【★】ʀℯɱℯɳɞℯʀGåɱℯʂ【★】 106 Posted February 24, 2016 Olá boa noite, gostaria de ajuda para configurar esta quest em um npc para trocar os pontos por itens através do NPC. Alguem poderia ajuda sff? Dou +1 ! when 20095.chat."Canjear mis logros" beginsay_title("Canjear mis logros")say("")say("Hola jugador, si tienes logros")say("yo te los puedo cambiar por cositas.")say("")say("Si no tienes intenta conseguir alguno")say("porque merece la pena")say("")say_reward("Quieres canjear tus punots?")local canje = select ("Si" , "No")if canje == 1 thensay_title("Canjes de logros")say("")say("Elige lo que quieras")local elegir = select ("Quinto bonus - 3 logros" , "Añadir 6-7 bonus - 4 logros" , "Cambiar 6-7 bonus - 5 logros" , "Caballo armado - 6 logros" , "Caballo militar - 8 logros" , "Cerrar")if elegir == 1 thenif pc . getqf ( "achievement_points" ) <= 2 thenchat( "Lo siento necesitas mas puntos" )returnendpc.give_item2("70024", 1)local actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 3 )returnelseif elegir == 2 thenif pc . getqf ( "achievement_points" ) <= 3 thenchat( "Lo siento necesitas mas puntos" )returnendpc.give_item2("71051", 1)local actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 4 )returnelseif elegir == 3 thenif pc . getqf ( "achievement_points" ) <= 4 thensay ( "Lo siento necesitas mas puntos" )returnendpc.give_item2("71052", 1)local actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 5 )returnelseif elegir == 4 thenif pc . getqf ( "achievement_points" ) <= 5 thenchat( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 6 )chat ( "Has recibido un caballo armado" )horse . set_level ( "11" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50052" , 1 )returnelseif elegir == 5 thenelseif p == 2 thenif pc . getqf ( "achievement_points" ) <= 7 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 8 )chat( "Has recibido un caballo militar" )horse . set_level ( "21" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50053" , 1 )returnelseif elegir == 6 thenreturnendelseif canje == 2 thenreturnendend Share this post Link to post Share on other sites
【★】ʀℯɱℯɳɞℯʀGåɱℯʂ【★】 106 Posted February 25, 2016 BUMP Share this post Link to post Share on other sites
Marcos Pinheiro 22 Posted March 23, 2016 Aqui está, espero te ajudado!!! quest sistema_de_conquista beginstate start begin--BOSSEwhen 101.kill beginlocal Reward = 2local Achievement = "Cão Selvagem"local killcount = pc.getqf("101")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("101", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 691.kill beginlocal Reward = 2local Achievement = "Chefe Orc"local killcount = pc.getqf("691")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("691", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 791.kill beginlocal Reward = 3local Achievement = "Líder Esotérico"local killcount = pc.getqf("791")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("791", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 2493.kill beginlocal Reward = 100local Achievement = "Dragão de Água"local killcount = pc.getqf("2493")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2493", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 2492.kill beginlocal Reward = 20local Achievement = "General Celeste de Elite"local killcount = pc.getqf("2492")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2492", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 1091.kill beginlocal Reward = 5local Achievement = "Rei Demônio"local killcount = pc.getqf("1091")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1091", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 2597.kill beginlocal Reward = 20local Achievement = "Ceifadora Sangrenta"local killcount = pc.getqf("2597")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2597", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 1192.kill beginlocal Reward = 12local Achievement = "Bruxa do Céu"local killcount = pc.getqf("1192")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1192", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 1304.kill beginlocal Reward = 5local Achievement = "Comandante Tigre"local killcount = pc.getqf("1304")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1304", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 1901.kill beginlocal Reward = 4local Achievement = "Nove Caudas"local killcount = pc.getqf("1901")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1901", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 2091.kill beginlocal Reward = 3local Achievement = "Aranha Rainha"local killcount = pc.getqf("2091")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2091", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 2206.kill beginlocal Reward = 4local Achievement = "Rei Flamejante"local killcount = pc.getqf("2206")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2206", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 