Truta190
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Posts posted by Truta190
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21 horas atrás, 'PACI disse:Movido para Metin2 - Criatividade.
Será colocado em Metin2 - Servidores quando o servidor abrir.
Servidor foi lançado no dia 14/05 , então já está online
Em 01/05/2018 at 23:53, unkzinho disse:Porque é que servidores brasileiros têm que ter smp 6/7 com resis e fortes a raças?!
Todos servidores Brasileiro tem 6/7 , pelo simples motivo que o BR oficial , adicionou todos pegaram o costume .
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tenho 2 tipos de files todas com soucer
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Copiei mas não quis aparecer
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METIN 2 NOVA ERA!
Venha jogar e se divertir com o melhor do Metin2.
Traga sua Guild e se divirtam.>>Características do server
»Estilo de Server: 70%PVP /30%PVM
»Level 99
»Status Maximo : 90
»Suporte sempre ativo
»Itens cash dropaveis In-game
»100% Traduzido para o português
»Staff sempre ativa
»Estrutura com planejamento e sem edits
»Novas Dugeons
»Npc Com acessórios +9»Drops de pedra arco iris metin do 45/90
»Sapos de ouro nasce no Deserto Yonbi , e Vale Sayrong Total de 10 sapos por mapa
»Cliente com Proteção contra qualquer tipos de hacker
»O char ja nasce com itens iniciais +9 com full adds PVM
>>Rates
>>500% XP
>>500% GOLD
>>500% DROP_/Eventos/__
?Evento Quiz - OX
?Evento de Mineração
?Evento de Pesca
?Evento PVM
?Evento Caça aos Tanakas
?Evento Chuva de Metins
?Evento Loja 1 GOLD
?Evento Esconde-Esconde
?Evento Relâmpago
?Evento em Datas Comemorativas_/DUNGEONS/__
* CAVERNA DEMONIACA
* PURGATORIO
* TORRE DE GELO
* TORRE SASKITA_/GUERRAS/_
+ ENCRUZILHADA
+ GUERRA DO COLISEU
+ EVENTO GVG
+ EVENTO PVP
+ GUERRA DA TOCHAHojon vendedora
Armeiro
Armoreiro
Site. www.mt2novaera.com
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Onde?
quest devilcatacomb_zone begin
state start begin
function is_closed()
return (game.get_event_flag("dc_closed") > 0) --close dialog
end
function setting()
return
{["base"]={["x"] = 3072 , ["y"]= 12032 ,},
["floor1_s"] = { ["x"] = 20, ["y"] = 20, },
["floor1_e"] = { ["x"] = 500, ["y"] = 470,},
["floor2_s"] = { ["x"] = 510, ["y"] = 18, },
["floor2_e"] = { ["x"] = 978, ["y"] = 470,},
["floor1_entry"] = {["x"] = 73, ["y"] = 63,},
["floor2_entry"] = {["x"] = 550, ["y"] = 45,},
["floor3_entry"] = {["x"] = 1378, ["y"] = 249,},
["floor4_entry"] = {["x"] = 70, ["y"] = 592,},
