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Posts posted by Syst3m
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Boa tarde a todos é o seguinte eu uso o pograma granny viewer para ver os meus ficheiros gr2 mas é o seguinte as texturas sao e dds e não as consigo ver no granny alguem me pode ajudar?
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Em 14/09/2017 at 01:52, Mário. disse:É sempre bom ver membros a tentarem ajudar um companheiro, no entanto existem dois erros que eu gostaria de corrigir, se não se importassem.
1) Não existe nenhuma função chamada sys_chat, confundiram com syschat
2) Inserirem um pc.give_item2 dentro de um button ou info não é nada mas nada aconselhável (e acredito que possa originar erro, nunca testei nada desse gênero)
O que realmente queres fazer é algo com isto:
quest cyber_gamers begin -- Dá início state start begin -- Dá continuidade -- Ambos de cima são obrigatórios para qualquer quest, uma vez que ela precisa de nome (cybergamers) e também de ser iniciado (start) when letter begin -- Assim que entrares na tua personagem, a missão será visível no teu lado esquerdo send_letter("Cyber-Gamers") -- O nome da missão end -- Fecha a missão, ou seja, fecha tudo o que nós queriamos fazer dentro dela, que neste caso só foi para enviar o nome da missão ao servidor when button or info begin -- Tudo o que for posto aqui, será visível dentro da missão que fizemos anteriormente (when letter begin) say_title("Cyber-Gamers:") -- Título da nossa missão say() -- Vazio, ou seja, funciona como um ENTER say("Escolhe a tua opção:") -- O que irá mostrar local a = select("Teste","Adeus") if a == 1 then -- Condição em caso de terem clicado na primeira opção (Teste), é isto que irá ser mostrado say_title("Cyber-Gamers:") say() say("Parabéns pela tua quest!") elseif a == 2 then send_letter("Cyber-Gamers") return -- Retorna para o começo end -- Fecha a nossa condição de forma a não entrar em conflito com outros end -- Fecha o when button or info, uma vez que já terminamos o que tinhamos para fazer aqui end -- Fecha a continuidade da quest end -- Fecha a quest em si
Muito obrigado, ajudou muito e a quest funcionou perfeitamente. +1
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9 minutos atrás, .тιαgσ disse:Adiciona um função qualquer á quest tipo isto
quest teste begin
state start begin
when letter begin
send_letter ( "teste " )
end
when button or info begin
pc.give_item2("75368, 1")
sys_chat("ok")
end
send_letter ( "teste " )
end
end
enddá erro na mesma
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24 minutos atrás, Elliot disse:penso que tas com erro na quest teste
quest teste begin
state start begin
when letter begin
send_letter(" teste ")
end
when button or info begin
say(" teste quest ")
set_state( statename )
end
end
state statename begin
when letter begin
send_letter(" teste2 ")
end
end
end
Não funcionou mas já nao deu erro
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Da-me erro quando executo o comando ./qc
o erro e expecting 'when' or 'function'
teste.quest:10:abort (cire dumped) -
quest teste begin
state start begin
when letter begin
send_letter ( "teste " )
end
when button or info begin
say("teste quest")
sys_chat("ok")
return
end
send_letter ( "teste " )
end
end
endtipo isto?
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Tenho está quest que funciona mas é totalmente diferente é uma quest de armazem portatil, a partir dessa tentei criar uma quest letter com texto e nao deu sucesso.
Quest Armazem:
SpoilerQuest que tentei:
Spoiler -
SpoilerCONFIRM_NO = 0
CONFIRM_YES = 1
CONFIRM_OK = 1
CONFIRM_TIMEOUT = 2MALE = 0
FEMALE = 1
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstateq.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end-- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end
-- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end
-- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") endnewline = "[ENTER]"
function color256(r, g, b) return "" end
function color(r,g,b) return "" end
function delay(v) return "[DELAY value;"..v.."]" end
function setcolor(r,g,b) raw_script(color(r,g,b)) end
function setdelay(v) raw_script(delay(v)) end
function resetcolor(r,g,b) raw_script("") end
function resetdelay(v) raw_script("[/DELAY]") end-- minimap에 동그라미 표시
function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end-- minimap 동그라미들 모두 클리어
function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end-- 클라이언트에서 보여줄 대화창 배경 그림을 정한다.
function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end-- 대화창에 이미지를 보여준다.
function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") endfunction makequestbutton(name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name) raw_script("]")
endfunction make_quest_button_ex(name, icon_type, icon_name)
test_chat(icon_type)
test_chat(icon_name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name)
raw_script("|icon_type;")
raw_script(icon_type)
raw_script("|icon_name;")
raw_script(icon_name)
raw_script("]")
endfunction make_quest_button(name) makequestbutton(name) end
function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end
function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end
function clear_letter() q.done() end
function say_title(name) say(color256(255, 230, 186)..name..color256(200, 200, 200)) end
function say_reward(name) say(color256(255, 215, 0)..name..color256(200, 200, 200)) end
function say_pc_name() say(color256(255, 255, 255)..pc.get_name().." :"..color256(200, 200, 200)) end
function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end
function setmapcenterposition(x,y)
raw_script("[SETCMAPPOS x;")
raw_script(x.."|y;")
raw_script(y.."]")
end
function say_item(name, vnum, desc)
say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]")
end
function say_item_vnum(vnum)
say_item(item_name(vnum), vnum, "")
endfunction pc_is_novice()
if pc.get_skill_group()==0 then
return true
else
return false
end
end
function pc_get_exp_bonus(exp, text)
say_reward(text)
pc.give_exp2(exp)
set_quest_state("levelup", "run")
end
function pc_get_village_map_index(index)
return village_map[pc.get_empire()][index]
endvillage_map = {
{1, 3},
{21, 23},
{41, 43},
}function npc_is_same_empire()
if pc.get_empire()==npc.empire then
return true
else
return false
end
endfunction bitflags(bitfield, flagcount)
local res = {}
local flag = 0
while flag < flagcount do
local bit = math.mod(bitfield, 2)
bitfield = math.floor(bitfield/2)
table.insert(res, bit)
flag = flag + 1
end
return res
endfunction bitfield(bits)
local res = 0
local bitcount = table.getn(bits)
for i = bitcount, 1, -1 do
res = res + bits*(2^(i-1))
end
return res
endfunction npc_get_skill_teacher_race(pc_empire, pc_job, sub_job)
if 1==sub_job then
if 0==pc_job then
return WARRIOR1_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN1_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA1_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN1_NPC_LIST[pc_empire]
end
elseif 2==sub_job then
if 0==pc_job then
return WARRIOR2_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN2_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA2_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN2_NPC_LIST[pc_empire]
end
endreturn 0
end
function pc_find_square_guard_vid()
if pc.get_empire()==1 then
return find_npc_by_vnum(11000)
elseif pc.get_empire()==2 then
return find_npc_by_vnum(11002)
elseif pc.get_empire()==3 then
return find_npc_by_vnum(11004)
end
return 0
endfunction pc_find_skill_teacher_vid(sub_job)
local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job)
return find_npc_by_vnum(vnum)
endfunction pc_find_square_guard_vid()
local pc_empire=pc.get_empire()
if pc_empire==1 then
return find_npc_by_vnum(11000)
elseif pc_empire==2 then
return find_npc_by_vnum(11002)
elseif pc_empire==3 then
return find_npc_by_vnum(11004)
end
endfunction npc_is_same_job()
local pc_job=pc.get_job()
local npc_vnum=npc.get_race()-- test_chat("pc.job:"..pc.get_job())
-- test_chat("npc_race:"..npc.get_race())
-- test_chat("pc.skill_group:"..pc.get_skill_group())
if pc_job==0 then
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==1 then
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==2 then
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==3 then
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end
endreturn false
endfunction npc_get_job()
local npc_vnum=npc.get_race()if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end
return 0end
function time_min_to_sec(value)
return 60*value
endfunction time_hour_to_sec(value)
return 3600*value
endfunction next_time_set(value, test_value)
local nextTime=get_time()+value
if is_test_server() then
nextTime=get_time()+test_value
end
pc.setqf("__NEXT_TIME__", nextTime)
endfunction next_time_is_now(value)
if get_time()>=pc.getqf("__NEXT_TIME__") then
return true
else
return false
end
endfunction table_get_random_item(self)
return self[number(1, table.getn(self))]
endfunction table_is_in(self, test)
for i = 1, table.getn(self) do
if self==test then
return true
end
end
return false
end
function giveup_quest_menu(title)
local s=select("진행한다", "포기한다")
if 2==s then
say(title.." 퀘스트를 정말로")
say("포기하시겠습니까?")
local s=select("네, 그렇습니다", "아닙니다")
if 1==s then
say(title.."퀘스트를 포기했습니다")
restart_quest()
end
end
endfunction restart_quest()
set_state("start")
q.done()
endfunction complete_quest()
set_state("__COMPLETE__")
q.done()
endfunction giveup_quest()
set_state("__GIVEUP__")
q.done()
endfunction complete_quest_state(state_name)
set_state(state_name)
q.done()
endfunction test_chat(log)
if is_test_server() then
chat(log)
end
endfunction bool_to_str(is)
if is then
return "true"
else
return "false"
end
endWARRIOR1_NPC_LIST = {20300, 20320, 20340, }
WARRIOR2_NPC_LIST = {20301, 20321, 20341, }
ASSASSIN1_NPC_LIST = {20302, 20322, 20342, }
ASSASSIN2_NPC_LIST = {20303, 20323, 20343, }
SURA1_NPC_LIST = {20304, 20324, 20344, }
SURA2_NPC_LIST = {20305, 20325, 20345, }
SHAMAN1_NPC_LIST = {20306, 20326, 20346, }
SHAMAN2_NPC_LIST = {20307, 20327, 20347, }function skill_group_dialog(e, j, g) -- e = 제국, j = 직업, g = 그룹
e = 1 -- XXX 메시지가 나라별로 있다가 하나로 통합되었음
-- 다른 직업이거나 다른 제국일 경우
if pc.job != j then
say(locale.skill_group.dialog[e][pc.job][3])
elseif pc.get_skill_group() == 0 then
if pc.level < 5 then
say(locale.skill_group.dialog[e][j][g][1])
return
end
say(locale.skill_group.dialog[e][j][g][2])
local answer = select(locale.yes, locale.no)if answer == 1 then
--say(locale.skill_group.dialog[e][j][g][2])
pc.set_skill_group(g)
else
--say(locale.skill_group.dialog[e][j][g][3])
end
--elseif pc.get_skill_group() == g then
--say(locale.skill_group.dialog[e][j][g][4])
--else
--say(locale.skill_group.dialog[e][j][g][5])
end
endfunction show_horse_menu()
if horse.is_mine() then
say(locale.horse_menu.menu)local s = 0
if horse.is_dead() then
s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
else
s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
endif s==1 then
if horse.is_dead() then
horse.revive()
else
local food = horse.get_grade() + 50054 - 1
if pc.countitem(food) > 0 then
pc.removeitem(food, 1)
horse.feed()
else
say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix);
end
end
elseif s==2 then
horse.ride()
elseif s==3 then
horse.unsummon()
elseif s==4 then
-- do nothing
end
end
endnpc_index_table = {
['race'] = npc.getrace,
['empire'] = npc.get_empire,
['level'] = npc.get_level,
}pc_index_table = {
['weapon'] = pc.getweapon,
['level'] = pc.get_level,
['hp'] = pc.gethp,
['maxhp'] = pc.getmaxhp,
['sp'] = pc.getsp,
['maxsp'] = pc.getmaxsp,
['exp'] = pc.get_exp,
['nextexp'] = pc.get_next_exp,
['job'] = pc.get_job,
['money'] = pc.getmoney,
['gold'] = pc.getmoney,
['name'] = pc.getname,
['playtime'] = pc.getplaytime,
['leadership'] = pc.getleadership,
['empire'] = pc.getempire,
['skillgroup'] = pc.get_skill_group,
['x'] = pc.getx,
['y'] = pc.gety,
['local_x'] = pc.get_local_x,
['local_y'] = pc.get_local_y,
}item_index_table = {
['vnum'] = item.get_vnum,
['name'] = item.get_name,
['size'] = item.get_size,
['count'] = item.get_count,
['type'] = item.get_type,
['sub_type'] = item.get_sub_type,
['refine_vnum'] = item.get_refine_vnum,
['level'] = item.get_level,
}guild_war_bet_price_table =
{
10000,
30000,
50000,
100000
}function npc_index(t,i)
local npit = npc_index_table
if npit then
return npit()
else
return rawget(t,i)
end
endfunction pc_index(t,i)
local pit = pc_index_table
if pit then
return pit()
else
return rawget(t,i)
end
endfunction item_index(t, i)
local iit = item_index_table
if iit then
return iit()
else
return rawget(t, i)
end
endsetmetatable(pc,{__index=pc_index})
setmetatable(npc,{__index=npc_index})
setmetatable(item,{__index=item_index})--coroutine을 이용한 선택항 처리
function select(...)
