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Rodnia | Alpha & Omega

SINVAL o.O

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Posts posted by SINVAL o.O


  1. quest marriage_manage beginstate start beginwhen oldwoman.chat."Quero Casar" with not pc.is_engaged_or_married() beginif not npc.lock() thensay_title ( "Idosa:" )say ( "Não há necessidade de casar." )returnendif pc.level < 25 thensay_title ( "Idosa:" )say ( "Ainda és muito jovem para casares..." )say ( "Isso implica bastantes responsabilidades e ainda" )say ( "não estás preparado. Os Jovens, " )say ( "rapidamente se divorciam." )say ( "Não te deixarei casar ainda." )say ( "" )say_title ( "Para a tua informação:" )say_reward ( "Só podes casar uma vez que" )say_reward ( "tenhas alcançado o nível 25." )say ( "" )npc.unlock()returnendlocal m_ring_num = pc.countitem(70301)local m_has_ring = m_ring_num > 0if not m_has_ring thensay_title ( "Idosa:" )say ( "Queres casar sem teres um Anel de Casal?" )say ( "" )say_item ( "Anel de Casal" , 70301 , "" )say ( "Tens que arranjar um Anel de Casal." )say ( "Só depois de o teres, é que podes casar." )say ( "" )npc.unlock()returnendlocal m_sex = pc.get_sex()if not marriage_manage.is_equip_wedding_dress() thensay_title ( "Idosa:" )say ( "Queres casar sem um Fato de Casamento?" )say ( "Isto é muito sério! Um Casamento é um" )say ( "evento em que se precisa um Fato de Casamento." )say ( "Sem ele não te podes casar." )say ( "" )if m_sex==0 thensay_item ( "Fato de Casamento" , marriage_manage . get_wedding_dress ( pc . get_job ( ) ) , "" )say_reward ( "Deves usar um Fato de Casamento" )say_reward ( "para casares." )elsesay_item ( "Vestido de Casamento" , marriage_manage . get_wedding_dress ( pc . get_job ( ) ) , "" )say_reward ( "Deves usar um Vestido de Casamento" )say_reward ( "para casares." )endsay ( "" )npc.unlock()returnendlocal NEED_MONEY = 1000000if pc.get_money() < NEED_MONEY thensay_title ( "Idosa:" )say ( "Lamento, sabes que nada é grátis." )say ( "Para Casares é preciso de 100.000.000 Yangs" )say ( "Tenho que transformar os Anéis em Alianças." )say ( "" )say_reward ( string . format ( "Traz 1kk Para efetuar o Casamento" , NEED_MONEY / 10000 ) )say ( "" )npc.unlock()returnendsay_title ( "Idosa:" )say ( "Queres Casar?" )say ( "Tens a Certeza?" )say ( "Com quem Queres Casar?" )say ( "" )say_reward ( "Escreve o Nome:" )local sname = input ( )if sname == "" thensay_title ( "Idosa:" )say ( "Não Estamos aqui Para Brincadeiras!" )say ( "" )npc.unlock()returnendlocal u_vid = find_pc_by_name(sname)local m_vid = pc.get_vid()if u_vid == 0 thensay_title ( "Idosa:" )say ( "Lamento.. Não te Podes Casar." )say ( "A outra pessoa Não existe, ou está off." )say ( "" )say_reward ( string . format ( "%s Está Offline, ou Não Existe." , sname ) )say ( "" )npc.unlock()returnendif not npc.is_near_vid(u_vid, 10) thensay_title ( "Idosa:" )say ( "Lamento... Não te Podes Casar." )say ( "A Outra Pessoa Não Está Aqui." )say ( "" )say_reward ( string . format ( "%s Deve estar ao pé de ti." , sname ) )say ( "" )npc.unlock()returnendlocal old = pc.select(u_vid)local u_level = pc.get_level()local u_job = pc.get_job()local u_sex = pc.get_sex()local u_name = pc.namelocal u_gold = pc.get_money()local u_married = pc.is_married()local u_has_ring = pc.countitem(70301) > 0local u_wear = marriage_manage.is_equip_wedding_dress()pc.select(old)local m_level = pc.get_level()if u_vid == m_vid thensay_title ( "Idosa:" )say ( "Não se pode fazer o casamento!" )say ( "" )say_reward ( "Casamento cancelado." )say ( "" )npc.unlock()returnendif u_sex == m_sex thensay_title ( "Idosa:" )say ( "Não Podes casar com Alguém" )say ( "do mesmo Sexo." )say ( "" )say_reward ( "Um Casamento Apenas é realizado" )say_reward ( "entre um homem e uma mulher." )say ( "" )npc . unlock ( )returnendif u_married thensay_title ( "Idosa:" )say ( "No Que É que Estás a Pensar?" )say ( "Tu ou a outra Pessoa, Já Está Casado(a)!" )say ( "Não Te Podes Casar!" )say ( "" )say_reward ( string . format ( "%s Não Se Pode Casar" , sname ) )say ( "" )npc.unlock()returnendif u_level < 25 thensay_title ( "Idosa:" )say ( "Desculpa." )say ( "O Teu Parceiro(a) Não Se Pode Casar." )say ( "" )say_reward ( "Deve Ser, Pelo Menos, Nível 25" )say ( "" )npc.unlock()returnendif m_level - u_level > 15 or u_level - m_level > 15 thensay_title ( "Idosa:" )say ( "Lamento muito...Não podes casar" )say ( "devido ao teu nível." )say ( "" )say_reward ( "A Diferença de níveis entre vocês" )say_reward ( "não pode ser maior que 15." )say ( "" )npc.unlock()returnendif not u_has_ring thenif m_ring_num >= 2 thensay_title ( "Idosa:" )say ( "O Teu parceiro(a) deve ter" )say    ( "um Anel de Casamento."    )elsesay_title ( "Idosa:" )say ( "Não tenho o día todo!" )say ( "" )endsay_item ( "Anel de Casamento" , 70301 , "" )say ( "Ambos devem ter um Anel de casamento." )say ( "Só depois se podem casar." )say ( "" )npc.unlock()returnendif not u_wear thensay_title ( "Idosa:" )say ( "Teu parceiro(a) deve ter roupa adequada ao" )say ( "casamento, não se pode casar com armadura." )say ( "" )if u_sex == 0 thensay_item ( "Fato de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Fato de Casamento" )say_reward ( "para se casar." )elsesay_item ( "Vestido de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Vestido de Casamento" )say_reward ( "para se casar." )endsay ( "" )if u_sex==0 thensay_item ( "Fato de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Fato de Casamento" )say_reward ( "para se casar." )elsesay_item ( "Vestido de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Fato de Casamento" )say_reward ( "para se casar." )endsay ( "" )npc.unlock()returnendlocal ok_sign = confirm ( u_vid , "Desejas Casar Com " .. pc . name .. "?" , 30 )if ok_sign == CONFIRM_OK thenlocal m_name = pc.nameif pc.get_gold()>=NEED_MONEY thenpc.change_gold(-NEED_MONEY)pc.removeitem(70301, 1)pc.give_item2(70302, 1)local old = pc.select(u_vid)pc.removeitem(70301, 1)pc.give_item2(70302, 1)pc.select(old)say_title ( "Idosa:" )say ( "Que Emocionante!!" )say ( "Teu Parceiro(a) Aceitou!" )say ( "Estão oficialmente Casados!" )say ( "" )say_reward ( "Agora Levar-te-ei ao Lugar do Casamento." )say ( "" )wait ( )setskin(NOWINDOW)marriage.engage_to(u_vid)endelsesay_title ( "Idosa:" )say ( "Que triste." )say ( "Não Irás Casar." )say ( "" )say_reward ( "A Outra Pessoa Rejeitou o Pedido." )endsay ( "" )npc.unlock()end-- ?? ???? ???? ??? ??when oldwoman.chat."Meu Casamento" with pc.is_engaged() beginsay_title ( "Idosa:" )say ( "Comecei a pensar que tinhas fugido do teu casamento." )say ( "Tenho que começar a pensar antes de falar." )say ( "" )wait()setskin(NOWINDOW)marriage.warp_to_my_marriage_map()endwhen 9011.chat."Casar" with pc.is_engaged() and marriage.in_my_wedding() beginif not npc.lock() thensay_title ( "Casamento:" )say ( "Espera Por Favor." )say ( "" )returnendsay_title ( "Casamento:" )say ( "Agora por favor" )say ( "Coloca o Nome do teu Parceiro(a)" )local sname = input ( )local u_vid = find_pc_by_name ( sname )local m_vid = pc . get_vid ( )if u_vid == 0 thensay_title ( "Casamento:" )say ( "O Nome colocado não é correcto." )say ( "" )say_reward ( string . format ( "Coloca o Nome" , sname ) )say ( "" )npc . unlock ( )returnendif not npc . is_near_vid ( u_vid , 10 ) thensay_title ( "Casamento:" )say ( "Teu parceiro(a) Deve estar perto de ti." )say ( "" )say ( "" )say_reward ( string . format ( "Teu parceiro(a) está longe." , sname ) )say ( "" )npc . unlock ( )returnendif u_vid == m_vid thensay_title ( "Casamento:" )say ( "Não escrevas o teu próprio nome." )say ( "" )say_reward ( "Deves introduzir o nome do teu parceiro(a)" )say ( "" )npc . unlock ( )returnendif u_vid ~= marriage . find_married_vid ( ) thensay_title ( "Casamento:" )say ( "O Nome inserido não é o mesmo que o" )say    ( "do seu parceiro(a)."    )say    ( "Espera, Deixa Procurar."    )say ( "" )npc . unlock ( )returnendlocal ok_sign = confirm ( u_vid , "Queres Casar Com " .. pc . name .. "?" , 30 )if ok_sign ~= CONFIRM_OK thensay_title ( "Casamento:" )say ( "Desculpa." )say ( "A Outra Pessoa Não Aceitou." )say ( "" )npc . unlock ( )returnendsay_title ( "Casamento:" )say ( "Felicidades! Agora que te casaste" )say    ( "Espero que sejas Feliz! :)"    )say ( "" )marriage . set_to_marriage ( )say ( "" )say_reward ( "Agora estás Casado." )say ( "" )npc . unlock ( )-- 2005.04.12.??? ?? ?? ??------------------------------------------------- say("Aqui Tens!")