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Slender_Man

Quest Maxmi 4.1 Menu Do Cavalo Pt

1 post in this topic

Translate. lua aplicar ou substituir já sabem 

 

 

gameforge.horse_menu = {}gameforge.horse_menu._100_say = "O novo nome é muito longo. "gameforge.horse_menu._10_say = "Estado do cavalo "gameforge.horse_menu._110_say = "Você está atualmente com nenhum cavalo. "gameforge.horse_menu._120_say = "Esse nome não pode ser utilizado. "gameforge.horse_menu._130_say = "O nome do cavalo foi alterado. "gameforge.horse_menu._20_say = "Dar nome ao cavalo "gameforge.horse_menu._30_say = "É necessário o seguinte para alimentar o cavalo.[ENTER] Informação: "gameforge.horse_menu._40_say = "Força atual do cavalo: "gameforge.horse_menu._50_say = "Estado corrente do cavalo: "gameforge.horse_menu._60_say = "O cavalo não tem atualmente nenhum nome. "gameforge.horse_menu._70_say = "O cavalo está atualmente: "gameforge.horse_menu._80_say = "Determine o novo nome do cavalo. "gameforge.horse_menu._90_say = "O novo nome é muito curto. " 

 

 

A quest aplicar ou substituir a original 

 

quest horse_menu begin    state start begin		function horse_menu()			if horse.is_mine() then				say(locale.horse_menu.menu)				say("")				local s = 6				if horse.is_dead() then					s = select(locale.horse_menu.revive,locale.horse_menu.unsummon, locale.horse_menu.close)					if s == 1 then s = 0					elseif s == 2 then s = 3					elseif s == 3 then return					end				else					s = select(					locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon,gameforge.horse_menu._10_say ,gameforge.horse_menu._20_say,locale.horse_menu.close)				end				if s == 0 then					horse.revive()				elseif s == 1 then					local food = horse.get_grade() + 50054 - 1					if pc.countitem(food) > 0 then						pc.removeitem(food, 1)						horse.feed()					else						say(gameforge.horse_menu._30_say  .. item_name(food))						say("")					end				elseif (s == 2 and false == pc.is_riding()) then 					horse.ride()				elseif s == 3 then					horse.unsummon()				elseif s == 4 then					say(gameforge.horse_menu._40_say..horse.get_health_pct().."%")					say(gameforge.horse_menu._50_say..horse.get_stamina_pct().."%")					say("")				elseif s == 5 then					if pc.countitem("71110") <= 0 then						say(gameforge.horse_menu._30_say  .. item_name("71110"))						say("")						return					end					local old_horse_name = horse.get_name() ;					if string.len(old_horse_name) == 0 then						say(gameforge.horse_menu._60_say)					else						say(gameforge.horse_menu._70_say..old_horse_name)					end										say(gameforge.horse_menu._80_say)					say("")					local horse_name = input()					if string.len(horse_name) < 2 then						say(gameforge.horse_menu._90_say)						say("")						return					elseif string.len(horse_name) > 12 then						say(gameforge.horse_menu._100_say)						say("")						return					end										local ret = horse.set_name(horse_name)					if ret == 0 then						say(gameforge.horse_menu._110_say)						say("")					elseif ret == 1 then						say()						say(gameforge.horse_menu._120_say)					elseif ret == 2 then						pc.remove_item("71110")						say(gameforge.horse_menu._130_say)						say("")					end				end			end		end		when 20030.click begin horse_menu.horse_menu() end		when 20101.click begin horse_menu.horse_menu() end		when 20102.click begin horse_menu.horse_menu() end		when 20103.click begin horse_menu.horse_menu() end		when 20104.click begin horse_menu.horse_menu() end		when 20105.click begin horse_menu.horse_menu() end		when 20106.click begin horse_menu.horse_menu() end		when 20107.click begin horse_menu.horse_menu() end		when 20108.click begin horse_menu.horse_menu() end		when 20109.click begin horse_menu.horse_menu() end		when 20119.click begin horse_menu.horse_menu() end		when 20120.click begin horse_menu.horse_menu() end		when 20121.click begin horse_menu.horse_menu() end		when 20122.click begin horse_menu.horse_menu() end    endend 

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antiblock
Elveron

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