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Posts posted by Vintereais
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quest logros_keko beginstate start beginwhen login beginlocal actual_achievement_points = pc.getqf("achievement_points")if pc.getqf("firstlogin") != 1 thenlocal Reward = 1pc.setqf("firstlogin", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Primer_login%".. actual_achievement_points + Reward .."")elsecmdchat("achievementpoints ".. pc.getqf("achievement_points"))endendwhen 691.kill beginlocal Reward = 2local Achievement = "Jefe_Orco"local killcount = pc.getqf("691")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("691", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 791.kill beginlocal Reward = 3local Achievement = "Lider_esoterico"local killcount = pc.getqf("791")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("791", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 2493.kill beginlocal Reward = 100local Achievement = "Dragon_azul"local killcount = pc.getqf("2493")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2493", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 2492.kill beginlocal Reward = 20local Achievement = "Comandante_Setaou"local killcount = pc.getqf("2492")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2492", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 1091.kill beginlocal Reward = 5local Achievement = "Rey_demonio"local killcount = pc.getqf("1091")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1091", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 2597.kill beginlocal Reward = 20local Achievement = "Muerte"local killcount = pc.getqf("2597")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2597", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 1192.kill beginlocal Reward = 12local Achievement = "Bruja_de_hielo"local killcount = pc.getqf("1192")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1192", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 1304.kill beginlocal Reward = 5local Achievement = "Tigre_fantasma"local killcount = pc.getqf("1304")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1304", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 1901.kill beginlocal Reward = 4local Achievement = "9_colas"local killcount = pc.getqf("1901")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("1901", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 2091.kill beginlocal Reward = 3local Achievement = "Reina_araña"local killcount = pc.getqf("2091")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2091", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 2206.kill beginlocal Reward = 4local Achievement = "Jefe_logros"local killcount = pc.getqf("2206")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2206", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 2191.kill beginlocal Reward = 5local Achievement = "Tortuga_del_desierto"local killcount = pc.getqf("2191")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("2191", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 692.kill beginlocal Reward = 3local Achievement = "Orco_elite"local killcount = pc.getqf("692")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("692", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 693.kill beginlocal Reward = 5local Achievement = "Orco_renacido"local killcount = pc.getqf("693")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("693", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 50129.use beginsay_title ( "Obten puntos logro")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Obten 200 puntos logro" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 200 )say ( "Enorabuena tienes 200 logros mas" )say ( "Disfrutalos!" )item.remove ( "50129", 1 )endendwhen 50130.use beginsay_title ( "Obten puntos logro")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Obten 100 puntos logro" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 100 )say ( "Enorabuena tienes 100 logros mas" )say ( "Disfrutalos!" )item.remove ( "50130", 1 )endendwhen 50131.use beginsay_title ( "Obten puntos logro")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Obten 50 puntos logro" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 50 )say ( "Enorabuena tienes 50 logros mas" )say ( "Disfrutalos!" )item.remove ( "50131", 1 )endendwhen 50132.use beginsay_title ( "Obten puntos logro")local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Obten 25 puntos logro" )if p == 1 thenlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points + 25 )say ( "Enorabuena tienes 25 logros mas" )say ( "Disfrutalos!" )item.remove ( "50132", 1 )endendwhen 50115.use beginsay_title ( "Canjea tus puntos logro" )local actual_achievement_points = pc . getqf ( "achievement_points" )local p = select ( "Caballo armado - 5 puntos" , "Caballo militar - 30 puntos" , "Bonus mediohumanos +20% por 30min - 50 puntos" , "Bonus HP +5000 por 30min - 60 puntos" , "Armadura divina - 400 logros" , "Mascota de ataque - 30 puntos" , "Mas" )if p == 1 thenif pc . getqf ( "achievement_points" ) <= 4 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 5 )say ( "Has recibido un caballo armado" )horse . set_level ( "11" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50052" , 1 )returnelseif p == 2 thenif pc . getqf ( "achievement_points" ) <= 29 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 30 )say ( "Has recibido un caballo militar" )horse . set_level ( "21" )horse . unsummon ( )horse . summon ( )pc . give_item2 ( "50053" , 1 )returnelseif p == 3 thenif pc . getqf ( "achievement_points" ) <= 49 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 50 )say ( "Has recibido 20% fuerza contra mediohumanos por 30min" )affect . add_collect ( apply . ATTBONUS_HUMAN , 20 , 60 * 30 )returnelseif p == 4 thenif pc . getqf ( "achievement_points" ) <= 59 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 60 )say ( "Has recibido 5000hp por 30min" )affect . add_collect ( apply . MAX_HP , 5000 , 60 * 30 )returnelseif p == 5 thenif pc. getqf ( "achievement_points" ) <= 399 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 399 )local armor = select ( "Armd. divina (G)" , "Armd. divina (N)" , "Armd. divina (S)" , "Armd. divina ©" )if armor == 1 thensay ( "Has recibido la Armadura divina" )pc . give_item2 ( "42080" , 1 )returnelseif armor == 2 thensay ( "Has recibido la Armadura divina" )pc . give_item2 ( "44080" , 1 )returnelseif armor == 3 thensay ( "Has recibido la Armadura divina" )pc . give_item2 ( "46080" , 1 )returnelseif armor == 4 thensay ( "Has recibido la Armadura divina" )pc . give_item2 ( "48080" , 1 )returnendelseif p == 6 thenif pc . getqf ( "achievement_points" ) <= 29 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 29 )say ( "Has recibido la mascota de ataque" )pc . give_item2 ( "30312" , 1 )returnelseif p == 7 thenlocal p2 = select ( "Leon Blanco - 40 puntos" , "Anillo experiencia - 5 puntos" , "Fuerza monstruo +20% 30min - 15 puntos" , "Velocidad movimiento +25% 30min - 10 puntos" , "Mascota de defensa - 25 puntos" , "Cuantos logros tengo?" , "Cerrar" )if p2 == 1 thenif pc . getqf ( "achievement_points" ) <= 39 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 40 )say ( "Has recibido un leon blanco disfrtualo, no se acaba" )pc . give_item2 ( "50110" , 1 )returnelseif p2 == 2 thenif pc . getqf ( "achievement_points" ) <= 4 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 5 )say ( "Disfruta de un anillo de experiencia" )pc . give_item2 ( "71015" , 1 )returnelseif p2 == 3 thenif pc . getqf ( "achievement_points" ) <= 14 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 15 )say ( "Has recibido 20% fuerza monstruo por 30min" )affect . add_collect ( apply . ATTBONUS_MONSTER , 20 , 60 * 30 )returnelseif p2 == 4 thenif pc . getqf ( "achievement_points" ) <= 9 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 10 )say ( "Has recibido 25% velo.movimiento por 30min" )affect . add_collect ( apply . MOV_SPEED , 25 , 60 * 30 )returnelseif p2 == 5 thenif pc . getqf ( "achievement_points" ) <= 24 thensay ( "Lo siento necesitas mas puntos" )returnendlocal actual_achievement_points = pc . getqf ( "achievement_points" )pc . setqf ( "achievement_points" , actual_achievement_points - 25 )say ( "Has recibido la mascota de defensa" )pc . give_item2 ( "71124" , 1 )returnelseif p2 == 6 thenlocal Reward = 0local Achievement = "Ver_tus_logros"local killcount = pc.getqf("logros")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_derrotado#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")elseif p2 == 7 thenreturnendendendwhen 8013.kill beginlocal Reward = 8local Achievement = "Metin_muerte"local killcount = pc.getqf("8013")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8013", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 8016.kill beginlocal Reward = 5local Achievement = "Metin_demonio"local killcount = pc.getqf("8016")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8016", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 8012.kill beginlocal Reward = 6local Achievement = "Metin_caida"local killcount = pc.getqf("8012")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8012", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 8015.kill beginlocal Reward = 5local Achievement = "Metin_dureza"local killcount = pc.getqf("8015")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8015", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 8026.kill beginlocal Reward = 2local Achievement = "Metin_85"local killcount = pc.getqf("8026")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8026", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen 8027.kill beginlocal Reward = 3local Achievement = "Metin_90"local killcount = pc.getqf("8027")local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("8027", killcount + 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_destruido#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 100 and pc.getqf("Level00") != 1 beginlocal Reward = 2local Achievement = "Level_100"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level00", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 110 and pc.getqf("Level10") != 1 beginlocal Reward = 2local Achievement = "Level_110"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level10", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 115 and pc.getqf("Level15") != 1 beginlocal Reward = 3local Achievement = "Level_115"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level15", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 120 and