return q.yield('select', arg)
endareaname = {
{"Youngan","Jayang","Jungrang"},
{"Joan","Bokjung","Waryong"},
{"Pyungmoo","Bakra","Imha"}
}warp = {
-- red c = 1
{33420, 336280}, {11000, 363700},
-- yellow c = 2
{84557, 336079}, {62200, 363700},
-- blue c = 3
{33479, 336000},{113400, 363700}
}
function select_table(table)
return q.yield('select', table)
end-- coroutine을 이용한 다음 엔터 기다리기
function wait()
q.yield('wait')
endfunction input()
return q.yield('input')
endfunction confirm(vid, msg, timeout)
return q.yield('confirm', vid, msg, timeout)
endfunction select_item()
setskin(NOWINDOW)
return q.yield('select_item')
end--전역 변수 접근과 관련된 계열
NOWINDOW = 0
NORMAL = 1
CINEMATIC = 2
SCROLL = 3WARRIOR = 0
ASSASSIN = 1
SURA = 2
SHAMAN = 3COND_WARRIOR_0 = 8
COND_WARRIOR_1 = 16
COND_WARRIOR_2 = 32
COND_WARRIOR = 56COND_ASSASSIN_0 = 64
COND_ASSASSIN_1 = 128
COND_ASSASSIN_2 = 256
COND_ASSASSIN = 448COND_SURA_0 = 512
COND_SURA_1 = 1024
COND_SURA_2 = 2048
COND_SURA = 3584COND_SHAMAN_0 = 4096
COND_SHAMAN_1 = 8192
COND_SHAMAN_2 = 16384
COND_SHAMAN = 28672PART_MAIN = 0
PART_HAIR = 3GUILD_CREATE_ITEM_VNUM = 70101
QUEST_SCROLL_TYPE_KILL_MOB = 1
QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2-- [esper] item types (plus some subtypes)
ITEM_NONE = 0
ITEM_WEAPON = 1
ITEM_ARMOR = 2WEAPON_SWORD = 0
WEAPON_DAGGER = 1
WEAPON_BOW = 2
WEAPON_TWO_HANDED = 3
WEAPON_BELL = 4
WEAPON_FAN = 5
WEAPON_ARROW = 6
WEAPON_MOUNT_SPEAR = 7apply = {
["MAX_HP"] = 1,
["MAX_SP"] = 2,
["CON"] = 3,
["INT"] = 4,
["STR"] = 5,
["DEX"] = 6,
["ATT_SPEED"] = 7,
["MOV_SPEED"] = 8,
["CAST_SPEED"] = 9,
["HP_REGEN"] = 10,
["SP_REGEN"] = 11,
["POISON_PCT"] = 12,
["STUN_PCT"] = 13,
["SLOW_PCT"] = 14,
["CRITICAL_PCT"] = 15,
["PENETRATE_PCT"] = 16,
["ATTBONUS_HUMAN"] = 17,
["ATTBONUS_ANIMAL"] = 18,
["ATTBONUS_ORC"] = 19,
["ATTBONUS_MILGYO"] = 20,
["ATTBONUS_UNDEAD"] = 21,
["ATTBONUS_DEVIL"] = 22,
["STEAL_HP"] = 23,
["STEAL_SP"] = 24,
["MANA_BURN_PCT"] = 25,
["DAMAGE_SP_RECOVER"] = 26,
["BLOCK"] = 27,
["DODGE"] = 28,
["RESIST_SWORD"] = 29,
["RESIST_TWOHAND"] = 30,
["RESIST_DAGGER"] = 31,
["RESIST_BELL"] = 32,
["RESIST_FAN"] = 33,
["RESIST_BOW"] = 34,
["RESIST_FIRE"] = 35,
["RESIST_ELEC"] = 36,
["RESIST_MAGIC"] = 37,
["RESIST_WIND"] = 38,
["REFLECT_MELEE"] = 39,
["REFLECT_CURSE"] = 40,
["POISON_REDUCE"] = 41,
["KILL_SP_RECOVER"] = 42,
["EXP_DOUBLE_BONUS"] = 43,
["GOLD_DOUBLE_BONUS"] = 44,
["ITEM_DROP_BONUS"] = 45,
["POTION_BONUS"] = 46,
["KILL_HP_RECOVER"] = 47,
["IMMUNE_STUN"] = 48,
["IMMUNE_SLOW"] = 49,
["IMMUNE_FALL"] = 50,
["SKILL"] = 51,
["BOW_DISTANCE"] = 52,
["ATT_GRADE_BONUS"] = 53,
["DEF_GRADE_BONUS"] = 54,
["MAGIC_ATT_GRADE"] = 55,
["MAGIC_DEF_GRADE"] = 56,
["CURSE_PCT"] = 57,
["MAX_STAMINA"] = 58,
["ATTBONUS_WARRIOR"] = 59,
["ATTBONUS_ASSASSIN"] = 60,
["ATTBONUS_SURA"] = 61,
["ATTBONUS_SHAMAN"] = 62,
["ATTBONUS_MONSTER"] = 63,
}-- 레벨업 퀘스트 -_-
special = {}special.fortune_telling =
{
{ 1, 0, 20, 20, 0 }, -- 10
{ 499, 0, 10, 10, 0 }, -- 5
{ 2500, 0, 5, 5, 0 }, -- 1
{ 5000, 0, 0, 0, 0 },
{ 1500, 0, -5, -5, 20000 },
{ 499, 0, -10, -10, 20000 },
{ 1, 0, -20, -20, 20000 },
}special.questscroll_reward =
{
{1, 1500, 3000, 30027, 0, 0 },
{2, 1500, 3000, 30028, 0, 0 },
{3, 1000, 2000, 30034, 30018, 0 },
{4, 1000, 2000, 30034, 30011, 0 },
{5, 1000, 2000, 30011, 30034, 0 },
{6, 1000, 2000, 27400, 0, 0 },
{7, 2000, 4000, 30023, 30003, 0 },
{8, 2000, 4000, 30005, 30033, 0 },
{9, 2000, 8000, 30033, 30005, 0 },
{10, 4000, 8000, 30021, 30033, 30045},
{11, 4000, 8000, 30045, 30022, 30046},
{12, 5000, 12000, 30047, 30045, 30055},
{13, 5000, 12000, 30051, 30017, 30058},
{14, 5000, 12000, 30051, 30007, 30041},
{15, 5000, 15000, 30091, 30017, 30018},
{16, 3500, 6500, 30021, 30033, 0 },
{17, 4000, 9000, 30051, 30033, 0 },
{18, 4500, 10000, 30056, 30057, 30058},
{19, 4500, 10000, 30059, 30058, 30041},
{20, 5000, 15000, 0, 0, 0 },
}special.active_skill_list = {
{
{ 1, 2, 3, 4, 5, 6},
{ 16, 17, 18, 19, 20, 21},
},
{
{31, 32, 33, 34, 35, 36},
{46, 47, 48, 49, 50, 51},
},
{
{61, 62, 63, 64, 65, 66},
{76, 77, 78, 79, 80, 81},
},
{
{91, 92, 93, 94, 95, 96},
{106, 107, 108, 109, 110, 111},
},
}special.skill_reset_cost = {
2000,
2000,
2000,
2000,
2000,
2000,
4000,
6000,
8000,
10000,
14000,
18000,
22000,
28000,
34000,
41000,
50000,
59000,
70000,
90000,
101000,
109000,
114000,
120000,
131000,
141000,
157000,
176000,
188000,
200000,
225000,
270000,
314000,
348000,
393000,
427000,
470000,
504000,
554000,
600000,
758000,
936000,
1103000,
1276000,
1407000,
1568000,
1704000,
1860000,
2080000,
2300000,
2700000,
3100000,
3500000,
3900000,
4300000,
4800000,
5300000,
5800000,
6400000,
7000000,
8000000,
9000000,
10000000,
11000000,
12000000,
13000000,
14000000,
15000000,
16000000,
17000000,
}special.levelup_img =
{
[101] = "dog.tga",
[102] = "wolf.tga",
[103] = "wolf.tga",
[104] = "wolf.tga",
[105] = "wolf.tga",
[105] = "wolf.tga",
[106] = "wolf.tga",
[107] = "wolf.tga",
[108] = "wild_boar.tga",
[109] = "wild_boar.tga",
[110] = "bear.tga",
[111] = "bear.tga",
[112] = "bear.tga",
[113] = "bear.tga",
[114] = "tiger.tga",
[115] = "tiger.tga",
[134] = "wolf.tga",
[135] = "wolf.tga",
[174] = "wolf.tga",
[175] = "wolf.tga",
[176] = "wolf.tga",
[178] = "wild_boar.tga",
[179] = "wild_boar.tga",
[180] = "bear.tga",
[184] = "tiger.tga",[301] = "bak_inf.tga",
[302] = "bak_gung.tga",
[303] = "bak_gen1.tga",
[304] = "bak_gen2.tga",[401] = "huk_inf.tga",
[402] = "huk_dol.tga",
[403] = "huk_gen1.tga",
[404] = "huk_gen2.tga",
[456] = "456.tga",
[501] = "o_inf.tga",
[502] = "o_jol.tga",
[503] = "o_gung.tga",
[504] = "o_jang.tga",[601] = "ung_inf.tga",
[602] = "ung_chuk.tga",
[603] = "ung_tu.tga",
[631] = "ung_inf.tga",
[632] = "ung_chuk.tga",
[633] = "ung_tu.tga",[701] = "mil_chu.tga",
[702] = "mil_na.tga",
[703] = "mil_na.tga",
[704] = "mil_na.tga",
[706] = "756.tga",
[707] = "756.tga",
[735] = "mil_jip.tga",
[756] = "756.tga",
[757] = "757.tga",
[776] = "776.tga",
[777] = "777.tga",
