightButtonEvent)
    		except:
    			InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
    			(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
    
    			self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT,	mouseLeftButtonEvent)
    			self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT,	mouseRightButtonEvent)
    
    
    
    	def __IsInSafeMouseButtonSettingRange(self, arg):
    		return arg >= self.EVENT_MOVE and arg <= self.EVENT_AUTO
    
    	def Destroy(self):		
    		SaveMouseButtonSettings()
    
    		self.ClearDictionary()
    		self.mouseModeButtonList[0].ClearDictionary()
    		self.mouseModeButtonList[1].ClearDictionary()
    		self.mouseModeButtonList = 0
    		self.curMouseModeButton = 0
    		self.curSkillButton = 0
    		self.selectSkillButtonList = 0
    
    
    		self.expGauge = None
    		self.hpGauge = None
    		self.mpGauge = None
    		self.stGauge = None
    		self.hpRecoveryGaugeBar = None
    		self.spRecoveryGaugeBar = None
    	
    		self.tooltipItem = 0
    		self.tooltipSkill = 0
    		self.quickslot = 0
    		self.toggleButtonDict = 0
    
    		self.hpGaugeBoard = 0
    		self.mpGaugeBoard = 0
    		self.stGaugeBoard = 0
    		
    		self.expGaugeBoard = 0
    
    		self.tooltipHP = 0
    		self.tooltipSP = 0
    		self.tooltipST = 0
    		self.tooltipEXP = 0
    
    		self.mouseImage = None
    
    	def __OnClickQuickPageUpButton(self):
    		player.SetQuickPage(player.GetQuickPage()-1)
    
    	def __OnClickQuickPageDownButton(self):
    		player.SetQuickPage(player.GetQuickPage()+1)
    
    	def SetToggleButtonEvent(self, eButton, kEventFunc):
    		self.toggleButtonDict[eButton].SetEvent(kEventFunc)
    
    	def SetItemToolTip(self, tooltipItem):
    		self.tooltipItem = tooltipItem
    
    	def SetSkillToolTip(self, tooltipSkill):
    		self.tooltipSkill = tooltipSkill
    		self.curSkillButton.SetSkillToolTip(self.tooltipSkill)
    
    	## Mouse Image
    	def ShowMouseImage(self):
    		self.mouseImage.SetTop()
    		self.mouseImage.Show()
    
    	def HideMouseImage(self):
    		player.SetQuickCameraMode(FALSE)
    		self.mouseImage.Hide()
    
    	## Gauge
    	def RefreshStatus(self):
    		curHP = player.GetStatus(player.HP)
    		maxHP = player.GetStatus(player.MAX_HP)
    		curSP = player.GetStatus(player.SP)
    		maxSP = player.GetStatus(player.MAX_SP)
    		curEXP = unsigned32(player.GetStatus(player.EXP))
    		nextEXP = unsigned32(player.GetStatus(player.NEXT_EXP))
    		recoveryHP = player.GetStatus(player.HP_RECOVERY)
    		recoverySP = player.GetStatus(player.SP_RECOVERY)
    		
    		self.RefreshStamina()
    
    		self.SetHP(curHP, recoveryHP, maxHP)
    		self.SetSP(curSP, recoverySP, maxSP)
    		self.SetExperience(curEXP, nextEXP)
    		
    	def RefreshStamina(self):
    		curST = player.GetStatus(player.STAMINA)
    		maxST = player.GetStatus(player.MAX_STAMINA)
    		self.SetST(curST, maxST)
    
    	def RefreshSkill(self):
    		self.curSkillButton.RefreshSkill()
    		for button in self.selectSkillButtonList:
    			button.RefreshSkill()
    
    	def SetHP(self, curPoint, recoveryPoint, maxPoint):
    		curPoint = min(curPoint, maxPoint)
    		if maxPoint > 0:
    			self.hpGauge.SetPercentage(curPoint, maxPoint)
    			self.tooltipHP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_HP, curPoint, maxPoint))
    
    			if 0 == recoveryPoint:
    				self.hpRecoveryGaugeBar.Hide()
    			else:
    				destPoint = min(maxPoint, curPoint + recoveryPoint)
    				newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
    				self.hpRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
    				self.hpRecoveryGaugeBar.Show()
    
    	def SetSP(self, curPoint, recoveryPoint, maxPoint):
    		curPoint = min(curPoint, maxPoint)
    		if maxPoint > 0:
    			self.mpGauge.SetPercentage(curPoint, maxPoint)
    			self.tooltipSP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_SP, curPoint, maxPoint))
    
    			if 0 == recoveryPoint:
    				self.spRecoveryGaugeBar.Hide()
    			else:
    				destPoint = min(maxPoint, curPoint + recoveryPoint)
    				newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
    				self.spRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
    				self.spRecoveryGaugeBar.Show()
    
    	def SetST(self, curPoint, maxPoint):
    		curPoint = min(curPoint, maxPoint)
    		if maxPoint > 0:
    			self.stGauge.SetPercentage(curPoint, maxPoint)
    			self.tooltipST.SetText("%s : %d / %d" % (localeInfo.TASKBAR_ST, curPoint, maxPoint))
    
    	def SetExperience(self, curPoint, maxPoint):
    
    		curPoint = min(curPoint, maxPoint)
    		curPoint = max(curPoint, 0)
    		maxPoint = max(maxPoint, 0)
    
    		quarterPoint = maxPoint / 4
    		FullCount = 0
    
    		if 0 != quarterPoint:
    			FullCount = min(4, curPoint / quarterPoint)
    
    		for i in xrange(4):
    			self.expGauge[i].Hide()
    
    		for i in xrange(FullCount):
    			self.expGauge[i].SetRenderingRect(0.0, 0.0, 0.0, 0.0)
    			self.expGauge[i].Show()
    
    		if 0 != quarterPoint:
    			if FullCount < 4:
    				Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
    				self.expGauge[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
    				self.expGauge[FullCount].Show()
    
    		#####
    		self.tooltipEXP.SetText("%s : %.2f%%" % (localeInfo.TASKBAR_EXP, float(curPoint) / max(1, float(maxPoint)) * 100))
    	
    		
    	## QuickSlot
    	def RefreshQuickSlot(self):
    
    		pageNum = player.GetQuickPage()
    
    		try:
    			self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
    		except:
    			pass
    
    		startNumber = 0
    		for slot in self.quickslot:
    
    			for i in xrange(4):
    
    				slotNumber = i+startNumber
    
    				(Type, Position) = player.GetLocalQuickSlot(slotNumber)
    
    				if player.SLOT_TYPE_NONE == Type:
    					slot.ClearSlot(slotNumber)
    					continue
    
    				if player.SLOT_TYPE_INVENTORY == Type:
    
    					itemIndex = player.GetItemIndex(Position)
    					itemCount = player.GetItemCount(Position)
    					if itemCount <= 1:
    						itemCount = 0
    					
    					## 자동물약 (#72723, #72724) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
    					if constInfo.IS_AUTO_POTION(itemIndex):
    						# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
    						metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
    						
    						if 0 != int(metinSocket[0]):
    							slot.ActivateSlot(slotNumber)
    						else:
    							slot.DeactivateSlot(slotNumber)
    					
    					slot.SetItemSlot(slotNumber, itemIndex, itemCount)
    
    				elif player.SLOT_TYPE_SKILL == Type:
    
    					skillIndex = player.GetSkillIndex(Position)
    					if 0 == skillIndex:
    						slot.ClearSlot(slotNumber)
    						continue
    
    					skillType = skill.GetSkillType(skillIndex)
    					if skill.SKILL_TYPE_GUILD == skillType:
    						import guild
    						skillGrade = 0
    						skillLevel = guild.GetSkillLevel(Position)
    
    					else:
    						skillGrade = player.GetSkillGrade(Position)
    						skillLevel = player.GetSkillLevel(Position)
    
    					slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
    					slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
    					slot.SetCoverButton(slotNumber)
    
    					## NOTE : CoolTime 체크
    					if player.IsSkillCoolTime(Position):
    						(coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
    						slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
    
    					## NOTE : Activate 되어 있다면 아이콘도 업데이트
    					if player.IsSkillActive(Position):
    						slot.ActivateSlot(slotNumber)
    
    				elif player.SLOT_TYPE_EMOTION == Type:
    
    					emotionIndex = Position
    					slot.SetEmotionSlot(slotNumber, emotionIndex)
    					slot.SetCoverButton(slotNumber)
    					slot.SetSlotCount(slotNumber, 0)
    
    			slot.RefreshSlot()
    			startNumber += 4
    
    	def canAddQuickSlot(self, Type, slotNumber):
    
    		if player.SLOT_TYPE_INVENTORY == Type:
    
    			itemIndex = player.GetItemIndex(slotNumber)
    			return item.CanAddToQuickSlotItem(itemIndex)
    
    		return TRUE
    
    	def AddQuickSlot(self, localSlotIndex):
    		AttachedSlotType = mouseModule.mouseController.GetAttachedType()
    		AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
    		AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
    
    		if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
    			player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)
    
    		elif player.SLOT_TYPE_EMOTION == AttachedSlotType:
    
    			player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedItemIndex)
    
    		elif TRUE == self.canAddQuickSlot(AttachedSlotType, AttachedSlotNumber):
    
    			## Online Code
    			player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedSlotNumber)
    		
    		mouseModule.mouseController.DeattachObject()
    		self.RefreshQuickSlot()
    
    	def SelectEmptyQuickSlot(self, slotIndex):
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			self.AddQuickSlot(slotIndex)
    
    	def SelectItemQuickSlot(self, localQuickSlotIndex):
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			self.AddQuickSlot(localQuickSlotIndex)
    
    		else:
    			globalQuickSlotIndex=player.LocalQuickSlotIndexToGlobalQuickSlotIndex(localQuickSlotIndex)
    			mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_QUICK_SLOT, globalQuickSlotIndex, globalQuickSlotIndex)
    
    	def UnselectItemQuickSlot(self, localSlotIndex):
    
    		if FALSE == mouseModule.mouseController.isAttached():
    			player.RequestUseLocalQuickSlot(localSlotIndex)
    			return
    
    		elif mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    			return
    
    
    	def OnUseSkill(self, usedSlotIndex, coolTime):
    
    		QUICK_SLOT_SLOT_COUNT = 4
    		slotIndex = 0
    
    		## Current Skill Button
    		if usedSlotIndex == self.curSkillButton.GetSlotIndex():
    			self.curSkillButton.Activate(coolTime)
    
    		## Quick Slot
    		for slotWindow in self.quickslot:
    
    			for i in xrange(QUICK_SLOT_SLOT_COUNT):
    
    				(Type, Position) = player.GetLocalQuickSlot(slotIndex)
    
    				if Type == player.SLOT_TYPE_SKILL:
    					if usedSlotIndex == Position:
    						slotWindow.SetSlotCoolTime(slotIndex, coolTime)
    						return
    
    				slotIndex += 1
    
    	def OnActivateSkill(self, usedSlotIndex):
    		slotIndex = 0
    
    		## Current Skill Button
    		if usedSlotIndex == self.curSkillButton.GetSlotIndex():
    			self.curSkillButton.Deactivate()
    
    		## Quick Slot
    		for slotWindow in self.quickslot:
    
    			for i in xrange(4):
    
    				(Type, Position) = player.GetLocalQuickSlot(slotIndex)
    
    				if Type == player.SLOT_TYPE_SKILL:
    					if usedSlotIndex == Position:
    						slotWindow.ActivateSlot(slotIndex)
    						return
    
    				slotIndex += 1
    
    	def OnDeactivateSkill(self, usedSlotIndex):
    		slotIndex = 0
    
    		## Current Skill Button
    		if usedSlotIndex == self.curSkillButton.GetSlotIndex():
    			self.curSkillButton.Deactivate()
    
    		## Quick Slot
    		for slotWindow in self.quickslot:
    
    			for i in xrange(4):
    
    				(Type, Position) = player.GetLocalQuickSlot(slotIndex)
    
    				if Type == player.SLOT_TYPE_SKILL:
    					if usedSlotIndex == Position:
    						slotWindow.DeactivateSlot(slotIndex)
    						return
    
    				slotIndex += 1
    
    	## ToolTip
    	def OverInItem(self, slotNumber):
    		if mouseModule.mouseController.isAttached():
    			return
    
    		(Type, Position) = player.GetLocalQuickSlot(slotNumber)
    
    		if player.SLOT_TYPE_INVENTORY == Type:
    			self.tooltipItem.SetInventoryItem(Position)
    			self.tooltipSkill.HideToolTip()
    
    		elif player.SLOT_TYPE_SKILL == Type:
    
    			skillIndex = player.GetSkillIndex(Position)
    			skillType = skill.GetSkillType(skillIndex)
    
    			if skill.SKILL_TYPE_GUILD == skillType:
    				import guild
    				skillGrade = 0
    				skillLevel = guild.GetSkillLevel(Position)
    
    			else:
    				skillGrade = player.GetSkillGrade(Position)
    				skillLevel = player.GetSkillLevel(Position)
    
    			self.tooltipSkill.SetSkillNew(Position, skillIndex, skillGrade, skillLevel)
    			self.tooltipItem.HideToolTip()
    
    	def OverOutItem(self):
    		if 0 != self.tooltipItem:
    			self.tooltipItem.HideToolTip()
    		if 0 != self.tooltipSkill:
    			self.tooltipSkill.HideToolTip()
    
    	def OnUpdate(self):
    		if app.GetGlobalTime() - self.lastUpdateQuickSlot > 500:
    			self.lastUpdateQuickSlot = app.GetGlobalTime()
    			self.RefreshQuickSlot()
    
    		if TRUE == self.hpGaugeBoard.IsIn():
    			self.tooltipHP.Show()
    		else:
    			self.tooltipHP.Hide()
    
    		if TRUE == self.mpGaugeBoard.IsIn():
    			self.tooltipSP.Show()
    		else:
    			self.tooltipSP.Hide()
    
    		if TRUE == self.stGaugeBoard.IsIn():
    			self.tooltipST.Show()
    		else:
    			self.tooltipST.Hide()
    		
    		if TRUE == self.expGaugeBoard.IsIn():
    			self.tooltipEXP.Show()
    		else:
    			self.tooltipEXP.Hide()
    		
    	## Skill
    	def ToggleLeftMouseButtonModeWindow(self):
    
    		wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
    
    		if TRUE == wndMouseButtonMode.IsShow():
    
    			wndMouseButtonMode.Hide()
    
    		else:
    			wndMouseButtonMode.Show()
    
    	def ToggleRightMouseButtonModeWindow(self):
    
    		wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
    
    		if TRUE == wndMouseButtonMode.IsShow():
    
    			wndMouseButtonMode.Hide()
    			self.CloseSelectSkill()
    
    		else:
    			wndMouseButtonMode.Show()
    			self.OpenSelectSkill()
    
    	def OpenSelectSkill(self):
    
    		PAGE_SLOT_COUNT = 6
    
    		(xSkillButton, y) = self.curSkillButton.GetGlobalPosition()
    		y -= (37 + 32 + 1)
    
    		for key in self.skillCategoryNameList:
    
    			appendCount = 0
    			startNumber = self.skillPageStartSlotIndexDict[key]
    			x = xSkillButton
    
    			getSkillIndex=player.GetSkillIndex
    			getSkillLevel=player.GetSkillLevel
    			for i in xrange(PAGE_SLOT_COUNT):
    
    				skillIndex = getSkillIndex(startNumber+i)
    				skillLevel = getSkillLevel(startNumber+i)
    
    				if 0 == skillIndex:
    					continue
    				if 0 == skillLevel:
    					continue
    				if skill.IsStandingSkill(skillIndex):
    					continue
    
