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Paradox

Fliege Files + Source + Cliente "Reworked" [Basic ServerFiles StartUp]

45 posts in this topic

1 hora atrás, Llama disse:

 

Que ficheiros?? Nenhum tem pass

dentro da pasta que contem o dump_proto existe ficheiros que possuem pass

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2 horas atrás, Eyeless disse:

dentro da pasta que contem o dump_proto existe ficheiros que possuem pass

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Peço desculpa... esse foi retirado de outra zona.

A pass é m2dl

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Em 03/09/2017 at 22:09, Llama disse:

Dados Mysql:

User: root

pw: 123


Ajustes:


- Cliente de 900 MB
- index.sh organizado
- Pasta de dados de organizada
- Personalizadas as missões
- SQL Fix
- Fonte adaptada e Avisos desativados
- Corrigidos pequenos erros
- Função de pré-carga removida do Corerestarter

 

 

Vantagens:
- Arquivos muito limpos (embalados 9mb)
- O cliente é muito claro (tudo resumido)
- Origem, excepto Exploitfixes e efeito comercial, limpo

 

Compilar fonte de solicitação:
- Origem do servidor -> FreeBSD 9.2 32bit
- ClientSource -> Visual Studio 2013 (por causa do build1 v120_xp)

 

Bug Fixes:

 

NPC Guild Invite (Core Crash Fix)

 

  Mostrar conteúdo oculto

Alterar o input_main.cpp

 

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Core Crash Cube Window

 

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Na Source do game procure o ficheiro cube.cpp, abra e pesquise

resultCount = resultList.size();

 

adicione

  1. if (resultCount == 0)
  2. return;

 

Depois procure

if (false == bCatchInfo)

 

e substitua por

if (!bCatchInfo || materialInfoText.size() == 0)

 

 

 

 

Trade window bug

 

  Mostrar conteúdo oculto

iloligemov.cpp:

 


bool CExchange::CheckSpace()
{
	static CGrid s_grid1(5, INVENTORY_MAX_NUM / 5 / 4); // inven page 1   9 Rows a 5 Columns
	static CGrid s_grid2(5, INVENTORY_MAX_NUM / 5 / 4); // inven page 2   9 Rows a 5 Columns
	static CGrid s_grid3(5, INVENTORY_MAX_NUM / 5 / 4); // inven page 3   9 Rows a 5 Columns
	static CGrid s_grid4(5, INVENTORY_MAX_NUM / 5 / 4); // inven page 4   9 Rows a 5 Columns

	s_grid1.Clear();
	s_grid2.Clear();
	s_grid3.Clear();
	s_grid4.Clear();

	LPCHARACTER	victim = GetCompany()->GetOwner();
	LPITEM item;

	int i;

	const int perPageSlotCount = INVENTORY_MAX_NUM / 4;

	for (i = 0; i < INVENTORY_MAX_NUM; ++i) {
		if (!(item = victim->GetInventoryItem(i)))
			continue;

		BYTE itemSize = item->GetSize();

		if (i < perPageSlotCount) // 
			s_grid1.Put(i, 1, itemSize);
		else if (i < perPageSlotCount * 2)
			s_grid2.Put(i - perPageSlotCount, 1, itemSize);
		else if (i < perPageSlotCount * 3)
			s_grid3.Put(i - perPageSlotCount * 2, 1, itemSize);
		else
			s_grid4.Put(i - perPageSlotCount * 3, 1, itemSize);
	}

 

Downloads:


- Serverfiles.rar [Upload 11.03.2017]: 

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- Client.rar [Upload 11.03.2017]: 

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- Entpacker/Packer [Eix/Epk e Item_proto]: 

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- Server Source: 

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- Client Source: 

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- Txt Data + Dump Proto: 

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   pass: m2dl

Para Hamachi Server:

- Portmap: 

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- VDI Files.rar [Upload 11.03.2017]: 

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Dados VDI:
User: root
PW: fliege
 

 

Quem tiver a libIL.so.2 ou saber onde achar poderia me falar fui ligar a sf aqui pedi essa lib vdi que eu uso 9.3

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Em 17/10/2017 at 08:04, Llama disse:

 

32K? WTF isso nem existe...

São 40K

Só perguntei por causa disso:

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Edited by CJdoNorDesTe
miss click no responder

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UPDATE BUG FIX Char Kick: 

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Server Source já com o update: 

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VDI Update: 

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Edited by Llama

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Em 22/10/2017 at 21:42, CJdoNorDesTe disse:

Só perguntei por causa disso:

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game_r_32bit

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Boas,

 

Usei VDI 11.2 normal, dei login no WINSCP etc etc, instalei todos os ficheiros no game. Só que agora queria saber qual é o comando para abrir os canais. Tentei o cd /usr/game && sh start.sh mas não deu, então ou fui eu que meti uma das pastas no sitio errado ou é outro codigo para abrri.

 

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Thanks,

 

Sou noob xd

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