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Rodnia | Alpha & Omega

zeruffus

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Posts posted by zeruffus


  1. Boas tardes ppl 

    Queria saber qual o código que tenho de executar para eliminar directórios e também se fosse possível o código para descomprimir tar.game dentro da maquina Obrigado


  2. Aqui esta

    quest deviltower_zone begin

    state start begin
    when login begin
    if pc.get_map_index() == 66 then
    if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
    pc.warp((5376+532)*100, (512+596+4)*100, 65)
    end
    pc.set_warp_location(65, 5376+532, 512+596+4)
    elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
    pc.set_warp_location(65, 5376+532, 512+596+4)
    end
    end

    when logout begin
    if pc.count_item(30300) >= 1 then
    pc.remove_item(30300, pc.count_item(30300))
    end
    -- not used in the game
    -- pc.remove_item(30301, pc.count_item(30301))
    if pc.count_item(30302) >= 1 then
    pc.remove_item(30302, pc.count_item(30302))
    end
    end

    when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
    if pc.get_level() < 40 then
    say_title(gameforge.deviltower_zone._20_sayTitle)
    say(gameforge.deviltower_zone._30_say)
    else
    say_title(gameforge.deviltower_zone._20_sayTitle)
    say(gameforge.deviltower_zone._40_say)
    local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
    if s == 1 then
    pc.warp(216500,727000)
    end
    end
    end
    when devil_stone1.kill begin
    timer("devil_stone1_1", 6)
    end
    when devil_stone1_1.timer begin
    d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
    d.regen_file("data/dungeon/deviltower2_regen.txt")
    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
    end
    when devil_stone3.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
    d.check_eliminated()
    end

    function get_4floor_stone_pos()
    local positions =
    {
    {368, 629}, {419, 630}, {428, 653}, {422, 679},
    {395, 689}, {369, 679}, {361, 658},
    }
    for i = 1, 6 do
    local j = number(i, 7)
    if i != j then
    local t = positions;
    positions = positions[j];
    positions[j] = t;
    end
    end
    return positions
    end

    when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    d.setf("level", 4)
    local positions = deviltower_zone.get_4floor_stone_pos()

    for i = 1, 6 do
    test_chat(positions[1], positions[2])
    d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))
    end

    test_chat(positions[7][1], positions[7][2])

    local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
    test_chat(vid)
    d.set_unique("real", vid)
    server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
    server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

    notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)

    end

    when devil_stone4_fail1.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
    server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
    end
    end

    when devil_stone4_fail2.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
    server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
    end
    end

    when devil_stone4_fail.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
    d.clear_regen()
    d.exit_all()
    clear_server_timer('devil_stone4_update', get_server_timer_arg())
    end
    end

    when devil_stone4_update.server_timer begin
    if d.select(get_server_timer_arg()) then
    if not d.is_unique_dead("real") then
    for i = 1, 6 do
    if d.getf("fakedead" .. i) == 0 then
    if d.unique_get_hp_perc("fake" .. i) < 50 then
    d.purge_unique("fake" .. i)
    d.setf("fakedead" .. i, 1)
    notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
    end
    end
    end
    else
    server_timer("devil_stone4_end", 5, get_server_timer_arg())
    --d.kill_all()
    d.purge()
    notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
    clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
    clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
    clear_server_timer('devil_stone4_fail', get_server_timer_arg())
    end
    else
    server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
    end
    end

    when devil_stone4_stop_timer.server_timer begin
    clear_server_timer('devil_stone4_update', get_server_timer_arg())
    end

    when devil_stone4_end.server_timer begin
    if d.select(get_server_timer_arg()) then
    clear_server_timer('devil_stone4_update', get_server_timer_arg())
    clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
    clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
    clear_server_timer('devil_stone4_fail', get_server_timer_arg())

    -- clear regen from memory when exit
    d.clear_regen()

    d.setf("level", 5)
    d.setf("stone_count", 5)
    notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
    d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
    server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
    clear_server_timer('devil_stone4_update', get_server_timer_arg())

    d.set_regen_file("data/dungeon/deviltower5_regen.txt")

    d.spawn_mob(20073, 421, 452)
    d.spawn_mob(20073, 380, 460)
    d.spawn_mob(20073, 428, 414)
    d.spawn_mob(20073, 398, 392)
    d.spawn_mob(20073, 359, 426)
    end
    end
    when devil_stone5_fail1.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
    server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
    end
    end

    when devil_stone5_fail2.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
    server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
    end
    end

    when devil_stone5_fail3.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
    server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
    end
    end