    				## FIXME : 스킬 하나당 슬롯 하나씩 할당하는건 아무리 봐도 부하가 크다.
    				##		 이 부분은 시간을 나면 고치도록. - [levites]
    				skillButton = self.SkillButton()
    				skillButton.SetSkill(startNumber+i)
    				skillButton.SetPosition(x, y)
    				skillButton.SetSkillEvent(ui.__mem_func__(self.CloseSelectSkill), startNumber+i+1)
    				skillButton.SetSkillToolTip(self.tooltipSkill)
    				skillButton.SetTop()
    				skillButton.Show()
    				self.selectSkillButtonList.append(skillButton)
    
    				appendCount += 1
    				x -= 32
    
    			if appendCount > 0:
    				y -= 32
    
    	def CloseSelectSkill(self, slotIndex=-1):
    
    		self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT].Hide()
    		for button in self.selectSkillButtonList:
    			button.Destroy()
    
    		self.selectSkillButtonList = []
    
    		if -1 != slotIndex:
    			self.curSkillButton.Show()
    			self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
    			player.SetMouseFunc(player.MBT_RIGHT, player.MBF_SKILL)
    			player.ChangeCurrentSkillNumberOnly(slotIndex-1)
    		else:
    			self.curSkillButton.Hide()
    			self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Show()
    
    	def SelectMouseButtonEvent(self, dir, event):
    		SetMouseButtonSetting(dir, event)
    
    		self.CloseSelectSkill()
    		self.mouseModeButtonList[dir].Hide()
    
    		btn = 0
    		type = self.NONE
    		func = self.NONE
    		tooltip_text = ""		
    		
    		if self.MOUSE_BUTTON_LEFT == dir:
    			type = player.MBT_LEFT
    
    		elif self.MOUSE_BUTTON_RIGHT == dir:
    			type = player.MBT_RIGHT
    
    		if self.EVENT_MOVE == event:
    			btn = self.mouseModeButtonList[dir].GetChild("button_move")
    			func = player.MBF_MOVE
    			tooltip_text = localeInfo.TASKBAR_MOVE
    		elif self.EVENT_ATTACK == event:
    			btn = self.mouseModeButtonList[dir].GetChild("button_attack")
    			func = player.MBF_ATTACK
    			tooltip_text = localeInfo.TASKBAR_ATTACK
    		elif self.EVENT_AUTO == event:
    			btn = self.mouseModeButtonList[dir].GetChild("button_auto_attack")
    			func = player.MBF_AUTO
    			tooltip_text = localeInfo.TASKBAR_AUTO
    		elif self.EVENT_MOVE_AND_ATTACK == event:
    			btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
    			func = player.MBF_SMART
    			tooltip_text = localeInfo.TASKBAR_ATTACK
    		elif self.EVENT_CAMERA == event:
    			btn = self.mouseModeButtonList[dir].GetChild("button_camera")
    			func = player.MBF_CAMERA
    			tooltip_text = localeInfo.TASKBAR_CAMERA
    		elif self.EVENT_SKILL == event:
    			btn = self.mouseModeButtonList[dir].GetChild("button_skill")
    			func = player.MBF_SKILL
    			tooltip_text = localeInfo.TASKBAR_SKILL
    
    		if 0 != btn:
    			self.curMouseModeButton[dir].SetToolTipText(tooltip_text, 0, -18)
    			self.curMouseModeButton[dir].SetUpVisual(btn.GetUpVisualFileName())
    			self.curMouseModeButton[dir].SetOverVisual(btn.GetOverVisualFileName())
    			self.curMouseModeButton[dir].SetDownVisual(btn.GetDownVisualFileName())
    			self.curMouseModeButton[dir].Show()
    
    		player.SetMouseFunc(type, func)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.curSkillButton.SetSkill(skillSlotNumber)
    		self.curSkillButton.Show()
    		self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
    
    

     


    Não sabia se devia meter em code mas se quiseres deixo aqui sem o <code>

    game.py

    Spoiler

    import os
    import app
    import dbg
    import grp
    import item
    import background
    import chr
    import chrmgr
    import player
    import snd
    import chat
    import textTail
    import snd
    import net
    import effect
    import wndMgr
    import fly
    import systemSetting
    import quest
    import guild
    import skill
    import messenger
    import localeInfo
    import constInfo
    import exchange
    import ime

    import ui
    import uiCommon
    import uiPhaseCurtain
    import uiMapNameShower
    import uiAffectShower
    import uiPlayerGauge
    import uiCharacter
    import uiTarget
    import time

    # PRIVATE_SHOP_PRICE_LIST
    import uiPrivateShopBuilder
    # END_OF_PRIVATE_SHOP_PRICE_LIST

    import mouseModule
    import consoleModule
    import localeInfo

    import playerSettingModule
    import interfaceModule

    import musicInfo
    import debugInfo
    import stringCommander

    from _weakref import proxy
    from switchbot import Bot

    # TEXTTAIL_LIVINGTIME_CONTROL
    #if localeInfo.IsJAPAN():
    #    app.SetTextTailLivingTime(8.0)
    # END_OF_TEXTTAIL_LIVINGTIME_CONTROL

    # SCREENSHOT_CWDSAVE
    SCREENSHOT_CWDSAVE = FALSE
    SCREENSHOT_DIR = None

    if localeInfo.IsEUROPE():
        SCREENSHOT_CWDSAVE = TRUE

    if localeInfo.IsCIBN10():
        SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR = "YT2W"

    cameraDistance = 1550.0
    cameraPitch = 27.0
    cameraRotation = 0.0
    cameraHeight = 100.0

    testAlignment = 0
    BPisLodaded = 0

    class GameWindow(ui.ScriptWindow):
        def __init__(self, stream):
            ui.ScriptWindow.__init__(self, "GAME")
            self.SetWindowName("game")
            net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
            player.SetGameWindow(self)

            self.quickSlotPageIndex = 0
            self.lastPKModeSendedTime = 0
            self.pressNumber = None

            self.guildWarQuestionDialog = None
            self.interface = None
            self.targetBoard = None
            self.console = None
            self.mapNameShower = None
            self.affectShower = None
            self.playerGauge = None

            self.stream=stream
            self.interface = interfaceModule.Interface()
            self.interface.MakeInterface()
            self.interface.ShowDefaultWindows()

            self.curtain = uiPhaseCurtain.PhaseCurtain()
            self.curtain.speed = 0.03
            self.curtain.Hide()

            self.targetBoard = uiTarget.TargetBoard()
            self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
            self.targetBoard.Hide()

            self.console = consoleModule.ConsoleWindow()
            self.console.BindGameClass(self)
            self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
            self.console.Hide()

            self.mapNameShower = uiMapNameShower.MapNameShower()
            self.affectShower = uiAffectShower.AffectShower()

            self.playerGauge = uiPlayerGauge.PlayerGauge(self)
            self.playerGauge.Hide()
            
            #wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
            self.itemDropQuestionDialog = None

            self.__SetQuickSlotMode()

            self.__ServerCommand_Build()
            self.__ProcessPreservedServerCommand()

            self.switchbot = Bot()
            self.switchbot.Hide()

            self.timeLine = ui.TextLine()
            self.timeLine.SetFontName(localeInfo.UI_DEF_FONT)
            self.timeLine.SetFontColor(  255, 045,   0)
            self.timeLine.SetPosition((wndMgr.GetScreenWidth() - 130) / 2, 180)

        def __del__(self):
            player.SetGameWindow(0)
            net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
            ui.ScriptWindow.__del__(self)

        def Open(self):
            app.SetFrameSkip(1)

            self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

            self.quickSlotPageIndex = 0
            self.PickingCharacterIndex = -1
            self.PickingItemIndex = -1
            self.consoleEnable = FALSE
            self.isShowDebugInfo = FALSE
            self.ShowNameFlag = FALSE

            self.enableXMasBoom = FALSE
            self.startTimeXMasBoom = 0.0
            self.indexXMasBoom = 0

            global cameraDistance, cameraPitch, cameraRotation, cameraHeight

            app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

            constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
            constInfo.SET_DEFAULT_CHRNAME_COLOR()
            constInfo.SET_DEFAULT_FOG_LEVEL()
            constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
            constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
            constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

            # TWO_HANDED_WEAPON_ATTACK_SPEED_UP
            constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
            # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

            import event
            event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

            textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

            if constInfo.PVPMODE_TEST_ENABLE:
                self.testPKMode = ui.TextLine()
                self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
                self.testPKMode.SetPosition(0, 15)
                self.testPKMode.SetWindowHorizontalAlignCenter()
                self.testPKMode.SetHorizontalAlignCenter()
                self.testPKMode.SetFeather()
                self.testPKMode.SetOutline()
                self.testPKMode.Show()

                self.testAlignment = ui.TextLine()
                self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
                self.testAlignment.SetPosition(0, 35)
                self.testAlignment.SetWindowHorizontalAlignCenter()
                self.testAlignment.SetHorizontalAlignCenter()
                self.testAlignment.SetFeather()
                self.testAlignment.SetOutline()
                self.testAlignment.Show()

            self.__BuildKeyDict()
            self.__BuildDebugInfo()

            # PRIVATE_SHOP_PRICE_LIST
            uiPrivateShopBuilder.Clear()
            # END_OF_PRIVATE_SHOP_PRICE_LIST

            # UNKNOWN_UPDATE
            exchange.InitTrading()
            # END_OF_UNKNOWN_UPDATE

            if debugInfo.IsDebugMode():
                self.ToggleDebugInfo()

            ## Sound
            snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
            snd.SetSoundVolume(systemSetting.GetSoundVolume())

            netFieldMusicFileName = net.GetFieldMusicFileName()
            if netFieldMusicFileName:
                snd.FadeInMusic("BGM/" + netFieldMusicFileName)
            elif musicInfo.fieldMusic != "":                        
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

            self.__SetQuickSlotMode()
            self.__SelectQuickPage(self.quickSlotPageIndex)

            self.SetFocus()
            self.Show()
            app.ShowCursor()

            net.SendEnterGamePacket()

            # START_GAME_ERROR_EXIT
            try:
                self.StartGame()
            except:
                import exception
                exception.Abort("GameWindow.Open")
            # END_OF_START_GAME_ERROR_EXIT
            
            # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
            # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
            self.cubeInformation = {}
            self.currentCubeNPC = 0
            
        def Close(self):
            self.Hide()

            global cameraDistance, cameraPitch, cameraRotation, cameraHeight
            (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

            if musicInfo.fieldMusic != "":
                snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

            self.onPressKeyDict = None
            self.onClickKeyDict = None

            chat.Close()
            snd.StopAllSound()
            grp.InitScreenEffect()
            chr.Destroy()
            textTail.Clear()
            quest.Clear()
            background.Destroy()
            guild.Destroy()
            messenger.Destroy()
            skill.ClearSkillData()
            wndMgr.Unlock()
            mouseModule.mouseController.DeattachObject()

            if self.guildWarQuestionDialog:
                self.guildWarQuestionDialog.Close()

            self.guildNameBoard = None
            self.partyRequestQuestionDialog = None
            self.partyInviteQuestionDialog = None
            self.guildInviteQuestionDialog = None
            self.guildWarQuestionDialog = None
            self.messengerAddFriendQuestion = None

            # UNKNOWN_UPDATE
            self.itemDropQuestionDialog = None
            # END_OF_UNKNOWN_UPDATE

            # QUEST_CONFIRM
            self.confirmDialog = None
            # END_OF_QUEST_CONFIRM

            self.PrintCoord = None
            self.FrameRate = None
            self.Pitch = None
            self.Splat = None
            self.TextureNum = None
            self.ObjectNum = None
            self.ViewDistance = None
            self.PrintMousePos = None

            self.ClearDictionary()

            self.playerGauge = None
            self.mapNameShower = None
            self.affectShower = None

            if self.console:
                self.console.BindGameClass(0)
                self.console.Close()
                self.console=None
            
            if self.targetBoard:
                self.targetBoard.Destroy()
                self.targetBoard = None
        
            if self.interface:
                self.interface.HideAllWindows()
                self.interface.Close()
                self.interface=None

            player.ClearSkillDict()
            player.ResetCameraRotation()

            self.KillFocus()
            app.HideCursor()

            print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

        def __BuildKeyDict(self):
            onPressKeyDict = {}

            ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
            
            ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
            ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
            onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
            onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
            onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
            onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
            onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
            onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
            onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
            onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
            onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
            onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
            onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
            onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
            onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
            onPressKeyDict[app.DIK_F5]    = lambda : self.__toggleSwitchbot()
            onPressKeyDict[app.DIK_F6]    = lambda : self.__quikeqchange()
            onPressKeyDict[app.DIK_X]    = lambda : self.__BonusPage()

            onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
            onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
            onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
            onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

            #캐릭터 이동키
            onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
            onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
            onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
            onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
            onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
            onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
            onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
            onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()

            onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
            onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
            #onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
            onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
            onPressKeyDict[app.DIK_G]            = self.__PressGKey
            onPressKeyDict[app.DIK_Q]            = self.__PressQKey

            onPressKeyDict[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
            onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
            onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
            onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
            onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
            onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
            onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
            onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
            onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
            onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
            onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
            #onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
            onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
            onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
            onPressKeyDict[app.DIK_O]            = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
            onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
            #onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
            onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
            onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
            onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
            onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
            onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

            onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
            onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
            onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
            onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

            # CUBE_TEST
            #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
            # CUBE_TEST_END

            self.onPressKeyDict = onPressKeyDict

            onClickKeyDict = {}
            onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
            onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
            onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
            onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
            onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

            onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
            onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
            onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
            onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
            onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
            onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
            onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
            onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
            onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

            #if constInfo.PVPMODE_ACCELKEY_ENABLE:
            #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

            self.onClickKeyDict=onClickKeyDict

        def __PressNumKey(self,num):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                
                if num >= 1 and num <= 9:
                    if(chrmgr.IsPossibleEmoticon(-1)):                
                        chrmgr.SetEmoticon(-1,int(num)-1)
                        net.SendEmoticon(int(num)-1)
            else:
                if num >= 1 and num <= 4:
                    self.pressNumber(num-1)

        def __ClickBKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                return
            else:
                if constInfo.PVPMODE_ACCELKEY_ENABLE:
                    self.ChangePKMode()


        def    __PressJKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                if player.IsMountingHorse():
                    net.SendChatPacket("/unmount")
                else:
                    #net.SendChatPacket("/user_horse_ride")
                    if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                        for i in xrange(player.INVENTORY_PAGE_SIZE):
                            if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
                                net.SendItemUsePacket(i)
                                break
        def    __PressHKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                net.SendChatPacket("/user_horse_ride")
            else:
                self.interface.OpenHelpWindow()

        def    __PressBKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                net.SendChatPacket("/user_horse_back")
            else:
                state = "EMOTICON"
                self.interface.ToggleCharacterWindow(state)

        def    __PressFKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                net.SendChatPacket("/user_horse_feed")    
            else:
                app.ZoomCamera(app.CAMERA_TO_POSITIVE)

        def __PressGKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                net.SendChatPacket("/ride")    
            else:
                if self.ShowNameFlag:
                    self.interface.ToggleGuildWindow()
                else:
                    app.PitchCamera(app.CAMERA_TO_POSITIVE)

        def    __ReleaseGKey(self):
            app.PitchCamera(app.CAMERA_STOP)

        def __PressQKey(self):
            if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
                if 0==interfaceModule.IsQBHide:
                    interfaceModule.IsQBHide = 1
                    self.interface.HideAllQuestButton()
                else:
                    interfaceModule.IsQBHide = 0
                    self.interface.ShowAllQuestButton()
            else:
                app.RotateCamera(app.CAMERA_TO_NEGATIVE)

        def __SetQuickSlotMode(self):
            self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

        def __SetQuickPageMode(self):
            self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

        def __PressQuickSlot(self, localSlotIndex):
            if localeInfo.IsARABIC():
                if 0 <= localSlotIndex and localSlotIndex < 4:
                    player.RequestUseLocalQuickSlot(3-localSlotIndex)
                else:
                    player.RequestUseLocalQuickSlot(11-localSlotIndex)
            else:
                player.RequestUseLocalQuickSlot(localSlotIndex)            

        def __SelectQuickPage(self, pageIndex):
            self.quickSlotPageIndex = pageIndex
            player.SetQuickPage(pageIndex)

        def ToggleDebugInfo(self):
            self.isShowDebugInfo = not self.isShowDebugInfo

            if self.isShowDebugInfo:
                self.PrintCoord.Show()
                self.FrameRate.Show()
                self.Pitch.Show()
                self.Splat.Show()
                self.TextureNum.Show()
                self.ObjectNum.Show()
                self.ViewDistance.Show()
                self.PrintMousePos.Show()
            else:
                self.PrintCoord.Hide()
                self.FrameRate.Hide()
                self.Pitch.Hide()
                self.Splat.Hide()
                self.TextureNum.Hide()
                self.ObjectNum.Hide()
                self.ViewDistance.Hide()
                self.PrintMousePos.Hide()

        def __BuildDebugInfo(self):
            ## Character Position Coordinate
            self.PrintCoord = ui.TextLine()
            self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
            self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
            
