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morfo2

Realm Royale

26 posts neste tópico

Em 21/06/2018 at 18:40, morfo2 disse:

Campeões!!!

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Em 21/06/2018 at 18:41, Frufru disse:

Let's go team

 

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Em 21/06/2018 at 18:56, JoKeR disse:

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Depois do 1º Lugar começa a luta pela vitória outra vez...

 

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Thank you to everyone who played Realm Royale this past weekend! We received a lot of feedback from the community concerning some changes to the Forge that were implemented last Friday. Based on active discussions in the community, we have released another update today focused on the Forging system:

  • Class Legendary Weapons can no longer be obtained through world chests
  • You can now forge Class Legendary Weapons for 200 shards and 2 chicken trophies
  • You can now forge Non-Class Legendary Weapons for 120 shards and 1 chicken trophy
  • You can now hold up to 3 Chicken Trophies

We want to make Realm Royale a great game alongside our community and thank you all for your feedback. Please continue to leave feedback within the Steam Discussions. Your thoughts are very important to us and are considered heavily when we evaluate areas in which we can improve.

As a general update, we plan on releasing a full Patch later this week to address other community concerns such as weapon adjustments, as well as introducing new content! More information will be available soon. 

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Próximo Patch: 

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Alpha Pack

  • Alpha Spray
  • Alpha Chicken
  • Alpha Avatar
  • Mount: Kaleidoscope Horse
  • Tpose Emote

 

Weapons

  • The purpose of this update is to improve the feel and gunplay of weapons. We tried to make the weapons more responsive and make each weapon more unique and more satisfying to use.
  • Updated crosshairs for weapons
  • Bows always have perfect accuracy and are shown with a circle reticle.
  • Guns accuracy change with AIM and have a crosshair reticle.
  • Weapon firing visual improvements.
  • Improved hit notifications with FX.
  • Damage scaling for weapons rarities changed from 100%/125%/150%/175% to 100%/120%/140%/160%.
  • Weapons
  • All non-class weapons have very high projectile speed standardized to 1500.
  • All non-class weapons changed to have a small projectile size
  • Auto Rifle (Base DPS=400, per shot = 80)
  • Faster fire rate and no damage falloff</li.
  • Burst Rifle *NEW* (Base DPS=413, per triple shot = 330)
  • Triple shot, no damage falloff
  • Crossbow (Base DPS=591, per shot = 325)
  • High damage falloff added
  • Always accurate
  • Heirloom Rifle (Base DPS = 500, per shot = 300)
  • Faster fire rate, larger clip size
  • Revolver (Base DPS = 556, Per shot = 400)
  • High damage falloff added
  • Shotgun (Base DPS = 500, Per shot = 500)
  • Postfire reduced to 1.1s
  • Slug Rifle (Base DPS = 444, Per shot = 400)
  • Damage Falloff removed
  • Venom Pistol (Base DPS= 600, Per triple dot = 420)
  • Sword (Base DPS = 556, Per attack = 500)

 

Bug Fixes

  • Hitbox and animation for jumping fixed.
  • Fixed Diamond ranks showing incorrect icons.
  • Fixed bug with rank sometimes getting stuck at Bronze V.
  • Fixed bug where mounting disregarded reload timer
  • Fixed a bug where there was no attenuation on the Venom Pistol

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A Hi-Rez lançou um Alpha Pack (limitado) que custa 15€ e dá-vos o seguinte:

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Isto serve de apoio ao desenvolvimento do jogo.

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Vão começar finalmente a dedicar-se aos servidores e a reduzir o Ping.

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Vão adicionar 2 novas classes no próximo mês.

Adicionaram a metralhadora de 3 tiros (estilo AK47)

As batalhas agora demoram mais tempo graças ao escudo inicial e à redução do dano das armas. É mais tactical combat.

