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Elveron

xMonsterKiller

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About xMonsterKiller

  • Birthday 02/19/1996

Informação do Perfil

  • Localizaçao
    united
  1. Dá uma olhada na sua GameFiles struct command_info cmd_info[] = { { "!RESERVED!", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }, /* ¹Ýµå½Ã ÀÌ °ÍÀÌ Ã³À½À̾î¾ß ÇÑ´Ù. */ { "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR }, { "war", do_war, 0, POS_DEAD, GM_PLAYER }, { "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD }, { "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD }, { "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD }, { "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD }, { "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD }, { "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER }, { "purge", do_purge, 0, POS_DEAD, GM_WIZARD }, { "weaken", do_weaken, 0, POS_DEAD, GM_GOD }, { "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD }, { "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD }, { "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD }, { "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD }, { "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD }, { "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD }, { "item", do_item, 0, POS_DEAD, GM_GOD }, { "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD }, { "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD }, /* ¸÷ÀÇ À§Ä¡¿Í ¹æÇâÀ» ¼³Á¤ÇØ ¼Òȯ /mob_ld vnum x y dir */ { "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD }, { "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD }, { "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD }, { "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD }, { "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD }, { "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD }, { "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD }, { "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR }, { "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD }, { "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD }, { "advance", do_advance, 0, POS_DEAD, GM_GOD }, { "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR }, { "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD }, { "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD }, { "shutdown", do_shutdown, 0, POS_DEAD, GM_HIGH_WIZARD }, { "stat", do_stat, 0, POS_DEAD, GM_PLAYER }, { "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER }, { "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD }, { "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD }, // ADD_COMMAND_SLOW_STUN { "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD }, { "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD }, // END_OF_ADD_COMMAND_SLOW_STUN { "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD }, { "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD }, { "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD }, { "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER }, { "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER }, { "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER }, { "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER }, { "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER }, { "qui", do_inputall, 0, POS_DEAD, GM_PLAYER }, { "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER }, { "logou", do_inputall, 0, POS_DEAD, GM_PLAYER }, { "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER }, { "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER }, { "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER }, { "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER }, { "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD }, { "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER }, { "safebox_passwor",do_inputall, 0, POS_DEAD, GM_PLAYER }, { "safebox_password",do_safebox_password, 0, POS_DEAD, GM_PLAYER }, { "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER }, { "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER }, { "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER }, { "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER }, { "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER }, // Group Command { "ungroup", do_ungroup, 0, POS_DEAD, GM_PLAYER }, // REFINE_ROD_HACK_BUG_FIX { "refine_rod", do_refine_rod, 0, POS_DEAD, GM_IMPLEMENTOR }, // END_OF_REFINE_ROD_HACK_BUG_FIX // REFINE_PICK { "refine_pick", do_refine_pick, 0, POS_DEAD, GM_IMPLEMENTOR }, { "max_pick", do_max_pick, 0, POS_DEAD, GM_IMPLEMENTOR }, // END_OF_REFINE_PICK { "fish_simul", do_fishing_simul, 0, POS_DEAD, GM_IMPLEMENTOR }, { "invisible", do_invisibility, 0, POS_DEAD, GM_LOW_WIZARD }, { "qf", do_qf, 0, POS_DEAD, GM_IMPLEMENTOR }, { "clear_quest", do_clear_quest, 0, POS_DEAD, GM_HIGH_WIZARD }, { "close_shop", do_close_shop, 0, POS_DEAD, GM_PLAYER }, { "set_walk_mode", do_set_walk_mode, 0, POS_DEAD, GM_PLAYER }, { "set_run_mode", do_set_run_mode, 0, POS_DEAD, GM_PLAYER }, { "setjob",do_set_skill_group, 0, POS_DEAD, GM_IMPLEMENTOR }, { "setskill", do_setskill, 0, POS_DEAD, GM_LOW_WIZARD }, { "setskillother", do_setskillother, 0, POS_DEAD, GM_HIGH_WIZARD }, { "setskillpoint", do_set_skill_point, 0, POS_DEAD, GM_IMPLEMENTOR }, { "reload", do_reload, 0, POS_DEAD, GM_IMPLEMENTOR }, { "cooltime", do_cooltime, 0, POS_DEAD, GM_HIGH_WIZARD }, { "gwlist", do_gwlist, 0, POS_DEAD, GM_LOW_WIZARD }, { "gwstop", do_stop_guild_war, 0, POS_DEAD, GM_LOW_WIZARD }, { "gwcancel", do_cancel_guild_war, 0, POS_DEAD, GM_LOW_WIZARD }, { "gstate", do_guild_state, 0, POS_DEAD, GM_LOW_WIZARD }, { "pkmode", do_pkmode, 0, POS_DEAD, GM_PLAYER }, { "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER }, { "getqf", do_getqf, 0, POS_DEAD, GM_LOW_WIZARD }, { "setqf", do_setqf, 0, POS_DEAD, GM_LOW_WIZARD }, { "delqf", do_delqf, 0, POS_DEAD, GM_LOW_WIZARD }, { "set_state", do_set_state, 0, POS_DEAD, GM_LOW_WIZARD }, { "·Î±×¸¦º¸¿©Áà", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD }, { "¸ó½ºÅͺ¸¿©Áà", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD }, { "detaillog", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD }, { "monsterlog", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD }, { "forgetme", do_forgetme, 0, POS_DEAD, GM_LOW_WIZARD }, { "aggregate", do_aggregate, 0, POS_DEAD, GM_LOW_WIZARD }, { "attract_ranger", do_attract_ranger, 0, POS_DEAD, GM_LOW_WIZARD }, { "pull_monster", do_pull_monster, 0, POS_DEAD, GM_LOW_WIZARD }, { "setblockmode", do_setblockmode, 0, POS_DEAD, GM_PLAYER }, { "polymorph", do_polymorph, 