[901] = "sigwi.tga",
[903] = "gwoijil.tga",
[932] = "932.tga",
[933] = "gwoijil.tga",
[934] = "934.tga",
[935] = "935.tga",
[936] = "936.tga",
[937] = "937.tga",
[1001] = "1001.tga",
[1002] = "1002.tga",
[1003] = "1003.tga",
[1004] = "1004.tga",
[1061] = "1061.tga",
[1063] = "1063.tga",
[1064] = "1064.tga",
[1065] = "1065.tga",
[1066] = "1066.tga",
[1068] = "1068.tga",
[1069] = "1069.tga",
[1070] = "1065.tga",
[1071] = "1065.tga",
[1101] = "1101.tga",
[1102] = "1102.tga",
[1103] = "1133.tga",
[1104] = "1104.tga",
[1105] = "1105.tga",
[1106] = "1106.tga",
[1107] = "1107.tga",
[1131] = "1131.tga",
[1132] = "1132.tga",
[1133] = "1133.tga",
[1134] = "1104.tga",
[1135] = "1135.tga",
[1136] = "1136.tga",
[1137] = "1137.tga",
[1301] = "1301.tga",
[1303] = "1303.tga",
[1305] = "1305.tga",
[2001] = "spider.tga",
[2002] = "spider.tga",
[2003] = "spider.tga",
[2004] = "spider.tga",
[2005] = "spider.tga",
[2031] = "2031.tga",
[2032] = "2032.tga",
[2033] = "2033.tga",
[2034] = "2034.tga",
[2061] = "2061.tga",
[2062] = "2062.tga",
[2063] = "2063.tga",
[2102] = "2102.tga",
[2103] = "2103.tga",
[2106] = "2106.tga",
[2131] = "2131.tga",
[2158] = "2158.tga",
[2201] = "2201.tga",
[2202] = "2202.tga",
[2204] = "2203.tga",
[2205] = "2205.tga",
[2301] = "2301.tga",
[2302] = "2302.tga",
[2303] = "2303.tga",
[2304] = "2304.tga",
[2305] = "2305.tga",
[2311] = "2311.tga",
[2312] = "2312.tga",
[2313] = "2313.tga",
[2314] = "2314.tga",
[2315] = "2315.tga",
[5123] = "5123.tga",
[5124] = "5124.tga",
[5125] = "5125.tga",
[5126] = "5126.tga",}
special.levelup_quest = {
-- monster kill monster kill
-- vnum qty. vnum qty. exp percent
{ 0 , 0 , 0 , 0 , 0 } , -- lev 1
{ 101 , 10 , 102 , 5 , 20 } , -- lev 2
{ 101 , 15 , 102 , 10 , 20 } , -- lev 3
{ 102 , 10 , 103 , 5 , 20 } , -- lev 4
{ 103 , 10 , 174 , 10 , 20 } , -- lev 5
{ 174 , 15 , 178 , 10 , 20 } , -- lev 6
{ 178 , 10 , 105 , 5 , 20 } , -- lev 7
{ 178 , 15 , 105 , 10 , 20 } , -- lev 8
{ 105 , 10 , 179 , 5 , 20 } , -- lev 9
{ 105 , 15 , 179 , 10 , 20 } , -- lev 10
{ 179 , 10 , 180 , 5 , 20 } , -- lev 11
{ 180 , 15 , 175 , 10 , 20 } , -- lev 12
{ 175 , 20 , 111 , 5 , 20 } , -- lev 13
{ 111 , 15 , 176 , 5 , 20 } , -- lev 14
{ 111 , 20 , 176 , 10 , 20 } , -- lev 15
{ 136 , 5 , 184 , 5 , 20 } , -- lev 16
{ 136 , 10 , 184 , 10 , 20 } , -- lev 17
{ 184 , 10 , 112 , 10 , 20 } , -- lev 18
{ 112 , 20 , 113 , 10 , 20 } , -- lev 19
{ 113 , 20 , 302 , 15 , 20 } , -- lev 20
{ 302 , 20 , 115 , 10 , "10-15" } , -- lev 21
{ 115 , 25 , 304 , 10 , "10-15" } , -- lev 22
{ 304 , 20 , 401 , 20 , "10-15" } , -- lev 23
{ 401 , 20 , 402 , 30 , "10-15" } , -- lev 24
{ 501 , 25 , 404 , 20 , "10-15" } , -- lev 25
{ 502 , 40 , 406 , 20 , "10-15" } , -- lev 26
{ 406 , 30 , 504 , 20 , "10-15" } , -- lev 27
{ 631 , 30 , 504 , 30 , "10-15" } , -- lev 28
{ 631 , 35 , 632 , 25 , "10-15" } , -- lev 29
{ 632 , 35 , 2102 , 25 , "10-15" } , -- lev 30
{ 632 , 50 , 2102 , 45 , "6-12" } , -- lev 31
{ 633 , 45 , 2001 , 40 , "6-12" } , -- lev 32
{ 701 , 35 , 2103 , 30 , "6-12" } , -- lev 33
{ 701 , 40 , 2103 , 40 , "6-12" } , -- lev 34
{ 702 , 40 , 2002 , 30 , "6-12" } , -- lev 35
{ 704 , 20 , 2106 , 20 , "6-12" } , -- lev 36
{ 733 , 30 , 2003 , 20 , "6-12" } , -- lev 37
{ 734 , 40 , 2004 , 20 , "6-12" } , -- lev 38
{ 706 , 40 , 2005 , 30 , "6-12" } , -- lev 39
{ 707 , 40 , 2108 , 20 , "6-12" } , -- lev 40
{ 901 , 40 , 5123 , 25 , "5-8" } , -- lev 41
{ 902 , 30 , 5123 , 30 , "5-8" } , -- lev 42
{ 902 , 40 , 2031 , 35 , "5-8" } , -- lev 43
{ 933 , 40 , 2031 , 40 , "5-8" } , -- lev 44
{ 731 , 50 , 2032 , 45 , "5-8" } , -- lev 45
{ 732 , 30 , 5124 , 30 , "5-8" } , -- lev 46
{ 933 , 35 , 5125 , 30 , "5-8" } , -- lev 47
{ 904 , 40 , 5125 , 35 , "5-8" } , -- lev 48
{ 733 , 40 , 2033 , 45 , "5-8" } , -- lev 49
{ 734 , 40 , 5126 , 20 , "5-8" } , -- lev 50
{ 735 , 50 , 5126 , 30 , "2-5" } , -- lev 51
{ 904 , 45 , 2034 , 45 , "2-5" } , -- lev 52
{ 904 , 50 , 2034 , 50 , "2-5" } , -- lev 53
{ 736 , 40 , 1001 , 30 , "2-5" } , -- lev 54
{ 737 , 40 , 1301 , 35 , "2-5" } , -- lev 55
{ 905 , 50 , 1002 , 30 , "2-5" } , -- lev 56
{ 905 , 60 , 1002 , 40 , "2-5" } , -- lev 57
{ 906 , 45 , 1303 , 40 , "2-5" } , -- lev 58
{ 906 , 50 , 1303 , 45 , "2-5" } , -- lev 59
{ 907 , 45 , 1003 , 40 , "2-5" } , -- lev 60
{ 1004 , 55 , 2061 , 60 , "2-4" } , -- lev 61
{ 1305 , 45 , 2131 , 55 , "2-4" } , -- lev 62
{ 1305 , 50 , 1101 , 45 , "2-4" } , -- lev 63
{ 2062 , 50 , 1102 , 45 , "2-4" } , -- lev 64
{ 1104 , 40 , 2063 , 40 , "2-4" } , -- lev 65
{ 2301 , 50 , 1105 , 45 , "2-4" } , -- lev 66
{ 2301 , 55 , 1105 , 50 , "2-4" } , -- lev 67
{ 1106 , 50 , 1031 , 50 , "2-4" } , -- lev 68
{ 1107 , 45 , 1031 , 50 , "2-4" } , -- lev 69
{ 2302 , 55 , 2201 , 55 , "2-4" } , -- lev 70
{ 2303 , 55 , 2202 , 55 , "2-4" } , -- lev 71
{ 2303 , 60 , 2202 , 60 , "2-4" } , -- lev 72
{ 2304 , 55 , 2201 , 55 , "2-4" } , -- lev 73
{ 2305 , 50 , 1063 , 55 , "2-4" } , -- lev 74
{ 2204 , 50 , 1063 , 50 , "2-4" } , -- lev 75
{ 2305 , 45 , 1065 , 50 , "2-4" } , -- lev 76
{ 2315 , 40 , 1065 , 50 , "2-4" } , -- lev 77
{ 1070 , 50 , 1066 , 55 , "2-4" } , -- lev 78
{ 1069 , 50 , 1070 , 50 , "2-4" } , -- lev 79
{ 1071 , 50 , 2312 , 55 , "2-4" } , -- lev 80
{ 1071 , 50 , 2312 , 55 , "2-4" } , -- lev 81
{ 2313 , 50 , 2314 , 40 , "2-4" } , -- lev 82
{ 2313 , 60 , 2314 , 45 , "2-4" } , -- lev 83
{ 1131 , 60 , 2315 , 50 , "5-10" } , -- lev 84
{ 1132 , 60 , 2315 , 45 , "5-10" } , -- lev 85
{ 1132 , 60 , 1135 , 50 , "5-10" } , -- lev 86
{ 1132 , 60 , 1135 , 50 , "5-10" } , -- lev 87
{ 1133 , 60 , 1136 , 50 , "5-10" } , -- lev 88
{ 1133 , 60 , 1137 , 50 , "5-10" } , -- lev 89
{ 1133 , 60 , 1137 , 50 , "5-10" } , -- lev 90}
special.levelup_reward1 =
{
-- warrior assassin sura shaman
{ 0, 0, 0, 0 },
{ 11200, 11400, 11600, 11800 }, -- 갑옷 lev2
{ 12200, 12340, 12480, 12620 }, -- 투구 lev3
{ 13000, 13000, 13000, 13000 } -- 방패 lev4
}-- levelup_reward1 테이블 크기보다 레벨이 높아지면 아래
-- 테이블을 이용하여 아이템을 준다.
