SINVAL o.O
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Posts posted by SINVAL o.O
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Olá hj dexo os ovos de Páscoa, Sr. Coelho e as Metin em formato de Páscoa vo arumar aki certinho e depois posto aki, dexo print do ovos, tem tudo so falta query, mais isso e fasiu.
https://mega.co.nz/#!0AoFVQYZ!JcY-ND6CZdmEG_5DESf5XGIBpYJBsVidpscAXFcGcEw
Esse to a disponibilizar com todos, mais proximos vo passar so pra amigos, mais pq? pq sempre muita gente tem coisas boa e não reparte fala ah e do meu server, ou nem dão http://cyber-gamers.org/public/style_emoticons/default/451960.gif, tenho certeza que mais de 100 pessoas vai pegar e baixar e usar os ovos mais se tiver 5+1 sera muito.
C.
Sinval
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Pedi ajuda na shoutbox 2 veses o kenny falo nada e me baniu.O que andastes a fazer para levar http://cyber-gamers.org/public/style_emoticons/default/ban.gif?
thecrazy reacted to this -
Olá eu estava com um problema no cliente do rancoroso pq o sapato do vento não mostra ele mostra tipo um pote no lugar dele, ai nem criai tópico aki pra pedir ajuda ai passado uns dias tive a coriosidade de olhar no icons.*** la dentro destes arquivos no "item" casei o item "72702" que e o sapatos, e não tava la o icon, então eu peguei o icon de outro cliente e xmls do sapato e testei e funciono dexo printo do que irar mudar ...
https://mega.co.nz/#!1AwgyDTS!NcJacRYGkF4p1bnDAuB8fVy2-qoyfzOvd6CwbUhQY3Y
Peço desculpa por ter postado errado no 1º tópico.
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Como eu estava atras da mascras da fortuna, eu consegui arumar dexo donwload dela aki pra quem quiser...
Download:
https://mega.co.nz/#!JFhhFT7Z!PG9sGlzfddL_orYklXiLXgkECy8RRtmVvxqo3YbhPW8
Scan:
C.
Sinval
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Queria saber si vo ficar banido pra sempre da shoutbox pois so por pedir ajuda to banido a 3 dias ja e nd, si não for me tirar o http://cyber-gamers.org/public/style_emoticons/default/ban.gif da shoutbox pod me banir duma ves tudo.
thecrazy reacted to this -
EU SLA COMO VO METER????SO LEMBRO QUE UMA FOI VC DAS FILES DO RANCOROSO A OUTRA NEM LEMBRO...
purabrisa reacted to this -
quest marriage_manage beginstate start beginwhen oldwoman.chat."Quero Casar" with not pc.is_engaged_or_married() beginif not npc.lock() thensay_title ( "Idosa:" )say ( "Não há necessidade de casar." )returnendif pc.level < 25 thensay_title ( "Idosa:" )say ( "Ainda és muito jovem para casares..." )say ( "Isso implica bastantes responsabilidades e ainda" )say ( "não estás preparado. Os Jovens, " )say ( "rapidamente se divorciam." )say ( "Não te deixarei casar ainda." )say ( "" )say_title ( "Para a tua informação:" )say_reward ( "Só podes casar uma vez que" )say_reward ( "tenhas alcançado o nível 25." )say ( "" )npc.unlock()returnendlocal m_ring_num = pc.countitem(70301)local m_has_ring = m_ring_num > 0if not m_has_ring thensay_title ( "Idosa:" )say ( "Queres casar sem teres um Anel de Casal?" )say ( "" )say_item ( "Anel de Casal" , 70301 , "" )say ( "Tens que arranjar um Anel de Casal." )say ( "Só depois de o teres, é que podes casar." )say ( "" )npc.unlock()returnendlocal m_sex = pc.get_sex()if not marriage_manage.is_equip_wedding_dress() thensay_title ( "Idosa:" )say ( "Queres casar sem um Fato de Casamento?" )say ( "Isto é muito sério! Um Casamento é um" )say ( "evento em que se precisa um Fato de Casamento." )say ( "Sem ele não te podes casar." )say ( "" )if m_sex==0 thensay_item ( "Fato de Casamento" , marriage_manage . get_wedding_dress ( pc . get_job ( ) ) , "" )say_reward ( "Deves usar um Fato de Casamento" )say_reward ( "para casares." )elsesay_item ( "Vestido de Casamento" , marriage_manage . get_wedding_dress ( pc . get_job ( ) ) , "" )say_reward ( "Deves usar um Vestido de Casamento" )say_reward ( "para casares." )endsay ( "" )npc.unlock()returnendlocal NEED_MONEY = 1000000if pc.get_money() < NEED_MONEY thensay_title ( "Idosa:" )say ( "Lamento, sabes que nada é grátis." )say ( "Para Casares é preciso de 100.000.000 Yangs" )say ( "Tenho que transformar os Anéis em Alianças." )say ( "" )say_reward ( string . format ( "Traz 1kk Para efetuar o Casamento" , NEED_MONEY / 10000 ) )say ( "" )npc.unlock()returnendsay_title ( "Idosa:" )say ( "Queres Casar?" )say ( "Tens a Certeza?" )say ( "Com quem Queres Casar?" )say ( "" )say_reward ( "Escreve o Nome:" )local sname = input ( )if sname == "" thensay_title ( "Idosa:" )say ( "Não Estamos aqui Para Brincadeiras!" )say ( "" )npc.unlock()returnendlocal u_vid = find_pc_by_name(sname)local m_vid = pc.get_vid()if u_vid == 0 thensay_title ( "Idosa:" )say ( "Lamento.. Não te