-- say("Desejo-te Boa Sorte!")-- marriage_manage.give_wedding_gift()-- old = pc.select(u_vid)-- marriage_manage.give_wedding_gift()-- pc.select(old)say("")say_reward ( "Recebeste a Aliança." )say("")npc.unlock()endfunction give_wedding_gift()local male_item = {71072, 71073, 71074}local female_item = {71069, 71070, 71071}if pc.get_sex() == MALE thenpc.give_item2(male_item[number(1, 3)], 1)elsepc.give_item2(female_item[number(1, 3)], 1)endend-- ??? ???? ?? ????? ?? ??-- ?? pc.is_married() and marriage.in_my_wedding()-- ??? ?? ??? ??? ?? ????when 9011.chat."Adicionar Música" with(pc.is_engaged() or pc.is_married()) andmarriage.in_my_wedding() andnot marriage.wedding_is_playing_music() beginmarriage . wedding_music ( true , "xmas.mp3" )setskin ( NOWINDOW )endwhen 9011.chat."Parar Música" with(pc.is_engaged() or pc.is_married()) andmarriage.in_my_wedding() andmarriage.wedding_is_playing_music() beginmarriage.wedding_music(false, "default")setskin(NOWINDOW)endwhen 9011.chat."Colocar de Noite" withpc.is_married() andmarriage.in_my_wedding() beginmarriage . wedding_dark ( true )setskin ( NOWINDOW )endwhen 9011.chat."Começar a Nevar" with pc.is_married() and marriage.in_my_wedding() beginmarriage.wedding_snow(true)setskin(NOWINDOW)endwhen 9011.chat."Finalizar Casamento" with pc.is_married() and marriage.in_my_wedding() beginif not npc.lock() thensay_title ( "Casamento:" )say ( "Foi um Prazer Falar Contigo." )say("")returnendsay_title ( "Casamento:" )say ( "Desejas Finalizar o Casamento?" )say("")local s = select("Sim","Não")if s == 1 thenlocal u_vid = marriage.find_married_vid()if u_vid == 0 thensay_title ( "Casamento:" )say ( "A Fim de Completar um Casamento," )say    ( "deves saber se teu parceiro(a) também quer.")say ( "Seu parceiro(a) não está online, portanto" )say ( "Não se pode finalizar o casamento." )say ( "" )npc.unlock()returnendsay_title ( "Casamento:" )say ( "Irei perguntar a seu parceiro(a)" )say ( "se quer continuar." )say ( "" )local ok_sign = confirm(u_vid, "Desejas Finalizar o Casamento?", 30)if ok_sign == CONFIRM_OK thenmarriage.end_wedding() -- ??? ???? ??? ??.elsesay_title ( "Casamento:" )say ( "Seu parceiro(a) decidiu continuar" )say ( "durante algum tempo." )say ( "" )endendnpc.unlock()end-- ??? ???? ???? ??? ??when 11000.chat."Divorcio" or11002.chat."Divorcio" or11004.chat."Divorcio" with pc.is_married() beginif not marriage_manage.check_divorce_time() thenreturnendlocal u_vid = marriage.find_married_vid()if u_vid == 0 or not npc.is_near_vid(u_vid, 10) thensay_title ( "Guarda da Cidade:" )say ( "Sem teu parceiro(a), não te podes divorciar." )say ( "Volta com Ele(a)! O Divorcio," )say ( "É Muito Sério." )say ( "" )returnendsay_title ( "Guarda da Cidade:" )say ( "Para um divorcio legal, precisam, ambos" )say ( "de ter 500.000 Yangs." )say ( "Tu, queres mesmo divorciar-te?" )say ( "" )local MONEY_NEED_FOR_ONE = 500000local s = select ( "Sim" , "Não" )if s == 1 thenlocal m_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal m_have_ring = pc.countitem(70302) > 0local old = pc.select(u_vid)local u_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal u_have_ring = pc.countitem(70302) > 0pc.select(old)if not m_have_ring thensay_title ( "Guarda da Cidade:" )say ( "Não possuis a Aliança Contigo." )return;endif not u_have_ring thensay_title ( "Guarda da Cidade:" )say ( "Seu parceiro(a) não possui a Aliança." )return;endif not m_enough_money thensay_title ( "Guarda da Cidade:" )say ( "Não tens yang suficiente para o divorcio." )say ( "" )say_reward ( string . format ( "Para divorciarte, precisas %d Yangs." , MONEY_NEED_FOR_ONE / 10000 ) )say("")return;endif not u_enough_money thensay_title ( "Guarda da Cidade:" )say ( "Tu pareja no tiene el Yang necesario." )say ( "" )say_reward ( "Para divorciarte, ambos deben tener 500.000 Yang" )say ( "" )return;endsay_title ( "Guarda da Cidade:" )say ( "Queres mesmo divorciarte?" )say ( "Pode ser um grande erro." )say ( "Queres Mesmo?" )say ( "" )local c=select("Sim" , "Não, mudei de ideias.")if 2 == c thensay_pc_name()say ( "Tens razão, pode apenas ser uma questão" )say    ( "de tempo."    )say("")wait()say_title ( "Guarda da Cidade:" )say ( "Não tenho tempo a perder" )say ( "com jovens indecisos!" )say ( "" )say_reward ( "O Divorcio É Muito Serio!!!" )say ( "" )returnendlocal ok_sign = confirm(u_vid, pc.name.." Confirmas o Divorcio?", 30)if ok_sign == CONFIRM_OK thenlocal m_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal m_have_ring = pc.countitem(70302) > 0local old = pc.select(u_vid)local u_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal u_have_ring = pc.countitem(70302) > 0pc.select(old)if m_have_ring and m_enough_money and u_have_ring and u_enough_money thenpc.removeitem(70302, 1)pc.change_money(-MONEY_NEED_FOR_ONE)local old = pc.select(u_vid)pc.removeitem(70302, 1)pc.change_money(-MONEY_NEED_FOR_ONE)pc.select(old)say_title ( "Guarda da Cidade:" )say ( "Divorcio Feito!" )say ( "Ambos Aceitaram Separar-se." )say ( "" )say_reward ( "São Oficialmente Solteiros." )say ( "" )marriage.remove()elsesay_title ( "Guarda da Cidade:" )say ( "Ocorreu um Erro durante o Divorcio." )say ( "Volta da Próxima Vez." )say ( "" )say_reward ( "Divorcio não foi Efetuado." )say ( "" )endelsesay_title ( "Guarda da Cidade:" )say ( "Teu parceiro(a) não quer divorciar." )say ( "Antes, decidam-se!" )say ( "" )say_reward ( "Divorcio Anulado." )say ( "" )endendendwhen 11000.chat."Retirar Aliança" or11002.chat."Retirar Aliança" or11004.chat."Retirar Aliança" withnot pc.is_married() andpc.count_item(70302)>0beginsay_title("Guarda da Cidade:")say("")say("As más recordações serão esquecidas.")say("")say_reward("Aliança Eliminada Com Sucesso.")pc.remove_item(70302)endwhen 11000.chat."Divorcio Unilateral" or11002.chat."Divorcio Unilateral" or11004.chat."Divorcio Unilateral" with pc.is_married() beginif not marriage_manage.check_divorce_time() thenreturnendsay_title ( "Guarda da Cidade:" )say ( "Precisas de 5.000.000 Yangs" )say ( "para efetuar o Divorcio Unilateral." )say ( "Queres mesmo Divorciar-te?" )say ( "" )local s = select( "Sim" , "Não" )local NEED_MONEY = 5000000if s == 2 thenreturnendif pc.money < NEED_MONEY thensay_title ( "Guarda da Cidade:" )say ( "Não tens Yang suficiente para o Divorcio." )say ( "Precisas de ainda mais yang do que aquele" )say ( "que usaste para te casares." )say ( "Talvez queiras Pensar no Assunto ..." )say ( "" )returnendsay_title ( "Guarda da Cidade:" )say ( "Queres Mesmo Divorciar-te? Deves pensar..." )local c = select( "Sim, Quero." , "Não, Vou pensar nisso.." )if c == 2 thensay_title ( "Guarda da Cidade:" )say ( "Estou contente por pensares no assunto, por vezes" )say ( "há soluções, às vezes conhecemos as pessoas" )say ( "tarde, mas vale a pena lutar pelo amor." )say ( "" )say_reward ( "Divorcio unilateral cancelado" )say ( "" )returnendpc.removeitem(70302, 1)pc.change_gold(-NEED_MONEY)marriage.remove()say_title ( "Guarda da Cidade:" )say ( "Tens razão, quando um casal não se dá bem," )say ( "devem-se divorciar.. Não vale a pena passar" )say ( "maus momentos por isso." )say ( "Agora que és solteiro, Espero que Sejas Feliz!" )say ( "" )say_reward ( "Divorcio realizado com Sucesso.." )say ( "" )end-- ??? ?? ??when oldwoman.chat."Lista de Casamentos" with not pc.is_engaged() beginlocal t = marriage.get_wedding_list()if table.getn(t) == 0 thensay_title ( "Idosa:" )say ( "" )say ( "Neste momento, não se estão" )say ( "a realizar casamentos." )else-- chat(table.getn(t))local wedding_names = {}table.foreachi(t, function(n, p) wedding_names[n] = p[3].."und "..p[4].." Casamento(s)" end)wedding_names[table.getn(t)[img]http://cyber-gamers.org/public/style_emoticons/<#EMO_DIR#>/451960.gif[/img]] = locale.confirmlocal s = select_table(wedding_names)if s != table.getn(wedding_names) thenmarriage.join_wedding(t[s][1], t[s][2])endendendwhen 9011.click with not pc.is_engaged() and not pc.is_married() beginsay_title ( "Casamento:" )say("Estamos hoje aqui reunidos")say("para celebrar o casamento")say("de este casal, que foi reunido")say("pelo amor.")say("")endfunction check_divorce_time()local DIVORCE_LIMIT_TIME = 21600if is_test_server() thenDIVORCE_LIMIT_TIME = 60endif marriage.get_married_time() < DIVORCE_LIMIT_TIME thensay_title ( "Guarda da Cidade:" )say ( "Acabaste de te casar e já pensas em divorcios?!?!" )say ( "Pensa Antes!! Não te vás arrepender depois" )say ( "" )return falseendreturn trueend-- ?? ??? ?? ???? ??? ??-- ?? ?? : pc.is_engaged_or_married()function is_equip_wedding_dress()local a = pc.get_armor()return a >= 11901 and a <= 11904endfunction get_wedding_dress(pc_job)if 0==pc_job thenreturn 11901elseif 1==pc_job thenreturn 11903elseif 2==pc_job thenreturn 11902elseif 3==pc_job thenreturn 11904elsereturn 0;endendendend
