fabianocelletano12 reacted to
Sykes for a file, *LEAK* Serverfiles Santana SF 2023/2024 300€
Boas comunidade, hoje trago-vos um novo LEAAAAK!!!
Umas novas files que já vêm a ser trabalhadas desde o ano passado, e estão a ser vendidas por uns humildes 300€.
Embora não seja a ultima versão, é a versão de fevereiro, de certeza que vai ter bugs mas é uma base boa para dar fix's e abrir um servidor.
Dá também para sacar muitos sistemas destas files, inclusive alguns que raramente são vistos aí por fora.
Há imensos servidores, principalmente portugueses a serem construidos nesta base. Espero que se divirtam :D
Qualquer dúvida que tenham relativamente ás files podem mandar me mensagem no discord: saiqs
Deixo alguns sistemas que estão nas files:
#if !defined(__INC_COMMON_SERVICE_H__)
#define __INC_COMMON_SERVICE_H__
#define __LOCALE_SERVICE_EUROPE__
#define __GEM_SYSTEM__ /// < Gem (Gaya) System
#if defined(__GEM_SYSTEM__)
# define __GEM_MARKET_SYSTEM__ /// < Gem (Gaya) Market System
#endif
#define __MINI_GAME_OKEY__ /// < Minigame Rumi (Okey)
#define __MINI_GAME_CATCH_KING__ /// < Minigame Catch King
#define __DS_GRADE_MYTH__ /// < Dragon Soul Mythical Grade
#define __DS_SET__ /// < Dragon Soul Table Handling
#define __DS_CHANGE_ATTR__ /// < Dragon Soul Change Attribute
#define __EXTENDED_DSS_RECHARGE__ /// < [ITEM] Dragon Soul Extended Recharge
#define __COSTUME_SYSTEM__ /// < Costume System
#define __MOUNT_COSTUME_SYSTEM__ /// < Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ /// < Acce (Sash) Costume System
#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon Costume System
#define __COSTUME_ATTR_SYSTEM__ /// < [ITEM] Costume Attributes System
#define __EXTENDED_COSTUME_RECHARGE__ /// < [ITEM] Costume Extended Recharge
#define __HIDE_COSTUME_SYSTEM__ /// < Hide Costume System
#define __SWAP_ITEM_SYSTEM__ /// < Swap Item Slot
#define __INVENTORY_4PAGES__ /// < Extended Inventory Pages (4)
#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special Inventory System
//#define __SORT_INVENTORY_ITEMS__ /// < Sort Inventory Items
#define __QUIVER_SYSTEM__ /// < Quiver Equipement
#define __PENDANT_SYSTEM__ /// < Talisman Elements
#define __GLOVE_SYSTEM__ /// < Glove Equipement
////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger Block System
#define __MESSENGER_GM__ /// < Messenger GM List
////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define __SHOPEX_RENEWAL__ /// < ShopEX Renewal
#if defined(__SHOPEX_RENEWAL__)
#define __SHOPEX_TAB4__ /// < ShopEx 4 Tabs
#define SHOPEX_VNUM_COUNT 5 /// < How many items can you buy items from shop ex with
#endif
////////////////////////////////////////////////////////////////////////////////
// Player Related
#define __VIEW_TARGET_DECIMAL_HP__ /// < View Target HP
#if defined(__VIEW_TARGET_DECIMAL_HP__)
# define __VIEW_TARGET_PLAYER_HP__ /// < View Player Target HP
#endif
#define __PLAYER_PER_ACCOUNT5__ /// < Players Per Account (5)
#define __WOLFMAN_CHARACTER__ /// < Wolfman Character
#if defined(__WOLFMAN_CHARACTER__)
#define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman Creation
#endif
#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code
#if defined(__PLAYER_PIN_SYSTEM__)
//# define __DISABLE_PIN_SYSTEM__ /// < Disable Player PIN Code Input
#endif
#define __GUILD_LEADER_GRADE_NAME__ /// < Guild Leader Grade Name (TextTail)
#define __GENDER_ALIGNMENT__ /// < Gender Alignment (M, F)