            ## Frame Rate
            self.FrameRate = ui.TextLine()
            self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
            self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

            ## Camera Pitch
            self.Pitch = ui.TextLine()
            self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
            self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

            ## Splat
            self.Splat = ui.TextLine()
            self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
            self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
            
            ##
            self.PrintMousePos = ui.TextLine()
            self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
            self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

            # TextureNum
            self.TextureNum = ui.TextLine()
            self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
            self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

            # 오브젝트 그리는 개수
            self.ObjectNum = ui.TextLine()
            self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
            self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

            # 시야거리
            self.ViewDistance = ui.TextLine()
            self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
            self.ViewDistance.SetPosition(0, 0)

            #Saat
            self.timeLine.SetWindowHorizontalAlignCenter()
            self.timeLine.SetHorizontalAlignCenter()
            self.timeLine.SetFeather()
            self.timeLine.SetOutline()
            self.timeLine.Show()

        def __NotifyError(self, msg):
            chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

        def ChangePKMode(self):

            if not app.IsPressed(app.DIK_LCONTROL):
                return

            if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
                self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
                return

            curTime = app.GetTime()
            if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
                return

            self.lastPKModeSendedTime = curTime

            curPKMode = player.GetPKMode()
            nextPKMode = curPKMode + 1
            if nextPKMode == player.PK_MODE_PROTECT:
                if 0 == player.GetGuildID():
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                    nextPKMode = 0
                else:
                    nextPKMode = player.PK_MODE_GUILD

            elif nextPKMode == player.PK_MODE_MAX_NUM:
                nextPKMode = 0

            net.SendChatPacket("/PKMode " + str(nextPKMode))
            print "/PKMode " + str(nextPKMode)

        def OnChangePKMode(self):

            self.interface.OnChangePKMode()

            try:
                self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
            except KeyError:
                print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

            if constInfo.PVPMODE_TEST_ENABLE:
                curPKMode = player.GetPKMode()
                alignment, grade = chr.testGetPKData()
                self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
                self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
                self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

        ###############################################################################################
        ###############################################################################################
        ## Game Callback Functions

        # Start
        def StartGame(self):
            self.RefreshInventory()
            self.RefreshEquipment()
            self.RefreshCharacter()
            self.RefreshSkill()

        # Refresh
        def CheckGameButton(self):
            if self.interface:
                self.interface.CheckGameButton()

        def RefreshAlignment(self):
            self.interface.RefreshAlignment()

        def RefreshStatus(self):
            self.CheckGameButton()

            if self.interface:
                self.interface.RefreshStatus()

            if self.playerGauge:
                self.playerGauge.RefreshGauge()

        def RefreshStamina(self):
            self.interface.RefreshStamina()

        def RefreshSkill(self):
            self.CheckGameButton()
            if self.interface:
                self.interface.RefreshSkill()

        def RefreshQuest(self):
            self.interface.RefreshQuest()

        def RefreshMessenger(self):
            self.interface.RefreshMessenger()

        def RefreshGuildInfoPage(self):
            self.interface.RefreshGuildInfoPage()

        def RefreshGuildBoardPage(self):
            self.interface.RefreshGuildBoardPage()

        def RefreshGuildMemberPage(self):
            self.interface.RefreshGuildMemberPage()

        def RefreshGuildMemberPageGradeComboBox(self):
            self.interface.RefreshGuildMemberPageGradeComboBox()

        def RefreshGuildSkillPage(self):
            self.interface.RefreshGuildSkillPage()

        def RefreshGuildGradePage(self):
            self.interface.RefreshGuildGradePage()

        def RefreshMobile(self):
            if self.interface:
                self.interface.RefreshMobile()

        def OnMobileAuthority(self):
            self.interface.OnMobileAuthority()

        def OnBlockMode(self, mode):
            self.interface.OnBlockMode(mode)

        def OpenQuestWindow(self, skin, idx):
            self.interface.OpenQuestWindow(skin, idx)

        def AskGuildName(self):

            guildNameBoard = uiCommon.InputDialog()
            guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
            guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
            guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
            guildNameBoard.Open()

            self.guildNameBoard = guildNameBoard

        def ConfirmGuildName(self):
            guildName = self.guildNameBoard.GetText()
            if not guildName:
                return

            if net.IsInsultIn(guildName):
                self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
                return

            net.SendAnswerMakeGuildPacket(guildName)
            self.guildNameBoard.Close()
            self.guildNameBoard = None
            return TRUE

        def CancelGuildName(self):
            self.guildNameBoard.Close()
            self.guildNameBoard = None
            return TRUE

        ## Refine
        def PopupMessage(self, msg):
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

        def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
            self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

        def AppendMaterialToRefineDialog(self, vnum, count):
            self.interface.AppendMaterialToRefineDialog(vnum, count)

        def RunUseSkillEvent(self, slotIndex, coolTime):
            self.interface.OnUseSkill(slotIndex, coolTime)

        def ClearAffects(self):
            self.affectShower.ClearAffects()

        def SetAffect(self, affect):
            self.affectShower.SetAffect(affect)

        def ResetAffect(self, affect):
            self.affectShower.ResetAffect(affect)

        # UNKNOWN_UPDATE
        def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
            self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
            if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
                self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
            elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
                self.BINARY_DragonSoulGiveQuilification()

        def BINARY_NEW_RemoveAffect(self, type, pointIdx):
            self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
            if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
                self.interface.DragonSoulDeactivate()
        
     
     
        # END_OF_UNKNOWN_UPDATE

        def ActivateSkillSlot(self, slotIndex):
            if self.interface:
                self.interface.OnActivateSkill(slotIndex)

        def DeactivateSkillSlot(self, slotIndex):
            if self.interface:
                self.interface.OnDeactivateSkill(slotIndex)

        def RefreshEquipment(self):
            if self.interface:
                self.interface.RefreshInventory()

        def RefreshInventory(self):
            if self.interface:
                self.interface.RefreshInventory()

        def RefreshCharacter(self):
            if self.interface:
                self.interface.RefreshCharacter()

        def OnGameOver(self):
            self.CloseTargetBoard()
            self.OpenRestartDialog()

        def OpenRestartDialog(self):
            self.interface.OpenRestartDialog()

        def ChangeCurrentSkill(self, skillSlotNumber):
            self.interface.OnChangeCurrentSkill(skillSlotNumber)

        ## TargetBoard
        def SetPCTargetBoard(self, vid, name):
            self.targetBoard.Open(vid, name)
            
            if app.IsPressed(app.DIK_LCONTROL):
                
                if not player.IsSameEmpire(vid):
                    return

                if player.IsMainCharacterIndex(vid):
                    return        
                elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                    return

                self.interface.OpenWhisperDialog(name)
                

        def RefreshTargetBoardByVID(self, vid):
            self.targetBoard.RefreshByVID(vid)

        def RefreshTargetBoardByName(self, name):
            self.targetBoard.RefreshByName(name)
            
        def __RefreshTargetBoard(self):
            self.targetBoard.Refresh()
            
        def SetHPTargetBoard(self, vid, hpPercentage):
            if vid != self.targetBoard.GetTargetVID():
                self.targetBoard.ResetTargetBoard()
                self.targetBoard.SetEnemyVID(vid)

            self.targetBoard.SetHP(hpPercentage)
            self.targetBoard.Show()

        def CloseTargetBoardIfDifferent(self, vid):
            if vid != self.targetBoard.GetTargetVID():
                self.targetBoard.Close()

        def CloseTargetBoard(self):
            self.targetBoard.Close()

        ## View Equipment
        def OpenEquipmentDialog(self, vid):
            self.interface.OpenEquipmentDialog(vid)

        def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
            self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

        def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
            self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

        def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
            self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

        # SHOW_LOCAL_MAP_NAME
        def ShowMapName(self, mapName, x, y):

            if self.mapNameShower:
                self.mapNameShower.ShowMapName(mapName, x, y)

            if self.interface:
                self.interface.SetMapName(mapName)
        # END_OF_SHOW_LOCAL_MAP_NAME    

        def BINARY_OpenAtlasWindow(self):
            self.interface.BINARY_OpenAtlasWindow()

        ## Chat
        def OnRecvWhisper(self, mode, name, line):
            if mode == chat.WHISPER_TYPE_GM:
                self.interface.RegisterGameMasterName(name)
            chat.AppendWhisper(mode, name, line)
            self.interface.RecvWhisper(name)

        def OnRecvWhisperSystemMessage(self, mode, name, line):
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
            self.interface.RecvWhisper(name)

        def OnRecvWhisperError(self, mode, name, line):
            if localeInfo.WHISPER_ERROR.has_key(mode):
                chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
            else:
                chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
            self.interface.RecvWhisper(name)

        def RecvWhisper(self, name):
            self.interface.RecvWhisper(name)

        def OnPickMoney(self, money):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

        def OnShopError(self, type):
            try:
                self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
            except KeyError:
                self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

        def OnSafeBoxError(self):
            self.PopupMessage(localeInfo.SAFEBOX_ERROR)

        def OnFishingSuccess(self, isFish, fishName):
            chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

        # ADD_FISHING_MESSAGE
        def OnFishingNotifyUnknown(self):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

        def OnFishingWrongPlace(self):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
        # END_OF_ADD_FISHING_MESSAGE

        def OnFishingNotify(self, isFish, fishName):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

        def OnFishingFailure(self):
            chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

        def OnCannotPickItem(self):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

        # MINING
        def OnCannotMining(self):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
        # END_OF_MINING

        def OnCannotUseSkill(self, vid, type):
            if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
                textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

            if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

        def    OnCannotShotError(self, vid, type):
            textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

        ## PointReset
        def StartPointReset(self):
            self.interface.OpenPointResetDialog()

        ## Shop
        def StartShop(self, vid):
            self.interface.OpenShopDialog(vid)

        def EndShop(self):
            self.interface.CloseShopDialog()

        def RefreshShop(self):
            self.interface.RefreshShopDialog()

        def SetShopSellingPrice(self, Price):
            pass

        ## Exchange
        def StartExchange(self):
            self.interface.StartExchange()

        def EndExchange(self):
            self.interface.EndExchange()

        def RefreshExchange(self):
            self.interface.RefreshExchange()

        ## Party
        def RecvPartyInviteQuestion(self, leaderVID, leaderName):
            partyInviteQuestionDialog = uiCommon.QuestionDialog()
            partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
            partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
            partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
            partyInviteQuestionDialog.Open()
            partyInviteQuestionDialog.partyLeaderVID = leaderVID
            self.partyInviteQuestionDialog = partyInviteQuestionDialog

        def AnswerPartyInvite(self, answer):

            if not self.partyInviteQuestionDialog:
                return

            partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

            distance = player.GetCharacterDistance(partyLeaderVID)
            if distance < 0.0 or distance > 5000:
                answer = FALSE

            net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

            self.partyInviteQuestionDialog.Close()
            self.partyInviteQuestionDialog = None

        def AddPartyMember(self, pid, name):
            self.interface.AddPartyMember(pid, name)

        def UpdatePartyMemberInfo(self, pid):
            self.interface.UpdatePartyMemberInfo(pid)

        def RemovePartyMember(self, pid):
            self.interface.RemovePartyMember(pid)
            self.__RefreshTargetBoard()

        def LinkPartyMember(self, pid, vid):
            self.interface.LinkPartyMember(pid, vid)

        def UnlinkPartyMember(self, pid):
            self.interface.UnlinkPartyMember(pid)

        def UnlinkAllPartyMember(self):
            self.interface.UnlinkAllPartyMember()

        def ExitParty(self):
            self.interface.ExitParty()
            self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

        def ChangePartyParameter(self, distributionMode):
            self.interface.ChangePartyParameter(distributionMode)

        ## Messenger
        def OnMessengerAddFriendQuestion(self, name):
            messengerAddFriendQuestion = uiCommon.QuestionDialog2()
            messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
            messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
            messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
            messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
            messengerAddFriendQuestion.Open()
            messengerAddFriendQuestion.name = name
            self.messengerAddFriendQuestion = messengerAddFriendQuestion

        def OnAcceptAddFriend(self):
            name = self.messengerAddFriendQuestion.name
            net.SendChatPacket("/messenger_auth y " + name)
            self.OnCloseAddFriendQuestionDialog()
            return TRUE

        def OnDenyAddFriend(self):
            name = self.messengerAddFriendQuestion.name
            net.SendChatPacket("/messenger_auth n " + name)
            self.OnCloseAddFriendQuestionDialog()
            return TRUE

        def OnCloseAddFriendQuestionDialog(self):
            self.messengerAddFriendQuestion.Close()
            self.messengerAddFriendQuestion = None
            return TRUE

        ## SafeBox
        def OpenSafeboxWindow(self, size):
            self.interface.OpenSafeboxWindow(size)

        def RefreshSafebox(self):
            self.interface.RefreshSafebox()

        def RefreshSafeboxMoney(self):
            self.interface.RefreshSafeboxMoney()

        # ITEM_MALL
        def OpenMallWindow(self, size):
            self.interface.OpenMallWindow(size)

        def RefreshMall(self):
            self.interface.RefreshMall()
        # END_OF_ITEM_MALL

        ## Guild
        def RecvGuildInviteQuestion(self, guildID, guildName):
            guildInviteQuestionDialog = uiCommon.QuestionDialog()
            guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
            guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
            guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
            guildInviteQuestionDialog.Open()
            guildInviteQuestionDialog.guildID = guildID
            self.guildInviteQuestionDialog = guildInviteQuestionDialog

        def AnswerGuildInvite(self, answer):

            if not self.guildInviteQuestionDialog:
                return

            guildLeaderVID = self.guildInviteQuestionDialog.guildID
            net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

            self.guildInviteQuestionDialog.Close()
            self.guildInviteQuestionDialog = None

        
        def DeleteGuild(self):
            self.interface.DeleteGuild()

        ## Clock
        def ShowClock(self, second):
            self.interface.ShowClock(second)

        def HideClock(self):
            self.interface.HideClock()

        ## Emotion
        def BINARY_ActEmotion(self, emotionIndex):
            if self.interface.wndCharacter:
                self.interface.wndCharacter.ActEmotion(emotionIndex)

        ###############################################################################################
        ###############################################################################################
        ## Keyboard Functions

        def CheckFocus(self):
            if FALSE == self.IsFocus():
                if TRUE == self.interface.IsOpenChat():
                    self.interface.ToggleChat()

                self.SetFocus()

        def SaveScreen(self):
            print "save screen"

            # SCREENSHOT_CWDSAVE
            if SCREENSHOT_CWDSAVE:
                if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                    os.mkdir(os.getcwd()+os.sep+"screenshot")

                (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
            elif SCREENSHOT_DIR:
                (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
            else:
                (succeeded, name) = grp.SaveScreenShot()
            # END_OF_SCREENSHOT_CWDSAVE

            if succeeded:
                pass
                """
                chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
                """
            else:
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

        def ShowConsole(self):
            if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
                player.EndKeyWalkingImmediately()
                self.console.OpenWindow()

        def ShowName(self):
            self.ShowNameFlag = TRUE
            self.playerGauge.EnableShowAlways()
            player.SetQuickPage(self.quickSlotPageIndex+1)

