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Pimponeta

Teleportar Para A Cidade Do Seu Reino Quest

Question

Boas Cyber-Gamers!

Alguem sabe como meto para quando acabar de dar os items teleportar para a cidade do seu reino?

 

if pc . getqf ( "luat" ) == 0 then 
say_title ( "Bem Vindo!" ) 
say ( "" ) 
say ( "Aqui tens alguns equipamentos para a tua nova aventura!" )
say ( "" )  
wait ( ) 
if pc . get_job ( ) == 0 then 
pc . give_item2 ( 19 , 1 ) 
pc . give_item2 ( 11209 , 1 ) 
pc . give_item2 ( 12209 , 1 ) 
pc . give_item2 ( 14009 , 1 ) 
pc . give_item2 ( 16009 , 1 ) 
pc . give_item2 ( 15009 , 1 ) 
pc . give_item2 ( 13009 , 1 ) 
pc . give_item2 ( 70038 , 35 ) 
pc . give_item2 ( 50051 , 1 ) 
pc . give_item2 ( 17009 , 1 ) 
pc . give_item2 ( 50187 , 1 ) 
pc . setqf ( "luat" , 1 ) 
horse . set_level ( 10 ) 
horse . ride ( ) 
elseif pc . get_job ( ) == 1 then 
pc . give_item2 ( 12349 , 1 ) 
pc . give_item2 ( 11409 , 1 ) 
pc . give_item2 ( 1009 , 1 ) 
pc . give_item2 ( 14009 , 1 ) 
pc . give_item2 ( 16009 , 1 ) 
pc . give_item2 ( 15009 , 1 ) 
pc . give_item2 ( 13009 , 1 ) 
pc . give_item2 ( 70038 , 35 ) 
pc . give_item2 ( 50051 , 1 ) 
pc . give_item2 ( 17009 , 1 ) 
pc . give_item2 ( 50187 , 1 ) 
pc . setqf ( "luat" , 1 ) 
horse . set_level ( 10 ) 
horse . ride ( ) 
elseif pc . get_job ( ) == 2 then 
pc . give_item2 ( 11609 , 1 ) 
pc . give_item2 ( 12489 , 1 ) 
pc . give_item2 ( 19 , 1 ) 
pc . give_item2 ( 14009 , 1 ) 
pc . give_item2 ( 16009 , 1 ) 
pc . give_item2 ( 15009 , 1 ) 
pc . give_item2 ( 13009 , 1 ) 
pc . give_item2 ( 70038 , 35 ) 
pc . give_item2 ( 50051 , 1 ) 
pc . give_item2 ( 17009 , 1 ) 
pc . give_item2 ( 50187 , 1 ) 
pc . setqf ( "luat" , 1 ) 
horse . set_level ( 10 ) 
horse . ride ( ) 
elseif pc . get_job ( ) == 3 then 
pc . give_item2 ( 11809 , 1 ) 
pc . give_item2 ( 7009 , 1 ) 
pc . give_item2 ( 12629 , 1 ) 
pc . give_item2 ( 14009 , 1 ) 
pc . give_item2 ( 16009 , 1 ) 
pc . give_item2 ( 15009 , 1 ) 
pc . give_item2 ( 13009 , 1 ) 
pc . give_item2 ( 70038 , 35 ) 
pc . give_item2 ( 50051 , 1 ) 
pc . give_item2 ( 17009 , 1 ) 
pc . give_item2 ( 50187 , 1 ) 
pc . setqf ( "luat" , 1 ) 
horse . set_level ( 10 ) 
horse . ride ( ) 
end
elseif pc . getqf ( "luat" ) == 1 then 
say_title ( "Viva!" )
say ( "Um novo mundo e cheio de novidades!" )
say ( "Vamos lá toca a upar e boa sorte!" )
say ( "" )
end 

Obrigado.

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2 answers to this question

antiblock
Elveron
  • 0

    if pc.get_empire()==1 then 

pc.warp(x,y)

elseif pc.get_empire()==2 then

pc.warp(x,y)

elseif pc.get_empire()==3 then

pc.warp(x,y)

end

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