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Unk3n0w7

Quest Purgatorio Ardente

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-------------------------- Script in web   ----- Trad. by Lollozzo -------------------------quest purgatorio begin     state start begin                  when 20351.chat."Le Porte dell'Inferno" with pc.get_map_index() == 205 begin             say_title("Guardiano dell'Inferno")             say("Il Dio di tutti i demoni, Sung Mahi, si è risvegliato,")             say("la fine dell'umanità è vicina!")             say("Combatti, valoroso guerriero, con")             say("il tuo gruppo affinchè liberiate")             say("il mondo dalla distruzione del nuovo Male!")             say("")             say("")             say("")             wait()             say_title("Guardiano dell'Inferno")             say("Per poter accedere alla mappa")             say("dove essere minimo livello 100")             say("ed avere con voi "NOME ITEM".")             say("Sei pronto ad affrontare la sfida?")             say("")             say("")             wait()             say_title("Guardiano dell'Inferno")             if pc.get_level() >= 100 or pc.is_gm() then                 if party.is_party() or pc.is_gm()  then                     if party.is_leader() or pc.is_gm() then                         if pc.count_item(30189) > 0 or pc.is_gm() then                             say_reward("Vuoi iniziare la sfida con il tuo gruppo?")                            if select("Sì","No, grazie.") == 1 then                                 pc.remove_item(30189,1)                                 d.join(235)                             end                         else                             say_reward("Non puoi passare!")                            say_item_vnum(30189)                         end                     else                         say_reward("Per poter accedere devi essere il leader del gruppo!")                    end                 else                     say_reward("Devi appartenere ad un gruppo!")                end             else                 say_reward("Devi essere livello superiore a 100 per poter entrare!")            end         end         when login with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin             say("Vai, il dungeon è cominciato!")             say("Combattete!")             say("")             if party.is_party() then                 if party.is_leader() then                     blazingpurgatory.start()                 end             else                 if pc.is_gm() then                     blazingpurgatory.start()                 end             end         end                  function start()             d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt")             d.setf("purgatory_gate_sequence",number(1,7))             local sequence = {{1,2,3,4,5,6},{4,1,3,2,5,6},{2,5,3,1,4,6},{3,1,6,2,4,5},{5,3,2,4,6,1},{6,1,5,2,4,3},{6,3,5,3,1,4}}             for i = 1, 6 do                 d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt")             end             d.setf("acutal_round",0)             d.setf("time", get_time()+60*60*1)             server_timer("purgatorytime",3600,pc.get_map_index())             server_loop_timer("purgatorytimenotice",300,pc.get_map_index())             blazingpurgatory.NoticeTime()         end                              when purgatorytimenotice.server_timer begin             if d.select(get_server_timer_arg()) then                 blazingpurgatory.NoticeTime()             end         end         when purgatorytime.server_timer begin             if d.select(get_server_timer_arg()) then                 d.notice("Il tempo è scaduto!")                 d.exit_all()             end         end                  when 20385.click with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 and d.getf("block_altar") == 0 begin             if d.getf("purgatory_level") == 7 then                 d.setf("block_altar",1)                 d.setf("actual_round",7)                 d.notice("Pensavate di aver finito? No!")                 d.notice("Ora vi aspetta Razador!")                 timer("warp_to_boss",5)             else                                      d.setf("purgatory_level",d.getf("purgatory_level")+1)                 blazingpurgatory.purge()                 blazingpurgatory.LoadStage()                 d.setf("block_altar",1)                                  blazingpurgatory.NoticeTime()                 d.notice("Si è aperta una stanza!")             end         end         when warp_to_boss.timer begin             d.jump_all(8111,6864)             d.notice("Razador:")             d.notice("La resistenza è inutile! Sung Mahi resusciterà!")             d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_7.txt")             blazingpurgatory.NoticeTime()         end                      when kill with pc.get_map_inde1x() >= 2350000 and pc.get_map_index() <= 2355000 begin             if d.getf("actual_round") == 1 or d.getf("actual_round") == 3 then                 d.setf("kill_count_bp1",d.getf("kill_count_bp1") +1)                 if d.getf("kill_count_bp1") == d.getf("bp_kill_to_next") then                     d.notice("Ritorna al "NOME NPC CENTRO MAPPA"!")                     blazingpurgatory.purge()                 end             elseif d.getf("actual_round") == 2 or d.getf("actual_round") == 5 then                 d.setf("kill_count_bp",d.getf("kill_count_bp") +1)                 if d.getf("kill_count_bp") == d.getf("kill_to_drop_key") then                     game.drop_item_with_ownership(50084,1)                     d.setf("kill_count_bp",0)                 end             elseif d.getf("actual_round") == 4 and npc.get_race() == 6009 then                 if number(1,5) == 1 then                     d.notice("Ritorna al "NOME NPC CENTRO MAPPA"!")                     blazingpurgatory.purge()                 end             elseif d.getf("actual_round") == 6 and npc.get_race() == 8034 then                 d.notice("Ritorna al "NOME NPC CENTRO MAPPA"!")                 