Podes Casar." )say ( "A outra pessoa Não existe, ou está off." )say ( "" )say_reward ( string . format ( "%s Está Offline, ou Não Existe." , sname ) )say ( "" )npc.unlock()returnendif not npc.is_near_vid(u_vid, 10) thensay_title ( "Idosa:" )say ( "Lamento... Não te Podes Casar." )say ( "A Outra Pessoa Não Está Aqui." )say ( "" )say_reward ( string . format ( "%s Deve estar ao pé de ti." , sname ) )say ( "" )npc.unlock()returnendlocal old = pc.select(u_vid)local u_level = pc.get_level()local u_job = pc.get_job()local u_sex = pc.get_sex()local u_name = pc.namelocal u_gold = pc.get_money()local u_married = pc.is_married()local u_has_ring = pc.countitem(70301) > 0local u_wear = marriage_manage.is_equip_wedding_dress()pc.select(old)local m_level = pc.get_level()if u_vid == m_vid thensay_title ( "Idosa:" )say ( "Não se pode fazer o casamento!" )say ( "" )say_reward ( "Casamento cancelado." )say ( "" )npc.unlock()returnendif u_sex == m_sex thensay_title ( "Idosa:" )say ( "Não Podes casar com Alguém" )say ( "do mesmo Sexo." )say ( "" )say_reward ( "Um Casamento Apenas é realizado" )say_reward ( "entre um homem e uma mulher." )say ( "" )npc . unlock ( )returnendif u_married thensay_title ( "Idosa:" )say ( "No Que É que Estás a Pensar?" )say ( "Tu ou a outra Pessoa, Já Está Casado(a)!" )say ( "Não Te Podes Casar!" )say ( "" )say_reward ( string . format ( "%s Não Se Pode Casar" , sname ) )say ( "" )npc.unlock()returnendif u_level < 25 thensay_title ( "Idosa:" )say ( "Desculpa." )say ( "O Teu Parceiro(a) Não Se Pode Casar." )say ( "" )say_reward ( "Deve Ser, Pelo Menos, Nível 25" )say ( "" )npc.unlock()returnendif m_level - u_level > 15 or u_level - m_level > 15 thensay_title ( "Idosa:" )say ( "Lamento muito...Não podes casar" )say ( "devido ao teu nível." )say ( "" )say_reward ( "A Diferença de níveis entre vocês" )say_reward ( "não pode ser maior que 15." )say ( "" )npc.unlock()returnendif not u_has_ring thenif m_ring_num >= 2 thensay_title ( "Idosa:" )say ( "O Teu parceiro(a) deve ter" )say ( "um Anel de Casamento." )elsesay_title ( "Idosa:" )say ( "Não tenho o día todo!" )say ( "" )endsay_item ( "Anel de Casamento" , 70301 , "" )say ( "Ambos devem ter um Anel de casamento." )say ( "Só depois se podem casar." )say ( "" )npc.unlock()returnendif not u_wear thensay_title ( "Idosa:" )say ( "Teu parceiro(a) deve ter roupa adequada ao" )say ( "casamento, não se pode casar com armadura." )say ( "" )if u_sex == 0 thensay_item ( "Fato de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Fato de Casamento" )say_reward ( "para se casar." )elsesay_item ( "Vestido de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Vestido de Casamento" )say_reward ( "para se casar." )endsay ( "" )if u_sex==0 thensay_item ( "Fato de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Fato de Casamento" )say_reward ( "para se casar." )elsesay_item ( "Vestido de Casamento" , marriage_manage . get_wedding_dress ( u_job ) , "" )say_reward ( "Deve usar um Fato de Casamento" )say_reward ( "para se casar." )endsay ( "" )npc.unlock()returnendlocal ok_sign = confirm ( u_vid , "Desejas Casar Com " .. pc . name .. "?" , 30 )if ok_sign == CONFIRM_OK thenlocal m_name = pc.nameif pc.get_gold()>=NEED_MONEY thenpc.change_gold(-NEED_MONEY)pc.removeitem(70301, 1)pc.give_item2(70302, 1)local old = pc.select(u_vid)pc.removeitem(70301, 1)pc.give_item2(70302, 1)pc.select(old)say_title ( "Idosa:" )say ( "Que Emocionante!!" )say ( "Teu Parceiro(a) Aceitou!" )say ( "Estão oficialmente Casados!" )say ( "" )say_reward ( "Agora Levar-te-ei ao Lugar do Casamento." )say ( "" )wait ( )setskin(NOWINDOW)marriage.engage_to(u_vid)endelsesay_title ( "Idosa:" )say ( "Que triste." )say ( "Não Irás Casar." )say ( "" )say_reward ( "A Outra Pessoa Rejeitou o Pedido." )endsay ( "" )npc.unlock()end-- ?? ???? ???? ??? ??when oldwoman.chat."Meu Casamento" with pc.is_engaged() beginsay_title ( "Idosa:" )say ( "Comecei a pensar que tinhas fugido do teu casamento." )say ( "Tenho que começar a pensar antes de falar." )say ( "" )wait()setskin(NOWINDOW)marriage.warp_to_my_marriage_map()endwhen 9011.chat."Casar" with pc.is_engaged() and marriage.in_my_wedding() beginif not npc.lock() thensay_title ( "Casamento:" )say ( "Espera Por Favor." )say ( "" )returnendsay_title ( "Casamento:" )say ( "Agora por favor" )say ( "Coloca o Nome do teu Parceiro(a)" )local sname = input ( )local u_vid = find_pc_by_name ( sname )local m_vid = pc . get_vid ( )if u_vid == 0 thensay_title ( "Casamento:" )say ( "O Nome colocado não é correcto." )say ( "" )say_reward ( string . format ( "Coloca o Nome" , sname ) )say ( "" )npc . unlock ( )returnendif not npc . is_near_vid ( u_vid , 10 ) thensay_title ( "Casamento:" )say ( "Teu parceiro(a) Deve estar perto de ti." )say ( "" )say ( "" )say_reward ( string . format ( "Teu parceiro(a) está longe." , sname ) )say ( "" )npc . unlock ( )returnendif u_vid == m_vid thensay_title ( "Casamento:" )say ( "Não escrevas o teu próprio nome." )say ( "" )say_reward ( "Deves introduzir o nome do teu parceiro(a)" )say ( "" )npc . unlock ( )returnendif u_vid ~= marriage . find_married_vid ( ) thensay_title ( "Casamento:" )say ( "O Nome inserido não é o mesmo que o" )say ( "do seu parceiro(a)." )say ( "Espera, Deixa Procurar." )say ( "" )npc . unlock ( )returnendlocal ok_sign = confirm ( u_vid , "Queres Casar Com " .. pc . name .. "?" , 30 )if ok_sign ~= CONFIRM_OK thensay_title ( "Casamento:" )say ( "Desculpa." )say ( "A Outra Pessoa Não Aceitou." )say ( "" )npc . unlock ( )returnendsay_title ( "Casamento:" )say ( "Felicidades! Agora que te casaste" )say ( "Espero que sejas Feliz! :)" )say ( "" )marriage . set_to_marriage ( )say ( "" )say_reward ( "Agora estás Casado." )say ( "" )npc . unlock ( )-- 2005.04.12.??? ?? ?? ??------------------------------------------------- say("Aqui Tens!")-- say("Desejo-te Boa Sorte!")-- marriage_manage.give_wedding_gift()-- old = pc.select(u_vid)-- marriage_manage.give_wedding_gift()-- pc.select(old)say("")say_reward ( "Recebeste a Aliança." )say("")npc.unlock()endfunction give_wedding_gift()local male_item = {71072, 71073, 71074}local female_item = {71069, 71070, 71071}if pc.get_sex() == MALE thenpc.give_item2(male_item[number(1, 3)], 1)elsepc.give_item2(female_item[number(1, 3)], 1)endend-- ??? ???? ?? ????? ?? ??-- ?? pc.is_married() and marriage.in_my_wedding()-- ??? ?? ??? ??? ?? ????when 9011.chat."Adicionar Música" with(pc.is_engaged() or pc.is_married()) andmarriage.in_my_wedding() andnot marriage.wedding_is_playing_music() beginmarriage . wedding_music ( true , "xmas.mp3" )setskin ( NOWINDOW )endwhen 9011.chat."Parar Música" with(pc.is_engaged() or pc.is_married()) andmarriage.in_my_wedding() andmarriage.wedding_is_playing_music() beginmarriage.wedding_music(false, "default")setskin(NOWINDOW)endwhen 9011.chat."Colocar de Noite" withpc.is_married() andmarriage.in_my_wedding() beginmarriage . wedding_dark ( true )setskin ( NOWINDOW )endwhen 9011.chat."Começar a Nevar" with pc.is_married() and marriage.in_my_wedding() beginmarriage.wedding_snow(true)setskin(NOWINDOW)endwhen 9011.chat."Finalizar Casamento" with pc.is_married() and marriage.in_my_wedding() beginif not npc.lock() thensay_title ( "Casamento:" )say ( "Foi um Prazer Falar Contigo." )say("")returnendsay_title ( "Casamento:" )say ( "Desejas Finalizar o Casamento?" )say("")local s = select("Sim","Não")if s == 1 thenlocal u_vid = marriage.find_married_vid()if u_vid == 0 thensay_title ( "Casamento:" )say ( "A Fim de Completar um Casamento," )say ( "deves saber se teu parceiro(a) também quer.")say ( "Seu parceiro(a) não está online, portanto" )say ( "Não se pode finalizar o casamento." )say ( "" )npc.unlock()returnendsay_title ( "Casamento:" )say ( "Irei perguntar a seu parceiro(a)" )say ( "se quer continuar." )say ( "" )local ok_sign = confirm(u_vid, "Desejas Finalizar o Casamento?", 30)if ok_sign == CONFIRM_OK thenmarriage.end_wedding() -- ??? ???? ??? ??.elsesay_title ( "Casamento:" )say ( "Seu parceiro(a) decidiu continuar" )say ( "durante algum tempo." )say ( "" )endendnpc.unlock()end-- ??? ???? ???? ??? ??when 11000.chat."Divorcio" or11002.chat."Divorcio" or11004.chat."Divorcio" with pc.is_married() beginif not marriage_manage.check_divorce_time() thenreturnendlocal u_vid = marriage.find_married_vid()if u_vid == 0 or not npc.is_near_vid(u_vid, 10) thensay_title ( "Guarda da Cidade:" )say ( "Sem teu parceiro(a), não te podes divorciar." )say ( "Volta com Ele(a)! O Divorcio," )say ( "É Muito Sério." )say ( "" )returnendsay_title ( "Guarda da Cidade:" )say ( "Para um divorcio legal, precisam, ambos" )say ( "de ter 500.000 Yangs." )say ( "Tu, queres mesmo divorciar-te?" )say ( "" )local MONEY_NEED_FOR_ONE = 500000local s = select ( "Sim" , "Não" )if s == 1 thenlocal m_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal m_have_ring = pc.countitem(70302) > 0local old = pc.select(u_vid)local u_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal u_have_ring = pc.countitem(70302) > 0pc.select(old)if not m_have_ring thensay_title ( "Guarda da Cidade:" )say ( "Não possuis a Aliança Contigo." )return;endif not u_have_ring thensay_title ( "Guarda da Cidade:" )say ( "Seu parceiro(a) não possui a Aliança." )return;endif not m_enough_money thensay_title ( "Guarda da Cidade:" )say ( "Não tens yang suficiente para o divorcio." )say ( "" )say_reward ( string . format ( "Para divorciarte, precisas %d