#define __IMPROVED_LOGOUT_POINTS__ /// < Improved Logout Points
#define __SKILL_COOLTIME_UPDATE__ /// < Refresh Skill Cooldown After Death
#define __EXPRESSING_EMOTIONS__ /// < Special Actions
#define __RANDOM_STATUS_PER_LEVEL__ /// < Random Status Per Level
#define __PVP_COUNTDOWN__ /// < PvP Duel Countdown
#define __7AND8TH_SKILLS__ /// < 7th, 8th Passive Skills
#define __PARTY_PROFICY__ /// < Party Proficy Passive Skill
#define __9TH_SKILL__ /// < 9th Player Skill
#define __CONQUEROR_LEVEL__ /// < Conqueror Level
////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __PET_SYSTEM__ /// < Pet System
#define __DICE_SYSTEM__ /// < New Dice System (Party)
#define __MOVE_CHANNEL__ /// < Move Game Channel
#define __SKILL_COLOR_SYSTEM__ /// < Skill Color System
#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill Book Combination
#define __SEND_TARGET_INFO__ /// < Monster Information & Drops
#define __ELEMENT_SYSTEM__ /// < Element System
#define __CHANGE_LOOK_SYSTEM__ /// < Change Look System (Item Look)
#define __EXTENDED_ITEM_AWARD__ /// < Extended Item Award
#define __REFINE_FAIL_TYPE__ /// < Extended Refine Fail Message
#define __CHANNEL_STATUS_UPDATE__ /// < Channel Player Count
#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Party Member Atlas (Map)
#define __EVENT_BANNER_FLAG__ /// < Event Banner Flags
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ANTI_EXP_RING__ /// < Anti Experience Ring
#define __ITEM_DROP_RENEWAL__ /// < Item Drop Renewal w/ Color Effect
#define __WJ_PICKUP_ITEM_EFFECT__ /// < Picking Item Effect
#define __NEW_DROP_DIALOG__ /// < New Drop Dialog w/ Delete Item Option
#define __SOUL_BIND_SYSTEM__ /// < Soul Bind System (Protect Items)
#define __GACHA_SYSTEM__ /// < Boss (Gacha) Boxes (Open x Times)
#define __MAGIC_REDUCTION__ /// < Magic Reduction Item
#define __STONE_OF_BLESS__ /// < Stone of Bless (Refinement Item)
#define __SOUL_SYSTEM__ /// < Soul System
#define __BLEND_AFFECT__ /// < Blend Affects w/ Icon
#define __EXTENDED_BLEND_AFFECT__ /// < Extended Blend Item Affect
#define __ITEM_SOCKET5__ /// < Extended Item Sockets (5)
#define __ITEM_APPLY4__ /// < Extended Apply Bonus (4)
////////////////////////////////////////////////////////////////////////////////
// Dungeon Related
#define __12ZI_NOTICE__ /// < 12ZI Mission Notice (w/o Dungeon)
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild Dragon Lair Party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
# define __GUILD_DRAGONLAIR__ /// < Guild Dragon Lair Dungeon
# if defined(__GUILD_DRAGONLAIR__)
# define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
# define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
# define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
# endif
#endif
#define __TEMPLE_OCHAO__ /// < Temple of the Ochao
#define __EREBUS_DUNGEON__ /// < Erebus Dungeon
//#define __SHIP_DEFENSE__ /// < Ship Defense (Hydra Dungeon)
#define __WJ_SHOW_MOB_INFO__ /// < Monsters Level & Aggressive Flag
#define __WJ_NEW_USER_CARE__ /// < User Care (Control)
#define __QUEST_RENEWAL__ /// < Quest Page Renewal
#define __CHATTING_WINDOW_RENEWAL__ /// < Chatting Window Renewal (Mini Version)
#define __ENVIRONMENT__ /// < Environment System
#define __EXTENDED_RELOAD__ /// < Extended GM Reload Commands (For drops)
#define __SWITCHBOT_SYSTEM__ /// < SwitchBot instant system
#define __ITEM_SHOP__ /// < Item shop
#define __SHINING_SYSTEM__ /// < Shining system