    quest arena_manager beginstate start beginwhen 20017.chat."Treino de Combate" beginif game.get_event_flag("arena_close") > 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("O salão de Treino de Combate foi destruída por um")say("lutador terrível")say("")returnendif not npc.lock() thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Alguém se inscreveu para o treino de combate.")say("")say("")returnendlocal useMinLevel = game.get_event_flag("arena_use_min_level")if useMinLevel == 0 thenuseMinLevel = 25 ;endif pc.get_level() < useMinLevel thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Se ainda não atingiu o nível"..useMinLevel.."")say("Não te podes inscrever para uma luta de treino ")say("")npc.unlock()returnelsesay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Por favor, escolha o nome da pessoa que você deseja")say("treinar com.")say("")say("")local sname = input()if sname == "" thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(" Não sabe quem queres lutar?")say("")npc.unlock()returnelsesay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(pc.name.."inscreveste-te para uma luta de treino")say(sname.." ")wait("")local opp_vid = find_pc_by_name(sname)if opp_vid == 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(sname.."não está disponível.")say("")npc.unlock()returnelseif opp_vid == pc.get_vid() thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Tens a certeza que queres lutar sozinho?")say("")say("")npc.unlock()returnendlocal old = pc.select(opp_vid)local opp_level = pc.get_level()pc.select(old)if opp_level < useMinLevel thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("O status do outro grupo é menor do que"..useMinLevel.."  .")say("")npc.unlock()returnendif not npc.is_near_vid(opp_vid, 10) thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Para organizar a luta de treino com sucesso")say(sname.."tem que se aproximar de mim.")say("")npc.unlock()return ;endlocal a = arena.is_in_arena(opp_vid)if a == 0 thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(sname.."está atualmente em uma luta de treino")say("")npc.unlock()return ;endsay_title("Decision")say("")say(pc.name.."Esperando a aceitação do desafio")say("of "..sname.." ")local agree = confirm(opp_vid, sname.." gostaria de lutar contra"..pc.name.."", 30)if agree!= CONFIRM_OK thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(sname.." não quero lutar com contigo")say("")say("")npc.unlock()returnends = arena.start_duel(sname, 3)if s == 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Existe um problema.")say("PortuguêsInglêsFrancêsVocê gostaria de se inscrever novamente mais tarde?")say("")elseif s == 2 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Outro grupo está atualmente em uma luta de treino")say("")elseif s == 3 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("O Salão de Treino de Combate está atualmente em uso.")say("Por favor cadastre-se mais tarde.")say("")endendendnpc.unlock()endwhen 20017.chat."Assistir a uma luta de treino" beginlocal g = arena.get_duel_list()local arena_name = {}local arena_observer = {}table.foreachi(g,function(n, p)arena_name[n] = p[1].." against "..p[2]arena_observer[n] = { p[3], p[4], p[5] }end)table.insert(arena_name, "Close")table.insert(arena_observer, 0)local count = table.getn(g)if count == 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Atualmente não há luta de treino.")say("")return ;elsesay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Currently "..count.."lutas de treino acontecem.")say("")wait()endif table.getn(g)!= 0 thenlocal s = select_table(arena_name)if table.getn(arena_observer) == s thenreturn ;endif table.getn(arena_observer) >= s thenarena.add_observer(arena_observer[s][1], arena_observer[s][2], arena_observer[s][3])endendendendend 

  2. 1º Index do cliente