blazingpurgatory.purge()                 elseif d.getf("actual_round") == 7 and npc.get_race() == 6091 then                 d.notice("Razador è morto!")                 d.clear_regen()                 d.kill_all()             end         end         when 20081.take with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin             if item.get_vnum() == 50084 then                 if d.getf("actual_round") == 2 then                     pc.remove_item(item.get_vnum(),1)                     if number(1,8) == 1 then                         npc.purge()                         d.notice("Ritorna al "NOME NPC CENTRO MAPPA"!")                         blazingpurgatory.purge()                     else                         syschat("Questa Pietra Maat è sbagliata!")                     end                 elseif d.getf("actual_round") == 5 then                     local sequence = {{1,2,3,4,5,5},{4,3,2,1,5,5},{4,5,3,1,2,2},{5,3,4,2,1,1},{5,1,3,4,2,2}}                     if blazingpurgatory.GetPillarID() == sequence[d.getf("sequence")][d.getf("pillarcount")] then                         pc.remove_item(item.get_vnum(),1)                         npc.purge()                         d.setf("pillarcount", d.getf("pillarcount")+1)                         if d.getf("pillarcount") == 6 then                             d.notice("Ritorna al "NOME NPC CENTRO MAPPA"!")                             blazingpurgatory.purge()                         else                             d.notice("Usted debe continuar "..6-d.getf("pillarcount").." sellos abiertos!")                         end                     elseif blazingpurgatory.GetPillarID() == false then                         syschat("Embárcate que un zoom más cerca del sello!")                     elseif blazingpurgatory.GetPillarID() != sequence[d.getf("sequence")][d.getf("pillarcount")] then                         pc.remove_item(item.get_vnum(),1)                         syschat("Questo Ingranaggio non è quello giusto giusto!")                     end                 end             end         end                              function LoadStage()             if d.getf("actual_round") == 1 then -- Alle Monster tötenw                 d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_1.txt")                 d.setf("bp_kill_to_next",241)                 d.setf("kill_count_bp1",0)             elseif d.getf("actual_round") == 2 then                 d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_2.txt")                 d.setf("kill_to_drop_key",50)                 d.spawn_mob(20081,195,352)             elseif d.getf("actual_round") == 3 then                 d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_3.txt")                 d.setf("bp_kill_to_next",240)                 d.setf("kill_count_bp1",0)             elseif d.getf("actual_round") == 4 then                 d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_4.txt")             elseif d.getf("actual_round") == 5 then                 d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_5.txt")                 local sequence = {{1,2,3,4,5},{4,3,2,1,5},{4,5,3,1,2},{5,3,4,2,1},{5,1,3,4,2}}                 local n = number(1,5)                 local coords = {{502,354},{517,354},{487,354},{502,339},{502,369}}                 for i = 1, 5 do                     d.spawn_mob(20081, coords[i][1],coords[i][2])                 end                 d.setf("pillarcount", 1)                 d.setf("sequence",n)                 d.setf("kill_to_drop_key",100)             elseif d.getf("actual_round") == 6 then                 d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_6.txt")                 d.spawn_mob(8034,507,489)             end         end             function purge()             d.setf("block_altar",0)             d.clear_regen()             d.kill_all()             blazingpurgatory.LoadGates()             d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt")             if d.getf("purgatory_level") == 6 then                 d.setf("purgatory_level",7)             end         end                 function LoadGates()             local sequence = {{1,2,3,4,5,6},{4,1,3,2,5,6},{2,5,3,1,4,6},{3,1,6,2,4,5},{5,3,2,4,6,1},{6,1,5,2,4,3},{6,3,5,3,1,4}}             for i = 1, 6-d.getf("purgatory_level") do                 d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt")             end             d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")])         end                          function NoticeTime()             local secondsLeft = (d.getf("time") - get_time())             local minutesLeft = math.ceil(secondsLeft / 60)             d.notice("Tempo rimanente: "..minutesLeft.." minuti!")         end         function GetPillarID()             if pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then                 return 1             elseif pc.get_local_x() >= 517 - 5 and pc.get_local_x() <= 517 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then                 return 2             elseif pc.get_local_x() >= 487 - 5 and pc.get_local_x() <= 487 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then                 return 3             elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 339 - 5 and pc.get_local_y() <= 339 + 5 then                 return 4             elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 369 - 5 and pc.get_local_y() <= 369 + 5 then                 return 5             else                 return false             end         end        end end

Créditos : Lollo

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antiblock
Elveron

cara tu testou essa quest?, consegui fazer ela funcionar, eu achei ela a algum tempo na forum da ElitePvp e até hoje não consegui fazer rodar essa quest, se consegui me diz como fise-se por favor.

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Precisa do arquivo do data/dugeon/purgatory algo do genero...

Onde posso encontrar ?

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