["floor5_entry"] = {["x"] = 846, ["y"] = 898},
["floor6_entry"] = {["x"] = 1362, ["y"] = 666},
["floor7_entry"] = {["x"] = 73, ["y"] = 1156},["map_idx"] = 216,
["rag"] = 30311,["devil_king"] = 2591,
["reapers_credit1"] = 30319,
["reapers_credit2"] = 30320,
["reapers_credit3"] = 76002,["floor3_stone"] = 8038,
["floor3_stone_pos"] = {
{1366, 150},
{1366, 351},
{1234, 365},
{1234, 140},
{1150, 135},
{1130, 365},
{1135, 253}
},["mob_regen_file_path"] = "data/dungeon/devilcatacomb/",
["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",
"devilcatacomb_floor4_regen2.txt",
"devilcatacomb_floor4_regen3.txt",
"devilcatacomb_floor4_regen4.txt",
"devilcatacomb_floor4_regen5.txt"} ,["credit_stone"] = 30101,
["credit_stone_pos"] = {307,323},
["floor2_stone"] = 30103,
["floor2_stone_pos"] = {741,217},
["floor2_merchant_npc"] = 20368,
["floor2_merchant_npc_pos"] = {734,214},
["floor4_npc"] = 30104,
["floor4_npc_pos"] = {500, 717},["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},
["unlock_stone"] = 30312,
["floor5_stone"] = 30102,
["floor5_stone_pos"] = {848, 735},["devil_great_king"] = 2597 ,
["devil_great_king_pos"] = {1303,704},
["devil_emperor"] = 2598,
["devil_emperor_pos"] = {74,1103},["dc2_door_set_size"] = {4,2,3,2},
["dc2_door_set1"] = {
{{30111, 566, 117, 5},{30112, 562, 311, 5,},{30118, 663, 434, 7},{30119, 881, 434, 7}},
{{30116, 743, 390, 3},{30119, 612, 251, 1,}},
{{30113, 654, 211, 5},{30111, 707, 338, 7,},{30112, 775, 336, 7}},
{{30117, 733, 294, 3},{30113, 694, 271, 1,}}
},
["dc2_door_set2"] = {
{{30115, 942, 141, 5},{30116, 942, 245, 5},{30117, 942, 321, 5},{30115, 763, 64, 7}},
{{30118, 643, 116, 3},{30114, 900, 167, 1}},
{{30114, 850, 293, 5},{30113, 715, 164, 7},{30114, 817, 162, 7}},
{{30111, 802, 277, 1},{30112, 800, 241, 1}}
},
}
end
when login begin
local setting = devilcatacomb_zone.setting()
local idx = pc.get_map_index()
if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
-- pc.set_warp_location(65, 5914, 992) -----------¾Æ±Íµ¿±¼ ÁÂÇ¥·Î
local level = d.getf("level")
-- warp locationÀÌ 0,0 ÀÌ¸é ½Ã½ºÅÛ »óÀ¸·Î, Á¾·á ½Ã, Á¾·á À§Ä¡¸¦ ½ÃÀÛ À§Ä¡·Î ÀúÀåÇÑ´Ù.
d.set_warp_location (0, 0, 0)
if level == 2 then
say(gameforge.devilcatacomb_zone._10_say)
say(string.format(gameforge.devilcatacomb_zone._20_say, 60))
elseif level == pc.getqf ("level") then
-- say ("³«¿ÀµÇÁö ¾Ê±â À§ÇØ µ¿·áµé°ú ÇÕ·ùÇϽʽÿÀ.")
say(gameforge.devilcatacomb_zone._30_say)
else
say(gameforge.devilcatacomb_zone._40_say)
-- say ("´ç½ÅÀº ³«¿ÀµÇ¾ú½À´Ï´Ù. ¿ë½ÅÀÇ ÈûÀ» ºô¾î Àá½Ã µÚ µ¿±¼ ¹ÛÀ¸·Î À̵¿ÇÕ´Ï´Ù.")