pc.getqf("Level00") != 1 beginlocal Reward = 4local Achievement = "Level_120"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level20", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 125 and pc.getqf("Level25") != 1 beginlocal Reward = 5local Achievement = "Level_125"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level25", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 130 and pc.getqf("Level30") != 1 beginlocal Reward = 10local Achievement = "Level_130"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level30", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 135 and pc.getqf("Level35") != 1 beginlocal Reward = 25local Achievement = "Level_135"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level35", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 140 and pc.getqf("Leve140") != 1 beginlocal Reward = 50local Achievement = "Level_140"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Level40", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login or levelup with pc.get_level() >= 140 and pc.getqf("Leve140") != 1 beginlocal Reward = 100local Achievement = "Level_140"local actual_achievement_points = pc.getqf("achievement_points")pc.setqf("Leve140", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement ".. Achievement .."_alcanzado%".. actual_achievement_points + Reward .."")endwhen login beginloop_timer("check_eq", 10)endwhen check_eq.timer beginlocal russi = pc.get_armor()local waffe = pc.get_weapon()local actual_achievement_points = pc.getqf("achievement_points")local Reward = 5if russi==11299 and pc.getqf("achievement_ssp") != 1 thenpc.setqf("achievement_ssp", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")elseif russi==11499 and pc.getqf("achievement_swa") != 1 thenpc.setqf("achievement_swa", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")elseif russi==11699 and pc.getqf("achievement_mpp") != 1 thenpc.setqf("achievement_mpp", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")elseif russi==11899 and pc.getqf("achievement_sk") != 1 thenpc.setqf("achievement_sk", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Armadura negra+9%".. actual_achievement_points + Reward .."")elseif waffe==189 and pc.getqf("achievement_gifti") != 1 thenpc.setqf("achievement_gifti", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Giftschwert+9%".. actual_achievement_points + Reward .."")elseif waffe==199 and pc.getqf("achievement_lowenschw.") != 1 thenpc.setqf("achievement_lowenschw.", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Löwenschwert+9%".. actual_achievement_points + Reward .."")elseif waffe==5129 and pc.getqf("achievement_orchiglocke") != 1 thenpc.setqf("achievement_orchiglocke", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Orchideenglocke+9%".. actual_achievement_points + Reward .."")elseif waffe==2179 and pc.getqf("achievement_krahenstahl") != 1 thenpc.setqf("achievement_krahenstahl", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Krähenstahlbogen+9%".. actual_achievement_points + Reward .."")elseif waffe==1139 and pc.getqf("achievement_teufelsflugenchak") != 1 thenpc.setqf("achievement_teufelsflugenchak", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Teufelsflügel-Chakram+9%".. actual_achievement_points + Reward .."")elseif waffe==3169 and pc.getqf("achievement_Grolli") != 1 thenpc.setqf("achievement_Grolli", 1)pc.setqf("achievement_points", actual_achievement_points + Reward)cmdchat("achievement Grollschwert+9%".. actual_achievement_points + Reward .."")endendendA quest está a me dar esse erro!!
assertion failure : nested==0logros_keko.quest:514:Abort (core dumped)
Se alguém sobe e u dou +1 -
Olá se alguém pude me da um ajudar com relação aonde eu posso altera as configuração dos items.Exmp: Pergaminho da Paz, queria ver a configuração.Se alguém pude da uma ajudar dou até +50
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Obrigado!! esse effect também posso coloca para jogado normal!! ser sim, aonde altero, já têm meu +1 pelo link
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troa o link sff
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Vai me você ensinar a fazer quests?
Aprenda a ler antes de falar:
O que acha que possa se melhor do que alguém ai nesta comunidade???
mas de qualquer forma.. vou deixar acha que é o soberando de toda sabedoria... e só pq têm uma comunidade saber tudo..
passa bem PACIFICADOR
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pc.warp((10496+645)*100, (15104+80)*100)
O que isso têm a ver?? :( quest só está malfeita,, não está a saca o que o grajo está a dizer na quest.. ele quer que tenha lv e pague gold para se teleporta..
if pc . get_level ( ) < 95 then say ("Apenas podes utilizar isto quando fores nível 95!") else
isso precisa que tenha algo a dizer que não pode.. pq não têm lv.. tipo assim.
end else say_title ("teleporter:" ) say ("Não tens nivel suficiente! ") say ("Volta quando tiveres. ") end else return end
em baixo da quest.. isso se não pedi gold ou item.. pq se pedi precisa de mais coisa na quest.... o que estraga essa comunidade são os MOD que não ajudar ninguém. =/
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Pronto!! têm ai uma quest a funciona 100% para se teleporta :) editei meu poste.. lá dexei link para saca..