special.levelup_reward3 = {
-- pct item # item count
{ 33, 27002, 10 }, -- 25%
{ 67, 27005, 10 }, -- 25%
--{ 75, 27101, 5 }, -- 25%
{ 100, 27114, 5 }, -- 25%
}special.levelup_reward_gold21 =
{
{ 10000, 20 },
{ 20000, 50 },
{ 40000, 25 },
{ 80000, 3 },
{ 100000, 2 },
}
special.levelup_reward_gold31 =
{
{ 20000, 20 },
{ 40000, 40 },
{ 60000, 25 },
{ 80000, 10 },
{ 100000, 5 },
}
special.levelup_reward_gold41 =
{
{ 40000, 20 },
{ 60000, 40 },
{ 80000, 25 },
{ 100000, 10 },
{ 150000, 5 },
}
special.levelup_reward_gold51 =
{
{ 60000, 20 },
{ 80000, 40 },
{ 100000, 25 },
{ 150000, 10 },
{ 200000, 5 },
}
special.levelup_reward_gold61 =
{
{ 80000, 20 },
{ 100000, 40 },
{ 150000, 25 },
{ 200000, 10 },
{ 250000, 5 },
}
special.levelup_reward_gold71 =
{
{ 100000, 20 },
{ 250000, 40 },
{ 400000, 25 },
{ 800000, 10 },
{ 1000000, 5 },
}
special.levelup_reward_gold84 =
{
{ 200000, 20 },
{ 500000, 40 },
{ 800000, 25 },
{ 1600000, 10 },
{ 2000000, 5 },
}special.levelup_reward_exp21 =
{
{ 10, 9 },
{ 11, 14 },
{ 12, 39 },
{ 13, 24 },
{ 14, 9 },
{ 15, 4 },
}special.levelup_reward_exp31 =
{
{ 6, 10 },
{ 7, 15 },
{ 8, 40 },
{ 9, 25 },
{ 10, 8 },
{ 11, 5 },
{ 12, 2 },
}
special.levelup_reward_exp41 =
{
{ 5, 10 },
{ 5.5, 15 },
{ 6, 40 },
{ 6.5, 25 },
{ 7, 8 },
{ 7.5, 5 },
{ 8, 2 },
}
special.levelup_reward_exp51 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}special.levelup_reward_exp61 =
{
{ 2, 40 },
{ 2.5, 20 },
{ 3, 18 },
{ 3.5, 15 },
{ 4, 5 },
}special.levelup_reward_exp84 =
{
{ 5, 10 },
{ 6, 20 },
{ 7, 25 },
{ 8, 20 },
{ 9, 20 },
{ 10, 5 },
}special.levelup_reward_item_21 =
{
-- no couple ring
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21
{ 15080, 15100, 15120, 15140 }, -- lev 22
{ 16080, 16100, 16120, 16140 }, -- lev 23
{ 17080, 17100, 17120, 17140 }, -- lev 24
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25
{ { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25-- with couple ring
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21
-- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22
-- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23
-- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25
-- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
}special.warp_to_pos = {
-- 승룡곡
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
--도염화지
{
--A 5994 7563
--B 5978 6222
--C 7307 6898
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
--영비사막
{
--A 2178 6272
{ 217800, 627200 },
--B 2219 5027
{ 221900, 502700 },
--C 3440 5025
{ 344000, 502500 },
},
--서한산
{
--A 4342 2906
{ 434200, 290600 },
--B 3752 1749
{ 375200, 174900 },
--C 4918 1736
{ 491800, 173600 },
},
}special.devil_tower =
{
--{ 123, 608 },
{ 2048+126, 6656+384 },
{ 2048+134, 6656+147 },
{ 2048+369, 6656+629 },
{ 2048+369, 6656+401 },
{ 2048+374, 6656+167 },
{ 2048+579, 6656+616 },
{ 2048+578, 6656+392 },
{ 2048+575, 6656+148 },
}special.lvq_map = {
{ -- "A1" 1
{},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{853,557}, {845,780}, {910,956},},
{{853,557}, {845,780}, {910,956},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
},
{ -- "A2" 2
{},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}},
{{640,1437}},
{{640,1437}},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
},{ -- "A3" 3
{},{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},{{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
},{}, -- 4
{}, -- 5
{}, -- 6
{}, -- 7
{}, -- 8
{}, -- 9
{}, -- 10
{}, -- 11
{}, -- 12
{}, -- 13
{}, -- 14
{}, -- 15
{}, -- 16
{}, -- 17
{}, -- 18
{}, -- 19
{}, -- 20{ -- "B1" 21
{},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},{{329,643}, {632,349}, {905,556},},
{{866,822}, {706,224}, {247,722},},
{{866,822}, {706,224}, {247,722},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}},
},{ -- "B2" 22
{},{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},{{746,1438}},
{{746,1438}},
{{746,1438}},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
},
{ -- "B3" 23
{},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},{{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
},{}, -- 24
{}, -- 25
{}, -- 26
{}, -- 27
{}, -- 28
{}, -- 29
{}, -- 30
{}, -- 31
{}, -- 32
{}, -- 33
{}, -- 34
{}, -- 35
{}, -- 36
{}, -- 37
{}, -- 38
{}, -- 39
{}, -- 40{ -- "C1" 41
{},{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
},{ -- "C2" 42
{},{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}},
{{1409,139}},
{{1409,139}},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
},{ -- "C3" 43
{},{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}},
{{901,151}},
{{901,151}},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
},{}, -- 44
{}, -- 45
{}, -- 46
{}, -- 47
{}, -- 48
{}, -- 49
{}, -- 50
{}, -- 51
{}, -- 52
{}, -- 53
{}, -- 54
{}, -- 55
{}, -- 56
{}, -- 57
{}, -- 58
{}, -- 59
{}, -- 60
}dta_warp = {
{20176, 71330, 122270},
{358295, 358281, 358264},
{33163, 84351, 135486},
{336535, 336509, 336585},
}dta_keywords = {
{"DUNGEON", 90056, 90073, 90066, 90059, 90057, 90067, 90066, "D U N"},
{"ALCHEMY", 90053, 90064, 90055, 90060, 90057, 90065, 90077, "A L C"},
{"WARRIOR", 90075, 90053, 90070, 90070, 90061, 90067, 90070, "W A R"},
{"BIOLOGY", 90054, 90061, 90067, 90064, 90067, 90059, 90077, "B I O"},
{"CAPTAIN", 90055, 90053, 90068, 90072, 90053, 90061, 90066, "C A P"},
{"WARLORD", 90075, 90053, 90070, 90064, 90067, 90070, 90056, "W A R"},
{"STAMINA", 90071, 90072, 90053, 90065, 90061, 90066, 90053, "S T A"},
{"EARRING", 90057, 90053, 90070, 90070, 90061, 90066, 90059, "E A R"},
{"DEFENSE", 90056, 90057, 90058, 90057, 90066, 90071, 90057, "D E F"},
{"BERSERK", 90054, 90057, 90070, 90071, 90057, 90070, 90063, "B E R"},
{"KINGDOM", 90063, 90061, 90066, 90059, 90056, 90067, 90065, "K I N"},
{"WIZARDS", 90075, 90061, 90078, 90053, 90070, 90056, 90071, "W I Z"},
{"STEALTH", 90071, 90072, 90057, 90053, 90064, 90072, 90060, "S T E"},
{"FARMING", 90058, 90053, 90070, 90065, 90061, 90066, 90059, "F A R"},
{"FISHING", 90058, 90061, 90071, 90060, 90061, 90066, 90059, "F I S"},
{"SUCCESS", 90071, 90073, 90055, 90055, 90057, 90071, 90071, "S U C"},
{"FAILURE", 90058, 90053, 90061, 90064, 90073, 90070, 90057, "F A I"},
}function BuildSkillList(job, group)
local skill_vnum_list = {}
local skill_name_list = {}if pc.get_skill_group() != 0 then
local skill_list = special.active_skill_list[job+1][group]
table.foreachi( skill_list,
function(i, t)
local lev = pc.get_skill_level(t)if lev > 0 then
local name = locale.GM_SKILL_NAME_DICT[t]if name != nil then
table.insert(skill_vnum_list, t)
table.insert(skill_name_list, name)
end
end
end
)
endtable.insert(skill_vnum_list, 0)
table.insert(skill_name_list, locale.cancel)return { skill_vnum_list, skill_name_list }
endPREMIUM_EXP = 0
PREMIUM_ITEM = 1
PREMIUM_SAFEBOX = 2
PREMIUM_AUTOLOOT = 3
PREMIUM_FISH_MIND = 4
PREMIUM_MARRIAGE_FAST = 5
PREMIUM_GOLD = 6
-- point type start
POINT_NONE = 0
POINT_LEVEL = 1
POINT_VOICE = 2
POINT_EXP = 3
POINT_NEXT_EXP = 4
POINT_HP = 5
POINT_MAX_HP = 6
POINT_SP = 7
POINT_MAX_SP = 8
POINT_STAMINA = 9 --스테미너
POINT_MAX_STAMINA = 10 --최대 스테미너POINT_GOLD = 11
POINT_ST = 12 --근력
POINT_HT = 13 --체력
POINT_DX = 14 --민첩성
POINT_IQ = 15 --정신력
POINT_DEF_GRADE = 16
POINT_ATT_SPEED = 17 --공격속도
POINT_ATT_GRADE = 18 --공격력 MAX
POINT_MOV_SPEED = 19 --이동속도
POINT_CLIENT_DEF_GRADE = 20 --방어등급
POINT_CASTING_SPEED = 21 --주문속도 (쿨다운타임*100) / (100 + 이값) = 최종 쿨다운 타임
POINT_MAGIC_ATT_GRADE = 22 --마법공격력
POINT_MAGIC_DEF_GRADE = 23 --마법방어력
POINT_EMPIRE_POINT = 24 --제국점수
POINT_LEVEL_STEP = 25 --한 레벨에서의 단계.. (1 2 3 될 때 보상 4 되면 레벨 업)
POINT_STAT = 26 --능력치 올릴 수 있는 개수
POINT_SUB_SKILL = 27 --보조 스킬 포인트
POINT_SKILL = 28 --액티브 스킬 포인트
POINT_WEAPON_MIN = 29 --무기 최소 데미지
POINT_WEAPON_MAX = 30 --무기 최대 데미지
POINT_PLAYTIME = 31 --플레이시간
POINT_HP_REGEN = 32 --HP 회복률
POINT_SP_REGEN = 33 --SP 회복률POINT_BOW_DISTANCE = 34 --활 사정거리 증가치 (meter)
POINT_HP_RECOVERY = 35 --체력 회복 증가량