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Concept by:

 

Concept by: 

 

 

Updates
  • New Gamemode! Deathmatch Training Grounds Mode:
    • Deathmatch Training Grounds is now a Solo mode.
    • Lasts up to 15 minutes with up to 50 players.
    • A scoreboard shows the top three players.
    • Players respawn after they are eliminated.
    • Loot Chests will respawn every 2 minutes.
    • Legendary Chests will not spawn.
    • Players have one chicken life, which resets when they are eliminated.
    • There will be a single fog circle that does not move.
Weapons
  • SMG
    • Damage reduced from 80/95/110/125 to 75/82/90/100.
    • Clip size reduced from 35 to 25.
  • Slug Rifle
    • Now has perfect accuracy, including while jumping.
  • Assault Rifle
    • Damage reduced from 100/110/120/130 to 80/90/100/110.
    • Reload time increased from 1.8 to 2.5.
    • Clip size reduced from 30 to 25.
  • Crossbow
    • Clip size increased from 6 to 8.
    • Reload speed reduced from 2 to 1.
  • Heirloom Rifle
    • Refire rate increased from 0.3s to 0.4s.
  • Throwing Axe
    • Damage increased from 800 to 900.
  • Stone Spear
    • Damage increased from 275 to 350.
Bug Fixes
  • Fixed a bug where turret animations were not properly playing.
  • Fixed a bug where Forges would not block hitscan weapons.
  • Fixed a bug where items were not dropping out of players.
  • Fixed a bug where ammo counts were not updating for weapons that do not use ammo.
  • Fixed a bug where contrail effects would get stuck on players.
  • Various audio fixes.
  • Adjusted hitbox for mounted players.
  • Fixed a bug where players who crouched on the spawn island would crouch after skydiving.
  • Fixed an issue where Potions wouldn’t pop out of potion boxes.
  • Added the option to change keyboard binding to swap weapons back to the game.
  • Added the line to the mini-map indicating shortest path to the fog safe zone back to the game.
  • Fixed a bug where chicken music does not stop playing when a player dies.
  • Fixed a bug where eliminating players did not reduce overall player count in TDM.
  • Fixed a bug where landing on another player’s head caused the player to bounce endlessly.
  • Fixed a bug where Alpha Pack icons were not showing in the Shop.

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Nos primeiros dias quando eu joguei esse jogo estava bem horrível, baixei hoje e sem dúvida que houve uma enorme mudança!

Irei testar mais umas horinhas a ver como o  jogo se desenrola.

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2 minutos atrás, Vanessa disse:

Nos primeiros dias quando eu joguei esse jogo estava bem horrível, baixei hoje e sem dúvida que houve uma enorme mudança!

Irei testar mais umas horinhas a ver como o  jogo se desenrola.

Horrível como assim?

Conteúdo? Gameplay? UI? Mecanica?

 

Estamos a falar de uma versão Alpha que foi lançada com pouco mais de 1 mês depois do teste no próprio cliente Paladins/Smite da Hi-Rez original. O jogo só deve ser lançado oficialmente daqui a 1 ano. Neste momento tens o privilégio de testar o potencial deste Battle Royal e ajudar a equipa a desenvolver o jogo.

 

Para mim horrível é um H1Z1 KOTK que abre oficialmente após 3 anos de beta pago, vira F2P e mantém o mesmo estado desde a produção. Horrível é um fortnite que foi feito para o mesmo público alvo de minecraft, trove e battlefield heroes entre os 8-12 anos no qual usa uma base de construção que torna o gameplay ridículo para um BR.

 

Felizmente a Hi-Rez conseguiu juntar a competitividade do PUBG com o gameplay de Paladins para agradar a todos. Todas as semanas dão updates comunitários, não têm medo de testar mesmo que um update ou outro seja merdoso, corrigem sempre na semana seguinte porque a equipa por de trás desta plataforma liga à opinião dos jogadores. Basta veres a comunidade Reddit. São os próprios jogadores que estão a moldar isto.

 

É perfeitamente normal que encontres bugs, péssimas hitbox/hitscan, glitchs e outras m3rdas irritantes à jogabilidade mas é um Alpha! O jogo ainda nem nasceu, só tem 1 mês de gestação na barriga da Hi-Rez.

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