    when devil_stone5_fail.server_timer begin
    if d.select(get_server_timer_arg()) then
    notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
    d.exit_all()
    end
    end


    when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
    local KILL_COUNT_FOR_DROP_KEY = 50
    local n =d.getf("count") + 1
    d.setf("count", n)
    if n == KILL_COUNT_FOR_DROP_KEY then
    game.drop_item(50084, 1)
    d.setf("count", 0)
    end
    end

    when devil_stone5.take with item.vnum == 50084 begin
    npc.purge()
    item.remove()
    d.setf("stone_count", d.getf("stone_count") - 1)
    if d.getf("stone_count") <= 0 then
    d.setf("level", 6)
    d.clear_regen()
    d.regen_file("data/dungeon/deviltower6_regen.txt")

    notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
    d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
    local server_arg = d.get_map_index()
    clear_server_timer('devil_stone5_fail1', server_arg)
    clear_server_timer('devil_stone5_fail2', server_arg)
    clear_server_timer('devil_stone5_fail3', server_arg)
    clear_server_timer('devil_stone5_fail', server_arg)
    else
    d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
    end
    end

    when devil_stone6.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
    d.kill_all()
    notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
    d.check_eliminated()
    notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
    local reward_alchemist = {20074, 20075, 20076}
    d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
    d.setqf2("deviltower_zone","can_refine", 1)
    end


    when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
    say_title(mob_name(20074))
    say(gameforge.deviltower_zone._190_say)
    wait()
    if pc.level >=75 then
    say_title(mob_name(20074))

    say(gameforge.deviltower_zone._200_say)
    local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
    if s==3 then
    pc.warp(590500, 110900)
    return
    end
    if s==2 then
    return
    end

    timer("devil_jump_7", 6)
    npc.unlock()
    d.purge()
    return
    end
    say_title(mob_name(20074))
    say(gameforge.deviltower_zone._230_say)
    wait()
    pc.warp(590500, 110500)
    return
    end

    when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
    say_title(mob_name(20075))
    say(gameforge.deviltower_zone._190_say)
    wait()
    if pc.level >=75 then
    say_title(mob_name(20075))

    say(gameforge.deviltower_zone._200_say)
    local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
    if s==3 then
    pc.warp(590500, 110900)
    return
    end
    if s==2 then
    return
    end

    timer("devil_jump_7", 6)
    npc.unlock()
    d.purge()
    return
    end
    say_title(mob_name(20075))
    say(gameforge.deviltower_zone._230_say)
    wait()
    pc.warp(590500, 110500)
    return
    end
    when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
    say_title(mob_name(20076))
    say(gameforge.deviltower_zone._190_say)
    wait()
    if pc.level >=75 then
    say_title(mob_name(20076))

    say(gameforge.deviltower_zone._200_say)
    local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
    if s==3 then
    pc.warp(590500, 110900)
    return
    end
    if s==2 then
    return
    end

    timer("devil_jump_7", 6)
    npc.unlock()
    d.purge()
    return
    end
    say_title(mob_name(20076))
    say(gameforge.deviltower_zone._230_say)
    wait()
    pc.warp(590500, 110500)
    return
    end
    when devil_jump_7.timer begin
    d.clear_regen()

    d.spawn_mob(8018, 639, 658)
    d.spawn_mob(8018, 611, 637)
    d.spawn_mob(8018, 596, 674)
    d.spawn_mob(8018, 629, 670)

    d.setf("level", 7)


    notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
    d.jump_all(2048+590, 6656+638)
    end

    when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    local cont = d.getf("7_stone_kill") + 1
    d.setf("7_stone_kill", cont)

    if cont >= 4 then
    d.setf("7_stone_kill", 0)
    d.set_regen_file("data/dungeon/deviltower7_regen.txt")
    end
    end

    when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    game.drop_item(30300, 1)
    end

    when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    pc.remove_item("30300", 1)

    local pct = number(1,10)

    if pct == 1 then
    game.drop_item(30302, 1)
    d.clear_regen()
    else
    -- nothing happens cause the items isnt used in the game
    -- game.drop_item(30301, 1)
    end
    end

    when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    if d.getf( "level" ) != 7 then
    pc.remove_item( "30302", 1)
    return
    end

    say_title(gameforge.blacksmith._40_sayTitle)
    say(gameforge.deviltower_zone._250_say)
    pc.remove_item("30302", 1)
    timer("devil_jump_8", 6)
    d.clear_regen()
    end

    when devil_jump_8.timer begin
    d.setf("level", 8)

    notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
    d.jump_all(2048+590, 6656+403)
    d.set_regen_file("data/dungeon/deviltower8_regen.txt")
    d.spawn_mob(20366, 640, 460)
    local _count = pc.count_item(30302)
    pc.remove_item(30302,_count)

    end

    when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    local pct1 = number(1, 5)
    if pct1 == 1 then
    local pct2 = number(1, 10)
    if pct2 == 1 then
    game.drop_item(30304, 1)
    else
    game.drop_item(30303, 1)
    end
    else
    return
    end
    end

    when 20366.take with item.vnum == 30304 begin
    npc.purge()
    item.remove()
    timer("devil_jump_9", 6)
    end

    when devil_jump_9.timer begin
    d.setf("level", 9)


    notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
    d.jump_all(2048+590, 6656+155)
    d.regen_file("data/dungeon/deviltower9_regen.txt")
    end

    when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
    d.kill_all()
    d.setqf2("deviltower_zone","9_done", 1)
    notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
    notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
    server_timer("devil_end_jump", 60, d.get_map_index())
    end

    when devil_end_jump.server_timer begin
    if d.select (get_server_timer_arg()) then
    d.clear_regen()
    d.exit_all()
    end
    end
    end
    end


  3. Boas eu queria uma ajuda na missão do cavaloEsta é a missao:

    say ("Para Teres Cavalo Militar, ")say ("Apenas Precisas de 1kK.")say ("")say_reward("Queres o Cavalo Militar?")local s = select ( "Sim" , "Não" )if s == 1 thenif pc.gold >= 1000000 thenpc.changegold (- 1000000)pc.give_item2 (50053)horse.set_level(21)elsesay ("Nao tens Yang Suficiente.")say ("Volta Quando Tiveres 1KK.")say ("")endelseif s == 2 thensay ("Podes Voltar a Qualquer Altura!")say ("")

    end

    Queria que essa missao pude-se tambem meter habilidade de chamar cavalo a P

    E se alguém podesse ajudar esta missao de chamar o cavalo no livro tipo fica bue feia aparece a informaçao no meio do jogo como se fosse uma missao normal, eu queria q a informaçao aparece-se em baixo.

    if horse . get_grade ( ) == 0 then say_title ( gameforge . buy_fishrod . _210_sayTitle )say_reward ( gameforge . horse_summon . _240_sayReward )return end if horse . get_grade ( ) == 1 then say_title ( gameforge . buy_fishrod . _210_sayTitle )say_reward ( gameforge . horse_summon . _190_sayReward )return end if horse . get_grade ( ) == 2 then say_title ( gameforge . buy_fishrod . _210_sayTitle )say_reward ( gameforge . horse_summon . _250_sayReward )return end if horse . get_grade ( ) == 3 then if pc . getsp ( ) >= 300 thenif number ( 1 , 100 ) <= horse_summon . get_horse_summon_prob_pct ( ) thensay_title ( gameforge . buy_fishrod . _210_sayTitle )say_reward ( gameforge . horse_summon . _260_sayReward )pc . horse_summon ( )elsesay_title ( gameforge . buy_fishrod . _210_sayTitle )say_reward ( gameforge . horse_summon . _270_sayReward )endpc . change_sp ( - 1 )elsesay_title ( gameforge . buy_fishrod . _210_sayTitle )say_reward ( gameforge . horse_summon . _280_sayReward )endreturn end


  4. Tambem queria saber como meto na missao dele para meter a habilidade de chamar a P

    e como meto o livro de chamar o cavalo sem aparecer as cenas como numa missao aquilo a abrir tudo foleiro


  5. Boas pessoal cybergamers

    Visto que comprei um servidor da KIMSUFI e nunca mais me dão novidades sobre ele gostaria de saber se alguém sabe de alguma vps boa onde possa hospedar o meu servidor privado metin2.(visto que já estou a espera a muito tempo)

    Gostaria de resposta rápida devido ao facto de ter adiado a data prevista da abertura do servidor.

    Obrigado. Oriigem


  6. Bem vindos venho mostrar o meu recente projecto de metin2 OldSchool

    PvM=75%

    PvP=25%

    Como indiquei em cima OldSchool - Armas e Armadura do Original

    Pets a funcionar (Com bónus)

    Montadas---> Algumas novas

    Mobs novos 

    Mapas novos

    ........................................

    Face = https://www.facebook.com/pages/Original-MT2-Servidor-Privado-Portugues/506233582818871?fref=ts

    Site = http://www.originalmt2.com/

     

     

     

     

     

    Não custa nada meter gosto na pagina do facebook e perder 1 minutinho a convidar os amigos :) 

     

     

     

     

    Abre Brevemente...