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Tiag0r

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Posts posted by Tiag0r


  1. Boa noite,É assim isso tem a ver com o cliente, ou seja tens de voltar a ver os ficheiros que implementas-te no cliente a ver se algo ficou mal colocado, porque o cliente desligar e agora a tua personagem tar bugada tem a ver com isso, se quiseres podes sempre mandar o teu skype e eu posso ver-te isso se quiseres ;)


  2. Ola boa noite, os teus colegas nao conseguem conectar-se devido a versão do cliente, deverás usar o launcher de sura que esta aqui na cyber, que é proprio para o cliente das files 2013er (invoice), espero assim ter ajudado.


  3. Boa noite,

    Estava a passar pela elite e encontrei este set de armaduras, achei muito bom e então decidi postar aqui.

    Imagem:

    Imagem colocada

    XML:

    <File archivedPath="d:/ymir work/pc/assassin/assassin_armor.gr2" type="0"><![CDATA[D:\ymir work\pc\assassin\assassin_armor.gr2]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_armure_g.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_armure_g.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_armure_gf.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_armure_gf.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_armure_s.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_armure_s.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_armure_sf.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_armure_sf.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_bouclie.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_bouclie.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_foot_g.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_foot_g.dds]]></File>

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    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_helmet_gf.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_helmet_gf.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_helmet_s.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_helmet_s.dds]]></File>

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    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_jambiere_g.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_jambiere_g.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_jambiere_gf.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_jambiere_gf.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_jambiere_s.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_jambiere_s.dds]]></File>

    <File archivedPath="d:/ymir work/pc/dinasty_online/ridack_jambiere_sf.dds" type="1"><![CDATA[D:\ymir work\pc\dinasty_online\ridack_jambiere_sf.dds]]></File>

    <File archivedPath="d:/ymir work/pc/shaman/shaman_armor.gr2" type="0"><![CDATA[D:\ymir work\pc\shaman\shaman_armor.gr2]]></File>

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    <File archivedPath="d:/ymir work/pc/warrior/warrior_armor.gr2" type="0"><![CDATA[D:\ymir work\pc\warrior\warrior_armor.gr2]]></File>

    <File archivedPath="d:/ymir work/pc2/assassin/assassin_armor.gr2" type="0"><![CDATA[D:\ymir work\pc2\assassin\assassin_armor.gr2]]></File>

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    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_armure_n.dds" type="1"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_armure_n.dds]]></File>

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    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_head_sh.dds" type="1"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_head_sh.dds]]></File>

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    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_helmet_shf.dds" type="1"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_helmet_shf.dds]]></File>

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    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_jambiere_nf.dds" type="1"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_jambiere_nf.dds]]></File>

    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_jambiere_sh.dds" type="1"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_jambiere_sh.dds]]></File>

    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_jambiere_shf.dds" type="1"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_jambiere_shf.dds]]></File>

    <File archivedPath="d:/ymir work/pc2/dinasty_online/ridack_katana.tga" type="2"><![CDATA[D:\ymir work\pc2\dinasty_online\ridack_katana.tga]]></File>

    <File archivedPath="d:/ymir work/pc2/shaman/shaman_armor.gr2" type="0"><![CDATA[D:\ymir work\pc2\shaman\shaman_armor.gr2]]></File>

    <File archivedPath="d:/ymir work/pc2/sura/sura_armor.gr2" type="0"><![CDATA[D:\ymir work\pc2\sura\sura_armor.gr2]]></File>

    <File archivedPath="d:/ymir work/pc2/warrior/warrior_armor.gr2" type="0"><![CDATA[D:\ymir work\pc2\warrior\warrior_armor.gr2]]></File>

    Download:

    https://mega.co.nz/#!DNdQnBZb!L2uaiWfUR4Eeo7BsIupwd1LZApRQ9kNFJU5z5k3DSlo

    http://www.4shared.com/rar/gDiYzB_-/New_set_armor.html

    Scan:

    https://www.virustotal.com/pl/file/0364f8113acc28e88c9f0c74fa2a7ce272931123a6390a00fda9c30981799b65/analysis/