Yangs." , MONEY_NEED_FOR_ONE / 10000 ) )say("")return;endif not u_enough_money thensay_title ( "Guarda da Cidade:" )say ( "Tu pareja no tiene el Yang necesario." )say ( "" )say_reward ( "Para divorciarte, ambos deben tener 500.000 Yang" )say ( "" )return;endsay_title ( "Guarda da Cidade:" )say ( "Queres mesmo divorciarte?" )say ( "Pode ser um grande erro." )say ( "Queres Mesmo?" )say ( "" )local c=select("Sim" , "Não, mudei de ideias.")if 2 == c thensay_pc_name()say ( "Tens razão, pode apenas ser uma questão" )say ( "de tempo." )say("")wait()say_title ( "Guarda da Cidade:" )say ( "Não tenho tempo a perder" )say ( "com jovens indecisos!" )say ( "" )say_reward ( "O Divorcio É Muito Serio!!!" )say ( "" )returnendlocal ok_sign = confirm(u_vid, pc.name.." Confirmas o Divorcio?", 30)if ok_sign == CONFIRM_OK thenlocal m_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal m_have_ring = pc.countitem(70302) > 0local old = pc.select(u_vid)local u_enough_money = pc.gold > MONEY_NEED_FOR_ONElocal u_have_ring = pc.countitem(70302) > 0pc.select(old)if m_have_ring and m_enough_money and u_have_ring and u_enough_money thenpc.removeitem(70302, 1)pc.change_money(-MONEY_NEED_FOR_ONE)local old = pc.select(u_vid)pc.removeitem(70302, 1)pc.change_money(-MONEY_NEED_FOR_ONE)pc.select(old)say_title ( "Guarda da Cidade:" )say ( "Divorcio Feito!" )say ( "Ambos Aceitaram Separar-se." )say ( "" )say_reward ( "São Oficialmente Solteiros." )say ( "" )marriage.remove()elsesay_title ( "Guarda da Cidade:" )say ( "Ocorreu um Erro durante o Divorcio." )say ( "Volta da Próxima Vez." )say ( "" )say_reward ( "Divorcio não foi Efetuado." )say ( "" )endelsesay_title ( "Guarda da Cidade:" )say ( "Teu parceiro(a) não quer divorciar." )say ( "Antes, decidam-se!" )say ( "" )say_reward ( "Divorcio Anulado." )say ( "" )endendendwhen 11000.chat."Retirar Aliança" or11002.chat."Retirar Aliança" or11004.chat."Retirar Aliança" withnot pc.is_married() andpc.count_item(70302)>0beginsay_title("Guarda da Cidade:")say("")say("As más recordações serão esquecidas.")say("")say_reward("Aliança Eliminada Com Sucesso.")pc.remove_item(70302)endwhen 11000.chat."Divorcio Unilateral" or11002.chat."Divorcio Unilateral" or11004.chat."Divorcio Unilateral" with pc.is_married() beginif not marriage_manage.check_divorce_time() thenreturnendsay_title ( "Guarda da Cidade:" )say ( "Precisas de 5.000.000 Yangs" )say ( "para efetuar o Divorcio Unilateral." )say ( "Queres mesmo Divorciar-te?" )say ( "" )local s = select( "Sim" , "Não" )local NEED_MONEY = 5000000if s == 2 thenreturnendif pc.money < NEED_MONEY thensay_title ( "Guarda da Cidade:" )say ( "Não tens Yang suficiente para o Divorcio." )say ( "Precisas de ainda mais yang do que aquele" )say ( "que usaste para te casares." )say ( "Talvez queiras Pensar no Assunto ..." )say ( "" )returnendsay_title ( "Guarda da Cidade:" )say ( "Queres Mesmo Divorciar-te? Deves pensar..." )local c = select( "Sim, Quero." , "Não, Vou pensar nisso.." )if c == 2 thensay_title ( "Guarda da Cidade:" )say ( "Estou contente por pensares no assunto, por vezes" )say ( "há soluções, às vezes conhecemos as pessoas" )say ( "tarde, mas vale a pena lutar pelo amor." )say ( "" )say_reward ( "Divorcio unilateral cancelado" )say ( "" )returnendpc.removeitem(70302, 1)pc.change_gold(-NEED_MONEY)marriage.remove()say_title ( "Guarda da Cidade:" )say ( "Tens razão, quando um casal não se dá bem," )say ( "devem-se divorciar.. Não vale a pena passar" )say ( "maus momentos por isso." )say ( "Agora que és solteiro, Espero que Sejas Feliz!" )say ( "" )say_reward ( "Divorcio realizado com Sucesso.." )say ( "" )end-- ??? ?? ??when oldwoman.chat."Lista de Casamentos" with not pc.is_engaged() beginlocal t = marriage.get_wedding_list()if table.getn(t) == 0 thensay_title ( "Idosa:" )say ( "" )say ( "Neste momento, não se estão" )say ( "a realizar casamentos." )else-- chat(table.getn(t))local wedding_names = {}table.foreachi(t, function(n, p) wedding_names[n] = p[3].."und "..p[4].." Casamento(s)" end)wedding_names[table.getn(t)[img]http://cyber-gamers.org/public/style_emoticons/<#EMO_DIR#>/451960.gif[/img]] = locale.confirmlocal s = select_table(wedding_names)if s != table.getn(wedding_names) thenmarriage.join_wedding(t[s][1], t[s][2])endendendwhen 9011.click with not pc.is_engaged() and not pc.is_married() beginsay_title ( "Casamento:" )say("Estamos hoje aqui reunidos")say("para celebrar o casamento")say("de este casal, que foi reunido")say("pelo amor.")say("")endfunction check_divorce_time()local DIVORCE_LIMIT_TIME = 21600if is_test_server() thenDIVORCE_LIMIT_TIME = 60endif marriage.get_married_time() < DIVORCE_LIMIT_TIME thensay_title ( "Guarda da Cidade:" )say ( "Acabaste de te casar e já pensas em divorcios?!?!" )say ( "Pensa Antes!! Não te vás arrepender depois" )say ( "" )return falseendreturn trueend-- ?? ??? ?? ???? ??? ??-- ?? ?? : pc.is_engaged_or_married()function is_equip_wedding_dress()local a = pc.get_armor()return a >= 11901 and a <= 11904endfunction get_wedding_dress(pc_job)if 0==pc_job thenreturn 11901elseif 1==pc_job thenreturn 11903elseif 2==pc_job thenreturn 11902elseif 3==pc_job thenreturn 11904elsereturn 0;endendendend