0, POS_DEAD, GM_LOW_WIZARD }, { "polyitem", do_polymorph_item, 0, POS_DEAD, GM_HIGH_WIZARD }, { "priv_empire", do_priv_empire, 0, POS_DEAD, GM_HIGH_WIZARD }, { "priv_guild", do_priv_guild, 0, POS_DEAD, GM_HIGH_WIZARD }, { "mount_test", do_mount_test, 0, POS_DEAD, GM_IMPLEMENTOR }, { "unmount", do_unmount, 0, POS_DEAD, GM_PLAYER }, { "private", do_private, 0, POS_DEAD, GM_IMPLEMENTOR }, { "party_request", do_party_request, 0, POS_DEAD, GM_PLAYER }, { "party_request_accept", do_party_request_accept,0, POS_DEAD, GM_PLAYER }, { "party_request_deny", do_party_request_deny,0, POS_DEAD, GM_PLAYER }, { "observer", do_observer, 0, POS_DEAD, GM_IMPLEMENTOR }, { "observer_exit", do_observer_exit, 0, POS_DEAD, GM_PLAYER }, { "socketitem", do_socket_item, 0, POS_DEAD, GM_IMPLEMENTOR }, { "saveati", do_save_attribute_to_image, 0, POS_DEAD, GM_IMPLEMENTOR }, { "xmas_boom", do_xmas, SCMD_XMAS_BOOM, POS_DEAD, GM_HIGH_WIZARD }, { "xmas_snow", do_xmas, SCMD_XMAS_SNOW, POS_DEAD, GM_HIGH_WIZARD }, { "xmas_santa", do_xmas, SCMD_XMAS_SANTA, POS_DEAD, GM_HIGH_WIZARD }, { "view_equip", do_view_equip, 0, POS_DEAD, GM_PLAYER }, { "jy", do_block_chat, 0, POS_DEAD, GM_HIGH_WIZARD }, // BLOCK_CHAT { "vote_block_chat", do_vote_block_chat, 0, POS_DEAD, GM_PLAYER }, { "block_chat", do_block_chat, 0, POS_DEAD, GM_PLAYER }, { "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER }, // END_OF_BLOCK_CHAT { "build", do_build, 0, POS_DEAD, GM_PLAYER }, { "clear_land", do_clear_land, 0, POS_DEAD, GM_HIGH_WIZARD }, { "affect_remove", do_affect_remove, 0, POS_DEAD, GM_LOW_WIZARD }, { "horse_state", do_horse_state, 0, POS_DEAD, GM_HIGH_WIZARD }, { "horse_level", do_horse_level, 0, POS_DEAD, GM_HIGH_WIZARD }, { "horse_ride", do_horse_ride, 0, POS_DEAD, GM_HIGH_WIZARD }, { "horse_summon", do_horse_summon, 0, POS_DEAD, GM_HIGH_WIZARD }, { "horse_unsummon", do_horse_unsummon, 0, POS_DEAD, GM_HIGH_WIZARD }, { "horse_set_stat", do_horse_set_stat, 0, POS_DEAD, GM_HIGH_WIZARD }, { "pcbang_update", do_pcbang_update, 0, POS_DEAD, GM_LOW_WIZARD }, { "pcbang_check", do_pcbang_check, 0, POS_DEAD, GM_LOW_WIZARD }, { "emotion_allow", do_emotion_allow, 0, POS_FIGHTING, GM_PLAYER }, { "kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "slap", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "french_kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "clap", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "cheer1", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "cheer2", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, // DANCE { "dance1", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "dance2", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "dance3", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "dance4", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "dance5", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "dance6", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, // END_OF_DANCE { "congratulation", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "forgive", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "angry", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "attractive", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "sad", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "shy", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "cheerup", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "banter", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "joy", do_emotion, 