        # ADD_ALWAYS_SHOW_NAME
        def __IsShowName(self):

            if systemSetting.IsAlwaysShowName():
                return TRUE

            if self.ShowNameFlag:
                return TRUE

            return FALSE
        # END_OF_ADD_ALWAYS_SHOW_NAME
        
        def HideName(self):
            self.ShowNameFlag = FALSE
            self.playerGauge.DisableShowAlways()
            player.SetQuickPage(self.quickSlotPageIndex)

        def ShowMouseImage(self):
            self.interface.ShowMouseImage()

        def HideMouseImage(self):
            self.interface.HideMouseImage()

        def StartAttack(self):
            player.SetAttackKeyState(TRUE)

        def EndAttack(self):
            player.SetAttackKeyState(FALSE)

        def MoveUp(self):
            player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

        def MoveDown(self):
            player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

        def MoveLeft(self):
            player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

        def MoveRight(self):
            player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

        def StopUp(self):
            player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

        def StopDown(self):
            player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

        def StopLeft(self):
            player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

        def StopRight(self):
            player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

        def PickUpItem(self):
            player.PickCloseItem()

        ###############################################################################################
        ###############################################################################################
        ## Event Handler

        def OnKeyDown(self, key):
            if self.interface.wndWeb and self.interface.wndWeb.IsShow():
                return

            if key == app.DIK_ESC:
                self.RequestDropItem(FALSE)
                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

            try:
                self.onPressKeyDict[key]()
            except KeyError:
                pass
            except:
                raise

            return TRUE

        def OnKeyUp(self, key):
            try:
                self.onClickKeyDict[key]()
            except KeyError:
                pass
            except:
                raise

            return TRUE

        def OnMouseLeftButtonDown(self):
            if self.interface.BUILD_OnMouseLeftButtonDown():
                return

            if mouseModule.mouseController.isAttached():
                self.CheckFocus()
            else:
                hyperlink = ui.GetHyperlink()
                if hyperlink:
                    return
                else:
                    self.CheckFocus()
                    player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

            return TRUE

        def OnMouseLeftButtonUp(self):

            if self.interface.BUILD_OnMouseLeftButtonUp():
                return

            if mouseModule.mouseController.isAttached():

                attachedType = mouseModule.mouseController.GetAttachedType()
                attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
                attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
                attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

                ## QuickSlot
                if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                    player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

                ## Inventory
                elif player.SLOT_TYPE_INVENTORY == attachedType:

                    if player.ITEM_MONEY == attachedItemIndex:
                        self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                    else:
                        self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

                ## DragonSoul
                elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                    self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
                
                mouseModule.mouseController.DeattachObject()

            else:
                hyperlink = ui.GetHyperlink()
                if hyperlink:
                    if app.IsPressed(app.DIK_LALT):
                        link = chat.GetLinkFromHyperlink(hyperlink)
                        ime.PasteString(link)
                    else:
                        self.interface.MakeHyperlinkTooltip(hyperlink)
                    return
                else:
                    player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

            #player.EndMouseWalking()
            return TRUE

        def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
            if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                attachedInvenType = player.SlotTypeToInvenType(attachedType)
                if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                    if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
                        self.stream.popupWindow.Close()
                        self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
                    else:
                        if chr.IsNPC(dstChrID):
                            net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                        else:
                            net.SendExchangeStartPacket(dstChrID)
                            net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
                else:
                    self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

        def __PutMoney(self, attachedType, attachedMoney, dstChrID):
            if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
                net.SendExchangeStartPacket(dstChrID)
                net.SendExchangeElkAddPacket(attachedMoney)
            else:
                self.__DropMoney(attachedType, attachedMoney)

        def __DropMoney(self, attachedType, attachedMoney):
            # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
            if uiPrivateShopBuilder.IsBuildingPrivateShop():            
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
                return
            # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            
            if attachedMoney>=1000:
                self.stream.popupWindow.Close()
                self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
                return

            itemDropQuestionDialog = uiCommon.QuestionDialog()
            itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
            itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
            itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
            itemDropQuestionDialog.Open()
            itemDropQuestionDialog.dropType = attachedType
            itemDropQuestionDialog.dropCount = attachedMoney
            itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
            self.itemDropQuestionDialog = itemDropQuestionDialog

        def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
            # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
            if uiPrivateShopBuilder.IsBuildingPrivateShop():            
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
                return
            # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            
            if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
                self.stream.popupWindow.Close()
                self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

            else:
                if player.SLOT_TYPE_INVENTORY == attachedType:
                    dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

                    item.SelectItem(dropItemIndex)
                    dropItemName = item.GetItemName()

                    ## Question Text
                    questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                    ## Dialog
                    itemDropQuestionDialog = uiCommon.QuestionDialog()
                    itemDropQuestionDialog.SetText(questionText)
                    itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
                    itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
                    itemDropQuestionDialog.Open()
                    itemDropQuestionDialog.dropType = attachedType
                    itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                    itemDropQuestionDialog.dropCount = attachedItemCount
                    self.itemDropQuestionDialog = itemDropQuestionDialog

                    constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
                elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                    dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

                    item.SelectItem(dropItemIndex)
                    dropItemName = item.GetItemName()

                    ## Question Text
                    questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                    ## Dialog
                    itemDropQuestionDialog = uiCommon.QuestionDialog()
                    itemDropQuestionDialog.SetText(questionText)
                    itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
                    itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
                    itemDropQuestionDialog.Open()
                    itemDropQuestionDialog.dropType = attachedType
                    itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                    itemDropQuestionDialog.dropCount = attachedItemCount
                    self.itemDropQuestionDialog = itemDropQuestionDialog

                    constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

        def RequestDropItem(self, answer):
            if not self.itemDropQuestionDialog:
                return

            if answer:
                dropType = self.itemDropQuestionDialog.dropType
                dropCount = self.itemDropQuestionDialog.dropCount
                dropNumber = self.itemDropQuestionDialog.dropNumber

                if player.SLOT_TYPE_INVENTORY == dropType:
                    if dropNumber == player.ITEM_MONEY:
                        net.SendGoldDropPacketNew(dropCount)
                        snd.PlaySound("sound/ui/money.wav")
                    else:
                        # PRIVATESHOP_DISABLE_ITEM_DROP
                        self.__SendDropItemPacket(dropNumber, dropCount)
                        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
                elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                        # PRIVATESHOP_DISABLE_ITEM_DROP
                        self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
                        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

            self.itemDropQuestionDialog.Close()
            self.itemDropQuestionDialog = None

            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        # PRIVATESHOP_DISABLE_ITEM_DROP
        def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
            if uiPrivateShopBuilder.IsBuildingPrivateShop():
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
                return

            net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        def OnMouseRightButtonDown(self):

            self.CheckFocus()

            if TRUE == mouseModule.mouseController.isAttached():
                mouseModule.mouseController.DeattachObject()

            else:
                player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

            return TRUE

        def OnMouseRightButtonUp(self):
            if TRUE == mouseModule.mouseController.isAttached():
                return TRUE

            player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
            return TRUE

        def OnMouseMiddleButtonDown(self):
            player.SetMouseMiddleButtonState(player.MBS_PRESS)

        def OnMouseMiddleButtonUp(self):
            player.SetMouseMiddleButtonState(player.MBS_CLICK)

        def OnUpdate(self):    
            app.UpdateGame()
            
            if self.mapNameShower.IsShow():
                self.mapNameShower.Update()

            if self.isShowDebugInfo:
                self.UpdateDebugInfo()

            if self.enableXMasBoom:
                self.__XMasBoom_Update()

            if 1 == constInfo.AUTO_PICK_UP:
                self.PickUpItem()    

            if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
                self.interface.State = "Acik"

            self.interface.BUILD_OnUpdate()
            
            localtime = localtime = time.strftime("%d.%m.%y %H:%M:%S")
            self.timeLine.SetText(localtime)
            self.timeLine.Show()
            
        def UpdateDebugInfo(self):
            #
            # 캐릭터 좌표 및 FPS 출력
            (x, y, z) = player.GetMainCharacterPosition()
            nUpdateTime = app.GetUpdateTime()
            nUpdateFPS = app.GetUpdateFPS()
            nRenderFPS = app.GetRenderFPS()
            nFaceCount = app.GetFaceCount()
            fFaceSpeed = app.GetFaceSpeed()
            nST=background.GetRenderShadowTime()
            (fAveRT, nCurRT) =  app.GetRenderTime()
            (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
            (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
            if iPatch == 0:
                iPatch = 1

            #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

            #self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
            #xMouse, yMouse = wndMgr.GetMousePosition()
            #self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))            

            #self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

            #if fAveRT>1.0:
                #self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

            #self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
            #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
            #self.TextureNum.SetText("TN : %s" % (sTextureNum))
            #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
            #self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

        def OnRender(self):
            app.RenderGame()
            
            if self.console.Console.collision:
                background.RenderCollision()
                chr.RenderCollision()

            (x, y) = app.GetCursorPosition()

            ########################
            # Picking
            ########################
            textTail.UpdateAllTextTail()

            if TRUE == wndMgr.IsPickedWindow(self.hWnd):

                self.PickingCharacterIndex = chr.Pick()

                if -1 != self.PickingCharacterIndex:
                    textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
                if 0 != self.targetBoard.GetTargetVID():
                    textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

                # ADD_ALWAYS_SHOW_NAME
                if not self.__IsShowName():
                    self.PickingItemIndex = item.Pick()
                    if -1 != self.PickingItemIndex:
                        textTail.ShowItemTextTail(self.PickingItemIndex)
                # END_OF_ADD_ALWAYS_SHOW_NAME
                
            ## Show all name in the range
            
            # ADD_ALWAYS_SHOW_NAME
            if self.__IsShowName():
                textTail.ShowAllTextTail()
                self.PickingItemIndex = textTail.Pick(x, y)
            # END_OF_ADD_ALWAYS_SHOW_NAME

            textTail.UpdateShowingTextTail()
            textTail.ArrangeTextTail()
            if -1 != self.PickingItemIndex:
                textTail.SelectItemName(self.PickingItemIndex)

            grp.PopState()
            grp.SetInterfaceRenderState()

            textTail.Render()
            textTail.HideAllTextTail()

        def OnPressEscapeKey(self):
            if app.TARGET == app.GetCursor():
                app.SetCursor(app.NORMAL)

            elif TRUE == mouseModule.mouseController.isAttached():
                mouseModule.mouseController.DeattachObject()

            else:
                self.interface.OpenSystemDialog()

            return TRUE

        def OnIMEReturn(self):
            if app.IsPressed(app.DIK_LSHIFT):
                self.interface.OpenWhisperDialogWithoutTarget()
            else:
                self.interface.ToggleChat()
            return TRUE

        def OnPressExitKey(self):
            self.interface.ToggleSystemDialog()
            return TRUE

        ## BINARY CALLBACK
        ######################################################################################
        
        # WEDDING
        def BINARY_LoverInfo(self, name, lovePoint):
            if self.interface.wndMessenger:
                self.interface.wndMessenger.OnAddLover(name, lovePoint)
            if self.affectShower:
                self.affectShower.SetLoverInfo(name, lovePoint)

        def BINARY_UpdateLovePoint(self, lovePoint):
            if self.interface.wndMessenger:
                self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
            if self.affectShower:
                self.affectShower.OnUpdateLovePoint(lovePoint)
        # END_OF_WEDDING
        
        # QUEST_CONFIRM
        def BINARY_OnQuestConfirm(self, msg, timeout, pid):
            confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
            confirmDialog.Open(msg, timeout)
            confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
            confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
            self.confirmDialog = confirmDialog
        # END_OF_QUEST_CONFIRM

        # GIFT command
        def Gift_Show(self):
            self.interface.ShowGift()

        # CUBE
        def BINARY_Cube_Open(self, npcVNUM):
            self.currentCubeNPC = npcVNUM
            
            self.interface.OpenCubeWindow()

            
            if npcVNUM not in self.cubeInformation:
                net.SendChatPacket("/cube r_info")
            else:
                cubeInfoList = self.cubeInformation[npcVNUM]
                
                i = 0
                for cubeInfo in cubeInfoList:                                
                    self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
                    
                    j = 0                
                    for materialList in cubeInfo["materialList"]:
                        for materialInfo in materialList:
                            itemVnum, itemCount = materialInfo
                            self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                        j = j + 1                        
                            
                    i = i + 1
                    
                self.interface.wndCube.Refresh()

        def BINARY_Cube_Close(self):
            self.interface.CloseCubeWindow()

        # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
        def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
            self.interface.UpdateCubeInfo(gold, itemVnum, count)
            
        def BINARY_Cube_Succeed(self, itemVnum, count):
            print "큐브 제작 성공"
            self.interface.SucceedCubeWork(itemVnum, count)
            pass

        def BINARY_Cube_Failed(self):
            print "큐브 제작 실패"
            self.interface.FailedCubeWork()
            pass

        def BINARY_Cube_ResultList(self, npcVNUM, listText):
            # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
            #print listText
            
            if npcVNUM == 0:
                npcVNUM = self.currentCubeNPC
            
            self.cubeInformation[npcVNUM] = []
            
            try:
                for eachInfoText in listText.split("/"):
                    eachInfo = eachInfoText.split(",")
                    itemVnum    = int(eachInfo[0])
                    itemCount    = int(eachInfo[1])

                    self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                    self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
                
                resultCount = len(self.cubeInformation[npcVNUM])
                requestCount = 7
                modCount = resultCount % requestCount
                splitCount = resultCount / requestCount
                for i in xrange(splitCount):
                    #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                    net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
                    
                if 0 < modCount:
                    #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                
                    net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

            except RuntimeError, msg:
                dbg.TraceError(msg)
                return 0
                
            pass
            
        def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
            # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
            try:
                #print listText
                
                if 3 > len(listText):
                    dbg.TraceError("Wrong Cube Material Infomation")
                    return 0

                
                
                eachResultList = listText.split("@")

                cubeInfo = self.cubeInformation[self.currentCubeNPC]            
                
                itemIndex = 0
                for eachResultText in eachResultList:
                    cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                    materialList = cubeInfo[startIndex + itemIndex]["materialList"]
                    
                    gold = 0
                    splitResult = eachResultText.split("/")
                    if 1 < len(splitResult):
                        gold = int(splitResult[1])
                        
                    #print "splitResult : ", splitResult
                    eachMaterialList = splitResult[0].split("&")
                    
                    i = 0
                    for eachMaterialText in eachMaterialList:
                        complicatedList = eachMaterialText.split("|")
                        
                        if 0 < len(complicatedList):
                            for complicatedText in complicatedList:
                                (itemVnum, itemCount) = complicatedText.split(",")
                                itemVnum = int(itemVnum)
                                itemCount = int(itemCount)
                                self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                                
                                materialList.append((itemVnum, itemCount))
                                
                        else:
                            itemVnum, itemCount = eachMaterialText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                            
                            materialList.append((itemVnum, itemCount))
                            
                        i = i + 1
                        
                        
                        
                    itemIndex = itemIndex + 1
                    
                self.interface.wndCube.Refresh()
                
                    
            except RuntimeError, msg:
                dbg.TraceError(msg)
                return 0
                
            pass
        
        # END_OF_CUBE
        
        # 용혼석    
        def BINARY_Highlight_Item(self, inven_type, inven_pos):
            self.interface.Highligt_Item(inven_type, inven_pos)
        
        def BINARY_DragonSoulGiveQuilification(self):
            self.interface.DragonSoulGiveQuilification()
            
        def BINARY_DragonSoulRefineWindow_Open(self):
            self.interface.OpenDragonSoulRefineWindow()

        def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
            self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

        def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
            self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
        
