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Rodnia | Alpha & Omega

TheBadAss

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Posts posted by TheBadAss


  1. Boas comunidade.
    Alguem me ajuda a alterar uma dragon_soul.quest please.
    A minha quest só me deixa iniciar a missão 1x por dia, queria meter sempre a dar.
    E aumentar a hipótese de fazer 10 pedras drakonis por missão para 100.
    Fica ai a minha missão

     

    define gemstone 30270
    define alchemist 20001
    define reward_box 50255
    define gemstone_need_count 10
    define gemstone_trade_max_per_day 10
    define dragon_soul_can_use_level 30
    define drop_flag "ds_drop"
     
    quest dragon_soul begin
    state start begin
    when levelup or letter with pc.level >= dragon_soul_can_use_level begin
    send_letter(gameforge.dragon_soul._1010_sendLetter)
    local v = find_npc_by_vnum(alchemist)
     
    if 0 != v then
    target.vid("__TARGET__", v, mob_name(alchemist))
    end
    end
    when info or button begin
    say(gameforge.dragon_soul._1020_say)
    end
     
    when alchemist.chat.gameforge.dragon_soul._1030_npcChat with pc.level >= dragon_soul_can_use_level begin
    target.delete("__TARGET__")
     
    say_title(mob_name(alchemist))
    say(gameforge.dragon_soul._1040_say)
    set_state(state_learning)
    end
    end
    state state_learning begin
    when letter begin
    send_letter(gameforge.dragon_soul._1050_sendLetter)
    end
    when info or button begin
    say(gameforge.dragon_soul._1060_say)
    end
    when kill begin
    if npc.is_pc() then
    return
    end
     
    if pc.count_item(gemstone) < gemstone_need_count then
    if drop_gamble_with_flag(drop_flag) then
    game.drop_item_with_ownership(gemstone, 1, 300)
    end
    end
    end
    when alchemist.chat.gameforge.dragon_soul._1050_sendLetter begin
    say_title(mob_name(alchemist))
    if pc.count_item(gemstone) >= gemstone_need_count then
    say(gameforge.dragon_soul._1070_say)
    pc.remove_item(gemstone, gemstone_need_count)
    ds.give_qualification()
    char_log(pc.get_player_id(), 'DS_QUALIFICATION', 'SUCCESS')
    pc.give_item2(reward_box)
    local today = math.floor(get_global_time() / 86400)
    pc.setf("dragon_soul", "eye_timestamp", today)
    pc.setf("dragon_soul", "eye_left", 9)
    set_state(state_farming)
    else
    say(gameforge.dragon_soul._1080_say)
    end
    end
    end
    state state_farming begin
    when letter begin
    send_letter(gameforge.dragon_soul._1090_sendLetter)
    end
    when info or button begin
    say(string.format(gameforge.dragon_soul._1100_say, pc.getf("dragon_soul", "eye_left")))
    end
    when kill begin
    if npc.is_pc() then
    return
    end
     
    if drop_gamble_with_flag(drop_flag) then
    local eye_left = pc.getf("dragon_soul", "eye_left")
    local haved_gemstone_number = pc.count_item(gemstone)
     
    if eye_left > haved_gemstone_number / gemstone_need_count then
    game.drop_item_with_ownership(gemstone, 1, 300)
    end
    end
    end
    when gemstone.pick begin
    local eye_left = pc.getf("dragon_soul", "eye_left")
    if eye_left <= 0 then
    return
    end
     
    if pc.count_item(gemstone) >= gemstone_need_count then
    pc.setf("dragon_soul", "eye_left", eye_left - 1)
    pc.remove_item(gemstone, gemstone_need_count)
    pc.give_item2(reward_box)
    if 1 == eye_left then
    notice_multiline(gameforge.dragon_soul._1110_notice, notice)
    set_state(state_closed_season)
    end
    end
    end
    when alchemist.chat.gameforge.dragon_soul._1120_npcChat begin
    say_title(mob_name(alchemist))
    local today = math.floor(get_global_time() / 86400)
    if today == pc.getf("dragon_soul", "eye_timestamp") then
    say(gameforge.dragon_soul._1130_say)
    else
    say(gameforge.dragon_soul._1140_say)
    pc.setf("dragon_soul", "eye_timestamp", today)
    pc.setf("dragon_soul", "eye_left", 10)
    end
    end
    end
    state state_closed_season begin
    when letter begin
    send_letter(gameforge.dragon_soul._1150_sendLetter)
    end
    when info or button begin
    say(gameforge.dragon_soul._1160_say)
    local today = math.floor(get_global_time() / 86400)
    if today == pc.getf("dragon_soul", "eye_timestamp") then
    say(gameforge.dragon_soul._1170_say)
    else
    say(gameforge.dragon_soul._1180_say)
    end
    end
     
    when alchemist.chat.gameforge.dragon_soul._1090_sendLetter begin
    say_title(mob_name(alchemist))
    local today = math.floor(get_global_time() / 86400)
    if today == pc.getf("dragon_soul", "eye_timestamp") then
    say(gameforge.dragon_soul._1130_say)
    else
    say(gameforge.dragon_soul._1140_say)
    pc.setf("dragon_soul", "eye_timestamp", today)
    pc.setf("dragon_soul", "eye_left", 10)
    set_state(state_farming)
    end
    end
    end
    -- deprecated states. so, jump to new state.
    state state_1 begin
    when login begin
    set_state(state_learning)
    end
    end
    state state_2 begin
    when login begin
    set_state(state_learning)
    end
    end
    state state_3 begin
    when login begin
    set_state(state_closed_season)
    end
    end
    end
     
    Cumprimentos

     


  2. Boas Comunidade da Cyber-gamers.

     

    Hoje venho apresentar a guild TheBadAss,e o nosso canal de YouTube.

     

    O Objectivo deste canal é divulgar o servidor(BestVip), ajudar os jogadores(exemplo; Dungeons, conhecimento do server, dicas, estratégias etc)  e demonstrar o power da nossa guild.

     

    O Canal é 100% dedicado ao servidor, pois jogamos nele desde 2009, e foi onde passamos grandes felicidades, grandes tristezas mas acima de tudo grandes momentos e grandes amizades.

     

    Fica aqui o link do canal: https://www.youtube.com/channel/UCw6kTnha_QfX7Ixaa4R_9bw/videos

    E do nosso 1º video :

     

    Espero que gostem, brevemente vamos postar mais videos.

    Obrigado e cumprimentos Guild TheBadAss

     

    * Não se esqueçam de meter gostos nos vídeos e de Subscrever Canal.

    *E acho que o tópico não esta na zona certa, se possível move-lo :D