quest arena_manager beginstate start beginwhen 20017.chat."Treino de Combate" beginif game.get_event_flag("arena_close") > 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("O salão de Treino de Combate foi destruída por um")say("lutador terrível")say("")returnendif not npc.lock() thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Alguém se inscreveu para o treino de combate.")say("")say("")returnendlocal useMinLevel = game.get_event_flag("arena_use_min_level")if useMinLevel == 0 thenuseMinLevel = 25 ;endif pc.get_level() < useMinLevel thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Se ainda não atingiu o nível"..useMinLevel.."")say("Não te podes inscrever para uma luta de treino ")say("")npc.unlock()returnelsesay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Por favor, escolha o nome da pessoa que você deseja")say("treinar com.")say("")say("")local sname = input()if sname == "" thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(" Não sabe quem queres lutar?")say("")npc.unlock()returnelsesay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(pc.name.."inscreveste-te para uma luta de treino")say(sname.." ")wait("")local opp_vid = find_pc_by_name(sname)if opp_vid == 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(sname.."não está disponível.")say("")npc.unlock()returnelseif opp_vid == pc.get_vid() thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Tens a certeza que queres lutar sozinho?")say("")say("")npc.unlock()returnendlocal old = pc.select(opp_vid)local opp_level = pc.get_level()pc.select(old)if opp_level < useMinLevel thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("O status do outro grupo é menor do que"..useMinLevel.." .")say("")npc.unlock()returnendif not npc.is_near_vid(opp_vid, 10) thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Para organizar a luta de treino com sucesso")say(sname.."tem que se aproximar de mim.")say("")npc.unlock()return ;endlocal a = arena.is_in_arena(opp_vid)if a == 0 thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(sname.."está atualmente em uma luta de treino")say("")npc.unlock()return ;endsay_title("Decision")say("")say(pc.name.."Esperando a aceitação do desafio")say("of "..sname.." ")local agree = confirm(opp_vid, sname.." gostaria de lutar contra"..pc.name.."", 30)if agree!= CONFIRM_OK thensay_title("Yuhwan:")say("")----"12345678901234567890123456789012345678901234567890"|say(sname.." não quero lutar com contigo")say("")say("")npc.unlock()returnends = arena.start_duel(sname, 3)if s == 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Existe um problema.")say("PortuguêsInglêsFrancêsVocê gostaria de se inscrever novamente mais tarde?")say("")elseif s == 2 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Outro grupo está atualmente em uma luta de treino")say("")elseif s == 3 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("O Salão de Treino de Combate está atualmente em uso.")say("Por favor cadastre-se mais tarde.")say("")endendendnpc.unlock()endwhen 20017.chat."Assistir a uma luta de treino" beginlocal g = arena.get_duel_list()local arena_name = {}local arena_observer = {}table.foreachi(g,function(n, p)arena_name[n] = p[1].." against "..p[2]arena_observer[n] = { p[3], p[4], p[5] }end)table.insert(arena_name, "Close")table.insert(arena_observer, 0)local count = table.getn(g)if count == 0 thensay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Atualmente não há luta de treino.")say("")return ;elsesay_title("Yu-Hwan:")say("")----"12345678901234567890123456789012345678901234567890"|say("Currently "..count.."lutas de treino acontecem.")say("")wait()endif table.getn(g)!= 0 thenlocal s = select_table(arena_name)if table.getn(arena_observer) == s thenreturn ;endif table.getn(arena_observer) >= s thenarena.add_observer(arena_observer[s][1], arena_observer[s][2], arena_observer[s][3])endendendendend
purabrisa reacted to this -
Quest neles?
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Olá gente bem, eu baixei as correções que o rancoroso fez com o cliente tals, baixei o npclist tudo que ele disponibilizo de coreção, mais eu puis tudo e msm assim quando digito algo in-game, so aparece o que eu digito não mostra o nome alguem pod me ajudar:?