        # END of DRAGON SOUL REFINE WINDOW
        
        def BINARY_SetBigMessage(self, message):
            self.interface.bigBoard.SetTip(message)

        def BINARY_SetTipMessage(self, message):
            self.interface.tipBoard.SetTip(message)        

        def BINARY_AppendNotifyMessage(self, type):
            if not type in localeInfo.NOTIFY_MESSAGE:
                return
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

        def BINARY_Guild_EnterGuildArea(self, areaID):
            self.interface.BULID_EnterGuildArea(areaID)

        def BINARY_Guild_ExitGuildArea(self, areaID):
            self.interface.BULID_ExitGuildArea(areaID)

        def BINARY_GuildWar_OnSendDeclare(self, guildID):
            pass

        def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
            mainCharacterName = player.GetMainCharacterName()
            masterName = guild.GetGuildMasterName()
            if mainCharacterName == masterName:
                self.__GuildWar_OpenAskDialog(guildID, warType)

        def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
            self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)    

        def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
            self.interface.OnStartGuildWar(guildSelf, guildOpp)

        def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
            self.interface.OnEndGuildWar(guildSelf, guildOpp)

        def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
            self.interface.BINARY_SetObserverMode(isEnable)

        def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
            self.interface.wndMiniMap.UpdateObserverCount(observerCount)

        def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
            guildID1 = int(guildID1)
            guildID2 = int(guildID2)
            memberCount1 = int(memberCount1)
            memberCount2 = int(memberCount2)
            observerCount = int(observerCount)

            self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
            self.interface.wndMiniMap.UpdateObserverCount(observerCount)

        def __GuildWar_OpenAskDialog(self, guildID, warType):

            guildName = guild.GetGuildName(guildID)

            # REMOVED_GUILD_BUG_FIX
            if "Noname" == guildName:
                return
            # END_OF_REMOVED_GUILD_BUG_FIX

            import uiGuild
            questionDialog = uiGuild.AcceptGuildWarDialog()
            questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
            questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
            questionDialog.Open(guildName, warType)

            self.guildWarQuestionDialog = questionDialog

        def __GuildWar_CloseAskDialog(self):
            self.guildWarQuestionDialog.Close()
            self.guildWarQuestionDialog = None

        def __GuildWar_OnAccept(self):

            guildName = self.guildWarQuestionDialog.GetGuildName()

            net.SendChatPacket("/war " + guildName)
            self.__GuildWar_CloseAskDialog()

            return 1

        def __GuildWar_OnDecline(self):

            guildName = self.guildWarQuestionDialog.GetGuildName()

            net.SendChatPacket("/nowar " + guildName)
            self.__GuildWar_CloseAskDialog()

            return 1
        ## BINARY CALLBACK
        ######################################################################################

        def __ServerCommand_Build(self):
            serverCommandList={
                "ConsoleEnable"            : self.__Console_Enable,
                "DayMode"                : self.__DayMode_Update, 
                "PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update, 
                "CloseRestartWindow"    : self.__RestartDialog_Close,
                "OpenPrivateShop"        : self.__PrivateShop_Open,
                "PartyHealReady"        : self.PartyHealReady,
                "ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
                "CloseSafebox"            : self.CommandCloseSafebox,

                # ITEM_MALL
                "CloseMall"                : self.CommandCloseMall,
                "ShowMeMallPassword"    : self.AskMallPassword,
                "item_mall"                : self.__ItemMall_Open,
                # END_OF_ITEM_MALL

                "RefineSuceeded"        : self.RefineSuceededMessage,
                "RefineFailed"            : self.RefineFailedMessage,
                "xmas_snow"                : self.__XMasSnow_Enable,
                "xmas_boom"                : self.__XMasBoom_Enable,
                "xmas_song"                : self.__XMasSong_Enable,
                "xmas_tree"                : self.__XMasTree_Enable,
                "newyear_boom"            : self.__XMasBoom_Enable,
                "PartyRequest"            : self.__PartyRequestQuestion,
                "PartyRequestDenied"    : self.__PartyRequestDenied,
                "horse_state"            : self.__Horse_UpdateState,
                "hide_horse_state"        : self.__Horse_HideState,
                "WarUC"                    : self.__GuildWar_UpdateMemberCount,
                "test_server"            : self.__EnableTestServerFlag,
                "mall"            : self.__InGameShop_Show,

                # WEDDING
                "lover_login"            : self.__LoginLover,
                "lover_logout"            : self.__LogoutLover,
                "lover_near"            : self.__LoverNear,
                "lover_far"                : self.__LoverFar,
                "lover_divorce"            : self.__LoverDivorce,
                "PlayMusic"                : self.__PlayMusic,
                # END_OF_WEDDING

                # PRIVATE_SHOP_PRICE_LIST
                "MyShopPriceList"        : self.__PrivateShop_PriceList,
                # END_OF_PRIVATE_SHOP_PRICE_LIST
            }

            self.serverCommander=stringCommander.Analyzer()
            for serverCommandItem in serverCommandList.items():
                self.serverCommander.SAFE_RegisterCallBack(
                    serverCommandItem[0], serverCommandItem[1]
                )

        def BINARY_ServerCommand_Run(self, line):
            #dbg.TraceError(line)
            try:
                #print " BINARY_ServerCommand_Run", line
                return self.serverCommander.Run(line)
            except RuntimeError, msg:
                dbg.TraceError(msg)
                return 0

        def __ProcessPreservedServerCommand(self):
            try:
                command = net.GetPreservedServerCommand()
                while command:
                    print " __ProcessPreservedServerCommand", command
                    self.serverCommander.Run(command)
                    command = net.GetPreservedServerCommand()
            except RuntimeError, msg:
                dbg.TraceError(msg)
                return 0

        def PartyHealReady(self):
            self.interface.PartyHealReady()

        def AskSafeboxPassword(self):
            self.interface.AskSafeboxPassword()

        # ITEM_MALL
        def AskMallPassword(self):
            self.interface.AskMallPassword()

        def __ItemMall_Open(self):
            self.interface.OpenItemMall();

        def CommandCloseMall(self):
            self.interface.CommandCloseMall()
        # END_OF_ITEM_MALL

        def RefineSuceededMessage(self):
            snd.PlaySound("sound/ui/make_soket.wav")
            self.PopupMessage(localeInfo.REFINE_SUCCESS)

        def RefineFailedMessage(self):
            snd.PlaySound("sound/ui/jaeryun_fail.wav")
            self.PopupMessage(localeInfo.REFINE_FAILURE)

        def CommandCloseSafebox(self):
            self.interface.CommandCloseSafebox()

        # PRIVATE_SHOP_PRICE_LIST
        def __PrivateShop_PriceList(self, itemVNum, itemPrice):
            uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)    
        # END_OF_PRIVATE_SHOP_PRICE_LIST

        def __Horse_HideState(self):
            self.affectShower.SetHorseState(0, 0, 0)

        def __Horse_UpdateState(self, level, health, battery):
            self.affectShower.SetHorseState(int(level), int(health), int(battery))

        def __IsXMasMap(self):
            mapDict = ( "metin2_map_n_flame_01",
                        "metin2_map_n_desert_01",
                        "metin2_map_spiderdungeon",
                        "metin2_map_deviltower1", )

            if background.GetCurrentMapName() in mapDict:
                return FALSE

            return TRUE

        def __XMasSnow_Enable(self, mode):

            self.__XMasSong_Enable(mode)

            if "1"==mode:

                if not self.__IsXMasMap():
                    return

                print "XMAS_SNOW ON"
                background.EnableSnow(1)

            else:
                print "XMAS_SNOW OFF"
                background.EnableSnow(0)

        def __XMasBoom_Enable(self, mode):
            if "1"==mode:

                if not self.__IsXMasMap():
                    return

                print "XMAS_BOOM ON"
                self.__DayMode_Update("dark")
                self.enableXMasBoom = TRUE
                self.startTimeXMasBoom = app.GetTime()
            else:
                print "XMAS_BOOM OFF"
                self.__DayMode_Update("light")
                self.enableXMasBoom = FALSE

        def __XMasTree_Enable(self, grade):

            print "XMAS_TREE ", grade
            background.SetXMasTree(int(grade))

        def __XMasSong_Enable(self, mode):
            if "1"==mode:
                print "XMAS_SONG ON"

                XMAS_BGM = "xmas.mp3"

                if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                    if musicInfo.fieldMusic != "":
                        snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                    musicInfo.fieldMusic=XMAS_BGM
                    snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

            else:
                print "XMAS_SONG OFF"

                if musicInfo.fieldMusic != "":
                    snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                musicInfo.fieldMusic=musicInfo.METIN2THEMA
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        def __RestartDialog_Close(self):
            self.interface.CloseRestartDialog()

        def __Console_Enable(self):
            constInfo.CONSOLE_ENABLE = TRUE
            self.consoleEnable = TRUE
            app.EnableSpecialCameraMode()
            ui.EnablePaste(TRUE)

        ## PrivateShop
        def __PrivateShop_Open(self):
            self.interface.OpenPrivateShopInputNameDialog()

        def BINARY_PrivateShop_Appear(self, vid, text):
            self.interface.AppearPrivateShop(vid, text)

        def BINARY_PrivateShop_Disappear(self, vid):
            self.interface.DisappearPrivateShop(vid)

        ## DayMode
        def __PRESERVE_DayMode_Update(self, mode):
            if "light"==mode:
                background.SetEnvironmentData(0)
            elif "dark"==mode:

                if not self.__IsXMasMap():
                    return

                background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
                background.SetEnvironmentData(1)

        def __DayMode_Update(self, mode):
            if "light"==mode:
                self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
            elif "dark"==mode:

                if not self.__IsXMasMap():
                    return

                self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

        def __DayMode_OnCompleteChangeToLight(self):
            background.SetEnvironmentData(0)
            self.curtain.FadeIn()

        def __DayMode_OnCompleteChangeToDark(self):
            background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            background.SetEnvironmentData(1)
            self.curtain.FadeIn()

        ## XMasBoom
        def __XMasBoom_Update(self):

            self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
            if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
                return

            boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
            boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

            if app.GetTime() - self.startTimeXMasBoom > boomTime:

                self.indexXMasBoom += 1

                for i in xrange(boomCount):
                    self.__XMasBoom_Boom()

        def __XMasBoom_Boom(self):
            x, y, z = player.GetMainCharacterPosition()
            randX = app.GetRandom(-150, 150)
            randY = app.GetRandom(-150, 150)

            snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

        def __PartyRequestQuestion(self, vid):
            vid = int(vid)
            partyRequestQuestionDialog = uiCommon.QuestionDialog()
            partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
            partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
            partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
            partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
            partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
            partyRequestQuestionDialog.Open()
            partyRequestQuestionDialog.vid = vid
            self.partyRequestQuestionDialog = partyRequestQuestionDialog

        def __AnswerPartyRequest(self, answer):
            if not self.partyRequestQuestionDialog:
                return

            vid = self.partyRequestQuestionDialog.vid

            if answer:
                net.SendChatPacket("/party_request_accept " + str(vid))
            else:
                net.SendChatPacket("/party_request_deny " + str(vid))

            self.partyRequestQuestionDialog.Close()
            self.partyRequestQuestionDialog = None

        def __PartyRequestDenied(self):
            self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

        def __EnableTestServerFlag(self):
            app.EnableTestServerFlag()

        def __InGameShop_Show(self, url):
            if constInfo.IN_GAME_SHOP_ENABLE:
                self.interface.OpenWebWindow(url)

        # WEDDING
        def __LoginLover(self):
            if self.interface.wndMessenger:
                self.interface.wndMessenger.OnLoginLover()

        def __LogoutLover(self):
            if self.interface.wndMessenger:
                self.interface.wndMessenger.OnLogoutLover()
            if self.affectShower:
                self.affectShower.HideLoverState()

        def __LoverNear(self):
            if self.affectShower:
                self.affectShower.ShowLoverState()

        def __LoverFar(self):
            if self.affectShower:
                self.affectShower.HideLoverState()

        def __LoverDivorce(self):
            if self.interface.wndMessenger:
                self.interface.wndMessenger.ClearLoverInfo()
            if self.affectShower:
                self.affectShower.ClearLoverState()

        def __PlayMusic(self, flag, filename):
            flag = int(flag)
            if flag:
                snd.FadeOutAllMusic()
                musicInfo.SaveLastPlayFieldMusic()
                snd.FadeInMusic("BGM/" + filename)
            else:
                snd.FadeOutAllMusic()
                musicInfo.LoadLastPlayFieldMusic()
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        # END_OF_WEDDING

        def __toggleSwitchbot(self):
            if self.switchbot.bot_shown == 1:
                self.switchbot.Hide()    
            else:
                self.switchbot.Show()
        #
        def __quikeqchange(self):
            import uifastequip
            self.uuifastequipDlg = uifastequip.changeequip()
            self.uuifastequipDlg.Show()

        #
        def __BonusPage(self):
            import PaginaBonusuri
            global BPisLodaded
            try:
                if BPisLodaded == 0:
                    BPisLodaded = 1
                    exec 'PaginaBonusuri.BonusBoardDialog().Show()'
                else:
                    exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
                    BPisLodaded = 0
            except ImportError:
                import dbg,app
                dbg.Trace('PaginaBonusuri.py Importing error')
                app.Abort
     


    uitaskbar.py

    Spoiler

    import ui
    import net
    import item
    import skill
    import localeInfo
    import wndMgr
    import player
    import constInfo
    import mouseModule
    import uiScriptLocale
    import app

    MOUSE_SETTINGS = [0, 0]

    def InitMouseButtonSettings(left, right):
        global MOUSE_SETTINGS
        MOUSE_SETTINGS = [left, right]

    def SetMouseButtonSetting(dir, event):
        global MOUSE_SETTINGS
        MOUSE_SETTINGS[dir] = event
        
    def GetMouseButtonSettings():
        global MOUSE_SETTINGS
        return MOUSE_SETTINGS

    def SaveMouseButtonSettings():
        global MOUSE_SETTINGS
        open("mouse.cfg", "w").write("%s\t%s" % tuple(MOUSE_SETTINGS))

    def LoadMouseButtonSettings():
        global MOUSE_SETTINGS
        tokens = open("mouse.cfg", "r").read().split()

        if len(tokens) != 2:
            raise RuntimeError, "MOUSE_SETTINGS_FILE_ERROR"

        MOUSE_SETTINGS[0] = int(tokens[0])
        MOUSE_SETTINGS[1] = int(tokens[1])

    def unsigned32(n):
        return n & 0xFFFFFFFFL

    #-------------------Giftbox Begin------------------------------

    class GiftBox(ui.ScriptWindow):
        class TextToolTip(ui.Window):
            def __init__(self):
                ui.Window.__init__(self, "TOP_MOST")
                self.SetWindowName("GiftBox")
                textLine = ui.TextLine()
                textLine.SetParent(self)
                textLine.SetHorizontalAlignCenter()
                textLine.SetOutline()
                textLine.Show()
                self.textLine = textLine

            def __del__(self):
                ui.Window.__del__(self)

            def SetText(self, text):
                self.textLine.SetText(text)

            def OnRender(self):
                (mouseX, mouseY) = wndMgr.GetMousePosition()
                self.textLine.SetPosition(mouseX, mouseY - 15)

        def __init__(self):
            #print "NEW TASKBAR  ----------------------------------------------------------------------------"
            ui.ScriptWindow.__init__(self)
            self.tooltipGift = self.TextToolTip()
            self.tooltipGift.Show()
            
        def __del__(self):
            #print "---------------------------------------------------------------------------- DELETE TASKBAR"
            ui.ScriptWindow.__del__(self)

        def LoadWindow(self):
            try:
                pyScrLoader = ui.PythonScriptLoader()
                pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "giftbox.py")
            except:
                import exception
                exception.Abort("GiftBox.LoadWindow.LoadObject")        

            self.giftBoxIcon = self.GetChild("GiftBox_Icon")
            self.giftBoxToolTip = self.GetChild("GiftBox_ToolTip")
        
        def Destroy(self):        
            self.giftBoxIcon = 0
            self.giftBoxToolTip = 0        
                