2191.kill beginlocal Reward = 5local Achievement = "Tartaruga de Pedra"local killcount = pc.getqf("2191")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2191", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 692.kill beginlocal Reward = 3local Achievement = "Orc Chefe de Elite"local killcount = pc.getqf("692")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("692", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 693.kill beginlocal Reward = 5local Achievement = "Grande Chefe dos Orcs"local killcount = pc.getqf("693")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("693", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Morto: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")end--Item shop---when 50129.use beginsay_title ( "Receber Pontos de Coquista")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Receber 200 Pontos de Conquista" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 200 )say_azul2( "Parabéns, você recebeu 200 pontos de coquista" )say_azul2( "Aproveite-os bem![ENTER]" )item.remove ( "50129", 1 )endendwhen 50130.use beginsay_title ( "Receber Pontos de Coquista")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Receber 100 Pontos de Conquista" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 100 )say_azul2( "Parabéns, você recebeu 100 pontos de coquista" )say_azul2( "Aproveite-os bem!" )item.remove ( "50130", 1 )endendwhen 50131.use beginsay_title ( "Receber Pontos de Coquista")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Receber 50 Pontos de Conquista" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 50 )say_azul2( "Parabéns, você recebeu 50 pontos de coquista" )say_azul2( "Aproveite-os bem!" )item.remove ( "50131", 1 )endendwhen 50132.use beginsay_title ( "Receber Pontos de Coquista")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Receber 25 Pontos de Conquista" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 25 )say_azul2( "Parabéns, você recebeu 25 pontos de conquista" )say_azul2( "Aproveite-os bem!" )item.remove ( "50132", 1 )endend--METINSwhen 8013.kill beginlocal Reward = 8local Achievement = "Metin da Morte"local killcount = pc.getqf("8013")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8013", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Destruída: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 8016.kill beginlocal Reward = 5local Achievement = "Metin do Demônio"local killcount = pc.getqf("8016")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8016", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Destruída: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 8012.kill beginlocal Reward = 6local Achievement = "Metin da Queda"local killcount = pc.getqf("8012")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8012", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Destruída: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 8015.kill beginlocal Reward = 5local Achievement = "Metin da Resistência"local killcount = pc.getqf("8015")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8015", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Destruída: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 8026.kill beginlocal Reward = 2local Achievement = "Metin da Visibilidade"local killcount = pc.getqf("8026")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8026", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Destruída: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen 8027.kill beginlocal Reward = 3local Achievement = "Metin do Trovão"local killcount = pc.getqf("8027")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8027", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Destruída: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")end--LEVELSwhen login or levelup with pc.get_level() >= 15 and pc.getqf("Level15") != 1 beginlocal Reward = 2local Achievement = "Level_15"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level15", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 30 and pc.getqf("Level30") != 1 beginlocal Reward = 2local Achievement = "Level_30"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level30", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 40 and pc.getqf("Level40") != 1 beginlocal Reward = 3local Achievement = "Level_40"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level40", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 50 and pc.getqf("Level50") != 1 beginlocal Reward = 4local Achievement = "Level_50"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level50", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 75 and pc.getqf("Level75") != 1 beginlocal Reward = 5local Achievement = "Level_75"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level75", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 85 and pc.getqf("Level85") != 1 beginlocal Reward = 10local