timer ("devilcatacomb_ban_timer", 5)
end
end
if idx == setting.map_idx then
pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
-- 2ÃþÀÌ»óÀ̸é, ÂѰܳª
if pc.get_x() < setting.floor1_s.x + setting.base.x
or pc.get_y() < setting.floor1_s.y + setting.base.y
or pc.get_x() > setting.floor1_e.x + setting.base.x
or pc.get_y() > setting.floor1_e.y + setting.base.y
then
-- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î
-- if not is_test_server() then
say(gameforge.devilcatacomb_zone._40_say)
timer ("devilcatacomb_ban_timer", 5)
-- end
else
-- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î
-- pc.set_warp_location(65, 5914, 992)
say(gameforge.devilcatacomb_zone._50_say)
end
end
endwhen logout begin
local idx = pc.get_map_index()
local setting = devilcatacomb_zone.setting()
if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
end
endwhen devilcatacomb_ban_timer.timer begin
pc.warp((5914)*100, (992)*100, 65)
endwhen warp_timer.timer begin
local level = d.getf("level")
local level_switch = {
[3] = gameforge.devilcatacomb_zone._60_say,
[4] = gameforge.devilcatacomb_zone._70_say,
[5] = gameforge.devilcatacomb_zone._80_say,
[6] = gameforge.devilcatacomb_zone._90_say,
}
local t = 3600 -(get_global_time() - d.getf("enter_time"))
local t_r = math.mod (t, 60)
local t_m = (t - t_r) / 60
d.notice ( level_switch[level] )
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
d.set_warp_location (0, 0, 0)
endwhen devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin
local setting = devilcatacomb_zone.setting()
if pc.get_level() < 75 then
say(gameforge.devilcatacomb_zone._110_say)
--elseif pc.getf("deviltower_zone","9_done") == 0 then
--say(gameforge.devilcatacomb_zone._120_say)
elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then
say(gameforge.devilcatacomb_zone._130_say)
else
say(gameforge.devilcatacomb_zone._140_say)
local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
if s == 1 then
pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100)
end
end
end
-- ¸ó½ºÅÍ°¡ Á×À¸¸é ¹ß»ýÇÏ´Â À̺¥Æ®.
when kill begin
local setting = devilcatacomb_zone.setting()
-- ¾Æ±Íµ¿±¼ 1ÃþÀ̸é 1% È®·ü·Î ±Ý½Ã°ÇÀ» µå¶øÇÑ´Ù.
if pc.get_x() > setting.floor1_s.x + setting.base.x
and pc.get_y() > setting.floor1_s.y + setting.base.y
and pc.get_x() < setting.floor1_e.x + setting.base.x
and pc.get_y() < setting.floor1_e.y + setting.base.y then
local j = number(1, 100)
if j == 1 then
game.drop_item (setting.rag, 1)
end
end
endfunction spawn_doors ()
local setting = devilcatacomb_zone.setting()
for i = 1, 4 do
local mob_set = setting.dc2_door_set1
local set_size = setting.dc2_door_set_size
for j = 1, set_size do
d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
end
mob_set = setting.dc2_door_set2
for j = 1, set_size do
d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
end
end
end
-- ±Ý½Ã°ÇÀ» ³ªÂûÀÎÁõ¼®¿¡ µå·¡±×Çϸé 2ÃþÀ¸·Î º¸³½´Ù. 2ÃþºÎÅÍ´Â ´øÀüÀÌ´Ù.
when devilcatacomb_credit_stone. take begin
local setting = devilcatacomb_zone.setting()
if item.vnum == setting.rag then
if not party.is_party() then
say(gameforge.devilcatacomb_zone._170_say)
return
elseif party.is_in_dungeon() then
say(gameforge.devilcatacomb_zone._180_say)
return
enditem.remove()
say(gameforge.devilcatacomb_zone._190_say)
wait()
say(gameforge.devilcatacomb_zone._200_say)
wait()
d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x , setting.floor2_entry.y + setting.base.y )
d.setqf2("devilcatacomb_zone","level", 2)
d.setf ("level",2)
d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt")
d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2])
d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2])
devilcatacomb_zone.spawn_doors ()
server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index())
d.setf("enter_time", get_global_time())
end
end
when devilcatacomb_45m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 45))
server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg())
end
endwhen devilcatacomb_30m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 30))
server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg())
end
end
when devilcatacomb_15m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 15))
server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg())
end
endwhen devilcatacomb_5m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 5))
server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg())
end
end
when devilcatacomb_1m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 1))
server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg())
end
end
when devilcatacomb_0m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice (gameforge.devilcatacomb_zone._210_dNotice)
d.set_warp_location (65, 5914, 992)
server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg())
end
end
function is_dc2_doors_clear ()
local setting = devilcatacomb_zone.setting()
local clear = true
for i = 1, 4 do
local set_clear = true
local mob_set = setting.dc2_door_set1
local set_size = setting.dc2_door_set_size
for j = 1, set_size do
set_clear = set_clear and d.is_unique_dead (i.."_1_"..j)
end
if not set_clear then
set_clear = true
mob_set = setting.dc2_door_set2
for j = 1, set_size do
set_clear = set_clear and d.is_unique_dead (i.."_2_"..j)
end
end
clear = clear and set_clear
endreturn clear
end
-- ÇöȲ¼®À» Ŭ¸¯Çϸé 3Ãþ ÁøÀÔ ¿©ºÎ¸¦ ¼±ÅÃÇÒ ¼ö ÀÖ°í
-- ÁøÀԽà »ç½ÅÀÇÁõÇ¥¸¦ °Ë»çÇÑ´Ù.