    Fonte:

    Elitepvpers

    Se gostas-te não exites dá http://cyber-gamers.org/public/style_emoticons/default/451960.gif :D



  4. Ola boa noite pessoal

    estou aqui com um problema

    em instalar uma quest??

    quest icerun begin

    state start begin

    when 9010.chat."Mapa IceRun" with pc.get_map_index() == 16 begin

    say_title("IceRun:")

    say("Tens de ser muito corajoso")

    say("para entrar aqui.")

    say("")

    say_title("És forte o suficiente??")

    say("")

    say("Queres entrar no mapa ice run?")

    say("")

    local s = select("Claro!", "Não, é melhor não.")

    if s == 1 then

    --if party.get_near_count() &--#62;=1 then

    --game.set_event_flag("besuchinheiligerhalle", game.get_event_flag("besuchinheiligerhalle")-1)

    d.new_jump_all(208, 5106 , 4089)

    d.regen_file("data/dungeon/icerun_regen.txt")

    d.notice("Visita sem convite!")

    d.notice("Saia do icerun!")

    d.notice("Ai você toca meu Metin!")

    --else

    -- say_title("IceRun:")

    -- say("Precisas de pelo menos 6 pessoas")

    -- say("e estar em grupo")

    -- say("")

    -- say("Ihr seid aber nur "..party.get_near_count() + 1.." Leute.")

    -- say("Ich kann euch nicht reinlassen.")

    -- return

    --end

    else

    return

    end

    end

    when 21552.chat."GM-Zutritt" with pc.get_map_index() == 207 and pc.is_gm() begin

    say_title("Du kannst auch ohne Gruppe")

    say_title("das vereiste Atlantis betreten.")

    say("Wie ich sehe bist du stark genug =)")

    say("Wollt ihr das vereiste Atlantis betreten?.")

    say("")

    local s = select("Aber klar!", "Nein, lieber nicht.")

    if s == 1 then

    d.new_jump_all(208, 5106 , 4089)

    d.regen_file("data/dungeon/icerun_regen.txt")

    d.notice("Ungebetener Besuch!!")

    d.notice("Verschwindet aus meinem Atlantis!")

    else

    return

    end

    end

    when 21552.chat."Heilige Halle verlassen" with pc.get_map_index() == 207 begin

    say_title("Wächter von Atlantis:")

    say("Ihr wollt die Heilige Halle verlassen?")

    say("")

    local s = select("Ja!", "Nein.")

    if s == 1 then

    local empire = pc.get_empire()

    if empire == 1 then

    pc.warp(474300,954800)

    elseif empire == 2 then

    pc.warp(63800,166400)

    elseif empire == 3 then

    pc.warp(959900,269200)

    end

    else

    return

    end

    end

    --when logout begin

    -- if pc.get_map_index() == 207 then

    -- game.set_event_flag("besuchinheiligerhalle", game.get_event_flag("besuchinheiligerhalle")-1)

    -- end

    --end

    when login begin

    --if pc.get_map_index() == 207 then

    --game.set_event_flag("besuchinheiligerhalle", game.get_event_flag("besuchinheiligerhalle") + 1)

    --end

    if pc.get_map_index() &--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 then

    pc.set_warp_location(204, 37743,37743)

    end

    end

    when 21578.kill with pc.get_map_index()&--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 begin

    timer("erster_metin", 6)

    d.notice("NEEEIIIN!!Mein Stein..!")

    d.notice("Ich verfluche euch!")

    d.notice("Los tapfere Krieger, erledigt die Eindringlinge!!!")

    d.notice("Ich hoffe ihr tötet nicht alle meine tapferen Krieger!")

    end

    when erster_metin.timer begin

    d.jump_all(5380 , 4122)

    d.regen_file("data/dungeon/icerun1_regen.txt")

    d.setf("keule", 0)

    d.set_warp_at_eliminate(4, d.get_map_index(), (5000+432), (4000+122), "data/dungeon/icerun2_regen.txt")