    PACK*maps_by_signe*kill*patch1pack/patch2pack/skilSupremekillpack/patch_petspack/metin2_patch_dancepack/costum_packpack/season3_eupack/metin2_patch_xmaspack/metin2_patch_eu3pack/metin2_patch_eu4d:/ymir work/pc/pcd:/ymir work/pc2/pc2d:/ymir work/monster/monsterd:/ymir work/monster2/monster2d:/ymir work/effect/effectd:/ymir work/zone/zoned:/ymir work/terrainmaps/terraind:/ymir work/npc/npcd:/ymir work/npc2/npc2d:/ymir work/tree/treed:/ymir work/guild/guildd:/ymir work/item/itemtextureset/texturesetproperty/propertyicon/iconseason1/season1season2/season2metin2_map_a1/outdoora1map_a2/outdoora2metin2_map_a3/outdoora3metin2_map_b1/outdoorb1metin2_map_b3/outdoorb3metin2_map_c1/outdoorc1metin2_map_c3/outdoorc3map_n_snowm_01/outdoorsnow1metin2_map_n_desert_01/outdoordesert1metin2_map_n_flame_01/outdoorflame1map_b_fielddungeon/outdoorfielddungeon1metin2_map_t1/outdoort1metin2_map_t2/outdoort2metin2_map_t3/outdoort3metin2_map_t4/outdoort4metin2_map_wedding_01/outdoorweddingmetin2_map_milgyo/outdoormilgyo1metin2_map_spiderdungeon/indoorspiderdungeon1metin2_map_deviltower1/indoordeviltower1metin2_map_monkeydungeon/indoormonkeydungeon1metin2_map_monkeydungeon_02/indoormonkeydungeon2metin2_map_monkeydungeon_03/indoormonkeydungeon3metin2_map_trent02/outdoortrent02metin2_map_guild_01/outdoorguild1metin2_map_guild_02/outdoorguild2metin2_map_guild_03/outdoorguild3metin2_map_trent/outdoortrentmetin2_map_trent02/outdoortrent02metin2_map_duel/outdoorduelgm_guild_build/outdoorgmguildbuildsound/ambience/soundsound/common/soundsound/effect/soundsound/monster/soundsound/npc/soundsound/pc/soundsound/ui/soundsound/monster2/sound2sound/pc2/sound2bgm/bgmd:/ymir work/special/ETCd:/ymir work/environment/ETClocale/ae/locale_aelocale/de/locale_delocale/es/locale_eslocale/fr/locale_frlocale/gr/locale_grlocale/it/locale_itlocale/nl/locale_nllocale/pl/locale_pllocale/pt/locale_ptlocale/tr/locale_trlocale/uk/locale_uklocale/bg/locale_bglocale/en/locale_enlocale/mx/locale_mxlocale/ro/locale_rolocale/ru/locale_rulocale/dk/locale_dklocale/cz/locale_czlocale/hu/locale_hulocale/us/locale_uslocale/pa/locale_pauiscript/uiscriptd:/ymir work/ui/ETCd:/ymir work/uiloading/uiloading
    atlasinfo :

    map_a2    256000    665600    6    6map_b2    102400    51200    6    6map_c2    665600    281600    6    6map_n_snowm_01    358400    153600    6    6metin2_map_a1    409600    896000    4    5metin2_map_a3    307200    819200    4    4metin2_map_b1    0    102400    4    5metin2_map_b3    102400    204800    4    4metin2_map_c1    921600    204800    4    5metin2_map_c3    819200    204800    4    4metin2_map_deviltower1    204800    665600    3    3metin2_map_milgyo    537600    51200    4    4metin2_map_n_desert_01    204800    486400    6    6metin2_map_n_flame_01    588800    614400    6    6metin2_map_spiderdungeon    51200    486400    3    3season1/metin2_map_spiderdungeon_02    665600    435200    4    4metin2_map_t1    0    25600    3    3metin2_map_t2    6400    0    1    1metin2_map_t3    32000    0    1    1metin2_map_t4    57600    0    1    1metin2_map_t5    793600    0    1    1metin2_map_monkeydungeon    819200    51200    3    3metin2_map_monkeydungeon    768000    435200    3    3metin2_map_monkeydungeon    844800    435200    3    3metin2_map_monkeydungeon    921600    435200    3    3metin2_map_monkeydungeon_02    128000    640000    3    3metin2_map_monkeydungeon_03    128000    716800    3    3metin2_map_wedding_01    819200    0    1    1metin2_map_guild_01    128000    0    2    2metin2_map_guild_02    179200    0    2    2metin2_map_guild_03    230400    0    2    2metin2_map_trent    281600    0    2    2metin2_map_trent02    1049600    0    4    4gm_guild_build    83200    0    1    1metin2_map_duel    844800    0    1    1season1/metin2_map_WL_01    1049600    716800    6    6season1/metin2_map_nusluck01    819200    716800    4    4season1/metin2_map_oxevent    870400    0    2    2season1/metin2_map_sungzi    921600    0    2    2metin2_map_bf        972800    0    2    2metin2_map_bf_02	       921600    51200    2    2metin2_map_bf_03	       972800    51200    2    2metin2_map_sungzi_flame_pass01        1024000    102400    4    4metin2_map_sungzi_flame_pass02	       1024000    204800    4    4metin2_map_sungzi_flame_pass03	       