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【★】ʀℯɱℯɳɞℯʀGåɱℯʂ【★】

[Pedido] Quest Para Sistema De Pontos Completa

3 posts in this topic

Olá boa noite, gostaria de ajuda para configurar esta quest em um npc para trocar os pontos por itens através do NPC. Alguem poderia ajuda sff? Dou +1 !

 

when 20095.chat."Canjear mis logros" beginsay_title("Canjear mis logros")say("")say("Hola jugador, si tienes logros")say("yo te los puedo cambiar por cositas.")say("")say("Si no tienes intenta conseguir alguno")say("porque merece la pena")say("")say_reward("Quieres canjear tus punots?")local canje = select ("Si" , "No")if canje == 1 thensay_title("Canjes de logros")say("")say("Elige lo que quieras")local elegir = select ("Quinto bonus - 3 logros" , "Añadir 6-7 bonus - 4 logros" , "Cambiar 6-7 bonus - 5 logros" , "Caballo armado - 6 logros" , "Caballo militar - 8 logros" , "Cerrar")if elegir == 1 thenif pc . getqf ( "achievement_points" ) <= 2 thenchat( "Lo siento necesitas mas puntos" )returnendpc.give_item2("70024", 1)local actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 3 )returnelseif elegir == 2 thenif pc . getqf ( "achievement_points" ) <= 3 thenchat( "Lo siento necesitas mas puntos" )returnendpc.give_item2("71051", 1)local actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 4 )returnelseif elegir == 3 thenif pc . getqf ( "achievement_points" ) <= 4 thensay ( "Lo siento necesitas mas puntos" )returnendpc.give_item2("71052", 1)local actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 5 )returnelseif elegir == 4 thenif pc . getqf ( "achievement_points" ) <= 5 thenchat( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 6 )chat ( "Has recibido un caballo armado" )horse . set_level ( "11" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50052" , 1 )returnelseif elegir == 5 thenelseif p == 2 thenif pc . getqf ( "achievement_points" ) <= 7 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 8 )chat( "Has recibido un caballo militar" )horse . set_level ( "21" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50053" , 1 )returnelseif elegir == 6 thenreturnendelseif canje == 2 thenreturnendend

 

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antiblock
https://i.imgur.com/aJ17bf7.gif

Aqui está, espero te ajudado!!!

 

 

quest sistema_de_conquista begin
state start begin
--BOSSE
when 101.kill begin
local Reward = 2
local Achievement = "Cão Selvagem"
local killcount = pc.getqf("101")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("101", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 691.kill begin
local Reward = 2
local Achievement = "Chefe Orc"
local killcount = pc.getqf("691")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("691", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 791.kill begin
local Reward = 3
local Achievement = "Líder Esotérico"
local killcount = pc.getqf("791")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("791", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 2493.kill begin
local Reward = 100
local Achievement = "Dragão de Água"
local killcount = pc.getqf("2493")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2493", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 2492.kill begin
local Reward = 20
local Achievement = "General Celeste de Elite"
local killcount = pc.getqf("2492")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2492", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 1091.kill begin
local Reward = 5
local Achievement = "Rei Demônio"
local killcount = pc.getqf("1091")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1091", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 2597.kill begin
local Reward = 20
local Achievement = "Ceifadora Sangrenta"
local killcount = pc.getqf("2597")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2597", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 1192.kill begin
local Reward = 12
local Achievement = "Bruxa do Céu"
local killcount = pc.getqf("1192")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1192", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 1304.kill begin
local Reward = 5
local Achievement = "Comandante Tigre"
local killcount = pc.getqf("1304")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1304", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 1901.kill begin
local Reward = 4
local Achievement = "Nove Caudas"
local killcount = pc.getqf("1901")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1901", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 2091.kill begin
local Reward = 3
local Achievement = "Aranha Rainha"
local killcount = pc.getqf("2091")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2091", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 2206.kill begin
local Reward = 4
local Achievement = "Rei Flamejante"
local killcount = pc.getqf("2206")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2206", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 2191.kill begin
local Reward = 5
local Achievement = "Tartaruga de Pedra"
local killcount = pc.getqf("2191")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2191", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 692.kill begin
local Reward = 3
local Achievement = "Orc Chefe de Elite"
local killcount = pc.getqf("692")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("692", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 693.kill begin
local Reward = 5
local Achievement = "Grande Chefe dos Orcs"
local killcount = pc.getqf("693")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("693", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Morto: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end