    --pc.give_item2(30003)

    end

    when 33002.chat."GM-Abkürzung BOSS" with pc.get_map_index() &--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 and pc.is_gm() begin

    say("Du kommst zum Bossraum")

    wait()

    npc.purge()

    d.setf("statue", 5)

    timer("ice_jump", 6)

    end

    when 33002.chat."Wolang des Weges?" with pc.get_map_index() &--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 begin

    say("...")

    wait()

    d.notice("Grantelbart:")

    d.notice(".....")

    d.notice("..Dieser Weg ist kalt..")

    d.notice(".....")

    d.notice("..Nehmt euch vor Neralex in Acht!....")

    d.notice(".....")

    d.notice("Neralex:")

    d.notice("Was habt ihr hier verloren!")

    d.notice("Sucht das Weite und zwar sofort!!")

    npc.purge()

    d.kill_all()

    timer("erster_spruch", 10)

    end

    when erster_spruch.timer begin

    d.jump_all(5000+685, 4000+82)

    d.setf("insel1", 0)

    d.setf("insel2", 0)

    d.setf("insel3", 0)

    d.setf("insel4", 0)

    d.setf("alleinseln", 0)

    d.regen_file("data/dungeon/icerun3_1_regen.txt")

    d.notice("Besuche jede der 4 Inseln einmal. Beim wiederholten")

    d.notice("erreichen einer Insel erscheinen Kämpfer die")

    d.notice("dann getötet werden müssen, bevor man zur nächsten")

    d.notice("Insel kommt.")

    end

    when 20350.chat."GM-Abkürzung Mini-Bossraum" with pc.get_map_index() &--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 and pc.is_gm() begin

    say("Du kommst zum Mini-Bossraum")

    wait()

    npc.purge()

    timer("inseln_fertigg", 10)

    end

    when 20350.chat."Die 4 Inseln" with pc.get_map_index() &--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 begin

    npc.lock()

    say_title("Nerolfrös:")

    say("Ich kann euch auf eine andere")

    say("Insel befördern. Bitte wähle eine aus:")

    local s=select ("1","2","3","4","Abbruch")

    if s&--#60;=4 then

    local positions = {

    {685, 82},

    {590, 82},

    {590, 177},

    {685, 177},

    }

    local fish = number(1,4)

    if d.getf("insel"..fish) &--#60; 1 then

    d.setf("insel"..fish, 1)

    d.setf("alleinseln", d.getf("alleinseln") + 1)

    d.kill_all()

    if d.getf("alleinseln")==4 then

    d.notice("Nerolfrös:")

    d.notice("Dies war die letzte Insel.")

    d.notice("Nun kann ich euch nicht mehr helfen.")

    d.notice("Ihr müsst den Weg nun alleine finden.")

    timer("inseln_fertig", 10)

    return

    end

    d.notice("Nerolfrös:")

    d.notice("Ihr wart bisher auf "..d.getf("alleinseln").." Inseln.")

    d.notice("Ihr müsst auf allen vier einmal gewesen sein.")

    d.regen_file("data/dungeon/icerun3_"..fish.."_regen.txt")

    else

    d.purge()

    d.regen_file("data/dungeon/icerun3_"..fish.."more_regen.txt")

    d.set_warp_at_eliminate(4, d.get_map_index(), 5000 + positions[fish][1], 4000 + positions[fish][2], "data/dungeon/icerun3_"..fish.."_regen.txt")

    end

    npc.unlock()

    d.jump_all(5000+positions[fish][1], 4000+positions[fish][2])

    else

    npc.unlock()

    return

    end

    end

    when 101.kill with pc.is_gm() begin

    chat("Dein Mapindex: "..pc.get_map_index())

    end

    when 30003.use with pc.in_dungeon begin

    pc.remove_item(30003)

    local empire = pc.get_empire()

    if empire == 1 then

    pc.warp(474300,954800)

    elseif empire == 2 then

    pc.warp(63800,166400)

    elseif empire == 3 then

    pc.warp(959900,269200)

    end

    end

    when inseln_fertig.timer begin

    timer("inseln_fertigg", 10)

    d.notice("Neralex:")

    d.notice("So Freunde!! Jetzt ist aber Schluß!")

