Dynamic Things 964 Posted February 12, 2022 Server Side : ---------Serverside functions--------- QBCore.Functions.ExecuteSql = function(wait, query, cb) QBCore.Functions.GetIdentifier = function(source, idtype) QBCore.Functions.GetSource = function(identifier) QBCore.Functions.GetPlayer = function(source) QBCore.Functions.GetPlayerByCitizenId = function(citizenid) QBCore.Functions.GetPlayerByPhone = function(number) QBCore.Functions.GetPlayers = function() QBCore.Functions.CreateCallback = function(name, cb) QBCore.Functions.TriggerCallback = function(name, source, cb, ...) QBCore.Functions.CreateUseableItem = function(item, cb) QBCore.Functions.CanUseItem = function(item) QBCore.Functions.UseItem = function(source, item) QBCore.Functions.AddPermission = function(source, permission) QBCore.Functions.RemovePermission = function(source) QBCore.Functions.HasPermission = function(source, permission) QBCore.Functions.GetPermission = function(source) QBCore.Functions.IsPlayerBanned = function (source) --------- Playerdata:Server Side--------- local xPlayer = QBCore.Functions.GetPlayer(source) <-- Have to specify the source local citizenid = xPlayer.PlayerData.citizenid <-- See here i DO have to put "PlayerData" PlayerData.citizenid -> Returns player's citizen id PlayerData.steam -> Returns player's steam id PlayerData.license -> Returns player's rockstar id PlayerData.name -> Returns player's name PlayerData.cid -> Returns player's in-game id PlayerData.money['cash'] -> Returns the player's cash amount PlayerData.money['bank'] -> Returns the player's bank amount PlayerData.charinfo -> Returns a table of the player's character info PlayerData.charinfo.firstname -> Returns player's characters first name PlayerData.charinfo.lastname -> Returns player's characters last name PlayerData.charinfo.birthdate -> Returns player's characters birth date PlayerData.charinfo.gender -> Returns player's characters gender PlayerData.charinfo.nationality -> Returns player's characters nationality PlayerData.charinfo.phone -> Returns player's characters phone number PlayerData.charinfo.account -> Returns player's characters bank account number PlayerData.metadata -> Returns a table of the player's metadata PlayerData.metadata["hunger"] -> Returns player's hunger level PlayerData.metadata["thirst"] -> Returns player's thirst level PlayerData.metadata["stress"] -> Returns player's stress level PlayerData.metadata["isdead"] -> Returns player's death status PlayerData.metadata["inlaststand"] -> Returns player's last stand status PlayerData.metadata["armor"] -> Returns player's armor level PlayerData.metadata["ishandcuffed"] -> Returns player's handcuff status PlayerData.metadata["tracker"] -> Returns if player is wearing a tracker PlayerData.metadata["injail"] -> Returns player's jail status PlayerData.metadata["jailitems"] -> Returns a table of the player's jail items PlayerData.metadata["status"] -> Returns a table of the player's status PlayerData.metadata["phone"] -> Returns a table of the player's phone data PlayerData.metadata["fitbit"] -> Returns a table of the player's fitbit data PlayerData.metadata["commandbinds"] -> Returns a table of the player's binds PlayerData.metadata["bloodtype"] -> Returns the player's blood type PlayerData.metadata["dealerrep"] -> Returns the player's dealer rep amount PlayerData.metadata["craftingrep"] -> Returns the player's crafting rep amount PlayerData.metadata["attachmentcraftingrep"] -> Returns the player's attachment crafting rep amount PlayerData.metadata["currentapartment"] -> Returns the player's current apartment playerData.metadata["jobrep"] -> Returns the player's job rep amount PlayerData.metadata["callsign"] -> Returns the player's callsign PlayerData.metadata["fingerprint"] -> Returns the player's fingerprint PlayerData.metadata["walletid"] -> Returns the player's wallet id PlayerData.metadata["criminalrecord"] -> Returns a table of the player's criminal record PlayerData.metadata["licences"] -> Returns a table of the player's licenses