-- »ç½ÅÀÇ ÁõÇ¥°¡ ¾ø´Ù¸é ¹ÛÀ¸·Î ¿öÇÁµÈ´Ù.
when devilcatacomb_floor2_stone.click begin
local setting = devilcatacomb_zone.setting()
if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
if not devilcatacomb_zone.is_dc2_doors_clear () then
say(gameforge.devilcatacomb_zone._220_say)
wait ()
return
end
say(gameforge.devilcatacomb_zone._230_say)
wait()
say(gameforge.devilcatacomb_zone._240_say)
wait()
local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
if s == 1 then
if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
d.setf("devilcatacomb_floor2_stone_clicked", 1)
d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
d.set_item_group ("reapers_credit", 3, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1)
d.say_diff_by_item_group("reapers_credit", gameforge.devilcatacomb_zone._250_say, gameforge.devilcatacomb_zone._260_say)
timer ("devilcatacomb_floor3_enter_timer", 7)
end
end
else
say(gameforge.devilcatacomb_zone._270_say)
end
end
when devilcatacomb_floor3_enter_timer.timer begin
local setting = devilcatacomb_zone.setting()
d.set_warp_location (65, 5914, 992)
d.exit_all_by_item_group ("reapers_credit")
d.delete_item_in_item_group_from_all ("reapers_credit")
d.purge ()
d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y)
d.setf("level",3)
d.setqf2("devilcatacomb_zone","level", 3)
d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt")
timer("warp_timer",3)
local position = setting.floor3_stone_pos
local n = number(1,7)
for i = 1, 7 do
if (i != n)
then
d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[1], position[2]))
end
end
local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2])
d.set_unique ("real",vid)
if (is_test_server()) then
-- real stone pos
chat (position[n][1],position[n][2])
end
endwhen kill begin
if npc.get_race() == 8038 then
local setting = devilcatacomb_zone.setting()
-- µ¹ÀÌ Æı«µÇ¸é ÁøÂ¥°¡ Á×¾ú´ÂÁö È®ÀÎÇغ»´Ù.
-- ÁøÂ¥°¡ Á×¾úÀ¸¸é 4ÃþÀ¸·Î À̵¿ÇÑ´Ù.
if d.is_unique_dead("real") then
d.notice(gameforge.devilcatacomb_zone._280_dNotice)
d.setf ("level",4)
d.setqf2("devilcatacomb_zone","level", 4)
timer ("devilcatacomb_floor4_enter_timer", 3)
else
d.notice(gameforge.devilcatacomb_zone._290_dNotice)
end
end
endwhen devilcatacomb_floor4_enter_timer.timer begin
local setting = devilcatacomb_zone.setting()
local i = number (1, 5)
timer("warp_timer",3)
d.purge ()
d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y)
d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt")
d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file)
if (is_test_server()) then
d.notice (setting.floor4_regen_file)
end
d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2])
end-- devilcatacomb_floor4_stone´Â Ŭ¸¯ ½Ã 4Ãþ¿¡¼ 5ÃþÀ¸·Î À̵¿½ÃÅ°´Â npcÀÌ´Ù.