    d.notice("Ich will hier KEINEN mehr sehen!!!")

    end

    when inseln_fertigg.timer begin

    local positionss = {

    {473, 441},

    {483, 451},

    {473, 461},

    {464, 451},

    }

    local fissh = number(1,4)

    d.jump_all(5000+positionss[fissh][1], 4000+positionss[fissh][2])

    d.regen_file("data/dungeon/icerun_small_boss.txt")

    --d.jump_all(5000+122, 4000+89)

    --d.exit_all()

    end

    when 102.kill begin

    d.notice("Neralex:")

    d.notice("Komm geht nach Hause!!")

    d.notice("Ihr seid ja absolut lächerlich!!!")

    d.notice("Ihr schafft es nicht die Volvins zu töten um")

    d.notice("ein Eismedallion auf die Säulen zu ziehen...")

    d.regen_file("data/dungeon/icerun_statue.txt")

    timer("miniboss", 10)

    end

    when miniboss.timer begin

    d.setf("statue", 0)

    d.setf("keulenmann", 0)

    d.setf("keule", 1)

    d.jump_all(5000+705, 4000+519)

    end

    when 21579.take with item.vnum == 90033 begin

    npc.purge()

    item.remove()

    d.setf("keulenmann", 0)

    d.setf("statue", d.getf("statue") http://cyber-gamers.org/public/style_emoticons/default/451960.gif)

    timer("ice_jump", 6)

    if d.getf("statue")==5 then

    d.notice("Neralex:")

    d.notice("Ihr denkt wohl, ich sehe euch nicht!!")

    d.notice("Seid jetzt ruhig und geht nach Hause!!!")

    d.setf("keule", 0)

    end

    end

    when 102.kill with d.getf("keule")==1 begin

    d.setf("keulenmann", d.getf("keulenmann") + 1)

    if d.getf("keulenmann")== 9 then

    game.drop_item("90033")

    end

    end

    when ice_jump.timer begin

    local positionsss = {

    {754, 494},

    {705, 459},

    {754, 424},

    {705, 389},

    {144, 449},

    }

    local fisssh = d.getf("statue")

    d.jump_all(5000+positionsss[fisssh][1], 4000+positionsss[fisssh][2])

    if fisssh==5 then

    timer("ice_boss1", 20)

    d.spawn_mob(2636, 124, 446)

    d.spawn_mob(2635, 124, 450)

    d.notice("Neralex:")

    d.notice("Ah, da seid ihr ja. Ich freue mich auf die Show!")

    else

    d.regen_file("data/dungeon/icerun4_"..fisssh.."_regen.txt")

    end

    --d.jump_all(5000+122, 4000+89)

    --d.exit_all()

    end

    when ice_boss1.timer begin

    d.notice("Los Valons!! Ergreift die Eindringlinge!!! ")

    for i = 1, 132 do

    local firts= number(138, 231)

    local secodn= number(413, 483)

    d.spawn_mob(2633, firts, secodn)

    end

    d.setf("schild", 1)

    d.setf("schildmann" , 0)

    end

    when 102.kill with d.getf("schild")==1 begin

    d.setf("schildmann", d.getf("schildmann") + 1)

    d.notice("Noch "..120-d.getf("schildmann").." Wächter besiegen.")

    if d.getf("schildmann")== 120 then

    d.notice("Neralex:")

    d.notice("Ihr denkt wohl, das war alles!!")