PlayerData.metadata["inside"] -> Returns a table of the player's inside info PlayerData.metadata["phonedata"] -> Returns a table of the player's phone data (installed apps) PlayerData.job -> Returns a table of the player's job info PlayerData.job.name -> Returns the player's job name PlayerData.job.label -> Returns the player's job label PlayerData.job.payment -> Returns the player's job payment amount PlayerData.job.onduty -> Returns the player's duty status PlayerData.gang -> Returns a table of the player's gang info PlayerData.gang.name -> Returns the player's gang name PlayerData.gang.label -> Returns the player's gang label PlayerData.position -> Returns the player's position ---------Serverside--------- ESX.CreatePickup -> None (irrelevant and done through qb-inventory) ESX.GetItemLabel -> None (Just returns item label) ESX.GetPlayerFromId -> QBCore.Functions.GetPlayer ESX.GetPlayerFromIdentifier -> QBCore.Functions.GetPlayerByCitizenId ESX.GetPlayers -> QBCore.Functions.GetPlayers ESX.RegisterServerCallback -> QBCore.Functions.CreateCallback ESX.RegisterUsableItem -> QBCore.Functions.CreateUseableItem ESX.SavePlayer -> QBCore.Player.Save ESX.SavePlayers -> None (dont bother) ESX.Trace -> Use QBCore.Debug but dont bother converting this ESX.UseItem -> QBCore.Functions.UseItem XPLAYER: xPlayer.removeWeaponComponent -> xPlayer.Functions.RemoveItem (component name) xPlayer.setAccountMoney -> xPlayer.Functions.SetMoney (account) xPlayer.setCoords -> None (used for teleporting) xPlayer.setInventoryItem -> xPlayer.Functions.AddItem (item name) xPlayer.setJob -> xPlayer.Functions.SetJob xPlayer.setMaxWeight -> None (It is set in qb-core config) xPlayer.setMoney -> xPlayer.Functions.SetMoney xPlayer.setName -> None (dont bother) xPlayer.setWeaponTint -> None (qb-weapons does this) xPlayer.showHelpNotification -> TriggerClientEvent('QBCore:Notify') xPlayer.showNotification -> TriggerClientEvent('QBCore:Notify') xPlayer.triggerEvent -> None (dont bother) xPlayer.updateCoords -> None (dont bother) ---------Events--------- esx:getSharedObject -> QBCore:GetObject esx:setJob -> QBCore:Client:OnJobUpdate esx:onPlayerSpawn -> QBCore:Client:OnPlayerLoaded playerSpawned -> QBCore:Client:OnPlayerLoaded (spawnmanager compatibility) esx:addInventoryItem -> QBCore:Server:AddItem esx:removeInventoryItem -> QBCore:Server:RemoveItem esx:useItem -> QBCore:Server:UseItem Client Side: ---------Clientside functions--------- esx:onPlayerDeath -> hospital:server:SetDeathStatus esx:playerLoaded -> QBCore:Client:OnPlayerLoaded (use for setting a variable to let the script know the player is ready) esx:showAdvancedNotification -> QBCore:Notify esx:showHelpNotification -> QBCore:Notify esx:showNotification -> QBCore:Notify ESX.GetPlayerData -> QBCore.Functions.GetPlayerData ESX.IsPlayerLoaded -> None (checks if player is loaded so not relevant) ESX.SetPlayerData -> QBCore:Player:SetPlayerData ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity) ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType) ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle ESX.Game.GetObjects -> None (uses enumeration) ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot) ESX.Game.GetPeds -> None (uses enumeration) ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers ESX.Game.GetPlayersInArea -> None (uses enumeration) ESX.Game.GetVehicleInDirection -> None (uses ray casting) ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles ESX.Game.GetVehiclesInArea -> None (uses enumeration) ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea) ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties ESX.Game.SpawnLocalObject -> None (dont bother) ESX.Game.SpawnLocalVehicle -> None (dont bother) ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject) ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading) ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D --------- Playerdata:Client Side--------- local xPlayer = QBCore.Functions.GetPlayerData() <-- Client is automatically the source so no need