µทԲi૨૯ 80 Posted August 2, 2012 Ok obrigado por essa informação, já agora depois de ter os fumos o que deu a 100% fui partir 1 metin e o dano que dou e recebo fica em fumo e nao desaparece acumula no ar sabes do que se trata? Share this post Link to post Share on other sites
Guest Origin. Posted August 2, 2012 Sim.Na playersettingmodule, tens de alterar os n°s do brilho.Depois eu meto aqui uns corrigidos :) Share this post Link to post Share on other sites
µทԲi૨૯ 80 Posted August 2, 2012 Esses que vais por corrige-me esse bug dos danos? Share this post Link to post Share on other sites
Guest Origin. Posted August 2, 2012 Bug dos danos como assim?Eu refirome ao bug de ficar fumo qd alguem ataca Share this post Link to post Share on other sites
Andre 309 Posted August 2, 2012 Obrigado por partilhares :D Share this post Link to post Share on other sites
µทԲi૨૯ 80 Posted August 2, 2012 Eu quando ataco a metin em vez de sair 1000 sai uma camada de fumo e quando sou atacado é a mesma questão fica sempre la fumo mas nao se ve o valor Share this post Link to post Share on other sites
Guest Origin. Posted August 2, 2012 Eu quando ataco a metin em vez de sair 1000 sai uma camada de fumo e quando sou atacado é a mesma questão fica sempre la fumo mas nao se ve o valore isso a que me refiro Share this post Link to post Share on other sites
µทԲi૨૯ 80 Posted August 2, 2012 Se conseguires resolver esse pequeno bug agradecia porque de resto ficou bastante bom Share this post Link to post Share on other sites
Guest Origin. Posted August 3, 2012 Correção do brilho: playersettingmodule: chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-11.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse") Socket_pct: socket_pct="5" >> >> Fumo Azul socket_pct="6" >> >> Fumo Vermelho Forte socket_pct="16" >> >> Fumo Rosa Leve socket_pct="17" >> >> Branco socket_pct="18" >> >>Fumo Azul Claro socket_pct="19" >> >> Fumo Rosa Forte socket_pct="20" >> >> Fumo Verde Claro socket_pct="21" >> >> Fumo Amarelo (dourado) socket_pct="22" >> >> Fumo Verde Escuro Em principio os socket's devem ser esses, não testei ! Cumpz Share this post Link to post Share on other sites
proestrela 62 Posted October 5, 2012 Isso não seria assim-> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") <-- Esse fumo não tava adicionado aqui nesta linha estava o que está na ultinha linha o que agora se encontra á frente --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse") --> Essa é a linha a que me refiro a cima Antes estava assim chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-11.mse") <-- A linha a que foi alterada para --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse") Share this post Link to post Share on other sites
Guest Origin. Posted October 6, 2012 Isso não seria assim-> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") <-- Esse fumo não tava adicionado aqui nesta linha estava o que está na ultinha linha o que agora se encontra á frente --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+38, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.11.mse") --> Essa é a linha a que me refiro a cima Antes estava assim chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-4.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-5.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-11.mse") <-- A linha a que foi alterada para --> chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-6.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-7.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-8.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-9.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2.10.mse") Isso é facultativo... Não precisa propriamente de ter 4-2-10 ... podes mesmo meter "pokemon.mse" depois tens de alterar o nome do mse nas eix e epk... o que importa mesmo é: EFFECT_REFINED+3X para poderes identificar o ID da socket_pct Share this post Link to post Share on other sites
Saddler 19 Posted October 17, 2012 Fumo nos mob's a que me refiro é isto: http-~~-//www.youtube.com/watch?v=1Td2_YVpRtE Normal.Neste processo mais vale criar-se um mse e fazer-se manualmente. Share this post Link to post Share on other sites
obetuno 431 Posted October 25, 2012 E seu eu necessitasse colocar 2 efeitos ao mesmo tempo ?EXEMPLO:Quero combinar fumo azul com brilho comum +9É possivel ? Share this post Link to post Share on other sites
Guest Henrique Oliveira Posted October 25, 2012 Obrigado pela correção e obetuno ao 2 mesmo tempo nao da - a menos que fassam parte do mesmo coiso ficheiro Share this post Link to post Share on other sites
Saddler 19 Posted October 25, 2012 E seu eu necessitasse colocar 2 efeitos ao mesmo tempo ?EXEMPLO:Quero combinar fumo azul com brilho comum +9É possivel ?Sim É possivÉl.Cumps. 1 Unk3n0w7 reacted to this Share this post Link to post Share on other sites