POINT_SP_RECOVERY = 36 --정신력 회복 증가량POINT_POISON_PCT = 37 --독 확률
POINT_STUN_PCT = 38 --기절 확률
POINT_SLOW_PCT = 39 --슬로우 확률
POINT_CRITICAL_PCT = 40 --크리티컬 확률
POINT_PENETRATE_PCT = 41 --관통타격 확률
POINT_CURSE_PCT = 42 --저주 확률POINT_ATTBONUS_HUMAN = 43 --인간에게 강함
POINT_ATTBONUS_ANIMAL = 44 --동물에게 데미지 % 증가
POINT_ATTBONUS_ORC = 45 --웅귀에게 데미지 % 증가
POINT_ATTBONUS_MILGYO = 46 --밀교에게 데미지 % 증가
POINT_ATTBONUS_UNDEAD = 47 --시체에게 데미지 % 증가
POINT_ATTBONUS_DEVIL = 48 --마귀(악마)에게 데미지 % 증가
POINT_ATTBONUS_INSECT = 49 --벌레족
POINT_ATTBONUS_FIRE = 50 --화염족
POINT_ATTBONUS_ICE = 51 --빙설족
POINT_ATTBONUS_DESERT = 52 --사막족
POINT_ATTBONUS_MONSTER = 53 --모든 몬스터에게 강함
POINT_ATTBONUS_WARRIOR = 54 --무사에게 강함
POINT_ATTBONUS_ASSASSIN = 55 --자객에게 강함
POINT_ATTBONUS_SURA = 56 --수라에게 강함
POINT_ATTBONUS_SHAMAN = 57 --무당에게 강함-- ADD_TRENT_MONSTER
POINT_ATTBONUS_TREE = 58 --나무에게 강함 20050729.myevan UNUSED5
-- END_OF_ADD_TRENT_MONSTER
POINT_RESIST_WARRIOR = 59 --무사에게 저항
POINT_RESIST_ASSASSIN = 60 --자객에게 저항
POINT_RESIST_SURA = 61 --수라에게 저항
POINT_RESIST_SHAMAN = 62 --무당에게 저항POINT_STEAL_HP = 63 --생명력 흡수
POINT_STEAL_SP = 64 --정신력 흡수POINT_MANA_BURN_PCT = 65 --마나 번
--/ 피해시 보너스 =/
POINT_DAMAGE_SP_RECOVER = 66 --공격당할 시 정신력 회복 확률
POINT_BLOCK = 67 --블럭율
POINT_DODGE = 68 --회피율POINT_RESIST_SWORD = 69
POINT_RESIST_TWOHAND = 70
POINT_RESIST_DAGGER = 71
POINT_RESIST_BELL = 72
POINT_RESIST_FAN = 73
POINT_RESIST_BOW = 74 --화살 저항 : 대미지 감소
POINT_RESIST_FIRE = 75 --화염 저항 : 화염공격에 대한 대미지 감소
POINT_RESIST_ELEC = 76 --전기 저항 : 전기공격에 대한 대미지 감소
POINT_RESIST_MAGIC = 77 --술법 저항 : 모든술법에 대한 대미지 감소
POINT_RESIST_WIND = 78 --바람 저항 : 바람공격에 대한 대미지 감소POINT_REFLECT_MELEE = 79 --공격 반사
--/ 특수 피해시 =/
POINT_REFLECT_CURSE = 80 --저주 반사
POINT_POISON_REDUCE = 81 --독데미지 감소--/ 적 소멸시 =/
POINT_KILL_SP_RECOVER = 82 --적 소멸시 MP 회복
POINT_EXP_DOUBLE_BONUS = 83
POINT_GOLD_DOUBLE_BONUS = 84
POINT_ITEM_DROP_BONUS = 85--/ 회복 관련 =/
POINT_POTION_BONUS = 86
POINT_KILL_HP_RECOVERY = 87POINT_IMMUNE_STUN = 88
POINT_IMMUNE_SLOW = 89
POINT_IMMUNE_FALL = 90
--========POINT_PARTY_ATTACKER_BONUS = 91
POINT_PARTY_TANKER_BONUS = 92POINT_ATT_BONUS = 93
POINT_DEF_BONUS = 94POINT_ATT_GRADE_BONUS = 95
POINT_DEF_GRADE_BONUS = 96
POINT_MAGIC_ATT_GRADE_BONUS = 97
POINT_MAGIC_DEF_GRADE_BONUS = 98POINT_RESIST_NORMAL_DAMAGE = 99
POINT_HIT_HP_RECOVERY = 100
POINT_HIT_SP_RECOVERY = 101
POINT_MANASHIELD = 102 --흑신수호 스킬에 의한 마나쉴드 효과 정도POINT_PARTY_BUFFER_BONUS = 103
POINT_PARTY_SKILL_MASTER_BONUS = 104POINT_HP_RECOVER_CONTINUE = 105
POINT_SP_RECOVER_CONTINUE = 106POINT_STEAL_GOLD = 107
POINT_POLYMORPH = 108 --변신한 몬스터 번호
POINT_MOUNT = 109 --타고있는 몬스터 번호POINT_PARTY_HASTE_BONUS = 110
POINT_PARTY_DEFENDER_BONUS = 111
POINT_STAT_RESET_COUNT = 112 --피의 단약 사용을 통한 스텟 리셋 포인트 (1당 1포인트 리셋가능)POINT_HORSE_SKILL = 113
POINT_MALL_ATTBONUS = 114 --공격력 +x%
POINT_MALL_DEFBONUS = 115 --방어력 +x%
POINT_MALL_EXPBONUS = 116 --경험치 +x%
POINT_MALL_ITEMBONUS = 117 --아이템 드롭율 x/10배
POINT_MALL_GOLDBONUS = 118 --돈 드롭율 x/10배POINT_MAX_HP_PCT = 119 --최대생명력 +x%
POINT_MAX_SP_PCT = 120 --최대정신력 +x%POINT_SKILL_DAMAGE_BONUS = 121 --스킬 데미지 *(100+x)%
POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --평타 데미지 *(100+x)%-- DEFEND_BONUS_ATTRIBUTES
POINT_SKILL_DEFEND_BONUS = 123 --스킬 방어 데미지
POINT_NORMAL_HIT_DEFEND_BONUS = 124 --평타 방어 데미지
-- END_OF_DEFEND_BONUS_ATTRIBUTES-- PC_BANG_ITEM_ADD
POINT_PC_BANG_EXP_BONUS = 125 --PC방 전용 경험치 보너스
POINT_PC_BANG_DROP_BONUS = 126 --PC방 전용 드롭률 보너스
-- END_PC_BANG_ITEM_ADD
-- POINT_MAX_NUM = 128 common/length.h
-- point type startfunction say_blue(name) say(color256(0, 0, 255)..name..color256(0, 0, 255)) end
function say_red(name) say(color256(255, 0, 0)..name..color256(255, 0, 0)) end
function say_green(name) say(color256(0, 238, 0)..name..color256(0, 238, 0)) end
function say_gold(name) say(color256(255, 215, 0)..name..color256(255, 215, 0)) end
function say_black(name) say(color256(0, 0, 0)..name..color256(0, 0, 0)) end
function say_white(name) say(color256(255, 255, 255)..name..color256(255, 255, 255)) end
function say_yellow(name) say(color256(255, 255, 0)..name..color256(255, 255, 0)) end
function say_blue2(name) say(color256(147, 248, 255)..name..color256(147, 248, 255)) endfunction bitflags(bitfield, flagcount)
local res = {}
local flag = 0
while flag < flagcount do
local bit = math.mod(bitfield, 2)
bitfield = math.floor(bitfield/2)
table.insert(res, bit)
flag = flag + 1
end
return res
endfunction bitfield(bits)
local res = 0
local bitcount = table.getn(bits)
for i = bitcount, 1, -1 do
res = res + bits*(2^(i-1))
end
return res
endfunction string:split(delimiter)
local result = { }
local from = 1
local delim_from, delim_to = string.find( self, delimiter, from )
while delim_from do
table.insert( result, string.sub( self, from , delim_from-1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( self, delimiter, from )
end
table.insert( result, string.sub( self, from ) )
return result
endget_mob_level =
{
[2051] = 65,
[2052] = 67,
[2053] = 69,
[2054] = 71,
[2055] = 73,
[11116] = 90,
[2061] = 60,
[2062] = 62,
[2063] = 64,
[2064] = 66,
[2065] = 68,
[2071] = 70,
[2072] = 72,
[2073] = 74,
[2074] = 76,
[2075] = 78,
[2076] = 78,
[11117] = 90,
[2091] = 60,
[2092] = 79,
[2093] = 65,
[2094] = 72,
[2095] = 70,
[2101] = 19,
[2102] = 37,
[2103] = 39,
[2104] = 44,
[2105] = 47,
[2106] = 48,
[2107] = 51,
[2108] = 54,
[5131] = 22,
[2401] = 87,
[5132] = 25,
[2402] = 89,
[5133] = 27,
[2131] = 60,
[2132] = 62,
[2133] = 64,
[2134] = 66,
[2135] = 68,
[101] = 1,
[102] = 3,
[103] = 4,
[2152] = 37,
[105] = 9,
[106] = 13,
[107] = 16,
[108] = 7,
[109] = 10,
[110] = 12,
[111] = 15,
[112] = 19,
[113] = 21,
[114] = 18,
[115] = 24,
[5141] = 35,
[131] = 8,
[132] = 9,
[133] = 11,
[134] = 14,
[135] = 18,
[136] = 21,
[137] = 12,
[138] = 15,
[139] = 17,
[140] = 20,
[141] = 24,
[142] = 26,
[143] = 24,
[144] = 29,
[151] = 9,
[152] = 16,
[153] = 10,
[154] = 21,
[2203] = 70,
[2204] = 71,
[2205] = 72,
[2206] = 73,
[2207] = 78,
[171] = 1,
[172] = 3,
[173] = 4,
[174] = 6,
[175] = 9,
[2224] = 71,
[177] = 16,
[178] = 7,
[179] = 10,
[180] = 12,
[181] = 15,
[182] = 19,
[183] = 21,
[184] = 18,
[185] = 24,
[2234] = 71,
[2235] = 72,
[191] = 30,
[192] = 31,
[193] = 33,
[194] = 35,
[5153] = 49,
[5157] = 54,
[2291] = 75,
[2292] = 99,
[2293] = 99,
[5161] = 30,
[2301] = 65,
[2302] = 67,
[2303] = 69,
[2304] = 70,
[2305] = 71,
[2306] = 84,
[2307] = 86,
[2311] = 74,
[2312] = 76,
[2313] = 77,
[2314] = 80,
[2315] = 82,
[301] = 18,
[302] = 20,
[303] = 25,
[304] = 25,
[8501] = 35,
[8502] = 30,
[8503] = 25,
[8504] = 5,
[8505] = 10,
[8506] = 12,
[8507] = 15,
[8508] = 20,
[8509] = 25,
[8510] = 21,
[8511] = 11,
[331] = 18,
[332] = 20,
[333] = 25,
[334] = 25,
[351] = 18,
[352] = 20,
[353] = 25,
[354] = 25,
[2403] = 89,
[2404] = 90,
[2411] = 91,
[2412] = 93,
[2413] = 95,
[2414] = 97,
[2451] = 84,
[5127] = 54,
[2452] = 86,
[2431] = 80,
[2432] = 82,
[2433] = 82,
[2434] = 83,
[2454] = 90,
[391] = 23,
[392] = 26,
[393] = 28,
[394] = 31,
[395] = 23,
[396] = 26,
[397] = 28,
[398] = 31,
[401] = 26,
[402] = 27,
[403] = 29,
[404] = 30,
[405] = 33,
[406] = 35,
[8600] = 73,
[8601] = 86,
[8602] = 73,
[8603] = 86,
[8604] = 73,
[8605] = 86,
[8606] = 73,
[8607] = 86,
[8608] = 73,
[8609] = 86,
[8610] = 73,
[8611] = 86,
[8612] = 73,
[8613] = 86,
[8614] = 73,
[8615] = 86,
[8616] = 86,
[11108] = 70,
[431] = 31,
[432] = 33,
[433] = 35,
[434] = 36,
[435] = 38,
[436] = 40,
[2491] = 93,
[2492] = 95,
[2493] = 97,
[2494] = 88,
[2495] = 90,
[451] = 26,
[452] = 27,
[453] = 29,
[454] = 30,
[455] = 33,
[456] = 35,
[2505] = 83,
[2506] = 84,
[2507] = 85,
[2508] = 79,
[2509] = 80,
[2510] = 81,
[2511] = 82,
[2512] = 83,
[2513] = 84,
[2514] = 86,
[1175] = 65,
[491] = 32,
[492] = 37,
[493] = 39,
[494] = 45,
[2543] = 81,
[2544] = 82,
[2545] = 83,
[2546] = 84,
[2547] = 86,
[501] = 29,
[502] = 32,
[503] = 35,
[504] = 36,
[531] = 35,
[532] = 37,
[533] = 40,
[534] = 42,
[2591] = 89,
[2592] = 89,