1024000    307200    4    4season1/metin2_map_sungzi_flame_hill_01    1126400    102400    2    4season1/metin2_map_sungzi_flame_hill_02    1126400    204800    2    4season1/metin2_map_sungzi_flame_hill_03    1126400    307200    2    4season1/metin2_map_sungzi_snow         1152000    0    3    3season1/metin2_map_sungzi_snow_pass01     1177600 102400    2    4    season1/metin2_map_sungzi_snow_pass02    1177600    204800    2    4season1/metin2_map_sungzi_snow_pass03    1177600    307200    2    4season1/metin2_map_sungzi_desert_01    1228800    0    4    4season1/metin2_map_sungzi_desert_hill_01    1228800 102400    2    4    season1/metin2_map_sungzi_desert_hill_02    1228800    204800    2    4season1/metin2_map_sungzi_desert_hill_03    1228800    307200    2    4season1/metin2_map_sungzi_milgyo    1331200    0    3    3season1/metin2_map_sungzi    1408000    0    3    3season1/metin2_map_sungzi_snow    1484800    0    3    3season1/metin2_map_sungzi_desert_01    1561600    0    3    3season1/metin2_map_sungzi_milgyo_pass01    1280000 102400    2    4    season1/metin2_map_sungzi_milgyo_pass02    1280000    204800    2    4season1/metin2_map_sungzi_milgyo_pass03    1280000    307200    2    4season1/metin2_map_sungzi_flame_hill_01    1331200 102400    2    4    season1/metin2_map_sungzi_flame_hill_02    1331200    204800    2    4season1/metin2_map_sungzi_flame_hill_03    1331200    307200    2    4season1/metin2_map_sungzi_snow_pass01    1382400 102400    2    4    season1/metin2_map_sungzi_snow_pass02    1382400    204800    2    4season1/metin2_map_sungzi_snow_pass03    1382400    307200    2    4season1/metin2_map_sungzi_desert_hill_01    1433600 102400    2    4    season1/metin2_map_sungzi_desert_hill_02    1433600    204800    2    4season1/metin2_map_sungzi_desert_hill_03    1433600    307200    2    4season1/metin2_map_ew02    256000    51200    4    4season2/metin2_map_empirewar01    972800    102400    2    2season2/metin2_map_empirewar02     921600    153600    2    2season2/metin2_map_empirewar03     972800    153600    2    2season2/metin2_map_guild_inside01 999900 999900 1   1season2/map_n_snowm_02    0    1049600    6    6season2/metin2_map_milgyo_a    153600    1049600    4    4season2/metin2_map_n_desert_02    307200    1049600    6    6season2/metin2_map_n_flame_02    460800    1049600    6    6season2/metin2_map_a2_1    614400    1049600    6    6season2/metin2_map_trent_a    768000    1049600    2    2season2/metin2_map_trent02_a    921600    1049600    3    3season2/metin2_map_skipia_dungeon_01    0    1203200    6    6metin2_map_skipia_dungeon_02    153600    1203200    6    6season2/metin2_map_skipia_dungeon_01    0    1356800    6    6season2/metin2_map_skipia_dungeon_01    0    1510400    6    6season2/metin2_map_skipia_dungeon_01    0    1664000    6    6metin2_map_skipia_dungeon_02    153600    1356800    6    6metin2_map_skipia_dungeon_02    153600    1510400    6    6metin2_map_skipia_dungeon_02    153600    1664000    6    6season2/metin2_map_empirewar01    665600    230400    2    2season2/metin2_map_empirewar02    716800    230400    2    2season2/metin2_map_empirewar03    768000    230400    2    2season1/metin2_map_spiderdungeon_02    563200    435200    4    4season1/metin2_map_spiderdungeon_02    663200    535200    4    4season1/metin2_map_oxevent    742400    0    2    2metin2_map_skipia_dungeon_boss    819200    1049600    2    2metin2_map_skipia_dungeon_boss    819200    1100800    2    2metin2_map_skipia_dungeon_boss    819200    1152000    2    2metin2_map_skipia_dungeon_boss    819200    1203200    2    2metin2_map_devilscatacomb    307200    1203200    7    7metin2_map_spiderdungeon_02    51200    563200    3    3metin2_guild_village 2000000    2400000    2    2metin2_guild_village_01 204800    204800    2    2metin2_guild_village_02 614400    384000    2    2metin2_guild_village_03 256000    819200    2    2metin2_map_dawnmistwood 1177600    1664000    7    4metin2_map_capedragonhead 1024000    1664000    6    6metin2_map_bayblacksand 1049600    1510400    3    6metin2_map_mt_thunder 50000000    50000000    4    6
    Print do resto :

    Imagem colocada

    Espero que me ajudem..