    #-------------------Giftbox End------------------------------

    class EnergyBar(ui.ScriptWindow):
        class TextToolTip(ui.Window):
            def __init__(self):
                ui.Window.__init__(self, "TOP_MOST")
                self.SetWindowName("EnergyBar")
                textLine = ui.TextLine()
                textLine.SetParent(self)
                textLine.SetHorizontalAlignCenter()
                textLine.SetOutline()
                textLine.Show()
                self.textLine = textLine

            def __del__(self):
                ui.Window.__del__(self)

            def SetText(self, text):
                self.textLine.SetText(text)

            def OnRender(self):
                (mouseX, mouseY) = wndMgr.GetMousePosition()
                self.textLine.SetPosition(mouseX, mouseY - 15)

        def __init__(self):
            #print "NEW TASKBAR  ----------------------------------------------------------------------------"
            ui.ScriptWindow.__init__(self)
            self.tooltipEnergy = self.TextToolTip()
            self.tooltipEnergy.Show()
            
        def __del__(self):
            #print "---------------------------------------------------------------------------- DELETE TASKBAR"
            ui.ScriptWindow.__del__(self)

        def LoadWindow(self):
            try:
                pyScrLoader = ui.PythonScriptLoader()
                pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "EnergyBar.py")
            except:
                import exception
                exception.Abort("EnergyBar.LoadWindow.LoadObject")

            self.energyEmpty = self.GetChild("EnergyGauge_Empty")
            self.energyHungry = self.GetChild("EnergyGauge_Hungry")
            self.energyFull = self.GetChild("EnergyGauge_Full")

            self.energyGaugeBoard = self.GetChild("EnergyGauge_Board")
            self.energyGaugeToolTip = self.GetChild("EnergyGauge_ToolTip")

            
        def Destroy(self):        
            self.energyEmpty = None
            self.energyHungry = None
            self.energyFull = None
            self.energyGaugeBoard = 0
            self.energyGaugeToolTip = 0
            self.tooltipEnergy = 0

        ## Gauge
        def RefreshStatus(self):
            pointEnergy = player.GetStatus (player.ENERGY)
            leftTimeEnergy = player.GetStatus (player.ENERGY_END_TIME) - app.GetGlobalTimeStamp()
            # 충기환 지속 시간 = 2시간.
            self.SetEnergy (pointEnergy, leftTimeEnergy, 7200)
                
        def SetEnergy (self, point, leftTime, maxTime):
            leftTime = max (leftTime, 0)
            maxTime = max (maxTime, 0)
                
            self.energyEmpty.Hide()
            self.energyHungry.Hide()
            self.energyFull.Hide()
        
            if leftTime == 0:
                self.energyEmpty.Show()
            elif ((leftTime * 100) / maxTime) < 15:
                self.energyHungry.Show()
            else:
                self.energyFull.Show()
                
            self.tooltipEnergy.SetText("%s" % (localeInfo.TOOLTIP_ENERGY(point)))

        def OnUpdate(self):
            if TRUE == self.energyGaugeToolTip.IsIn():
                self.RefreshStatus()
                self.tooltipEnergy.Show()
            else:
                self.tooltipEnergy.Hide()

    class ExpandedTaskBar(ui.ScriptWindow):
        BUTTON_DRAGON_SOUL = 0
        def __init__(self):
            ui.Window.__init__(self)
            self.SetWindowName("ExpandedTaskBar")
        
        def LoadWindow(self):
            try:
                pyScrLoader = ui.PythonScriptLoader()
                pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "ExpandedTaskBar.py")
            except:
                import exception
                exception.Abort("ExpandedTaskBar.LoadWindow.LoadObject")

            self.expandedTaskBarBoard = self.GetChild("ExpanedTaskBar_Board")

            self.toggleButtonDict = {}
            self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL] = self.GetChild("DragonSoulButton")
            self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL].SetParent(self)
        
        def SetTop(self):
            super(ExpandedTaskBar, self).SetTop()    
            for button in self.toggleButtonDict.values():
                button.SetTop()
        
        def Show(self):
            ui.ScriptWindow.Show(self)
        
        def Close(self):
            self.Hide()
        
        def SetToolTipText(self, eButton, text):
            self.toggleButtonDict[eButton].SetToolTipText(text)
            
        def SetToggleButtonEvent(self, eButton, kEventFunc):
            self.toggleButtonDict[eButton].SetEvent(kEventFunc)

        def OnPressEscapeKey(self):
            self.Close()
            return TRUE
        
    class TaskBar(ui.ScriptWindow):

        BUTTON_CHARACTER = 0
        BUTTON_INVENTORY = 1
        BUTTON_MESSENGER = 2
        BUTTON_SYSTEM = 3
        BUTTON_CHAT = 4
        BUTTON_VECTORS = 5
        BUTTON_EXPAND = 4
        IS_EXPANDED = FALSE

        MOUSE_BUTTON_LEFT = 0
        MOUSE_BUTTON_RIGHT = 1
        NONE = 255

        EVENT_MOVE = 0
        EVENT_ATTACK = 1
        EVENT_MOVE_AND_ATTACK = 2
        EVENT_CAMERA = 3
        EVENT_SKILL = 4
        EVENT_AUTO = 5

        GAUGE_WIDTH = 95
        GAUGE_HEIGHT = 13

        QUICKPAGE_NUMBER_FILENAME = [
            "d:/ymir work/ui/game/taskbar/1.sub",
            "d:/ymir work/ui/game/taskbar/2.sub",
            "d:/ymir work/ui/game/taskbar/3.sub",
            "d:/ymir work/ui/game/taskbar/4.sub",
        ]

        #gift icon show and hide
        def ShowGift(self):
            if not localeInfo.IsBRAZIL():
                self.wndGiftBox.Show()
        
        def HideGift(self):
            self.wndGiftBox.Hide()

        class TextToolTip(ui.Window):
            def __init__(self):
                ui.Window.__init__(self, "TOP_MOST")

                textLine = ui.TextLine()
                textLine.SetParent(self)
                textLine.SetHorizontalAlignCenter()
                textLine.SetOutline()
                textLine.Show()
                self.textLine = textLine

            def __del__(self):
                ui.Window.__del__(self)

            def SetText(self, text):
                self.textLine.SetText(text)

            def OnRender(self):
                (mouseX, mouseY) = wndMgr.GetMousePosition()
                self.textLine.SetPosition(mouseX, mouseY - 15)

        class SkillButton(ui.SlotWindow):

            def __init__(self):
                ui.SlotWindow.__init__(self)

                self.event = 0
                self.arg = 0

                self.slotIndex = 0
                self.skillIndex = 0

                slotIndex = 0
                wndMgr.SetSlotBaseImage(self.hWnd, "d:/ymir work/ui/public/slot_base.sub", 1.0, 1.0, 1.0, 1.0)
                wndMgr.AppendSlot(self.hWnd, slotIndex, 0, 0, 32, 32)
                self.SetCoverButton(slotIndex,    "d:/ymir work/ui/public/slot_cover_button_01.sub",\
                                                "d:/ymir work/ui/public/slot_cover_button_02.sub",\
                                                "d:/ymir work/ui/public/slot_cover_button_03.sub",\
                                                "d:/ymir work/ui/public/slot_cover_button_04.sub", TRUE, FALSE)
                self.SetSize(32, 32)

            def __del__(self):
                ui.SlotWindow.__del__(self)

            def Destroy(self):
                if 0 != self.tooltipSkill:
                    self.tooltipSkill.HideToolTip()

            def RefreshSkill(self):
                if 0 != self.slotIndex:
                    self.SetSkill(self.slotIndex)

            def SetSkillToolTip(self, tooltip):
                self.tooltipSkill = tooltip

            def SetSkill(self, skillSlotNumber):
                slotNumber = 0
                skillIndex = player.GetSkillIndex(skillSlotNumber)
                skillGrade = player.GetSkillGrade(skillSlotNumber)
                skillLevel = player.GetSkillLevel(skillSlotNumber)
                skillType = skill.GetSkillType(skillIndex)

                self.skillIndex = skillIndex
                if 0 == self.skillIndex:
                    self.ClearSlot(slotNumber)
                    return

                self.slotIndex = skillSlotNumber

                self.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
                self.SetSlotCountNew(slotNumber, skillGrade, skillLevel)

                ## NOTE : CoolTime 체크
                if player.IsSkillCoolTime(skillSlotNumber):
                    (coolTime, elapsedTime) = player.GetSkillCoolTime(skillSlotNumber)
                    self.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)

                ## NOTE : Activate 되어 있다면 아이콘도 업데이트
                if player.IsSkillActive(skillSlotNumber):
                    self.ActivateSlot(slotNumber)

            def SetSkillEvent(self, event, arg=0):
                self.event = event
                self.arg = arg

            def GetSkillIndex(self):
                return self.skillIndex

            def GetSlotIndex(self):
                return self.slotIndex

            def Activate(self, coolTime):
                self.SetSlotCoolTime(0, coolTime)

                if skill.IsToggleSkill(self.skillIndex):
                    self.ActivateSlot(0)

            def Deactivate(self):
                if skill.IsToggleSkill(self.skillIndex):
                    self.DeactivateSlot(0)

            def OnOverInItem(self, dummy):
                self.tooltipSkill.SetSkill(self.skillIndex)

            def OnOverOutItem(self):
                self.tooltipSkill.HideToolTip()

            def OnSelectItemSlot(self, dummy):
                if 0 != self.event:
                    if 0 != self.arg:
                        self.event(self.arg)
                    else:
                        self.event()

        def __init__(self):
            #print "NEW TASKBAR  ----------------------------------------------------------------------------"

            ui.ScriptWindow.__init__(self, "TOP_MOST")

            self.quickPageNumImageBox = None
            self.tooltipItem = 0
            self.tooltipSkill = 0
            self.mouseModeButtonList = [ ui.ScriptWindow("TOP_MOST"), ui.ScriptWindow("TOP_MOST") ]

            self.tooltipHP = self.TextToolTip()
            self.tooltipHP.Show()
            self.tooltipSP = self.TextToolTip()
            self.tooltipSP.Show()
            self.tooltipST = self.TextToolTip()
            self.tooltipST.Show()
            self.tooltipEXP = self.TextToolTip()
            self.tooltipEXP.Show()
            
            self.skillCategoryNameList = [ "ACTIVE_1", "ACTIVE_2", "ACTIVE_3" ]
            self.skillPageStartSlotIndexDict = {
                "ACTIVE_1" : 1, 
                "ACTIVE_2" : 21, 
                "ACTIVE_3" : 41, 
            }

            self.selectSkillButtonList = []
            
            self.lastUpdateQuickSlot = 0
            self.SetWindowName("TaskBar")

        def __del__(self):
            #print "---------------------------------------------------------------------------- DELETE TASKBAR"
            ui.ScriptWindow.__del__(self)

        def LoadWindow(self):
            try:
                pyScrLoader = ui.PythonScriptLoader()

                if constInfo.IN_GAME_SHOP_ENABLE:
                    pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "TaskBar.py")
                else:
                    pyScrLoader.LoadScriptFile(self, "UIScript/TaskBar.py")
                pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT], "UIScript/MouseButtonWindow.py")
                pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT], "UIScript/RightMouseButtonWindow.py")
            except:
                import exception
                exception.Abort("TaskBar.LoadWindow.LoadObject")

            self.quickslot = []
            self.quickslot.append(self.GetChild("quick_slot_1"))
            self.quickslot.append(self.GetChild("quick_slot_2"))
            for slot in self.quickslot:
                slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
                slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyQuickSlot))
                slot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemQuickSlot))
                slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.UnselectItemQuickSlot))
                slot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
                slot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

            toggleButtonDict = {}
            toggleButtonDict[TaskBar.BUTTON_CHARACTER]=self.GetChild("CharacterButton")
            toggleButtonDict[TaskBar.BUTTON_VECTORS]=self.GetChild("VectorsEfsunButton")
            toggleButtonDict[TaskBar.BUTTON_INVENTORY]=self.GetChild("InventoryButton")
            toggleButtonDict[TaskBar.BUTTON_MESSENGER]=self.GetChild("MessengerButton")
            toggleButtonDict[TaskBar.BUTTON_SYSTEM]=self.GetChild("SystemButton")
            
            # ChatButton, ExpandButton 둘 중 하나는 반드시 존재한다.
            try:
                toggleButtonDict[TaskBar.BUTTON_CHAT]=self.GetChild("ChatButton")
            except:
                toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton")
                TaskBar.IS_EXPANDED = TRUE
            

            if localeInfo.IsARABIC():
                systemButton = toggleButtonDict[TaskBar.BUTTON_SYSTEM]
                if systemButton.ToolTipText:
                    tx, ty = systemButton.ToolTipText.GetLocalPosition()
                    tw = systemButton.ToolTipText.GetWidth() 
                    systemButton.ToolTipText.SetPosition(-tw/2, ty)


            expGauge = []
            expGauge.append(self.GetChild("EXPGauge_01"))
            expGauge.append(self.GetChild("EXPGauge_02"))
            expGauge.append(self.GetChild("EXPGauge_03"))
            expGauge.append(self.GetChild("EXPGauge_04"))

            for exp in expGauge:
                exp.SetSize(0, 0)

          
            self.quickPageNumImageBox=self.GetChild("QuickPageNumber")

            self.GetChild("QuickPageUpButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageUpButton))
            self.GetChild("QuickPageDownButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageDownButton))

            mouseLeftButtonModeButton = self.GetChild("LeftMouseButton")
            mouseRightButtonModeButton = self.GetChild("RightMouseButton")
            mouseLeftButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleLeftMouseButtonModeWindow))        
            mouseRightButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
            self.curMouseModeButton = [ mouseLeftButtonModeButton, mouseRightButtonModeButton ]

            (xLocalRight, yLocalRight) = mouseRightButtonModeButton.GetLocalPosition()
            self.curSkillButton = self.SkillButton()
            self.curSkillButton.SetParent(self)
            self.curSkillButton.SetPosition(xLocalRight, 3)
            self.curSkillButton.SetSkillEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
            self.curSkillButton.Hide()

            (xLeft, yLeft) = mouseLeftButtonModeButton.GetGlobalPosition()
            (xRight, yRight) = mouseRightButtonModeButton.GetGlobalPosition()
            leftModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
            leftModeButtonList.SetPosition(xLeft, yLeft - leftModeButtonList.GetHeight()-5)
            rightModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
            rightModeButtonList.SetPosition(xRight - rightModeButtonList.GetWidth() + 32, yRight - rightModeButtonList.GetHeight()-5)
            rightModeButtonList.GetChild("button_skill").SetEvent(lambda adir=self.MOUSE_BUTTON_RIGHT, aevent=self.EVENT_SKILL: self.SelectMouseButtonEvent(adir, aevent))
            rightModeButtonList.GetChild("button_skill").Hide()

            mouseImage = ui.ImageBox("TOP_MOST")
            mouseImage.AddFlag("float")
            mouseImage.LoadImage("d:/ymir work/ui/game/taskbar/mouse_button_camera_01.sub")
            mouseImage.SetPosition(xRight, wndMgr.GetScreenHeight() - 34)
            mouseImage.Hide()
            self.mouseImage = mouseImage

            dir = self.MOUSE_BUTTON_LEFT
            wnd = self.mouseModeButtonList[dir]
            wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
            wnd.GetChild("button_auto_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_AUTO: self.SelectMouseButtonEvent(adir, aevent))
            wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))

            dir = self.MOUSE_BUTTON_RIGHT
            wnd = self.mouseModeButtonList[dir]
            wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
            wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))

            self.toggleButtonDict = toggleButtonDict
            self.expGauge = expGauge

            if constInfo.IN_GAME_SHOP_ENABLE:
                self.rampageGauge1  = self.GetChild("RampageGauge")
                self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn)
                self.rampageGauge2 = self.GetChild("RampageGauge2")
                self.rampageGauge2.OnMouseOverOut = ui.__mem_func__(self.__RampageGauge_OverOut)
                self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click)
                print "[DEBUG]: constInfo.IN_GAME_SHOP_ENABLE / self.rampageGauge1",constInfo.IN_GAME_SHOP_ENABLE, self.rampageGauge1
                self.__RampageGauge_OverOut()

            self.hpGauge = self.GetChild("HPGauge")
            self.mpGauge = self.GetChild("SPGauge")
            self.stGauge = self.GetChild("STGauge")
            self.hpRecoveryGaugeBar = self.GetChild("HPRecoveryGaugeBar")
            self.spRecoveryGaugeBar = self.GetChild("SPRecoveryGaugeBar")

            self.hpGaugeBoard=self.GetChild("HPGauge_Board")
            self.mpGaugeBoard=self.GetChild("SPGauge_Board")
            self.stGaugeBoard=self.GetChild("STGauge_Board")
            self.expGaugeBoard=self.GetChild("EXP_Gauge_Board")
            
