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Zaos Europe

Zaos Europe (International) - Public BETA - 15.02.2020

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Dear Community, we are proud to present you Zaos Europe an International Newschool.

 

In the bottom you will find more information about it, for now enjoy our small presentation for the Beta Phase

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We bring you a new project that we have been working on for a while now and we’re really excited for you guys to take a look and tell us what you think!
 

First of all, don’t be scared if you see a level cap of 35 or 55, our project was built upon the idea of Expansions, meaning every couple of months we will release a brand new expansion featuring new maps, tweaks, equipment and many more surprises.

 

Expansions give us time to fix relevant problems (by considering your feedback), imagine and create your next adventures without neglecting the running game.

 

Currently, our expansion program is theorized for a level cap of 115. Every expansion will be progressive within the original story (and maps) that you already know, increasing the level cap by 20 levels (standard) and giving you a whole new set of adventures.

 

The project already had an Alpha Phase to identify and fix major issues and problems. Since then, we changed and improved the gameplay based on what our Alpha participants reported.

This is a BETA phase and since we couldn’t test everything we’re asking for your help and feedback.
 

The Beta will take place between Saturday, 15.2.2020 and will last between one to two weeks.

Every player that joins us will be rewarded for their help and contribution at the Official Launch. In order to encourage and show you our appreciation for the time and effort you will probably put into this, rewards will be scaled according to how far you have reached in the game and the quality of the feedback you send us.
 

All accounts will be kept after the Beta, but not the characters. There will be a full wipe after the beta in order to make sure we start fresh and clean at our official launch.

 

Our objective with the Beta is to, of course test every functionality of the game, text errors, names, animation/model bugs, details, etc. We expect no major issues at this phase but it’s better safe than sorry.
 

A wiki is being created to help you understand our gameplay. Within it you will be able to check how each non-regular feature works, thus helping you to adapt to our gameplay.

 

There’s also a discord where you can keep in touch with the team and other players, and will be your main platform to send us your feedback. In the name of the team and myself, thank you for taking a look at our project and we wait to see you ingame!

Best regards, Zaos Europe Staff.

 

Website:

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This and many others features are either prepared or in progress to be presented to you guys in the future (will be posted with a new and more detailed presentation at that the appropriate time)!

Zaos was created for the Multi-Language Environment, but in the beginning we will only serve it in English as we want to provide accurate translations.

  • Maximum Level 115 (Beta locked at 35)
  • Expansions (New Maps, Dungeons, Monsters, Quests, Equipment, etc)
  • Enhanced Gameplay (Storyline, Objectives, Skills, etc)
  • Factions (Drakkan and Stellar)
  • Group between different factions.
  • Exclusive Maps and Dungeons
  • Exclusive Monsters, Bosses, Pets, Mounts and Totems
  • Exclusive UI/UX
  • No Pay2Win features
  • Secondary Ingame/Shop currency
  • Multi-Language (Delivered in phases [to be determined])
    • English
    • Czech
    • German
    • Spanish
    • Hungarian
    • Italian
    • Polish
    • Portuguese
    • Russian
    • Romanian
    • Turkish
       
  • PvP Ranking
  • Season Ranking
  • Monthly Rewards for Top Players/Guilds
  • Advanced Guild System
  • Advanced Switchbot
  • Pet System
  • Mount System
  • Rarity System
  • Reborn System
  • Atlas (World Map)
  • Improved Character Skills
  • Elemental Bonuses
  • Dungeons Solo and Group
  • Wings
  • Advanced Amulets
  • Mining/Fishing/Gathering Passive Skills
  • Advanced Duel
  • Advanced Guild System
  • Exclusive arena/conquest maps
  • Guild land/castle and Guild Shop
  • Guild Raids
  • Guild Turf warfare
  • Secondary Guilds (Merchants, Hunters and Thieves. PvP content)
  • Unique Guild territories
  • Challenging World and Dungeon Bosses
  • Monster Target Information
  • Offline Shop
  • Offline Messages
  • Advanced Reborn
  • Enhanced Refinement
  • Group Members in the Mini Map
  • PvP Specialization
  • Automatic PvE and PvP Events/Tournaments

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Em 12/02/2020 at 00:22, morfo2 disse:

Só podia... :tou_bêbado:

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We'll be there to test the server and give feedback! Wish you good luck for the project!

 

Same as I, I hope this can become a great server for us to enjoy playing.

 

 

 

Best of luck,

Hykari.

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On 2/12/2020 at 10:46 PM, UnSkilledPT said:

vi é que ainda nao meteram como está a chance dos bonus ou ainda vao testar?

 

 

If you're referring to the rates, they're all 100%, meaning that our gameplay was built upon our own perception of the baseline (100%).

 

Only by playing you will be able to answer that :D

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Não me cativou, mas desejo boa sorte para o projeto. Dependendo das opiniões dos outros jogadores talvez de um salto para experimentar.

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8 hours ago, Xandy said:

Download not working yet?

 

It was released about 2 hours, we have opened a little bit earlier than predicted so we invite you all to start testing it from now :D

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Em 15/02/2020 at 16:16, Really disse:

Não me cativou, mas desejo boa sorte para o projeto. Dependendo das opiniões dos outros jogadores talvez de um salto para experimentar.

 

Olha que não desgostei.. O jogo foi todo alterado em termos de conteúdo (missões, mapas, etc.) assim como no gameplay 

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horrível isto não é um server de metin isto é um server de tera ou 4story ou assim horrivel msm nem newschool nem nada esquecam isso que horror

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