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Boas ... Coloquei um novo mapa no servidor
e criei uma quest para fazer warp...
até aí tudo bem... mas quando vou ao npc e me teleporto para o mapa, o char vai para as coordenadas (0,0) ...
alguem sabe como alterar a quest para o char ir para as coordenadas (645,80)?
Fica aqui o codigo da quest:
quest teleportar begin state start begin when 9011.chat."Teleportador" begin if pc . get_level ( ) < 95 then say ("Apenas podes utilizar isto quando fores nível 95!") else say_title("Teleportador") say("Gostarias de ir para lugares longinquos fora da tua") say("vila? Pois mas para isso precisas de ser forte! Nao") say("e qualquer um que consegue enfrentar os malditos Gnolls") say("que perseguem os mais fracos ate a morte!") say_reward("Entao, para onde gostarias de ir?") say("") local s = select("Ilha das Lagrimas", "Reino Preto") if s == 1 then pc.warp(1049600, 1510400) else notice("Es um Gay") end end end endend
Link para baixa mega.https://mega.co.nz/#!2UZhALoC!ePCE_DBnDaB5DiGS4Z2y601UHsdsANgTeaMJaqgXSoILink do Virustotal.https://www.virustotal.com/pt/file/dd3e0e3ee385d4ff45a30e3fc56360506be92ed6982d9c206edde329e1978cea/analysis/1381868635/
Qunaod tu baixar.. extrai e edita tu qual NPC vai ser o teleporte... e eidta lá o lv que queres que entre e se o jogador vai paga gold, ou da um item para entra.. depois >.>
vai aqui...home/game/share/locale/germany/ques/objet>> depois procura o Npc que queres que sejá o teleportador..>> jogar lá tudo as três pasta.>> depois da reboot dai e só testa.. depois não esquecer de dizer deu certo.. e se acha que mreço +1 deixar ai.
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quest esperia@ begin
state start begin
when login or levelup with pc.get_level() >= 80 begin
send_letter("Vai a Uriel")
end
when button or info begin
say_title("Carta:")
say("")
say("Hey, vai há Uriel ela tem algo para você.")
say("Vai querer definitivamente dar-te uma tarefa.")
local v = find_npc_by_vnum(20011)
if v != 0 then
target.vid("__TARGET__", v,"uriel")
end
end
when __TARGET__.target or 20011.click begin
target.delete("__TARGET__")
say_title("Uriel")
say("")
say("Ehi "..pc.get_name().." Eu tenho uma tarefaper te.")
say("Trata-se de 25 peças de cristal.")
say("Você pode encontrá-los na Cave of Exile")
say("Primeiro andar.")
set_state("lettera_to_cristal")
end
end
state lettera_to_cristal begin
when letter begin
send_letter("Encontre o Crystals")
end
when button or info begin
local c = pc.getqf("Crystals")
say_title("Carta:")
say("")
say("Uriel deu-lhe uma tarefa.")
say("Você deve encontrar 25 peças de cristal")
say("Exílio na caverna.")
say("Viajando para a terra e")
say("Executar a tarefa.")
say("")
say("")
say_reward("Você ainda pode encontrar ".. c.." Cristais.")
set_state("drop_cristalli")
end
end
state drop_cristalli begin
when 1131.kill or 1132.kill or 1133.kill or 1135.kill or 1137.kill or begin
local cristalli = number(1,120)
if cristalli <= 20 pc.getqf("cristalli") <= 24 then
pc.give_item2("30203","1")
pc.setqf("cristalli" pc.getqf("cristalli") +1)
set_state("torna_da_uriel")
end
end
end
state torna_da_uriel begin
when letter begin
send_letter("Volta a Uriel")
end
when button or info begin
say_title("Carta")
say("")
say("Bom que você encontrou objetos")
say("você tivesse perguntado Uriel.")
say("Volta para ele para entregá-los.")
local v = find_npc_by_vnum(20011)
if v != 0 then
target.vid("__TARGET2__", v,"torna_da_uriel")
end
end
when __TARGET2__.target.click or 20011.click begin
if pc.count_item("30203") < 0 then
target.delete("__TARGET2__")
say_title("Uriel")
say("")
say("Ehi "..pc.get_name().." você está de volta")
say("e eu vejo que você está carregando objetos")
say("eu lhe pedi para me encontrar.")
say("Muito bom, conseguiu e vai receber uma recompensa.")