[2593] = 89,
[2594] = 89,
[2595] = 89,
[2596] = 89,
[2597] = 91,
[2598] = 91,
[551] = 29,
[552] = 32,
[553] = 35,
[554] = 36,
[2482] = 92,
[2483] = 94,
[2484] = 96,
[5134] = 29,
[591] = 42,
[595] = 42,
[601] = 26,
[602] = 29,
[603] = 31,
[604] = 33,
[2151] = 19,
[104] = 6,
[631] = 34,
[632] = 36,
[633] = 39,
[634] = 40,
[635] = 44,
[636] = 46,
[637] = 49,
[2155] = 47,
[2156] = 48,
[651] = 34,
[652] = 36,
[653] = 39,
[654] = 40,
[2157] = 51,
[656] = 46,
[657] = 49,
[2158] = 54,
[2501] = 79,
[2502] = 80,
[2503] = 81,
[5001] = 10,
[2504] = 82,
[691] = 50,
[692] = 55,
[693] = 60,
[701] = 35,
[702] = 38,
[703] = 41,
[704] = 44,
[705] = 48,
[706] = 49,
[707] = 51,
[731] = 52,
[732] = 53,
[733] = 54,
[734] = 54,
[735] = 55,
[736] = 56,
[737] = 57,
[751] = 35,
[752] = 38,
[753] = 41,
[754] = 44,
[755] = 48,
[756] = 49,
[757] = 51,
[771] = 52,
[772] = 53,
[773] = 54,
[774] = 54,
[775] = 55,
[776] = 56,
[777] = 57,
[7050] = 35,
[2481] = 91,
[791] = 54,
[792] = 62,
[793] = 64,
[794] = 72,
[795] = 54,
[796] = 62,
[7051] = 31,
[7001] = 52,
[7002] = 53,
[2191] = 67,
[7004] = 54,
[7005] = 55,
[7006] = 56,
[7007] = 56,
[7008] = 52,
[2192] = 72,
[7010] = 54,
[11107] = 70,
[7012] = 52,
[7013] = 53,
[7014] = 54,
[7015] = 54,
[7016] = 55,
[7017] = 56,
[7018] = 56,
[7019] = 59,
[7020] = 59,
[7021] = 60,
[7022] = 61,
[7023] = 62,
[7024] = 64,
[7025] = 66,
[7026] = 67,
[7027] = 70,
[7028] = 72,
[7029] = 35,
[7030] = 31,
[7031] = 33,
[7032] = 35,
[7033] = 36,
[7034] = 38,
[7035] = 40,
[7036] = 52,
[7037] = 53,
[7038] = 54,
[7039] = 54,
[7040] = 55,
[7041] = 56,
[7042] = 57,
[7043] = 81,
[7044] = 81,
[901] = 49,
[902] = 51,
[903] = 53,
[904] = 55,
[905] = 58,
[906] = 58,
[907] = 59,
[5004] = 80,
[5005] = 85,
[7054] = 36,
[2541] = 79,
[7056] = 40,
[7057] = 52,
[7058] = 53,
[7059] = 54,
[7060] = 54,
[2542] = 80,
[7062] = 56,
[2201] = 69,
[7064] = 81,
[7065] = 81,
[7066] = 82,
[7067] = 83,
[7068] = 83,
[2202] = 69,
[7070] = 85,
[7071] = 33,
[7072] = 35,
[7073] = 36,
[7074] = 38,
[155] = 24,
[932] = 51,
[933] = 53,
[934] = 55,
[935] = 58,
[936] = 58,
[937] = 59,
[7082] = 83,
[7083] = 83,
[7084] = 84,
[7085] = 85,
[7086] = 35,
[7087] = 36,
[7088] = 38,
[7089] = 40,
[7090] = 54,
[7091] = 55,
[7092] = 56,
[7093] = 57,
[7094] = 83,
[7095] = 83,
[7096] = 84,
[7097] = 85,
[991] = 59,
[992] = 60,
[993] = 61,
[1001] = 57,
[1002] = 58,
[1003] = 59,
[1004] = 60,
[5101] = 22,
[5102] = 25,
[5103] = 27,
[5104] = 29,
[5111] = 35,
[5112] = 37,
[5113] = 39,
[5114] = 40,
[5115] = 41,
[5116] = 42,
[5121] = 45,
[5122] = 47,
[5123] = 49,
[5124] = 52,
[5125] = 53,
[5126] = 54,
[1031] = 67,
[1032] = 69,
[1033] = 70,
[1034] = 71,
[1035] = 72,
[1036] = 73,
[1037] = 71,
[1038] = 72,
[1039] = 73,
[1040] = 74,
[1041] = 75,
[2222] = 69,
[5142] = 37,
[5143] = 39,
[5144] = 40,
[5145] = 41,
[5146] = 42,
[2223] = 70,
[11109] = 70,
[5151] = 45,
[5152] = 47,
[176] = 13,
[5154] = 52,
[5155] = 53,
[5156] = 54,
[1061] = 67,
[1062] = 69,
[1063] = 70,
[1064] = 71,
[1065] = 72,
[1066] = 73,
[1067] = 71,
[1068] = 72,
[1069] = 73,
[1070] = 74,
[1071] = 75,
[2227] = 90,
[1091] = 75,
[1092] = 75,
[1093] = 78,
[1094] = 75,
[1095] = 82,
[1096] = 75,
[2231] = 69,
[1101] = 62,
[1102] = 63,
[1103] = 64,
[1104] = 64,
[1105] = 65,
[1106] = 66,
[1107] = 66,
[2233] = 70,
[1131] = 81,
[1132] = 81,
[1133] = 82,
[1134] = 83,
[1135] = 83,
[1136] = 84,
[1137] = 85,
[1151] = 52,
[1152] = 53,
[1153] = 54,
[1154] = 54,
[1155] = 55,
[1156] = 56,
[1157] = 56,
[2221] = 69,
[1171] = 62,
[1172] = 63,
[1173] = 64,
[1174] = 64,
[2153] = 39,
[1176] = 66,
[1177] = 66,
[1191] = 70,
[1192] = 70,
[11110] = 70,
[2154] = 44,
[11505] = 100,
[11506] = 100,
[11507] = 100,
[11508] = 100,
[11509] = 100,
[11510] = 100,
[2225] = 72,
[1301] = 57,
[1302] = 59,
[1303] = 58,
[1304] = 75,
[1305] = 61,
[1306] = 75,
[1307] = 80,
[1308] = 40,
[1309] = 65,
[1310] = 95,
[7045] = 82,
[7046] = 83,
[2226] = 60,
[7047] = 83,
[7048] = 84,
[1331] = 57,
[1332] = 59,
[1333] = 58,
[1334] = 75,
[1335] = 61,
[5002] = 75,
[5003] = 1,
[7052] = 33,
[11111] = 70,
[7053] = 35,
[7055] = 38,
[1401] = 66,
[1402] = 73,
[1403] = 77,
[7061] = 55,
[7003] = 54,
[7063] = 57,
[5162] = 43,
[7069] = 84,
[5163] = 55,
[931] = 49,
[7076] = 54,
[2232] = 69,
[1501] = 69,
[1502] = 72,
[1503] = 76,
[7078] = 55,
[7079] = 56,
[7080] = 57,
[7081] = 82,
[7075] = 40,
[11100] = 50,
[7077] = 54,
[7009] = 53,
[1601] = 68,
[1602] = 70,
[1603] = 75,
[11101] = 50,
[11102] = 50,
[11113] = 90,
[11103] = 50,
[11104] = 50,
[7049] = 85,
[11105] = 50,
[11106] = 70,
[655] = 44,
[1901] = 72,
[1902] = 77,
[1903] = 82,
[1904] = 40,
[1905] = 65,
[1906] = 95,
[11112] = 90,
[2453] = 88,
[11114] = 90,
[2001] = 43,
[2002] = 45,
[2003] = 48,
[2004] = 50,
[2005] = 52,
[11115] = 90,
[2031] = 50,
[2032] = 52,
[2033] = 54,
[2034] = 56,
[2035] = 58,
[2036] = 58,
}
function isdtamap(mapindex)
if mapindex == 209 or mapindex == 210 or mapindex == 211 then
return true
else
return false
end
endfunction get_next_char_num()
local keystates = bitflags(DTA_keystates[pc.get_empire()], 7)
if DTA_keystates[pc.get_empire()] == 127 then -- all characters dropped
return 0
end
while true do
local n = number(1, 7)
if keystates[n] == 0 then
keystates[n] = 1
DTA_keystates[pc.get_empire()] = bitfield(keystates)
return n + 1
end
end
endDTA_MetinKills = {
{0, 0, 0},
{0, 0, 0},
}DTA_keystates = {0, 0, 0}
ts_herbtime = {
{24,20,16,12},
{12,10,8,6},
{6,6,6,6},
}
ts_level = {"Normal", "Master", "Grandmaster", "Perfect Master"}function herb_q_inf()
return
{ -- | Level 30-40 List | Level 40-50 List | Level 50-60 List | Level 60-70 List | Level 70-80 List | Level 80-90 List | Level 90-99 List |
["vnum"] = {534,591,636,702,704,732,776,906,902,1001,1031,1101,1103,1301,2034,1156,1157,2064,2203,2204,2203,2204,2303,2304,2305,1131,1136,2314,2315,2401,2412,2403,2404,2411,2413},
["Normal"] = {3,2,10,15,10,15,15,10,20,30,10,15,10,10,10,15,10,20,20,20,30,30,20,15,10,15,20,40,25,20,20,15,10,20,10},
["Master"] = {5,3,15,20,15,25,20,15,30,50,15,25,15,15,15,25,20,30,30,30,50,50,30,20,15,25,30,60,40,35,40,30,20,40,20},
["Grandmaster"] = {8,5,20,30,20,35,30,20,40,70,20,35,20,20,20,40,30,40,40,40,70,70,40,35,30,35,40,80,60,50,60,50,30,60,30},
["Perfect_Master"] = {12,8,30,45,30,50,45,30,60,100,30,50,30,35,40,60,50,60,60,60,100,100,60,50,45,50,55,125,90,75,80,75,50,80,45},
}
endfunction herb_q_init_v(num)
local info = herb_q_inf()
local vnum = info.vnum[num]
return vnum
endfunction herb_q_init_a(qlv,num)
local info = herb_q_inf()
local qlv = pc.getqf("herblevel")
local amount
if qlv == 1 then
amount = info.Normal[num]
elseif qlv == 2 then
amount = info.Master[num]
elseif qlv == 3 then
amount = info.Grandmaster[num]
elseif qlv == 4 then
amount = info.Perfect_Master[num]
end
return amount
endfunction input_number (sentence)
say (sentence)
local n = nil
while n == nil do
n = tonumber (input())
if n != nil then
break
end
say ("Something.")
end
return n
endPosh e etender isso! kkk
-
Vocês percebem, eu tenho de arranjar maneira de ver se consigo criar as minhas quest's mas não pesco mesmo nada disto, mesmo assim obrigado aos 2 :)
-
4 minutos atrás, .тιαgσ disse:Eu sei, ele é que não colocou na quest xD
Pois e eu vou colocar onde, eu já tentei procurar aqui na cyber tópicos a explicar os comandos etc mas não encontro nada completo, ou organizado. é que não pesco mesmo nada de quest's
-
Estão todos os comandos? penso que sim, mas há um problema como vamos saber o que eles fazem?
-
9 minutos atrás, .тιαgσ disse:pc.remove_item?
Sim é para remover as pérolas neste caso, quero que a quest remova as perolas do inventário e dê só o cofre
-
Eu queria uma quest do tipo, clicas nele ele abre-te uma fala como o de loja geral que diz "Loja de items" depois colocar o texto e na quest quero por por exemplo tenho 3 pérolas de cada e quero trocar essas 3 pérolas por um cofre, é apenas um exemplo do que pretendo.