--Item shop---
when 50129.use begin
say_title ( "Receber Pontos de Coquista")
local actual_achievement_points = pc . getqf ( "achievement_points" )
local p = select ( "Receber 200 Pontos de Conquista" )
if p == 1 then
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points + 200 )
say_azul2( "Parabéns, você recebeu 200 pontos de coquista" )
say_azul2( "Aproveite-os bem![ENTER]" )
item.remove ( "50129", 1 )
end
end

when 50130.use begin
say_title ( "Receber Pontos de Coquista")
local actual_achievement_points = pc . getqf ( "achievement_points" )
local p = select ( "Receber 100 Pontos de Conquista" )
if p == 1 then
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points + 100 )
say_azul2( "Parabéns, você recebeu 100 pontos de coquista" )
say_azul2( "Aproveite-os bem!" )
item.remove ( "50130", 1 )
end
end

when 50131.use begin
say_title ( "Receber Pontos de Coquista")
local actual_achievement_points = pc . getqf ( "achievement_points" )
local p = select ( "Receber 50 Pontos de Conquista" )
if p == 1 then
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points + 50 )
say_azul2( "Parabéns, você recebeu 50 pontos de coquista" )
say_azul2( "Aproveite-os bem!" )
item.remove ( "50131", 1 )
end
end

when 50132.use begin
say_title ( "Receber Pontos de Coquista")
local actual_achievement_points = pc . getqf ( "achievement_points" )
local p = select ( "Receber 25 Pontos de Conquista" )
if p == 1 then
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points + 25 )
say_azul2( "Parabéns, você recebeu 25 pontos de conquista" )
say_azul2( "Aproveite-os bem!" )
item.remove ( "50132", 1 )
end
end

--METINS
when 8013.kill begin
local Reward = 8
local Achievement = "Metin da Morte"
local killcount = pc.getqf("8013")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8013", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Destruída: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 8016.kill begin
local Reward = 5
local Achievement = "Metin do Demônio"
local killcount = pc.getqf("8016")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8016", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Destruída: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 8012.kill begin
local Reward = 6
local Achievement = "Metin da Queda"
local killcount = pc.getqf("8012")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8012", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Destruída: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 8015.kill begin
local Reward = 5
local Achievement = "Metin da Resistência"
local killcount = pc.getqf("8015")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8015", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Destruída: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 8026.kill begin
local Reward = 2
local Achievement = "Metin da Visibilidade"
local killcount = pc.getqf("8026")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8026", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Destruída: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when 8027.kill begin
local Reward = 3
local Achievement = "Metin do Trovão"
local killcount = pc.getqf("8027")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8027", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Destruída: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end

--LEVELS

when login or levelup with pc.get_level() >= 15 and pc.getqf("Level15") != 1 begin
local Reward = 2
local Achievement = "Level_15"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level15", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 30 and pc.getqf("Level30") != 1 begin
local Reward = 2
local Achievement = "Level_30"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level30", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 40 and pc.getqf("Level40") != 1 begin
local Reward = 3
local Achievement = "Level_40"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level40", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 50 and pc.getqf("Level50") != 1 begin
local Reward = 4
local Achievement = "Level_50"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level50", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 75 and pc.getqf("Level75") != 1 begin
local Reward = 5
local Achievement = "Level_75"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level75", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 85 and pc.getqf("Level85") != 1 begin
local Reward = 10
local Achievement = "Level_85"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level85", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 90 and pc.getqf("Level90") != 1 begin
local Reward = 25
local Achievement = "Level_90"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level90", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 95 and pc.getqf("Level95") != 1 begin
local Reward = 50
local Achievement = "Level_95"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level95", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 99 and pc.getqf("Level99") != 1 begin
local Reward = 100
local Achievement = "Level_99"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level99", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
chat("".. Achievement .." Alcançado: ".. killcount + 1 .."")
chat("Pontos de Conquista: ".. actual_achievement_points + Reward .."")
end