            #giftbox object
            wndGiftBox = GiftBox()
            wndGiftBox.LoadWindow()
            self.wndGiftBox = wndGiftBox
        
            self.__LoadMouseSettings()
            self.RefreshStatus()
            self.RefreshQuickSlot()

        def __RampageGauge_OverIn(self):
            print "rampage_over_in"
            self.rampageGauge2.Show()
            self.rampageGauge1.Hide()

        def __RampageGauge_OverOut(self):
            print "rampage_over_out"
            self.rampageGauge2.Hide()
            self.rampageGauge1.Show()

        def __RampageGauge_Click(self):
            print "rampage_up"
            net.SendChatPacket("/in_game_mall")
            # gift icon hide when click mall icon
            self.wndGiftBox.Hide()    

        def __LoadMouseSettings(self):
            try:
                LoadMouseButtonSettings()
                (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
                if not self.__IsInSafeMouseButtonSettingRange(mouseLeftButtonEvent) or not self.__IsInSafeMouseButtonSettingRange(mouseRightButtonEvent):
                        raise RuntimeError, "INVALID_MOUSE_BUTTON_SETTINGS"
            except:
                InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
                (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()

            try:
                self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT,    mouseLeftButtonEvent)
                self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT,    mouseRightButtonEvent)
            except:
                InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
                (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()

                self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT,    mouseLeftButtonEvent)
                self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT,    mouseRightButtonEvent)

        def __IsInSafeMouseButtonSettingRange(self, arg):
            return arg >= self.EVENT_MOVE and arg <= self.EVENT_AUTO

        def Destroy(self):        
            SaveMouseButtonSettings()

            self.ClearDictionary()
            self.mouseModeButtonList[0].ClearDictionary()
            self.mouseModeButtonList[1].ClearDictionary()
            self.mouseModeButtonList = 0
            self.curMouseModeButton = 0
            self.curSkillButton = 0
            self.selectSkillButtonList = 0


            self.expGauge = None
            self.hpGauge = None
            self.mpGauge = None
            self.stGauge = None
            self.hpRecoveryGaugeBar = None
            self.spRecoveryGaugeBar = None
        
            self.tooltipItem = 0
            self.tooltipSkill = 0
            self.quickslot = 0
            self.toggleButtonDict = 0

            self.hpGaugeBoard = 0
            self.mpGaugeBoard = 0
            self.stGaugeBoard = 0
            
            self.expGaugeBoard = 0

            self.tooltipHP = 0
            self.tooltipSP = 0
            self.tooltipST = 0
            self.tooltipEXP = 0

            self.mouseImage = None

        def __OnClickQuickPageUpButton(self):
            player.SetQuickPage(player.GetQuickPage()-1)

        def __OnClickQuickPageDownButton(self):
            player.SetQuickPage(player.GetQuickPage()+1)

        def SetToggleButtonEvent(self, eButton, kEventFunc):
            self.toggleButtonDict[eButton].SetEvent(kEventFunc)

        def SetItemToolTip(self, tooltipItem):
            self.tooltipItem = tooltipItem

        def SetSkillToolTip(self, tooltipSkill):
            self.tooltipSkill = tooltipSkill
            self.curSkillButton.SetSkillToolTip(self.tooltipSkill)

        ## Mouse Image
        def ShowMouseImage(self):
            self.mouseImage.SetTop()
            self.mouseImage.Show()

        def HideMouseImage(self):
            player.SetQuickCameraMode(FALSE)
            self.mouseImage.Hide()

        ## Gauge
        def RefreshStatus(self):
            curHP = player.GetStatus(player.HP)
            maxHP = player.GetStatus(player.MAX_HP)
            curSP = player.GetStatus(player.SP)
            maxSP = player.GetStatus(player.MAX_SP)
            curEXP = unsigned32(player.GetStatus(player.EXP))
            nextEXP = unsigned32(player.GetStatus(player.NEXT_EXP))
            recoveryHP = player.GetStatus(player.HP_RECOVERY)
            recoverySP = player.GetStatus(player.SP_RECOVERY)
            
            self.RefreshStamina()

            self.SetHP(curHP, recoveryHP, maxHP)
            self.SetSP(curSP, recoverySP, maxSP)
            self.SetExperience(curEXP, nextEXP)
            
        def RefreshStamina(self):
            curST = player.GetStatus(player.STAMINA)
            maxST = player.GetStatus(player.MAX_STAMINA)
            self.SetST(curST, maxST)

        def RefreshSkill(self):
            self.curSkillButton.RefreshSkill()
            for button in self.selectSkillButtonList:
                button.RefreshSkill()

        def SetHP(self, curPoint, recoveryPoint, maxPoint):
            curPoint = min(curPoint, maxPoint)
            if maxPoint > 0:
                self.hpGauge.SetPercentage(curPoint, maxPoint)
                self.tooltipHP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_HP, curPoint, maxPoint))

                if 0 == recoveryPoint:
                    self.hpRecoveryGaugeBar.Hide()
                else:
                    destPoint = min(maxPoint, curPoint + recoveryPoint)
                    newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
                    self.hpRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
                    self.hpRecoveryGaugeBar.Show()

        def SetSP(self, curPoint, recoveryPoint, maxPoint):
            curPoint = min(curPoint, maxPoint)
            if maxPoint > 0:
                self.mpGauge.SetPercentage(curPoint, maxPoint)
                self.tooltipSP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_SP, curPoint, maxPoint))

                if 0 == recoveryPoint:
                    self.spRecoveryGaugeBar.Hide()
                else:
                    destPoint = min(maxPoint, curPoint + recoveryPoint)
                    newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
                    self.spRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
                    self.spRecoveryGaugeBar.Show()

        def SetST(self, curPoint, maxPoint):
            curPoint = min(curPoint, maxPoint)
            if maxPoint > 0:
                self.stGauge.SetPercentage(curPoint, maxPoint)
                self.tooltipST.SetText("%s : %d / %d" % (localeInfo.TASKBAR_ST, curPoint, maxPoint))

        def SetExperience(self, curPoint, maxPoint):

            curPoint = min(curPoint, maxPoint)
            curPoint = max(curPoint, 0)
            maxPoint = max(maxPoint, 0)

            quarterPoint = maxPoint / 4
            FullCount = 0

            if 0 != quarterPoint:
                FullCount = min(4, curPoint / quarterPoint)

            for i in xrange(4):
                self.expGauge.Hide()

            for i in xrange(FullCount):
                self.expGauge.SetRenderingRect(0.0, 0.0, 0.0, 0.0)
                self.expGauge.Show()

            if 0 != quarterPoint:
                if FullCount < 4:
                    Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
                    self.expGauge[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
                    self.expGauge[FullCount].Show()

            #####
            self.tooltipEXP.SetText("%s : %.2f%%" % (localeInfo.TASKBAR_EXP, float(curPoint) / max(1, float(maxPoint)) * 100))
        
            
        ## QuickSlot
        def RefreshQuickSlot(self):

            pageNum = player.GetQuickPage()

            try:
                self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
            except:
                pass

            startNumber = 0
            for slot in self.quickslot:

                for i in xrange(4):

                    slotNumber = i+startNumber

                    (Type, Position) = player.GetLocalQuickSlot(slotNumber)

                    if player.SLOT_TYPE_NONE == Type:
                        slot.ClearSlot(slotNumber)
                        continue

                    if player.SLOT_TYPE_INVENTORY == Type:

                        itemIndex = player.GetItemIndex(Position)
                        itemCount = player.GetItemCount(Position)
                        if itemCount <= 1:
                            itemCount = 0
                        
                        ## 자동물약 (#72723, #72724) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
                        if constInfo.IS_AUTO_POTION(itemIndex):
                            # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
                            metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
                            
                            if 0 != int(metinSocket[0]):
                                slot.ActivateSlot(slotNumber)
                            else:
                                slot.DeactivateSlot(slotNumber)
                        
                        slot.SetItemSlot(slotNumber, itemIndex, itemCount)

                    elif player.SLOT_TYPE_SKILL == Type:

                        skillIndex = player.GetSkillIndex(Position)
                        if 0 == skillIndex:
                            slot.ClearSlot(slotNumber)
                            continue

                        skillType = skill.GetSkillType(skillIndex)
                        if skill.SKILL_TYPE_GUILD == skillType:
                            import guild
                            skillGrade = 0
                            skillLevel = guild.GetSkillLevel(Position)

                        else:
                            skillGrade = player.GetSkillGrade(Position)
                            skillLevel = player.GetSkillLevel(Position)

                        slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
                        slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
                        slot.SetCoverButton(slotNumber)

                        ## NOTE : CoolTime 체크
                        if player.IsSkillCoolTime(Position):
                            (coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
                            slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)

                        ## NOTE : Activate 되어 있다면 아이콘도 업데이트
                        if player.IsSkillActive(Position):
                            slot.ActivateSlot(slotNumber)

                    elif player.SLOT_TYPE_EMOTION == Type:

                        emotionIndex = Position
                        slot.SetEmotionSlot(slotNumber, emotionIndex)
                        slot.SetCoverButton(slotNumber)
                        slot.SetSlotCount(slotNumber, 0)

                slot.RefreshSlot()
                startNumber += 4

        def canAddQuickSlot(self, Type, slotNumber):

            if player.SLOT_TYPE_INVENTORY == Type:

                itemIndex = player.GetItemIndex(slotNumber)
                return item.CanAddToQuickSlotItem(itemIndex)

            return TRUE

        def AddQuickSlot(self, localSlotIndex):
            AttachedSlotType = mouseModule.mouseController.GetAttachedType()
            AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
            AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

            if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
                player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)

            elif player.SLOT_TYPE_EMOTION == AttachedSlotType:

                player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedItemIndex)

            elif TRUE == self.canAddQuickSlot(AttachedSlotType, AttachedSlotNumber):

                ## Online Code
                player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedSlotNumber)
            
            mouseModule.mouseController.DeattachObject()
            self.RefreshQuickSlot()

        def SelectEmptyQuickSlot(self, slotIndex):

            if TRUE == mouseModule.mouseController.isAttached():
                self.AddQuickSlot(slotIndex)

        def SelectItemQuickSlot(self, localQuickSlotIndex):

            if TRUE == mouseModule.mouseController.isAttached():
                self.AddQuickSlot(localQuickSlotIndex)

            else:
                globalQuickSlotIndex=player.LocalQuickSlotIndexToGlobalQuickSlotIndex(localQuickSlotIndex)
                mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_QUICK_SLOT, globalQuickSlotIndex, globalQuickSlotIndex)

        def UnselectItemQuickSlot(self, localSlotIndex):

            if FALSE == mouseModule.mouseController.isAttached():
                player.RequestUseLocalQuickSlot(localSlotIndex)
                return

            elif mouseModule.mouseController.isAttached():
                mouseModule.mouseController.DeattachObject()
                return


        def OnUseSkill(self, usedSlotIndex, coolTime):

            QUICK_SLOT_SLOT_COUNT = 4
            slotIndex = 0

            ## Current Skill Button
            if usedSlotIndex == self.curSkillButton.GetSlotIndex():
                self.curSkillButton.Activate(coolTime)

            ## Quick Slot
            for slotWindow in self.quickslot:

                for i in xrange(QUICK_SLOT_SLOT_COUNT):

                    (Type, Position) = player.GetLocalQuickSlot(slotIndex)

                    if Type == player.SLOT_TYPE_SKILL:
                        if usedSlotIndex == Position:
                            slotWindow.SetSlotCoolTime(slotIndex, coolTime)
                            return

                    slotIndex += 1

        def OnActivateSkill(self, usedSlotIndex):
            slotIndex = 0

            ## Current Skill Button
            if usedSlotIndex == self.curSkillButton.GetSlotIndex():
                self.curSkillButton.Deactivate()

            ## Quick Slot
            for slotWindow in self.quickslot:

                for i in xrange(4):

                    (Type, Position) = player.GetLocalQuickSlot(slotIndex)

                    if Type == player.SLOT_TYPE_SKILL:
                        if usedSlotIndex == Position:
                            slotWindow.ActivateSlot(slotIndex)
                            return

                    slotIndex += 1

        def OnDeactivateSkill(self, usedSlotIndex):
            slotIndex = 0

            ## Current Skill Button
            if usedSlotIndex == self.curSkillButton.GetSlotIndex():
                self.curSkillButton.Deactivate()

            ## Quick Slot
            for slotWindow in self.quickslot:

                for i in xrange(4):

                    (Type, Position) = player.GetLocalQuickSlot(slotIndex)

                    if Type == player.SLOT_TYPE_SKILL:
                        if usedSlotIndex == Position:
                            slotWindow.DeactivateSlot(slotIndex)
                            return

                    slotIndex += 1

        ## ToolTip
        def OverInItem(self, slotNumber):
            if mouseModule.mouseController.isAttached():
                return

            (Type, Position) = player.GetLocalQuickSlot(slotNumber)

            if player.SLOT_TYPE_INVENTORY == Type:
                self.tooltipItem.SetInventoryItem(Position)
                self.tooltipSkill.HideToolTip()

            elif player.SLOT_TYPE_SKILL == Type:

                skillIndex = player.GetSkillIndex(Position)
                skillType = skill.GetSkillType(skillIndex)

                if skill.SKILL_TYPE_GUILD == skillType:
                    import guild
                    skillGrade = 0
                    skillLevel = guild.GetSkillLevel(Position)

                else:
                    skillGrade = player.GetSkillGrade(Position)
                    skillLevel = player.GetSkillLevel(Position)

                self.tooltipSkill.SetSkillNew(Position, skillIndex, skillGrade, skillLevel)
                self.tooltipItem.HideToolTip()

        def OverOutItem(self):
            if 0 != self.tooltipItem:
                self.tooltipItem.HideToolTip()
            if 0 != self.tooltipSkill:
                self.tooltipSkill.HideToolTip()

        def OnUpdate(self):
            if app.GetGlobalTime() - self.lastUpdateQuickSlot > 500:
                self.lastUpdateQuickSlot = app.GetGlobalTime()
                self.RefreshQuickSlot()

            if TRUE == self.hpGaugeBoard.IsIn():
                self.tooltipHP.Show()
            else:
                self.tooltipHP.Hide()

            if TRUE == self.mpGaugeBoard.IsIn():
                self.tooltipSP.Show()
            else:
                self.tooltipSP.Hide()

            if TRUE == self.stGaugeBoard.IsIn():
                self.tooltipST.Show()
            else:
                self.tooltipST.Hide()
            
            if TRUE == self.expGaugeBoard.IsIn():
                self.tooltipEXP.Show()
            else:
                self.tooltipEXP.Hide()
            
        ## Skill
        def ToggleLeftMouseButtonModeWindow(self):

            wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]

            if TRUE == wndMouseButtonMode.IsShow():

                wndMouseButtonMode.Hide()

            else:
                wndMouseButtonMode.Show()

        def ToggleRightMouseButtonModeWindow(self):

            wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]

            if TRUE == wndMouseButtonMode.IsShow():

                wndMouseButtonMode.Hide()
                self.CloseSelectSkill()

            else:
                wndMouseButtonMode.Show()
                self.OpenSelectSkill()

        def OpenSelectSkill(self):

            PAGE_SLOT_COUNT = 6

            (xSkillButton, y) = self.curSkillButton.GetGlobalPosition()
            y -= (37 + 32 + 1)

            for key in self.skillCategoryNameList:

                appendCount = 0
                startNumber = self.skillPageStartSlotIndexDict[key]
                x = xSkillButton

                getSkillIndex=player.GetSkillIndex
                getSkillLevel=player.GetSkillLevel
                for i in xrange(PAGE_SLOT_COUNT):

                    skillIndex = getSkillIndex(startNumber+i)
                    skillLevel = getSkillLevel(startNumber+i)

                    if 0 == skillIndex:
                        continue
                    if 0 == skillLevel:
                        continue
                    if skill.IsStandingSkill(skillIndex):
                        continue