-
21 horas atrás, StormHunter disse:Xampp + ficheiros do patcher com patcher a utilizar endereço 127.0.0.1
Simples, rápido e eficaz. Testas o que quiseres no teu pc.
Podes dar uma verbe explicação? onde colocar esse ip como por exemplo se for necessário mando a configuração do patch config, mesmo assim já levas +1
-
Boa noite a todos, venho por este meio pedir um auto patcher funcional com servidor de metin 2 com files r 34, versão do cliente não sei. Queria um que funcionasse com o no-ip para testar digamos com servidor sem hamachi, já vi vários tópicos aqui na cyber e nenhum deles me está a funcionar, claro que depois irei colocar o server em um dedicado mas por enquanto gostava de testar para poder configura-lo há minha maneira. espero que me consigam ajudar, cumprimentos.
-
A mim tb aparece esse erro de não poder ser aberto!
-
Em 10/09/2017 at 00:07, Karbust™ # PT disse:Deixo-te aqui um exemplo de uma quest que usava:
quest npc_rodares begin state start begin when 9104.click begin say("Olá "..pc.get_name()) say("Aqui podes trocar 200") say("") say_item_vnum(71085) say("") say("por 50") say("") say_item_vnum(71084) say("") say("Basta arrastares para cima de mim.") end when 9104.take with item.get_vnum() == 71085 and pc.count_item("71085") >= 200 begin say("Queres trocar por 50 rodares?") local opcao = select ("Sim", "Não") if opcao == 1 then pc.give_item2("71084", 50) pc.remove_item(71085,200) else return end end end end
Penso que seja algo desse género que pretendes...
Penso que sim, mas irei testar e logo digo alguma coisa mesmo assim +1 pela ajuda. :)
-
Obg luffy <3
-
Em 10/09/2017 at 10:30, ДНР * Khavro disse:Qual é o bug mesmo?
é o seguinte quando abro no npc não aparece lá nada nem armas nem items nada mesmo
-
Boas comunidade cyber eu estou a criar um servidor mas tenho bué dificuldades a criar quests já vi aqui na cyber tópicos sobre isso mas mesmo assim ao consigo fazer o que eu quero tenho mesmo muita dificuldade nessa parte. Bem eu queria mesmo criar quets nos npcs por exemplo criar uma Quest onde o jogador chegue lá e que receba um item em troca de outro item se e que me estão a perceber claro tb quero colocar texto. Só que quero que ela fique permanente no npc se alguém conseguir encontrar alguma coisa ajudava muito outra coisa e é que eu vejo várias quests aqui na cyber so que elas aparecem em linha e não consigo organizar a Quest dá-me sempre erro não percebo mesmo nestes disto espero qur alguém me ajude, cumprimentos
-
Boa noite, estou a abrir um servidor de metin, ele já trás sistema de cubo mas ao que parece ele está bugado, vejam os ficheiros e digam alguma coisa pff.
Cube.lua
SpoilerCube.lua
function cube_open(vnum)
cube_results = {}
cube_needs = {}-- Generator URL:
-- PASTE GENERATED DATA BELOW THIS --
cube_results[20018] = "50801,1/50802,1/50803,100/50804,100"
cube_needs[20018] = "50721,1@50722,1@50723,1@50724,1"
cube_results[20017] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100"
cube_needs[20017] = "50721,1@50722,1@50723,1@50724,1@50801,1&50725,1@50802,1&50725,1@50803,100&50726,1@50804,100&50726,1"
cube_results[20022] = "50801,1/50802,1/50803,100/50804,100/50813,1/50814,1/50815,100/50816,100/50817,1/50818,1/50819,1/50820,1/50821,10/50822,10/50823,10/50824,10/50825,10/50826,10"
cube_needs[20022] = "50721,1@50722,1@50723,1@50724,1@50801,1&50725,1@50802,1&50725,1@50803,100&50726,1@50804,100&50726,1@50813,1&50727,1@50814,1&50727,1@50815,100&50728,1@50816,100&50728,1@50901,10&50814,20@50901,10&50813,20@50901,10&50820,20@50901,10&50819,20@50901,10&50817,20@50901,10&50818,20"
cube_results[20383] = "460,1/470,1/3190,1/1340,1/2370,1/7370,1/20000,1/20250,1/20500,1/20750,1"
cube_needs[20383] = "149,1&30505,10&30500,10@159,1&30503,10&30502,10@3139,1&30504,10&30508,10@1109,1&30507,10&30506,10@2149,1&30501,10&30506,10@7149,1&30504,10&30506,10@11299,1&30516,10&30514,10&30509,10@11499,1&30510,10&30511,10&30512,10@11699,1&30513,10&30511,10&30515,10@11899,1&30516,10&30517,10&30509,10"
-- GENERATED DATA END --
cmdchat("cube_npc_id "..vnum.."")
cmdchat("cs_result "..cube_results[vnum].."")
cmdchat("cs_need "..cube_needs[vnum].."")
command("cube open")
return
endCube.txt
SpoilerCube.txt
#º¹¼þ¾Æ²ÉÁø¾×
section
npc 20018
item 50721 1
reward 50801 1
percent 100
end
#µµ¶óÁöÁø¾×
section
npc 20018
item 50722 1
reward 50802 1
percent 100
end
#°¨²ÉÁø¾×
section
npc 20018
item 50723 1
reward 50803 100
percent 100
end
#°¡½Ã¿À°¡ÇÇÁø¾×
section
npc 20018
item 50724 1
reward 50804 100
percent 100
end
#º¹¼þ¾Æ²ÉÁø¾×
section
npc 20017
item 50721 1
reward 50801 1
percent 100
end
#µµ¶óÁöÁø¾×
section
npc 20017
item 50722 1
reward 50802 1
percent 100
end
#°¨²ÉÁø¾×
section
npc 20017
item 50723 1
reward 50803 100
percent 100
end
#°¡½Ã¿À°¡ÇÇÁø¾×
section
npc 20017
item 50724 1
reward 50804 100
percent 100
end
#È°½É¾×Áø¾×
section
npc 20017
item 50801 1
item 50725 1
reward 50813 1
percent 100
end
#Çǵ¶¼ö
section
npc 20017
item 50802 1
item 50725 1
reward 50814 1
percent 100
end
#º¸È¯¼ö
section
npc 20017
item 50803 100
item 50726 1
reward 50815 100
percent 100
end
#¿µº¸¼ö
section
npc 20017
item 50804 100
item 50726 1
reward 50816 100
percent 100
end
#º¹¼þ¾Æ²ÉÁø¾×
section
npc 20022
item 50721 1
reward 50801 1
percent 100
end
#µµ¶óÁöÁø¾×
section
npc 20022
item 50722 1
reward 50802 1
percent 100
end
#°¨²ÉÁø¾×
section
npc 20022
item 50723 1
reward 50803 100
percent 100
end
#°¡½Ã¿À°¡ÇÇÁø¾×
section
npc 20022
item 50724 1
reward 50804 100
percent 100
end
#È°½É¾×Áø¾×
section
npc 20022
item 50801 1
item 50725 1
reward 50813 1
percent 100
end
#Çǵ¶¼ö
section
npc 20022
item 50802 1
item 50725 1
reward 50814 1
percent 100
end
#º¸È¯¼ö
section
npc 20022
item 50803 100
item 50726 1
reward 50815 100
percent 100
end
#¿µº¸¼ö
section
npc 20022
item 50804 100
item 50726 1
reward 50816 100
percent 100
end
#ÁøÈ°½É¾×Áø¾×
section
npc 20022
item 50813 1
item 50727 1
reward 50817 1
percent 100
end#ÁøÇǵ¶¼ö
section
npc 20022
item 50814 1
item 50727 1
reward 50818 1
percent 100
end#Áøº¸È¯¼ö
section
npc 20022
item 50815 100
item 50728 1
reward 50819 1
percent 100
end
#Áø¿µº¸¼ö
section
npc 20022
item 50816 100
item 50728 1
reward 50820 1
percent 100
end#Àû»ó¾×
section
npc 20022
item 50901 10
item 50814 20
reward 50821 10
percent 100
end#È«»ó¾×
section
npc 20022
item 50901 10
item 50813 20
reward 50822 10
percent 100
end#Ȳ»ó¾×
section
npc 20022
item 50901 10
item 50820 20
reward 50823 10
percent 100
end#³ì»ó¾×
section
npc 20022
item 50901 10
item 50819 20
reward 50824 10
percent 100
end#û»ó¾×
section
npc 20022
item 50901 10
item 50817 20
reward 50825 10
percent 100
end#¹é»ó¾×
section
npc 20022
item 50901 10
item 50818 20
reward 50826 10
percent 100
end#runicsword5
section
npc 20383
item 145 1
item 30505 10
item 30500 10
reward 460 1
percent 50
end#runicsword6
section
npc 20383
item 146 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#runicsword7
section
npc 20383
item 147 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#runicsword8
section
npc 20383
item 148 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#runicsword9
section
npc 20383
item 149 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#dzk5
section
npc 20383
item 155 1
item 30503 10
item 30502 10
reward 470 1
percent 50
end#dzk6
section
npc 20383
item 156 1
item 30503 10
item 30502 10
reward 470 1
percent 60
end#dzk7
section
npc 20383
item 157 1
item 30503 10
item 30502 10
reward 470 1
percent 70
end#dzk8
section
npc 20383
item 158 1
item 30503 10
item 30502 10
reward 470 1
percent 80
end#dzk9
section
npc 20383
item 159 1
item 30503 10
item 30502 10
reward 470 1
percent 90
end#fek5
section
npc 20383
item 1105 1
item 30507 10
item 30506 10
reward 1340 1
percent 50
end#fek6
section
npc 20383
item 1106 1
item 30507 10
item 30506 10
reward 1340 1
percent 60
end#fek7
section
npc 20383
item 1107 1
item 30507 10
item 30506 10
reward 1340 1
percent 70
end#fek8
section
npc 20383
item 1108 1
item 30507 10
item 30506 10
reward 1340 1
percent 80
end#fek9
section
npc 20383
item 1109 1
item 30507 10
item 30506 10
reward 1340 1
percent 90
end#pb5
section
npc 20383
item 2145 1
item 30501 10
item 30506 10
reward 2370 1
percent 50
end#pb6
section
npc 20383
item 2146 1
item 30501 10
item 30506 10
reward 2370 1
percent 60
end#pb7
section
npc 20383
item 2147 1
item 30501 10
item 30506 10
reward 2370 1
percent 70
end#pb8
section
npc 20383
item 2148 1
item 30501 10
item 30506 10
reward 2370 1
percent 80
end#pb9
section
npc 20383
item 2149 1
item 30501 10
item 30506 10
reward 2370 1
percent 90
end#sk5
section
npc 20383
item 3145 1
item 30504 10
item 30508 10
reward 3190 1
percent 50
end#sk6
section
npc 20383
item 3146 1
item 30504 10
item 30508 10
reward 3190 1
percent 60
end#sk7
section
npc 20383
item 3147 1
item 30504 10
item 30508 10
reward 3190 1
percent 70
end#sk8
section
npc 20383
item 3148 1
item 30504 10
item 30508 10
reward 3190 1
percent 80
end#sk9
section
npc 20383
item 3149 1
item 30504 10
item 30508 10
reward 3190 1
percent 90
end#dgg5
section
npc 20383
item 5105 1
item 30507 10