    d.notice("Los Kristallfelsen!! Sperrt sie ein!!! ")

    timer("ice_boss2", 15)

    d.setf("schild", 0)

    d.setf("kristallmann", 0)

    end

    end

    when ice_boss2.timer begin

    for i = 1, 220 do

    local firts= number(138, 231)

    local secodn= number(413, 483)

    d.spawn_mob(8075, firts, secodn)

    end

    d.setf("kristall", 1)

    end

    when 8075.kill with d.getf("kristall")==1 begin

    d.setf("kristallmann", d.getf("kristallmann") + 1)

    d.notice("Noch "..200-d.getf("kristallmann").." Kristalle zerschlagen.")

    if d.getf("kristallmann")== 200 then

    d.notice("Neralex:")

    d.notice("WAS!? Ihr habt noch nicht genug?")

    d.notice("Los Frau!! Geh die Kinder verprügeln!!!")

    d.notice("Nerala:")

    d.notice("-.-'")

    timer("ice_boss3", 15)

    d.setf("kristall", 0)

    end

    end

    when ice_boss3.timer begin

    d.purge()

    d.spawn_mob(2624, 144, 449)

    d.spawn_mob(2636, 124, 450)

    d.setf("Nerala", 1)

    end

    when 102.kill with d.getf("Nerala")==1 begin

    d.notice("Neralex:")

    d.notice("Wozu hat man heutzutage noch eine Frau...")

    d.notice("Sie sind zu nichts Nutze!!!")

    d.notice("Jetzt komme ich!!")

    timer("ice_boss4", 15)

    d.setf("Nerala", 0)

    end

    when ice_boss4.timer begin

    d.purge()

    d.spawn_mob(102, 144, 449)

    d.setf("Neralex", 1)

    end

    when 102.kill with d.getf("Neralex")==1 begin

    d.notice("Neralex:")

    d.notice("Ich bin noch längst nicht besiegt...")

    d.notice("Spürt meine Drachenmacht!!")

    timer("ice_boss5", 5)

    d.setf("Neralex", 0)

    end

    when ice_boss5.timer begin

    d.purge()

    d.spawn_mob(2540, 144, 449)

    d.setf("Neralexdragon", 1)

    end

    when 2540.kill with d.getf("Neralexdragon")==1 begin

    for i= 1, 100 do

    game.drop_item("1")

    end

    game.drop_item("279")

    d.notice("Neralex:")

    d.notice("OK...Ihr seid würdig.")

    notice_all("".. pc.get_name() .." + Team haben den Ice-Run gemeistert!")

    --notice_all("Sie haben Neralex besiegt und seine Truhe bekommen.")

    d.setf("Neralex", 0)

    d.spawn_mob(21601, 154, 449)

    server_timer('iceruns_boss', 60, pc.get_map_index())

    server_timer('iceruns_boss2', 120, pc.get_map_index())

    server_timer('iceruns_boss3', 180, pc.get_map_index())

    server_timer('iceruns_boss4', 240, pc.get_map_index())

    server_timer('iceruns_boss5', 300, pc.get_map_index())

    end

    when 33007.chat."Belohnung abholen" with pc.in_dungeon() and pc.get_map_index() &--#62;= 2080000 and pc.get_map_index() &--#60; 2090000 begin

    end

    when iceruns_boss.server_timer begin

    if d.select(get_server_timer_arg()) then

    d.notice("Noch vier Minuten bis zum Verlassen!")

    end

    end

    when iceruns_boss2.server_timer begin

    if d.select(get_server_timer_arg()) then

    d.notice("Noch drei Minuten bis zum Verlassen!")

    end

    end

    when iceruns_boss3.server_timer begin

    if d.select(get_server_timer_arg()) then

    d.notice("Noch zwei Minuten bis zum Verlassen!")

    end

    end

    when iceruns_boss4.server_timer begin

    if d.select(get_server_timer_arg()) then

    d.notice("Noch eine Minute bis zum Verlassen!")

    end

    end

    when iceruns_boss5.server_timer begin

    if d.select(get_server_timer_arg()) then

    d.exit_all()

    end

    end

    end

    end

    ja fiz tudo certinho

    Atenção: na quest tem espaço no "+ 1" devido as emoçoes

    /usr/home/game/share/locale/germany/quest

    quest list

    ./make.py

    e tambem

    ./qc

    o mais estranho e ela nao da erro nenhum

    na maquina, apenas nao arranca no jogo

    Alguém me pode ajudar? dou http://cyber-gamers.org/public/style_emoticons/default/451960.gif


  5. Pelo que tá ai falta as texturas.

    Tente baixar novamente e colocar devagar vendo o tut que tem aqui de por mapa pra ver se resulta.

