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jma96

[International] Ascyra - Land of Dragons (07/09/2019)

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Reavaliado por: @'ŞŦŘƗƗҜ€Ř'

Data: 3 de Janeiro de 2020

Estado: Online


 

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I come to present a project in which I have been working for a long time and which has a base worked for 5 years (Angel2)

 

The official starts will be September, 7/2019 at 20:00:00 GTM +1: 

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If you want to see the 'interactive' presentation:

 

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Register:

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Downloads:

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In no time I will also upload a video with the presentation of the server.

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Parece que eles nao vao mesmo desistir , la vao eles tentar denovo. Joguei 5 min nao consegui sair de nivel 1 , demasiado confuso e estranho , mas boa sorte.

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I've been waiting a long time for something like this.

I hope the gameplay is as good as the presentation.

Good luck!

 

Agradeço a quem se registar que o faça através desta referência: 

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Dou um beijinho :corasaum:

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7 horas atrás, morfo2 disse:

I've been waiting a long time for something like this.

I hope the gameplay is as good as the presentation.

Good luck!

 

Agradeço a quem se registar que o faça através desta referência: 

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Dou um beijinho :corasaum:

 Vou registar porque sou boa pessoa , mas nao faças isso á tua vida :Kappa:

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New Desings!!

New Website:

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New Forum: 

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Regards.

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Hi!
There is only 1 day left until the official opening !!! And we have prepared an update!

- The locations of the metins and bosses have been added to the large map to know where you can find them.
- The text and color of the damage have been changed:
-- Penetration -> Green
-- Critical-> Blue
-- Penetration + Critical -> Purple
- Level colors, yang and enemies have been changed. (Depending on the level, amount of yang, level difference between monsters)
- 2 pets and 2 special mounts have been added, which can be achieved by playing a series of cores on the PvM and Dungeon maps.
- Added several crafts (F5)
- Fixed some issues with config.exe and the in-game configuration.
- An extractor has been added in the general shop, to remove only the last stone.
- The improvement of all stones has been changed, now asks for stone dust to be improved. (Which can be obtained by recycling any stone in alchemist)
- Several items have been added to the safebox.
- The drop of all dungeons has been retouched, to make it easier to obtain pets from these dungeons.
- Fixed problems with Meley.
- Added several translations of several languages.
- An Exp ring and PvP bonus changes have been added in the PvP store.
- The problems with the Shaman Support have been corrected.
- Added an item to reset the horse's abilities and another book to improve those skills.
- You can now upgrade the horse's ability to class. (F5)
- The difficulty of the first 2 maps has been changed.
- The drop of books, stones and bonus changes has been changed. (To one that is more progressive)
- New Kingdoms event where you have to defend your city from a dragon, the first kingdom to defeat it will get a better reward. (An Exp ring, the second one too but worse)
- Fixed a problem with some notices at the beginning of the adventure.
- Added a new type of items (for exp rings), which if you exceed the base level you will not be able to use it.
- Added a location scroll, which has infinite uses but you can only save one position and PvM maps.
- The probability of obtaining a good average has been slightly increased.
- Internal code optimization.

- Equipment
-- Now the equipment has some resistance bonus for each PvM map, which will help you to endure more on that map.
-- Now you start the adventure with 7 elementary rings, which will each grant you an elementary bonus to harm certain monsters.
-- Mineral and refined added.
-- 6/7 Elemental bonuses working

- Dungeons
-- A new level 60 dungeon (Baroness) has been added.
-- Now the equipment to evolve you need items from the dungeons.
-- Each dungeon now has a necessary key to enter, which can be obtained from PvM maps.
-- Added a drop to improve the elementary rings.

- PvP
-- Race by race, and skill by skill has been revised to be as level as possible.
-- Added training dolls to the PvP map
-- Fixed the sixth abilities of the warrior and assassin.
-- PvP events have been deactivated for a while by the official start.
-- Locked potions on PvP maps.

 

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fdz com tanta inovação estava à espera de algo positivo que desse vontade de jogar -.-

Infelizmente é o contrário, demora demasiado a progredir no jogo e para a quantidade de conteúdo que existe não se justifica.

Quem criou todos estes sistemas e items não merece ver o seu trabalho mal aplicado. Não recomendo.

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3 horas atrás, morfo2 disse:

fdz com tanta inovação estava à espera de algo positivo que desse vontade de jogar -.-

Infelizmente é o contrário, demora demasiado a progredir no jogo e para a quantidade de conteúdo que existe não se justifica.

Quem criou todos estes sistemas e items não merece ver o seu trabalho mal aplicado. Não recomendo.

AHAHHAHAHA , eu ja te tinha dito que era uma perda de tempo, eu exprimentei antes e estava super confuso .

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After reading in several forums that the difficulty is hard, the truth is that I was a little impressed. Because there are already several at the current maximum level.

That it is newstyle does not mean killing a monster and climbing to the maximum, it may be my fault for not clarifying it well. Anyway we have set permanent rates:

40% exp, 60% drop, 100% yang.

 

Updates 09/09/2019:

- Update of several sectors of the web.
- Fixed some problems with item names.
- Increased the duration of auras up to 2 hours, with the exception of shaman.
- Now when attacking bosses and semi-bosses you don't push them.
- Corrected the magic damage of difference between the normal sword and that of sura.
- Fixed problem with dragon event.
- Fixed problem with dungeons.
- Now to create a guild you need to be level 50, and 500kk of yang.
- There are now permanent rates 40% exp, 60% drop, 100% yang.
- Now you pick up the item from the floor automatically by default.

 

PD: We keep improving the game, this is just the beginning, there is still a lot to show. About user online, i understand that you usually to watch 1000 online the first day, every time that is more difficult, many of you will already know because, anyway we are going to keep trying to reach as many people as possible.

 

Regards

12 horas atrás, morfo2 disse:

fdz com tanta inovação estava à espera de algo positivo que desse vontade de jogar -.-

Infelizmente é o contrário, demora demasiado a progredir no jogo e para a quantidade de conteúdo que existe não se justifica.

Quem criou todos estes sistemas e items não merece ver o seu trabalho mal aplicado. Não recomendo.

Don't worry about it, i did all systems so do not worry about me.

 

12 horas atrás, disaster disse:

Por acaso fui experimentar e mal entrei vi tanta mas tanta merda que nem sabia o que fazer xD

 

Upa-se bue lento e ta com falta de players tambem. Ta bue confuso

 

8 horas atrás, Really disse:

AHAHHAHAHA , eu ja te tinha dito que era uma perda de tempo, eu exprimentei antes e estava super confuso .

 

I think it is simple, select skill, use the pvm equip, and level up.
This is the main of all.

 

If you have anyquestion you can ask me, or any suggestion.

 

Regards

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