item 30503 10
reward 53440 1
percent 50
end#dgg6
section
npc 20383
item 5106 1
item 30507 10
item 30503 10
reward 53440 1
percent 60
end#dgg7
section
npc 20383
item 5107 1
item 30507 10
item 30503 10
reward 53440 1
percent 70
end#dgg8
section
npc 20383
item 5108 1
item 30507 10
item 30503 10
reward 53440 1
percent 80
end#dgg9
section
npc 20383
item 5109 1
item 30507 10
item 30503 10
reward 53440 1
percent 90
end#df5
section
npc 20383
item 7145 1
item 30504 10
item 30506 10
reward 7370 1
percent 50
end#df6
section
npc 20383
item 7146 1
item 30504 10
item 30506 10
reward 7370 1
percent 60
end#df7
section
npc 20383
item 7147 1
item 30504 10
item 30506 10
reward 7370 1
percent 70
end#df8
section
npc 20383
item 7148 1
item 30504 10
item 30506 10
reward 7370 1
percent 80
end#df9
section
npc 20383
item 7149 1
item 30504 10
item 30506 10
reward 7370 1
percent 90
end#º¹¼þ¾Æ²ÉÁø¾×
section
npc 20018
item 50721 1
reward 50801 1
percent 100
end
#µµ¶óÁöÁø¾×
section
npc 20018
item 50722 1
reward 50802 1
percent 100
end
#°¨²ÉÁø¾×
section
npc 20018
item 50723 1
reward 50803 100
percent 100
end
#°¡½Ã¿À°¡ÇÇÁø¾×
section
npc 20018
item 50724 1
reward 50804 100
percent 100
end
#º¹¼þ¾Æ²ÉÁø¾×
section
npc 20017
item 50721 1
reward 50801 1
percent 100
end
#µµ¶óÁöÁø¾×
section
npc 20017
item 50722 1
reward 50802 1
percent 100
end
#°¨²ÉÁø¾×
section
npc 20017
item 50723 1
reward 50803 100
percent 100
end
#°¡½Ã¿À°¡ÇÇÁø¾×
section
npc 20017
item 50724 1
reward 50804 100
percent 100
end
#È°½É¾×Áø¾×
section
npc 20017
item 50801 1
item 50725 1
reward 50813 1
percent 100
end
#Çǵ¶¼ö
section
npc 20017
item 50802 1
item 50725 1
reward 50814 1
percent 100
end
#º¸È¯¼ö
section
npc 20017
item 50803 100
item 50726 1
reward 50815 100
percent 100
end
#¿µº¸¼ö
section
npc 20017
item 50804 100
item 50726 1
reward 50816 100
percent 100
end
#º¹¼þ¾Æ²ÉÁø¾×
section
npc 20022
item 50721 1
reward 50801 1
percent 100
end
#µµ¶óÁöÁø¾×
section
npc 20022
item 50722 1
reward 50802 1
percent 100
end
#°¨²ÉÁø¾×
section
npc 20022
item 50723 1
reward 50803 100
percent 100
end
#°¡½Ã¿À°¡ÇÇÁø¾×
section
npc 20022
item 50724 1
reward 50804 100
percent 100
end
#È°½É¾×Áø¾×
section
npc 20022
item 50801 1
item 50725 1
reward 50813 1
percent 100
end
#Çǵ¶¼ö
section
npc 20022
item 50802 1
item 50725 1
reward 50814 1
percent 100
end
#º¸È¯¼ö
section
npc 20022
item 50803 100
item 50726 1
reward 50815 100
percent 100
end
#¿µº¸¼ö
section
npc 20022
item 50804 100
item 50726 1
reward 50816 100
percent 100
end
#ÁøÈ°½É¾×Áø¾×
section
npc 20022
item 50813 1
item 50727 1
reward 50817 1
percent 100
end#ÁøÇǵ¶¼ö
section
npc 20022
item 50814 1
item 50727 1
reward 50818 1
percent 100
end#Áøº¸È¯¼ö
section
npc 20022
item 50815 100
item 50728 1
reward 50819 1
percent 100
end
#Áø¿µº¸¼ö
section
npc 20022
item 50816 100
item 50728 1
reward 50820 1
percent 100
end#Àû»ó¾×
section
npc 20022
item 50901 10
item 50814 20
reward 50821 10
percent 100
end#È«»ó¾×
section
npc 20022
item 50901 10
item 50813 20
reward 50822 10
percent 100
end#Ȳ»ó¾×
section
npc 20022
item 50901 10
item 50820 20
reward 50823 10
percent 100
end#³ì»ó¾×
section
npc 20022
item 50901 10
item 50819 20
reward 50824 10
percent 100
end#û»ó¾×
section
npc 20022
item 50901 10
item 50817 20
reward 50825 10
percent 100
end#¹é»ó¾×
section
npc 20022
item 50901 10
item 50818 20
reward 50826 10
percent 100
end#runicsword5
section
npc 20383
item 145 1
item 30505 10
item 30500 10
reward 460 1
percent 50
end#runicsword6
section
npc 20383
item 146 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#runicsword7
section
npc 20383
item 147 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#runicsword8
section
npc 20383
item 148 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#runicsword9
section
npc 20383
item 149 1
item 30505 10
item 30500 10
reward 460 1
percent 60
end#dzk5
section
npc 20383
item 155 1
item 30503 10
item 30502 10
reward 470 1
percent 50
end#dzk6
section
npc 20383
item 156 1
item 30503 10
item 30502 10
reward 470 1
percent 60
end#dzk7
section
npc 20383
item 157 1
item 30503 10
item 30502 10
reward 470 1
percent 70
end#dzk8
section
npc 20383
item 158 1
item 30503 10
item 30502 10
reward 470 1
percent 80
end#dzk9
section
npc 20383
item 159 1
item 30503 10
item 30502 10
reward 470 1
percent 90
end#fek5
section
npc 20383
item 1105 1
item 30507 10
item 30506 10
reward 1340 1
percent 50
end#fek6
section
npc 20383
item 1106 1
item 30507 10
item 30506 10
reward 1340 1
percent 60
end#fek7
section
npc 20383
item 1107 1
item 30507 10
item 30506 10
reward 1340 1
percent 70
end#fek8
section
npc 20383
item 1108 1
item 30507 10
item 30506 10
reward 1340 1
percent 80
end#fek9
section
npc 20383
item 1109 1
item 30507 10
item 30506 10
reward 1340 1
percent 90
end#pb5
section
npc 20383
item 2145 1
item 30501 10
item 30506 10
reward 2370 1
percent 50
end#pb6
section
npc 20383
item 2146 1
item 30501 10
item 30506 10
reward 2370 1
percent 60
end#pb7
section
npc 20383
item 2147 1
item 30501 10
item 30506 10
reward 2370 1
percent 70
end#pb8
section
npc 20383
item 2148 1
item 30501 10
item 30506 10
reward 2370 1
percent 80
end#pb9
section
npc 20383
item 2149 1
item 30501 10
item 30506 10
reward 2370 1
percent 90
end#sk5
section
npc 20383
item 3145 1
item 30504 10
item 30508 10
reward 3190 1
percent 50
end#sk6
section
npc 20383
item 3146 1
item 30504 10
item 30508 10
reward 3190 1
percent 60
end#sk7
section
npc 20383
item 3147 1
item 30504 10
item 30508 10
reward 3190 1
percent 70
end#sk8
section
npc 20383
item 3148 1
item 30504 10
item 30508 10
reward 3190 1
percent 80
end#sk9
section
npc 20383
item 3149 1
item 30504 10
item 30508 10
reward 3190 1
percent 90
end#dgg5
section
npc 20383
item 5105 1
item 30507 10
item 30503 10
reward 53440 1
percent 50
end#dgg6
section
npc 20383
item 5106 1
item 30507 10
item 30503 10
reward 53440 1
percent 60
end#dgg7
section
npc 20383
item 5107 1
item 30507 10
item 30503 10
reward 53440 1
percent 70
end#dgg8
section
npc 20383
item 5108 1
item 30507 10
item 30503 10
reward 53440 1
percent 80
end#dgg9
section
npc 20383
item 5109 1
item 30507 10
item 30503 10
reward 53440 1
percent 90
end#df5
section
npc 20383
item 7145 1
item 30504 10
item 30506 10
reward 7370 1
percent 50
end#df6
section
npc 20383
item 7146 1
item 30504 10
item 30506 10
reward 7370 1
percent 60
end#df7
section
npc 20383
item 7147 1
item 30504 10
item 30506 10
reward 7370 1
percent 70
end#df8
section
npc 20383
item 7148 1
item 30504 10
item 30506 10
reward 7370 1
percent 80
end#df9
section
npc 20383
item 7149 1
item 30504 10
item 30506 10
reward 7370 1
percent 90
endCube.quest
SpoilerCube.quest
quest cube begin
state start begin
when 20018.chat."Making Potions?" with pc.level >= 15 begin
say_title("Baek-go:")
say("")
say("Hey!")
say("Are you interested in making potions by any chance?")
say("Recently Biologist Chaegirab did a lot of research")
say("to create many new potions with different effects.")
say("Do you want to try it out?")
wait()
setskin(NOWINDOW)
command("cube open")
-- say("Come anytime when you need, I will make them for you")
end
when 20017.chat."Kingdom's Potion recipe" with pc.level >= 30 begin
say_title("Yu-Hwan:")
say("")
----"111111222222333333444444555555666666777777888888999999000000"
say("These days recipes for potion are spread across the nation!")
say("Wow! You seem to have grown up quite a bit!")
say("I will show you something that you have never seen before!")
say("Do you want to try it out?")
wait()
setskin(NOWINDOW)
command("cube open")end
when 20022.chat."Secret Recipe of Family potion" with pc.level >=45 begin
say_title("David:")
say("")
say("I have finally found the secret recipe, hahaha!")
----"111111222222333333444444555555666666777777888888999999000000"
say("Now I might become the best expert about potion mixing")
say("in this kingdom!")
say("I don't fear Uriel anymore.")
say("I'm going to be rich, AHAHAHAHA!")
say("")
say("Do you want to learn my new skills?")
wait()
setskin(NOWINDOW)
command("cube open")end
end
end -
15 minutos atrás, CamarillaMt2 disse:Não deu em nenhum dos dois.
7 minutos atrás, Syst3m disse:Aparece que o item não pode ser melhorado? isso tem haver com o antiflag penso se realmente for isso mas quase de certeza que sim, se alteraste correctamente o Refine_vrum e o Rifine_set, já agora o codigo do refine_set tens de ter uma linha no Rifene_proto o codigo que colocares lá tens de colocar o mesmo no refine_set.
Dizes que alteras-te o item_proto nas files, verifica o item_proto do cliente. esquece o anti_flag erro meu
-
Aparece que o item não pode ser melhorado? isso tem haver com o antiflag penso se realmente for isso mas quase de certeza que sim, se alteraste correctamente o Refine_vrum e o Rifine_set, já agora o codigo do refine_set tens de ter uma linha no Rifene_proto o codigo que colocares lá tens de colocar o mesmo no refine_set.
-
Não é no ferreiro acho mas sim no sura, id 20091 verifica mas não tenho certeza.
Alterar ficheiro GR2 Metin2
in Dúvidas & Pedidos
Posted
Funciona com armas mas com armaduras não