antiblock
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[Tutorial]Brilhos De Fumo Colorido

62 posts in this topic

Ok obrigado por essa informação, já agora depois de ter os fumos o que deu a 100% fui partir 1 metin e o dano que dou e recebo fica em fumo e nao desaparece acumula no ar sabes do que se trata?

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antiblock
Rodnia | Alpha & Omega
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Sim.Na playersettingmodule, tens de alterar os n°s do brilho.Depois eu meto aqui uns corrigidos :)

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Guest Origin.

Bug dos danos como assim?Eu refirome ao bug de ficar fumo qd alguem ataca

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Obrigado por partilhares :D

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Eu quando ataco a metin em vez de sair 1000 sai uma camada de fumo e quando sou atacado é a mesma questão fica sempre la fumo mas nao se ve o valor

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Eu quando ataco a metin em vez de sair 1000 sai uma camada de fumo e quando sou atacado é a mesma questão fica sempre la fumo mas nao se ve o valor

e isso a que me refiro

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Se conseguires resolver esse pequeno bug agradecia porque de resto ficou bastante bom

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Correção do brilho:

playersettingmodule:

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-11.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse")

Socket_pct:

socket_pct="5" >> >> Fumo Azul

socket_pct="6" >> >> Fumo Vermelho Forte

socket_pct="16" >> >> Fumo Rosa Leve

socket_pct="17" >> >> Branco

socket_pct="18" >> >>Fumo Azul Claro

socket_pct="19" >> >> Fumo Rosa Forte

socket_pct="20" >> >> Fumo Verde Claro

socket_pct="21" >> >> Fumo Amarelo (dourado)

socket_pct="22" >> >> Fumo Verde Escuro

Em principio os socket's devem ser esses, não testei !

Cumpz

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Isso não seria assim->

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") <-- Esse fumo não tava adicionado aqui nesta linha estava o que está na ultinha linha o que agora se encontra á frente --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse") --> Essa é a linha a que me refiro a cima

Antes estava assim

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-11.mse") <-- A linha a que foi alterada para --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse")

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Isso não seria assim->

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") <-- Esse fumo não tava adicionado aqui nesta linha estava o que está na ultinha linha o que agora se encontra á frente --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse") --> Essa é a linha a que me refiro a cima

Antes estava assim

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-11.mse") <-- A linha a que foi alterada para --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse")

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse")

Isso é facultativo...

Não precisa propriamente de ter 4-2-10 ...

podes mesmo meter "pokemon.mse" depois tens de alterar o nome do mse nas eix e epk... o que importa mesmo é:

EFFECT_REFINED+3X

para poderes identificar o ID da socket_pct

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Fumo nos mob's a que me refiro é isto:

http-~~-//www.youtube.com/watch?v=1Td2_YVpRtE

Normal.Neste processo mais vale criar-se um mse e fazer-se manualmente.

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E seu eu necessitasse colocar 2 efeitos ao mesmo tempo ?EXEMPLO:Quero combinar fumo azul com brilho comum +9É possivel ?

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Guest Henrique Oliveira
Obrigado pela correção e obetuno ao 2 mesmo tempo nao da - a menos que fassam parte do mesmo coiso ficheiro

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E seu eu necessitasse colocar 2 efeitos ao mesmo tempo ?EXEMPLO:Quero combinar fumo azul com brilho comum +9É possivel ?

Sim É possivÉl.Cumps.

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