    Se presisar também tenho link de download del :

    https://mega.co.nz/#...bR_OEC7TfXpId_o

    Caso queira a quest do mapa >

    ---- Quest Dungeon By Fuuton97---- Copyrigth 2013quest ice_run begin   state start begin	when 20095.chat."Map Ice Run" begin	say_title("DESAFIO HELADO")	say("Hola, estás hablando con el paso a")	say("lo que se llama como el Mapa del Hielo.")	say("Se dice que es un Desafio o Reto, todos")	say("los que entren acá deberán destruir las")	say("Bestias jamás nuncas vistas.")	say("La recompensa será drop de item para")	say("subir a las Armaduras épicas.")   say_reward("Quieres Entrar?")   local ice = select("Si" , "No")   if ice == 1 then   pc.warp(513100, 408900)   end  end---NPC INICIO PLANTA---	when 20094.chat."Acceso a Map Ice Run" with pc.get_map_index() == 46 begin	say("Comenzarán la MAZMORRA.")	timer("ice_run_1", 4)	chat("HAN COMENZADO EL DESAFIO DEL MAPA DEL HIELO!!!!")	end  ---ICE_RUN_1---	when ice_run_1.timer begin	d.new_jump_all(46, 5131, 4089)	d.setf("ice_run", 1)	d.setf("mob_ice", 20)	d.regen_file("data/dungeon/ice_run/ice_1.txt")	d.notice("Destruye todos los mob de esta sala y avanzarán")	end     when 101.kill or 102.kill with pc.in_dungeon() and d.getf("ice_run") == 1 begin	d.setf("mob_ice", d.getf("mob_ice")-1)	if d.getf("mob_ice") == 0 then	d.notice("Han acabo con todos los mob de esta sala, avanzarán")	timer("ice_run_2", 2)	end   end---ICE_RUN_2---   when ice_run_2.timer begin   d.jump_all(5433, 4122)   d.setf("ice_run", 2)   d.regen_file("data/dungeon/ice_run/ice_2.txt")   d.notice("Destruye la resalia del Metin2")   d.spawn_mob(8001, 388, 123)   end  when 8001.kill with d.getf("ice_run") == 2 begin   d.notice("Han destruido el Metin, avanzarán")   timer("ice_run_3", 2)   end---ICE_RUN_3---   when ice_run_3.timer begin   d.jump_all(5610, 4088)   d.setf("ice_run", 3)   d.setf("drop", 0)   d.regen_file("data/dungeon/ice_run/ice_3.txt")   d.notice("Acaben con las Bestias hasta encontrar la Llave")   end  when 104.kill or 105.kill or 106.kill with pc.in_dungeon() and d.getf("ice_run") == 3 begin   d.setf("drop", d.getf("drop")[img]http://cyber-gamers.org/public/style_emoticons/<#EMO_DIR#>/451960.gif[/img])   if d.getf("drop")== 10 then   game.drop_item(40003, 1)   d.setf("drop", 0)   chat("Se te ha caído el pase.")   end  end  when 40003.use begin   chat("Será llevados a la 4ta planta")   item.remove()   timer("ice_run_4", 2)   end---ICE_RUN_4---   when ice_run_4.timer begin   d.jump_all(5464, 4458)   d.setf("ice_run", 4)   d.setf("metines", 3)   d.regen_file("data/dungeon/ice_run/ice_4.txt")   d.notice("Están en la 4ta planta.")   d.notice("Destruye los Metines y avanzarán.")   d.spawn_mob(8025, 473, 439)   d.spawn_mob(8025, 478, 441)   d.spawn_mob(8025, 481, 444)  end    when 8025.kill with d.getf("ice_run") == 4 begin	d.setf("metines", d.getf("metines") - 1)	d.notice("Todavia te quedan "..d.getf("metines").." metines por destruir")   if d.getf("metines") == 0 then   d.notice("Han destruido los metines.")   d.notice("Avanzarán, suerte viajeros.")   timer("ice_run_5", 2)  end  end---ICE_RUN_5---   when ice_run_5.timer begin   d.jump_all(5661, 4196)   d.setf("ice_run", 5)   d.regen_file("data/dungeon/ice_run/ice_5.txt")   d.notice("Mata al Guardían de esta 5ta planta.")   d.spawn_mob(115, 697, 194)   end  when 115.kill with d.getf("ice_run") == 5 begin   d.notice("Han matado al Guardían de esta 5ta planta")   d.notice("Suerte viajeros, avanzarás")   timer("ice_run_6", 2)  end---ICE_RUN_6---   when ice_run_6.timer begin   d.jump_all(5221, 4448)   d.setf("ice_run", 6)   d.regen_file("data/dungeon/ice_run/ice_6.txt")   d.notice("Mata al Gran Jefe de esta planta y terminarán en desafio")   d.spawn_mob(1901, 154, 449)   end  when 1901.kill with d.getf("ice_run") == 6 begin   game.drop_item(279, 1)   game.drop_item(269, 1)   game.drop_item(249, 1)   d.notice("Han derrotado al Gran Jefe.")   notice_all("El personaje ".. pc.get_name() .." ha Derrotado al Gran Jefe")   d.kill_all()   chat("Han completado el Desafio: Map Ice Run")   chat("www.metin2skill.com By Fuuton97")   chat("Tienen 20 segundos, luego serán Telestrasportado a su Ciudad.")   timer("salida_ice_run", 20)   end---SALIDA_ICE_RUN---  when salida_ice_run.timer begin   warp_to_village()   end  endend
    Obrigado pela ajuda, fiz tudo direitinho desde que coloquei os ficheiros no server e cliente nao compreendo o que possa estar mal nos ficheiros, levas o teu http://cyber-gamers.org/public/style_emoticons/default/451960.gif