--TROCAS--
when 11000.chat."Pontos de Conquista" begin
say_title ( "Trocar Pontos de Conquista" )
local actual_achievement_points = pc . getqf ( "achievement_points" )
local p = select ( "Cavalo Armado - 5 pontos" , "Cavalo Militar - 30 pontos" , "Humanóides +20%/30min - 50 pontos" , "HP +5000/30min - 60 pontos" , "Armadura Divina - 400 pontos" , "Pet de Ataque - 30 pontos" , "Próximo >>>" )
if p == 1 then
if pc . getqf ( "achievement_points" ) <= 4 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 5 )
say_azul2( "Você recebeu um Cavalo Armado[ENTER]" )
horse . set_level ( "11" )
horse . unsummon ( )
horse . summon ( )
pc . give_item2 ( "50052" , 1 )
return
elseif p == 2 then
if pc . getqf ( "achievement_points" ) <= 29 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 30 )
say_azul2( "você recebeu um Cavalo Militar[ENTER]" )
horse . set_level ( "21" )
horse . unsummon ( )
horse . summon ( )
pc . give_item2 ( "50053" , 1 )
return
elseif p == 3 then
if pc . getqf ( "achievement_points" ) <= 49 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 50 )
say_azul2( "Você recebeu 20% de Humanóides por 30 minutos![ENTER]" )
affect . add_collect ( apply . ATTBONUS_HUMAN , 20 , 60 * 30 )
return
elseif p == 4 then
if pc . getqf ( "achievement_points" ) <= 59 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 60 )
say_azul2( "Você recebeu 5000 HP por 30 minuto[ENTER]" )
affect . add_collect ( apply . MAX_HP , 5000 , 60 * 30 )
return
elseif p == 5 then
if pc. getqf ( "achievement_points" ) <= 399 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 399 )
local armor = select ( "Armd. divina (G)" , "Armd. divina (N)" , "Armd. divina (S)" , "Armd. divina ©" )
if armor == 1 then
say_azul2( "Você recebeu uma Armadura divina[ENTER]" )
pc . give_item2 ( "42080" , 1 )
return
elseif armor == 2 then
say_azul2( "Você recebeu uma Armadura divina[ENTER]" )
pc . give_item2 ( "44080" , 1 )
return
elseif armor == 3 then
say_azul2( "Você recebeu uma Armadura divina[ENTER]" )
pc . give_item2 ( "46080" , 1 )
return
elseif armor == 4 then
say_azul2( "Você recebeu uma Armadura divina[ENTER]" )
pc . give_item2 ( "48080" , 1 )
return
end
elseif p == 6 then
if pc . getqf ( "achievement_points" ) <= 29 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 29 )
say_azul2( "Você recebeu um Pet de Ataque[ENTER]" )
pc . give_item2 ( "30312" , 1 )
return
elseif p == 7 then
local p2 = select ( "Leão Branco - 40 pontos" , "Anel da Experiência - 5 pontos" , "Bônus Monstros +20%/30min - 15 pontos" , "Vel. Movimento +25%/30min - 10 pontos" , "Pet de Defesa - 25 pontos" , "Quantos Pontos Tenho?" , "Fechar" )
if p2 == 1 then
if pc . getqf ( "achievement_points" ) <= 39 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 40 )
say_azul2( "você recebeu Leão Branco, aproveite!!![ENTER]" )
pc . give_item2 ( "50110" , 1 )
return
elseif p2 == 2 then
if pc . getqf ( "achievement_points" ) <= 4 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 5 )
say_azul2( "Você recebeu um Anel da Experiência [ENTER]" )
pc . give_item2 ( "71015" , 1 )
return
elseif p2 == 3 then
if pc . getqf ( "achievement_points" ) <= 14 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 15 )
say_azul2( "Você recebeu 20% Bônus Monstros por 30 minutos[ENTER]" )
affect . add_collect ( apply . ATTBONUS_MONSTER , 20 , 60 * 30 )
return
elseif p2 == 4 then
if pc . getqf ( "achievement_points" ) <= 9 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 10 )
say_azul2( "Você recebeu 25% de Velocidade Movimento por 30 minutos[ENTER]" )
affect . add_collect ( apply . MOV_SPEED , 25 , 60 * 30 )
return
elseif p2 == 5 then
if pc . getqf ( "achievement_points" ) <= 24 then
say_azul2( "Desculpe, mas você não tem pontos o suficiente![ENTER]" )
return
end
local actual_achievement_points = pc . getqf ( "achievement_points" )
pc . setqf ( "achievement_points" , actual_achievement_points - 25 )
say_azul2( "Você recebeu um Pet de Defesa[ENTER]" )
pc . give_item2 ( "71124" , 1 )
return
elseif p2 == 6 then
local Reward = 0
local Achievement = "Ver_tus_logros"
local killcount = pc.getqf("logros")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("achievement_points", actual_achievement_points + Reward)
say_amarelo("Pontos de Conquista: [ENTER]")
say_azul2("Seus pontos de conquista atual é de: ".. actual_achievement_points + Reward .." pontos[ENTER]")
elseif p2 == 7 then
return
end
end
end
end
end

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