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sim vc ja é meu amigo
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Pode me mostra um print da sua mascara?
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http://cyber-gamers.org/public/style_emoticons/default/451960.gif, pod me ecplicar o que é isso não sei.?Diff para poder logar com os novos binários 2013erPode ser usada em qualquer versão a partir de r27000k até r36000k
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1º Index do cliente
PACK*maps_by_signe*kill*patch1pack/patch2pack/skilSupremekillpack/patch_petspack/metin2_patch_dancepack/costum_packpack/season3_eupack/metin2_patch_xmaspack/metin2_patch_eu3pack/metin2_patch_eu4d:/ymir work/pc/pcd:/ymir work/pc2/pc2d:/ymir work/monster/monsterd:/ymir work/monster2/monster2d:/ymir work/effect/effectd:/ymir work/zone/zoned:/ymir work/terrainmaps/terraind:/ymir work/npc/npcd:/ymir work/npc2/npc2d:/ymir work/tree/treed:/ymir work/guild/guildd:/ymir work/item/itemtextureset/texturesetproperty/propertyicon/iconseason1/season1season2/season2metin2_map_a1/outdoora1map_a2/outdoora2metin2_map_a3/outdoora3metin2_map_b1/outdoorb1metin2_map_b3/outdoorb3metin2_map_c1/outdoorc1metin2_map_c3/outdoorc3map_n_snowm_01/outdoorsnow1metin2_map_n_desert_01/outdoordesert1metin2_map_n_flame_01/outdoorflame1map_b_fielddungeon/outdoorfielddungeon1metin2_map_t1/outdoort1metin2_map_t2/outdoort2metin2_map_t3/outdoort3metin2_map_t4/outdoort4metin2_map_wedding_01/outdoorweddingmetin2_map_milgyo/outdoormilgyo1metin2_map_spiderdungeon/indoorspiderdungeon1metin2_map_deviltower1/indoordeviltower1metin2_map_monkeydungeon/indoormonkeydungeon1metin2_map_monkeydungeon_02/indoormonkeydungeon2metin2_map_monkeydungeon_03/indoormonkeydungeon3metin2_map_trent02/outdoortrent02metin2_map_guild_01/outdoorguild1metin2_map_guild_02/outdoorguild2metin2_map_guild_03/outdoorguild3metin2_map_trent/outdoortrentmetin2_map_trent02/outdoortrent02metin2_map_duel/outdoorduelgm_guild_build/outdoorgmguildbuildsound/ambience/soundsound/common/soundsound/effect/soundsound/monster/soundsound/npc/soundsound/pc/soundsound/ui/soundsound/monster2/sound2sound/pc2/sound2bgm/bgmd:/ymir work/special/ETCd:/ymir work/environment/ETClocale/ae/locale_aelocale/de/locale_delocale/es/locale_eslocale/fr/locale_frlocale/gr/locale_grlocale/it/locale_itlocale/nl/locale_nllocale/pl/locale_pllocale/pt/locale_ptlocale/tr/locale_trlocale/uk/locale_uklocale/bg/locale_bglocale/en/locale_enlocale/mx/locale_mxlocale/ro/locale_rolocale/ru/locale_rulocale/dk/locale_dklocale/cz/locale_czlocale/hu/locale_hulocale/us/locale_uslocale/pa/locale_pauiscript/uiscriptd:/ymir work/ui/ETCd:/ymir work/uiloading/uiloading
atlasinfo :map_a2 256000 665600 6 6map_b2 102400 51200 6 6map_c2 665600 281600 6 6map_n_snowm_01 358400 153600 6 6metin2_map_a1 409600 896000 4 5metin2_map_a3 307200 819200 4 4metin2_map_b1 0 102400 4 5metin2_map_b3 102400 204800 4 4metin2_map_c1 921600 204800 4 5metin2_map_c3 819200 204800 4 4metin2_map_deviltower1 204800 665600 3 3metin2_map_milgyo 537600 51200 4 4metin2_map_n_desert_01 204800 486400 6 6metin2_map_n_flame_01 588800 614400 6 6metin2_map_spiderdungeon 51200 486400 3 3season1/metin2_map_spiderdungeon_02 665600 435200 4 4metin2_map_t1 0 25600 3 3metin2_map_t2 6400 0 1 1metin2_map_t3 32000 0 1 1metin2_map_t4 57600 0 1 1metin2_map_t5 793600 0 1 1metin2_map_monkeydungeon 819200 51200 3 3metin2_map_monkeydungeon 768000 435200 3 3metin2_map_monkeydungeon 844800 435200 3 3metin2_map_monkeydungeon 921600 435200 3 3metin2_map_monkeydungeon_02 128000 640000 3 3metin2_map_monkeydungeon_03 128000 716800 3 3metin2_map_wedding_01 819200 0 1 1metin2_map_guild_01 128000 0 2 2metin2_map_guild_02 179200 0 2 2metin2_map_guild_03 230400 0 2 2metin2_map_trent 281600 0 2 2metin2_map_trent02 1049600 0 4 4gm_guild_build 83200 0 1 1metin2_map_duel 844800 0 1 1season1/metin2_map_WL_01 1049600 716800 6 6season1/metin2_map_nusluck01 819200 716800 4 4season1/metin2_map_oxevent 870400 0 2 2season1/metin2_map_sungzi 921600 0 2 2metin2_map_bf 972800 0 2 2metin2_map_bf_02 921600 51200 2 2metin2_map_bf_03 972800 51200 2 2metin2_map_sungzi_flame_pass01 1024000 102400 4 4metin2_map_sungzi_flame_pass02 1024000 204800 4 4metin2_map_sungzi_flame_pass03 1024000 