    o que quere-mos é pessoas como tu sempre prontas a ajudar ;)


  6. Boas, onde é que eu meto a porta 13070 no portmap?

    Imagem colocada

    Também tenho este problem:

    Boas tuntajunior, para meteres essa porta basta adicionares uma nova porta, vais a folha branca e crias nova, so tens de adicionar a porta que queres e meter o teu ip, e ligar como ligas-te as outras.

    A responder a tua pergunta sobre esse erro de log, para resolveres, basta descompactares o locale e ao ficheiro xml do locale, o que cria ao descompactar,

    <File archivedPath="locale/de/atlasinfo.txt" type="2"><![CDATA[locale_de_descompilado\locale\de\atlasinfo.txt]]></File>

    vais ter varias linhas destas so tens de mudar o type="2" para type="1" de todas as linhas e so tens de compactar o ficheiro, metes na pasta pack e felicidades :D

    Espero ter ajudado.


  7. levas um http://cyber-gamers.org/public/style_emoticons/default/451960.gif pela ajuda, o unico problema é que so tem ficheiro 3 ficheiros gr2 (dragonegg.gr2/dragonegg_dead.gr2/dragonegg_wait.gr2) dps tem dragonegg_wait.msa dragonegg_dead.msa, dragonegg.msm e o motlist.... tipo nem tem query nao tem item list mob proto etc etc, o que acontece é que nao aparece no jogo... fica tipo invi eu fiz o mob_proto item list e adicionei a pasta com esses ficheiros no monster, e ate como nao deu tentei colocar em eix/epk mas nem assim, nao percebo como poderá haver hipotese de implementar esta "metin" cumpz, Tiag0r