                    ## FIXME : 스킬 하나당 슬롯 하나씩 할당하는건 아무리 봐도 부하가 크다.
                    ##         이 부분은 시간을 나면 고치도록. - [levites]
                    skillButton = self.SkillButton()
                    skillButton.SetSkill(startNumber+i)
                    skillButton.SetPosition(x, y)
                    skillButton.SetSkillEvent(ui.__mem_func__(self.CloseSelectSkill), startNumber+i+1)
                    skillButton.SetSkillToolTip(self.tooltipSkill)
                    skillButton.SetTop()
                    skillButton.Show()
                    self.selectSkillButtonList.append(skillButton)

                    appendCount += 1
                    x -= 32

                if appendCount > 0:
                    y -= 32

        def CloseSelectSkill(self, slotIndex=-1):

            self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT].Hide()
            for button in self.selectSkillButtonList:
                button.Destroy()

            self.selectSkillButtonList = []

            if -1 != slotIndex:
                self.curSkillButton.Show()
                self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
                player.SetMouseFunc(player.MBT_RIGHT, player.MBF_SKILL)
                player.ChangeCurrentSkillNumberOnly(slotIndex-1)
            else:
                self.curSkillButton.Hide()
                self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Show()

        def SelectMouseButtonEvent(self, dir, event):
            SetMouseButtonSetting(dir, event)

            self.CloseSelectSkill()
            self.mouseModeButtonList[dir].Hide()

            btn = 0
            type = self.NONE
            func = self.NONE
            tooltip_text = ""        
            
            if self.MOUSE_BUTTON_LEFT == dir:
                type = player.MBT_LEFT

            elif self.MOUSE_BUTTON_RIGHT == dir:
                type = player.MBT_RIGHT

            if self.EVENT_MOVE == event:
                btn = self.mouseModeButtonList[dir].GetChild("button_move")
                func = player.MBF_MOVE
                tooltip_text = localeInfo.TASKBAR_MOVE
            elif self.EVENT_ATTACK == event:
                btn = self.mouseModeButtonList[dir].GetChild("button_attack")
                func = player.MBF_ATTACK
                tooltip_text = localeInfo.TASKBAR_ATTACK
            elif self.EVENT_AUTO == event:
                btn = self.mouseModeButtonList[dir].GetChild("button_auto_attack")
                func = player.MBF_AUTO
                tooltip_text = localeInfo.TASKBAR_AUTO
            elif self.EVENT_MOVE_AND_ATTACK == event:
                btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
                func = player.MBF_SMART
                tooltip_text = localeInfo.TASKBAR_ATTACK
            elif self.EVENT_CAMERA == event:
                btn = self.mouseModeButtonList[dir].GetChild("button_camera")
                func = player.MBF_CAMERA
                tooltip_text = localeInfo.TASKBAR_CAMERA
            elif self.EVENT_SKILL == event:
                btn = self.mouseModeButtonList[dir].GetChild("button_skill")
                func = player.MBF_SKILL
                tooltip_text = localeInfo.TASKBAR_SKILL

            if 0 != btn:
                self.curMouseModeButton[dir].SetToolTipText(tooltip_text, 0, -18)
                self.curMouseModeButton[dir].SetUpVisual(btn.GetUpVisualFileName())
                self.curMouseModeButton[dir].SetOverVisual(btn.GetOverVisualFileName())
                self.curMouseModeButton[dir].SetDownVisual(btn.GetDownVisualFileName())
                self.curMouseModeButton[dir].Show()

            player.SetMouseFunc(type, func)

        def OnChangeCurrentSkill(self, skillSlotNumber):
            self.curSkillButton.SetSkill(skillSlotNumber)
            self.curSkillButton.Show()
            self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()



    Obrigado
    Espero que dê para ajudares :p
    Cumprimentos


  11. Boas comunidade,

    Passei a usar o cliente "Client Maxmi - Lycan" .
    - Quando clico "f5" abre um bot de rodar (https://prnt.sc/qij7z1 este quero definitivo)
    - Por baixo do inventario tem um icon de bot de rodar , eu clico e aparece outro (https://prnt.sc/qij8iq)

    Eu gostava de meter o bot de rodar do "f5" a abrir quando clicasse no botão lá de baixo (botao esse que de momento está a abrir o outro bot de rodar que quero excluir). 

    Alguem me poderia ajudar? 

    Obrigado
    Cumprimentos
    Agradeço Resposta


  12. Boas,

    Em relação aos penteados :
    Implementei na loja geral do meu "servidor" os penteados com defesas... porém quando os equipo ocorre o seguinte (equipo porém nos disfarces não aparece nada.. é como se tivesse desaparecido) :


    Em relação aos vendedores :
    Meti certos itens na loja geral (inclusive cabelos) e aparem a 0 yang (não fui eu que alterei) mas quando vou para comprar aparece : "Yang insuficiente", porque é que isto acontece ? como resolvo?

    Já agr também gostava de saber como altero estes nomes das paginas que supostamente deviam ser "Seguinte" /"Anterior"... e se possível como desativar essa opção apenas nesta janela porque na página seguinte não tenho loja nenhuma...

     


    Obrigado pela atenção
    Agradeço resposta
    Cumprimentos


  13. 9 minutos atrás, Karbust disse:

    Experimenta esta:

    
    quest first_login begin
    	state start begin
    		when login with pc.getqf("firstlogin") == 0 begin
    			-------------------------------------------------------
    			---------------- Customization start ----------------
    			--local StartLevel = 45 --Player level
    			--local StartKarma = 1000 --Player Karma
    			local StartGold = 20000000 --Player Gold
    			local HorseLevel = 30 --Horse level
    			local HorseBookV = 50053 --Horse Book value
    			local Items = {
    							{299, 1, 4, 4, 0},		--Espada Lua Cheia+9 (Warrior)
    							{299, 1, 4, 4, 2},		--Espada Lua Cheia+9 (Sura)
    							{1179, 1, 4, 4, 1},	--Adaga Folha Negra+9
    							{2159, 1, 4, 4, 1},	--Arco de ARmação+9
    							{3219, 1, 4, 4, 0},	--Lâmina Ferro Vermelho+9
    							{7169, 1, 4, 4, 3},	--Leque Vento de Outono+9
    							{11259, 1, 0, 4, 0},	--Armadura Dragão+9
    							{11459, 1, 0, 4, 1},	--Quimono do Assassino+9
    							{11659, 1, 0, 4, 2},	--Armadura Mística+9
    							{11859, 1, 0,4, 3},	--Robe Solar+9
    							{12249, 1, 1, 4, 0},	--Elmo Máscara Fantasma+9
    							{12389, 1, 1, 4, 1},	--Capuz de Aço+9
    							{12529, 1, 1, 4, 2},	--Capacete Castelo+9
    							{12669, 1, 1, 4, 3},	--Chapéu da Luz do Sol+9
    							{13049, 1, 10, 4, 4},	--Escudo de Redondo Preto+9
    							{14149, 1, 3, 4, 4},	--Pulseira de Platina+9
    							{15149, 1, 2, 4, 4},	--Sapatos em Jade+9
    							{16149, 1, 5, 4, 4},	--Colar de Platina+9
    							{17149, 1, 6, 4, 4},	--Brincos de Platina+9
    						  }
    			local Items2 = {
    							{27112, 50},	--Poção Verde(P)
    							{27115, 50},	--Poção Roxa(P)
    							{72723, 1},	--Elixir do Sol(P)
    							{72727, 1},	--ELixir da Lua(P)
    							{70038, 1},	--Capa de Bravura
    							{72702, 1},	--Sapatos de Vento+ (N)
    							{72001, 1},	--Anel de Experiência
    							{71051, 18},	--Enfeitiçar Itens
    							{71052, 50},	--Benção para Itens
    							{71084, 100},	--Feitiço para Itens
    							{71085, 36},	--Reforço para Itens
    							{70024, 9},	--Mármore da Benção
    						   }
    			---------------- Customization end ----------------
    			-------------------------------------------------------
    			for i = 1, table.getn(Items), 1 do
    				ItemValue = Items[i][1] --Retrieve Item Value.
    				ItemCount = Items[i][2] --Retrieve Item Count.
    				ItemSocket = Items[i][3] --Retrieve Item Socket.
    				PgEmpire = Items[i][4] --Retrieve necessary Pg Empire.
    				PgJob = Items[i][5] --Retrieve necessary Pg Job.
    				if pc.get_job() == PgJob or PgJob == 4 then
    					if pc.get_empire() == PgEmpire or PgEmpire == 4 then
    						pc.give_item2(ItemValue, ItemCount)
    						--item.equip(ItemSocket)
    					end --End Empire check
    				end --End check Pg Job
    			end --End For loop.
    			
    			for i = 1, table.getn(Items2), 1 do
    				ItemValue = Items2[i][1] --Retrieve Item Value.
    				ItemCount = Items2[i][2] --Retrieve Item Count.
    				pc.give_item2(ItemValue, ItemCount)
    			end --End For loop.
    			--[[while pc.get_level() < StartLevel do --While loop as long pg level is minor than selected level.
    				pc.give_exp2(pc.get_next_exp())
    			end]]--
    			--pc.set_level(StartLevel)
    			--pc.changealignment(StartKarma) --Set Player Karma.
    			pc.changegold(StartGold) --Set Player Gold.
    			pc.set_skill_level(130,30)
    			pc.set_skill_level(131,49)
    			pc.set_skill_level(132,20)
    			pc.set_skill_level(137,20)
    			pc.set_skill_level(138,20)
    			pc.set_skill_level(139,20)
    			horse.set_level(HorseLevel) --Set Horse level.
    			pc.give_item2(HorseBookV) --Give horse book.
    			pc.setqf("firstlogin", 1) --Set the quest flag "firstlogin" to 1.
    			set_state("__EmptyState__") --Set a new empty state.
    		end --End When
    	end --End Main State
    	
    	state __EmptyState__ begin
    	end --End Empty State
    end --End Quest

    Tirei das minhas quests, muda o que quiseres.


    Agredeçido @Karbust, vou editar e ver se dá certo haha


  14. Boas,

    Esta foi a quest que tentei implementar no meu servidor, tirei daqui da cybergamers porém editei-a e quando a vou a meter não dá :/ "give_basic_weapon.quest:1:Error ocurred on compile give_basic_weapon.quest"

    Eu já estou farto de tentar resolver o problema porém como n percebo mt de quests é provável que seja uma coisa básica... Já tive a ver muitas quests destas aqui na cybergamers mas mesmo assim não consigo identificar o erro... agradecia que me ajudassem

    Esta é a quest: 
     

    quest give_basic_weapon begin
    	state start begin
    		when login with pc.getqf("inicio") == 0 begin
    			pc.setqf("inicio","1")
    			notice_all ("O jogador "..pc.get_name().." iniciou a sua aventura no CastleMt2")
    			if pc.job == 0 then -- Guerreiro
    			horse.unride()
    			horse.set_level(30)
    			horse.ride()
    			pc.give_item2(469)
    			pc.give_item2(3199)
    			pc.give_item2(20009)
    			pc.give_item2(12259)
    			pc.give_item2(15089)
    			pc.give_item2(13069)
    			pc.give_item2(13089)
    			pc.give_item2(13109)
    			pc.give_item2(13129)
    			pc.give_item2(14209)
    			pc.give_item2(17109)
    			pc.give_item2(16209)
    			pc.give_item2(72726,200)
    			pc.give_item2(72730,200)
    			pc.give_item2(27003,200)
    			pc.give_item2(27006,200)
    			pc.give_item2(27102,200)
    			pc.give_item2(27105,200)
    			pc.give_item2(72701)
    			
    			elseif pc.job == 1 then -- Ninja
    			horse.unride()
    			horse.set_level(30)
    			horse.ride()
    			pc.give_item2(2379)
    			pc.give_item2(1349)
    			pc.give_item2(20259)
    			pc.give_item2(12399)
    			pc.give_item2(15089)
    			pc.give_item2(13069)
    			pc.give_item2(13089)
    			pc.give_item2(13109)
    			pc.give_item2(13129)
    			pc.give_item2(14209)
    			pc.give_item2(17169)
    			pc.give_item2(16209)
    			pc.give_item2(72726,200)
    			pc.give_item2(72730,200)
    			pc.give_item2(27003,200)
    			pc.give_item2(27006,200)
    			pc.give_item2(27102,200)
    			pc.give_item2(27105,200)
    			pc.give_item2(72701)
    			
    			elseif pc.job == 2 then -- Sura
    			horse.unride()
    			horse.set_level(30)
    			horse.ride()
    			pc.give_item2(479)
    			pc.give_item2(469)
    			pc.give_item2(20509)
    			pc.give_item2(12539)
    			pc.give_item2(15089)
    			pc.give_item2(13069)
    			pc.give_item2(13089)
    			pc.give_item2(13109)
    			pc.give_item2(13129)
    			pc.give_item2(14209)
    			pc.give_item2(17209)
    			pc.give_item2(16209)
    			pc.give_item2(72726,200)
    			pc.give_item2(72730,200)
    			pc.give_item2(27003,200)
    			pc.give_item2(27006,200)
    			pc.give_item2(27102,200)
    			pc.give_item2(27105,200)
    			pc.give_item2(72701)
    			
    			elseif pc.job == 3 then -- Shaman
    			horse.unride()
    			horse.set_level(30)
    			horse.ride()
    			pc.give_item2(5349)
    			pc.give_item2(7379)
    			pc.give_item2(20759)
    			pc.give_item2(12679)
    			pc.give_item2(15089)
    			pc.give_item2(13069)
    			pc.give_item2(13089)
    			pc.give_item2(13109)
    			pc.give_item2(13129)
    			pc.give_item2(14209)
    			pc.give_item2(17209)
    			pc.give_item2(16209)
    			pc.give_item2(72726,200)
    			pc.give_item2(72730,200)
    			pc.give_item2(27003,200)
    			pc.give_item2(27006,200)
    			pc.give_item2(27102,200)
    			pc.give_item2(27105,200)
    			pc.give_item2(72701)
    			end
    		end
    		while pc.get_level() < 240 do
    			pc.give_exp2(pc.get_next_exp())
    		end
    	end
    end


    Agradeço resposta :D Cumprimentos


  15. Boas,

    Alguém me consegue safar o windows.dds traduzido em pt? Eu tentei copiar este mas como era de esperar em vez de transparente houveram partes que ficaram pretas :c

    Agradeço resposta e cumprimentos :D

     

    Em 23/11/2015 at 01:33, Tyler Durden disse:

    locale.eix/epk

    1: pasta login > login.dds

    2: pasta select > select.dds

    3: pasta guild > guild.dds para os separadores

    3/4: pasta windows > windows.dds para o restante

    Saca o Irfanview + Plugins para veres os ficheiros .dds

     

    b73yc.png

     


  16. 1 hora atrás, Karbust disse:

    Em relação às armas, já houve casos em que era preciso colocar um TAB no fim da linha, nunca descobri um padrão, nunca ponha em tudo, mas algumas cenas só funcionavam assim...

    
    96000	ARMOR	icon/item/96000.tga	
    96001	ARMOR	icon/item/96001.tga	
    96002	ARMOR	icon/item/96002.tga	
    96003	ARMOR	icon/item/96003.tga	
    96004	WEAPON	icon/item/96004.tga	d:/ymir work/item/weapon/96004.gr2	
    96005	WEAPON	icon/item/96005.tga	d:/ymir work/item/weapon/96005.gr2	
    96006	WEAPON	icon/item/96006.tga	d:/ymir work/item/weapon/96006.gr2	
    96007	WEAPON	icon/item/96007.tga	d:/ymir work/item/weapon/96007.gr2	
    96008	WEAPON	icon/item/96008.tga	d:/ymir work/item/weapon/96008.gr2	
    96009	WEAPON	icon/item/96009.tga	d:/ymir work/item/weapon/96009.gr2	
    96010	WEAPON	icon/item/96010.tga	d:/ymir work/item/weapon/96010.gr2	

    As armaduras, coloca aí as partes dos .msm.

     

    Agradeço imenso a tentativa de ajudar mas já não é preciso, o cliente era bastante antigo então decidi sacar um novo que já tivesse tudo isso e mais alguns sistemas .