local consegna = select("Aqui você vai Cristais "," Eles são meus")
if consegna == 2 then
say("Para você, esses cristais são inúteis ")
say("então faça como quiser. ")
return
else
say("Escolhendo o direito ... ")
say("Eu vou pegar sua recompensa ")
say("Enquanto isso, nós entregamos Cristais ")
pc.remove_item("30203","10")
say("")
say("")
say_reward("Recompensa: ")
say_reward("")
say_reward("Pontos 110.000.000 Exp ")
say_reward("HP 1000 (permanente) ")
say_reward("Mezzuomini Bonus +15 (permanente) ")
pc.change_gold(10000000)
pc.give_exp2(110000000)
affect.add_collect(apply.ATTBONUS_HUMAN,15,60*60*24*365*60)
affect.add_collect(apply.MAX_HP,1000,60*60*24*365*60)
set_state("fix_bonus")
end
end
end
end
state fix_bonus begin
when 50051.use or 50052.use or 50053.use or logout begin
affect.remove_collect(apply.MAX_HP,1500,60*60*24*365*60)
end
when login or unmount begin
affect.add_collect(apply.MAX_HP,1500,60*60*24*365*60)
set_state("__COMPLETE__")
end
end
state __COMPLETE__ begin
end
end -- fine quest
Tá ai mano ;D
A quest não esta a fuciona, quando vou dar ./qc ela não funciona se pude me ajudar dou-te +1
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Meti essa Quest (deu tudo bem e dei reboot) e quando vou pescador não aparece nada para ligar ela (em personagem GM).
Isso porque deve ir até Npc (Pescado) se ajudei não custa dar +1 :)
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Informação: Quest para colocar na caixa premium para a dar itens, muito bom para colocar no vosso item-shop
quest cutie_premium beginstate start beginwhen 50126.use beginsay_title(“Cutie Premium :”)say(“Iti multumim pentru donatie.”)say(“Datorita celor ca tine”)say(“serverul continua sa functioneze.”)say(“Ai primit:”)say(“”)say(“”)say_reward(“Inelul Experientei, 30 zile”)say_reward(“Manusile Talharului, 30 zile”)say_reward(“Medalia Norocului, 30 zile”)say_reward(“Masca Emotiei, 30 zile”)pc.give_item2(71015, 1)pc.give_item2(71016, 1)pc.give_item2(71017, 1)pc.give_item2(71011, 1)pc.remove_item(50126, 1)endendend
Para quem quiser alterar os itens a receber só tem que alterar estas linhas:pc.give_item2(71015, 1)pc.give_item2(71016, 1)pc.give_item2(71017, 1)pc.give_item2(71011, 1)
Fonte: Pro-AreaUtilizador: Sedativ
Criador de Quest: Sedativ
Tópico CG: Zeraw
PS: Quest em Romeno, para traduzir usem o Google Tradutor não é complicado!
os bau não abre -.-''
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esse link não está funcionando pode concerta sff
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vou testar aki depois te mando tutu pra vc por via MP
Quando tive ON manda convite de novo skype para te ajuda 6/7 que estava a precisa :0
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esse nao é o metin2universe?
Não tenho nada a ver com esse servidor =/
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Que isso faz sei eu, só queria saber se isso no servidor em causa faz mesmo isso !
Isso funciona 100% , têm uma utilidade boa, como disse poste a cima.
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tudo o que á em IS da para conseguir in-game ?
Sim tudo que tem item_shop pode ser adquiri em in-game....
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Reinicia os pontos de VIT INT DEX STR, os pontos voltam a 0 pra redistribuir.
isso mesmo.. alguns jogadores faz acc e muitas das vez não sabe aonde por os pontos.. então ela não precisa usa (recomeço) vai usa esse acessórios ai.
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Link atualizado ..
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Não consigo sacar o jogo o.OOS links nao tao a funcionar
Sim dar para baixa normal.
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Extras Pt ou Br?
Cumprimentos, Swearengen
Leia o poste!! lá tem lá Pt-Br
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Boa Sorte com o servidor ;)
Vou Experimentar Abraço!
Seja bem vindo..... e obrigado
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Boa sorte com o sv, mas como já foi dito apenas não jogo por ter bonus BR...
ps: se na loja tem celestial e etc pk tbm n metem aços preto na shop?
Obrigado mesmo assim
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Boa Sorte com o Servidor.
Cumprimentos.
Obrigado :espi28:
Novo Efeito Para Quando Se Passa De Nivel
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