#define __ACCE_SKIN_SYSTEM__ /// < Acce Skin System
#define __FAST_EQUIP_SYSTEM__ /// < Fast equipment switch system
#define __SKILL_SELECT_SYSTEM__ /// < Skill select gui
#define __SPECIAL_CHAT__ /// < Special chat
#define __EVENT_MANAGER__ /// < Event manager
#define __INGAME_WIKI__ /// < Wiki system
#define __OFFLINE_SHOP__ /// < Offline shop system
#define __PICK_GEM__ /// < Pick gem window
#define __NEW_EXCHANGE_WINDOW__ /// < New exchange design
#define __LL_GOLD_EXCHANGE__ /// < Unlimited yang in exchange
#define __REVIVE_WITH_HALF_HP__ /// < Revive with half hp if you was killed by monster
#define __BUFF_SYSTEM__ /// < Shaman support system
#define __MAINTENANCE_SYSTEM__ /// < Maintenance gui
#define __SHOW_CHEST_DROP__ /// < Show chest preview
#define __GROWTH_PET_SYSTEM__ /// < Growth pet
#define __RANKING_SYSTEM__ /// < Ranking system
#define __BATTLEPASS_SYSTEM__ /// < Battle pass
#define __OX_INVISIBILITY__ /// < OX invisibility
#define __AFFECT_POLY_REMOVE__ /// < Enable or Disable polymorph
#define __BIOLOG_SYSTEM__ /// < Biolog system
#define __AURA_SYSTEM__ /// < Aura Costume System
#define __REDUCE_MEMORY_USAGE__ /// < Reduce memory usage
#define __ATLAS_ICON_RENEWAL__ /// < Atlas boss respawn
#define __PET_COSTUME_SLOT__ /// < Pet Slot System
#define __CUBE_RENEWAL__ /// < Cube renewal
#define __DETAILS_GUI_RENEWAL__ /// < Details bonus info
#define __BONUS_STONE_AND_BOSS__ /// < Stone & Boss apply
#define __MOB_MOVE_SPEED__ /// < Speed move increase for monster
#define __FAST_READ_STONE_AND_SKILLBOOK__ /// < Soul Stone Gui
#define __KINGDOMS_WAR__ /// < War between kingdoms
#define __KILL_BAR_SYSTEM__ /// < Kill streak
#define __KILL_ASSISTANCE_SYSTEM__ /// < National war kill assist
#define __YMIR_REGEN_FIX__ /// < Reduce memory usage from ymir regen
#define __WHEEL_OF_FORTUNE__ /// < Wheel of fortune
#define __MULTI_FARM_BLOCK__ /// < Multi farm block
#define __SKIP_UPDATE_CHAR_FIX__ /// < Optimisation of UpdatePacket and ComputePoints
#define __EXCHANGE_LOG__ /// < Exchang log
#define __SHOP_SEARCH__ /// < Shop Search system
#define __ENTITY_LOADING_PERFORMANCE__ /// < Owsap Improved entity loading
#define __EXTRA_QUICKSLOT__ /// < New quickslot
#define __RESTORING_DESTROYED_ITEMS__ /// < Restore destroyed items
#define __AUTO_FARM_METIN__ /// < Auto farm metin stone
#define __HAIR_SELECT__ /// < Select hair
#define __EXTENDED_DRAGON_SOUL__ /// < Auto refine & switch DS
#define __EQUIPMENT_VIEWER__ /// < Equipment target viewer
#define __AUTO_PICKUP_SYSTEM__ /// < Auto pick up
#define __INVENTORY_BUFFER__ /// < No more lag when player receive full from ground or giftbox
#define __ENTITY_VIEW_RENEWAL__ /// < Hide entity for shops,support,pet
#define __DUNGEON_INFO__ /// < Dungeon info system
#define __PENDANT_SET__ /// < Set bonus pendant
#define __RENEWAL_BRAVE_CAPE__ /// < Automatic bravery cape for players
#define __REQUEST_MONEY_FOR_BRAVERY_CAPE__ /// < Request money for each use of Bravery Cape ( 0-30 Free ; 31-60 1.000yang ; 61-90 2.000 yang ; 91-120 3.000 yang )
#define __MULTIPLE_BUY__ /// < Multiple buy
#define __PROXY_IP__ /// < Proxy config
//#define __IMPROVED_HANDSHAKE_PROCESS__ /// < Anti-spam handshakes per second and per attempts.
#endif // __INC_COMMON_SERVICE_H__
#if defined (__REQUEST_MONEY_FOR_BRAVERY_CAPE__)
#define LOW_COST_CAPE 1000
#define MEDIUM_COST_CAPE 2000
#define HIGH_COST_CAPE 3000
#endif