to specify local citizenid = xPlayer.citizenid <-- See here i do NOT have to put "PlayerData" ---------ESX TO QBCore CLIENTSIDE--------- esx:onPlayerDeath -> hospital:server:SetDeathStatus esx:playerLoaded -> QBCore:Client:OnPlayerLoaded (use for setting a variable to let the script know the player is ready) esx:showAdvancedNotification -> QBCore:Notify esx:showHelpNotification -> QBCore:Notify esx:showNotification -> QBCore:Notify ESX.GetPlayerData -> QBCore.Functions.GetPlayerData ESX.IsPlayerLoaded -> None (checks if player is loaded so not relevant) ESX.SetPlayerData -> QBCore:Player:SetPlayerData ESX.TriggerServerCallback -> QBCore.Functions.TriggerCallback ESX.Game.DeleteObject -> None (Can use FiveM native DeleteEntity) ESX.Game.DeleteVehicle -> QBCore.Functions.DeleteVehicle ESX.Game.GetClosestObject -> None (Can use FiveM native GetClosestObjectOfType) ESX.Game.GetClosestPed -> QBCore.Functions.GetClosestPed ESX.Game.GetClosestPlayer -> QBCore.Functions.GetClosestPlayer ESX.Game.GetClosestVehicle -> QBCore.Functions.GetClosestVehicle ESX.Game.GetObjects -> None (uses enumeration) ESX.Game.GetPedMugshot -> None (Can use FiveM native RegisterPedheadshot) ESX.Game.GetPeds -> None (uses enumeration) ESX.Game.GetPlayers -> QBCore.Functions.GetPlayers ESX.Game.GetPlayersInArea -> None (uses enumeration) ESX.Game.GetVehicleInDirection -> None (uses ray casting) ESX.Game.GetVehicles -> QBCore.Functions.GetVehicles ESX.Game.GetVehiclesInArea -> None (uses enumeration) ESX.Game.IsSpawnPointClear -> None (uses getvehiclesinarea) ESX.Game.SetVehicleProperties -> QBCore.Functions.SetVehicleProperties ESX.Game.SpawnLocalObject -> None (dont bother) ESX.Game.SpawnLocalVehicle -> None (dont bother) ESX.Game.SpawnObject -> None (Can use FiveM Native CreateObject) ESX.Game.SpawnVehicle -> QBCore.Functions.SpawnVehicle ESX.Game.Teleport -> (Can use FiveM Native SetEntityCoords and SetEntityHeading) ESX.Game.Utils.DrawText3D -> QBCore.Functions.DrawText3D There is no direct translation for replacing ESX.Streaming or ESX.Scaleform or ESX.UI Mysql Queries to Ghmattimysql mysql.async.execute = exports.ghmattimysql.execute mysql.async.fetchall = exports.ghmattimysql:execute mysql.async.insert = exports.ghmattimysql:execute mysql.sync.fetchall = exports.ghmattimysql:executeSync mysql.sync.fetchscalar = exports.ghmattimysql:scalarSync mysql.async.fetchscalar = exports.ghmattimysql:scalarSync mysql.sync.execute = exports.ghmattimysql:execute mysql.async.execute = exports.ghmattimysql:execute mysql.ready = exports.ghmattimysql:ready(function() Informação útil para a malta que procura converter resources de ESX framework para QBCore framework. 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! marcinhu. 86 Posted February 13, 2022 Vou acrescentar a parte do novo OXMYSQL Caso usem o mesmo, têm aqui as substituições necessárias. exports.oxmysql:execute -> MySQL.Async.execute = MySQL.update exports.oxmysql:executeSync -> MySQL.Sync.fetchAll = MySQL.query.await exports.oxmysql:fetch -> MySQL.Async.fetchAll = MySQL.query exports.oxmysql:fetchSync -> MySQL.Sync.fetchAll = MySQL.query.await exports.oxmysql:update -> MySQL.Async.execute = MySQL.update exports.oxmysql:updateSync -> MySQL.Sync.execute = MySQL.update.await exports.oxmysql:scalar -> MySQL.Async.fetchScalar = MySQL.scalar exports.oxmysql:scalarSync -> MySQL.Sync.fetchScalar = MySQL.scalar.await exports.oxmysql:insert -> MySQL.Async.insert = MySQL.insert exports.oxmysql:insertSync -> MySQL.Sync.insert = MySQL.insert.await exports.oxmysql:transaction -> MySQL.Async.transaction = MySQL.transaction exports.oxmysql:transactionSync -> MySQL.Sync.transaction = MySQL.transaction.await exports.oxmysql:single -> MySQL.Async.fetchSingle = MySQL.single exports.oxmysql:singleSync -> MySQL.Sync.fetchSingle = MySQL.single.await exports.oxmysql:prepare -> MySQL.Async.prepare = MySQL.prepare exports.oxmysql:prepareSync -> MySQL.Sync.prepare = MySQL.prepare.await 1 Dynamic Things reacted to this Share this post Link to post Share on other sites