Achievement = "Level_85"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level85", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 90 and pc.getqf("Level90") != 1 beginlocal Reward = 25local Achievement = "Level_90"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level90", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 95 and pc.getqf("Level95") != 1 beginlocal Reward = 50local Achievement = "Level_95"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level95", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 99 and pc.getqf("Level99") != 1 beginlocal Reward = 100local Achievement = "Level_99"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level99", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")end--TROCAS--when 11000.chat."Pontos de Conquista" beginsay_title ( "Trocar Pontos de Conquista" )local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Cavalo Armado - 5 pontos" , "Cavalo Militar - 30 pontos" , "Humanóides +20%/30min - 50 pontos" , "HP +5000/30min - 60 pontos" , "Armadura Divina - 400 pontos" , "Pet de Ataque - 30 pontos" , "Próximo >>>" )if p == 1 thenif pc . getqf ( "achievement_points" ) <= 4 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 5 )say_azul2( "Você recebeu um Cavalo Armado[ENTER]" )horse . set_level ( "11" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50052" , 1 )returnelseif p == 2 thenif pc . getqf ( "achievement_points" ) <= 29 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 30 )say_azul2( "você recebeu um Cavalo Militar[ENTER]" )horse . set_level ( "21" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50053" , 1 )returnelseif p == 3 thenif pc . getqf ( "achievement_points" ) <= 49 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 50 )say_azul2( "Você recebeu 20% de Humanóides por 30 minutos![ENTER]" )affect . add_collect ( apply . ATTBONUS_HUMAN , 20 , 60 * 30 )returnelseif p == 4 thenif pc . getqf ( "achievement_points" ) <= 59 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 60 )say_azul2( "Você recebeu 5000 HP por 30 minuto[ENTER]" )affect . add_collect ( apply . MAX_HP , 5000 , 60 * 30 )returnelseif p == 5 thenif pc. getqf ( "achievement_points" ) <= 399 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 399 )local armor = select ( "Armd. divina (G)" , "Armd. divina (N)" , "Armd. divina (S)" , "Armd. divina ©" )if armor == 1 thensay_azul2( "Você recebeu uma Armadura divina[ENTER]" )pc . give_item2 ( "42080" , 1 )returnelseif armor == 2 thensay_azul2( "Você recebeu uma Armadura divina[ENTER]" )pc . give_item2 ( "44080" , 1 )returnelseif armor == 3 thensay_azul2( "Você recebeu uma Armadura divina[ENTER]" )pc . give_item2 ( "46080" , 1 )returnelseif armor == 4 thensay_azul2( "Você recebeu uma Armadura divina[ENTER]" )pc . give_item2 ( "48080" , 1 )returnendelseif p == 6 thenif pc . getqf ( "achievement_points" ) <= 29 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 29 )say_azul2( "Você recebeu um Pet de Ataque[ENTER]" )pc . give_item2 ( "30312" , 1 )returnelseif p == 7 thenlocal p2 = select ( "Leão Branco - 40 pontos" , "Anel da Experiência - 5 pontos" , "Bônus Monstros +20%/30min - 15 pontos" , "Vel. Movimento +25%/30min - 10 pontos" , "Pet de Defesa - 25 pontos" , "Quantos Pontos Tenho?" , "Fechar" )if p2 == 1 thenif pc . getqf ( "achievement_points" ) <= 39 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 40 )say_azul2( "você recebeu Leão Branco, aproveite!!![ENTER]" )pc . give_item2 ( "50110" , 1 )returnelseif p2 == 2 thenif pc . getqf ( "achievement_points" ) <= 4 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 5 )say_azul2( "Você recebeu um Anel da Experiência [ENTER]" )pc . give_item2 ( "71015" , 1 )returnelseif p2 == 3 thenif pc . getqf ( "achievement_points" ) <= 14 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 15 )say_azul2( "Você recebeu 20% Bônus Monstros por 30 minutos[ENTER]" )affect . add_collect ( apply . ATTBONUS_MONSTER , 20 , 60 * 30 )returnelseif p2 == 4 thenif pc . getqf ( "achievement_points" ) <= 9 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 10 )say_azul2( "Você recebeu 25% de Velocidade Movimento por 30 minutos[ENTER]" )affect . add_collect ( apply . MOV_SPEED , 25 , 60 * 30 )returnelseif p2 == 5 thenif pc . getqf ( "achievement_points" ) <= 24 thensay_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 25 )say_azul2( "Você recebeu um Pet de Defesa[ENTER]" )pc . give_item2 ( "71124" , 1 )returnelseif p2 == 6 thenlocal Reward = 0local Achievement = "Ver_tus_logros"local killcount = pc.getqf("logros")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("achievement_points", actual_achievement_points + Reward)say_amarelo("Pontos de Conquista: [ENTER]")say_azul2("Seus pontos de conquista atual é de: ".. actual_achievement_points + Reward .." pontos[ENTER]")elseif p2 == 7 thenreturnendendendendend Share this post Link to post Share on other sites