307200 4 4season1/metin2_map_sungzi_flame_hill_01 1126400 102400 2 4season1/metin2_map_sungzi_flame_hill_02 1126400 204800 2 4season1/metin2_map_sungzi_flame_hill_03 1126400 307200 2 4season1/metin2_map_sungzi_snow 1152000 0 3 3season1/metin2_map_sungzi_snow_pass01 1177600 102400 2 4 season1/metin2_map_sungzi_snow_pass02 1177600 204800 2 4season1/metin2_map_sungzi_snow_pass03 1177600 307200 2 4season1/metin2_map_sungzi_desert_01 1228800 0 4 4season1/metin2_map_sungzi_desert_hill_01 1228800 102400 2 4 season1/metin2_map_sungzi_desert_hill_02 1228800 204800 2 4season1/metin2_map_sungzi_desert_hill_03 1228800 307200 2 4season1/metin2_map_sungzi_milgyo 1331200 0 3 3season1/metin2_map_sungzi 1408000 0 3 3season1/metin2_map_sungzi_snow 1484800 0 3 3season1/metin2_map_sungzi_desert_01 1561600 0 3 3season1/metin2_map_sungzi_milgyo_pass01 1280000 102400 2 4 season1/metin2_map_sungzi_milgyo_pass02 1280000 204800 2 4season1/metin2_map_sungzi_milgyo_pass03 1280000 307200 2 4season1/metin2_map_sungzi_flame_hill_01 1331200 102400 2 4 season1/metin2_map_sungzi_flame_hill_02 1331200 204800 2 4season1/metin2_map_sungzi_flame_hill_03 1331200 307200 2 4season1/metin2_map_sungzi_snow_pass01 1382400 102400 2 4 season1/metin2_map_sungzi_snow_pass02 1382400 204800 2 4season1/metin2_map_sungzi_snow_pass03 1382400 307200 2 4season1/metin2_map_sungzi_desert_hill_01 1433600 102400 2 4 season1/metin2_map_sungzi_desert_hill_02 1433600 204800 2 4season1/metin2_map_sungzi_desert_hill_03 1433600 307200 2 4season1/metin2_map_ew02 256000 51200 4 4season2/metin2_map_empirewar01 972800 102400 2 2season2/metin2_map_empirewar02 921600 153600 2 2season2/metin2_map_empirewar03 972800 153600 2 2season2/metin2_map_guild_inside01 999900 999900 1 1season2/map_n_snowm_02 0 1049600 6 6season2/metin2_map_milgyo_a 153600 1049600 4 4season2/metin2_map_n_desert_02 307200 1049600 6 6season2/metin2_map_n_flame_02 460800 1049600 6 6season2/metin2_map_a2_1 614400 1049600 6 6season2/metin2_map_trent_a 768000 1049600 2 2season2/metin2_map_trent02_a 921600 1049600 3 3season2/metin2_map_skipia_dungeon_01 0 1203200 6 6metin2_map_skipia_dungeon_02 153600 1203200 6 6season2/metin2_map_skipia_dungeon_01 0 1356800 6 6season2/metin2_map_skipia_dungeon_01 0 1510400 6 6season2/metin2_map_skipia_dungeon_01 0 1664000 6 6metin2_map_skipia_dungeon_02 153600 1356800 6 6metin2_map_skipia_dungeon_02 153600 1510400 6 6metin2_map_skipia_dungeon_02 153600 1664000 6 6season2/metin2_map_empirewar01 665600 230400 2 2season2/metin2_map_empirewar02 716800 230400 2 2season2/metin2_map_empirewar03 768000 230400 2 2season1/metin2_map_spiderdungeon_02 563200 435200 4 4season1/metin2_map_spiderdungeon_02 663200 535200 4 4season1/metin2_map_oxevent 742400 0 2 2metin2_map_skipia_dungeon_boss 819200 1049600 2 2metin2_map_skipia_dungeon_boss 819200 1100800 2 2metin2_map_skipia_dungeon_boss 819200 1152000 2 2metin2_map_skipia_dungeon_boss 819200 1203200 2 2metin2_map_devilscatacomb 307200 1203200 7 7metin2_map_spiderdungeon_02 51200 563200 3 3metin2_guild_village 2000000 2400000 2 2metin2_guild_village_01 204800 204800 2 2metin2_guild_village_02 614400 384000 2 2metin2_guild_village_03 256000 819200 2 2metin2_map_dawnmistwood 1177600 1664000 7 4metin2_map_capedragonhead 1024000 1664000 6 6metin2_map_bayblacksand 1049600 1510400 3 6metin2_map_mt_thunder 50000000 50000000 4 6
Print do resto :Espero que me ajudem..
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1º Ponha flang 4 que ai da pack de 200 unidades.2º Ta pondo .msm errado ou algum problema com os itens.
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pod fazer um tutu ?
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http://cyber-gamers.org/public/style_emoticons/default/lol.gif vcs acham que eu so o que ladrão de créditos?Admito que achei também estranho , mas anyway :) não duvido , porque isso não é muito dificil xD
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Sim créditos meu uma grande descberta simples que eu nunca tinha visto...créditos sinval?Mal sabes editar uma quest, e descobres isso?Whataver xD http://cyber-gamers.org/public/style_emoticons/default/451960.gif
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Sim, por isso quando descobri não pensei 2 veses em postar aki...