  3. Olá, fui add os mobs desse tópico, e dava erro na db quando percibi era pq as query era de 2007 ai passei pra 2010 e como alguns não sabem dexo ela aki, tópico dos mobs : http://cyber-gamers.org/index.php?/topic/7298-todos-mapas-da-beta-todos-mobs-facil-aplicacao/

    INSERT INTO `mob_proto` VALUES (3001, '??', 'Gnoll Warrior', 0, 0, 0, 95, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3002, '??', 'Gnoll Archer', 1, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3003, '??', 'Gnoll Defender', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3004, '??', 'Gnoll Magician', 2, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3005, '??', 'Gnoll General', 3, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3090, '??', 'Gnoll Lord', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3091, '??', 'Supreme Gnoll Guard', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3101, '??', 'One-eyed Slugger', 0, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3102, '??', 'Cyclops Solidier', 1, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3103, '??', 'Cyclops Magician', 1, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3104, '??', 'Cyclops Executioner', 2, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3105, '??', 'General Outis', 3, 0, 0, 102, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3190, '??', 'Arges', 4, 0, 0, 104, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3191, '??', 'Polyphemos', 5, 0, 0, 106, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3201, '??', 'Manticore Warrior', 0, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3202, '??', 'Manticore Soldier', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3203, '??', 'Manticore Magus', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3204, '??', 'Manticore Executioner', 2, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3205, '??', 'General Cor', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3290, '??', 'Rakshasa', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3291, '??', 'Martyaxwar', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3301, '??', 'Lemures Warrior', 0, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3302, '??', 'Lemures Soldier', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3303, '??', 'Lemures Magician', 1, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3304, '??', 'Lemures Executioner', 2, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3305, '??', 'Lemures General', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3390, '??', 'Lemures Prince', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3391, '??', 'Lemures Bodyguard', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3401, '??', 'Tritonic Moray', 0, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3402, '??', 'Shark Soldier', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3403, '??', 'Tritonic Magician', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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'??', 'Triton', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3501, '??', 'Red Thief Amazon', 0, 0, 0, 95, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3502, '??', 'Red Thief Assassin', 1, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3503, '??', 'Red Thief Magician', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 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0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3552, '??', 'Brut. Red Thief Assassin', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3553, '??', 'Brut. Red Thief Magician', 1, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3554, '??', 'Brut.RedThiefExecutioner', 2, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3555, '??', 'White General', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3590, '??', 'Bone Face', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3591, '??', 'Red Chief', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3595, '??', 'Brutal Bone Face', 4, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3596, '??', 'Brutal Red Chief', 5, 0, 0, 107, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3601, '??', 'Crab Warrior', 0, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3602, '??', 'Scorpion Marksman', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3603, '??', 'Shrimp Soldier', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3604, '??', 'Diabolical Hermit', 2, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3605, '??', 'Armored Crab', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3690, '??', 'General Lobster', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3691, '??', 'King Crab', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 50000, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3701, '??', 'Gigantic Biter', 0, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3702, '??', 'Gigantic Slaughrerer', 1, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3703, '??', 'Gigantic Magus', 1, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3704, '??', 'Twiant', 2, 0, 0, 104, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3705, '??', 'Captain Hooks', 3, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3790, '??', 'Gargoyle', 4, 0, 0, 106, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3791, '??', 'King Wubba', 5, 0, 0, 107, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3801, '??', 'Hangork', 0, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3802, '??', 'Archie Ogre', 1, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3803, '??', 'Brawl Ogre', 1, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3804, '??', 'Ogre Magus', 2, 0, 0, 102, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3805, '??', 'General Ogg', 3, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3890, '??', 'Captain Shruk', 4, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3891, '??', 'The Great Ogre', 5, 0, 0, 107, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3901, '??', 'Willowman', 5, 0, 0, 110, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3902, '??', 'Eoten', 5, 0, 0, 110, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3903, '??', 'Skouman', 5, 0, 0, 110, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

    C.

    Sinval