when devilcatacomb_floor4_stone.click begin
local setting = devilcatacomb_zone.setting()
local n = number (1,5)
say(gameforge.devilcatacomb_zone._300_say)
wait()
if (is_test_server()) then
-- devil_king pos
chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
end
d.purge ()
d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y )
d.setf ("level",5)
d.setqf2("devilcatacomb_zone","level", 5)
timer("warp_timer",3)
d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")
d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2])
end
-- ¾Æ±Í¿Õ(2591)ÀÌ Á×À¸¸é ºÀÀÎÇØü¼® µå¶ø
when kill begin
if npc.get_race() == 2591 then
local setting = devilcatacomb_zone.setting()
game.drop_item (setting.unlock_stone, 1)
end
end-- »ç½Å±ÝÁ¦ºñ(30102)¿¡ ±ÝÁ¦ÇØü¼®ºÀÀ» µå·¡±×ÇÏ¸é ¸ðµç ¸ó½ºÅ͸¦ Á×ÀÌ°í
-- 6ÃþÀ¸·Î À̵¿Çϴ ŸÀ̸Ӹ¦ µ¿ÀÛ½ÃŲ´Ù.
when devilcatacomb_floor5_stone.take begin
local setting = devilcatacomb_zone.setting()
if item.vnum == setting.unlock_stone then
item.remove ()
d.notice(gameforge.devilcatacomb_zone._310_dNotice)
-- 6ÃþÀ¸·Î À̵¿
d.clear_regen()
d.purge()
timer("devilcatacomb_floor6_timer",2)
end
endwhen devilcatacomb_floor6_timer.timer begin
local setting = devilcatacomb_zone.setting()
d.setf("level",6)
d.setqf2("devilcatacomb_zone","level", 6)
d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y )
d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt")
d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2])
timer("warp_timer",3)
end
-- ¾Æ°É(2597)ÀÌ Á×À¸¸é, 6ÃþÀÇ Å¸À̸Ó1ÀÌ µ¿ÀÛÇÑ´Ù.
when kill begin
if npc.get_race() == 2597 then
notice_all("O grupo de "..pc.get_name().." derrotou Ceifadora Sangrenta!")
server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index())
end
end-- 6ÃþÀÇ Å¸À̸Ó1Àº ´øÀüÀÇ ¸ðµç ¸ó½ºÅÍ ¼ýÀÚ¸¦ º¸°í,
-- 0À̸é 7ÃþÀ¸·Î ¿öÇÁÇϴ ŸÀ̸Ӹ¦ µ¿ÀÛÇÑ´Ù.
-- ¹Ù·Î 7ÃþÀ¸·Î °¡Áö ¾Ê´Â ÀÌÀ¯´Â, À¯Àú¿¡°Ô ÁغñÇÒ ½Ã°£À» ÁÖ±â À§ÇؼÀÌ´Ù.
-- 1À̸é ŸÀ̸Ó2¸¦ µ¿ÀÛ½ÃŲ´Ù.
-- ŸÀ̸Ó1À» recursiveÇÏ°Ô µ¿ÀÛ½ÃÅ°Áö ¾ÊÀº °ÍÀº,
-- ±×·² °æ¿ì resetÇÑ Å¸À̸Ó1ÀÌ µ¿ÀÛÇÏÁö ¾Ê¾Ò±â ¶§¹®ÀÌ´Ù.