0, POS_FIGHTING, GM_PLAYER }, { "change_attr", do_change_attr, 0, POS_DEAD, GM_IMPLEMENTOR }, { "add_attr", do_add_attr, 0, POS_DEAD, GM_IMPLEMENTOR }, { "add_socket", do_add_socket, 0, POS_DEAD, GM_IMPLEMENTOR }, { "user_horse_ride", do_user_horse_ride, 0, POS_FISHING, GM_PLAYER }, { "user_horse_back", do_user_horse_back, 0, POS_FISHING, GM_PLAYER }, { "user_horse_feed", do_user_horse_feed, 0, POS_FISHING, GM_PLAYER }, { "show_arena_list", do_show_arena_list, 0, POS_DEAD, GM_LOW_WIZARD }, { "end_all_duel", do_end_all_duel, 0, POS_DEAD, GM_LOW_WIZARD }, { "end_duel", do_end_duel, 0, POS_DEAD, GM_LOW_WIZARD }, { "duel", do_duel, 0, POS_DEAD, GM_LOW_WIZARD }, { "con+", do_stat_plus_amount, POINT_HT, POS_DEAD, GM_LOW_WIZARD }, { "int+", do_stat_plus_amount, POINT_IQ, POS_DEAD, GM_LOW_WIZARD }, { "str+", do_stat_plus_amount, POINT_ST, POS_DEAD, GM_LOW_WIZARD }, { "dex+", do_stat_plus_amount, POINT_DX, POS_DEAD, GM_LOW_WIZARD }, { "break_marriage", do_break_marriage, 0, POS_DEAD, GM_LOW_WIZARD }, { "show_quiz", do_oxevent_show_quiz, 0, POS_DEAD, GM_LOW_WIZARD }, { "log_oxevent", do_oxevent_log, 0, POS_DEAD, GM_LOW_WIZARD }, { "get_oxevent_att", do_oxevent_get_attender,0, POS_DEAD, GM_LOW_WIZARD }, { "effect", do_effect, 0, POS_DEAD, GM_LOW_WIZARD }, { "threeway_info", do_threeway_war_info, 0, POS_DEAD, GM_LOW_WIZARD}, { "threeway_myinfo", do_threeway_war_myinfo, 0, POS_DEAD, GM_LOW_WIZARD}, { "mto", do_monarch_warpto, 0, POS_DEAD, GM_PLAYER}, { "mtr", do_monarch_transfer, 0, POS_DEAD, GM_PLAYER}, { "minfo", do_monarch_info, 0, POS_DEAD, GM_PLAYER}, { "mtax", do_monarch_tax, 0, POS_DEAD, GM_PLAYER}, { "mmob", do_monarch_mob, 0, POS_DEAD, GM_PLAYER}, { "elect", do_elect, 0, POS_DEAD, GM_HIGH_WIZARD}, { "rmcandidacy", do_rmcandidacy, 0, POS_DEAD, GM_LOW_WIZARD}, { "setmonarch", do_setmonarch, 0, POS_DEAD, GM_LOW_WIZARD}, { "rmmonarch", do_rmmonarch, 0, POS_DEAD, GM_LOW_WIZARD}, { "hair", do_hair, 0, POS_DEAD, GM_PLAYER }, { "inventory", do_inventory, 0, POS_DEAD, GM_LOW_WIZARD }, { "cube", do_cube, 0, POS_DEAD, GM_PLAYER }, { "siege", do_siege, 0, POS_DEAD, GM_LOW_WIZARD }, { "temp", do_temp, 0, POS_DEAD, GM_IMPLEMENTOR }, { "frog", do_frog, 0, POS_DEAD, GM_HIGH_WIZARD }, { "check_mmoney", do_check_monarch_money, 0, POS_DEAD, GM_IMPLEMENTOR }, { "reset_subskill", do_reset_subskill, 0, POS_DEAD, GM_HIGH_WIZARD }, { "flush", do_flush, 0, POS_DEAD, GM_IMPLEMENTOR }, { "gift", do_gift, 0, POS_DEAD, GM_PLAYER }, //gift { "mnotice", do_monarch_notice, 0, POS_DEAD, GM_PLAYER }, { "eclipse", do_eclipse, 0, POS_DEAD, GM_HIGH_WIZARD }, { "weeklyevent", do_weeklyevent, 0, POS_DEAD, GM_LOW_WIZARD }, { "eventhelper", do_event_helper, 0, POS_DEAD, GM_HIGH_WIZARD }, { "in_game_mall", do_in_game_mall, 0, POS_DEAD, GM_PLAYER }, { "get_mob_count", do_get_mob_count, 0, POS_DEAD, GM_LOW_WIZARD }, { "dice", do_dice, 0, POS_DEAD, GM_PLAYER }, { "ÁÖ»çÀ§", do_dice, 0, POS_DEAD, GM_PLAYER }, { "special_item", do_special_item, 0, POS_DEAD, GM_IMPLEMENTOR }, { "click_mall", do_click_mall, 0, POS_DEAD, GM_PLAYER }, { "ride", do_ride, 0, POS_DEAD, GM_PLAYER }, { "item_id_list", do_get_item_id_list, 0, POS_DEAD, GM_LOW_WIZARD }, { "set_socket", do_set_socket, 0, POS_DEAD, GM_LOW_WIZARD }, #ifdef __AUCTION__ // auction Àӽà { "auction_list", do_get_auction_list, 0, POS_DEAD, GM_PLAYER }, { "my_auction_list", do_get_my_auction_list, 0, POS_DEAD, GM_PLAYER }, { "my_purchase_list", do_get_my_purchase_list, 0, POS_DEAD, GM_PLAYER }, { "enroll_auction", do_enroll_auction, 0, POS_DEAD, GM_PLAYER }, { "bid", do_auction_bid, 0, POS_DEAD, GM_PLAYER }, { "impur", do_auction_impur, 0, POS_DEAD, GM_PLAYER }, { "enroll_wish", do_enroll_wish, 0, POS_DEAD, GM_PLAYER }, { "enroll_sale", do_enroll_sale, 0, POS_DEAD, GM_PLAYER }, { "get_auctioned_item", do_get_auctioned_item, 0, POS_DEAD, GM_PLAYER }, { "buy_sold_item", do_buy_sold_item, 0, POS_DEAD, GM_PLAYER }, { "cancel_auction", do_cancel_auction, 0, POS_DEAD, GM_PLAYER }, { "cancel_wish", do_cancel_wish, 0, POS_DEAD, GM_PLAYER }, { "cancel_sale", do_cancel_sale, 0, POS_DEAD, GM_PLAYER }, { "rebid", do_rebid, 0, POS_DEAD, GM_PLAYER }, { "bid_cancel", do_bid_cancel, 0, POS_DEAD, GM_PLAYER }, #endif { "costume", do_costume, 0, POS_DEAD, GM_PLAYER }, { "tcon", do_set_stat, POINT_HT, POS_DEAD, GM_LOW_WIZARD }, { "tint", do_set_stat, POINT_IQ, POS_DEAD, GM_LOW_WIZARD }, { "tstr", do_set_stat, POINT_ST, POS_DEAD, GM_LOW_WIZARD }, { "tdex", do_set_stat, POINT_DX, POS_DEAD, GM_LOW_WIZARD }, { "cannot_dead", do_can_dead, 1, POS_DEAD, GM_LOW_WIZARD}, { "can_dead", do_can_dead, 0, POS_DEAD, GM_LOW_WIZARD}, { "full_set", do_full_set, 0, POS_DEAD, GM_LOW_WIZARD}, { "item_full_set", do_item_full_set, 0, POS_DEAD, GM_LOW_WIZARD}, { "attr_full_set", do_attr_full_set, 0, POS_DEAD, GM_LOW_WIZARD}, { "all_skill_master", do_all_skill_master, 0, POS_DEAD, GM_LOW_WIZARD}, { "use_item", do_use_item, 0, POS_DEAD, GM_LOW_WIZARD}, { "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER }, { "ds_list", do_ds_list, 0, POS_DEAD, GM_PLAYER }, { "do_clear_affect", do_clear_affect, 0, POS_DEAD, GM_LOW_WIZARD}, { "n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } /* ¹Ýµå½Ã ÀÌ °ÍÀÌ ¸¶Áö¸·À̾î¾ß ÇÑ´Ù. */
  2. Alguém sabe pf? como posso por musicas ao um destinado mapa? aquelas que fica na pasta BGM
  3. Pessoal qual host eu devo usar em metin2? windows linux ou FreeBSD ? e qual empresa eu devo comprar ?
  4. Ola amigos da cyber estou a preocura de um backup do Navicat tabela PLAYER com tudo traduzidos ja vendedora etc adicionados tudo certo OBS tem que ser das files do Lauling agradeço por me ajuda
  5. tipo vamos supor que você faça um client do seu servidor e ai voce lança seu server com aquele client, e seu baixar qual quer outro client e por ip vai logar né? então eu quero deixa so com client oficial -.-
  6. como que eu faço pra que as pessoas logue somente com o client oficial , porque se eles pega o ip do servidor e por na root com qual quer client loga , eu quero por somente aquele client loga alguem ajuda?
  7. Simples anti hack ,hokker via ASM virustotal: https://www.virustotal.com/pt/file/3252a74f97f6e880db686d03579d1584f276da11885ef0192ec08c69de72d403/analysis/1399246867/ link : http://www.sendspace.com/file/qpbqgd
  8. Bem eu não mexo na area de metin mais se você quer faze isso na parte dos ficheiros vai precisar realmente da source.
  9. cara não importa oque você acha e como você quer chamar, isso não é nada profissional ficar discutindo não ira resolver em nada.
  10. so se for ai em portugal =] porque aqui no brasil chamamos funções -.-