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eu demorei 1 minuto a ler isso :(
Mais agora si vc quiser gasta 5 seg pra fazer...
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Olá novamente, quando eu estava passando algumas query pra 2010, ond tira o "NULL" e poem "0" ou " '0' " descobri um geito rapido, e eficiente,
abra o bloco de notas ou outro ponha as query la, feche salva, abre novamete com "notepad++" , e clica "C+F", va aparecer uma janela so seguir os prints que vcs vão ver como é;
Uma coisa simples que eu descobri...
Si for pra copiar pra outras comunidades peso que não retire os créditos do autor.
Tutorial Especialmente para Cyber Gamers
Créditos Sinval
Cumprimentos,
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Olá, fui add os mobs desse tópico, e dava erro na db quando percibi era pq as query era de 2007 ai passei pra 2010 e como alguns não sabem dexo ela aki, tópico dos mobs : http://cyber-gamers.org/index.php?/topic/7298-todos-mapas-da-beta-todos-mobs-facil-aplicacao/
INSERT INTO `mob_proto` VALUES (3001, '??', 'Gnoll Warrior', 0, 0, 0, 95, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3002, '??', 'Gnoll Archer', 1, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3003, '??', 'Gnoll Defender', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3004, '??', 'Gnoll Magician', 2, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3005, '??', 'Gnoll General', 3, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3090, '??', 'Gnoll Lord', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3091, '??', 'Supreme Gnoll Guard', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3101, '??', 'One-eyed Slugger', 0, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3102, '??', 'Cyclops Solidier', 1, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3103, '??', 'Cyclops Magician', 1, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3104, '??', 'Cyclops Executioner', 2, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3105, '??', 'General Outis', 3, 0, 0, 102, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3190, '??', 'Arges', 4, 0, 0, 104, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3191, '??', 'Polyphemos', 5, 0, 0, 106, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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VALUES (3204, '??', 'Manticore Executioner', 2, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3205, '??', 'General Cor', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3290, '??', 'Rakshasa', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3291, '??', 'Martyaxwar', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3301, '??', 'Lemures Warrior', 0, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3302, '??', 'Lemures Soldier', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3303, '??', 'Lemures Magician', 1, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3304, '??', 'Lemures Executioner', 2, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3305, '??', 'Lemures General', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3390, '??', 'Lemures Prince', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3391, '??', 'Lemures Bodyguard', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3401, '??', 'Tritonic Moray', 0, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3402, '??', 'Shark Soldier', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3403, '??', 'Tritonic Magician', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3404, '??', 'Tritonic Hunter', 2, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3405, '??', 'Tritonic Slasher', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3490, '??', 'General Kappa', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3491, '??', 'Triton', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3501, '??', 'Red Thief Amazon', 0, 0, 0, 95, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3502, '??', 'Red Thief Assassin', 1, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3503, '??', 'Red Thief Magician', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 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0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3552, '??', 'Brut. Red Thief Assassin', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3553, '??', 'Brut. Red Thief Magician', 1, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3554, '??', 'Brut.RedThiefExecutioner', 2, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3555, '??', 'White General', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3590, '??', 'Bone Face', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3591, '??', 'Red Chief', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3595, '??', 'Brutal Bone Face', 4, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3596, '??', 'Brutal Red Chief', 5, 0, 0, 107, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3601, '??', 'Crab Warrior', 0, 0, 0, 96, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3602, '??', 'Scorpion Marksman', 1, 0, 0, 97, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3603, '??', 'Shrimp Soldier', 1, 0, 0, 98, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3604, '??', 'Diabolical Hermit', 2, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3605, '??', 'Armored Crab', 3, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3690, '??', 'General Lobster', 4, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3691, '??', 'King Crab', 5, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 50000, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3701, '??', 'Gigantic Biter', 0, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3702, '??', 'Gigantic Slaughrerer', 1, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3703, '??', 'Gigantic Magus', 1, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3704, '??', 'Twiant', 2, 0, 0, 104, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3705, '??', 'Captain Hooks', 3, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3790, '??', 'Gargoyle', 4, 0, 0, 106, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3791, '??', 'King Wubba', 5, 0, 0, 107, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3801, '??', 'Hangork', 0, 0, 0, 99, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3802, '??', 'Archie Ogre', 1, 0, 0, 100, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3803, '??', 'Brawl Ogre', 1, 0, 0, 101, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3804, '??', 'Ogre Magus', 2, 0, 0, 102, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3805, '??', 'General Ogg', 3, 0, 0, 103, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3890, '??', 'Captain Shruk', 4, 0, 0, 105, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3891, '??', 'The Great Ogre', 5, 0, 0, 107, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3901, '??', 'Willowman', 5, 0, 0, 110, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3902, '??', 'Eoten', 5, 0, 0, 110, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);INSERT INTO `mob_proto` VALUES (3903, '??', 'Skouman', 5, 0, 0, 110, '', '', 0, '', '', 0, '', 0, 3, 6, 5, 2, 20, 24, 126, 6, 7, 70, 105, 15, 4, 100, 100, 0, 2000, 175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
C.
Sinval
luiz198413 reacted to this -
http://cyber-gamers.org/public/style_emoticons/default/451960.gif, mais é o numero do index que eu falei? ou se respondeu os 2
Sobre Ban Na Shoutbox
in Sugestões - Analisadas
Posted
Oba voltei a falar gratos Kenny, espero que não me acontesa isso mais e se acontecer me avise antes de banir.., mais na msm obrigado...