when floor6_eli_check_timer_1.server_timer begin
if d.select(get_server_timer_arg()) then
if d.count_monster() == 0 then
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
else
server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg())
end
end
endwhen floor6_eli_check_timer_2.server_timer begin
if d.select(get_server_timer_arg()) then
if d.count_monster() == 0 then
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
else
server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg())
end
end
end
when devilcatacomb_floor7_timer.server_timer begin
if d.select(get_server_timer_arg()) then
local setting = devilcatacomb_zone.setting()d.setf("level",7)
d.setqf2("devilcatacomb_zone","level", 7)
d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y )
d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt")
d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2])
server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg())
end
endwhen devilcatacomb_floor7_say_timer.server_timer begin
if d.select(get_server_timer_arg()) thenlocal t = 3600 -(get_global_time() - d.getf("enter_time"))
local t_r = math.mod (t, 60)
local t_m = (t - t_r) / 60
d.notice(gameforge.devilcatacomb_zone._330_dNotice)
d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
d.set_warp_location (0, 0, 0)
end
end-- 6Ãþ°ú ¸¶Âù°¡Áö·Î »ç¸¶ÈÖ(2598)ÀÌ Á×À¸¸é
-- 7ÃþÀÇ Å¸À̸Ӱ¡ ÀÛµ¿ÇÑ´Ù.
when kill begin
if npc.get_race() == 2598 then
notice_all("O grupo de "..pc.get_name().." derrotou Lord Gahnasel, nas Catacumbas do Demonio!")
server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index())
end
end
-- 7ÃþÀÇ Å¸À̸Ӵ 6Ãþ ŸÀÌ¸Ó¿Í ºñ½ÁÇϸç,
-- ¸ó½ºÅÍ ¼ýÀÚ°¡ 0À̸é exit ŸÀ̸Ӹ¦ ¹ß»ý½ÃŲ´Ù.
-- ¹Ù·Î exitÇÏÁö ¾Ê´Â ÀÌÀ¯´Â, À¯Àúµé¿¡°Ô ÁغñÇÒ ½Ã°£À» ÁÖ±â À§ÇؼÀÌ´Ù.
when floor7_eli_check_timer_1.server_timer begin
if d.select(get_server_timer_arg()) then
if d.count_monster() == 0 then
d.set_warp_location (65, 5914, 992)
d.setqf2("devilcatacomb_zone","done", 1)
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
else
server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg())
end
end
endwhen floor7_eli_check_timer_2.server_timer begin
if d.select(get_server_timer_arg()) then
if d.count_monster() == 0 then
d.set_warp_location (65, 5914, 992)
d.setqf2("devilcatacomb_zone","done", 1)
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
else
server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg())
end
end
endwhen devilcatacomb_exit_timer.server_timer begin
if d.select(get_server_timer_arg()) then
d.setqf2("devilcatacomb_zone","level", 0)
d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg())
clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg())
clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg())
clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg())
clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg())
clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg())
clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg())
clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg())
clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
d.clear_regen()
d.exit_all()
end
end
end --state
end --quest -
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Como posso deixa apenas uma cordenada para a dungeon caverna demoníaca (lord ganasel) , no meu servidor existe 6 caminhos queria deixar apenas 1 fixo ,. É um mapa apenas para guerra da encruzilhada alguém pode me ajudar?
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deu certo obrigado!!!
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Alguém me ajuda?
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Pessoal estou com meu servidor prestes a lançar , reparei com.um bug , crio a guilda , pego outro personagem e crio 2 guilda com mesmo nome como resolver?? Podem me ajudar? Metin2
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existe alguma maneira mais facil e rapido para apagar os logs ?, sem fazer essa função no navicat Empy Table, pois demora muito por ela apagando os logs
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COMO IMPLEMENTAR INFINITO GOLD NO METIN2 NO MEU E APENAS 2KKK QUERO DEIXAR 999KKK
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faço no comando a picareta e jazida , mas nao funciona clico na jazida mesmo assim não tenho sucesso!
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Tenho um servidor onde criei o shop pela web e ele pega os itens que esta no navicat , não pega do TXT , e possível por o TXT no navicat para atualizar ,pois os nomes saem errados no shop
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no meu servidor a unica classe que não bate bem eo shura como posso arrumar o dano dele?
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+1 funcionou agora perfeitamente
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funcionou porem não abre a guild , fica invocando o cavalo ao invez da guilda
Alguem que tenha essas tabela na log
in Dúvidas & Pedidos
Posted
https://imgur.com/33e9wh4
se alguem tiver a partilhar!